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The Art Institute ofSan Diego Summer 2010- 2013
 Bachelor of Science,Game Art and Design
Creative Experiences
Sony Mentor Program- Team Titians- Environment Artist Fall 2012- Winter 2012
 Modeled assets in the style of FreeRealms
 Textured for stylized FreeRealms assets using hand painted textures
 Exported and imported fully textured models and textures into the UnReal Engine
 Designed and populated the scene for node two
 Worked closely with SOE FreeRealms team and Joe Shoopack (SOE, Director of Art
Direction) to complete 2 game nodes which we presented to SOE Executives and Senior
Art Staff who gave us constructive feedback for each.
Austin Bowser
San Diego, CA
(760) 703-9045
austinbowser@live.com
Summary
Experienced 3D modeler, with skills gained from SOE’s Planetside 2 as well as from my recent
contract job at Legend 3D. Fully capable of utilizing Maya and 3Ds Max in making hi poly models
and baking them down to low poly versions. Proven ability to complete projects by any given
deadline. Skilled in creating both photo realistic and stylistic textures with the ability to concept
when needed.
Software/ Technical Knowledge
Max Normal Map Baking Headus
Zbrush Spec After Effects
Maya Ambient Occlusion Premiere
Photoshop UV Mapping Powerpoint
UnRealEngine Word UV Unwrapping
Work Experiences
Internship- Sony Online Entertainment- Planetside 2 Summer 2013- Winter 2013
 Referenced 2D concepts for in game vehicle assests
 Modeling lumifiber, tron lights, for all the in game vehicles
 Textured in game vehicle assets using S.O.E’s pipeline
 Worked in a team based atmosphere, while finishing by strict deadline
Contract Job- Legend 3D- 3D Depth Artist Winter 2014- February 2015
 Used Stereoscopy, in house software to create depth within a shot sequence,as well as
region out objects in a scene which would then be used for 3D.
 Followed strict pipelines to turn in work for review and critique from leads.
 Worked within a group environment to ensure work was being completed and assisted
when needed.
San Diego Zoo’s Safari Park - Flightline Tour Operator Spring 2012- Current
 Hands on with working/ repair on zip lines, as well as the jungle ropes course
 Public Speaking,able to effectively communicate with people all over the world
 Strict Time Management with all tour times, to ensure everything runs smoothly
Education

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Austin_Bowser_resume

  • 1. The Art Institute ofSan Diego Summer 2010- 2013  Bachelor of Science,Game Art and Design Creative Experiences Sony Mentor Program- Team Titians- Environment Artist Fall 2012- Winter 2012  Modeled assets in the style of FreeRealms  Textured for stylized FreeRealms assets using hand painted textures  Exported and imported fully textured models and textures into the UnReal Engine  Designed and populated the scene for node two  Worked closely with SOE FreeRealms team and Joe Shoopack (SOE, Director of Art Direction) to complete 2 game nodes which we presented to SOE Executives and Senior Art Staff who gave us constructive feedback for each. Austin Bowser San Diego, CA (760) 703-9045 austinbowser@live.com Summary Experienced 3D modeler, with skills gained from SOE’s Planetside 2 as well as from my recent contract job at Legend 3D. Fully capable of utilizing Maya and 3Ds Max in making hi poly models and baking them down to low poly versions. Proven ability to complete projects by any given deadline. Skilled in creating both photo realistic and stylistic textures with the ability to concept when needed. Software/ Technical Knowledge Max Normal Map Baking Headus Zbrush Spec After Effects Maya Ambient Occlusion Premiere Photoshop UV Mapping Powerpoint UnRealEngine Word UV Unwrapping Work Experiences Internship- Sony Online Entertainment- Planetside 2 Summer 2013- Winter 2013  Referenced 2D concepts for in game vehicle assests  Modeling lumifiber, tron lights, for all the in game vehicles  Textured in game vehicle assets using S.O.E’s pipeline  Worked in a team based atmosphere, while finishing by strict deadline Contract Job- Legend 3D- 3D Depth Artist Winter 2014- February 2015  Used Stereoscopy, in house software to create depth within a shot sequence,as well as region out objects in a scene which would then be used for 3D.  Followed strict pipelines to turn in work for review and critique from leads.  Worked within a group environment to ensure work was being completed and assisted when needed. San Diego Zoo’s Safari Park - Flightline Tour Operator Spring 2012- Current  Hands on with working/ repair on zip lines, as well as the jungle ropes course  Public Speaking,able to effectively communicate with people all over the world  Strict Time Management with all tour times, to ensure everything runs smoothly Education