Oxford Words Game
Oxford University Press
Company Logo
here
ProjectName
• Description of planned product
• Product uses
• User story
• Target market
ProjectName
OxfordWords Game
The opportunity: to build a fun, engaging
word/language game app to be used in connection
with the Oxford Global Languages initiative
• Utilizing existing language/dictionary content from the Oxford
Dictionaries program
• Players generate language data, either through creating content
(building definitions, synonyms, word pairs, etc.) or qualifying
existing content (linking, coding, etc.) harvested on back end
• Ideally has a social component to build a community of players
crowdsouring each other’s contributions
• A scalable game framework and tool—As we launch a new
language website, we’d like to rapidly release versions in that
language as part of the program
OxfordWords Game
• Target market: language lovers; word-game
players; local-language enthusiasts
• OUP resources:
• API feeds available for all OUP base data
• Access to OUP’s language engineering group to assist
with data needs
• Ideally build out the game framework/tool in two
language versions to show it’s scalable—English and
one of the other language for which APIs available
ProjectImportance
• Project Context: If successful, the language games will
be a vehicle through which we generate user
contributions and community participation in the Oxford
Global Languages sites, a key component to the success
of developing robust structured data sets for digitally
endangered languages.
• Strategic Benefits to Start-up:
• Participation in high-profile, mission-based Oxford Global
Languages initiative
• Potential ongoing relationship as OUP developer
• Free access to high-quality, multi-language APIs for
additional use
ProjectDetails
• Project timeline: vendor selection—January 2016;
completion date—April 2016
• Internal project approval: light (Dictionaries
management team)
• Total budget: $15-35k, depending on feature set and
scalability
• Ideal partner:
• Experience developing engaging game apps, ideally with
content development elements
• Basic understanding of language engineering
• Highly creative with a fun idea that differentiates the app
from the standard word game generators

Oxford Word Game Presentation

  • 1.
    Oxford Words Game OxfordUniversity Press Company Logo here
  • 2.
    ProjectName • Description ofplanned product • Product uses • User story • Target market
  • 3.
  • 4.
    OxfordWords Game The opportunity:to build a fun, engaging word/language game app to be used in connection with the Oxford Global Languages initiative • Utilizing existing language/dictionary content from the Oxford Dictionaries program • Players generate language data, either through creating content (building definitions, synonyms, word pairs, etc.) or qualifying existing content (linking, coding, etc.) harvested on back end • Ideally has a social component to build a community of players crowdsouring each other’s contributions • A scalable game framework and tool—As we launch a new language website, we’d like to rapidly release versions in that language as part of the program
  • 5.
    OxfordWords Game • Targetmarket: language lovers; word-game players; local-language enthusiasts • OUP resources: • API feeds available for all OUP base data • Access to OUP’s language engineering group to assist with data needs • Ideally build out the game framework/tool in two language versions to show it’s scalable—English and one of the other language for which APIs available
  • 6.
    ProjectImportance • Project Context:If successful, the language games will be a vehicle through which we generate user contributions and community participation in the Oxford Global Languages sites, a key component to the success of developing robust structured data sets for digitally endangered languages. • Strategic Benefits to Start-up: • Participation in high-profile, mission-based Oxford Global Languages initiative • Potential ongoing relationship as OUP developer • Free access to high-quality, multi-language APIs for additional use
  • 7.
    ProjectDetails • Project timeline:vendor selection—January 2016; completion date—April 2016 • Internal project approval: light (Dictionaries management team) • Total budget: $15-35k, depending on feature set and scalability • Ideal partner: • Experience developing engaging game apps, ideally with content development elements • Basic understanding of language engineering • Highly creative with a fun idea that differentiates the app from the standard word game generators

Editor's Notes

  • #5 We’re building out community tools on the websites, and ideally the app has a social component, so that it’s part of helping us develop a community of people interested in the development of that language (or just love playing the game) Free app, available in the usual places and also mounted on the websites
  • #6 Access to the API can be provided to anyone responding to the pitch.