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Volleyball
VOLLEYBALL
In essence, volleyball is a simple game which can
  be played by anyone, at any level; its
  worldwide popularity stems from the fact that
  it can be played almost anywhere — inside a
  sports hall or gymnasium, or outside, on grass
  or sand. All that is needed for a friendly game
  is a ball and a net or rope to knock the ball
  over.
GAME CHARACTERISTICS
• Volleyball is a sport played by two teams on a
  playing court divided by a net.
• The object of the game is to send the ball over
  the net in order to ground it on the opponents
  court, and to prevent the same effort by the
  opponent.
• The team has three hits for returning the ball
GAME CHARACTERISTICS
• The ball is put in play with a service: Hit by the
  server over the opponents’ playing court.
• The rally continues until the ball is grounded
  on the playing court of the opponent, goes
  “out”, or a team fails to return it properly.
• Each rally wins a point (Rally Point Scoring).
• When the receiving teams wins a rally, it gains
  a point and the right to serve, and its players
  rotate one position clockwise
History
• Volleyball was invented in 1895 by William J.
  Morgan, who was physical education director of
  the YMCA in Holyoke, Massachusetts. He
  developed the game to provide an indoor game
  for the winter months in which relatively large
  groups of men could participate in a small gym.
  The principal features of tennis were employed,
  but the net was raised and the players struck the
  bladder of a basketball with their hands in stead
  of racquets.
Facilities and Equipment
• Court Dimension
  –   Sideline = 18m long
  –   Endline = 9m long
  –   Height space = atleast 7m
  –   Boundary Lines = 5mm in width
  –   Center line = 5mm in width
  –   Zone line = 3m from center line
  –   Freezone
       • Indoor = 2m
       • Outdoor = 3m
       • International Competition, 5m from the sidelines, 8m from
         the endlines
Facilities and Equipment
Facilities and Equipment
• The Net
  – Vertical Side bands = 1m long, 5cm wide
  – Antennae = fastened on the outer edge of vertical side
    band extending 80cm above the top of the net
  – Height – measured from the center of the court
     • 2.43m from the floor for men
     • 2.24m from the floor for the women
  – Poles
     • Height = 2.55m
     • Distance from the sideline between 0.05m to 1m
     • Fixed to the playing surface
Facilities and Equipment
Facilities and Equipment
• An inflated leather ball 65-67cm in circumference and
  weighing between 260 and 280 grams (9-10 ounces) is used.
• It is some what smaller than a basketball and resembles a
  soccer ball or water polo ball size.
Officials
• Referee
   –   Seated or standing on a stand located at the end of the net
   –   Directs the match from start til end
   –   Has authority over all officials and members of the team
   –   His decision is final. Authorized to over rule the decision of other officials if
       they are mistaken
   –   Can replace officials
   –   Has the power to decide on any matter involving the game including those not
       provided in the rules
   –   Performs the toss with the team captains
   –   Controls the teams’ warming-up
   –   Authorizes to sanction misconducts or delays
   –   Decides upon the faults of the server and of the positions of the serving team,
       including the screen
   –   Decides upon the fault in playing the ball, the faults above the net, and at its
       upper part
Officials
• 2nd Referee or Umpire
   –   Stand outside the court near the post on the opposite side facing the referee
   –   Assistant of the 1st referee
   –   May replace the 1st referee if he cannot continue his work
   –   May signal faults outside his jurisdiction but may not insist on them to the 1st
       referee
   –   Controls the players in the warm-up area
   –   Authorizes interruptions, controls the duration, and rejects improper requests
   –   He controls the number of time-outs and substitutions used by each team and
       reports the 2nd time out and the 5th and 6th substitutions to the 1st referee
       and the coach concerned
   –   Has the power to decide on any matter involving the game including those not
       provided in the rules
   –   Performs the toss with the team captains
   –   Signals the position faults of the receiving team
   –   Contact of the players with the net and the antenna
   –   Tha attack-hit or block faults of the back row players
Officials
• Scorer
   – Seated at the scorers table on the opposite side of the court facing the
     1st referee
   – Keeps the scor sheet according to the rules, cooperating the 2nd
     referee
   – Uses a buzzer to give signal to referees on the basis of his
     responsibilities
   – Records the starting line-up of each team from the ine-up sheet
   – Records the point scored
   – Controls the serving order
   – Records the time out and players substitution
   – Announces to the referees the end of the sets and the scoring of the
     8th point
   – Records the sanctions, warning, penalties
   – Records the final results
Officials
• Linesmen or Line Judges
  – If there are 4-line judges, they stand in the free zone
    at 1 at 3m from each corner of the court
  – Perform their functions by using a flag
  – Signal if the ball is “in” or “out”
  – Signal the touches of “out” balls by the team receiving
    the ball
  – Signal when the ball touches the antenna,
  – Signal the foot faults of the server
  – Must repeat his signal upon request ot the 1st referee
Participants
• Players
  – Team is composed of a maximum of 12 players
  – Each team has the option to register among the
    their 12 players, one (1) specialized defensive
    player “libero”
  – Those in the playing court assume the position as
    LF(left forward), CF (center forward), RF (right
    forward), LB(left back), CB (center back), RB (right
    back),
  – Must know and abide the official volleyball rules
Participants
• Team Captain
  – Should be indicated in the roster and identified
    inside the court. If not in the court, another player
    will be designated as team captain, “game
    captain”
  – Represent the his team in the toss
  – Authorized to speak to the referee while the ball is
    out of play
Participants
• Coach
   – Conducts the play of his team from outside the playing
     court
   – Selects starting line-ups, request substitutes, takes time-
     outs
   – Contacting official is the 2nd referee
• Assistant Coach
   – Sits on the team bench but has no right to intervene in the
     match
   – Should the coach have to leave the team, he may at the
     request of the game captain with the authorization of the
     1st referee, assume the coach’s functions.
Rules
Playing Format:
• To score a point
  – Successfully grounding the ball on the opponents
    court
  – Opponent’s team commits a fault
  – Opponent’s team commits a penalty
  – Playing fault
     • If two or more faults are committed successively, only the
       first one is counted
     • If two or more faults are committed by opponents
       simultaneously, a double fault is called and the rally is
       replayed
Rules
Playing Format:
• To win a set
  – A set (except the deciding, 5th set) is won by the team
    which first scores 25 points with a minimum lead of
    two points. In the case of a 24-24 tie, play is continued
    until a two-point lead is achieved (26-24; 27-25;
    …).Opponent’s team commits a fault
• To win a match
  – The match is won by the team that wins three sets.
  – In the case of a 2-2 tie, the deciding set (the 5th) is
    played to 15 points with a minimum lead of 2 points.
Rules
Playing Format:
• Default and incomplete team
   – If a team refuses to play after being summoned to do so, it
     is declared in default and forfeits the match with the result
     0-3 for the match and 0-25 for each set.
   – A team that, without justifiable reason, does not appear
     on the playing court on time is declared in default with the
     same result as above
   – A team that is declared INCOMPLETE for the set or for the
     match, loses the set or the match. The opponent team is
     given the points, or the points and the sets, needed to win
     the set or the match. The incomplete team keeps its points
     and sets.
Rules
Structure of the play:
• The Toss
   – Before the match, the first referee carries out a toss to decide upon
     the first service and the sides of the court in the first set.
   – If a deciding set is to be played, a new toss will be carried out.
   – The toss is taken in the presence of the two team captains.
   – The winner of the toss chooses:
       • EITHER the right to serve or to receive the service
       • OR the side of the court.
       • The loser takes the remaining choice.
   – In the case of consecutive warm-ups, the team that has the first
     service takes the first turn at the net.
Rules
Structure of the play:
• Warm-up Session
   – Prior to the match, if the teams have previously had a
     playing court at their disposal, they are entitled to a 6-
     minute warm-up period together at the net; if not, they
     may have 10 minutes
   – If either captain requests separate (consecutive) warm-ups
     at the net, the teams may do so for 3 minutes each or 5
     minutes each
Rules
Structure of the play:
• Warm-up Session
   – Prior to the match, if the teams have previously had a
     playing court at their disposal, they are entitled to a 6-
     minute warm-up period together at the net; if not, they
     may have 10 minutes
   – If either captain requests separate (consecutive) warm-ups
     at the net, the teams may do so for 3 minutes each or 5
     minutes each
Rules
Structure of the play:
• Team Line up
   – There must always be six players per team in play.
   – The team's starting line-up indicates the rotational order of the players on the court.
     This order must be maintained throughout the set.
   – Before the start of each set, the coach has to present the starting line-up of his/her
     team on a line-up sheet. The sheet is submitted, duly filled in and signed, to the second
     referee or the scorer.
   – The players who are not in the starting line-up of a set are the substitutes for that set.
   – Once the line-up sheet has been delivered to the second referee or scorer, no change in
     line-up may be authorized without a regular substitution.
   – Discrepancies between players’ position on court and on the line-up sheet are dealt with
     as follows:
        • when such a discrepancy is discovered before the start of the set, players' positions
          must be rectified according to that on the line-up sheet - there will be no sanction;
        • when, before the start of the set, a player on court is found not to be registered on
          the line-up sheet of that set, this player must be changed to conform to the line-up
          sheet - there will be no sanction
Rules
Structure of the play:
• Positions
   – At the moment the ball is hit by the server, each team must be positioned
     within its own court in the rotational order (except the server).
   – The positions of the players are numbered as follows:
       • the three players along the net are front-row players and occupy positions
          4 (front-left), 3 (front-centre) and 2 (front-right);
       • the other three are back-row players occupying positions 5 (back-left), 6
          (back-centre) and 1 (back-right).
   – Relative positions between players:
       • each back-row player must be positioned further back from the centre
          line than the corresponding front-row player;
       • the front-row players and the back-row players, respectively, must be
          positioned laterally in the order indicated in rule above
Rules
Structure of the play:
• Positions (continued)
  – The positions of players are determined and controlled according
    to the positions of their feet contacting the ground as follows:
      • each front-row player must have at least a part of his/her foot
        closer to the centre line than the feet of the corresponding
        back-row player;
      • each right (left) side player must have at least a part of his/her
        foot closer to the right (left) sideline than the feet of the centre
        player in that row
  – After the service hit, the players may move around and occupy any
    position on their court, and the free zone.
Rules
Rules
Rules
Structure of the play:
• Positional Fault
   – The team commits a positional fault, if any player is not in
     his/her correct position at the moment the ball is hit by the
     server.
   – If the server commits a serving fault at the moment of the
     service hit, the server's fault is counted before a positional fault.
   – If the service becomes faulty after the service hit, it is the
     positional fault that will be counted.
   – A positional fault leads to the following consequences:
       • the team is sanctioned with a point and service to the opponent;
       • players' positions are rectified.
Rules
Structure of the play :
• ROTATION
    – Rotational order is determined by the team's starting line-up, and controlled
      with the service order, and players' positions, throughout the set.
    – When the receiving team has gained the right to serve, its players rotate one
      position clock-wise: the player in position 2 rotates to position 1 to serve, the
      player in position 1 rotates to position 6, etc.
• ROTATIONAL FAULT
    – A rotational fault is committed when the SERVICE is not made according to the
      rotational order. It leads to the following consequences:
         • the team is sanctioned with a point and service to the opponent;
         • the players' rotational order is rectified.
    – Additionally, the scorer should determine the exact moment when the fault
      was committed and all points scored subsequently by the team at fault must
      be cancelled. The opponent's points remain valid.
    – If that moment cannot be determined, no point(s) cancellation takes place,
      and a point and service to the opponent is the only sanction.
Rules
Substitution of players:
    – A substitution is the act by which a player, enters the game to occupy
      the position of another player, who must leave the court at that
      moment.
    – Substitution requires the referee's authorization.
• Limitations
    – Six substitutions is the maximum permitted per team per set. One or
      more players may be substituted at the same time.
    – A player of the starting line-up, may leave the game, but only once in a
      set, and re-enter, but only once in a set, and only to his/her previous
      position in the line-up.
    – A substitute player may enter the game in place of a player of the
      starting line-up, but only once per set, and he/she can only be
      substituted by the same starting player.
Rules
Substitution of players:
• Exceptional
   – A player who cannot continue playing due to injury or illness,
     should be substituted legally. If this is not possible, the team
     is entitled to make an EXCEPTIONAL substitution
   – An exceptional substitution means that any player who is not
     on the court at the time of the injury, his/her replacement
     player, may be substituted into the game for the injured
     player. The substituted injured player is not allowed to re-
     enter the match.
   – An exceptional substitution cannot be counted in any case as
     a regular substitution.
Rules
Substitution of players:
• For Expulsion or Disqualification
   – An EXPELLED or DISQUALIFIED player must be substituted
     immediately through a legal substitution. If this is not possible,
     the team is declared INCOMPLETE.
• Illegal
   – A substitution is illegal, if it exceeds the limitations indicated
   – When a team has made an illegal substitution and the play has
     been resumed the following procedure shall apply:
       • the team is penalized with a point and service to the opponent,

       • the substitution is rectified,
       • the points scored by the team at fault since the fault was committed
         are cancelled. The opponent’s points remain valid.
Rules
Playing Actions:
• States of play
   – Ball in play
      • The ball is in play from the moment of the hit of the service
        authorized by the first referee
   – Ball out of play
      • The ball is out of play at the moment of the fault which is
        whistled by the referee.
      • The ball is also out of play in the absence of the fault before
        the moment of the whistle by the referee to begin the game
Rules
Playing Actions:
• States of play
   – Ball “IN”
      • The ball is “in” when it touches the floor at the playing court
        including the boundary lines
   – Ball “OUT”
      • The ball is “out” when:
          – The part of the ball which contacts the floor is completely outside the
            boundary lines.
          – It touches an object outside the court, the ceiling, or a person out of play.
          – It touches the antenna, ropes, posts, or outside the side bands.
          – It crosses the vertical plane of the net totally or even partly outside the
            crossing space during service or into the opponent’s court.
          – It crosses completely the lower space under the net.
Rules
Playing Actions:
• Playing the ball
    – Team hits
        • A team is entitled to a maximum of three hits in addition to blocking for returning the
          ball. If more are used, the team commits the fault of FOUR HITS.
        • The hits of the team include not only intentional hits by the players, but also
          unintentional contacts with the ball as such as:
             – Consecutive Contacts
                  » A player may not hit the ball two times consecutively
             – Simultaneous Contacts
                  » Two or three players may touch the ball at the same moment
                  » When two (three) teammates touch the ball simultaneously, it is counted as two (three)
                      hits (with exception of blocking). If they reach for the ball , but only one of them touches
                      it , one hit is counted. A Collision of players does not constitute a fault.
                  » When two opponents touch the ball simultaneously over the net and ball remains in
                      play, the team receiving the ball is entitled to another three hits. If such a ball goes
                      “out”, it is the fault of the team on the opposite side.
             – Assisted Hit
                  » Within the playing area, players are not permitted to take support from a teammate or
                      any structure/object in order to reach the ball
                  » However, a player who is about to commit a fault (touch the net or cross the center line)
                      may be stopped or held back by a teammate
Rules
Playing Actions:
• Playing the ball
   – Characteristics of the Hit
      • The ball may touch any part of the body
      • The ball must be hit, not caught and/or thrown. It can rebound in
        any direction
      • The ball may touch various part of the body, provided that the
        contacts take place simultaneously.
      Exception:
      • At blocking, consecutive contact may be made by or by one more
        blocker(s) provided that the contact occurs during one action.
      • At the first hit of the team, the ball may contact various parts of
        the body consecutively provided that the contacts occur during
        one action.
Rules
Playing Actions:
• Playing the ball
  – Faults in playing the ball
     • Four Hits
         – A team hits the ball four times before returning it
     • Assisted Hit
         – A player takes support from a teammate or any structure/object
           within the playing area in order to reach the ball
     • Catch
         – A player does not hit the ball, and the ball is caught and/or thrown.
     • Double Contact
         – The player hits the ball twice in succession or the ball contacts
           various parts of his/her body in succession
Rules
Playing Actions:
• Ball in the net
   – Ball Crossing the Net
      • The ball sent to the opponent’s court must go over the net within
        the crossing spaced. The crossing space is the part of the vertical
        plane of the limited space as follows:
          – Below, by the top of the net
          – At the sides, by the antennae and their imaginary extension
          – Above, by the ceiling
      • The ball has crossed the net plane to the opponent’s free zone
        totally or played back within the team hits provided that:
          – The opponent’s court is not touched by the player
          – The ball when played back crosses the net plane again outside the
            crossing space on the same side of the court
          – The opponent team may not prevent such action
      • The ball is “OUT” when it crosses completely the lower space
        under the net
Rules
Playing Actions:
• Ball in the net
  – Ball in the Net
     • A ball driven into the net may be recovered within the limits
       of the three team hits, except the service.
     • If the ball rips the mesh of the net or tears it down, rally is
       cancelled and replayed except service
Rules
Playing Actions:
• Ball in the net
   – Player at the Net
      • Reaching beyond the net
          – In blocking, a blocker may touch the ball beyond the net, provided the he/she does
            not interfere with the opponent’s play before or during the latter’s attack hit
          – A player is permitted to pass his/her hand beyond the net after an attack-hit
            provided that the contact has been made within his/her own playing space
      • Penetration under the net
          – It is permitted to penetrate into the opponent’s space under the net provided that
            this not interfere with the opponent’s play.
          – Penetration into the opponent’s court, beyond the center line:
                » To touch the opponent’s court with foot (feet) or hand(s) is permitted,
                   provided that some part of the penetrating foot (feet) or hand(s) remains
                   either in contact with or directly above the center line.
                » To contact the opponent’s court with any part of the body is forbidden.
          – A player may enter the opponent’s court with any part of the body is forbidden.
          – A player may penetrate into the opponent’s free zone provided that he/she does
            not interfere with the opponent’s play.
Rules
Playing Actions:
• Ball in the net
   – Player at the Net
      • Contact with the net
          – Contact with the net is fault, except when a player not attempting to play
            the ball accidentally touches the net
          – Once the player has hit the ball, he/she may touch the post, rope, or any
            other side object outside the total length of the net provided that it does
            not interfere with play.
          – When the ball is driven into the net and causes it to touch an opponent,
            no fault is committed
      • Player’s Fault at the net
          – A player touches the ball or an opponent in the opponent’s space before
            or during the opponent’s attack hit.
          – A player penetrates into the opponent’s space under the net interfering
            with the latter’s play.
          – A player penetrates into the opponent’s court
          – A player touches the net
Rules
Service, Attack hits, & Blocking:
• First Service in a set
   – the first service in a set as well as that of the deciding set is
     executed by the team determined by the toss.
   – The other sets will be started with the service team that
     did not serve first in the previous set
• Service order
   – After the first service in a set, the player to serve is
     determined as follows:
       • When the serving team wins a rally, the player (or his/her
         substitute) who served before, serves again
       • When receiving team wins a rally, it gains the right to serve and
         rotates before actually serving. The player who moves from front–
         right position to the back-right position will serve.
Rules
Service, Attack hits, & Blocking:
• Authorization of the service
    – the first referee authorizes the service after having checked that the two
      teams are ready to play and that the server is in possession of the ball.
• Execution of the service
    – The ball shall be hit with one hand or any part of the arm after being tossed or
      released from the hand(s).
    – Only one toss or release of the ball is allowed. Dribbling or moving the ball in
      the hands is permitted.
    – At the moment of the service hit or take-off for a jump service, the server
      must not touch the court (the end line included) or the floor outside the
      service zone.
    – After the hit, he/she may step or land outside the service zone, or inside the
      court.
    – The server must hit the ball within 8 seconds after the first referee whistles for
      service.
    – A service executed before the referee's whistle is cancelled and repeated.
Rules
Service, Attack hits, & Blocking:
•   Screening
     – The players of the serving team must not prevent their opponent, through individual or
         collective screening, from seeing the server or the flight path of the ball.
     – Individual Screen
           • A player of the serving team makes an individual screen by waving arms, jumping or moving
             sideways, during the execution of the service, or by standing grouped to hide the flight path of
             the ball.
     – Collective Screen
           • A group of players of the serving team makes a screen or by standing grouped to hide the flight
             path of the ball.
•   Serving faults
     – The following faults lead to a change of service even if the opponent is out of position.
         The server:
           • violates the service order,
           • does not execute the service properly.
     – After the ball has been correctly hit, the service becomes a fault (unless a player is out
       of position) if the ball:
           •   touches a player of the serving team or fails to cross the vertical plane of the net completely through the
               crossing space;
           •   touches the net
           •   goes "out“
           •   Passes over an individual or collective screen
Rules
Service, Attack hits, & Blocking:
• Serving faults and Positioning
   – If the server makes a fault at the moment of the service hit (improper
     execution, wrong rotational order, etc.) and the opponent is out of
     position, it is the serving fault which is sanctioned.
   – Instead, if the execution of the service has been correct, but the
     service subsequently becomes faulty (goes out, goes over a screen,
     etc.), the positional fault has taken place first and is sanctioned.
• Attack-Hit
   – All actions which direct the ball towards the opponent, with the
     exception of service and block, are considered as attack hits.
   – During an attack hit, tipping is permitted only if the ball is cleanly hit,
     and not caught or thrown.
   – An attack hit is completed at the moment the ball completely crosses
     the vertical plane of the net or is touched by an opponent.

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Pe4 volleyball

  • 2. VOLLEYBALL In essence, volleyball is a simple game which can be played by anyone, at any level; its worldwide popularity stems from the fact that it can be played almost anywhere — inside a sports hall or gymnasium, or outside, on grass or sand. All that is needed for a friendly game is a ball and a net or rope to knock the ball over.
  • 3. GAME CHARACTERISTICS • Volleyball is a sport played by two teams on a playing court divided by a net. • The object of the game is to send the ball over the net in order to ground it on the opponents court, and to prevent the same effort by the opponent. • The team has three hits for returning the ball
  • 4. GAME CHARACTERISTICS • The ball is put in play with a service: Hit by the server over the opponents’ playing court. • The rally continues until the ball is grounded on the playing court of the opponent, goes “out”, or a team fails to return it properly. • Each rally wins a point (Rally Point Scoring). • When the receiving teams wins a rally, it gains a point and the right to serve, and its players rotate one position clockwise
  • 5. History • Volleyball was invented in 1895 by William J. Morgan, who was physical education director of the YMCA in Holyoke, Massachusetts. He developed the game to provide an indoor game for the winter months in which relatively large groups of men could participate in a small gym. The principal features of tennis were employed, but the net was raised and the players struck the bladder of a basketball with their hands in stead of racquets.
  • 6. Facilities and Equipment • Court Dimension – Sideline = 18m long – Endline = 9m long – Height space = atleast 7m – Boundary Lines = 5mm in width – Center line = 5mm in width – Zone line = 3m from center line – Freezone • Indoor = 2m • Outdoor = 3m • International Competition, 5m from the sidelines, 8m from the endlines
  • 8. Facilities and Equipment • The Net – Vertical Side bands = 1m long, 5cm wide – Antennae = fastened on the outer edge of vertical side band extending 80cm above the top of the net – Height – measured from the center of the court • 2.43m from the floor for men • 2.24m from the floor for the women – Poles • Height = 2.55m • Distance from the sideline between 0.05m to 1m • Fixed to the playing surface
  • 10. Facilities and Equipment • An inflated leather ball 65-67cm in circumference and weighing between 260 and 280 grams (9-10 ounces) is used. • It is some what smaller than a basketball and resembles a soccer ball or water polo ball size.
  • 11. Officials • Referee – Seated or standing on a stand located at the end of the net – Directs the match from start til end – Has authority over all officials and members of the team – His decision is final. Authorized to over rule the decision of other officials if they are mistaken – Can replace officials – Has the power to decide on any matter involving the game including those not provided in the rules – Performs the toss with the team captains – Controls the teams’ warming-up – Authorizes to sanction misconducts or delays – Decides upon the faults of the server and of the positions of the serving team, including the screen – Decides upon the fault in playing the ball, the faults above the net, and at its upper part
  • 12. Officials • 2nd Referee or Umpire – Stand outside the court near the post on the opposite side facing the referee – Assistant of the 1st referee – May replace the 1st referee if he cannot continue his work – May signal faults outside his jurisdiction but may not insist on them to the 1st referee – Controls the players in the warm-up area – Authorizes interruptions, controls the duration, and rejects improper requests – He controls the number of time-outs and substitutions used by each team and reports the 2nd time out and the 5th and 6th substitutions to the 1st referee and the coach concerned – Has the power to decide on any matter involving the game including those not provided in the rules – Performs the toss with the team captains – Signals the position faults of the receiving team – Contact of the players with the net and the antenna – Tha attack-hit or block faults of the back row players
  • 13. Officials • Scorer – Seated at the scorers table on the opposite side of the court facing the 1st referee – Keeps the scor sheet according to the rules, cooperating the 2nd referee – Uses a buzzer to give signal to referees on the basis of his responsibilities – Records the starting line-up of each team from the ine-up sheet – Records the point scored – Controls the serving order – Records the time out and players substitution – Announces to the referees the end of the sets and the scoring of the 8th point – Records the sanctions, warning, penalties – Records the final results
  • 14. Officials • Linesmen or Line Judges – If there are 4-line judges, they stand in the free zone at 1 at 3m from each corner of the court – Perform their functions by using a flag – Signal if the ball is “in” or “out” – Signal the touches of “out” balls by the team receiving the ball – Signal when the ball touches the antenna, – Signal the foot faults of the server – Must repeat his signal upon request ot the 1st referee
  • 15. Participants • Players – Team is composed of a maximum of 12 players – Each team has the option to register among the their 12 players, one (1) specialized defensive player “libero” – Those in the playing court assume the position as LF(left forward), CF (center forward), RF (right forward), LB(left back), CB (center back), RB (right back), – Must know and abide the official volleyball rules
  • 16. Participants • Team Captain – Should be indicated in the roster and identified inside the court. If not in the court, another player will be designated as team captain, “game captain” – Represent the his team in the toss – Authorized to speak to the referee while the ball is out of play
  • 17. Participants • Coach – Conducts the play of his team from outside the playing court – Selects starting line-ups, request substitutes, takes time- outs – Contacting official is the 2nd referee • Assistant Coach – Sits on the team bench but has no right to intervene in the match – Should the coach have to leave the team, he may at the request of the game captain with the authorization of the 1st referee, assume the coach’s functions.
  • 18. Rules Playing Format: • To score a point – Successfully grounding the ball on the opponents court – Opponent’s team commits a fault – Opponent’s team commits a penalty – Playing fault • If two or more faults are committed successively, only the first one is counted • If two or more faults are committed by opponents simultaneously, a double fault is called and the rally is replayed
  • 19. Rules Playing Format: • To win a set – A set (except the deciding, 5th set) is won by the team which first scores 25 points with a minimum lead of two points. In the case of a 24-24 tie, play is continued until a two-point lead is achieved (26-24; 27-25; …).Opponent’s team commits a fault • To win a match – The match is won by the team that wins three sets. – In the case of a 2-2 tie, the deciding set (the 5th) is played to 15 points with a minimum lead of 2 points.
  • 20. Rules Playing Format: • Default and incomplete team – If a team refuses to play after being summoned to do so, it is declared in default and forfeits the match with the result 0-3 for the match and 0-25 for each set. – A team that, without justifiable reason, does not appear on the playing court on time is declared in default with the same result as above – A team that is declared INCOMPLETE for the set or for the match, loses the set or the match. The opponent team is given the points, or the points and the sets, needed to win the set or the match. The incomplete team keeps its points and sets.
  • 21. Rules Structure of the play: • The Toss – Before the match, the first referee carries out a toss to decide upon the first service and the sides of the court in the first set. – If a deciding set is to be played, a new toss will be carried out. – The toss is taken in the presence of the two team captains. – The winner of the toss chooses: • EITHER the right to serve or to receive the service • OR the side of the court. • The loser takes the remaining choice. – In the case of consecutive warm-ups, the team that has the first service takes the first turn at the net.
  • 22. Rules Structure of the play: • Warm-up Session – Prior to the match, if the teams have previously had a playing court at their disposal, they are entitled to a 6- minute warm-up period together at the net; if not, they may have 10 minutes – If either captain requests separate (consecutive) warm-ups at the net, the teams may do so for 3 minutes each or 5 minutes each
  • 23. Rules Structure of the play: • Warm-up Session – Prior to the match, if the teams have previously had a playing court at their disposal, they are entitled to a 6- minute warm-up period together at the net; if not, they may have 10 minutes – If either captain requests separate (consecutive) warm-ups at the net, the teams may do so for 3 minutes each or 5 minutes each
  • 24. Rules Structure of the play: • Team Line up – There must always be six players per team in play. – The team's starting line-up indicates the rotational order of the players on the court. This order must be maintained throughout the set. – Before the start of each set, the coach has to present the starting line-up of his/her team on a line-up sheet. The sheet is submitted, duly filled in and signed, to the second referee or the scorer. – The players who are not in the starting line-up of a set are the substitutes for that set. – Once the line-up sheet has been delivered to the second referee or scorer, no change in line-up may be authorized without a regular substitution. – Discrepancies between players’ position on court and on the line-up sheet are dealt with as follows: • when such a discrepancy is discovered before the start of the set, players' positions must be rectified according to that on the line-up sheet - there will be no sanction; • when, before the start of the set, a player on court is found not to be registered on the line-up sheet of that set, this player must be changed to conform to the line-up sheet - there will be no sanction
  • 25. Rules Structure of the play: • Positions – At the moment the ball is hit by the server, each team must be positioned within its own court in the rotational order (except the server). – The positions of the players are numbered as follows: • the three players along the net are front-row players and occupy positions 4 (front-left), 3 (front-centre) and 2 (front-right); • the other three are back-row players occupying positions 5 (back-left), 6 (back-centre) and 1 (back-right). – Relative positions between players: • each back-row player must be positioned further back from the centre line than the corresponding front-row player; • the front-row players and the back-row players, respectively, must be positioned laterally in the order indicated in rule above
  • 26. Rules Structure of the play: • Positions (continued) – The positions of players are determined and controlled according to the positions of their feet contacting the ground as follows: • each front-row player must have at least a part of his/her foot closer to the centre line than the feet of the corresponding back-row player; • each right (left) side player must have at least a part of his/her foot closer to the right (left) sideline than the feet of the centre player in that row – After the service hit, the players may move around and occupy any position on their court, and the free zone.
  • 27. Rules
  • 28. Rules
  • 29. Rules Structure of the play: • Positional Fault – The team commits a positional fault, if any player is not in his/her correct position at the moment the ball is hit by the server. – If the server commits a serving fault at the moment of the service hit, the server's fault is counted before a positional fault. – If the service becomes faulty after the service hit, it is the positional fault that will be counted. – A positional fault leads to the following consequences: • the team is sanctioned with a point and service to the opponent; • players' positions are rectified.
  • 30. Rules Structure of the play : • ROTATION – Rotational order is determined by the team's starting line-up, and controlled with the service order, and players' positions, throughout the set. – When the receiving team has gained the right to serve, its players rotate one position clock-wise: the player in position 2 rotates to position 1 to serve, the player in position 1 rotates to position 6, etc. • ROTATIONAL FAULT – A rotational fault is committed when the SERVICE is not made according to the rotational order. It leads to the following consequences: • the team is sanctioned with a point and service to the opponent; • the players' rotational order is rectified. – Additionally, the scorer should determine the exact moment when the fault was committed and all points scored subsequently by the team at fault must be cancelled. The opponent's points remain valid. – If that moment cannot be determined, no point(s) cancellation takes place, and a point and service to the opponent is the only sanction.
  • 31. Rules Substitution of players: – A substitution is the act by which a player, enters the game to occupy the position of another player, who must leave the court at that moment. – Substitution requires the referee's authorization. • Limitations – Six substitutions is the maximum permitted per team per set. One or more players may be substituted at the same time. – A player of the starting line-up, may leave the game, but only once in a set, and re-enter, but only once in a set, and only to his/her previous position in the line-up. – A substitute player may enter the game in place of a player of the starting line-up, but only once per set, and he/she can only be substituted by the same starting player.
  • 32. Rules Substitution of players: • Exceptional – A player who cannot continue playing due to injury or illness, should be substituted legally. If this is not possible, the team is entitled to make an EXCEPTIONAL substitution – An exceptional substitution means that any player who is not on the court at the time of the injury, his/her replacement player, may be substituted into the game for the injured player. The substituted injured player is not allowed to re- enter the match. – An exceptional substitution cannot be counted in any case as a regular substitution.
  • 33. Rules Substitution of players: • For Expulsion or Disqualification – An EXPELLED or DISQUALIFIED player must be substituted immediately through a legal substitution. If this is not possible, the team is declared INCOMPLETE. • Illegal – A substitution is illegal, if it exceeds the limitations indicated – When a team has made an illegal substitution and the play has been resumed the following procedure shall apply: • the team is penalized with a point and service to the opponent, • the substitution is rectified, • the points scored by the team at fault since the fault was committed are cancelled. The opponent’s points remain valid.
  • 34. Rules Playing Actions: • States of play – Ball in play • The ball is in play from the moment of the hit of the service authorized by the first referee – Ball out of play • The ball is out of play at the moment of the fault which is whistled by the referee. • The ball is also out of play in the absence of the fault before the moment of the whistle by the referee to begin the game
  • 35. Rules Playing Actions: • States of play – Ball “IN” • The ball is “in” when it touches the floor at the playing court including the boundary lines – Ball “OUT” • The ball is “out” when: – The part of the ball which contacts the floor is completely outside the boundary lines. – It touches an object outside the court, the ceiling, or a person out of play. – It touches the antenna, ropes, posts, or outside the side bands. – It crosses the vertical plane of the net totally or even partly outside the crossing space during service or into the opponent’s court. – It crosses completely the lower space under the net.
  • 36. Rules Playing Actions: • Playing the ball – Team hits • A team is entitled to a maximum of three hits in addition to blocking for returning the ball. If more are used, the team commits the fault of FOUR HITS. • The hits of the team include not only intentional hits by the players, but also unintentional contacts with the ball as such as: – Consecutive Contacts » A player may not hit the ball two times consecutively – Simultaneous Contacts » Two or three players may touch the ball at the same moment » When two (three) teammates touch the ball simultaneously, it is counted as two (three) hits (with exception of blocking). If they reach for the ball , but only one of them touches it , one hit is counted. A Collision of players does not constitute a fault. » When two opponents touch the ball simultaneously over the net and ball remains in play, the team receiving the ball is entitled to another three hits. If such a ball goes “out”, it is the fault of the team on the opposite side. – Assisted Hit » Within the playing area, players are not permitted to take support from a teammate or any structure/object in order to reach the ball » However, a player who is about to commit a fault (touch the net or cross the center line) may be stopped or held back by a teammate
  • 37. Rules Playing Actions: • Playing the ball – Characteristics of the Hit • The ball may touch any part of the body • The ball must be hit, not caught and/or thrown. It can rebound in any direction • The ball may touch various part of the body, provided that the contacts take place simultaneously. Exception: • At blocking, consecutive contact may be made by or by one more blocker(s) provided that the contact occurs during one action. • At the first hit of the team, the ball may contact various parts of the body consecutively provided that the contacts occur during one action.
  • 38. Rules Playing Actions: • Playing the ball – Faults in playing the ball • Four Hits – A team hits the ball four times before returning it • Assisted Hit – A player takes support from a teammate or any structure/object within the playing area in order to reach the ball • Catch – A player does not hit the ball, and the ball is caught and/or thrown. • Double Contact – The player hits the ball twice in succession or the ball contacts various parts of his/her body in succession
  • 39. Rules Playing Actions: • Ball in the net – Ball Crossing the Net • The ball sent to the opponent’s court must go over the net within the crossing spaced. The crossing space is the part of the vertical plane of the limited space as follows: – Below, by the top of the net – At the sides, by the antennae and their imaginary extension – Above, by the ceiling • The ball has crossed the net plane to the opponent’s free zone totally or played back within the team hits provided that: – The opponent’s court is not touched by the player – The ball when played back crosses the net plane again outside the crossing space on the same side of the court – The opponent team may not prevent such action • The ball is “OUT” when it crosses completely the lower space under the net
  • 40. Rules Playing Actions: • Ball in the net – Ball in the Net • A ball driven into the net may be recovered within the limits of the three team hits, except the service. • If the ball rips the mesh of the net or tears it down, rally is cancelled and replayed except service
  • 41. Rules Playing Actions: • Ball in the net – Player at the Net • Reaching beyond the net – In blocking, a blocker may touch the ball beyond the net, provided the he/she does not interfere with the opponent’s play before or during the latter’s attack hit – A player is permitted to pass his/her hand beyond the net after an attack-hit provided that the contact has been made within his/her own playing space • Penetration under the net – It is permitted to penetrate into the opponent’s space under the net provided that this not interfere with the opponent’s play. – Penetration into the opponent’s court, beyond the center line: » To touch the opponent’s court with foot (feet) or hand(s) is permitted, provided that some part of the penetrating foot (feet) or hand(s) remains either in contact with or directly above the center line. » To contact the opponent’s court with any part of the body is forbidden. – A player may enter the opponent’s court with any part of the body is forbidden. – A player may penetrate into the opponent’s free zone provided that he/she does not interfere with the opponent’s play.
  • 42. Rules Playing Actions: • Ball in the net – Player at the Net • Contact with the net – Contact with the net is fault, except when a player not attempting to play the ball accidentally touches the net – Once the player has hit the ball, he/she may touch the post, rope, or any other side object outside the total length of the net provided that it does not interfere with play. – When the ball is driven into the net and causes it to touch an opponent, no fault is committed • Player’s Fault at the net – A player touches the ball or an opponent in the opponent’s space before or during the opponent’s attack hit. – A player penetrates into the opponent’s space under the net interfering with the latter’s play. – A player penetrates into the opponent’s court – A player touches the net
  • 43. Rules Service, Attack hits, & Blocking: • First Service in a set – the first service in a set as well as that of the deciding set is executed by the team determined by the toss. – The other sets will be started with the service team that did not serve first in the previous set • Service order – After the first service in a set, the player to serve is determined as follows: • When the serving team wins a rally, the player (or his/her substitute) who served before, serves again • When receiving team wins a rally, it gains the right to serve and rotates before actually serving. The player who moves from front– right position to the back-right position will serve.
  • 44. Rules Service, Attack hits, & Blocking: • Authorization of the service – the first referee authorizes the service after having checked that the two teams are ready to play and that the server is in possession of the ball. • Execution of the service – The ball shall be hit with one hand or any part of the arm after being tossed or released from the hand(s). – Only one toss or release of the ball is allowed. Dribbling or moving the ball in the hands is permitted. – At the moment of the service hit or take-off for a jump service, the server must not touch the court (the end line included) or the floor outside the service zone. – After the hit, he/she may step or land outside the service zone, or inside the court. – The server must hit the ball within 8 seconds after the first referee whistles for service. – A service executed before the referee's whistle is cancelled and repeated.
  • 45. Rules Service, Attack hits, & Blocking: • Screening – The players of the serving team must not prevent their opponent, through individual or collective screening, from seeing the server or the flight path of the ball. – Individual Screen • A player of the serving team makes an individual screen by waving arms, jumping or moving sideways, during the execution of the service, or by standing grouped to hide the flight path of the ball. – Collective Screen • A group of players of the serving team makes a screen or by standing grouped to hide the flight path of the ball. • Serving faults – The following faults lead to a change of service even if the opponent is out of position. The server: • violates the service order, • does not execute the service properly. – After the ball has been correctly hit, the service becomes a fault (unless a player is out of position) if the ball: • touches a player of the serving team or fails to cross the vertical plane of the net completely through the crossing space; • touches the net • goes "out“ • Passes over an individual or collective screen
  • 46. Rules Service, Attack hits, & Blocking: • Serving faults and Positioning – If the server makes a fault at the moment of the service hit (improper execution, wrong rotational order, etc.) and the opponent is out of position, it is the serving fault which is sanctioned. – Instead, if the execution of the service has been correct, but the service subsequently becomes faulty (goes out, goes over a screen, etc.), the positional fault has taken place first and is sanctioned. • Attack-Hit – All actions which direct the ball towards the opponent, with the exception of service and block, are considered as attack hits. – During an attack hit, tipping is permitted only if the ball is cleanly hit, and not caught or thrown. – An attack hit is completed at the moment the ball completely crosses the vertical plane of the net or is touched by an opponent.