This document provides a report on developing a social media viral marketing campaign to increase museum patronage among young adults aged 18-25. It analyzes reasons for declining museum attendance in this demographic and influences on their purchasing decisions. Successful social media campaigns by other museums like the Guggenheim and Tate Modern are examined. Recommendations include engaging young adults through social networks, movies, concerts and apps to make museums more interactive, popular and socially relevant.
Snapple is launching a campaign to expand its popularity throughout the US by having Snapple travel to different cities and encourage people to share local facts about their hometown. The campaign will use TV, digital, radio and out of home advertising featuring Zooey Deschanel to promote user generated content and sweepstakes. The goal is to build connections with consumers outside of Snapple's core New York market while maintaining its quirky brand personality.
Millennials aren’t “kids” anymore. Now in their prime
working and spending years, consumers ages 18-34 are
the largest commercial demographic in US history,
accounting for more than 25% of the population and $1.3
trillion in annual purchasing power.
However, when it comes to actually spending that money,
Millennials have profoundly different priorities than older
generations.
This shift in priorities has created an entirely new type of
brand/consumer relationship, the repercussions of which
are shaking up the world of marketing.
This document provides a strategic marketing plan for the Baseball Hall of Fame website. It includes an analysis of the Hall's mission and vision statements, research on Millennial consumers, a comparison of other sports hall of fame websites, web analytics of the Baseball Hall of Fame site, and a SWOT analysis. The research found that the website needs improvements to better attract Millennials, such as being more interactive, mobile-friendly, and providing more engaging content. The SWOT analysis identified strengths like the extensive archives but also weaknesses such as the site being difficult to navigate and lacking user input features.
Morgan Ho - Generation Z and Online Reviews (LinkedIn) FINALMorgan Ho
Generation Z, born between 1996-2010, controls $44 billion in spending annually and influences family purchase decisions. They are financially savvy due to coming of age during the Great Recession and rely heavily on online reviews and social media recommendations when researching purchases. Marketers should emphasize the value of their products, prompt verified buyers to leave online reviews, and use Gen Z influencers to appeal to their pragmatism and preference for peer opinions.
This document provides an overview of research being conducted on the effectiveness of social media marketing for cosmetic companies. The research aims to understand who purchases makeup, how much they spend, and how social media influences buying habits. An online survey of over 100 women in Rhode Island collected data on demographics, social media usage, attitudes towards cosmetics, and factors influencing purchases. Preliminary analysis found that the target market is women aged 25-29 in Providence county who spend over 2 hours daily on social media, mostly Facebook. The research will help cosmetic companies better understand their customers and identify effective social media marketing strategies.
Contemporary Issues in Marketing (6229) presentation on gender-based marketing for women.
Instructions for viewers: Please view the video included on the 'Tata Tea' case study slide
This presentation focuses on the 18 to 35 year-old age group and what their desires are when they travel. It will be of use to those marketing travel products to them or travel advisors seeking to expand their portfolio of clients in this age bracket.
Conducted marketing research to develop and execute a drive marketing campaign targeting millennials and evaluated how to promote the Atlanta Food & Wine Festival through both traditional and social media.
Snapple is launching a campaign to expand its popularity throughout the US by having Snapple travel to different cities and encourage people to share local facts about their hometown. The campaign will use TV, digital, radio and out of home advertising featuring Zooey Deschanel to promote user generated content and sweepstakes. The goal is to build connections with consumers outside of Snapple's core New York market while maintaining its quirky brand personality.
Millennials aren’t “kids” anymore. Now in their prime
working and spending years, consumers ages 18-34 are
the largest commercial demographic in US history,
accounting for more than 25% of the population and $1.3
trillion in annual purchasing power.
However, when it comes to actually spending that money,
Millennials have profoundly different priorities than older
generations.
This shift in priorities has created an entirely new type of
brand/consumer relationship, the repercussions of which
are shaking up the world of marketing.
This document provides a strategic marketing plan for the Baseball Hall of Fame website. It includes an analysis of the Hall's mission and vision statements, research on Millennial consumers, a comparison of other sports hall of fame websites, web analytics of the Baseball Hall of Fame site, and a SWOT analysis. The research found that the website needs improvements to better attract Millennials, such as being more interactive, mobile-friendly, and providing more engaging content. The SWOT analysis identified strengths like the extensive archives but also weaknesses such as the site being difficult to navigate and lacking user input features.
Morgan Ho - Generation Z and Online Reviews (LinkedIn) FINALMorgan Ho
Generation Z, born between 1996-2010, controls $44 billion in spending annually and influences family purchase decisions. They are financially savvy due to coming of age during the Great Recession and rely heavily on online reviews and social media recommendations when researching purchases. Marketers should emphasize the value of their products, prompt verified buyers to leave online reviews, and use Gen Z influencers to appeal to their pragmatism and preference for peer opinions.
This document provides an overview of research being conducted on the effectiveness of social media marketing for cosmetic companies. The research aims to understand who purchases makeup, how much they spend, and how social media influences buying habits. An online survey of over 100 women in Rhode Island collected data on demographics, social media usage, attitudes towards cosmetics, and factors influencing purchases. Preliminary analysis found that the target market is women aged 25-29 in Providence county who spend over 2 hours daily on social media, mostly Facebook. The research will help cosmetic companies better understand their customers and identify effective social media marketing strategies.
Contemporary Issues in Marketing (6229) presentation on gender-based marketing for women.
Instructions for viewers: Please view the video included on the 'Tata Tea' case study slide
This presentation focuses on the 18 to 35 year-old age group and what their desires are when they travel. It will be of use to those marketing travel products to them or travel advisors seeking to expand their portfolio of clients in this age bracket.
Conducted marketing research to develop and execute a drive marketing campaign targeting millennials and evaluated how to promote the Atlanta Food & Wine Festival through both traditional and social media.
How to make LGBT Travel Matter to MillennialsPeter Jordan
Millennials are shaking up technology, politics and society around the world, and are joining the global workforce in ever greater numbers. However their attitudes have been strongly defined by the times in which they grew up. This includes the era of great advancements in equal rights for LGBT people, which Millennials have both witnessed and benefitted from. As a result, this generation is increasingly flexible and open-minded in its attitudes towards sexuality, calling into question whether LGBT-specific travel products and experiences will be so relevant in the future.
In this presentation, given at the 2016 IGLTA Annual Global Convention in Cape Town, South Africa I discuss all these issues and give recommendations on how to upgrade LGBT product development and marketing for the Millennial generation.
Based on data from 2015 the State of Destinations and Social Media reflects consumer behavior around planning, booking, and experiencing travel as well as how those consumers influence friends and family and how destination brands are using social media to connect.
The State of Destinations and Social MediaFuseideas
We reviewed the state of travel destination brands, the impact of social media on consumer travelers, how consumers us social media to plan, purchase and share their travel experiences and how destination brands are using social media to engage their audiences.
Social@Ogilvy on Millennials, the New Age Heroes Synergia
Millennials represent a significant portion of the global population and economy. They value experiences over material goods, social causes, and having a voice. Engaging millennials requires understanding their traits of being optimistic yet pragmatic, individualistic, and seeking both inclusion and innovation. Effective strategies provide purpose and empowerment through social media, access, feedback mechanisms, and co-creation opportunities.
Meet the millennials—discover how your foundation can harness the power of the giving generation.
Presented at Donor 2.0 conference, hosted by The Columbus Foundation.
Millennials, born between 1980-1995, have distinct marketing preferences that focus on authenticity, mobility, and experiences. They spend significant time consuming and creating media online and trust user-generated content from friends over traditional advertising. Effective millennial marketing utilizes influencers, shares behind-the-scenes content on Instagram and Snapchat stories, offers discounts and deals, and creates memorable experiences for sharing on social media. Live video through Facebook is also an impactful way to engage millennials authentically.
We're giving away our FULL 96-page 2nd edition of the South African Trend-Spotting report over the next few days. (The one here is a sample of the report).
We had overwhelming demand for the 1st edition and used the feedback to improve our offering across the board.
Each month, we tap into our community of 180,000 advertising agency pros to find South Africa's top 20-50 minds that are working with the best brands on thousands of campaigns.
Our monthly report gives you insights into brand and agency activity across South Africa, as well as hyper-localized trends rising and falling. Going beyond big data, we tap into the deep wisdom of the experienced agency eye - ranging from brand strategists, heads of social media to copywriters and creative directors with 5-20 years experience.
Please drop me a request on this post and I will send you the link for free. Would love your feedback.
Six Trends That Will Change the World - Toposophy at WTM London 2015Peter Jordan
What are the trends that are about to rock the world of tourism and marketing? Toposophy presented two of them to a packed crowd of tourism industry professionals at WTM London 2015.
While it's true that lots of people in our are talking about Millennials, does the wider community understand quite how important they are as consumers now? It's also true that they're definitely not all the same. At Toposophy we take the Millennials market seriously in all the work we do, so we're pleased to share some of our insights with you.
This digital marketing plan outlines objectives and strategies for Tailored Supply, a startup focused on customizable car/motorcycle products and clothing. The plan identifies target customers as males aged 18-45 interested in these cultures. Key goals are to double social media followers, host monthly events, and increase website traffic and reviews. The plan focuses promotion on Instagram using professional photos and videos of products, events and projects. Facebook will feature new products and contests. Content will engage the community through relationships, publishing DIY projects and media coverage. Metrics like followers, traffic and engagement will measure success.
How to create opportunities for adults in distance educationStudyPortals
The webinar discusses how Europe is responding to the latest challenges in distance education provision: 1. Developing national policies, regulations and strategies regarding distance education; 2. Adapting to the latest developments in technology; 3. Embracing developments in pedagogical theories
Better understanding adults as learners
The document presents findings from a survey of 322 people on retail therapy and shopping habits. Key findings include:
- Gender is related to shopping to improve mood, with 51.9% of women reporting they shop to improve their mood compared to 17.5% of men.
- Both men and women prefer other activities besides shopping like exercise and talking to friends/family to improve their mood.
- Men prefer to shop with others more than women, and happiness is the most common post-purchase emotion from retail therapy.
- Women are more likely than men to spend $26-$500 per week on shopping, and feel best after buying clothing and travel while men prefer special interests and entertainment.
The document discusses the benefits of meditation for reducing stress and anxiety. Regular meditation practice can help calm the mind and body by lowering heart rate and blood pressure. Studies have shown that meditating for just 10-20 minutes per day can have significant positive impacts on both mental and physical health.
The document discusses the benefits of exercise for mental health. Regular physical activity can help reduce anxiety and depression and improve mood and cognitive function. Exercise causes chemical changes in the brain that may help protect against mental illness and improve symptoms for those who already suffer from conditions like depression and anxiety.
The document discusses research conducted for a York visitor guide targeted towards 16-24 year olds. A survey was administered and found that food, socializing, and nightlife were top priorities for the target demographic. Existing visitor resources like VisitYork were reviewed and found to lack focus on this age group. Social media accounts advertising York were also analyzed. The research indicates a visitor guide and accompanying social media presence highlighting food, attractions, and discounts could attract more 16-24 year old visitors to York.
The document discusses research conducted for a York visitor guide targeted towards 16-24 year olds. A survey was administered and found that most respondents were female, lived in York, and enjoyed going out for food and drinks. Existing tourism resources like VisitYork were analyzed and found to lack offerings targeted to late teens/young adults. Social media accounts promoting York provided inspiration. The research supports creating a social media campaign and tour focused on food, nightlife, and experiences of interest to younger audiences.
The document discusses research on the target audience for a new client project in York, England. It finds that York's population is primarily white and older, with few activities for youth. While there are some entertainment options like go-karting and bowling, they are separated and can be costly. Most visitors to York are aged 45-55, showing the city caters more to older tourists. Social media could help promote new options for youth. Research also showed many youth prefer passive entertainment like music and TV over activities requiring active engagement. The existing York Dungeon attraction offers an engaging experience exploring York's history through interactive sets, appealing to both thrill-seekers and history lovers.
The document provides research on the target audience for a client project in York, England. It analyzes demographic data which shows that York's population is primarily white (94%) and older (21.2% of visitors are aged 45-55). There are limited activities for youth in York, which is seen as catering more to older tourists who visit historic sites. Research includes surveys that find the target audience of 16-24 year olds have interest in fashion and are influenced by social media. Existing youth activities in York are examined, finding that those providing exploration of varied locations and opportunities for engagement attract audiences best.
This document discusses strategies for targeting a specific audience for a documentary production. It will focus on millennials, who value social interaction, loyalty, entertainment and emotion. The production will include music from live performances to connect with audiences emotionally. It will also address issues millennials face, like struggling artists unable to fund themselves due to declines in music purchases. Segmenting audiences using the Mosaic system, the production will target urban, educated young people as their likely readers also consume media like The Guardian. It aims to appeal to audiences who have progressed beyond basic needs in Maslow's hierarchy to self-actualization.
How to make LGBT Travel Matter to MillennialsPeter Jordan
Millennials are shaking up technology, politics and society around the world, and are joining the global workforce in ever greater numbers. However their attitudes have been strongly defined by the times in which they grew up. This includes the era of great advancements in equal rights for LGBT people, which Millennials have both witnessed and benefitted from. As a result, this generation is increasingly flexible and open-minded in its attitudes towards sexuality, calling into question whether LGBT-specific travel products and experiences will be so relevant in the future.
In this presentation, given at the 2016 IGLTA Annual Global Convention in Cape Town, South Africa I discuss all these issues and give recommendations on how to upgrade LGBT product development and marketing for the Millennial generation.
Based on data from 2015 the State of Destinations and Social Media reflects consumer behavior around planning, booking, and experiencing travel as well as how those consumers influence friends and family and how destination brands are using social media to connect.
The State of Destinations and Social MediaFuseideas
We reviewed the state of travel destination brands, the impact of social media on consumer travelers, how consumers us social media to plan, purchase and share their travel experiences and how destination brands are using social media to engage their audiences.
Social@Ogilvy on Millennials, the New Age Heroes Synergia
Millennials represent a significant portion of the global population and economy. They value experiences over material goods, social causes, and having a voice. Engaging millennials requires understanding their traits of being optimistic yet pragmatic, individualistic, and seeking both inclusion and innovation. Effective strategies provide purpose and empowerment through social media, access, feedback mechanisms, and co-creation opportunities.
Meet the millennials—discover how your foundation can harness the power of the giving generation.
Presented at Donor 2.0 conference, hosted by The Columbus Foundation.
Millennials, born between 1980-1995, have distinct marketing preferences that focus on authenticity, mobility, and experiences. They spend significant time consuming and creating media online and trust user-generated content from friends over traditional advertising. Effective millennial marketing utilizes influencers, shares behind-the-scenes content on Instagram and Snapchat stories, offers discounts and deals, and creates memorable experiences for sharing on social media. Live video through Facebook is also an impactful way to engage millennials authentically.
We're giving away our FULL 96-page 2nd edition of the South African Trend-Spotting report over the next few days. (The one here is a sample of the report).
We had overwhelming demand for the 1st edition and used the feedback to improve our offering across the board.
Each month, we tap into our community of 180,000 advertising agency pros to find South Africa's top 20-50 minds that are working with the best brands on thousands of campaigns.
Our monthly report gives you insights into brand and agency activity across South Africa, as well as hyper-localized trends rising and falling. Going beyond big data, we tap into the deep wisdom of the experienced agency eye - ranging from brand strategists, heads of social media to copywriters and creative directors with 5-20 years experience.
Please drop me a request on this post and I will send you the link for free. Would love your feedback.
Six Trends That Will Change the World - Toposophy at WTM London 2015Peter Jordan
What are the trends that are about to rock the world of tourism and marketing? Toposophy presented two of them to a packed crowd of tourism industry professionals at WTM London 2015.
While it's true that lots of people in our are talking about Millennials, does the wider community understand quite how important they are as consumers now? It's also true that they're definitely not all the same. At Toposophy we take the Millennials market seriously in all the work we do, so we're pleased to share some of our insights with you.
This digital marketing plan outlines objectives and strategies for Tailored Supply, a startup focused on customizable car/motorcycle products and clothing. The plan identifies target customers as males aged 18-45 interested in these cultures. Key goals are to double social media followers, host monthly events, and increase website traffic and reviews. The plan focuses promotion on Instagram using professional photos and videos of products, events and projects. Facebook will feature new products and contests. Content will engage the community through relationships, publishing DIY projects and media coverage. Metrics like followers, traffic and engagement will measure success.
How to create opportunities for adults in distance educationStudyPortals
The webinar discusses how Europe is responding to the latest challenges in distance education provision: 1. Developing national policies, regulations and strategies regarding distance education; 2. Adapting to the latest developments in technology; 3. Embracing developments in pedagogical theories
Better understanding adults as learners
The document presents findings from a survey of 322 people on retail therapy and shopping habits. Key findings include:
- Gender is related to shopping to improve mood, with 51.9% of women reporting they shop to improve their mood compared to 17.5% of men.
- Both men and women prefer other activities besides shopping like exercise and talking to friends/family to improve their mood.
- Men prefer to shop with others more than women, and happiness is the most common post-purchase emotion from retail therapy.
- Women are more likely than men to spend $26-$500 per week on shopping, and feel best after buying clothing and travel while men prefer special interests and entertainment.
The document discusses the benefits of meditation for reducing stress and anxiety. Regular meditation practice can help calm the mind and body by lowering heart rate and blood pressure. Studies have shown that meditating for just 10-20 minutes per day can have significant positive impacts on both mental and physical health.
The document discusses the benefits of exercise for mental health. Regular physical activity can help reduce anxiety and depression and improve mood and cognitive function. Exercise causes chemical changes in the brain that may help protect against mental illness and improve symptoms for those who already suffer from conditions like depression and anxiety.
The document discusses research conducted for a York visitor guide targeted towards 16-24 year olds. A survey was administered and found that food, socializing, and nightlife were top priorities for the target demographic. Existing visitor resources like VisitYork were reviewed and found to lack focus on this age group. Social media accounts advertising York were also analyzed. The research indicates a visitor guide and accompanying social media presence highlighting food, attractions, and discounts could attract more 16-24 year old visitors to York.
The document discusses research conducted for a York visitor guide targeted towards 16-24 year olds. A survey was administered and found that most respondents were female, lived in York, and enjoyed going out for food and drinks. Existing tourism resources like VisitYork were analyzed and found to lack offerings targeted to late teens/young adults. Social media accounts promoting York provided inspiration. The research supports creating a social media campaign and tour focused on food, nightlife, and experiences of interest to younger audiences.
The document discusses research on the target audience for a new client project in York, England. It finds that York's population is primarily white and older, with few activities for youth. While there are some entertainment options like go-karting and bowling, they are separated and can be costly. Most visitors to York are aged 45-55, showing the city caters more to older tourists. Social media could help promote new options for youth. Research also showed many youth prefer passive entertainment like music and TV over activities requiring active engagement. The existing York Dungeon attraction offers an engaging experience exploring York's history through interactive sets, appealing to both thrill-seekers and history lovers.
The document provides research on the target audience for a client project in York, England. It analyzes demographic data which shows that York's population is primarily white (94%) and older (21.2% of visitors are aged 45-55). There are limited activities for youth in York, which is seen as catering more to older tourists who visit historic sites. Research includes surveys that find the target audience of 16-24 year olds have interest in fashion and are influenced by social media. Existing youth activities in York are examined, finding that those providing exploration of varied locations and opportunities for engagement attract audiences best.
This document discusses strategies for targeting a specific audience for a documentary production. It will focus on millennials, who value social interaction, loyalty, entertainment and emotion. The production will include music from live performances to connect with audiences emotionally. It will also address issues millennials face, like struggling artists unable to fund themselves due to declines in music purchases. Segmenting audiences using the Mosaic system, the production will target urban, educated young people as their likely readers also consume media like The Guardian. It aims to appeal to audiences who have progressed beyond basic needs in Maslow's hierarchy to self-actualization.
This document is a project submitted by Joshua Luke Sutcliffe to Leeds Beckett University in partial fulfillment of a BA in Marketing. The project examines whether adopting experiential marketing practices can increase engagement among young consumers within the UK art museum industry. It conducts a literature review on the use of social media, interactive multimedia, and augmented reality in art museums. It then analyzes examples from the British Museum and Tate art museums. The conclusion recommends creating tailored augmented reality experiences and online communities to better engage young visitors.
Film producers target audiences by understanding audience demographics and psychographics. Demographics examine factors like age, gender, income level to segment audiences. Psychographics provide a richer profile of audience lifestyles and interests. Producers use quantitative and qualitative research methods to measure and understand audiences. Quantitative research uses surveys and statistics to analyze large audience numbers, while qualitative research uses open-ended questions to understand audiences' opinions through smaller samples. Understanding target audiences helps producers ensure their films appeal to and are accessible for their intended viewers.
This document provides an overview of social media marketing practices and principles of influence. It discusses key concepts like the social graph, newsfeed/story feed, social gestures, and sharing stories. It also analyzes how principles of social influence from psychology can apply to social media, such as reciprocity, consistency, social proof, authority, and scarcity. Specific social media platforms and tactics are mentioned like Facebook likes, comments, EdgeRank, hashtags, and check-ins. The document also references theories around critical mass, commitment, bystander effect, and how to create requests that encourage consistency with previous actions.
The document provides research on the target demographics for a social media marketing campaign promoting restaurants in York, England. A survey found that most 16-24 year olds feel pressure to find good restaurants and things to do in York. The research indicates developing an Instagram account highlighting affordable cuisine options could help address the needs and interests of the target demographic.
The document provides research on the target demographics for a social media marketing campaign promoting restaurants in York, England. It analyzes census data on York's population, survey results from visitors to York on their experiences, and social media usage statistics. This research is being used to develop an Instagram marketing scheme that will target 16-24 year olds in York and visiting York by advertising local cuisine through video advertisements and guided tours.
Research presented includes census data on York's population, visitor statistics, social media usage trends in the UK, and psychographic information on 16-24 year olds. Primary research through Instagram polls found that this age group struggles to find affordable restaurants and feels York can get boring. This informs
This document profiles three individuals - Dr. Sergei Cheikhetov, Konstantin Efimov, and Ivan Bezdenezhnykh - who work for Ipsos, a market research firm in Russia. It then discusses a study they conducted analyzing Russian youth culture and values based on data from Russian blogs. The study found that today's youth see freedom and independence as more important than career success and value creativity over high-paying jobs. They also distance themselves from mass culture and politics, viewing them in a cynical or absurdist way.
This 3-sentence summary provides an overview of the key points from the strategic communication plan document:
The strategic communication plan outlines objectives and tactics for the National Women's History Museum to increase awareness and engagement among key audiences from December 2016 to December 2018, with a focus on empowering individual stories within the collective narrative of women's history through grassroots outreach. A budget of up to $19,185 is proposed to equip employees and brand ambassadors with messaging and enhance engagement of college students, the public, and live event attendance. The goal is to establish relationships that sustain the museum by connecting women through personal interactions, women-focused media, and networks.
This document discusses the challenges of marketing on social media to multilingual and intercultural audiences. It notes that while English speakers make up 35.2% of social media users, the remaining 64.8% speak other languages. Effective social media marketing requires understanding cultural differences in language, customs, and product familiarity. The document also discusses different approaches to social media marketing, including glocal marketing, which customizes products for local audiences while maintaining a consistent overall brand message. Irreversible communication mistakes can damage credibility with international audiences online.
Brandon Lambert is targeting 18-24 year olds in York, England for a new creative project. This age group is heavily involved in social media like Instagram and enjoys listening to music. They also prefer evenings over daytime. Lambert plans to incorporate these interests by making social media and music central parts of the project and holding activities at night. Two existing York attractions - a ghost walk and historic theater - provide examples of entertaining and educating audiences in ways that interest Lambert's target demographic.
The document discusses creating an online magazine article about charities in York that help young people ages 16-25. It analyzes the target audience and considers topics that would interest them, such as educating, entertaining, or informing. Two potential case studies are identified: SNAPPY, a charity for children with disabilities that also offers programs for young adults; and SASH, a charity preventing youth homelessness. Initial plans are made to create an online magazine page highlighting these and other local charities to bring them more attention and inform young people of volunteering opportunities.
National Park Foundation Creative Brief & AnalysisAlexis Schaefer
The creative brief is for a campaign by the National Park Foundation to raise awareness and connect with college-aged millennials. It identifies the target audience as "Wandering Connection-Seekers" - college students ages 18-22 who are curious, seek new experiences through travel, and want to support causes through their extensive social media networks. The brief explains that this group is looking to affiliate themselves with organizations but does not have much free time. It also notes that most millennials are unfamiliar with the National Park Foundation and its mission of preserving national parks. The campaign aims to inform this target audience and ask them to support the cause by voicing their support through social media.
The document discusses research into the target audience for a bird feeding video product. It analyzes psychographic traits and finds explorers and reformers would be most interested due to their desire to try new things and share new ideas. It determines the primary audience age is 16-24 based on the creator's peers. Research shows Instagram has the best demographic match, with most users aged 13-29, making it the best platform. Visuals and music will be added to appeal to younger audiences accustomed to YouTube and film styles.
This document provides information for a potential social media marketing campaign to promote restaurants in York, England. It begins with research on York's demographics and visitor statistics. Then, it analyzes the target audience of 16-24 year olds and their social media usage. Various ideas are proposed, including an online walking tour guide app and an Instagram marketing scheme. The Instagram scheme is selected for further development. Details are given on creating advertisement videos for specific restaurants that highlight their food, atmosphere and appeal to younger audiences. Market research and testing of initial advertisement designs is discussed. Finally, a mood board is presented to plan the visual style of the campaign.
Marketing Project Presentation Museum (1)Sally Lin
The document proposes a national expansion project for a museum. It identifies four key customer segments through quantitative research and cluster analysis: New Empty Nests, New Life Starters, Golden Oldies, and Young Richers. The document then outlines promotion strategies tailored to each segment, including family talks, music festivals, and apps for families; mail campaigns and special exhibitions for empty nesters; vintage exhibitions, traditional channels, and emotional messages for golden oldies; and social media, virtual reality, and collaborations with education institutions for young richers. It maps promotion channels on a cost-benefit analysis to identify the most effective and efficient options.
Similar to NAMC's Social Media Campaign Report (20)
1. Increasing NAMC’s Museum
Patronage Among Young Adults
Prepared for
NAMC management
Prepared by
Tiffany Luu
Vivian Ly
Lucky Phan
Brittany Wooten
November 21, 2013
2. N A M C
MEMO OF MEMORANDUM
TO: Mary Gibson, Vice Chairman of Marketing Operations
FROM: Tiffany Luu, Vivian Ly, Lucky Phan, and Brittany Wooten
DATE: November 21, 2013
SUBJECT: Social Viral Marketing Campaign
Here is the report you requested on September 17 regarding creative concepts for a social media
viral marketing campaign directed at the National Art Museum Consortium’s target audience of
18 to 25 year olds.
As seen in the following report, museum participation from young adults is declining at an
increased rate. A large component to this decline stems from a lack of communication and appeal
from museums.
To get more young adults to come to the museums, we require new methods of marketing to the
target audience. During the course of our research, we explored innovative approaches in
revitalizing consumer perception through social media. We found creative ways to engage and
attract our target audience by investigating current entertainment alternatives that have
successfully integrated social media in marketing campaigns.
Thank you for giving us the opportunity to work on this assignment. We have gained valuable
knowledge and will present the details of our findings on November 21.
3. TABLE OF CONTENTS
PAGE
Introduction …………………………………………………………………………...........1
Reasons Museum Patronage Is Declining ………………………………………………… 1
Influences On Young Adults’ Purchasing Decisions ………………………………………2
Product Popularity…………………………………………………………………......... 3
Reference Groups …………………………………………………………………..........4
Product Interaction ………………………………………………………………………6
Social Media Campaigns Reaching Young Adults ………………………….......................6
Guggenheim ………………………………………………………………………..........7
Tate Modern ………………………………………………………………………..........7
Museum Of Me ………………………………………………………………………….8
Old Spice ……………………………………………………………...............................8
Conclusions ………………………………………………………………….......................9
Recommendations ………………………………………………………………………… 11
References ………………………………………………………………………………… 14
LIST OF ILLUSTRATIONS
FIGURES PAGE
1. Most Visited Museums in 2011………………………………………………………… 4
2. Museums With the Most Facebook Likes…………………………………… ……........ 4
3. Frequent Moviegoers (Millions) by Age …………………………………………......... 5
4. Users Reached Through Tate Modern Twitter Campaign …………………………….. 7
TABLES
1. Smithsonian Institute 2010 Visitor Statistics ………………………………………...... 2
2. Smithsonian Institute 2013 Visitor Statistics ………………………………………...... 2
3. Group Composition of Typical Visit to Museums and Cultural Institutions ……….......4
4. Increasing Museum Patronage Among Young Adults 1
INCREASING NAMC’S MUSEUM PATRONAGE AMONG YOUNG
ADULTS
INTRODUCTION
Museums nationwide noticed a peak in attendance in 2010. Since then ticket sales have
declined over 21 percent; the vast majority of this figure is from shrinkage in turnout from young
adults. Studies have shown that loss in attendance is not due to dislike of either the art offered or
the museum locations. Instead, decreased attendance is due to the fact that museums are not
marketing themselves in an engaging manner. Young adults are constantly using new
technologies and social media to keep themselves updated on various forms of entertainment.
However, many museums have not adjusted with the growth in technology and have lost touch
with young adults.
Museums will need to hold a larger presence within the realm of social media in order to create a
more relevant image within the eyes of 18 to 25 year olds. To reconnect with our target audience,
Mary Gibson, Vice Chairman of Marketing Operations, has asked a team of college-student
interns to explore creative forms of marketing that will help increase museum participation.
The purpose of this report is to evaluate what appeals to young adults, discover successful cases
of viral marketing, and offer creative concepts. The report outlines several methods of reaching
the younger demographic to increase museum visits, but the exact impact of these methods is
challenging to predict.
In the process of this report, we analyzed statistics on museum participation and compared trends
in social media. We researched cases in which other museums reinvented their marketing
strategies and properly utilized new forms of technology in order to reach young adults. Through
this proposal, you will find several different available social media outlets that will successfully
help increase attendance by the target audience.
REASONS MUSEUM PATRONAGE IS DECLINING
In 2010, most museums saw a large spike in both visits and visitors. Although in the heat of
recession, it was expected. With over half of the museums across the country charging an
average $7 entrance fee and the remaining 41 percent offering free admission, visitors could not
help but seize the discounted activities. As the economy regains strength, however, this
satisfying increase is diminishing once again.
Who still visits museums regularly? Each type of museum receives its majority from differing
demographics. According to a study completed in 2010, art and history museums received the
bulk of their attendance from patrons over the age of 50 while 89 percent of science and
children’s museum visitors were under the age of 50. Since this study was published, the overall
attendance of museums has decreased almost 21 percent.
5. Increasing Museum Patronage Among Young Adults 2
Smithsonian Museum Visitors in 2010 and 2013
Table 1 Table 2
Smithsonian Institute 2010 and 2013 Visitors Statistics
Above are the figures the Smithsonian released at the end of September 2013 on their reported
attendance for the past seven years. Since 2010, visits have decreased by almost five million.
Researchers believe that these numbers are continuing at a steady decline and The Survey for
Public Participation in the Arts (SPPA) states that it is not the participation that is expiring but
rather the marketing methods museums utilize. Although these same museum out-of-date
practices still appeal to older generations, our youth is far from intrigued.
With these facts in mind, a call to action has been announced, and museums nationwide are
working together to increase the relativity of the arts with younger generations.
6. Increasing Museum Patronage Among Young Adults 3
INFLUENCES ON YOUNG ADULTS’ PURCHASING DECISIONS
As we know, our target market consists of 18 to 25 year olds, which is part of the Generation Y
or Millenial’s demographic. Generation Y (1982-2003) presently makes up one third of the U.S.
population, and they demonstrate a unique set of purchasing behaviors. We analyzed the
different factors that affect their purchasing decisions and found some key influencers.
PRODUCT POPULARITY
One of the biggest traits among young adults is the desire to fit in and to be accepted by
their equivalents. They continually engage in activities or purchase products that are
mainstream in order to be seen as trendy among their peers. When young adults
participate in mainstream activities, they believe they will become more socially
accepted. Therefore businesses, products, or services that seem popular will appeal to this
demographic.
Yelp
Sites based on ratings from online users have become an almost necessary factor in the
Millennia’s decision process for where they should spend their time and money. Yelp is a
site that connects online visitors to a variety of locations and businesses. From October
20, 2013, to November 18, 2013, Yelp had over 152 billion visits from users within the
U.S. The site primarily relies on user input in the form of comments, reviews, and
pictures. Reviews are compiled into categories such as closest location, cheapest prices,
and highest ratings so that users can easily filter through entertainment options.
Businesses are able to use Yelp to show young adults that their establishments are
the popular option compared to others.
Social Networking Sites
Facebook is the most popular social networking web site, with an estimated 750 million
users worldwide as of August 2011, half of whom log in at least once on any given day.
Also, Instagram has increased 50 million users since March 2013, enabling them to reach
over 150 million active users by September 2013; 34 percent of which are young adults
from the ages of 18 to 25. Businesses use social media to provide product and event
information, while regular users post their personal information and illustrate their likes
and dislikes. Through these sites, young adults can determine which businesses are most
popular among their age group. Once young adults identify a business as popular on these
social sites, they are more likely to become a consumer for that business.
The data below was obtained from Museum Analytics, which receives information
directly from over 3,000 museums all over the world. Figure 1 illustrates the top four
museums with the largest amount of Facebook page likes. Figure 2 illustrates the top four
most visited museums in 2011. These figures show that museums such as the Musee du
Louvre and the Metropolitan Museum of Art have successfully captured popularity
online. Thus, they are leading in museum attendance.
7. Increasing Museum Patronage Among Young Adults 4
Figure 1 Most Visited Museums in 2011
Figure 2 Museums With the Most Facebook Likes
Museum Analytics 2013 Attendance Statistics
REFERENCE GROUPS
College students tend to distrust the statements advertisers make on products and
services. Instead, if a product is recommended from within a young adult’s reference
group, such as their role models or peers, they are more likely to purchase the product or
service. Additionally, young adults are inclined to visit art museums with a group of
friends instead of by themselves. This behavior is typical of Generation Y because they
tend to be team-oriented with a reliance on group learning and tight peer bonds. Table 3
illustrates the propensity of young adults to visit museums with others, most notably their
friends.
Table 3 Wallace Foundation 2011 Young Adult Study
8. Increasing Museum Patronage Among Young Adults 5
Musical Events
By experiencing moments together, young adults feel relatable and connected with their
peers. Concerts and raves provide a place for peers to be around those with the same
interest. The Coachella Music Festival and the Electric Daisy Carnival (EDC) are two of
the most widely known and attended musical events. EDC attendance has risen from
185,000 people in 2010 to over 300,000 people this past summer. Many come for the
good vibrations and electronic dance music, but most come to these events to share the
experience with those that have the same interests and passions as they do.
Movies
According to reports conducted by the Motion Picture Association of America, 225
million people went to the movies at least once in 2012. The rate of attendance in movies
is so high because they are able to influence consumers through celebrities and word-of-
mouth advertisement. Young adults like going to the movies because they hear about a
good film from their friends and trust their peers’ recommendations.
Nevertheless, the major factor for movie audiences is whether the actor or actress they
like will be in the film. A-list celebrities wield a huge amount of influential power and
are often paid millions before films are even made simply because celebrities are a
determining factor on whether people will decide to purchase a ticket for that movie. The
influence from celebrities and peer recommendations has led to 18 to 24 year olds being
the second largest demographic to frequently attend movies, as seen in Figure 3.
Figure 3 Frequent Moviegoers (Millions) by Age
Age
Motion Picture Association of America, Inc. 2012 Theatrical Statistics Pg. 12
Meetup.com
People all around the world have turned to social media in an effort to connect with
others. For example, Meetup.com is the largest social media site that organizes interest
groups. According to Meetup.com, they currently have “15.48 million members, 141,205
groups, and 424,191 monthly meet-ups.” Members can connect with others who have
similar interests by organizing group gatherings and sharing information about museums.
9. Increasing Museum Patronage Among Young Adults 6
According to the The New York Times, Scott Douglass created a group called Met
Museum Meetup to connect with those who also enjoy walking through museum
galleries, so he could have company instead of going by himself. After the group was
created, “more than 100 people registered to keep informed of the visits to the Met that
he regularly schedules.” The site also allows members to express their opinions and
discuss topics related to the group. In addition, Meetup.com is a great way to meet new
friends locally and globally.
PRODUCT INTERACTION
Customer interactions with products or services on a virtual realm have been shown to
improve consumers’ product knowledge, attitudes, and objectives. Young adults
especially perceive new media as more trustworthy sources of information for products
and services than the traditional elements of the marketing mix.
Museum of Modern Art
The Museum of Modern Art realizes the importance of communicating and interacting
with the online community to improve museum participation. Their active social media
presence consists of over 218,000 Instagram followers, 1.58 million Twitter followers,
and 1.49 millions Facebook page likes. However, MoMA has taken additional steps to
appeal to consumers through the mobile world. In the U.S., over 235 million people are
smartphone users. One study found that the average smartphone user frequently plays
with 6 apps or more in a span of 30 days. MoMA is tapping into these users by providing
a mobile app that can be viewed on smartphones and tablets.
The MoMA app is able to give a virtual tour of the museum through images of unique art
pieces and brief video clips of theatrical performances. This app offers a wide range of
activity interaction: blogs, music lists, and picture postcards. Posts in the blog section
have received thousands of likes and comments, which inspire art enthusiasts and
provides a chance for them to share their thoughts. Because MoMA continually uploads
content onto their social media sites and provides opportunities for consumers to interact
with the museum, they have become one of the top 25 most visited museums in America.
SOCIAL MEDIA CAMPAIGNS REACHING YOUNG ADULTS
Social media is a successful tool in not only appealing to young adults, but as a channel of
communication. Through years of modernization, the Y Generation has shown enjoyment in
quickly sharing their opinions and receiving updates about their peers. Social media has been
effective in complementing the fast-pace lifestyle of young adults by allowing them to stay
informed about current events at an instant, while providing a creative outlet for young adults to
express themselves.
GUGGENHEIM
Technology has shifted in such a manner that video can be produced and watched
anywhere-on cell phones, digital cameras, computers, or tablets. The Guggenheim
Museum honed in on the artistic and pervasive nature of online videos, as they partnered
10. Increasing Museum Patronage Among Young Adults 7
with YouTube in a successful marketing campaign. They announced an online project
during the summer of 2010 asking the world to submit videos showcasing art.
After the submission deadline, Guggenheim curators narrowed down the list to the top 25
videos which were later presented at the museum. The Guggenheim YouTube project
was so successful that over 23,000 participants submitted videos that accumulated over
24 million views. Nancy Spector, the Guggenheim’s chief curator in New York, said that,
“[This project] gave us the ability to touch people instantaneously.”
TATE MODERN
A museum that successfully utilized twitter is Tate Modern, a modern art museum in
London. Tate used twitter to promote their new live art space called The Tanks and the
festival, “The Tanks: Art in Action” while also permitting visitors to engage in voicing
their opinions about the new addition to their art exhibit. The museum boosted visitor
participation by providing a comment wall where tweets, hashtagged with #thetanks,
were automatically posted for others to see. In addition, Tracey Moberly, an artist,
encouraged visitors to take part in social media by hosting an event called “Tweet Me
Up” which greatly contributed to the total number of tweets during the festival.
Throughout the fifteen week festival, there were a total of 12,910 tweets about The
Tanks, in which 30 percent of them came from retweets (when a pre-posted tweet is then
reposted by another user). With over 675,000 followers, each tweet made by Tate
Modern generated an average of 40 retweets, which assisted the museum in spreading
awareness well past their own followers.
During the events, questionnaires were given to attendees, where researchers found that
over 11 percent of those who answered became aware of the festival through some form
of social media. Furthermore, Tate Modern increased the traffic to their website. The
average clicks on the link to their site for each tweet was about 570 clicks.
Figure 4 Users Reached Through Tate Modern Twitter Campaign
Museums and the Web 2013 Tate Modern Twitter Reach
11. Increasing Museum Patronage Among Young Adults 8
MUSEUM OF ME
Nowadays, young adults are constantly posting all kinds of pictures: the car they drive,
events they attend, food they eat, and things they do. Of the variety of pictures they take,
self portraits are the most common. To take advantage of these facts, Intel collaborated
with Facebook in 2011 to create “The Museum of Me,” a gallery of memories of oneself.
As long as users have a Facebook, all their photos and videos are turned into an online art
exhibit to inform viewers about themselves in two minutes.
Within five minutes of launching their campaign, the page got 36 likes; within five days,
the idea quickly became viral, capturing 2.5 million people’s attention. The project
allowed users to be creative and expressive towards what photos they wanted to represent
themselves. Intel’s unique twist on this new form of virtual art while appealing to the
mass population of young adults won them the Best of Show Cyber Lotus at Adfest.
OLD SPICE
Ad agency Wieden & Kennedy created a campaign in 2010 known as “The man your
man could smell” with former football player Isaiah Mustafa for Proctor & Gamble’s Old
Spice. The overall campaign included coupons, public relations, coverage on blogs,
Facebook, and Twitter. However, what sent this campaign over the top was the usage of
social media combined with humor.
Old Spice solicited questions for the “Old Spice Guy” via Twitter and Facebook and then
had Mustafa “answer” the questions in a comedic fashion. Viewers were attracted by the
interactive and hilarious aspect of the campaign. The videos have been viewed hundreds
of millions of times on YouTube, making the Old Spice YouTube channel one of the
most popular channels. The campaign resulted in sales increasing by 107 percent and
more than one million fans on Facebook, thousands of Twitter followers, higher website
traffic, and press coverage valued at close to one billion impressions.
12. Increasing Museum Patronage Among Young Adults 9
CONCLUSIONS
1. Museum patronage is declining among young adults.
a. Our generation today is amused by technology. Museums are not keeping up with
the technology and trends that young adults are following. Because of this, young
adults are turning to other forms of entertainment.
b. The marketing methods that traditional museums are using are the main cause for
the decline of 18-25 year old visitors.
2. Social media has been proven effective in reaching young adults.
a. Because of the instantaneous and informal aspect of Twitter, more young adults
are turning to this site to quickly get updated answers to questions and
information on almost anything. They are going to Twitter to keep up with news
about friends, family, and celebrities.
b. Facebook’s simple design and easy- to- use features make it one of the most
popular social media sites. Businesses enjoy using Facebook because of the free
opportunities for advertisements and promotions.
c. Instagram enables young adults to share their lives creatively with friends and
family in seconds.
d. Meetup.com is an effective social networking site for helping people join together
and attend museums.
3. Many young adults today spend a great amount of their leisure time going to
concerts and movies.
a. Concerts and movies appeal to young adults because they want to spend their free
time having fun with friends and sharing moments together.
b. Music is a major source of entertainment for 18-25 year olds because it connects
them with their peers. Musical events allow for group participation, which appeals
to this demographic.
4. Young adults are intrigued by anything humorous.
a. People like to laugh and have a good time. Anything comedic will most likely
capture an audience’s attention.
5. Media that allows users to assess trends and make friends is useful for businesses
a. Yelp is a good outlet for subscribers to interact with other users about enjoyable
places to go and interesting experiences.
b. Museums can use the reviews on Yelp to improve on exhibitions and services.
c. Young adults currently use Yelp to determine the ideal places to go.
6. Young adults are attracted to a product based on its popularity.
a. Businesses that used social media were able to increase their popularity and
customer activity from young adults.
7. The biggest influences of Generation Y are their friends, family, role models, and
celebrities.
a. Friends and family are normally the most trustable in a person’s life;; thus, when a
family member or friend makes suggestions, young adults will certainly take their
words into consideration.
b. Peer pressure is a strong influential force among young adults. People conform to
their peers to become accepted. Their purchase behavior is then dictated by what
their peers like.
13. Increasing Museum Patronage Among Young Adults 10
c. Role models and celebrities affect the decisions of many 18-25 year olds because
young adults aspire to be like their favorite people.
d. Young adults like to go to events that enable them to participate in group
activities.
8. Social media allows for marketers to interact with larger numbers of consumers at
the right place and time.
a. Because social media is easily accessible, people can interact with one another
anywhere and anytime. This enables marketers to reach out to a large group of
potential clients.
9. When businesses are active on social networking sites, they obtain a larger fan base.
a. When museums provide a consistent upload of tweets, more users tend to follow
them.
b. More activity on Facebook is linked to more page likes, which is an indicator of
higher museums visitors.
10. Young adults visit social media sites to search for entertainment alternatives.
a. In order to find good deals and affordable prices, people use social media sites
like Yelp to read reviews written by other consumers voicing their experiences
with a product or service.
b. Because young adults use Facebook to look up activities to do and places to go
near their location, Facebook has become an ideal channel for businesses to post
their latest promotions.
14. Increasing Museum Patronage Among Young Adults 11
RECOMMENDATIONS
The following is a list of social media recommendations that we have compiled based on our
findings and conclusions. Supported by our research and data compilation, this list of creative
concepts will help museums more efficiently and effectively reach the 18-25 year old
demographic, successfully increasing attendance by this target audience.
SOCIAL MEDIA
1. YELP
2. YOUTUBE
3. FACEBOOK
4. TWITTER
5. INSTAGRAM
6. MEETUP.COM
CREATIVE CONCEPTS
1. Celebrity Involvement. Get celebrities or role models involved in our events and promotions.
News of high profiled guests participating in the museums’ special events should be highly
promoted on NAMC’s desired social media chosen. This can be accomplished through a video
with the celebrity announcing the event, pictures of the celebrity at a museum, or blogging about
the event and its special guests. The news will create awareness and young adults will attend to
support their favorite stars.
2. Discounts for Reviews. Give discounts at NAMC’s gift shops to visitors who check into Yelp
and write a review or give NAMC’s museums a ‘like’ on Facebook. This will give visitors an
additional incentive to give our museums a good review. In exchange our museums will receive
a lot of recognition and publicity and thus prompt more visitors to come to museums to
experience what others are experiencing.
3. Celebrity Reviews. Hire a famous Youtube celebrity, or “vlogger”, to review our museums on
Youtube. The title of the video should include the vlogger’s name to capture fans’ attention.
Also, the video thumbnail must be one that looks appealing to get viewers to tune in; an example
would simply be a celebrity admiring one of NAMC’s most dazzling art piece. Once views reach
a certain amount, our video will be featured on Youtube’s main page where our video can further
reach out to people.
4. Comedic Storytelling. Have famous people reenact stories of how some of NAMC’s art
pieces were created and post them on Youtube or Facebook. The videos will include narrations
by artists or curators of the museums telling the different stories of the makings of the art. As we
know, all art pieces have a story behind them. The stories will be factual and retold in a creative
and humorous way to get audience’s to laugh while learning about our art pieces. Young adults
will not only watch to see their favorite stars but also for the humor content.
15. Increasing Museum Patronage Among Young Adults 12
5. Photo Impersonations. Use Instagram to engage young adults by getting them to post
pictures of themselves impersonating art at NAMC’s museums. NAMC’s museums should hold
a contest for the best photo impersonation of the art shown. Photos can be taken by NAMC’s
iPads, which will be attached to each art showcase. After the photos are taken, they will be
automatically posted on Instagram. The pictures will then be entered in monthly photo
impersonation contest where the person with the best impersonation will win merchandise from
one of NAMC’s gift shops.
6. Meme Games. Post some of the museums’ portraits onto Facebook and have users create
memes for them. This will be a fun way to get people to participate and get involved in art while
sparking creativity in young adults. The more humorous and creative the memes are, the more
likes they will get on Facebook; the more likes on Facebook the paintings receive, the more
exposure NAMC’s museums will get.
7. Interactive Apps. Create a mobile app to interact with young adults while providing them
with information. We can create a mobile application that allows users to take a virtual tour of
different museums by posting pictures and brief video clips of theatrical performances that are in
the museum. These postings can receive “likes” and comments so that users can interact with one
another. Events can be placed into calendar form and notify mobile users of highly anticipated
exhibitions.
8. Trendy Hashtags. Use creative hashtags relevant to museums to get people to post tweets
about us. Encourage tweets and tweet frequently to get twitter followers. Hashtags will provide
people with a list of tweets related to NAMC’s museums;; this way, people can have easy access
to updated information about our events and learn more about art. Trendy hashtags are more
likely to get users’ attention and get them to reply to our tweets.
9. Music Videos. Create music videos using popular songs to showcase current exhibitions at
the museum. The videos will then be uploaded onto Youtube and Instagram. Once the videos are
uploaded, museums will need to create periodic tweets and facebook posts about the video to
keep the online world informed. A contest will be held asking viewers which music video they
enjoyed the most. Videos with the most comments and likes can then be compiled into a track
list for an annual concert at the museum. The concert will have the original artists of the songs
perform on stage as something for young adults to look forward to. The campaign uses a mixture
of product interaction to create interest in young adults, but also to raise awareness about the
museum.
10. Short Films. Allow Youtube celebrities to create short films at the museums and have them
upload the films onto Youtube. The plot of the short film can be about two young adults on a
classy and romantic first date admiring artwork or a detective solving the mystery case of a
missing artifact. Youtubers can help promote the museum to their viewers through the setting of
the film. The more museums are used as locations for filming, and Youtube users post the
videos online, the more museums will become recognized. This can lead to more museum
visitors because viewers are intrigued by the location of the film. In addition, the Youtube
celebrity can credit the museum at the end of the clip for allowing them to use their space to
record which will directly talk about the museum to young adult viewers.
16. Increasing Museum Patronage Among Young Adults 13
11. Instagram Advertisements. Construct creative advertisements that will be shown within
users’ picture feeds. The advertisements can include different pictures of museum attendees
enjoying their visits, artists that are featured within the museum, or sneak-peaks of artworks that
are available to experience in person. These advertisements will raise awareness about the
various museums available to visit, as well as provide museums with opportunities to promote
featured deals and upcoming events.
17. Increasing Museum Patronage Among Young Adults 14
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