A classy Presentation on topic-heat. All the concepts have been covered with the help of Images, real-life examples, diagrams etc. Easy-to understand language and fonts.
VSP: A Virtual Smartphone Platform to Enhance the Capability of Physical Smar...Keshav Vaswani
Abstract—Smart mobile devices have become ubiquitous, and
people prefer to choose smartphone in daily life rather than
use the traditional personal computer. However, due to the hardware capability, the performance of smartphones varies greatly and sometimes it cannot meet the demand of users. Furthermore, if the smartphone is attacked by a malicious application, the local private sensitive information will be leaked which in turn will cause huge losses. This paper proposes VSP, a Virtual Smartphone Platform. It offers a new way to enhance the capability of the physical smartphone by providing virtual smartphone (VS) deployed in the cloud. Users operate VS remotely through the thin-client of
VSP on physical smartphones, and ignore the limits of physical mobile devices. The isolation of VS in cloud platform guarantees the security between VSes and also prevents access to private sensitive information on physical devices. The evaluation indicates that average bandwidth cost with zlib is about 80 kBps and it is suitable for use in practice.
Index Terms—Virtualization, Android, Remote Display, Cloud
Computing, Ant Colony Optimization.
Hand Gesture Recognition System for Human-Computer Interaction with Web-Camijsrd.com
This paper represents a comparative study of exiting hand gesture recognition systems and gives the new approach for the gesture recognition which is easy cheaper and alternative of input devices like mouse with static and dynamic hand gestures, for interactive computer applications. Despite the increase in the attention of such systems there are still certain limitations in literature. Most applications require different constraints like having distinct lightning conditions, usage of a specific camera, making the user wear a multi-coloured glove or need lots of training data. The use of hand gestures provides an attractive alternative to cumbersome interface devices for human-computer interaction (HCI). This interface is simple enough to be run using an ordinary webcam and requires little training.
A classy Presentation on topic-heat. All the concepts have been covered with the help of Images, real-life examples, diagrams etc. Easy-to understand language and fonts.
VSP: A Virtual Smartphone Platform to Enhance the Capability of Physical Smar...Keshav Vaswani
Abstract—Smart mobile devices have become ubiquitous, and
people prefer to choose smartphone in daily life rather than
use the traditional personal computer. However, due to the hardware capability, the performance of smartphones varies greatly and sometimes it cannot meet the demand of users. Furthermore, if the smartphone is attacked by a malicious application, the local private sensitive information will be leaked which in turn will cause huge losses. This paper proposes VSP, a Virtual Smartphone Platform. It offers a new way to enhance the capability of the physical smartphone by providing virtual smartphone (VS) deployed in the cloud. Users operate VS remotely through the thin-client of
VSP on physical smartphones, and ignore the limits of physical mobile devices. The isolation of VS in cloud platform guarantees the security between VSes and also prevents access to private sensitive information on physical devices. The evaluation indicates that average bandwidth cost with zlib is about 80 kBps and it is suitable for use in practice.
Index Terms—Virtualization, Android, Remote Display, Cloud
Computing, Ant Colony Optimization.
Hand Gesture Recognition System for Human-Computer Interaction with Web-Camijsrd.com
This paper represents a comparative study of exiting hand gesture recognition systems and gives the new approach for the gesture recognition which is easy cheaper and alternative of input devices like mouse with static and dynamic hand gestures, for interactive computer applications. Despite the increase in the attention of such systems there are still certain limitations in literature. Most applications require different constraints like having distinct lightning conditions, usage of a specific camera, making the user wear a multi-coloured glove or need lots of training data. The use of hand gestures provides an attractive alternative to cumbersome interface devices for human-computer interaction (HCI). This interface is simple enough to be run using an ordinary webcam and requires little training.
4. IC卡广泛使用的非接触通信:13.56M 技术
近距离标准及产品(<10cm):ISO 14443 Type A、 14443 Type B、
Felica,应用场景类似,可以应用于公交、银行及企业一卡通领域:
ISO 14443 Type A是国内应用最多的非接触技术,广泛应用于公交
、银行及企业一卡通场景
ISO 14443 Type B在欧洲、美国的公交、银行系统有所应用,国内
仅有身份证等少数应用
Mifare Classical基于ISO 14443 Type A但拥有私有加密算法,在国
内一卡通及公交领域有较多的应用
Felica应用仅限于日本、香港等少数地区
e ca应用仅限于日本、香港等少数地区
中距离标准(<1米):ISO15693通信距离较远,多使用在物流及车库管
理等领域
15. 支持协议的要求
定义NFC终端的卡模拟、读写器、点对点三种工作模式及其支持的通信
模式和协议要求。
终端支持的协议要求
工作模式 协议要求
1. ISO 14443 Type A
2. ISO 14443 Type B
3.
3 NFC Forum Type1 Tag
4. NFC Forum Type2 Tag
读写器模式
5. NFC Forum Type3 Tag
6. NFC Forum Type4 Tag
7. NFC Forum NDEF
8.
8 NFC Forum
F RTD
支持的协议:
卡模拟模式 1. ISO 14443 TYPE A
2. ISO 14443 TYPE B
1. ISO 18092协议
2. NFC Forum LLCP
点对点模式
3.
3 NFC Forum SNEP
4. NFC Forum RTD
16. NFC终端与SE间国际标准接口:SWP
利用SIM卡作为安全芯片(SE)控制NFC芯片的应用操作
芯片和 卡间接 ( i l
NFC芯片和SIM卡间接口:SWP(Single Wire Protocol)
i l)
SWP兼容现有SIM的8个管脚
SWP由雅斯拓提出,2007年GSMA投票支持此方案,ETSI负责SWP的标准化
工作 (ETSI TS 102 613)
C1、C2、C3、
SIM卡
C5、C7管脚 VCC(C1) GND(C5)
RST(C2) C6
NFC
CLK(C3) I/O(C7) C6:SWP
ISO 7816 C4 C8
C4、C8管脚 ETSI TS 102 600
USB大容量SIM卡