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Fit to be Tied: The Incentive Effects
 of Overtime Rules in Professional
               Hockey
           By: Jason Abrevaya




            Andrew Smith
     Econ 340: Economics of Sports
Abstract
• This article analyzes the effects of a change in
  incentive schemes implemented by the NHL.

• This “change” made by the League deals with
  how points are given to teams in Overtime
  games
Background
• The NHL is the major pro hockey league in
  America and has 30 teams.
• The top 8 teams in each Conference make the
  playoffs based on a ‘point system.’
• Old NHL point system, prior to 1999-2000:
   – 0 points for a loss. (including overtime)
   – 1 point for a tie.
   – 2 points for a win.
• There is more incentive for a team to play for a
  tie than risk a loss.
Background
• Prior to the 1999-2000 NHL regular season, an
  abundance of games ended in ties.
• Ties do not occur in other sports leagues.
  – MLB, NBA, NFL (rarely)
• American sports fans do not like ties.
• Quality of the NHL product was diminished by
  teams playing conservative and defensive in
  the 3rd period of games.
Background
• Starting with the 1999-2000 season, the NHL
  made 2 rules changes regarding OT games:

    1) A team that loses in overtime receives 1 point.

    2) OT is played with 4 skaters (plus the goalie) per
      team, rather than the 5 skaters used by each team
      in regulation play.

Note: OT = Overtime
Questions
• How do the new OT rules of the NHL benefit
  the incentives facing each team?
• How do the new OT rules of the NHL benefit
  the incentives for fans?
• Will the new OT rules successfully address
  consumer demand?
Methodology
• Data
  – 1995-1996 season through 2001-2002 season.
  – All 30 NHL teams.
  – 7,821 regular season games.
• Regression Analysis
  – Linear regression models and probit models are used
    to predict the likelihood of a game reaching OT.
  – 3 Sets of Games are considered.
     • All Games
     • Games Tied with 20 Minutes left.
     • Games Tied with 10 Minutes left.
Variables
• Dependent Variables
   – 3rd Period Shots-on-Goal Indicator
   – OT Indicator
   – No-additional-goal Indicator

• Independent Variables
   –   Old rules
   –   In division games
   –   Day / Game # of the season
   –   Average # of goals scored by the home team (Hgf)
   –   Average # of goals scored by the visiting team (Vgf)
   –   Average # of goals allowed by the home team (Hga)
   –   Average # of goals allowed by the visiting team (Vga)
   –   Difference in team quality (teamdiff)
Regression Results
                              All Games                    Games Tied with 20 Minutes Left         Games Tied with 10 Minutes Left


                3rd Period   Overtime     No Goals in   3rd Period   Overtime     No Goals in   3rd Period   Overtime     No Goals in
                Shots-on-                 Last 20       Shots-on-                 Last 20       Shots-on-                 Last 10
                Goal                      Minutes       Goal                      Minutes       Goal                      Minutes
Oldrule         0.3011**     -0.0755**                                                          0.4933**

Indivision                   0.0715**     0.0942**                   0.1842**     0.1572**

dayofseason

Hgf             0.6874**                  -0.1315**     0.8625**

Vgf             0.3956**                                                                        0.8704**

Hga             1.1272**                  -0.1608**     1.3921**     -0.1588*     -0.1995**     1.1681**     -0.1932**    -0.2027**

Vga             1.3329**     -0.0843**    -0.2206**     1.5830**     -0.2097**    -0.2771**     1.4402**     -0.2368**    -0.1422*

Teamdiff        -0.2106**    -0.1232**




             * Significant at the 1% level.
             ** Significant at the 5% level.
NHL Results
                            Old OT Rules (1995-1996   New OT Rules (1999-2000
                            to 1998-1999)             to 2001-2002)
Win                         2                         2
Tie                         1                         1
Loss (OT)                   O                         1
Loss (non-OT)               0                         0
Number of Games             4,251                     3,570
% of Games going into OT    19.8%                     22.2%
% of OT Games ending in a   71.1%                     55.5%
Tie
Average OT shots-on-goal    3.76                      4.54
in OT games
Average OT shots-on-goal    3.97                      5.46
in games ending in a tie
Percentage of Games Going Into OT
                 (Table 4)
                 Old OT Rules    New OT Rules    Change   P-Value
                 (1995-1996 to   (1999-2000 to
                 1998-1999)      2001-2002)
Divisional       20.5%           24.7%           +4.2%    .0162
Non-Divisional   19.5%           21.4%           +1.9%    .0726
P-Value          .4460           .0424
Conclusions
• The NHL achieves its goal of making OT more exciting
  for fans and having fewer OT games end in ties.
   – Percentage of OT games ending in a tie drops from 71.1%
     to 55.5%.
• More OT games are played as a result of teams
  receiving a point for getting to OT.
   – Percentage of OT games occurring goes from 19.8% to
     22.2%.
• Overall % of games ending in a tie drop from 14.1% to
  12.3%.
• Incentives for teams and fans are satisfied.
Economic Theory
• How does this case apply to what we have
  studied in class?
• Regression Analysis
  – Relationship of variables based on observed data.
• P-values
• Team Incentives
• Fan Demands
Overtime Alternatives?
• In a 2002 poll, 75% of surveyed fans were pleased with
  the new OT format.
• However, additional incentive for reaching OT could
  have been removed.
• Alternative 1:
   –   3 points for a regulation win.
   –   2 points for an OT win.
   –   1 point for an OT loss.
   –   0 points for a regulation loss.
• Alternative 2:
   – Leave the original OT system intact, with 4 on 4 play and a
     10 minute period.
New Overtime Rule Changes
• Prior to the 2005-2006 season, the NHL
  further changed OT rules.
  – There were no more ties.
  – A shootout system is implemented.


• NHL finally achieves its objective of making OT
  exciting for fans.
NHL Attendance (1987-2008)




http://www.sbnation.com/2010/1/27/1200854/winter-olympics-hockey-nhl-2010-vancouver

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NHL Overtime

  • 1. Fit to be Tied: The Incentive Effects of Overtime Rules in Professional Hockey By: Jason Abrevaya Andrew Smith Econ 340: Economics of Sports
  • 2. Abstract • This article analyzes the effects of a change in incentive schemes implemented by the NHL. • This “change” made by the League deals with how points are given to teams in Overtime games
  • 3. Background • The NHL is the major pro hockey league in America and has 30 teams. • The top 8 teams in each Conference make the playoffs based on a ‘point system.’ • Old NHL point system, prior to 1999-2000: – 0 points for a loss. (including overtime) – 1 point for a tie. – 2 points for a win. • There is more incentive for a team to play for a tie than risk a loss.
  • 4. Background • Prior to the 1999-2000 NHL regular season, an abundance of games ended in ties. • Ties do not occur in other sports leagues. – MLB, NBA, NFL (rarely) • American sports fans do not like ties. • Quality of the NHL product was diminished by teams playing conservative and defensive in the 3rd period of games.
  • 5. Background • Starting with the 1999-2000 season, the NHL made 2 rules changes regarding OT games: 1) A team that loses in overtime receives 1 point. 2) OT is played with 4 skaters (plus the goalie) per team, rather than the 5 skaters used by each team in regulation play. Note: OT = Overtime
  • 6. Questions • How do the new OT rules of the NHL benefit the incentives facing each team? • How do the new OT rules of the NHL benefit the incentives for fans? • Will the new OT rules successfully address consumer demand?
  • 7. Methodology • Data – 1995-1996 season through 2001-2002 season. – All 30 NHL teams. – 7,821 regular season games. • Regression Analysis – Linear regression models and probit models are used to predict the likelihood of a game reaching OT. – 3 Sets of Games are considered. • All Games • Games Tied with 20 Minutes left. • Games Tied with 10 Minutes left.
  • 8. Variables • Dependent Variables – 3rd Period Shots-on-Goal Indicator – OT Indicator – No-additional-goal Indicator • Independent Variables – Old rules – In division games – Day / Game # of the season – Average # of goals scored by the home team (Hgf) – Average # of goals scored by the visiting team (Vgf) – Average # of goals allowed by the home team (Hga) – Average # of goals allowed by the visiting team (Vga) – Difference in team quality (teamdiff)
  • 9. Regression Results All Games Games Tied with 20 Minutes Left Games Tied with 10 Minutes Left 3rd Period Overtime No Goals in 3rd Period Overtime No Goals in 3rd Period Overtime No Goals in Shots-on- Last 20 Shots-on- Last 20 Shots-on- Last 10 Goal Minutes Goal Minutes Goal Minutes Oldrule 0.3011** -0.0755** 0.4933** Indivision 0.0715** 0.0942** 0.1842** 0.1572** dayofseason Hgf 0.6874** -0.1315** 0.8625** Vgf 0.3956** 0.8704** Hga 1.1272** -0.1608** 1.3921** -0.1588* -0.1995** 1.1681** -0.1932** -0.2027** Vga 1.3329** -0.0843** -0.2206** 1.5830** -0.2097** -0.2771** 1.4402** -0.2368** -0.1422* Teamdiff -0.2106** -0.1232** * Significant at the 1% level. ** Significant at the 5% level.
  • 10. NHL Results Old OT Rules (1995-1996 New OT Rules (1999-2000 to 1998-1999) to 2001-2002) Win 2 2 Tie 1 1 Loss (OT) O 1 Loss (non-OT) 0 0 Number of Games 4,251 3,570 % of Games going into OT 19.8% 22.2% % of OT Games ending in a 71.1% 55.5% Tie Average OT shots-on-goal 3.76 4.54 in OT games Average OT shots-on-goal 3.97 5.46 in games ending in a tie
  • 11. Percentage of Games Going Into OT (Table 4) Old OT Rules New OT Rules Change P-Value (1995-1996 to (1999-2000 to 1998-1999) 2001-2002) Divisional 20.5% 24.7% +4.2% .0162 Non-Divisional 19.5% 21.4% +1.9% .0726 P-Value .4460 .0424
  • 12. Conclusions • The NHL achieves its goal of making OT more exciting for fans and having fewer OT games end in ties. – Percentage of OT games ending in a tie drops from 71.1% to 55.5%. • More OT games are played as a result of teams receiving a point for getting to OT. – Percentage of OT games occurring goes from 19.8% to 22.2%. • Overall % of games ending in a tie drop from 14.1% to 12.3%. • Incentives for teams and fans are satisfied.
  • 13. Economic Theory • How does this case apply to what we have studied in class? • Regression Analysis – Relationship of variables based on observed data. • P-values • Team Incentives • Fan Demands
  • 14. Overtime Alternatives? • In a 2002 poll, 75% of surveyed fans were pleased with the new OT format. • However, additional incentive for reaching OT could have been removed. • Alternative 1: – 3 points for a regulation win. – 2 points for an OT win. – 1 point for an OT loss. – 0 points for a regulation loss. • Alternative 2: – Leave the original OT system intact, with 4 on 4 play and a 10 minute period.
  • 15. New Overtime Rule Changes • Prior to the 2005-2006 season, the NHL further changed OT rules. – There were no more ties. – A shootout system is implemented. • NHL finally achieves its objective of making OT exciting for fans.