P4I – PLAYING FOR INTERCULTURALITY

  REF: 518475-LLP-1-2011-1-ES-GRUNDTVIG-GMP



INTRODUCTION TO THE PROJECT
•
TABLE OF CONTENTS
                        Project in brief
                    •   Partners
                    •   Third country participation
                    •   Our main aim
                    •   Interculturality
                    •   Learning with social games
                    •   Key competences
                    •   Find us in social media
P4I - Play for Interculturality is a Grudtvig Multilateral
PROJECT IN BRIEF



                   project, funded by the European Commission. The project
                   has been approved in 2011 and will be implemented within
                   the 2 years.




                   This project has been funded with support from the European
                   Commission. This communication reflects the views only of the
                   author, and the Commission cannot be held responsible for any
                   use which may be made of the information contained therein.
The project consortium consists of 7 partners, representing
                   different EU territorial contexts and fields of expertise:
PROJECT PARTNERS



                   INVESLAN (ES)
                   Instituto Europeo para la Gestión de la Diversidad
                   (European Institute for Managing Diversity) (ES)
                   SQLearn (EL)
                   C.N.I.P.A. Puglia (IT)
                   Sociedade Portuguesa de Inovação (PT)
                   National Research Institute for Labour and Social
                   Protection (RO)
                   LEARNit3D Ltd (UK)
WERE WE COME FROM:
THIRD COUNTRY PARTICIPATION


                              Twin Learning LLC (TL LLC) partner from United States has
                              been invited to join the project.

                              TL LLC has a broad experience in designing and developing
                              learning environments, with diverse teams of
                              designers, architects, engineers, artists, media
                              mavens, project and product managers, teachers and
                              scholars, as well as an extensive experience in research on
                              game – based initiatives.
BACKGROUND TO THE PROJECT
                            While the latest tendencies point at a rather low level
                            of adult population participation in lifelong learning
                            initiatives, despite the increasing efforts in
                            promotions and diversity of programmes, the project
                            partners believe that the use of social games can
                            positively influence the access of European adults to
                            lifelong learning experiences, increasing the access
                            rates, offering innovative and attractive means to
                            develop key competences.
OUR MAIN AIM


               P4I – Play for Interculturality seeks to take step
               forward and create an innovative social game that
               promotes apprenticeship of intercultural competences
               of European adults, motivating them to take an active
               role and interact with other users, boosting key
               competences, such as digital socialization and media
               literacy in parallel.
INTERCULTURALITY

                   As Europe is growing closer together and new
                   intercultural possibilities are bounding with the
                   opening of borders, the existence of new inter-
                   European treaties and the rise in
                   technology, competencies in Interculturity is a
                   fundamental skill, essential for daily life
                   interaction, as well as at the work place.
LEARNING WITH SOCIAL GAMES

                             Social game-based learning is an informal tool that allows
                             the acquisition of competences in a recreational
                             environment.

                             We move from “learning by doing” for the “learning by
                             playing”, where interpersonal learning is involved, while a
                             social game can only be played by exchanging
                             information, knowledge and items with other players.

                             Social gaming commonly refers to playing games as a way of
                             social interaction, as opposed to playing games in solicitude.

                             We may also refer to Educational Games and Serious games.
KEY COMPETENCES

                  Competences in mother tongue
                  Communication in foreign languages
                  Digital competences
                  Learning to learn
                  Social and civil competences
                  Cultural awareness and expression

                  “Key competences are those which all individuals need for
                  personal fulfilment and development, active
                  citizenship, social inclusion and employment. The key
                  competences are all considered equally
                  important, because each of them can contribute to a
                  successful life in a knowledge society”
MAIN DELIVERABLES
                    Report on Success stories – compilation of game-based
                    learning initiatives in adults‟ education

                    Recommendations for the development of informal
                    intercultural training itineraries

                    Social game on intercultural competences

                    Web 2.0 campaign
FIND US IN SOCIAL MEDIA
                          Don´t miss our Web 2.0 campaigns and joins us in:
LET’S KEEP IN TOUCH

                      Check our website for more information about the
                      project: www.p4i-project.eu




                                  europa@inveslan.com

                                  +34 944 703 670

P4I introduction to the project

  • 1.
    P4I – PLAYINGFOR INTERCULTURALITY REF: 518475-LLP-1-2011-1-ES-GRUNDTVIG-GMP INTRODUCTION TO THE PROJECT
  • 2.
    • TABLE OF CONTENTS Project in brief • Partners • Third country participation • Our main aim • Interculturality • Learning with social games • Key competences • Find us in social media
  • 3.
    P4I - Playfor Interculturality is a Grudtvig Multilateral PROJECT IN BRIEF project, funded by the European Commission. The project has been approved in 2011 and will be implemented within the 2 years. This project has been funded with support from the European Commission. This communication reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein.
  • 4.
    The project consortiumconsists of 7 partners, representing different EU territorial contexts and fields of expertise: PROJECT PARTNERS INVESLAN (ES) Instituto Europeo para la Gestión de la Diversidad (European Institute for Managing Diversity) (ES) SQLearn (EL) C.N.I.P.A. Puglia (IT) Sociedade Portuguesa de Inovação (PT) National Research Institute for Labour and Social Protection (RO) LEARNit3D Ltd (UK)
  • 5.
  • 6.
    THIRD COUNTRY PARTICIPATION Twin Learning LLC (TL LLC) partner from United States has been invited to join the project. TL LLC has a broad experience in designing and developing learning environments, with diverse teams of designers, architects, engineers, artists, media mavens, project and product managers, teachers and scholars, as well as an extensive experience in research on game – based initiatives.
  • 7.
    BACKGROUND TO THEPROJECT While the latest tendencies point at a rather low level of adult population participation in lifelong learning initiatives, despite the increasing efforts in promotions and diversity of programmes, the project partners believe that the use of social games can positively influence the access of European adults to lifelong learning experiences, increasing the access rates, offering innovative and attractive means to develop key competences.
  • 8.
    OUR MAIN AIM P4I – Play for Interculturality seeks to take step forward and create an innovative social game that promotes apprenticeship of intercultural competences of European adults, motivating them to take an active role and interact with other users, boosting key competences, such as digital socialization and media literacy in parallel.
  • 9.
    INTERCULTURALITY As Europe is growing closer together and new intercultural possibilities are bounding with the opening of borders, the existence of new inter- European treaties and the rise in technology, competencies in Interculturity is a fundamental skill, essential for daily life interaction, as well as at the work place.
  • 10.
    LEARNING WITH SOCIALGAMES Social game-based learning is an informal tool that allows the acquisition of competences in a recreational environment. We move from “learning by doing” for the “learning by playing”, where interpersonal learning is involved, while a social game can only be played by exchanging information, knowledge and items with other players. Social gaming commonly refers to playing games as a way of social interaction, as opposed to playing games in solicitude. We may also refer to Educational Games and Serious games.
  • 11.
    KEY COMPETENCES Competences in mother tongue Communication in foreign languages Digital competences Learning to learn Social and civil competences Cultural awareness and expression “Key competences are those which all individuals need for personal fulfilment and development, active citizenship, social inclusion and employment. The key competences are all considered equally important, because each of them can contribute to a successful life in a knowledge society”
  • 12.
    MAIN DELIVERABLES Report on Success stories – compilation of game-based learning initiatives in adults‟ education Recommendations for the development of informal intercultural training itineraries Social game on intercultural competences Web 2.0 campaign
  • 13.
    FIND US INSOCIAL MEDIA Don´t miss our Web 2.0 campaigns and joins us in:
  • 14.
    LET’S KEEP INTOUCH Check our website for more information about the project: www.p4i-project.eu europa@inveslan.com +34 944 703 670