This document discusses gamification and social games. It covers topics like game mechanics used in social games to engage users such as challenges, quests, leaderboards, and rewards. It also discusses player motivations and how giving feedback through achievements and levels can drive participation. Finally, it talks about how social games have evolved from early online games to become platforms for social connection and advertising.
The document discusses various topics related to social games and gamification. It describes mechanics used in games like missions, levels, achievements and rewards to increase engagement. It provides examples of gamification in websites like Steam and games using advergames and crowdsourcing. Bibliographic references are also included at the end related to social games, gamification, and games companies.
This document is an advertisement for Jupiterimages, which is described as one of the world's largest sources of royalty-free stock imagery. It offers millions of images from over 50 brands through its website. It promotes its large and diverse selection of royalty-free and rights-managed images available for single purchase or subscription. The document encourages browsing the site to explore the image collections and highlights navigation features to easily search and purchase images.
Future Storyworlds: Presentation to ARGfest 2012 in TorontoRobert Pratten
This document discusses building pervasive entertainment platforms and transmedia storytelling. It introduces Conducttr, a transmedia production tool that allows for personalized, cross-platform experiences without coding. Conducttr manages content, control layers, and audiences. It can broadcast messages and personalize experiences based on individual or group variables. Examples discussed include an alien encounter game and the transmedia story "Lowlifes." Metrics are shown for "Lowlifes" that demonstrate how social media engagement can drive sales. The document also outlines models for audience participation and applying transmedia and gaming principles to the story "Mask of the Red Death."
The document discusses an interactive museum concept called the "hall of fame for warp" that would allow visitors to experience a timeline through music mashups and decide the outcome of interactions. It also references a questionnaire about whether album artwork influences feelings about the music, with one response saying the cover plays a large role by associating the image and colors with the listening experience. The concept aims to bring in new interactive elements by subtly affecting people through changes in lighting, surfaces, and perspectives as in architectural design.
The document discusses the importance of truth and transparency in communication and business. It emphasizes that it is not enough to simply tell the truth, companies and brands must embody the truth through their actions, products, and culture. It also highlights the need to create ideals and inspiration through business, rather than just inspirational advertising or messaging.
Este documento apresenta a primeira aula de um curso sobre planejamento da comunicação institucional. O professor discute os objetivos do curso, a avaliação, se apresenta e pede que os alunos também se apresentem. Ele enfatiza a importância de fazer perguntas e se inspirar, em vez de apenas planejar.
This document discusses how brands can engage people by connecting to causes rather than just marketing themselves. It argues that people are eager to rally around banners and causes, and new technologies allow thousands to realize they are not alone against unjust systems. The greatest viral successes have been causes, not funny cat videos. Brands should choose a side and use their voice to start meaningful debates that inspire people and plant seeds for a better future.
The document discusses various topics related to social games, including cultural factors in games, the evolution of community management in games, and different player archetypes. It also covers permissions for accessing user and friend data through a social graph API, including education history, events attended, groups joined, hometown, interests, likes, location, notes, photos, questions asked, and relationships.
The document discusses various topics related to social games and gamification. It describes mechanics used in games like missions, levels, achievements and rewards to increase engagement. It provides examples of gamification in websites like Steam and games using advergames and crowdsourcing. Bibliographic references are also included at the end related to social games, gamification, and games companies.
This document is an advertisement for Jupiterimages, which is described as one of the world's largest sources of royalty-free stock imagery. It offers millions of images from over 50 brands through its website. It promotes its large and diverse selection of royalty-free and rights-managed images available for single purchase or subscription. The document encourages browsing the site to explore the image collections and highlights navigation features to easily search and purchase images.
Future Storyworlds: Presentation to ARGfest 2012 in TorontoRobert Pratten
This document discusses building pervasive entertainment platforms and transmedia storytelling. It introduces Conducttr, a transmedia production tool that allows for personalized, cross-platform experiences without coding. Conducttr manages content, control layers, and audiences. It can broadcast messages and personalize experiences based on individual or group variables. Examples discussed include an alien encounter game and the transmedia story "Lowlifes." Metrics are shown for "Lowlifes" that demonstrate how social media engagement can drive sales. The document also outlines models for audience participation and applying transmedia and gaming principles to the story "Mask of the Red Death."
The document discusses an interactive museum concept called the "hall of fame for warp" that would allow visitors to experience a timeline through music mashups and decide the outcome of interactions. It also references a questionnaire about whether album artwork influences feelings about the music, with one response saying the cover plays a large role by associating the image and colors with the listening experience. The concept aims to bring in new interactive elements by subtly affecting people through changes in lighting, surfaces, and perspectives as in architectural design.
The document discusses the importance of truth and transparency in communication and business. It emphasizes that it is not enough to simply tell the truth, companies and brands must embody the truth through their actions, products, and culture. It also highlights the need to create ideals and inspiration through business, rather than just inspirational advertising or messaging.
Este documento apresenta a primeira aula de um curso sobre planejamento da comunicação institucional. O professor discute os objetivos do curso, a avaliação, se apresenta e pede que os alunos também se apresentem. Ele enfatiza a importância de fazer perguntas e se inspirar, em vez de apenas planejar.
This document discusses how brands can engage people by connecting to causes rather than just marketing themselves. It argues that people are eager to rally around banners and causes, and new technologies allow thousands to realize they are not alone against unjust systems. The greatest viral successes have been causes, not funny cat videos. Brands should choose a side and use their voice to start meaningful debates that inspire people and plant seeds for a better future.
The document discusses various topics related to social games, including cultural factors in games, the evolution of community management in games, and different player archetypes. It also covers permissions for accessing user and friend data through a social graph API, including education history, events attended, groups joined, hometown, interests, likes, location, notes, photos, questions asked, and relationships.
Tudo o que todos deveriam saber sobre a internet e nunca tiveram coragem de c...Juliano Kimura
Palestra Tudo o que todos deveriam saber sobre a internet - Campus Party Goias - New Horizons Petrobras por Juliano Kimura - Sem vergonha de contar a verdade
A rede social Vidaluta.com tem como objetivo agregar valor e fomentar o universo das artes marciais no Brasil, reunindo fãs, praticantes, profissionais e organizações do setor. Foi criada usando técnicas de marketing digital aplicadas em outros nichos para gestão de relacionamento e comunidade, visando públicos como federações, fabricantes, mídia especializada, equipes e 1,7 milhão de praticantes. Pretende crescer o mercado de artes marciais no país por meio de parcerias e marketing
O documento discute a proposta de mudanças visuais para uma vitrine, incluindo substituir parte do texto por uma imagem ou plano de fundo, alterar as medalhas e insígnias atuais e fornecer um novo favicon, logotipo e imagem representativa. As novas medalhas e insígnias especiais estão detalhadas em um anexo em Excel.
9 Dicas para fazer seu negócio bombar no PinterestJuliano Kimura
O documento fornece 9 dicas para bombar no Pinterest com um planner semanal de postagem, incluindo definir o público-alvo, criar conteúdo relevante com imagens atraentes, usar títulos e descrições para engajar usuários, e ser consistente ao postar conteúdo ao longo do tempo.
Smart Social Media - A Internet não existe: A Transformação Digital no mundo ...Juliano Kimura
O documento discute o impacto da internet e das mídias sociais na sociedade, empresas e vida cotidiana das pessoas. Ele aborda tópicos como realidade aumentada, ferramentas digitais, desobstrução de fluxos de informação e transformações sociais decorrentes da tecnologia.
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Como a transformação digital vem mudando a forma como as pessoas se comunicam e como consomem produtos através da Internet !
Palestra realizada na sede do Mercado Livre (Melicidade) por Juliano Kimura.
Palestra Redes Sociais para performance no Mercado LivreJuliano Kimura
Juliano Kimura, um dos profissionais mais influentes no universo de redes sociais e transformação digital. Possui 15 anos de experiência no mercado de comunicação digital. É diretor da Trianons e idealizador do Social Brunch. Já foi palestrante e especialistas de conteúdo do Facebook Brasil. Sócio diretor da Academia Trianons e idealizador do projeto Tampopus.com.
Eleito melhor profissional de redes sociais pela ABComm em 2015 e 2016. Sua empresa foi eleita melhor agência de redes sociais pela E-Awards.
Dicas de performance em redes sociais 2014Juliano Kimura
O documento fornece dicas sobre gerar engajamento em redes sociais, como ser simples, rápido e eficiente, focar no envolvimento das pessoas certas em vez de números, e como o investimento mensal em redes sociais traz resultados cumulativos ao longo do tempo.
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Soluções inteligentes para marketing em redes sociaisJuliano Kimura
Este documento propõe serviços de marketing digital, incluindo a criação de iscas e landing pages, diagnóstico e planejamento de marketing, gestão de redes sociais e conteúdo, e gestão de blog com conteúdo semanal e otimização para SEO. Os serviços totalizam 122 horas e custam R$32.639.
Palestra realizada no Natal Show sobre o marketing focado nas festas natalinas. Como o marketing nas redes sociais podem mudar o rumo das vendas de natal?
Dia 2 do curso 101% Digital de Juliano Kimura na ComschoolJuliano Kimura
Primeiro curso solo de Juliano Kimura, segue o material do segundo dia de aula.
Um curso com muitas teorias e exercícios que transformas as pessoas envolvidas.
Inovação Digital e Criatividade - Curso 101% Digital da Comschool - Dia 1Juliano Kimura
Dia 1 do primeiro curso solo de Juliano Kimura na Comschool
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Como a internet mudou o cenário digital e a comunicação entre as pessoas e empresas.
A empresa de tecnologia anunciou um novo sistema operacional para computadores pessoais. O novo sistema operacional tem uma interface modernizada e simplificada, além de novas ferramentas de produtividade e segurança aprimoradas. O lançamento do novo sistema operacional está programado para o final deste ano.
Apresentação de ações de markeitng em Pokemon Go for BusinessJuliano Kimura
O documento descreve as atividades e serviços oferecidos pela agência Trianons, incluindo o desenvolvimento de aplicativos, redes sociais e jogos, além de treinamentos e consultorias em marketing digital. Também apresenta casos de sucesso de projetos para diversas empresas e detalhes sobre o fundador e diretor da agência.
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O documento propõe um serviço de monitoramento e gestão de redes sociais para empresas de um grupo, incluindo treinamento, análise de menções, relatórios e ações de engajamento. É apresentado o escopo do trabalho, grupos de complexidade, métricas, exemplos de relatórios e proposta financeira.
Powerpoint gerador de imagens para conteúdo nas redes sociaisJuliano Kimura
Powerpoint que criei para fazer as postagens nas redes sociais. É um modelo utilizado há três anos atrás. É possível utilizar o powerpoint para ser uma alternativa simples e rápida em relação aos editores de imagens.
Facebook Vídeos estão apresentando melhores resultados de visibilidade quando publicados em sua plataforma nativa. Ao contrário de um compartilhamento de um link de vídeo de youtube, os vídeos quando compartilhados nativamente tem uma entrega muito maior.
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Tudo o que todos deveriam saber sobre a internet e nunca tiveram coragem de c...Juliano Kimura
Palestra Tudo o que todos deveriam saber sobre a internet - Campus Party Goias - New Horizons Petrobras por Juliano Kimura - Sem vergonha de contar a verdade
A rede social Vidaluta.com tem como objetivo agregar valor e fomentar o universo das artes marciais no Brasil, reunindo fãs, praticantes, profissionais e organizações do setor. Foi criada usando técnicas de marketing digital aplicadas em outros nichos para gestão de relacionamento e comunidade, visando públicos como federações, fabricantes, mídia especializada, equipes e 1,7 milhão de praticantes. Pretende crescer o mercado de artes marciais no país por meio de parcerias e marketing
O documento discute a proposta de mudanças visuais para uma vitrine, incluindo substituir parte do texto por uma imagem ou plano de fundo, alterar as medalhas e insígnias atuais e fornecer um novo favicon, logotipo e imagem representativa. As novas medalhas e insígnias especiais estão detalhadas em um anexo em Excel.
9 Dicas para fazer seu negócio bombar no PinterestJuliano Kimura
O documento fornece 9 dicas para bombar no Pinterest com um planner semanal de postagem, incluindo definir o público-alvo, criar conteúdo relevante com imagens atraentes, usar títulos e descrições para engajar usuários, e ser consistente ao postar conteúdo ao longo do tempo.
Smart Social Media - A Internet não existe: A Transformação Digital no mundo ...Juliano Kimura
O documento discute o impacto da internet e das mídias sociais na sociedade, empresas e vida cotidiana das pessoas. Ele aborda tópicos como realidade aumentada, ferramentas digitais, desobstrução de fluxos de informação e transformações sociais decorrentes da tecnologia.
Transformação Digital nas lojas virtuais e ecommerceJuliano Kimura
Como a transformação digital vem mudando a forma como as pessoas se comunicam e como consomem produtos através da Internet !
Palestra realizada na sede do Mercado Livre (Melicidade) por Juliano Kimura.
Palestra Redes Sociais para performance no Mercado LivreJuliano Kimura
Juliano Kimura, um dos profissionais mais influentes no universo de redes sociais e transformação digital. Possui 15 anos de experiência no mercado de comunicação digital. É diretor da Trianons e idealizador do Social Brunch. Já foi palestrante e especialistas de conteúdo do Facebook Brasil. Sócio diretor da Academia Trianons e idealizador do projeto Tampopus.com.
Eleito melhor profissional de redes sociais pela ABComm em 2015 e 2016. Sua empresa foi eleita melhor agência de redes sociais pela E-Awards.
Dicas de performance em redes sociais 2014Juliano Kimura
O documento fornece dicas sobre gerar engajamento em redes sociais, como ser simples, rápido e eficiente, focar no envolvimento das pessoas certas em vez de números, e como o investimento mensal em redes sociais traz resultados cumulativos ao longo do tempo.
Lições de Marketing digital para aspirantes a YoutuberJuliano Kimura
Palestra ministrada sobre o trabalho de youtuber. Como ganhar dinheiro e profissionalizar sua comunicação. Como conteúdo e a identidade são essenciais para criar uma presença marcante nas redes sociais
Uma carreira profissional inusitada por Juliano KimuraJuliano Kimura
Este documento descreve a carreira inusitada de uma pessoa que passou por diversas áreas como mecânica, desenho técnico, terapia ocupacional, comunicação, marketing, segurança da informação e empreendedorismo. O texto também aborda a fundação da empresa Triasons, seu crescimento, desafios enfrentados e lições aprendidas ao longo da jornada.
Soluções inteligentes para marketing em redes sociaisJuliano Kimura
Este documento propõe serviços de marketing digital, incluindo a criação de iscas e landing pages, diagnóstico e planejamento de marketing, gestão de redes sociais e conteúdo, e gestão de blog com conteúdo semanal e otimização para SEO. Os serviços totalizam 122 horas e custam R$32.639.
Palestra realizada no Natal Show sobre o marketing focado nas festas natalinas. Como o marketing nas redes sociais podem mudar o rumo das vendas de natal?
Dia 2 do curso 101% Digital de Juliano Kimura na ComschoolJuliano Kimura
Primeiro curso solo de Juliano Kimura, segue o material do segundo dia de aula.
Um curso com muitas teorias e exercícios que transformas as pessoas envolvidas.
Inovação Digital e Criatividade - Curso 101% Digital da Comschool - Dia 1Juliano Kimura
Dia 1 do primeiro curso solo de Juliano Kimura na Comschool
Curso 101% Digital.
Como a internet mudou o cenário digital e a comunicação entre as pessoas e empresas.
A empresa de tecnologia anunciou um novo sistema operacional para computadores pessoais. O novo sistema operacional tem uma interface modernizada e simplificada, além de novas ferramentas de produtividade e segurança aprimoradas. O lançamento do novo sistema operacional está programado para o final deste ano.
Apresentação de ações de markeitng em Pokemon Go for BusinessJuliano Kimura
O documento descreve as atividades e serviços oferecidos pela agência Trianons, incluindo o desenvolvimento de aplicativos, redes sociais e jogos, além de treinamentos e consultorias em marketing digital. Também apresenta casos de sucesso de projetos para diversas empresas e detalhes sobre o fundador e diretor da agência.
Proposta de monitoramento de redes sociais para empresasJuliano Kimura
O documento propõe um serviço de monitoramento e gestão de redes sociais para empresas de um grupo, incluindo treinamento, análise de menções, relatórios e ações de engajamento. É apresentado o escopo do trabalho, grupos de complexidade, métricas, exemplos de relatórios e proposta financeira.
Powerpoint gerador de imagens para conteúdo nas redes sociaisJuliano Kimura
Powerpoint que criei para fazer as postagens nas redes sociais. É um modelo utilizado há três anos atrás. É possível utilizar o powerpoint para ser uma alternativa simples e rápida em relação aos editores de imagens.
Facebook Vídeos estão apresentando melhores resultados de visibilidade quando publicados em sua plataforma nativa. Ao contrário de um compartilhamento de um link de vídeo de youtube, os vídeos quando compartilhados nativamente tem uma entrega muito maior.
3 Simple Steps To Buy Verified Payoneer Account In 2024SEOSMMEARTH
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Buy Verified Payoneer Account With 100% secure documents, [ USA, UK, CA ]. Are you looking for a reliable and safe way to receive payments online? Then you need buy verified Payoneer account ! Payoneer is a global payment platform that allows businesses and individuals to send and receive money in over 200 countries.
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The Evolution and Impact of OTT Platforms: A Deep Dive into the Future of Ent...ABHILASH DUTTA
This presentation provides a thorough examination of Over-the-Top (OTT) platforms, focusing on their development and substantial influence on the entertainment industry, with a particular emphasis on the Indian market.We begin with an introduction to OTT platforms, defining them as streaming services that deliver content directly over the internet, bypassing traditional broadcast channels. These platforms offer a variety of content, including movies, TV shows, and original productions, allowing users to access content on-demand across multiple devices.The historical context covers the early days of streaming, starting with Netflix's inception in 1997 as a DVD rental service and its transition to streaming in 2007. The presentation also highlights India's television journey, from the launch of Doordarshan in 1959 to the introduction of Direct-to-Home (DTH) satellite television in 2000, which expanded viewing choices and set the stage for the rise of OTT platforms like Big Flix, Ditto TV, Sony LIV, Hotstar, and Netflix. The business models of OTT platforms are explored in detail. Subscription Video on Demand (SVOD) models, exemplified by Netflix and Amazon Prime Video, offer unlimited content access for a monthly fee. Transactional Video on Demand (TVOD) models, like iTunes and Sky Box Office, allow users to pay for individual pieces of content. Advertising-Based Video on Demand (AVOD) models, such as YouTube and Facebook Watch, provide free content supported by advertisements. Hybrid models combine elements of SVOD and AVOD, offering flexibility to cater to diverse audience preferences.
Content acquisition strategies are also discussed, highlighting the dual approach of purchasing broadcasting rights for existing films and TV shows and investing in original content production. This section underscores the importance of a robust content library in attracting and retaining subscribers.The presentation addresses the challenges faced by OTT platforms, including the unpredictability of content acquisition and audience preferences. It emphasizes the difficulty of balancing content investment with returns in a competitive market, the high costs associated with marketing, and the need for continuous innovation and adaptation to stay relevant.
The impact of OTT platforms on the Bollywood film industry is significant. The competition for viewers has led to a decrease in cinema ticket sales, affecting the revenue of Bollywood films that traditionally rely on theatrical releases. Additionally, OTT platforms now pay less for film rights due to the uncertain success of films in cinemas.
Looking ahead, the future of OTT in India appears promising. The market is expected to grow by 20% annually, reaching a value of ₹1200 billion by the end of the decade. The increasing availability of affordable smartphones and internet access will drive this growth, making OTT platforms a primary source of entertainment for many viewers.
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77. friends_hometown
friends_activities
Provides access to the user's hometown in the hometown property
Provides access to the user's list of activities as the activities connection
user_interests
user_birthday
friends_interests
friends_birthday
Provides access to the user's list of interests as the interests connection
Provides access to the birthday with year as the birthday property
user_likes
Permissões de usuários e amigos
user_checkins
friends_checkins
friends_likes
Provides access to the list of all of the pages the user has liked as the likesconnection
Provides read access to the authorized user's check-ins or a friend's check-ins that the user can see.
Interesses
user_location
user_education_history
Sobre
friends_education_history
Provides access to education history as theeducation property
friends_location
Provides access to the user's current location as the location property
user_notes
Atividades
user_events
friends_events
Curtir
friends_notes
Provides access to the user's notes as thenotes connection
Checkins
Provides access to the list of events the user is attending as the eventsconnection
user_groups
Local
user_photos
friends_photos
friends_groups
Provides access to the photos the user has uploaded, and photos the user has been tagged in
user_hometownEstudo
Provides access to the list of groups the user is a member of as the groupsconnection
Notas
user_questions
friends_questions
friends_hometown
Provides access to the questions the user or friend has asked
user_interests
Eventos
Provides access to the user's hometown in the hometown property
Fotos
user_relationships
friends_relationships
friends_interests
Grupos Perguntas
Provides access to the user's list of interests as the interests connection
user_likes
Provides access to the user's family and personal relationships and relationship status
user_relationship_details
friends_relationship_details
friends_likes
Residência Relacionamento
Provides access to the list of all of the pages the user has liked as the likesconnection
Provides access to the user's relationship preferences
user_religion_politics
user_location
friends_religion_politics
friends_location
Provides access to the user's religious and political affiliations
Provides access to the user's current location as the location property
user_status
user_notes
friends_status
friends_notes
Provides access to the user's status messages and checkins. Please see the documentation for the location_post table for information
78. friends_hometown
Provides access to the "About Me" section of the profile in the about property
Provides access to the user's hometown in the hometown property
user_activities
user_interests
friends_activities
friends_interests
Provides access to the user's list of activities as the activities connection
Provides access to the user's list of interests as the interests connection
user_birthday
user_likes
friends_birthday
friends_likes
Provides access to the birthday with year as the birthday property
Provides access to the list of all of the pages the user has liked as the likesconnection
user_checkins
user_location
friends_checkins
friends_location
Provides read access to the authorized user's check-ins or a friend's check-ins that the user can see.
Provides access to the user's current location as the location property
user_education_historyLogin para integração com Chat user_notes
friends_education_history
friends_notes
Gerenciar Ads
Provides access to education history as theeducation property
Provides access to the user's notes as thenotes connection
user_events
user_photos
friends_events
Criar Evento
Provides access to the list of events the user is attending as the eventsconnection
friends_photos
Provides access to the photos the user has uploaded, and photos the user has been tagged in
Gerenciar Listas
user_groups
user_questions
friends_groups
friends_questions
Provides access to the list of groups the user is a member of as the groupsconnection
user_hometown Gerenciar Notificações Provides access to the questions the user or friend has asked
user_relationships
friends_hometown
Publicar na linha de tempo
friends_relationships
Provides access to the user's hometown in the hometown property
Provides access to the user's family and personal relationships and relationship status
user_interests
user_relationship_details
friends_interests
Provides access to the user's list of interests as the interests connection
Responder eventos friends_relationship_details
Provides access to the user's relationship preferences
user_likes
friends_likes
Gerenciar Páginas
user_religion_politics
friends_religion_politics
Provides access to the list of all of the pages the user has liked as the likesconnection
Provides access to the user's religious and political affiliations
user_location
user_status
friends_location
friends_status
Provides access to the user's current location as the location property
Provides access to the user's status messages and checkins. Please see the documentation for the location_post table for information
88. Alternate Reality Games
ONLINE
Quebra-
Quebra-
cabeças
cabeças
Mini games
Colaborativos
Jogos
de pesquisa
Clássicos
INDIVIDUAL GRUPO
Missões
Flash Mobs
urbanas
Grupo
Caça ao
investigativo
tesouro
MUNDO REAL
101. Atrair novos consumidores
• Swarm Special
• Friends Special
• Flash Special
• Newbie Special
• Check-in Special
Reter consumidores atuais
• Loyalty Special
• Mayor Special
102. MECÂNICA – Combos
Diversão
Status Desafio
Combos e
Bônus
Habilidade Viral
CGU
109. QUAIS AS RECOMPENSAS?
RECOMPENSA X ENGAJAMENTO
DIVERSÃO
X
VIRALIDADE & ENGAJAMENTO
QUANTO DIVERTIDO É? ENGAJAMENTO
X
CONTEÚDO
QUAL O NÍVEL DE ENGAJAMENTO?