This document summarizes the results of a study that tracked the online and offline time of 21 students aged 11-12 over the course of a week. It found that on average students spent 12 hours and 20 minutes online per week, with 52% spending more time online than the average and 48% spending less time. Detailed data is provided on the time each student spent using devices like computers, tablets, and smartphones both daily and over the full week.
predstavljanje eTwinning projekta ME THE A.I #2.0 povodom integriranog dana robotike i informatike u II. osnovnoj školi Čakovec, prikaz aktivnosti provedenih do kraja veljače 2020.
Introducing the Global Goals - activity 5NarandaIva
This document outlines an activity for students to choose which of the UN Sustainable Development Goals they think is most important. Students will write a paragraph explaining their choice of goal and how it is linked to the other goals. They will each create a PowerPoint slide presenting their answer.
This document describes a project between two Croatian classes where students created greeting cards using free background images from Pixabay and the 3D painting program MS Paint. The classes collaborated on designing digital greeting cards as part of a green computing initiative to reduce paper waste.
Učenje u ozračju međunarodne suradnje i igreNarandaIva
MIPRO 2018 - 41st International Convention on Information and Communication Technology, Electronics and Microelectronics, Conference CE - Computers in Education, Opatija, Croatia.
The paper about the eTwinning project Zero-One: I. Naranđa (Primary School Vladimir Nazor Pribislavec, Croatia) "Učenje u ozračju međunarodne suradnje i igre".
http://docs.mipro-proceedings.com/ce/ce_71_4644.pdf
predstavljanje eTwinning projekta ME THE A.I #2.0 povodom integriranog dana robotike i informatike u II. osnovnoj školi Čakovec, prikaz aktivnosti provedenih do kraja veljače 2020.
Introducing the Global Goals - activity 5NarandaIva
This document outlines an activity for students to choose which of the UN Sustainable Development Goals they think is most important. Students will write a paragraph explaining their choice of goal and how it is linked to the other goals. They will each create a PowerPoint slide presenting their answer.
This document describes a project between two Croatian classes where students created greeting cards using free background images from Pixabay and the 3D painting program MS Paint. The classes collaborated on designing digital greeting cards as part of a green computing initiative to reduce paper waste.
Učenje u ozračju međunarodne suradnje i igreNarandaIva
MIPRO 2018 - 41st International Convention on Information and Communication Technology, Electronics and Microelectronics, Conference CE - Computers in Education, Opatija, Croatia.
The paper about the eTwinning project Zero-One: I. Naranđa (Primary School Vladimir Nazor Pribislavec, Croatia) "Učenje u ozračju međunarodne suradnje i igre".
http://docs.mipro-proceedings.com/ce/ce_71_4644.pdf
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This document summarizes the eTwinning projects of Osnovna škola Vladimira Nazora Pribislavec from 2012-2017. It lists 7 eTwinning projects that received the European Quality Label. It also mentions the school winning the national COMET award for the best eTwinning project in the 2012/2013 school year. The document outlines the school's participation in additional eTwinning activities including conferences, campaigns, and anniversary events celebrating 10 years of eTwinning.
The document evaluates the results of the eTwinning project Zero-One from June 2017. It discusses the impact on both pupils and teachers, with multiple sections dedicated to exploring the perspectives and experiences of each group. Overall, the evaluation focuses on assessing the outcomes of the collaborative project for both students and educators.
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This document appears to be an evaluation report on an eTwinning project called "Digital Citizen - How and Why" from the 2016-2017 period. The report was written by Iva Naranđa from Croatia and evaluates the results of pupils who participated in the project.
Copyright - copying rules and fair use - Canva postersNarandaIva
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eTwinning project - final presentation by IvanaNarandaIva
museum visits, making posters and movies using Canva and Windows Live Movie Maker, online and offline activities shared on presentations, forums, and games. They collaborated with other schools through videoconferencing and evaluated the project through online questionnaires.
The document summarizes the results of an online survey about the digital habits of students. It found that playing computer games and using social media like Facebook and Instagram were the most popular online activities. However, a significant portion of students also used different learning platforms. In their free time, students enjoyed a variety of real-world activities like sports, reading, and learning. Most students spent 1-2 hours online per day using smartphones and felt safe during their online activities.
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This document discusses respecting oneself and others when online. It was created as part of an eTwinning project on digital citizenship by students in 8th grade classes 8A and 8B at OŠ Vladimira Nazora Pribislavec school in Croatia under the guidance of their teacher Iva Naranđa in March 2017. The document focuses on creating Canva posters about respecting oneself and others online.
prezentacija dijela projektnih aktivnosti u razdoblju od prosinca 2016. do kraja veljače 2017. u OŠ Vladimira Nazora Pribislavec, Code Bucket Challenge i proširena stvarnost, Aurasma
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This document discusses a computer coding activity where students will break a binary code to discover a message. The activity is part of an eTwinning project called "Zero - One" conducted in November 2016 by Vladimira Nazora Pribislavec school. The teacher leading the project is Iva Naranđa.
Ex post evaluation - Where is my green environment?NarandaIva
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This document provides a history of the gramophone and gramophone records. It discusses early attempts to create consumer sound playback devices in the late 1800s, including Thomas Edison's phonograph in 1877 and Alexander Graham Bell's graphophone in the 1880s. It then summarizes that Emile Berliner invented the modern gramophone and record in 1887. The document also describes key features of gramophone records, such as their composition of polyvinyl chloride discs with spiral grooves, diameters measured in inches, and rotational speeds in rpm that determine their time capacity and categorization (e.g. as LP or 78 rpm records).
What we have done - Croatia - final presentationNarandaIva
This document outlines environmental projects and activities carried out by students and teachers at OŠ Vladimira Nazora Pribislavec school in Croatia as part of an eTwinning project called "Where is my green environment?". It includes projects such as planting trees, making Christmas cards for partners, creating word clouds and posters using Canva and Tagxedo, developing a school mascot and logo, and holding a flash mob to bring awareness to the local community. The document was created by 8th grade students Luka Pongračić and Leo Žganec for the eTwinning project in June 2016.
Refrigerators replaced iceboxes for food storage after the invention of artificial refrigeration in the 18th century. Early refrigeration systems used ice to cool before electric refrigerators were developed. Modern refrigerators are available in various styles and colors and use electricity rather than ice to keep food fresh longer than traditional icebox storage.
This document lists the names of 12 students from OŠ Vladimir Nazor in Pribislavec, Croatia who are participating in an eTwinning project called "Where is my green environment?". The students include Aleksandar, Adela, Gabrijela, Izabella, Martina, Matija, Mihael, Mirjam, Patrik, Rocca, Simona, and Tena.
This document discusses a projector called the Liesegang Halb-Automat 12V that was used for an eTwinning project called "On the Track of Our Recent Past" conducted by Mateo Žbulj, a 6th grade student at the II. osnovna škola Čakovec in Croatia under the guidance of teacher Iva Naranđa.
A projector is an optical device that projects images or moving images onto a surface like a screen. The earliest known record of projecting images dates back to a 1420 drawing. Today, the most common type is the video projector. In the early-to-mid 20th century, inexpensive opaque projectors were produced as children's toys.
The document discusses the history and development of early laptop computers from 1981 to 2001. It describes several notable early laptop models including the Epson HX-20 generally considered the first laptop announced in 1981, the Osborne 1 as the first commercially successful portable microcomputer released in 1981, and the Bondwell 2 as one of the only laptops to use the CP/M operating system though it was released later in 1985 after CP/M declined. It also mentions the Cambridge Z88 designed by Clive Sinclair in 1988, the Apple PowerBook 100 released in 1991, the Newton eMate 300 mini laptop form of the Newton introduced in 1997, the iBook as the first laptop to offer integrated WiFi support from 1999, and
eTwinning u OŠ Vladimira Nazora PribislavecNarandaIva
This document summarizes the eTwinning projects of Osnovna škola Vladimira Nazora Pribislavec from 2012-2017. It lists 7 eTwinning projects that received the European Quality Label. It also mentions the school winning the national COMET award for the best eTwinning project in the 2012/2013 school year. The document outlines the school's participation in additional eTwinning activities including conferences, campaigns, and anniversary events celebrating 10 years of eTwinning.
The document evaluates the results of the eTwinning project Zero-One from June 2017. It discusses the impact on both pupils and teachers, with multiple sections dedicated to exploring the perspectives and experiences of each group. Overall, the evaluation focuses on assessing the outcomes of the collaborative project for both students and educators.
Ex-post evaluation - Digital Citizen - How and WhyNarandaIva
This document appears to be an evaluation report on an eTwinning project called "Digital Citizen - How and Why" from the 2016-2017 period. The report was written by Iva Naranđa from Croatia and evaluates the results of pupils who participated in the project.
Copyright - copying rules and fair use - Canva postersNarandaIva
Copyright law governs the copying and distribution of creative works. There are rules around fair use that allow for limited use of copyrighted materials for purposes like commentary or research without permission. This document was created by students in Croatia as part of a digital citizenship project exploring copyright.
eTwinning project - final presentation by IvanaNarandaIva
museum visits, making posters and movies using Canva and Windows Live Movie Maker, online and offline activities shared on presentations, forums, and games. They collaborated with other schools through videoconferencing and evaluated the project through online questionnaires.
The document summarizes the results of an online survey about the digital habits of students. It found that playing computer games and using social media like Facebook and Instagram were the most popular online activities. However, a significant portion of students also used different learning platforms. In their free time, students enjoyed a variety of real-world activities like sports, reading, and learning. Most students spent 1-2 hours online per day using smartphones and felt safe during their online activities.
Respect of myself and the others when I am online - Canva postersNarandaIva
This document discusses respecting oneself and others when online. It was created as part of an eTwinning project on digital citizenship by students in 8th grade classes 8A and 8B at OŠ Vladimira Nazora Pribislavec school in Croatia under the guidance of their teacher Iva Naranđa in March 2017. The document focuses on creating Canva posters about respecting oneself and others online.
prezentacija dijela projektnih aktivnosti u razdoblju od prosinca 2016. do kraja veljače 2017. u OŠ Vladimira Nazora Pribislavec, Code Bucket Challenge i proširena stvarnost, Aurasma
This document provides information about online safety and was created by students in Croatia for a digital citizenship project. Students from classes 8A and 8B at OŠ Vladimira Nazora Pribislavec school worked with their teacher Iva Naranđa to create Canva posters on online safety in December 2016.
This document discusses a computer coding activity where students will break a binary code to discover a message. The activity is part of an eTwinning project called "Zero - One" conducted in November 2016 by Vladimira Nazora Pribislavec school. The teacher leading the project is Iva Naranđa.
Ex post evaluation - Where is my green environment?NarandaIva
The document is an ex-post evaluation from June 2016. It appears to assess or analyze something that occurred in the past, as ex-post refers to evaluation done after the fact. However, without more context around the subject and goals of the evaluation, or what was being evaluated, the summary can only state the document type and date at a high level.
This document provides a history of the gramophone and gramophone records. It discusses early attempts to create consumer sound playback devices in the late 1800s, including Thomas Edison's phonograph in 1877 and Alexander Graham Bell's graphophone in the 1880s. It then summarizes that Emile Berliner invented the modern gramophone and record in 1887. The document also describes key features of gramophone records, such as their composition of polyvinyl chloride discs with spiral grooves, diameters measured in inches, and rotational speeds in rpm that determine their time capacity and categorization (e.g. as LP or 78 rpm records).
What we have done - Croatia - final presentationNarandaIva
This document outlines environmental projects and activities carried out by students and teachers at OŠ Vladimira Nazora Pribislavec school in Croatia as part of an eTwinning project called "Where is my green environment?". It includes projects such as planting trees, making Christmas cards for partners, creating word clouds and posters using Canva and Tagxedo, developing a school mascot and logo, and holding a flash mob to bring awareness to the local community. The document was created by 8th grade students Luka Pongračić and Leo Žganec for the eTwinning project in June 2016.
Refrigerators replaced iceboxes for food storage after the invention of artificial refrigeration in the 18th century. Early refrigeration systems used ice to cool before electric refrigerators were developed. Modern refrigerators are available in various styles and colors and use electricity rather than ice to keep food fresh longer than traditional icebox storage.
This document lists the names of 12 students from OŠ Vladimir Nazor in Pribislavec, Croatia who are participating in an eTwinning project called "Where is my green environment?". The students include Aleksandar, Adela, Gabrijela, Izabella, Martina, Matija, Mihael, Mirjam, Patrik, Rocca, Simona, and Tena.
This document discusses a projector called the Liesegang Halb-Automat 12V that was used for an eTwinning project called "On the Track of Our Recent Past" conducted by Mateo Žbulj, a 6th grade student at the II. osnovna škola Čakovec in Croatia under the guidance of teacher Iva Naranđa.
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The document discusses the history and development of early laptop computers from 1981 to 2001. It describes several notable early laptop models including the Epson HX-20 generally considered the first laptop announced in 1981, the Osborne 1 as the first commercially successful portable microcomputer released in 1981, and the Bondwell 2 as one of the only laptops to use the CP/M operating system though it was released later in 1985 after CP/M declined. It also mentions the Cambridge Z88 designed by Clive Sinclair in 1988, the Apple PowerBook 100 released in 1991, the Newton eMate 300 mini laptop form of the Newton introduced in 1997, the iBook as the first laptop to offer integrated WiFi support from 1999, and
How to Manage Your Lost Opportunities in Odoo 17 CRMCeline George
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A review of the growth of the Israel Genealogy Research Association Database Collection for the last 12 months. Our collection is now passed the 3 million mark and still growing. See which archives have contributed the most. See the different types of records we have, and which years have had records added. You can also see what we have for the future.
Main Java[All of the Base Concepts}.docxadhitya5119
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How to Build a Module in Odoo 17 Using the Scaffold MethodCeline George
Odoo provides an option for creating a module by using a single line command. By using this command the user can make a whole structure of a module. It is very easy for a beginner to make a module. There is no need to make each file manually. This slide will show how to create a module using the scaffold method.
Exploiting Artificial Intelligence for Empowering Researchers and Faculty, In...Dr. Vinod Kumar Kanvaria
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This slide is special for master students (MIBS & MIFB) in UUM. Also useful for readers who are interested in the topic of contemporary Islamic banking.
A workshop hosted by the South African Journal of Science aimed at postgraduate students and early career researchers with little or no experience in writing and publishing journal articles.
हिंदी वर्णमाला पीपीटी, hindi alphabet PPT presentation, hindi varnamala PPT, Hindi Varnamala pdf, हिंदी स्वर, हिंदी व्यंजन, sikhiye hindi varnmala, dr. mulla adam ali, hindi language and literature, hindi alphabet with drawing, hindi alphabet pdf, hindi varnamala for childrens, hindi language, hindi varnamala practice for kids, https://www.drmullaadamali.com
Pride Month Slides 2024 David Douglas School District
Online & Offline
1. Online & Offline
eTwinning project Digital Citizen – How and Why
March 2017
OŠ Vladimira Nazora Pribislavec, Croatia
Teacher: Iva Naranđa
2. Task:
Želimo pratiti vrijeme koje naši učenici provode na internetu,
analizirati rezultate i usporediti ih s vremenom provedenom za
offline aktivnosti.
5. i 6. razredi (dob 11 i 12); 21 učenik
We want to track time that our pupils spent online, analyze the
results and compare them with the time spent for offline activities.
5th & 6th graders (age 11 and 12); 21 pupil
2
3. from Tuesday, March 21 2017
until Monday, March 27 2017
od utorka, 21. ožujka 2017.
do ponedjeljka, 27. ožujka 2017.3
6. broj učenika/number of pupils
computer 17
tablet 5
smartphone 20
computer; 17
tablet; 5
smartphone; 20
0
5
10
15
20
25
uređaji koje koriste učenici - devices used by students
computer tablet smartphone
6
7. 3
15
3
0
2
4
6
8
10
12
14
16
broj učenika koji koriste sva tri uređaja
number of pupils who use all three devices
broj učenika koji koriste dva uređaja
number of pupils who use two devices
broj učenika koji koriste jedan uređaj
number of pupils who use one device
7
9. 4
7
0
7
2
1
0
1
2
3
4
5
6
7
8
0 to 5 6 to 10 11 to 15 16 to 20 21 to 25 26 to 30
brojučenika–thenumberofpupils
tjedno sati online – weekly hours online
broj učenika - the number of pupils
9
10. > prosjek
> average;
10; 48%
< prosjek
< average;
11; 52%
Usporedba s prosjekom
Comparison with the average
> prosjek
> average
< prosjek
< average
PROSJEK - AVERAGE:
12 sati i 20 minuta
12 hours and 20 minutes
PROSJEČNO VRIJEME PROVEDENO ONLINE
AVERAGE TIME SPENT ONLINE
10
11. UČENIK 1
PUPIL 1
računalo
(computer)
tablet
(tablet)
pametni telefon
(smartphone)
UKUPNO minuta
TOTAL minutes
dan 1 (day 1) 60 0 0 60
dan 2 (day 2) 30 0 60 90
dan 3 (day 3) 120 0 0 120
dan 4 (day 4) 0 0 15 15
dan 5 (day 5) 30 0 0 30
dan 6 (day 6) 20 0 25 45
dan 7 (day 7) 0 0 30 30
UKUPNO minuta
TOTAL minutes
260 0 130 390
PROSJEK minuta
AVERAGE minutes
37 0 19 56
11
12. UČENIK 2
PUPIL 2
računalo
(computer)
tablet
(tablet)
pametni telefon
(smartphone)
UKUPNO minuta
TOTAL minutes
dan 1 (day 1) 0 30 15 45
dan 2 (day 2) 10 20 5 35
dan 3 (day 3) 0 60 0 60
dan 4 (day 4) 120 60 0 180
dan 5 (day 5) 0 0 30 30
dan 6 (day 6) 0 30 0 30
dan 7 (day 7) 0 60 5 65
UKUPNO minuta
TOTAL minutes
130 260 55 445
PROSJEK minuta
AVERAGE minutes
19 37 8 64
12
13. UČENIK 3
PUPIL 3
računalo
(computer)
tablet
(tablet)
pametni telefon
(smartphone)
UKUPNO minuta
TOTAL minutes
dan 1 (day 1) 0 0 40 40
dan 2 (day 2) 50 0 0 50
dan 3 (day 3) 0 0 60 60
dan 4 (day 4) 0 0 0 0
dan 5 (day 5) 0 0 20 20
dan 6 (day 6) 0 0 0 0
dan 7 (day 7) 0 0 10 10
UKUPNO minuta
TOTAL minutes
50 0 130 180
PROSJEK minuta
AVERAGE minutes
7 0 19 26
13
14. UČENIK 4
PUPIL 4
računalo
(computer)
tablet
(tablet)
pametni telefon
(smartphone)
UKUPNO minuta
TOTAL minutes
dan 1 (day 1) 120 0 120 240
dan 2 (day 2) 120 0 40 160
dan 3 (day 3) 98 0 30 128
dan 4 (day 4) 180 0 60 240
dan 5 (day 5) 60 0 20 80
dan 6 (day 6) 60 0 10 70
dan 7 (day 7) 120 0 25 145
UKUPNO minuta
TOTAL minutes
758 0 305 1063
PROSJEK minuta
AVERAGE minutes
108 0 44 152
14
15. UČENIK 5
PUPIL 5
računalo
(computer)
tablet
(tablet)
pametni telefon
(smartphone)
UKUPNO minuta
TOTAL minutes
dan 1 (day 1) 0 120 60 180
dan 2 (day 2) 0 60 60 120
dan 3 (day 3) 0 60 60 120
dan 4 (day 4) 0 240 60 300
dan 5 (day 5) 0 120 60 180
dan 6 (day 6) 0 60 0 60
dan 7 (day 7) 0 180 0 180
UKUPNO minuta
TOTAL minutes
0 840 300 1140
PROSJEK minuta
AVERAGE minutes
0 120 43 163
15
16. UČENIK 6
PUPIL 6
računalo
(computer)
tablet
(tablet)
pametni telefon
(smartphone)
UKUPNO minuta
TOTAL minutes
dan 1 (day 1) 0 10 30 40
dan 2 (day 2) 0 0 0 0
dan 3 (day 3) 0 30 0 30
dan 4 (day 4) 0 0 20 20
dan 5 (day 5) 0 5 5 10
dan 6 (day 6) 0 0 0 0
dan 7 (day 7) 0 0 5 5
UKUPNO minuta
TOTAL minutes
0 45 60 105
PROSJEK minuta
AVERAGE minutes
0 6 9 15
16
17. UČENIK 7
PUPIL 7
računalo
(computer)
tablet
(tablet)
pametni telefon
(smartphone)
UKUPNO minuta
TOTAL minutes
dan 1 (day 1) 0 0 240 240
dan 2 (day 2) 120 0 180 300
dan 3 (day 3) 180 0 240 420
dan 4 (day 4) 120 0 60 180
dan 5 (day 5) 120 0 240 360
dan 6 (day 6) 0 0 60 60
dan 7 (day 7) 60 0 120 180
UKUPNO minuta
TOTAL minutes
600 0 1140 1740
PROSJEK minuta
AVERAGE minutes
86 0 163 249
17
18. UČENIK 8
PUPIL 8
računalo
(computer)
tablet
(tablet)
pametni telefon
(smartphone)
UKUPNO minuta
TOTAL minutes
dan 1 (day 1) 60 0 120 180
dan 2 (day 2) 120 0 240 360
dan 3 (day 3) 60 0 5 65
dan 4 (day 4) 4 0 10 14
dan 5 (day 5) 180 0 20 200
dan 6 (day 6) 120 0 20 140
dan 7 (day 7) 60 0 20 80
UKUPNO minuta
TOTAL minutes
604 0 435 1039
PROSJEK minuta
AVERAGE minutes
86 0 62 148
18
19. UČENIK 9
PUPIL 9
računalo
(computer)
tablet
(tablet)
pametni telefon
(smartphone)
UKUPNO minuta
TOTAL minutes
dan 1 (day 1) 0 0 0 0
dan 2 (day 2) 0 0 0 0
dan 3 (day 3) 0 0 0 0
dan 4 (day 4) 0 0 0 0
dan 5 (day 5) 0 0 0 0
dan 6 (day 6) 120 0 0 120
dan 7 (day 7) 60 0 0 60
UKUPNO minuta
TOTAL minutes
180 0 0 180
PROSJEK minuta
AVERAGE minutes
26 0 0 26
19
20. UČENIK 10
PUPIL 10
računalo
(computer)
tablet
(tablet)
pametni telefon
(smartphone)
UKUPNO minuta
TOTAL minutes
dan 1 (day 1) 0 0 180 180
dan 2 (day 2) 0 0 240 240
dan 3 (day 3) 0 0 60 60
dan 4 (day 4) 0 0 5 5
dan 5 (day 5) 0 0 1 1
dan 6 (day 6) 0 0 2 2
dan 7 (day 7) 0 0 5 5
UKUPNO minuta
TOTAL minutes
0 0 493 493
PROSJEK minuta
AVERAGE minutes
0 0 70 70
20
21. UČENIK 11
PUPIL 11
računalo
(computer)
tablet
(tablet)
pametni telefon
(smartphone)
UKUPNO minuta
TOTAL minutes
dan 1 (day 1) 0 0 10 10
dan 2 (day 2) 0 0 10 10
dan 3 (day 3) 0 0 10 10
dan 4 (day 4) 0 0 20 20
dan 5 (day 5) 0 0 10 10
dan 6 (day 6) 0 0 5 5
dan 7 (day 7) 0 0 10 10
UKUPNO minuta
TOTAL minutes
0 0 75 75
PROSJEK minuta
AVERAGE minutes
0 0 11 11
21
22. UČENIK 12
PUPIL 12
računalo
(computer)
tablet
(tablet)
pametni telefon
(smartphone)
UKUPNO minuta
TOTAL minutes
dan 1 (day 1) 15 0 120 135
dan 2 (day 2) 0 0 150 150
dan 3 (day 3) 45 0 60 105
dan 4 (day 4) 45 0 150 195
dan 5 (day 5) 0 0 150 150
dan 6 (day 6) 15 0 120 135
dan 7 (day 7) 30 0 120 150
UKUPNO minuta
TOTAL minutes
150 0 870 1020
PROSJEK minuta
AVERAGE minutes
21 0 124 146
22
23. UČENIK 13
PUPIL 13
računalo
(computer)
tablet
(tablet)
pametni telefon
(smartphone)
UKUPNO minuta
TOTAL minutes
dan 1 (day 1) 60 0 0 60
dan 2 (day 2) 60 0 0 60
dan 3 (day 3) 60 0 0 60
dan 4 (day 4) 60 0 0 60
dan 5 (day 5) 60 0 0 60
dan 6 (day 6) 60 0 30 90
dan 7 (day 7) 60 0 15 75
UKUPNO minuta
TOTAL minutes
420 0 45 465
PROSJEK minuta
AVERAGE minutes
60 0 6 66
23
24. UČENIK 14
PUPIL 14
računalo
(computer)
tablet
(tablet)
pametni telefon
(smartphone)
UKUPNO minuta
TOTAL minutes
dan 1 (day 1) 0 0 240 240
dan 2 (day 2) 0 0 60 60
dan 3 (day 3) 0 0 180 180
dan 4 (day 4) 60 0 120 180
dan 5 (day 5) 0 0 120 120
dan 6 (day 6) 0 0 240 240
dan 7 (day 7) 0 0 360 360
UKUPNO minuta
TOTAL minutes
60 0 1320 1380
PROSJEK minuta
AVERAGE minutes
9 0 189 197
24
25. UČENIK 15
PUPIL 15
računalo
(computer)
tablet
(tablet)
pametni telefon
(smartphone)
UKUPNO minuta
TOTAL minutes
dan 1 (day 1) 120 0 30 150
dan 2 (day 2) 60 0 0 60
dan 3 (day 3) 0 0 20 20
dan 4 (day 4) 0 0 0 0
dan 5 (day 5) 20 0 10 30
dan 6 (day 6) 0 0 0 0
dan 7 (day 7) 120 0 0 120
UKUPNO minuta
TOTAL minutes
320 0 60 380
PROSJEK minuta
AVERAGE minutes
46 0 9 54
25
26. UČENIK 16
PUPIL 16
računalo
(computer)
tablet
(tablet)
pametni telefon
(smartphone)
UKUPNO minuta
TOTAL minutes
dan 1 (day 1) 90 0 30 120
dan 2 (day 2) 30 0 5 35
dan 3 (day 3) 0 0 20 20
dan 4 (day 4) 40 0 10 50
dan 5 (day 5) 30 0 30 60
dan 6 (day 6) 40 0 20 60
dan 7 (day 7) 40 0 20 60
UKUPNO minuta
TOTAL minutes
270 0 135 405
PROSJEK minuta
AVERAGE minutes
39 0 19 58
26
27. UČENIK 17
PUPIL 17
računalo
(computer)
tablet
(tablet)
pametni telefon
(smartphone)
UKUPNO minuta
TOTAL minutes
dan 1 (day 1) 180 0 0 180
dan 2 (day 2) 120 0 0 120
dan 3 (day 3) 60 0 0 60
dan 4 (day 4) 0 0 0 0
dan 5 (day 5) 180 0 240 420
dan 6 (day 6) 120 0 300 420
dan 7 (day 7) 0 0 0 0
UKUPNO minuta
TOTAL minutes
660 0 540 1200
PROSJEK minuta
AVERAGE minutes
94 0 77 171
27
28. UČENIK 18
PUPIL 18
računalo
(computer)
tablet
(tablet)
pametni telefon
(smartphone)
UKUPNO minuta
TOTAL minutes
dan 1 (day 1) 95 0 1 96
dan 2 (day 2) 60 0 0 60
dan 3 (day 3) 0 0 0 0
dan 4 (day 4) 0 90 30 120
dan 5 (day 5) 0 120 15 135
dan 6 (day 6) 0 0 0 0
dan 7 (day 7) 0 0 0 0
UKUPNO minuta
TOTAL minutes
155 210 46 411
PROSJEK minuta
AVERAGE minutes
22 30 7 59
28
29. UČENIK 19
PUPIL 19
računalo
(computer)
tablet
(tablet)
pametni telefon
(smartphone)
UKUPNO minuta
TOTAL minutes
dan 1 (day 1) 120 0 30 150
dan 2 (day 2) 120 0 30 150
dan 3 (day 3) 120 0 30 150
dan 4 (day 4) 120 0 30 150
dan 5 (day 5) 180 0 30 210
dan 6 (day 6) 180 0 30 210
dan 7 (day 7) 60 0 30 90
UKUPNO minuta
TOTAL minutes
900 0 210 1110
PROSJEK minuta
AVERAGE minutes
129 0 30 159
29
30. UČENIK 20
PUPIL 20
računalo
(computer)
tablet
(tablet)
pametni telefon
(smartphone)
UKUPNO minuta
TOTAL minutes
dan 1 (day 1) 60 0 90 150
dan 2 (day 2) 0 0 120 120
dan 3 (day 3) 30 0 120 150
dan 4 (day 4) 0 0 120 120
dan 5 (day 5) 120 0 60 180
dan 6 (day 6) 60 0 60 120
dan 7 (day 7) 120 0 60 180
UKUPNO minuta
TOTAL minutes
390 0 630 1020
PROSJEK minuta
AVERAGE minutes
56 0 90 146
30
31. UČENIK 21
PUPIL 21
računalo
(computer)
tablet
(tablet)
pametni telefon
(smartphone)
UKUPNO minuta
TOTAL minutes
dan 1 (day 1) 0 30 120 150
dan 2 (day 2) 0 0 120 120
dan 3 (day 3) 0 0 120 120
dan 4 (day 4) 0 0 120 120
dan 5 (day 5) 0 0 120 120
dan 6 (day 6) 60 60 180 300
dan 7 (day 7) 120 60 180 360
UKUPNO minuta
TOTAL minutes
180 150 960 1290
PROSJEK minuta
AVERAGE minutes
26 21 137 184
31
32. B)
KAKO PROVODIŠ VRIJEME KADA NISI NA
INTERNETU, ZA RAČUNALOM, TABLETOM ILI
PAMETNIM TELEFONOM?
HOW DO YOU SPEND TIME WHEN YOU'RE NOT ON
THE INTERNET, A COMPUTER, TABLET OR
SMARTPHONE?
32
33. aktivnost - activity broj učenika – the number of pupils
1. nogomet - football 10
2. druženje s prijateljima - hanging out with friends 9
3. šetnja s obitelji, prijateljima 9
4. igranje s obitelji, prijateljima - a walk with family, friends 8
5. učenje, domaće zadaće - learning, homework 8
6. šetnja i igranje s psom - a walk and playing with the dog 6
7. vožnja biciklom s obitelji, prijateljima - cycling with family, friends 6
8. igranje vani - playing outside 4
9. rolanje - rollerblading 4
10. čitanje - reading 4
11. crtanje - drawing 3
12. odbojka - volleyball 3
13. rukomet - handball 1
14. košarka - basketball 1
15. plivanje - swimming 1
16. hoverboard - hoverboard 1
17. solfeggio - solfeggio 1
18. gitara - guitar 1
19. balet - ballet 1
20. slušanje glazbe - listening to music 1
21. izvannastavne aktivnosti - extracurricular activities 1
22. gledanje televizije - watching television 1
23. pomaganje roditeljima u kućanskim poslovima - helping parents with housework 1
33
34. 21
7
13
24
18
2
0
5
10
15
20
25
30
broj učenika – the number of pupils
sport - sport umjetnost - art učenje - learning
druženje - hanging out igranje - playing ostalo - other
34
grupa aktivnosti
a group of activities
broj iz tablice
number from the table
(slide 33)
Sport - Sport: 1, 9, 12, 13, 14, 15, 16
Umjetnost – Art: 11, 17, 18, 19, 20
Učenje - Learning: 5, 10, 21
Druženje – Hanging out: 2, 3, 7
Igranje – Playing: 4, 6, 8
Ostalo – Other: 22, 23
35. ZAKLJUČAK - CONCLUSION
Naši učenici nisu ovisni o internetu i imaju razne aktivnosti u
realnom svijetu.
Our pupils are not addicted to the Internet and have a
variety of activities in the real world.
35