The document summarizes the education and work experience of an individual seeking employment in the game art and design field. It details their Bachelor of Science degree in Game Art and Design from The Art Institute of San Diego from 2010-2013. It also outlines relevant internship and contract work experience modeling, texturing, and completing environmental assets for Sony Online Entertainment's FreeRealms and Planetside 2, as well as depth mapping for Legend 3D. Additional skills and software proficiency are listed.
1. The Art Institute ofSan Diego Summer 2010- 2013
Bachelor of Science,Game Art and Design
Creative Experiences
Sony Mentor Program- Team Titians- Environment Artist Fall 2012- Winter 2012
Modeled assets in the style of FreeRealms
Textured for stylized FreeRealms assets using hand painted textures
Exported and imported fully textured models and textures into the UnReal Engine
Designed and populated the scene for node two
Worked closely with SOE FreeRealms team and Joe Shoopack (SOE, Director of Art
Direction) to complete 2 game nodes which we presented to SOE Executives and Senior
Art Staff who gave us constructive feedback for each.
Austin Bowser
San Diego, CA
(760) 703-9045
austinbowser@live.com
Summary
Experienced 3D modeler, with skills gained from SOE’s Planetside 2 as well as from my recent
contract job at Legend 3D. Fully capable of utilizing Maya and 3Ds Max in making hi poly models
and baking them down to low poly versions. Proven ability to complete projects by any given
deadline. Skilled in creating both photo realistic and stylistic textures with the ability to concept
when needed.
Software/ Technical Knowledge
Max Normal Map Baking Headus
Zbrush Spec After Effects
Maya Ambient Occlusion Premiere
Photoshop UV Mapping Powerpoint
UnRealEngine Word UV Unwrapping
Work Experiences
Internship- Sony Online Entertainment- Planetside 2 Summer 2013- Winter 2013
Referenced 2D concepts for in game vehicle assests
Modeling lumifiber, tron lights, for all the in game vehicles
Textured in game vehicle assets using S.O.E’s pipeline
Worked in a team based atmosphere, while finishing by strict deadline
Contract Job- Legend 3D- 3D Depth Artist Winter 2014- February 2015
Used Stereoscopy, in house software to create depth within a shot sequence,as well as
region out objects in a scene which would then be used for 3D.
Followed strict pipelines to turn in work for review and critique from leads.
Worked within a group environment to ensure work was being completed and assisted
when needed.
San Diego Zoo’s Safari Park - Flightline Tour Operator Spring 2012- Current
Hands on with working/ repair on zip lines, as well as the jungle ropes course
Public Speaking,able to effectively communicate with people all over the world
Strict Time Management with all tour times, to ensure everything runs smoothly
Education