The document describes the process of researching existing music magazines and evaluating their layout, fonts, and articles. This research helped the author better understand the magazine industry and informed the design of their own music magazine project. The author learned how to use Photoshop and HTML skills to design professional-looking magazine covers, pages, and a blog to showcase the project. Overall, the research and production process improved the author's technical skills and allowed them to create a higher quality media product compared to their preliminary task.
The document describes the creation of a music magazine media product. It discusses analyzing real music magazines like NME and Vibe for conventions to include. The product includes a masthead, title, cover photo, and uses colors like red, black, grey and yellow throughout for consistency. The front cover photo could have been improved by capturing more of the artist's shadow to look less photoshopped. The document discusses representing a social group of young people aged 16-25 by including a bold photo and title to attract attention. The product would be distributed by Bauer magazines and target a similar audience to the artists featured. Color, font, and font size choices are described as ways to attract and address the intended audience. The process taught
The document summarizes what the author learned from constructing a music magazine media product. They challenged conventions by researching magazine layouts and representing ideas differently. The target audience was ages 20-45, represented by featuring young artist Valy. Distribution partners like IPC and Bauer were considered for their experience with similar magazines. The author gained skills using Photoshop, researching audiences, and learned the importance of planning from their preliminary work.
My media product represents teenagers and young/middle aged adults as the magazine, Mute, focuses on a mixed gender pop band that would appeal to those age groups. The magazine uses neutral colors and covers the band's inspirational music and personalities to attract its target audience. I have progressed in my skills using programs like Photoshop and Fireworks to lay out the magazine, incorporate images, and learn industry conventions for creating a professional product.
1) The document is a student's evaluation of their media studies project creating a music magazine called REBEAT.
2) The student discusses how they used conventions from real music magazines in their design, such as color schemes and consistent fonts. They also included standard magazine features like barcodes and cover lines.
3) The student represents their target audience of 14-25 year old males interested in hip hop and R&B music through their choice of artists featured and genre of music covered in the magazine.
The magazine challenges conventions by not following typical music magazine formats. Photos were taken in natural environments rather than professional studio shoots due to timing. The target audience may not be instantly clear as it does not look like a typical music magazine. Photos were edited in Photoshop to look brighter and more vibrant. The main article focuses on a 17-20 year old Italian American girl on holiday to appeal to a similar demographic. Simplistic fonts avoid clutter. The magazine mixes music, fashion, world events and movies like Time magazine to reach a broader 14+ audience. Overall, it diverges from conventions to intrigue readers into exploring its diverse content beyond just music.
My media product uses some conventions of real magazines but also challenges some conventions. On the front cover and contents page, I used typical layouts but challenged conventions in some ways, like only including cover lines on one side initially. My double page spread originally challenged conventions by centering the image but I changed it based on feedback. Through this process, I learned to use new technologies like Photoshop and gained experience with tools like Blogger.
The document summarizes the student's evaluation of their media magazine project for an AS media studies course. It discusses how the magazine develops conventions of real music magazines by focusing on indie/alternative music and festivals. It represents social groups like music lovers and festival attendees. The intended distributor is Bauer Media Group, known for magazines like Kerrang. The target audience is younger people aged 16-30 interested in music festivals. Technologies learned include Microsoft Publisher, photography equipment, and photo editing software. Research was more extensive for the final project compared to the preliminary task, leading to improvements in photos, layout, and understanding the audience.
The document summarizes a student's media studies project creating a magazine cover and article spread. The student used conventions like color schemes, layouts, and imagery to represent alternative rock music. Feedback showed the color scheme and cover image effectively conveyed the genre. While images could be more consistent, the front cover and main article image were strong. The student learned to improve image quality, color schemes, and layouts between preliminary and final drafts.
The document describes the creation of a music magazine media product. It discusses analyzing real music magazines like NME and Vibe for conventions to include. The product includes a masthead, title, cover photo, and uses colors like red, black, grey and yellow throughout for consistency. The front cover photo could have been improved by capturing more of the artist's shadow to look less photoshopped. The document discusses representing a social group of young people aged 16-25 by including a bold photo and title to attract attention. The product would be distributed by Bauer magazines and target a similar audience to the artists featured. Color, font, and font size choices are described as ways to attract and address the intended audience. The process taught
The document summarizes what the author learned from constructing a music magazine media product. They challenged conventions by researching magazine layouts and representing ideas differently. The target audience was ages 20-45, represented by featuring young artist Valy. Distribution partners like IPC and Bauer were considered for their experience with similar magazines. The author gained skills using Photoshop, researching audiences, and learned the importance of planning from their preliminary work.
My media product represents teenagers and young/middle aged adults as the magazine, Mute, focuses on a mixed gender pop band that would appeal to those age groups. The magazine uses neutral colors and covers the band's inspirational music and personalities to attract its target audience. I have progressed in my skills using programs like Photoshop and Fireworks to lay out the magazine, incorporate images, and learn industry conventions for creating a professional product.
1) The document is a student's evaluation of their media studies project creating a music magazine called REBEAT.
2) The student discusses how they used conventions from real music magazines in their design, such as color schemes and consistent fonts. They also included standard magazine features like barcodes and cover lines.
3) The student represents their target audience of 14-25 year old males interested in hip hop and R&B music through their choice of artists featured and genre of music covered in the magazine.
The magazine challenges conventions by not following typical music magazine formats. Photos were taken in natural environments rather than professional studio shoots due to timing. The target audience may not be instantly clear as it does not look like a typical music magazine. Photos were edited in Photoshop to look brighter and more vibrant. The main article focuses on a 17-20 year old Italian American girl on holiday to appeal to a similar demographic. Simplistic fonts avoid clutter. The magazine mixes music, fashion, world events and movies like Time magazine to reach a broader 14+ audience. Overall, it diverges from conventions to intrigue readers into exploring its diverse content beyond just music.
My media product uses some conventions of real magazines but also challenges some conventions. On the front cover and contents page, I used typical layouts but challenged conventions in some ways, like only including cover lines on one side initially. My double page spread originally challenged conventions by centering the image but I changed it based on feedback. Through this process, I learned to use new technologies like Photoshop and gained experience with tools like Blogger.
The document summarizes the student's evaluation of their media magazine project for an AS media studies course. It discusses how the magazine develops conventions of real music magazines by focusing on indie/alternative music and festivals. It represents social groups like music lovers and festival attendees. The intended distributor is Bauer Media Group, known for magazines like Kerrang. The target audience is younger people aged 16-30 interested in music festivals. Technologies learned include Microsoft Publisher, photography equipment, and photo editing software. Research was more extensive for the final project compared to the preliminary task, leading to improvements in photos, layout, and understanding the audience.
The document summarizes a student's media studies project creating a magazine cover and article spread. The student used conventions like color schemes, layouts, and imagery to represent alternative rock music. Feedback showed the color scheme and cover image effectively conveyed the genre. While images could be more consistent, the front cover and main article image were strong. The student learned to improve image quality, color schemes, and layouts between preliminary and final drafts.
The document summarizes a student's media studies project creating a magazine cover and article spread. The student used conventions like color schemes, layouts, and imagery to represent alternative rock music. Feedback showed the color scheme and cover image effectively conveyed the genre. While images could be more consistent, the front cover and main article image were strong. The student learned to improve image quality, color schemes, and layouts between preliminary and final drafts.
The document is a student's evaluation of their media product, a music magazine called "Louder". It summarizes how the magazine develops conventions of real music magazines through its use of color schemes and layouts seen in popular magazines. It also challenges conventions by including different article topics. The target audience is described as teenagers and music fans aged 15-18, similar to readers of other magazines like Q and NME. Distribution through an established music magazine company like IPC Media is proposed to reach a wide audience. Key skills learned include using publishing, Photoshop and other software to construct the professional-looking magazine.
Rebecca Warren created a music magazine called "Sound" for her evaluation project. She found Photoshop easier to use than iMovie. The magazine incorporates conventions of popular music magazines like Rolling Stone including features like mastheads, headlines, images, dates and contents pages. Rebecca aimed the magazine at pleasure seekers ages 16-22 by using appealing colors, fonts and styles in the cover, contents and double page spread. She learned new skills in photography, Photoshop and graphic design through constructing the magazine.
The document provides an evaluation of a magazine created by the author for a class project. It discusses how the magazine challenges conventions of real music magazines through its design elements, target audience, and content.
The magazine is aimed at teenagers interested in dance music. Its design is inspired by but adapted from the magazine MixMag to be more appealing to a younger audience. The author used bright colors, free gifts, and photos of artists to attract readers.
The content represents social groups involved in dance music through the artists featured. A music magazine publisher like the one distributing MixMag would be suited to distribute the magazine. Words, photos, fonts, and colors were chosen in the design to attract and address the target audience. The
Understanding of issues evaluation redoenamulmiah95
The document discusses the student's magazine cover, contents page, and double page spread for their media product. For the cover, they followed standard magazine conventions for layout but adjusted some elements like the barcode placement. The contents page also follows conventions for listing articles but targets a 16+ audience. The double page spread features a close-up celebrity image and side text, focusing on the target audience. Overall, the student learned about using software like Photoshop and targeting different audiences through conventions when creating their media product.
The document is a student's evaluation of their media magazine production task. They incorporated conventions of real music magazines such as including a band on the cover and columns of text. However, they also challenged conventions by using a logo instead of text for the title and spreading an image across two pages. The student represented their target audience of 16-25 year olds interested in alternative rock through the band's style and stories. They believe a large media company like IPC would distribute the magazine due to its potential popularity. The student attracted their audience through language, quotes and eye-catching design. They learned skills in photography, software and magazine production through completing this task.
The document discusses a student's media coursework project to create a music magazine. It includes descriptions of the magazine covers and comparisons to a real magazine. Feedback was gathered through questionnaires. The student learned various technologies like Photoshop, InDesign, and Blogger in the process. When looking back, the student sees clear progress from the preliminary task of a student magazine to the full music magazine product in skills and knowledge of magazines.
The document summarizes a student's media project creating an indie music magazine. The student copied the layout, images, and style of Kerrang magazine. For the front cover, the student used a group photo that fit the magazine's intended style. Brightness and contrast were adjusted on the photos to make them stand out while maintaining focus on the writing. The contents page and spreads also copied Kerrang's style. Throughout the project, the student developed skills in adjusting photo brightness, contrast, and vibrance to suit the magazine's theme and attract readers.
- The document describes an evaluation of a media product created by the student, which is a magazine, and how it uses or challenges conventions of real magazines.
- The student explains how their magazine follows conventions like including the magazine title, artist photos and names, but also develops some conventions like adding a review box to an interview.
- Areas for development are discussed, like including more detailed information to attract consumers rather than just band names.
1) The document describes the process and techniques used to create an indie rock music magazine as part of a school assignment, including conducting research on existing magazines and reader surveys.
2) Key techniques included using simple color schemes, many images as preferred by readers, informal language to connect with the target audience of teenagers and young adults, and featuring new band releases and concert dates.
3) The intended distribution methods included both print and digital formats at music venues, festivals, and retailers to reach the target audience who have a passion for music.
This document contains a student's evaluation of their media production coursework for a music magazine. The student discusses how they used and challenged conventions of real music magazines in their design. They summarize how they incorporated elements like colors, layouts, and features typically seen in magazines like NME and Q. The student also reflects on what they learned about technologies like Photoshop and how their skills have progressed since their preliminary task.
The document discusses the student's creation of a music magazine for their evaluation project. They aimed to make the magazine professional and realistic by incorporating forms and conventions from real music magazines. On the front cover, they took inspiration from MixMag by including a large masthead aligned to the left with a black outline. They also used a limited color scheme of grey, white, and black inspired by MixMag. In articles, they utilized the common three-column layout. Overall, the student learned about magazine formatting, design, and production techniques through their research and project.
The student's media product uses forms and conventions from real music magazines like Kerrang, NME, and DJ Magazine. It is similar to NME in its basic block text and large font, and similar to DJ Magazine in its target audience of 16-25 year olds interested in genres like dubstep. The student's product also develops on conventions from magazines like DJ Magazine by having a larger masthead with brighter colors.
1) The document is a student's evaluation of their media studies project creating a music magazine.
2) The student discusses how they used conventions from real magazines in their design, such as color schemes and consistent fonts. They also included standard magazine features like barcodes and cover lines.
3) The student reflects on how they represented their target audience, which they identified as 14-25 year old males interested in hip hop and R&B music. They also discuss the technologies they learned in creating the magazine, such as Photoshop.
The student chose to create a music magazine for their media project. They researched conventions of existing magazines and designed their magazine to appeal to readers interested in both rock and indie music. Feedback confirmed the magazine appeared professional and authentic. The target audience was 15-30 year olds interested in various music genres. Conventions like striking imagery and headlines were used to attract this audience. Through this project, the student learned various software skills and the value of pre-planning and free time for tasks like photo editing. They felt their final magazine was a major improvement over their initial ideas and showed an understanding of the genre.
The document summarizes the student's process in creating a music magazine as their media product. They discuss conventions of real magazines that informed their design choices, such as styling artists featured in the magazine. They also considered how to represent different social groups and genres of music. Feedback from test audiences helped improve the layout and design. Through the process, the student learned skills like photo editing, page layout, and using online publishing platforms. Comparing their preliminary and final products showed how testing ideas with the target audience is important for creating an effective media product.
The document is an evaluation by Ibrahim Patel of a music magazine he created using Macromedia Fireworks and Adobe Photoshop. He summarizes the key elements of the magazine, including the front cover with masthead, date, news headlines and large artist picture. He compares his magazine to real ones and evaluates how well it follows conventions. He also discusses potential distribution methods and target audiences for the magazine.
The document summarizes what the author has learned from creating a preliminary school magazine task and progressing to creating a full music magazine product. They learned advanced skills in Photoshop like using strokes around text to make elements stand out more. Their photo selection and editing skills improved as well, such as cutting out images. The preliminary task helped them understand the basics of Photoshop, while the full magazine allowed them to apply these skills at a higher quality to make the music magazine look more professional.
This document summarizes a presentation on technology innovation for leaders given by Julian Keys at the 2011 ACSWA conference. It outlines various online tools and their pros and cons, tips for personal and workplace productivity, and how to achieve balance with technology. The presentation discusses how technology has transformed work and connectivity but can also cause information overload and distraction. It suggests leaders focus on disconnecting to recharge, getting work done efficiently, and setting workplace internet policies to guide appropriate technology use.
The document summarizes a student's media studies project creating a magazine cover and article spread. The student used conventions like color schemes, layouts, and imagery to represent alternative rock music. Feedback showed the color scheme and cover image effectively conveyed the genre. While images could be more consistent, the front cover and main article image were strong. The student learned to improve image quality, color schemes, and layouts between preliminary and final drafts.
The document is a student's evaluation of their media product, a music magazine called "Louder". It summarizes how the magazine develops conventions of real music magazines through its use of color schemes and layouts seen in popular magazines. It also challenges conventions by including different article topics. The target audience is described as teenagers and music fans aged 15-18, similar to readers of other magazines like Q and NME. Distribution through an established music magazine company like IPC Media is proposed to reach a wide audience. Key skills learned include using publishing, Photoshop and other software to construct the professional-looking magazine.
Rebecca Warren created a music magazine called "Sound" for her evaluation project. She found Photoshop easier to use than iMovie. The magazine incorporates conventions of popular music magazines like Rolling Stone including features like mastheads, headlines, images, dates and contents pages. Rebecca aimed the magazine at pleasure seekers ages 16-22 by using appealing colors, fonts and styles in the cover, contents and double page spread. She learned new skills in photography, Photoshop and graphic design through constructing the magazine.
The document provides an evaluation of a magazine created by the author for a class project. It discusses how the magazine challenges conventions of real music magazines through its design elements, target audience, and content.
The magazine is aimed at teenagers interested in dance music. Its design is inspired by but adapted from the magazine MixMag to be more appealing to a younger audience. The author used bright colors, free gifts, and photos of artists to attract readers.
The content represents social groups involved in dance music through the artists featured. A music magazine publisher like the one distributing MixMag would be suited to distribute the magazine. Words, photos, fonts, and colors were chosen in the design to attract and address the target audience. The
Understanding of issues evaluation redoenamulmiah95
The document discusses the student's magazine cover, contents page, and double page spread for their media product. For the cover, they followed standard magazine conventions for layout but adjusted some elements like the barcode placement. The contents page also follows conventions for listing articles but targets a 16+ audience. The double page spread features a close-up celebrity image and side text, focusing on the target audience. Overall, the student learned about using software like Photoshop and targeting different audiences through conventions when creating their media product.
The document is a student's evaluation of their media magazine production task. They incorporated conventions of real music magazines such as including a band on the cover and columns of text. However, they also challenged conventions by using a logo instead of text for the title and spreading an image across two pages. The student represented their target audience of 16-25 year olds interested in alternative rock through the band's style and stories. They believe a large media company like IPC would distribute the magazine due to its potential popularity. The student attracted their audience through language, quotes and eye-catching design. They learned skills in photography, software and magazine production through completing this task.
The document discusses a student's media coursework project to create a music magazine. It includes descriptions of the magazine covers and comparisons to a real magazine. Feedback was gathered through questionnaires. The student learned various technologies like Photoshop, InDesign, and Blogger in the process. When looking back, the student sees clear progress from the preliminary task of a student magazine to the full music magazine product in skills and knowledge of magazines.
The document summarizes a student's media project creating an indie music magazine. The student copied the layout, images, and style of Kerrang magazine. For the front cover, the student used a group photo that fit the magazine's intended style. Brightness and contrast were adjusted on the photos to make them stand out while maintaining focus on the writing. The contents page and spreads also copied Kerrang's style. Throughout the project, the student developed skills in adjusting photo brightness, contrast, and vibrance to suit the magazine's theme and attract readers.
- The document describes an evaluation of a media product created by the student, which is a magazine, and how it uses or challenges conventions of real magazines.
- The student explains how their magazine follows conventions like including the magazine title, artist photos and names, but also develops some conventions like adding a review box to an interview.
- Areas for development are discussed, like including more detailed information to attract consumers rather than just band names.
1) The document describes the process and techniques used to create an indie rock music magazine as part of a school assignment, including conducting research on existing magazines and reader surveys.
2) Key techniques included using simple color schemes, many images as preferred by readers, informal language to connect with the target audience of teenagers and young adults, and featuring new band releases and concert dates.
3) The intended distribution methods included both print and digital formats at music venues, festivals, and retailers to reach the target audience who have a passion for music.
This document contains a student's evaluation of their media production coursework for a music magazine. The student discusses how they used and challenged conventions of real music magazines in their design. They summarize how they incorporated elements like colors, layouts, and features typically seen in magazines like NME and Q. The student also reflects on what they learned about technologies like Photoshop and how their skills have progressed since their preliminary task.
The document discusses the student's creation of a music magazine for their evaluation project. They aimed to make the magazine professional and realistic by incorporating forms and conventions from real music magazines. On the front cover, they took inspiration from MixMag by including a large masthead aligned to the left with a black outline. They also used a limited color scheme of grey, white, and black inspired by MixMag. In articles, they utilized the common three-column layout. Overall, the student learned about magazine formatting, design, and production techniques through their research and project.
The student's media product uses forms and conventions from real music magazines like Kerrang, NME, and DJ Magazine. It is similar to NME in its basic block text and large font, and similar to DJ Magazine in its target audience of 16-25 year olds interested in genres like dubstep. The student's product also develops on conventions from magazines like DJ Magazine by having a larger masthead with brighter colors.
1) The document is a student's evaluation of their media studies project creating a music magazine.
2) The student discusses how they used conventions from real magazines in their design, such as color schemes and consistent fonts. They also included standard magazine features like barcodes and cover lines.
3) The student reflects on how they represented their target audience, which they identified as 14-25 year old males interested in hip hop and R&B music. They also discuss the technologies they learned in creating the magazine, such as Photoshop.
The student chose to create a music magazine for their media project. They researched conventions of existing magazines and designed their magazine to appeal to readers interested in both rock and indie music. Feedback confirmed the magazine appeared professional and authentic. The target audience was 15-30 year olds interested in various music genres. Conventions like striking imagery and headlines were used to attract this audience. Through this project, the student learned various software skills and the value of pre-planning and free time for tasks like photo editing. They felt their final magazine was a major improvement over their initial ideas and showed an understanding of the genre.
The document summarizes the student's process in creating a music magazine as their media product. They discuss conventions of real magazines that informed their design choices, such as styling artists featured in the magazine. They also considered how to represent different social groups and genres of music. Feedback from test audiences helped improve the layout and design. Through the process, the student learned skills like photo editing, page layout, and using online publishing platforms. Comparing their preliminary and final products showed how testing ideas with the target audience is important for creating an effective media product.
The document is an evaluation by Ibrahim Patel of a music magazine he created using Macromedia Fireworks and Adobe Photoshop. He summarizes the key elements of the magazine, including the front cover with masthead, date, news headlines and large artist picture. He compares his magazine to real ones and evaluates how well it follows conventions. He also discusses potential distribution methods and target audiences for the magazine.
The document summarizes what the author has learned from creating a preliminary school magazine task and progressing to creating a full music magazine product. They learned advanced skills in Photoshop like using strokes around text to make elements stand out more. Their photo selection and editing skills improved as well, such as cutting out images. The preliminary task helped them understand the basics of Photoshop, while the full magazine allowed them to apply these skills at a higher quality to make the music magazine look more professional.
This document summarizes a presentation on technology innovation for leaders given by Julian Keys at the 2011 ACSWA conference. It outlines various online tools and their pros and cons, tips for personal and workplace productivity, and how to achieve balance with technology. The presentation discusses how technology has transformed work and connectivity but can also cause information overload and distraction. It suggests leaders focus on disconnecting to recharge, getting work done efficiently, and setting workplace internet policies to guide appropriate technology use.
The document discusses definitions of mental disorders and different types of therapies. It defines mental disorders as having symptoms of hallucinations, delusions, or affective disturbances. It describes several personality disorders like antisocial, borderline, and anxiety disorders like generalized anxiety disorder and phobias. The document also covers mood disorders of unipolar and bipolar depression. Therapies discussed include behavioral, cognitive, psychoanalytic, humanistic, and family therapies as well as biomedical therapies like psychosurgery and electroconvulsive therapy.
Norman Foster nació en 1935 en Manchester y se graduó en Arquitectura y obtuvo un Máster en Yale. Fundó su propia firma, Foster Associates, en 1967 tras trabajar con R. Buckminster Fuller. Sus obras más destacadas incluyen el Aeropuerto de Pekín, la Torre Hearst en Nueva York, la Cúpula del Reichstag y el Metro de Bilbao. Foster ha recibido numerosos premios internacionales por su estilo High Tech que emplea materiales innovadores y curvas estructurales complejas.
Gerrit Rietveld fue un arquitecto y diseñador holandés nacido en 1888 conocido principalmente por su casa Rietveld Schröder de 1924, considerada una de las primeras casas modernas del mundo, y por sus innovadoras sillas como la silla roja y azul de 1918. Rietveld creía que la silla no debía ser simplemente una representación de sentarse sino una extensión del cuerpo humano, y diseñó numerosas sillas innovadoras intentando encontrar su forma perfecta. Falleció en 1964 siendo considerado uno de los ar
Walter Gropius fue un arquitecto alemán nacido en 1883 que fundó la escuela Bauhaus. Diseñó estructuras modernas de metal y vidrio con formas ortogonales y cubiertas planas. También fundó la escuela de artes Bauhaus en 1919 para integrar el arte, la artesanía y el diseño en la arquitectura.
El documento resume la trayectoria profesional del arquitecto Frank Gehry, desde sus primeros años y estudios hasta sus principales obras y reconocimientos. Gehry se graduó en la Universidad del Sur de California y viajó a París para estudiar con André Remondet. A lo largo de su carrera ha creado obras emblemáticas como el Museo Guggenheim de Bilbao y el Walt Disney Concert Hall de Los Ángeles, recibiendo numerosos premios como el Pritzker. Actualmente continúa trabajando en su estudio Gehry Partners
Joseph Paxton fue un arquitecto paisajista británico reconocido por diseñar el Palacio de Cristal para la Gran Exposición de 1851 en Londres. Comenzó su carrera como jardinero y fue autodidacta. Diseñó numerosos parques y jardines notables, incluidos Chatsworth y Birkenhead. El Palacio de Cristal revolucionó la arquitectura con su estructura de hierro y vidrio prefabricada. Paxton también diseñó estaciones de ferrocarril y sirvió como miembro del parlamento británico
The document summarizes what the author learned from constructing a music magazine media product. They challenged conventions by researching magazine layouts and representing ideas differently. The target audience was ages 20-45, represented by featuring young artist Valy. Feedback helped improve the font and colors. The author learned photography, editing, and design skills in Photoshop, Word, and PowerPoint. Planning was most important lesson, helping finalize a successful product meeting audience needs.
The document discusses the evaluation of Sarah Buttery's media product, which is a music magazine called AME.
It summarizes how the magazine follows conventions of real music magazines in its layout and design, including having a prominent image on the cover and using direct address. It also discusses how the magazine represents its target audience of 16-24 year old females interested in alternative music through its color scheme, content, and cover image.
Finally, it considers what type of media institution would be suitable to distribute the magazine, concluding that IPC Media and Bauer Media would be good choices as they both distribute similar music magazines and target the same demographic audience.
My media product uses the conventional layout of established music magazines, following forms and conventions such as the masthead, tagline, and cover lines on the front cover. The contents and double page spreads also follow conventions. The product represents late teenage girls through the front cover image of a girl band and articles appealing to girls. It would be distributed by a mainstream publisher known for uniqueness, such as Bauer or Natmags, through regular newsagents to attract anyone interested in retro music or festivals, predominantly females aged 16-24 with interests in music, art and organic products.
The document discusses how the media product uses, develops, and challenges conventions of real media. It begins by using typical conventions like a large title, eye-catching image, and overlapping headings on the front cover. It also includes a freebie and follows conventions to appear professional. The document then discusses how it challenges conventions by taking inspiration from fashion magazines for the contents page layout. It also tries to incorporate audience wants based on feedback rather than just following conventions.
The student created a music magazine targeting teenagers and young adults aged 13 to 30. They developed the magazine based on feedback from a questionnaire to represent what this audience wants. Features include genres of popular music, fashionable images, and a layout that is easy to read. The student learned how to use design software like Photoshop and Illustrator to make professional looking pages and images. Creating the preliminary school magazine helped the student improve their skills and understand conventions of magazines.
AS Media Studies- Music Magazine EvaluationNickySahota
The document discusses a music magazine created by the author. It follows conventions of real music magazines, such as having the magazine title, date, and issue number. The front cover features a central image of an artist looking at the camera to create a connection with readers. The contents page includes typical sections like pictures, headings, and subheadings. The author aims the magazine at males aged 16-21 interested in indie hip hop music. They chose to feature an artist in this genre and used pricing and design informed by a survey of the target audience. The author has learned new skills in photo editing and layout using software like Photoshop and how to better appeal to audiences through research and planning.
The document summarizes the key aspects of the student's media product, which is an indie music magazine called OFFBEAT. The student used conventions from existing magazines like Q Magazine but added their own style. They focused on representing women and younger audiences positively. The magazine would likely be distributed by media companies like Bauer Media Group that publish similar music magazines. The student learned important skills in photography, Photoshop, and using different media platforms to construct and showcase their product. The target audience is people interested in indie music and alternative genres.
The student created a music magazine that challenges some conventions while adhering to others. The front cover and double page spread are similar to other music magazines with bright colors to attract readers. However, the table of contents uses an unconventional layout with a full background picture and opaque black box to contain visible text and relate it to page numbers through surrounding pictures. The magazine represents young people interested in music, both those creating and listening to it. It would likely be distributed in stores that sell music magazines like newsagents, supermarkets, and WH Smith, aiming its content at 14-30 year olds of mixed gender interested in new artists and sounds.
- The document is a media evaluation of a magazine called E.R.U.K that covers alternative rock music.
- The magazine uses bright colors and textures to stand out compared to other magazines that use similar red, black, and white designs.
- It represents social groups like punks and rockers through its anti-establishment style and lyrics featured from bands.
The document discusses the evaluation of a media product created by the author. It examines how the product used or developed conventions from real magazines, how it represented social groups like indie rock fans and students, and why the media company Bauer would be suited to distribute it. The intended audience is identified as teenagers aged 14-18 because of the colorful, less sophisticated design. Techniques like colors, layouts and images were used to attract this audience. The author learned photo editing in Photoshop and publication formatting in Microsoft Office through constructing the product, and would spend more time on subsequent versions.
- The magazine aims to be authentic by using similar features and conventions as real music magazines, such as clear images, fonts similar to those found in music magazines, and a black and white color scheme.
- The target audience is people aged 16 and older interested in rock music.
- Feedback from 20 people was positive, praising the memorable masthead, appropriate use of color, sufficient content for the genre, and overall success.
Daniel Riley created a music magazine focused on the electro/house/dance genre to represent a young dance scene audience aged 18-30. He used typical magazine conventions like a front cover with barcode, issue date, price, and title. The contents page included features, an issue date, and enlarged cover image. Articles had titles, enlarged letter openings, and balanced imagery and text. Riley distributed the magazine through Bauer, a leading publisher with a gap in the dance market, targeting newsagents and supermarkets. He addressed the audience through quirky codes like paint splatters to identify with their creative, experimental lifestyle. Through creating the magazine, Riley learned new skills using Photoshop, Fireworks, and an Apple Mac.
Izzy Dennis created a music magazine called "Fusion" for their media coursework evaluation. They enjoyed creating the main task more than the preliminary task because they had gained more skills. They were inspired by popular music magazines like Rolling Stone. Izzy researched conventions of magazine covers, contents pages, and double page spreads. They incorporated typical conventions to appeal to their target audience.
Kieron Savage created a magazine focusing on hip-hop and R&B music. He looked to established magazines like Vibe for conventions to follow, such as consistent color schemes and centering the cover image on the artist. Savage also included headlines of popular artists to attract readers. While following conventions, Savage challenged some by using simple, unedited photos on a double page spread to portray the featured new artist authentically. Through the process, Savage learned new skills with software like Photoshop and how to properly attract his target audience of teenagers and young adults.
The document summarizes the process and decisions made in creating a magazine cover and contents for a hip-hop/R&B genre. Key aspects included using color schemes, layouts, and images from real magazines like Vibe as inspiration. The target audience of 14-25 year olds was considered through bold visual designs, unisex colors, and featuring popular artists. Learning new software like InDesign and Photoshop expanded the creator's technical skills and allowed for a more professional magazine to be designed.
1) The document evaluates the author's music magazine and how it uses conventions of real music magazines. It aims to have similar features like images, fonts, and color schemes to look authentic.
2) The magazine represents a particular social group - people interested in rock music between ages 16+.
3) The magazine would be best distributed by IPC Media, the publisher of magazines like NME, as they have a similar style, genre focus, and professional look.
1) The document evaluates the author's music magazine and how it uses conventions of real music magazines.
2) Formatting and design elements like images, fonts, and color scheme were selected to mimic real music magazines while within the author's abilities.
3) The target audience is identified as those interested in rock music between ages 16-30 based on the magazine's content and style.
The document discusses the student's music magazine project. It summarizes how the magazine uses and challenges conventions of real music magazines in its front cover, contents page, and double page spread layouts. It also describes how the magazine represents its target audience of stylish teenagers interested in R&B/Hip Hop music. Finally, it discusses potential media companies that could distribute the magazine and what the student learned from constructing the project.
The document discusses the evaluation of a media product created by the author. [1] It describes how the author's magazine used conventions of real magazines such as price, central images, and puffs, but also challenged conventions by using an unconventional background color and contents page image. [2] The author learned about technologies like Photoshop and blogging through constructing the magazine, gaining skills in editing images and using feedback from a blog. [3] The intended audience is described as males and females aged 15-30, particularly in larger cities, and the author aimed to attract this audience through design choices on the cover like the title, colors, and price.
My student created a music magazine called "The Curl" focused on the hip-hop genre. They researched conventions of real magazines like layout and used inspiration from magazines like "The Source" for elements like the front cover design. While following typical magazine conventions, the student also challenged some conventions by featuring an artist that didn't fit typical hip-hop stereotypes. The target audience for the magazine is urban males aged 18-35. Through the process, the student learned skills using technologies like Photoshop and blogging.
বাংলাদেশের অর্থনৈতিক সমীক্ষা ২০২৪ [Bangladesh Economic Review 2024 Bangla.pdf] কম্পিউটার , ট্যাব ও স্মার্ট ফোন ভার্সন সহ সম্পূর্ণ বাংলা ই-বুক বা pdf বই " সুচিপত্র ...বুকমার্ক মেনু 🔖 ও হাইপার লিংক মেনু 📝👆 যুক্ত ..
আমাদের সবার জন্য খুব খুব গুরুত্বপূর্ণ একটি বই ..বিসিএস, ব্যাংক, ইউনিভার্সিটি ভর্তি ও যে কোন প্রতিযোগিতা মূলক পরীক্ষার জন্য এর খুব ইম্পরট্যান্ট একটি বিষয় ...তাছাড়া বাংলাদেশের সাম্প্রতিক যে কোন ডাটা বা তথ্য এই বইতে পাবেন ...
তাই একজন নাগরিক হিসাবে এই তথ্য গুলো আপনার জানা প্রয়োজন ...।
বিসিএস ও ব্যাংক এর লিখিত পরীক্ষা ...+এছাড়া মাধ্যমিক ও উচ্চমাধ্যমিকের স্টুডেন্টদের জন্য অনেক কাজে আসবে ...
ISO/IEC 27001, ISO/IEC 42001, and GDPR: Best Practices for Implementation and...PECB
Denis is a dynamic and results-driven Chief Information Officer (CIO) with a distinguished career spanning information systems analysis and technical project management. With a proven track record of spearheading the design and delivery of cutting-edge Information Management solutions, he has consistently elevated business operations, streamlined reporting functions, and maximized process efficiency.
Certified as an ISO/IEC 27001: Information Security Management Systems (ISMS) Lead Implementer, Data Protection Officer, and Cyber Risks Analyst, Denis brings a heightened focus on data security, privacy, and cyber resilience to every endeavor.
His expertise extends across a diverse spectrum of reporting, database, and web development applications, underpinned by an exceptional grasp of data storage and virtualization technologies. His proficiency in application testing, database administration, and data cleansing ensures seamless execution of complex projects.
What sets Denis apart is his comprehensive understanding of Business and Systems Analysis technologies, honed through involvement in all phases of the Software Development Lifecycle (SDLC). From meticulous requirements gathering to precise analysis, innovative design, rigorous development, thorough testing, and successful implementation, he has consistently delivered exceptional results.
Throughout his career, he has taken on multifaceted roles, from leading technical project management teams to owning solutions that drive operational excellence. His conscientious and proactive approach is unwavering, whether he is working independently or collaboratively within a team. His ability to connect with colleagues on a personal level underscores his commitment to fostering a harmonious and productive workplace environment.
Date: May 29, 2024
Tags: Information Security, ISO/IEC 27001, ISO/IEC 42001, Artificial Intelligence, GDPR
-------------------------------------------------------------------------------
Find out more about ISO training and certification services
Training: ISO/IEC 27001 Information Security Management System - EN | PECB
ISO/IEC 42001 Artificial Intelligence Management System - EN | PECB
General Data Protection Regulation (GDPR) - Training Courses - EN | PECB
Webinars: https://pecb.com/webinars
Article: https://pecb.com/article
-------------------------------------------------------------------------------
For more information about PECB:
Website: https://pecb.com/
LinkedIn: https://www.linkedin.com/company/pecb/
Facebook: https://www.facebook.com/PECBInternational/
Slideshare: http://www.slideshare.net/PECBCERTIFICATION
Main Java[All of the Base Concepts}.docxadhitya5119
This is part 1 of my Java Learning Journey. This Contains Custom methods, classes, constructors, packages, multithreading , try- catch block, finally block and more.
How to Make a Field Mandatory in Odoo 17Celine George
In Odoo, making a field required can be done through both Python code and XML views. When you set the required attribute to True in Python code, it makes the field required across all views where it's used. Conversely, when you set the required attribute in XML views, it makes the field required only in the context of that particular view.
Leveraging Generative AI to Drive Nonprofit InnovationTechSoup
In this webinar, participants learned how to utilize Generative AI to streamline operations and elevate member engagement. Amazon Web Service experts provided a customer specific use cases and dived into low/no-code tools that are quick and easy to deploy through Amazon Web Service (AWS.)
Gender and Mental Health - Counselling and Family Therapy Applications and In...PsychoTech Services
A proprietary approach developed by bringing together the best of learning theories from Psychology, design principles from the world of visualization, and pedagogical methods from over a decade of training experience, that enables you to: Learn better, faster!
Temple of Asclepius in Thrace. Excavation resultsKrassimira Luka
The temple and the sanctuary around were dedicated to Asklepios Zmidrenus. This name has been known since 1875 when an inscription dedicated to him was discovered in Rome. The inscription is dated in 227 AD and was left by soldiers originating from the city of Philippopolis (modern Plovdiv).
Strategies for Effective Upskilling is a presentation by Chinwendu Peace in a Your Skill Boost Masterclass organisation by the Excellence Foundation for South Sudan on 08th and 09th June 2024 from 1 PM to 3 PM on each day.
How to Setup Warehouse & Location in Odoo 17 InventoryCeline George
In this slide, we'll explore how to set up warehouses and locations in Odoo 17 Inventory. This will help us manage our stock effectively, track inventory levels, and streamline warehouse operations.
This document provides an overview of wound healing, its functions, stages, mechanisms, factors affecting it, and complications.
A wound is a break in the integrity of the skin or tissues, which may be associated with disruption of the structure and function.
Healing is the body’s response to injury in an attempt to restore normal structure and functions.
Healing can occur in two ways: Regeneration and Repair
There are 4 phases of wound healing: hemostasis, inflammation, proliferation, and remodeling. This document also describes the mechanism of wound healing. Factors that affect healing include infection, uncontrolled diabetes, poor nutrition, age, anemia, the presence of foreign bodies, etc.
Complications of wound healing like infection, hyperpigmentation of scar, contractures, and keloid formation.
हिंदी वर्णमाला पीपीटी, hindi alphabet PPT presentation, hindi varnamala PPT, Hindi Varnamala pdf, हिंदी स्वर, हिंदी व्यंजन, sikhiye hindi varnmala, dr. mulla adam ali, hindi language and literature, hindi alphabet with drawing, hindi alphabet pdf, hindi varnamala for childrens, hindi language, hindi varnamala practice for kids, https://www.drmullaadamali.com
Chapter wise All Notes of First year Basic Civil Engineering.pptxDenish Jangid
Chapter wise All Notes of First year Basic Civil Engineering
Syllabus
Chapter-1
Introduction to objective, scope and outcome the subject
Chapter 2
Introduction: Scope and Specialization of Civil Engineering, Role of civil Engineer in Society, Impact of infrastructural development on economy of country.
Chapter 3
Surveying: Object Principles & Types of Surveying; Site Plans, Plans & Maps; Scales & Unit of different Measurements.
Linear Measurements: Instruments used. Linear Measurement by Tape, Ranging out Survey Lines and overcoming Obstructions; Measurements on sloping ground; Tape corrections, conventional symbols. Angular Measurements: Instruments used; Introduction to Compass Surveying, Bearings and Longitude & Latitude of a Line, Introduction to total station.
Levelling: Instrument used Object of levelling, Methods of levelling in brief, and Contour maps.
Chapter 4
Buildings: Selection of site for Buildings, Layout of Building Plan, Types of buildings, Plinth area, carpet area, floor space index, Introduction to building byelaws, concept of sun light & ventilation. Components of Buildings & their functions, Basic concept of R.C.C., Introduction to types of foundation
Chapter 5
Transportation: Introduction to Transportation Engineering; Traffic and Road Safety: Types and Characteristics of Various Modes of Transportation; Various Road Traffic Signs, Causes of Accidents and Road Safety Measures.
Chapter 6
Environmental Engineering: Environmental Pollution, Environmental Acts and Regulations, Functional Concepts of Ecology, Basics of Species, Biodiversity, Ecosystem, Hydrological Cycle; Chemical Cycles: Carbon, Nitrogen & Phosphorus; Energy Flow in Ecosystems.
Water Pollution: Water Quality standards, Introduction to Treatment & Disposal of Waste Water. Reuse and Saving of Water, Rain Water Harvesting. Solid Waste Management: Classification of Solid Waste, Collection, Transportation and Disposal of Solid. Recycling of Solid Waste: Energy Recovery, Sanitary Landfill, On-Site Sanitation. Air & Noise Pollution: Primary and Secondary air pollutants, Harmful effects of Air Pollution, Control of Air Pollution. . Noise Pollution Harmful Effects of noise pollution, control of noise pollution, Global warming & Climate Change, Ozone depletion, Greenhouse effect
Text Books:
1. Palancharmy, Basic Civil Engineering, McGraw Hill publishers.
2. Satheesh Gopi, Basic Civil Engineering, Pearson Publishers.
3. Ketki Rangwala Dalal, Essentials of Civil Engineering, Charotar Publishing House.
4. BCP, Surveying volume 1
1. E v a l u a t i o n By Veselina Yordanova Fortismere School
2. R esearch P rocess As a part of my Media Studies As level course, I was assigned to design a number of publications for a new music magazine. I began the project by researching several different existing music magazines in order to examine the layout, fonts and articles regularly seen in such type of magazines. Before I began working on my own magazine I critically analyzed and evaluated a variety of different music magazines and articles. I found this research process extremely beneficial as it enabled me to enrich my knowledge on the magazine industry and the features that make a music magazine an excellent selling product that appeals to it’s targeted demographic. The research process helped me consider different styles for my magazine and pointed me out in the right direction for the production and appearance of my own magazine, it’s aims and conventions. For more Information Refer to: Nirvana research
3. I n what ways does your media product use, develop or challenge forms and conventions of real media products ? During the production of my own music magazine I both used and developed the conventions and forms of a 'typical' music magazine. I felt it’s important for my magazine to reflect the normal image of music magazines. That’s why I have produced a front cover and contents page with layouts and mise-en scene similar to the usual productions. Through the use of a strong central image on the front cover I have conveyed a certain theme to my magazine; mirroring the typical rock way of life. I have challenged the convention and forms of existing music magazines by creating the double page spread in a more atypical way by using an interesting and unique layout for it. The double page spread offers the audience an unusual article that consists of manipulated images and background that have an enormous effect on the viewer because they are so interesting and engage the viewer by recreating the ‘context’ of the themes covered in the interview i.e. fire poi, music love, rock and emotions. Click to see the processes of production of the Front cover and Contents page
4. H ow does your media product represent particular social groups ? My music magazine definitely represents a particular social group (and this was one of it’s aims). I wanted my magazine to relate to the group of people who are missing real life essentials such as simplicity, music and true emotions. I wanted my magazine to help those people by presenting them with something new but desperately missing in the music magazine industry. I wanted my magazine to appeal to people who are real music lovers and are to buy the magazine not because of it’s glossy cover and expenses but because they are interested in reading about people who they can relate to, people who create music because they love it, people who they honestly admire and appreciate.
5. W hat kind of media institution might distribute your media product and why ? There are many different institutions that could distribute my music magazine for a variety of reason. I have chosen an institution that would ensure that my magazine can reach all the people who need it. According to it’s original website The Bauer Publishing Group “has grown from its humble beginnings as a printing house into a worldwide publishing empire comprising 282 magazines in 15 countries…and annual turnover of 1.79 billion Euro”. This information is enough for me to choose this institution because it is perfectly capable of realizing Nirvana and making it the international magazine bestseller. For more information about Bauer Publishing Group visit this website: www.bauer.co.uk
6. Nirvana will be distributed through off license shops, newsagents, book stores, music stores etc. Another characteristic that makes Nirvana unique is that copies of the magazines will be left in clubs or places where gigs and other concerts are held. The fact that nobody will be paying for the magazine is a bit disturbing because the Bauer Publisher would not agree to distribute copies for free. That’s why the magazine would have contract with the organization of the gig which states that the magazine would distribute for free( i.e. sponsor the event) if the groups performing or the managers agree to give a review of the concert in which they will describe the whole process they went through to put together the big event. I think that Bauer would not mind it then because the magazine is likely to sell more copies if they have such an in depth truthful review of the concert coming from people who had actually ‘created’ it.
7. W ho would be the audience for your media product ? Nirvana is targeted to people aged 20-25 but everyone who likes this kind of music is welcomed to read and enjoy the magazine. I have chosen this demographic because middle aged people would be more clear and consistent in their buying habits and behavior. This makes their age group a serious and reliable target audience. The target audiences consist of people who like ‘natural’ rock and classic music. This music is not changed using expensive technical equipments in the recording studio and the musicians are truly talented and don’t create music for free.
8. H ow did you attract/address your audience ? The magazine clearly directs to its target audience through all of its features including the font, the layout, the pictures and the colours. The colours I have used create an effective contrast between dark/cold and fright/warm colours, which creates association with danger, risk and impulse. It’s interesting how these three words relate not only to the associations of colours but the associations of rock music as a whole. Another way in which Nirvana directs to its audience is its pictures and the ‘celebrities’ featured in the magazine. All the pictures are of people who look like typical rock stars so they will appeal to the audience. Furthermore, the actual sell lines on the front cover and the articles as a whole attract the specific target audience because they are about the musicians they like and are not too commercial and ‘teen’ like. The survey also indicated that the audience likes this type of information to be included in the new music magazine. Click on the figure to see survey results
9. W hat have you learnt about technologies from the process of constructing this product ? Through the constructing process I have significantly developed my Photoshop and ICT skills. Photoshop is professional software that is used by most of the magazine editors in the current industry in order to correct their publication and make them of a higher quality. I have used this software so I too can produce a magazine which looks professional and of a high quality rather than amateurish. Before starting the course I did not have a basic understanding of Photoshop. The preliminary task trained me the basics of Photoshop such as adjustment and layer manipulation. However during the music magazine project I have learned more challenging things such as blending pictures together, filtering an image, blending options etc. The three publications I have created show more than excellence in using Photoshop. There is a significant progress in my work which can be easily seen when comparing the amateur school magazine front cover with the high quality, professional music magazine cover I have created.
10. T he Blo g Despite learning how to use Photoshop in a more professional manner, the project has also helped me gain a basic understanding of how HTML. By manipulating the HTML of my digital blog I have managed to create a blog which has well structured semantics for text and visual images. The blog looks very organized and presents the work I have done in an excellent and appropriate way. I have used the HTML knowledge I have gained from the preliminary task to change the template of my blog. I have chosen a template theme which relates to music as it looks interesting, passionate and magical. Its colours work exceptionally well in attracting the viewer and creating a patter that helps the viewer understand the text and make connection between different posts.
11. I C T The music magazine production has also given me valuable ICT skills such as installing different fonts into a PC and using Power Point and uploading it into www.slideshare.net . I have used the www.dafont.com to download more interesting and attractive fonts for my music magazine which I have installed into my Photoshop Software. I have used Power Point to create this presentation for my evaluation because it offered me the opportunity to use pictures and links with other websites and files. Power Point has helped me produce an evaluation which is not like an essay but shows the full use of media advantages such as links, pictures, and graphics. Now my presentation looks more professional, structured and formal. I have also used the internet to research past productions of music magazines and enrich my knowledge by looking at the work of others and the ideas they had developed.
12. L ooking back at your preliminary task, what do you feel you have learnt in the progression from it to the full product ? Looking back at my preliminary task I have developed many new skills and have improved my work significantly. The preliminary task was of a great value for me because it was a practice before the real thing had actually begun. I think I did pretty well in the design of a school magazine. However there is a significant progress in my technical, creative and organization skills between the preliminary task and the music magazine project. I am now more independent and confident with the productions I have created because they look far more professional compared to the medium quality front cover I have produced for my school magazine. There is also a progress in my technical language because I have enriched my media magazine terminology as I have learnt that there is a different language used in magazines to attract and engage the audience. This emotive typical language is what keeps the audience interested in the magazine. This is what was missing in my school magazine but is progressively shown in the music magazine. Another area in which I show a major progress is the evaluation itself. In the preliminary task I did not pay attention to all the media methods I could have used to create an effective evaluation. Now my evaluation does not look like a school essay but looks professional and more reflective.
13. I am extremely satisfied with my final front cover, contents page and double page spread as they appear unique and realistic. I especially like the way I have positioned the pictures of the model within the guitar from the background template in the double page spread. This was very challenging and difficult to produce using Photoshop. Another aspect I am proud with is the colour scheme present in all the three publications. Such colour scheme not only catches the eye of the viewer but reflects the themes of music and passion. All the publications look professional and realistic which was my aim at the beginning of the course. If I had the opportunity to go back and do this again I would improve my work by benefiting from other media sources such as video and podcast. It would be a great idea to use video camera to record the evaluation as an interview. However I did not have enough time and equipments to do so due to problematic time management. I hope that the modern style, attractive features and up-to-date content present within Nirvana will appeal greatly to my demographic and all other people who are looking for something new and exiting. C onclusio n
14. I hope you have enjoyed my magazine and its production process as much as I have! Music is more than special