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// TextDraw developed using Zamaroht's Textdraw Editor 1.0
// On top of script:
new Text:Textdraw0;
new Text:Textdraw1;
new Text:Textdraw2;
// In OnGameModeInit prefferably, we procced to create our textdraws:
Textdraw0 = TextDrawCreate(568.000000, 2.000000, "Outwalz");
TextDrawBackgroundColor(Textdraw0, 255);
TextDrawFont(Textdraw0, 2);
TextDrawLetterSize(Textdraw0, 0.360000, 1.700000);
TextDrawColor(Textdraw0, -65281);
TextDrawSetOutline(Textdraw0, 1);
TextDrawSetProportional(Textdraw0, 1);
Textdraw1 = TextDrawCreate(501.000000, 2.000000, "BALKAN");
TextDrawBackgroundColor(Textdraw1, 255);
TextDrawFont(Textdraw1, 2);
TextDrawLetterSize(Textdraw1, 0.360000, 1.700000);
TextDrawColor(Textdraw1, -65281);
TextDrawSetOutline(Textdraw1, 1);
TextDrawSetProportional(Textdraw1, 1);
Textdraw2 = TextDrawCreate(541.000000, 15.000000, "RolePlay");
TextDrawBackgroundColor(Textdraw2, 255);
TextDrawFont(Textdraw2, 2);
TextDrawLetterSize(Textdraw2, 0.360000, 1.700000);
TextDrawColor(Textdraw2, -65281);
TextDrawSetOutline(Textdraw2, 1);
TextDrawSetProportional(Textdraw2, 1);
// You can now use TextDrawShowForPlayer(-ForAll), TextDrawHideForPlayer(-
ForAll) and
// TextDrawDestroy functions to show, hide, and destroy the textdraw.

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Outwalz

  • 1. // TextDraw developed using Zamaroht's Textdraw Editor 1.0 // On top of script: new Text:Textdraw0; new Text:Textdraw1; new Text:Textdraw2; // In OnGameModeInit prefferably, we procced to create our textdraws: Textdraw0 = TextDrawCreate(568.000000, 2.000000, "Outwalz"); TextDrawBackgroundColor(Textdraw0, 255); TextDrawFont(Textdraw0, 2); TextDrawLetterSize(Textdraw0, 0.360000, 1.700000); TextDrawColor(Textdraw0, -65281); TextDrawSetOutline(Textdraw0, 1); TextDrawSetProportional(Textdraw0, 1); Textdraw1 = TextDrawCreate(501.000000, 2.000000, "BALKAN"); TextDrawBackgroundColor(Textdraw1, 255); TextDrawFont(Textdraw1, 2); TextDrawLetterSize(Textdraw1, 0.360000, 1.700000); TextDrawColor(Textdraw1, -65281); TextDrawSetOutline(Textdraw1, 1); TextDrawSetProportional(Textdraw1, 1); Textdraw2 = TextDrawCreate(541.000000, 15.000000, "RolePlay"); TextDrawBackgroundColor(Textdraw2, 255); TextDrawFont(Textdraw2, 2); TextDrawLetterSize(Textdraw2, 0.360000, 1.700000); TextDrawColor(Textdraw2, -65281); TextDrawSetOutline(Textdraw2, 1); TextDrawSetProportional(Textdraw2, 1); // You can now use TextDrawShowForPlayer(-ForAll), TextDrawHideForPlayer(- ForAll) and // TextDrawDestroy functions to show, hide, and destroy the textdraw.