Unity 2D video game development tutorial. Ninja Cat Flyer, derived from Kirill Muzykov’s Rocket Mouse Tutorial:
http://www.raywenderlich.com/69392/make-game-like-jetpack-joyride-unity-2d-part-1
Unity 2D video game development tutorial. Ninja Cat Flyer, derived from Kirill Muzykov’s Rocket Mouse Tutorial:
http://www.raywenderlich.com/69392/make-game-like-jetpack-joyride-unity-2d-part-1
Unity 2D video game development tutorial. Ninja Cat Flyer, derived from Kirill Muzykov’s Rocket Mouse Tutorial:
http://www.raywenderlich.com/69392/make-game-like-jetpack-joyride-unity-2d-part-1
Unity 2D video game development tutorial. Ninja Cat Flyer, derived from Kirill Muzykov’s Rocket Mouse Tutorial:
http://www.raywenderlich.com/69392/make-game-like-jetpack-joyride-unity-2d-part-1
This document provides instructions for creating a scrolling background for a 2D game using Unity. It describes adding a script called CameraFollow to make the camera follow the player character. It then describes adding another script called GeneratorScript to the player character to manage spawning prefab mountains as the character moves to create the illusion of a scrolling background. Key steps include creating a prefab from background assets, and using that prefab and scripts to spawn, track, and remove mountains over time to simulate horizontal scrolling of the background environment.
Unity 2D video game development tutorial. Ninja Cat Flyer, derived from Kirill Muzykov’s Rocket Mouse Tutorial:
http://www.raywenderlich.com/69392/make-game-like-jetpack-joyride-unity-2d-part-1
The document provides instructions for using Autodesk Inventor to perform dynamic simulations on a front loader assembly. It describes how to activate the dynamic simulation environment, apply forces to simulate hydraulic cylinders and bucket loading, export the simulation to stress analysis, mesh parts, run the stress analysis simulation, and view displacement and stress results. The goal is to analyze stresses on the assembly under simulated loading conditions.
The document provides steps to create an interactive flash card presentation using Adobe Captivate. It describes how to design the front and back of each flash card on separate slide layers, add animations, and link the layers together so that clicking a card reveals the back. Triggers are used to hide and show layers to simulate flipping between the front and back of the flash cards. The presentation allows reviewing content by clicking through digital flash cards.
The document provides instructions for adding events to a Construct 2 game project. It describes 4 events to add: 1) spawn a bullet object when the player clicks, 2) destroy the monster and spawn an explosion when a bullet collides with a monster, 3) set the monster's angle randomly on start, and 4) set the monster's angle toward the player if it goes outside the layout. It concludes by instructing the reader to test the completed game.
Unity 2D video game development tutorial. Ninja Cat Flyer, derived from Kirill Muzykov’s Rocket Mouse Tutorial:
http://www.raywenderlich.com/69392/make-game-like-jetpack-joyride-unity-2d-part-1
Unity 2D video game development tutorial. Ninja Cat Flyer, derived from Kirill Muzykov’s Rocket Mouse Tutorial:
http://www.raywenderlich.com/69392/make-game-like-jetpack-joyride-unity-2d-part-1
Unity 2D video game development tutorial. Ninja Cat Flyer, derived from Kirill Muzykov’s Rocket Mouse Tutorial:
http://www.raywenderlich.com/69392/make-game-like-jetpack-joyride-unity-2d-part-1
This document provides instructions for creating a scrolling background for a 2D game using Unity. It describes adding a script called CameraFollow to make the camera follow the player character. It then describes adding another script called GeneratorScript to the player character to manage spawning prefab mountains as the character moves to create the illusion of a scrolling background. Key steps include creating a prefab from background assets, and using that prefab and scripts to spawn, track, and remove mountains over time to simulate horizontal scrolling of the background environment.
Unity 2D video game development tutorial. Ninja Cat Flyer, derived from Kirill Muzykov’s Rocket Mouse Tutorial:
http://www.raywenderlich.com/69392/make-game-like-jetpack-joyride-unity-2d-part-1
The document provides instructions for using Autodesk Inventor to perform dynamic simulations on a front loader assembly. It describes how to activate the dynamic simulation environment, apply forces to simulate hydraulic cylinders and bucket loading, export the simulation to stress analysis, mesh parts, run the stress analysis simulation, and view displacement and stress results. The goal is to analyze stresses on the assembly under simulated loading conditions.
The document provides steps to create an interactive flash card presentation using Adobe Captivate. It describes how to design the front and back of each flash card on separate slide layers, add animations, and link the layers together so that clicking a card reveals the back. Triggers are used to hide and show layers to simulate flipping between the front and back of the flash cards. The presentation allows reviewing content by clicking through digital flash cards.
The document provides instructions for adding events to a Construct 2 game project. It describes 4 events to add: 1) spawn a bullet object when the player clicks, 2) destroy the monster and spawn an explosion when a bullet collides with a monster, 3) set the monster's angle randomly on start, and 4) set the monster's angle toward the player if it goes outside the layout. It concludes by instructing the reader to test the completed game.
The new and improved ASP .NET Core 2.1 introduces some great new capabilities, the ability to host on multiple server platforms, and a number of new tools that you will want to get familiar with. Learn about the future of ASP.NET Core MVC, Web API, Razor Web Pages, SignalR, .NET Core Tools and Visual Studio 2017!
The new and improved ASP .NET Core 2.1 introduces some great new capabilities, the ability to host on multiple server platforms, and a number of new tools that you will want to get familiar with. Learn about the future of ASP.NET Core MVC, Web API, Razor Web Pages, SignalR, .NET Core Tools and Visual Studio 2017!
In a modern world of cloud computing and virtual reality experiences, see how Mixed Reality from Microsoft intersects with the real world while connected to various cloud services in Azure. Learn how you can get started with HoloLens and the all-new Windows Mixed Reality immersive headsets, while leveraging reusable skills in C#, Visual Studio, Azure, and Cognitive Services.
The upcoming ASP .NET Core 2.1 introduces some great new capabilities, the ability to host on multiple server platforms, and a number of new tools that you will want to get familiar with. Learn about the future of ASP.NET Core MVC, Web API, Razor Web Pages, .NET Core Tools and Visual Studio 2017!
Cloud-Backed Mixed Reality with HoloLens & Azure Cognitive ServicesShahed Chowdhuri
In a modern world of cloud computing and virtual reality experiences, see how Mixed Reality from Microsoft intersects with the real world while connected to various cloud services in Azure. Learn how you can get started with HoloLens and the all-new Windows Mixed Reality immersive headsets, while leveraging reusable skills in C#, Visual Studio, Azure, and Cognitive Services.
Get a tour of Microsoft’s wide range of Cognitive Services with a deep dive of the Computer Vision API. Learn about how you can recognize images, faces and emotions. Also take a peek at other services such as translation, speech recognition, natural language processing, etc. Use the tools you know and love with Visual Studio, C# and .NET to jump into a new world of Cognitive Services.
This document provides an introduction to building bots using the Microsoft Bot Framework. It discusses what bots are and gives an overview of the Bot Framework and its components. It then covers the key features of version 3 of the Bot Framework SDK and demonstrates how to build bots using the .NET and Node.js SDKs, connect bots to channels, and use LUIS for natural language understanding. Resources for continuing education with bots are also provided.
The document summarizes Shahed Chowdhuri's presentation on game development for Windows and Xbox One platforms. It provides information on developing Universal Windows Platform (UWP) apps and games for Xbox One using tools like Visual Studio, Unity, and Construct 3. It also discusses the Xbox Live Creators Program and ID@Xbox for self-publishing games on Xbox One.
Create and publish your own games for Windows and Xbox One, using free development tools from Microsoft and our game development partners. Use Visual Studio, C# and .NET along with Unity to build 2D or 3D experiences for gamers, with support for keyboard, mouse, touch and controllers for all major platforms to maximize your reach with less effort. Also learn about Construct 3 for simpler 2D games or prototypes, with support for modern app stores, desktop and Xbox One.
Whether you’re new to cloud computing or have been using various cloud services over the years, Azure Functions opens the door to new workflows for development, deployment, devops and scaling. Learn about how you can go serverless with Azure Functions using a web browser, code editor or a full blown IDE.
The all-new ASP .NET Core 2.0 introduces some great new capabilities, the ability to host on multiple server platforms, and a number of new tools that you will want to get familiar with. Learn about the future of ASP.NET Core MVC, Web API, Razor Web Pages, .NET Core Tools and Visual Studio 2017!
Intro to Xamarin: Cross-Platform Mobile Application DevelopmentShahed Chowdhuri
Xamarin is now a part of Microsoft and is included at no extra charge with any version of Visual Studio, even the free Community Edition! Build mobile apps for iOS, Android and Windows all from Visual Studio using C#!
Updated after Build 2017 and E3 2017.
In addition to Xbox One dev kits for approved developers, anyone can now use a retail Xbox One to develop apps or games for Xbox One! Learn how you can get started today!
Capture the Cloud with Azure, delivered at Angelbeat @ Arlington VA. Learn how about Azure can help you build cloud solutions with virtual machines, web apps, mobile apps, databases and analytics.
Intro to HoloLens Development + Windows Mixed RealityShahed Chowdhuri
Going beyond Virtual Reality and Augmented Reality, Microsoft brings you a new era of Mixed Reality with HoloLens! Learn how you and/or your organization can start developing for HoloLens today using Unity, Visual Studio and C#. Make use of Gaze, Gesture, Voice, Spatial Sound and Spatial Mapping for your holographic apps.
This document provides an introduction to building bots using the Microsoft Bot Framework. It discusses what bots are and gives an overview of the Bot Framework and its components. It then describes how to build bots using the Bot Builder SDK for .NET or Node.js, test bots locally using the emulator, and publish/register bots. It also covers connecting bots to channels and services like LUIS for natural language understanding.
This document provides an overview of ASP.NET Core 1.0 and discusses its evolution from previous ASP.NET technologies. It covers the ASP.NET architecture, Model-View-Controller pattern, ASP.NET MVC and Web API project templates, tag helpers, consuming Web APIs, and using JavaScript frameworks with ASP.NET Core.
What is an RPA CoE? Session 1 – CoE VisionDianaGray10
In the first session, we will review the organization's vision and how this has an impact on the COE Structure.
Topics covered:
• The role of a steering committee
• How do the organization’s priorities determine CoE Structure?
Speaker:
Chris Bolin, Senior Intelligent Automation Architect Anika Systems
The new and improved ASP .NET Core 2.1 introduces some great new capabilities, the ability to host on multiple server platforms, and a number of new tools that you will want to get familiar with. Learn about the future of ASP.NET Core MVC, Web API, Razor Web Pages, SignalR, .NET Core Tools and Visual Studio 2017!
The new and improved ASP .NET Core 2.1 introduces some great new capabilities, the ability to host on multiple server platforms, and a number of new tools that you will want to get familiar with. Learn about the future of ASP.NET Core MVC, Web API, Razor Web Pages, SignalR, .NET Core Tools and Visual Studio 2017!
In a modern world of cloud computing and virtual reality experiences, see how Mixed Reality from Microsoft intersects with the real world while connected to various cloud services in Azure. Learn how you can get started with HoloLens and the all-new Windows Mixed Reality immersive headsets, while leveraging reusable skills in C#, Visual Studio, Azure, and Cognitive Services.
The upcoming ASP .NET Core 2.1 introduces some great new capabilities, the ability to host on multiple server platforms, and a number of new tools that you will want to get familiar with. Learn about the future of ASP.NET Core MVC, Web API, Razor Web Pages, .NET Core Tools and Visual Studio 2017!
Cloud-Backed Mixed Reality with HoloLens & Azure Cognitive ServicesShahed Chowdhuri
In a modern world of cloud computing and virtual reality experiences, see how Mixed Reality from Microsoft intersects with the real world while connected to various cloud services in Azure. Learn how you can get started with HoloLens and the all-new Windows Mixed Reality immersive headsets, while leveraging reusable skills in C#, Visual Studio, Azure, and Cognitive Services.
Get a tour of Microsoft’s wide range of Cognitive Services with a deep dive of the Computer Vision API. Learn about how you can recognize images, faces and emotions. Also take a peek at other services such as translation, speech recognition, natural language processing, etc. Use the tools you know and love with Visual Studio, C# and .NET to jump into a new world of Cognitive Services.
This document provides an introduction to building bots using the Microsoft Bot Framework. It discusses what bots are and gives an overview of the Bot Framework and its components. It then covers the key features of version 3 of the Bot Framework SDK and demonstrates how to build bots using the .NET and Node.js SDKs, connect bots to channels, and use LUIS for natural language understanding. Resources for continuing education with bots are also provided.
The document summarizes Shahed Chowdhuri's presentation on game development for Windows and Xbox One platforms. It provides information on developing Universal Windows Platform (UWP) apps and games for Xbox One using tools like Visual Studio, Unity, and Construct 3. It also discusses the Xbox Live Creators Program and ID@Xbox for self-publishing games on Xbox One.
Create and publish your own games for Windows and Xbox One, using free development tools from Microsoft and our game development partners. Use Visual Studio, C# and .NET along with Unity to build 2D or 3D experiences for gamers, with support for keyboard, mouse, touch and controllers for all major platforms to maximize your reach with less effort. Also learn about Construct 3 for simpler 2D games or prototypes, with support for modern app stores, desktop and Xbox One.
Whether you’re new to cloud computing or have been using various cloud services over the years, Azure Functions opens the door to new workflows for development, deployment, devops and scaling. Learn about how you can go serverless with Azure Functions using a web browser, code editor or a full blown IDE.
The all-new ASP .NET Core 2.0 introduces some great new capabilities, the ability to host on multiple server platforms, and a number of new tools that you will want to get familiar with. Learn about the future of ASP.NET Core MVC, Web API, Razor Web Pages, .NET Core Tools and Visual Studio 2017!
Intro to Xamarin: Cross-Platform Mobile Application DevelopmentShahed Chowdhuri
Xamarin is now a part of Microsoft and is included at no extra charge with any version of Visual Studio, even the free Community Edition! Build mobile apps for iOS, Android and Windows all from Visual Studio using C#!
Updated after Build 2017 and E3 2017.
In addition to Xbox One dev kits for approved developers, anyone can now use a retail Xbox One to develop apps or games for Xbox One! Learn how you can get started today!
Capture the Cloud with Azure, delivered at Angelbeat @ Arlington VA. Learn how about Azure can help you build cloud solutions with virtual machines, web apps, mobile apps, databases and analytics.
Intro to HoloLens Development + Windows Mixed RealityShahed Chowdhuri
Going beyond Virtual Reality and Augmented Reality, Microsoft brings you a new era of Mixed Reality with HoloLens! Learn how you and/or your organization can start developing for HoloLens today using Unity, Visual Studio and C#. Make use of Gaze, Gesture, Voice, Spatial Sound and Spatial Mapping for your holographic apps.
This document provides an introduction to building bots using the Microsoft Bot Framework. It discusses what bots are and gives an overview of the Bot Framework and its components. It then describes how to build bots using the Bot Builder SDK for .NET or Node.js, test bots locally using the emulator, and publish/register bots. It also covers connecting bots to channels and services like LUIS for natural language understanding.
This document provides an overview of ASP.NET Core 1.0 and discusses its evolution from previous ASP.NET technologies. It covers the ASP.NET architecture, Model-View-Controller pattern, ASP.NET MVC and Web API project templates, tag helpers, consuming Web APIs, and using JavaScript frameworks with ASP.NET Core.
What is an RPA CoE? Session 1 – CoE VisionDianaGray10
In the first session, we will review the organization's vision and how this has an impact on the COE Structure.
Topics covered:
• The role of a steering committee
• How do the organization’s priorities determine CoE Structure?
Speaker:
Chris Bolin, Senior Intelligent Automation Architect Anika Systems
For the full video of this presentation, please visit: https://www.edge-ai-vision.com/2024/06/temporal-event-neural-networks-a-more-efficient-alternative-to-the-transformer-a-presentation-from-brainchip/
Chris Jones, Director of Product Management at BrainChip , presents the “Temporal Event Neural Networks: A More Efficient Alternative to the Transformer” tutorial at the May 2024 Embedded Vision Summit.
The expansion of AI services necessitates enhanced computational capabilities on edge devices. Temporal Event Neural Networks (TENNs), developed by BrainChip, represent a novel and highly efficient state-space network. TENNs demonstrate exceptional proficiency in handling multi-dimensional streaming data, facilitating advancements in object detection, action recognition, speech enhancement and language model/sequence generation. Through the utilization of polynomial-based continuous convolutions, TENNs streamline models, expedite training processes and significantly diminish memory requirements, achieving notable reductions of up to 50x in parameters and 5,000x in energy consumption compared to prevailing methodologies like transformers.
Integration with BrainChip’s Akida neuromorphic hardware IP further enhances TENNs’ capabilities, enabling the realization of highly capable, portable and passively cooled edge devices. This presentation delves into the technical innovations underlying TENNs, presents real-world benchmarks, and elucidates how this cutting-edge approach is positioned to revolutionize edge AI across diverse applications.
Monitoring and Managing Anomaly Detection on OpenShift.pdfTosin Akinosho
Monitoring and Managing Anomaly Detection on OpenShift
Overview
Dive into the world of anomaly detection on edge devices with our comprehensive hands-on tutorial. This SlideShare presentation will guide you through the entire process, from data collection and model training to edge deployment and real-time monitoring. Perfect for those looking to implement robust anomaly detection systems on resource-constrained IoT/edge devices.
Key Topics Covered
1. Introduction to Anomaly Detection
- Understand the fundamentals of anomaly detection and its importance in identifying unusual behavior or failures in systems.
2. Understanding Edge (IoT)
- Learn about edge computing and IoT, and how they enable real-time data processing and decision-making at the source.
3. What is ArgoCD?
- Discover ArgoCD, a declarative, GitOps continuous delivery tool for Kubernetes, and its role in deploying applications on edge devices.
4. Deployment Using ArgoCD for Edge Devices
- Step-by-step guide on deploying anomaly detection models on edge devices using ArgoCD.
5. Introduction to Apache Kafka and S3
- Explore Apache Kafka for real-time data streaming and Amazon S3 for scalable storage solutions.
6. Viewing Kafka Messages in the Data Lake
- Learn how to view and analyze Kafka messages stored in a data lake for better insights.
7. What is Prometheus?
- Get to know Prometheus, an open-source monitoring and alerting toolkit, and its application in monitoring edge devices.
8. Monitoring Application Metrics with Prometheus
- Detailed instructions on setting up Prometheus to monitor the performance and health of your anomaly detection system.
9. What is Camel K?
- Introduction to Camel K, a lightweight integration framework built on Apache Camel, designed for Kubernetes.
10. Configuring Camel K Integrations for Data Pipelines
- Learn how to configure Camel K for seamless data pipeline integrations in your anomaly detection workflow.
11. What is a Jupyter Notebook?
- Overview of Jupyter Notebooks, an open-source web application for creating and sharing documents with live code, equations, visualizations, and narrative text.
12. Jupyter Notebooks with Code Examples
- Hands-on examples and code snippets in Jupyter Notebooks to help you implement and test anomaly detection models.
Freshworks Rethinks NoSQL for Rapid Scaling & Cost-EfficiencyScyllaDB
Freshworks creates AI-boosted business software that helps employees work more efficiently and effectively. Managing data across multiple RDBMS and NoSQL databases was already a challenge at their current scale. To prepare for 10X growth, they knew it was time to rethink their database strategy. Learn how they architected a solution that would simplify scaling while keeping costs under control.
In the realm of cybersecurity, offensive security practices act as a critical shield. By simulating real-world attacks in a controlled environment, these techniques expose vulnerabilities before malicious actors can exploit them. This proactive approach allows manufacturers to identify and fix weaknesses, significantly enhancing system security.
This presentation delves into the development of a system designed to mimic Galileo's Open Service signal using software-defined radio (SDR) technology. We'll begin with a foundational overview of both Global Navigation Satellite Systems (GNSS) and the intricacies of digital signal processing.
The presentation culminates in a live demonstration. We'll showcase the manipulation of Galileo's Open Service pilot signal, simulating an attack on various software and hardware systems. This practical demonstration serves to highlight the potential consequences of unaddressed vulnerabilities, emphasizing the importance of offensive security practices in safeguarding critical infrastructure.
Introduction of Cybersecurity with OSS at Code Europe 2024Hiroshi SHIBATA
I develop the Ruby programming language, RubyGems, and Bundler, which are package managers for Ruby. Today, I will introduce how to enhance the security of your application using open-source software (OSS) examples from Ruby and RubyGems.
The first topic is CVE (Common Vulnerabilities and Exposures). I have published CVEs many times. But what exactly is a CVE? I'll provide a basic understanding of CVEs and explain how to detect and handle vulnerabilities in OSS.
Next, let's discuss package managers. Package managers play a critical role in the OSS ecosystem. I'll explain how to manage library dependencies in your application.
I'll share insights into how the Ruby and RubyGems core team works to keep our ecosystem safe. By the end of this talk, you'll have a better understanding of how to safeguard your code.
Driving Business Innovation: Latest Generative AI Advancements & Success StorySafe Software
Are you ready to revolutionize how you handle data? Join us for a webinar where we’ll bring you up to speed with the latest advancements in Generative AI technology and discover how leveraging FME with tools from giants like Google Gemini, Amazon, and Microsoft OpenAI can supercharge your workflow efficiency.
During the hour, we’ll take you through:
Guest Speaker Segment with Hannah Barrington: Dive into the world of dynamic real estate marketing with Hannah, the Marketing Manager at Workspace Group. Hear firsthand how their team generates engaging descriptions for thousands of office units by integrating diverse data sources—from PDF floorplans to web pages—using FME transformers, like OpenAIVisionConnector and AnthropicVisionConnector. This use case will show you how GenAI can streamline content creation for marketing across the board.
Ollama Use Case: Learn how Scenario Specialist Dmitri Bagh has utilized Ollama within FME to input data, create custom models, and enhance security protocols. This segment will include demos to illustrate the full capabilities of FME in AI-driven processes.
Custom AI Models: Discover how to leverage FME to build personalized AI models using your data. Whether it’s populating a model with local data for added security or integrating public AI tools, find out how FME facilitates a versatile and secure approach to AI.
We’ll wrap up with a live Q&A session where you can engage with our experts on your specific use cases, and learn more about optimizing your data workflows with AI.
This webinar is ideal for professionals seeking to harness the power of AI within their data management systems while ensuring high levels of customization and security. Whether you're a novice or an expert, gain actionable insights and strategies to elevate your data processes. Join us to see how FME and AI can revolutionize how you work with data!
[OReilly Superstream] Occupy the Space: A grassroots guide to engineering (an...Jason Yip
The typical problem in product engineering is not bad strategy, so much as “no strategy”. This leads to confusion, lack of motivation, and incoherent action. The next time you look for a strategy and find an empty space, instead of waiting for it to be filled, I will show you how to fill it in yourself. If you’re wrong, it forces a correction. If you’re right, it helps create focus. I’ll share how I’ve approached this in the past, both what works and lessons for what didn’t work so well.
Have you ever been confused by the myriad of choices offered by AWS for hosting a website or an API?
Lambda, Elastic Beanstalk, Lightsail, Amplify, S3 (and more!) can each host websites + APIs. But which one should we choose?
Which one is cheapest? Which one is fastest? Which one will scale to meet our needs?
Join me in this session as we dive into each AWS hosting service to determine which one is best for your scenario and explain why!
Fueling AI with Great Data with Airbyte WebinarZilliz
This talk will focus on how to collect data from a variety of sources, leveraging this data for RAG and other GenAI use cases, and finally charting your course to productionalization.
How information systems are built or acquired puts information, which is what they should be about, in a secondary place. Our language adapted accordingly, and we no longer talk about information systems but applications. Applications evolved in a way to break data into diverse fragments, tightly coupled with applications and expensive to integrate. The result is technical debt, which is re-paid by taking even bigger "loans", resulting in an ever-increasing technical debt. Software engineering and procurement practices work in sync with market forces to maintain this trend. This talk demonstrates how natural this situation is. The question is: can something be done to reverse the trend?
FREE A4 Cyber Security Awareness Posters-Social Engineering part 3Data Hops
Free A4 downloadable and printable Cyber Security, Social Engineering Safety and security Training Posters . Promote security awareness in the home or workplace. Lock them Out From training providers datahops.com
Dandelion Hashtable: beyond billion requests per second on a commodity serverAntonios Katsarakis
This slide deck presents DLHT, a concurrent in-memory hashtable. Despite efforts to optimize hashtables, that go as far as sacrificing core functionality, state-of-the-art designs still incur multiple memory accesses per request and block request processing in three cases. First, most hashtables block while waiting for data to be retrieved from memory. Second, open-addressing designs, which represent the current state-of-the-art, either cannot free index slots on deletes or must block all requests to do so. Third, index resizes block every request until all objects are copied to the new index. Defying folklore wisdom, DLHT forgoes open-addressing and adopts a fully-featured and memory-aware closed-addressing design based on bounded cache-line-chaining. This design offers lock-free index operations and deletes that free slots instantly, (2) completes most requests with a single memory access, (3) utilizes software prefetching to hide memory latencies, and (4) employs a novel non-blocking and parallel resizing. In a commodity server and a memory-resident workload, DLHT surpasses 1.6B requests per second and provides 3.5x (12x) the throughput of the state-of-the-art closed-addressing (open-addressing) resizable hashtable on Gets (Deletes).
Generating privacy-protected synthetic data using Secludy and MilvusZilliz
During this demo, the founders of Secludy will demonstrate how their system utilizes Milvus to store and manipulate embeddings for generating privacy-protected synthetic data. Their approach not only maintains the confidentiality of the original data but also enhances the utility and scalability of LLMs under privacy constraints. Attendees, including machine learning engineers, data scientists, and data managers, will witness first-hand how Secludy's integration with Milvus empowers organizations to harness the power of LLMs securely and efficiently.
For the full video of this presentation, please visit: https://www.edge-ai-vision.com/2024/06/how-axelera-ai-uses-digital-compute-in-memory-to-deliver-fast-and-energy-efficient-computer-vision-a-presentation-from-axelera-ai/
Bram Verhoef, Head of Machine Learning at Axelera AI, presents the “How Axelera AI Uses Digital Compute-in-memory to Deliver Fast and Energy-efficient Computer Vision” tutorial at the May 2024 Embedded Vision Summit.
As artificial intelligence inference transitions from cloud environments to edge locations, computer vision applications achieve heightened responsiveness, reliability and privacy. This migration, however, introduces the challenge of operating within the stringent confines of resource constraints typical at the edge, including small form factors, low energy budgets and diminished memory and computational capacities. Axelera AI addresses these challenges through an innovative approach of performing digital computations within memory itself. This technique facilitates the realization of high-performance, energy-efficient and cost-effective computer vision capabilities at the thin and thick edge, extending the frontier of what is achievable with current technologies.
In this presentation, Verhoef unveils his company’s pioneering chip technology and demonstrates its capacity to deliver exceptional frames-per-second performance across a range of standard computer vision networks typical of applications in security, surveillance and the industrial sector. This shows that advanced computer vision can be accessible and efficient, even at the very edge of our technological ecosystem.
Title Page: Unity 2D: Step by Step
Based on Kirill Muzykov’s Rocket Mouse Tutorial
http://www.raywenderlich.com/69392/make-game-like-jetpack-joyride-unity-2d-part-1
By Shahed Chowdhuri
Senior Technical Evangelist
Blog: WakeUpAndCode.com
Twitter: @shahedC
Moving the Mouse
Moving the Mouse
Moving the Mouse
Moving the Mouse
Moving the Mouse
Contact
Web: OnekSoft.com
Email: games@OnekSoft.com
Twitter: @OnekSoftGames
Microsoft email: shchowd@microsoft.com
Personal Twitter: @shahedC
R&D: OnekSoftLabs.com
Dev Blog: WakeUpAndCode.com