“Oh GOSH! Reflecting on Hackteria's Collaborative Practices in a Global Do-It...
Music Video Proposal
1. Music Video Treatment
My music video will narratively and conceptually represent the song ‘The Base of a
Dream is Dream is Empty’ by Yuck. The video’s theme will be based around the
concept of dreaming and the strange things that happen in dreams. I will be using
stop motion to portray the video, using lots of photo stills to give the effect of a film.
The reason I’m using this is to include animations, which will be drawn over some of
the photos with pencil/pastel/paint.The narrative will follow one character, whose
name is not apparent, as he wonders through the several different dreams he is
having. However, each time he wakes up after a dream it is revealed that he is still in
a dream (in an Inception sort of style). At the very end of the video the character
finally wakes up in his bed, thinking his weird string of dreams has ended, but
appearing to the viewer through his window is a literal monster from his dreams.
This will (hopefully) leave the video on a cliff hanger, with the viewer not entirely
sure whether the character was actually still in a dream or not.
When the video starts, we see the protagonist walking down a street on what seems
like a normal day. However, as he walks on something starts to reveal itself behind
him. This thing turns into a black monster with eerie looking eyes, and chases the
protagonist down the street. When the protagonist thinks he has finally outrun the
monster and stops to get his breath, the monster appears directly behind him and
engulfs him in a mass of blackness.
We zoom out of this blackness and transition into the protagonist’s eye, the
blackness being in his pupil. Now the protagonist is lying down in a park. Again,
everything seems as though nothing is wrong, and the protagonist gets up and starts
walking down a lane beside him, slightly confused. Soon after he starts walking along
the path the floor cracks and morphs into a gaping hole in the ground, which
swallows him in a spinning fashion – much like a toilet flushing.
The protagonist is now falling through the floor and goes into a free fall surrounded
by darkness. After the fall, he lands face first on the grass in a field (or somewhere
similar). Looking even more confused than before, he gets up once again and starts
walking hastily to try and find where he is. He pace is stopped when a gigantic black
foot stomps down on the ground behind him, shaking everything. The shot pans up
the leg and body of who is soon identified as the monster fromthe protagonist’s first
dream, only bigger. The protagonist tries to run but is easily outrun by the monster,
who attempts to grab him. The protagonist dodges, and pulls out a sword (animated
of course) from behind him. A dramatic fight ensues, with the monster ultimately
coming out on top, knocking the sword from the protagonist’s hand. We then see a
P.O.V shot from the monster’s perspective, his arms going forward to grab the lowly
protagonist.
All of a sudden, the shot transitions from being in a field to being in a room – the
protagonist’s bedroom. His face is in the same position in the frame through this
transition. After zooming out we see that the he is sat up in his bed, believing that
his strange dreams have now ended. However, unknown to the protagonist, the
viewer sees the monster’s face behind the window, staring in at the protagonist. This
avoids the ‘it-was-all-a-dream’ ending, and leaves the video on a cliff hanger. I feel
that the use of these types of enigma codes throughout the video will keep the
viewer watching till the end. I kind of feel bad for screwing them over, as they’ll
never find out if the protagonist actually wakes up in the end.