The document proposes developing a word/language game app to generate user contributions and participation on Oxford Global Languages sites. The app would utilize existing Oxford Dictionaries content and have players create new content or qualify existing content. It would ideally include social components and be scalable to new languages. The target market is language lovers and word game players. If successful, the games could help develop robust data sets for digitally endangered languages. The timeline is vendor selection in January 2016 and completion by April 2016, with a $15-35k budget depending on features. An ideal partner would have game development experience, understand language engineering, and offer a creative, fun, and differentiating idea.