This document provides new scenarios for the Empire in Flames setting that involve mounted models and new Empire in Flames specific models. It includes scenario descriptions and setup instructions for "Bounty Hunting", "Stagecoach Ambush", "Lost in the Bogs!", and "The Thing in the Woods". Rules for applying spurs to mounts, terrain placement, and determining turn order are also outlined.
This document discusses the magical and dangerous properties of wyrdstone shards, known more commonly as coins. While tales tell of the stones granting magical benefits like increased harvests or animal speech, they more often cause twisted mutations or death when exposed to their chaotic energies. Those who seek to use the stones for power are often corrupted by their dark magic. Heroes may have stone properties evaluated by alchemists for benefits in battle, but doing so risks mutation or transforming into chaos spawn if their body is overcome by the stone's magic after battle. While some see riches in the stones, most know they are ultimately tools of chaos that few can control without peril.
Estas são as regras completa de Mordheim, que está disponível originalmente no site da Games Workshop, aqui ela foi unificada em um unico documento para facilitar a consulta.
This document provides an introduction to the Empire in Flames expansion for the Mordheim game. It describes the wilderness setting of the Empire, which includes dark forests inhabited by beastmen, bandits and mutants. Over the coming issues, new rules for wilderness terrain, equipment, scenarios, warbands and hired swords will be presented to allow skirmish battles in the untamed lands outside Empire cities. Background is provided on the divided political state of the Empire and the dangers that lurk in its forests.
2024 State of Marketing Report – by HubspotMarius Sescu
https://www.hubspot.com/state-of-marketing
· Scaling relationships and proving ROI
· Social media is the place for search, sales, and service
· Authentic influencer partnerships fuel brand growth
· The strongest connections happen via call, click, chat, and camera.
· Time saved with AI leads to more creative work
· Seeking: A single source of truth
· TLDR; Get on social, try AI, and align your systems.
· More human marketing, powered by robots
ChatGPT is a revolutionary addition to the world since its introduction in 2022. A big shift in the sector of information gathering and processing happened because of this chatbot. What is the story of ChatGPT? How is the bot responding to prompts and generating contents? Swipe through these slides prepared by Expeed Software, a web development company regarding the development and technical intricacies of ChatGPT!
Product Design Trends in 2024 | Teenage EngineeringsPixeldarts
The realm of product design is a constantly changing environment where technology and style intersect. Every year introduces fresh challenges and exciting trends that mold the future of this captivating art form. In this piece, we delve into the significant trends set to influence the look and functionality of product design in the year 2024.
How Race, Age and Gender Shape Attitudes Towards Mental HealthThinkNow
Mental health has been in the news quite a bit lately. Dozens of U.S. states are currently suing Meta for contributing to the youth mental health crisis by inserting addictive features into their products, while the U.S. Surgeon General is touring the nation to bring awareness to the growing epidemic of loneliness and isolation. The country has endured periods of low national morale, such as in the 1970s when high inflation and the energy crisis worsened public sentiment following the Vietnam War. The current mood, however, feels different. Gallup recently reported that national mental health is at an all-time low, with few bright spots to lift spirits.
To better understand how Americans are feeling and their attitudes towards mental health in general, ThinkNow conducted a nationally representative quantitative survey of 1,500 respondents and found some interesting differences among ethnic, age and gender groups.
Technology
For example, 52% agree that technology and social media have a negative impact on mental health, but when broken out by race, 61% of Whites felt technology had a negative effect, and only 48% of Hispanics thought it did.
While technology has helped us keep in touch with friends and family in faraway places, it appears to have degraded our ability to connect in person. Staying connected online is a double-edged sword since the same news feed that brings us pictures of the grandkids and fluffy kittens also feeds us news about the wars in Israel and Ukraine, the dysfunction in Washington, the latest mass shooting and the climate crisis.
Hispanics may have a built-in defense against the isolation technology breeds, owing to their large, multigenerational households, strong social support systems, and tendency to use social media to stay connected with relatives abroad.
Age and Gender
When asked how individuals rate their mental health, men rate it higher than women by 11 percentage points, and Baby Boomers rank it highest at 83%, saying it’s good or excellent vs. 57% of Gen Z saying the same.
Gen Z spends the most amount of time on social media, so the notion that social media negatively affects mental health appears to be correlated. Unfortunately, Gen Z is also the generation that’s least comfortable discussing mental health concerns with healthcare professionals. Only 40% of them state they’re comfortable discussing their issues with a professional compared to 60% of Millennials and 65% of Boomers.
Race Affects Attitudes
As seen in previous research conducted by ThinkNow, Asian Americans lag other groups when it comes to awareness of mental health issues. Twenty-four percent of Asian Americans believe that having a mental health issue is a sign of weakness compared to the 16% average for all groups. Asians are also considerably less likely to be aware of mental health services in their communities (42% vs. 55%) and most likely to seek out information on social media (51% vs. 35%).
AI Trends in Creative Operations 2024 by Artwork Flow.pdfmarketingartwork
Creative operations teams expect increased AI use in 2024. Currently, over half of tasks are not AI-enabled, but this is expected to decrease in the coming year. ChatGPT is the most popular AI tool currently. Business leaders are more actively exploring AI benefits than individual contributors. Most respondents do not believe AI will impact workforce size in 2024. However, some inhibitions still exist around AI accuracy and lack of understanding. Creatives primarily want to use AI to save time on mundane tasks and boost productivity.
This document discusses the magical and dangerous properties of wyrdstone shards, known more commonly as coins. While tales tell of the stones granting magical benefits like increased harvests or animal speech, they more often cause twisted mutations or death when exposed to their chaotic energies. Those who seek to use the stones for power are often corrupted by their dark magic. Heroes may have stone properties evaluated by alchemists for benefits in battle, but doing so risks mutation or transforming into chaos spawn if their body is overcome by the stone's magic after battle. While some see riches in the stones, most know they are ultimately tools of chaos that few can control without peril.
Estas são as regras completa de Mordheim, que está disponível originalmente no site da Games Workshop, aqui ela foi unificada em um unico documento para facilitar a consulta.
This document provides an introduction to the Empire in Flames expansion for the Mordheim game. It describes the wilderness setting of the Empire, which includes dark forests inhabited by beastmen, bandits and mutants. Over the coming issues, new rules for wilderness terrain, equipment, scenarios, warbands and hired swords will be presented to allow skirmish battles in the untamed lands outside Empire cities. Background is provided on the divided political state of the Empire and the dangers that lurk in its forests.
2024 State of Marketing Report – by HubspotMarius Sescu
https://www.hubspot.com/state-of-marketing
· Scaling relationships and proving ROI
· Social media is the place for search, sales, and service
· Authentic influencer partnerships fuel brand growth
· The strongest connections happen via call, click, chat, and camera.
· Time saved with AI leads to more creative work
· Seeking: A single source of truth
· TLDR; Get on social, try AI, and align your systems.
· More human marketing, powered by robots
ChatGPT is a revolutionary addition to the world since its introduction in 2022. A big shift in the sector of information gathering and processing happened because of this chatbot. What is the story of ChatGPT? How is the bot responding to prompts and generating contents? Swipe through these slides prepared by Expeed Software, a web development company regarding the development and technical intricacies of ChatGPT!
Product Design Trends in 2024 | Teenage EngineeringsPixeldarts
The realm of product design is a constantly changing environment where technology and style intersect. Every year introduces fresh challenges and exciting trends that mold the future of this captivating art form. In this piece, we delve into the significant trends set to influence the look and functionality of product design in the year 2024.
How Race, Age and Gender Shape Attitudes Towards Mental HealthThinkNow
Mental health has been in the news quite a bit lately. Dozens of U.S. states are currently suing Meta for contributing to the youth mental health crisis by inserting addictive features into their products, while the U.S. Surgeon General is touring the nation to bring awareness to the growing epidemic of loneliness and isolation. The country has endured periods of low national morale, such as in the 1970s when high inflation and the energy crisis worsened public sentiment following the Vietnam War. The current mood, however, feels different. Gallup recently reported that national mental health is at an all-time low, with few bright spots to lift spirits.
To better understand how Americans are feeling and their attitudes towards mental health in general, ThinkNow conducted a nationally representative quantitative survey of 1,500 respondents and found some interesting differences among ethnic, age and gender groups.
Technology
For example, 52% agree that technology and social media have a negative impact on mental health, but when broken out by race, 61% of Whites felt technology had a negative effect, and only 48% of Hispanics thought it did.
While technology has helped us keep in touch with friends and family in faraway places, it appears to have degraded our ability to connect in person. Staying connected online is a double-edged sword since the same news feed that brings us pictures of the grandkids and fluffy kittens also feeds us news about the wars in Israel and Ukraine, the dysfunction in Washington, the latest mass shooting and the climate crisis.
Hispanics may have a built-in defense against the isolation technology breeds, owing to their large, multigenerational households, strong social support systems, and tendency to use social media to stay connected with relatives abroad.
Age and Gender
When asked how individuals rate their mental health, men rate it higher than women by 11 percentage points, and Baby Boomers rank it highest at 83%, saying it’s good or excellent vs. 57% of Gen Z saying the same.
Gen Z spends the most amount of time on social media, so the notion that social media negatively affects mental health appears to be correlated. Unfortunately, Gen Z is also the generation that’s least comfortable discussing mental health concerns with healthcare professionals. Only 40% of them state they’re comfortable discussing their issues with a professional compared to 60% of Millennials and 65% of Boomers.
Race Affects Attitudes
As seen in previous research conducted by ThinkNow, Asian Americans lag other groups when it comes to awareness of mental health issues. Twenty-four percent of Asian Americans believe that having a mental health issue is a sign of weakness compared to the 16% average for all groups. Asians are also considerably less likely to be aware of mental health services in their communities (42% vs. 55%) and most likely to seek out information on social media (51% vs. 35%).
AI Trends in Creative Operations 2024 by Artwork Flow.pdfmarketingartwork
Creative operations teams expect increased AI use in 2024. Currently, over half of tasks are not AI-enabled, but this is expected to decrease in the coming year. ChatGPT is the most popular AI tool currently. Business leaders are more actively exploring AI benefits than individual contributors. Most respondents do not believe AI will impact workforce size in 2024. However, some inhibitions still exist around AI accuracy and lack of understanding. Creatives primarily want to use AI to save time on mundane tasks and boost productivity.
Modern Radio Frequency Access Control Systems: The Key to Efficiency and SafetyAITIX LLC
Today's fast-paced environment worries companies of all sizes about efficiency and security. Businesses are constantly looking for new and better solutions to solve their problems, whether it's data security or facility access. RFID for access control technologies have revolutionized this.
The Evolution of the Leonardo DiCaprio Haircut: A Journey Through Style and C...greendigital
Leonardo DiCaprio, a name synonymous with Hollywood stardom and acting excellence. has captivated audiences for decades with his talent and charisma. But, the Leonardo DiCaprio haircut is one aspect of his public persona that has garnered attention. From his early days as a teenage heartthrob to his current status as a seasoned actor and environmental activist. DiCaprio's hairstyles have evolved. reflecting both his personal growth and the changing trends in fashion. This article delves into the many phases of the Leonardo DiCaprio haircut. exploring its significance and impact on pop culture.
Orpah Winfrey Dwayne Johnson: Titans of Influence and Inspirationgreendigital
Introduction
In the realm of entertainment, few names resonate as Orpah Winfrey Dwayne Johnson. Both figures have carved unique paths in the industry. achieving unparalleled success and becoming iconic symbols of perseverance, resilience, and inspiration. This article delves into the lives, careers. and enduring legacies of Orpah Winfrey Dwayne Johnson. exploring how their journeys intersect and what we can learn from their remarkable stories.
Follow us on: Pinterest
Early Life and Backgrounds
Orpah Winfrey: From Humble Beginnings to Media Mogul
Orpah Winfrey, often known as Oprah due to a misspelling on her birth certificate. was born on January 29, 1954, in Kosciusko, Mississippi. Raised in poverty by her grandmother, Winfrey's early life was marked by hardship and adversity. Despite these challenges. she demonstrated a keen intellect and an early talent for public speaking.
Winfrey's journey to success began with a scholarship to Tennessee State University. where she studied communication. Her first job in media was as a co-anchor for the local evening news in Nashville. This role paved the way for her eventual transition to talk show hosting. where she found her true calling.
Dwayne Johnson: From Wrestling Royalty to Hollywood Superstar
Dwayne Johnson, also known by his ring name "The Rock," was born on May 2, 1972, in Hayward, California. He comes from a family of professional wrestlers, with both his father, Rocky Johnson. and his grandfather, Peter Maivia, being notable figures in the wrestling world. Johnson's early life was spent moving between New Zealand and the United States. experiencing a variety of cultural influences.
Before entering the world of professional wrestling. Johnson had aspirations of becoming a professional football player. He played college football at the University of Miami. where he was part of a national championship team. But, injuries curtailed his football career, leading him to follow in his family's footsteps and enter the wrestling ring.
Career Milestones
Orpah Winfrey: The Queen of All Media
Winfrey's career breakthrough came in 1986 when she launched "The Oprah Winfrey Show." The show became a cultural phenomenon. drawing millions of viewers daily and earning many awards. Winfrey's empathetic and candid interviewing style resonated with audiences. helping her tackle diverse and often challenging topics.
Beyond her talk show, Winfrey expanded her empire to include the creation of Harpo Productions. a multimedia production company. She also launched "O, The Oprah Magazine" and OWN: Oprah Winfrey Network, further solidifying her status as a media mogul.
Dwayne Johnson: From The Ring to The Big Screen
Dwayne Johnson's wrestling career took off in the late 1990s. when he became one of the most charismatic and popular figures in WWE. His larger-than-life persona and catchphrases endeared him to fans. making him a household name. But, Johnson had ambitions beyond the wrestling ring.
In the early 20
At Digidev, we are working to be the leader in interactive streaming platforms of choice by smart device users worldwide.
Our goal is to become the ultimate distribution service of entertainment content. The Digidev application will offer the next generation television highway for users to discover and engage in a variety of content. While also providing a fresh and
innovative approach towards advertainment with vast revenue opportunities. Designed and developed by Joe Q. Bretz
Christian Louboutin: Innovating with Red Solesget joys
Christian Louboutin is celebrated for his innovative approach to footwear design, marked by his trademark red soles. This in-depth look at his life and career explores the origins of his creativity, the milestones in his journey, and the impact of his work on the fashion industry. Learn how Louboutin's bold vision and dedication to excellence have made his brand synonymous with luxury and style.
Unveiling Paul Haggis Shaping Cinema Through Diversity. .pdfkenid14983
Paul Haggis is undoubtedly a visionary filmmaker whose work has not only shaped cinema but has also pushed boundaries when it comes to diversity and representation within the industry. From his thought-provoking scripts to his engaging directorial style, Haggis has become a prominent figure in the world of film.
Top IPTV UK Providers of A Comprehensive Review.pdfXtreame HDTV
The television landscape in the UK has evolved significantly with the rise of Internet Protocol Television (IPTV). IPTV offers a modern alternative to traditional cable and satellite TV, allowing viewers to stream live TV, on-demand videos, and other multimedia content directly to their devices over the internet. This review provides an in-depth look at the top IPTV UK providers, their features, pricing, and what sets them apart.
Meet Dinah Mattingly – Larry Bird’s Partner in Life and Loveget joys
Get an intimate look at Dinah Mattingly’s life alongside NBA icon Larry Bird. From their humble beginnings to their life today, discover the love and partnership that have defined their relationship.
The Unbelievable Tale of Dwayne Johnson Kidnapping: A Riveting Sagagreendigital
Introduction
The notion of Dwayne Johnson kidnapping seems straight out of a Hollywood thriller. Dwayne "The Rock" Johnson, known for his larger-than-life persona, immense popularity. and action-packed filmography, is the last person anyone would envision being a victim of kidnapping. Yet, the bizarre and riveting tale of such an incident, filled with twists and turns. has captured the imagination of many. In this article, we delve into the intricate details of this astonishing event. exploring every aspect, from the dramatic rescue operation to the aftermath and the lessons learned.
Follow us on: Pinterest
The Origins of the Dwayne Johnson Kidnapping Saga
Dwayne Johnson: A Brief Background
Before discussing the specifics of the kidnapping. it is crucial to understand who Dwayne Johnson is and why his kidnapping would be so significant. Born May 2, 1972, Dwayne Douglas Johnson is an American actor, producer, businessman. and former professional wrestler. Known by his ring name, "The Rock," he gained fame in the World Wrestling Federation (WWF, now WWE) before transitioning to a successful career in Hollywood.
Johnson's filmography includes blockbuster hits such as "The Fast and the Furious" series, "Jumanji," "Moana," and "San Andreas." His charismatic personality, impressive physique. and action-star status have made him a beloved figure worldwide. Thus, the news of his kidnapping would send shockwaves across the globe.
Setting the Scene: The Day of the Kidnapping
The incident of Dwayne Johnson's kidnapping began on an ordinary day. Johnson was filming his latest high-octane action film set to break box office records. The location was a remote yet scenic area. chosen for its rugged terrain and breathtaking vistas. perfect for the film's climactic scenes.
But, beneath the veneer of normalcy, a sinister plot was unfolding. Unbeknownst to Johnson and his team, a group of criminals had planned his abduction. hoping to leverage his celebrity status for a hefty ransom. The stage was set for an event that would soon dominate worldwide headlines and social media feeds.
The Abduction: Unfolding the Dwayne Johnson Kidnapping
The Moment of Capture
On the day of the kidnapping, everything seemed to be proceeding as usual on set. Johnson and his co-stars and crew were engrossed in shooting a particularly demanding scene. As the day wore on, the production team took a short break. providing the kidnappers with the perfect opportunity to strike.
The abduction was executed with military precision. A group of masked men, armed and organized, infiltrated the set. They created chaos, taking advantage of the confusion to isolate Johnson. Johnson was outnumbered and caught off guard despite his formidable strength and fighting skills. The kidnappers overpowered him, bundled him into a waiting vehicle. and sped away, leaving everyone on set in a state of shock and disbelief.
The Immediate Aftermath
The immediate aftermath of the Dwayne Johnson kidnappin
Everything You Need to Know About IPTV Ireland.pdfXtreame HDTV
The way we consume television has evolved dramatically over the past decade. Internet Protocol Television (IPTV) has emerged as a popular alternative to traditional cable and satellite TV, offering a wide range of channels and on-demand content via the internet. In Ireland, IPTV is rapidly gaining traction, with Xtreame HDTV being one of the prominent providers in the market. This comprehensive guide will delve into everything you need to know about IPTV Ireland, focusing on Xtreame HDTV, its features, benefits, and how it is revolutionizing TV viewing for Irish audiences.
Barbie Movie Review - The Astras.pdffffftheastras43
Barbie Movie Review has gotten brilliant surveys for its fun and creative story. Coordinated by Greta Gerwig, it stars Margot Robbie as Barbie and Ryan Gosling as Insight. Critics adore its perky humor, dynamic visuals, and intelligent take on the notorious doll's world. It's lauded for being engaging for both kids and grown-ups. The Astras profoundly prescribes observing the Barbie Review for a delightful and colorful cinematic involvement.https://theastras.com/hca-member-gradebooks/hca-gradebook-barbie/
Matt Rife Cancels Shows Due to Health Concerns, Reschedules Tour Dates.pdfAzura Everhart
Matt Rife's comedy tour took an unexpected turn. He had to cancel his Bloomington show due to a last-minute medical emergency. Fans in Chicago will also have to wait a bit longer for their laughs, as his shows there are postponed. Rife apologized and assured fans he'd be back on stage soon.
https://www.theurbancrews.com/celeb/matt-rife-cancels-bloomington-show/
Organizational culture includes values, norms, systems, symbols, language, assumptions, beliefs, and habits that influence employee behaviors and how people interpret those behaviors. It is important because culture can help or hinder a company's success. Some key aspects of Netflix's culture that help it achieve results include hiring smartly so every position has stars, focusing on attitude over just aptitude, and having a strict policy against peacocks, whiners, and jerks.
PEPSICO Presentation to CAGNY Conference Feb 2024Neil Kimberley
PepsiCo provided a safe harbor statement noting that any forward-looking statements are based on currently available information and are subject to risks and uncertainties. It also provided information on non-GAAP measures and directing readers to its website for disclosure and reconciliation. The document then discussed PepsiCo's business overview, including that it is a global beverage and convenient food company with iconic brands, $91 billion in net revenue in 2023, and nearly $14 billion in core operating profit. It operates through a divisional structure with a focus on local consumers.
Modern Radio Frequency Access Control Systems: The Key to Efficiency and SafetyAITIX LLC
Today's fast-paced environment worries companies of all sizes about efficiency and security. Businesses are constantly looking for new and better solutions to solve their problems, whether it's data security or facility access. RFID for access control technologies have revolutionized this.
The Evolution of the Leonardo DiCaprio Haircut: A Journey Through Style and C...greendigital
Leonardo DiCaprio, a name synonymous with Hollywood stardom and acting excellence. has captivated audiences for decades with his talent and charisma. But, the Leonardo DiCaprio haircut is one aspect of his public persona that has garnered attention. From his early days as a teenage heartthrob to his current status as a seasoned actor and environmental activist. DiCaprio's hairstyles have evolved. reflecting both his personal growth and the changing trends in fashion. This article delves into the many phases of the Leonardo DiCaprio haircut. exploring its significance and impact on pop culture.
Orpah Winfrey Dwayne Johnson: Titans of Influence and Inspirationgreendigital
Introduction
In the realm of entertainment, few names resonate as Orpah Winfrey Dwayne Johnson. Both figures have carved unique paths in the industry. achieving unparalleled success and becoming iconic symbols of perseverance, resilience, and inspiration. This article delves into the lives, careers. and enduring legacies of Orpah Winfrey Dwayne Johnson. exploring how their journeys intersect and what we can learn from their remarkable stories.
Follow us on: Pinterest
Early Life and Backgrounds
Orpah Winfrey: From Humble Beginnings to Media Mogul
Orpah Winfrey, often known as Oprah due to a misspelling on her birth certificate. was born on January 29, 1954, in Kosciusko, Mississippi. Raised in poverty by her grandmother, Winfrey's early life was marked by hardship and adversity. Despite these challenges. she demonstrated a keen intellect and an early talent for public speaking.
Winfrey's journey to success began with a scholarship to Tennessee State University. where she studied communication. Her first job in media was as a co-anchor for the local evening news in Nashville. This role paved the way for her eventual transition to talk show hosting. where she found her true calling.
Dwayne Johnson: From Wrestling Royalty to Hollywood Superstar
Dwayne Johnson, also known by his ring name "The Rock," was born on May 2, 1972, in Hayward, California. He comes from a family of professional wrestlers, with both his father, Rocky Johnson. and his grandfather, Peter Maivia, being notable figures in the wrestling world. Johnson's early life was spent moving between New Zealand and the United States. experiencing a variety of cultural influences.
Before entering the world of professional wrestling. Johnson had aspirations of becoming a professional football player. He played college football at the University of Miami. where he was part of a national championship team. But, injuries curtailed his football career, leading him to follow in his family's footsteps and enter the wrestling ring.
Career Milestones
Orpah Winfrey: The Queen of All Media
Winfrey's career breakthrough came in 1986 when she launched "The Oprah Winfrey Show." The show became a cultural phenomenon. drawing millions of viewers daily and earning many awards. Winfrey's empathetic and candid interviewing style resonated with audiences. helping her tackle diverse and often challenging topics.
Beyond her talk show, Winfrey expanded her empire to include the creation of Harpo Productions. a multimedia production company. She also launched "O, The Oprah Magazine" and OWN: Oprah Winfrey Network, further solidifying her status as a media mogul.
Dwayne Johnson: From The Ring to The Big Screen
Dwayne Johnson's wrestling career took off in the late 1990s. when he became one of the most charismatic and popular figures in WWE. His larger-than-life persona and catchphrases endeared him to fans. making him a household name. But, Johnson had ambitions beyond the wrestling ring.
In the early 20
At Digidev, we are working to be the leader in interactive streaming platforms of choice by smart device users worldwide.
Our goal is to become the ultimate distribution service of entertainment content. The Digidev application will offer the next generation television highway for users to discover and engage in a variety of content. While also providing a fresh and
innovative approach towards advertainment with vast revenue opportunities. Designed and developed by Joe Q. Bretz
Christian Louboutin: Innovating with Red Solesget joys
Christian Louboutin is celebrated for his innovative approach to footwear design, marked by his trademark red soles. This in-depth look at his life and career explores the origins of his creativity, the milestones in his journey, and the impact of his work on the fashion industry. Learn how Louboutin's bold vision and dedication to excellence have made his brand synonymous with luxury and style.
Unveiling Paul Haggis Shaping Cinema Through Diversity. .pdfkenid14983
Paul Haggis is undoubtedly a visionary filmmaker whose work has not only shaped cinema but has also pushed boundaries when it comes to diversity and representation within the industry. From his thought-provoking scripts to his engaging directorial style, Haggis has become a prominent figure in the world of film.
Top IPTV UK Providers of A Comprehensive Review.pdfXtreame HDTV
The television landscape in the UK has evolved significantly with the rise of Internet Protocol Television (IPTV). IPTV offers a modern alternative to traditional cable and satellite TV, allowing viewers to stream live TV, on-demand videos, and other multimedia content directly to their devices over the internet. This review provides an in-depth look at the top IPTV UK providers, their features, pricing, and what sets them apart.
Meet Dinah Mattingly – Larry Bird’s Partner in Life and Loveget joys
Get an intimate look at Dinah Mattingly’s life alongside NBA icon Larry Bird. From their humble beginnings to their life today, discover the love and partnership that have defined their relationship.
The Unbelievable Tale of Dwayne Johnson Kidnapping: A Riveting Sagagreendigital
Introduction
The notion of Dwayne Johnson kidnapping seems straight out of a Hollywood thriller. Dwayne "The Rock" Johnson, known for his larger-than-life persona, immense popularity. and action-packed filmography, is the last person anyone would envision being a victim of kidnapping. Yet, the bizarre and riveting tale of such an incident, filled with twists and turns. has captured the imagination of many. In this article, we delve into the intricate details of this astonishing event. exploring every aspect, from the dramatic rescue operation to the aftermath and the lessons learned.
Follow us on: Pinterest
The Origins of the Dwayne Johnson Kidnapping Saga
Dwayne Johnson: A Brief Background
Before discussing the specifics of the kidnapping. it is crucial to understand who Dwayne Johnson is and why his kidnapping would be so significant. Born May 2, 1972, Dwayne Douglas Johnson is an American actor, producer, businessman. and former professional wrestler. Known by his ring name, "The Rock," he gained fame in the World Wrestling Federation (WWF, now WWE) before transitioning to a successful career in Hollywood.
Johnson's filmography includes blockbuster hits such as "The Fast and the Furious" series, "Jumanji," "Moana," and "San Andreas." His charismatic personality, impressive physique. and action-star status have made him a beloved figure worldwide. Thus, the news of his kidnapping would send shockwaves across the globe.
Setting the Scene: The Day of the Kidnapping
The incident of Dwayne Johnson's kidnapping began on an ordinary day. Johnson was filming his latest high-octane action film set to break box office records. The location was a remote yet scenic area. chosen for its rugged terrain and breathtaking vistas. perfect for the film's climactic scenes.
But, beneath the veneer of normalcy, a sinister plot was unfolding. Unbeknownst to Johnson and his team, a group of criminals had planned his abduction. hoping to leverage his celebrity status for a hefty ransom. The stage was set for an event that would soon dominate worldwide headlines and social media feeds.
The Abduction: Unfolding the Dwayne Johnson Kidnapping
The Moment of Capture
On the day of the kidnapping, everything seemed to be proceeding as usual on set. Johnson and his co-stars and crew were engrossed in shooting a particularly demanding scene. As the day wore on, the production team took a short break. providing the kidnappers with the perfect opportunity to strike.
The abduction was executed with military precision. A group of masked men, armed and organized, infiltrated the set. They created chaos, taking advantage of the confusion to isolate Johnson. Johnson was outnumbered and caught off guard despite his formidable strength and fighting skills. The kidnappers overpowered him, bundled him into a waiting vehicle. and sped away, leaving everyone on set in a state of shock and disbelief.
The Immediate Aftermath
The immediate aftermath of the Dwayne Johnson kidnappin
Everything You Need to Know About IPTV Ireland.pdfXtreame HDTV
The way we consume television has evolved dramatically over the past decade. Internet Protocol Television (IPTV) has emerged as a popular alternative to traditional cable and satellite TV, offering a wide range of channels and on-demand content via the internet. In Ireland, IPTV is rapidly gaining traction, with Xtreame HDTV being one of the prominent providers in the market. This comprehensive guide will delve into everything you need to know about IPTV Ireland, focusing on Xtreame HDTV, its features, benefits, and how it is revolutionizing TV viewing for Irish audiences.
Barbie Movie Review - The Astras.pdffffftheastras43
Barbie Movie Review has gotten brilliant surveys for its fun and creative story. Coordinated by Greta Gerwig, it stars Margot Robbie as Barbie and Ryan Gosling as Insight. Critics adore its perky humor, dynamic visuals, and intelligent take on the notorious doll's world. It's lauded for being engaging for both kids and grown-ups. The Astras profoundly prescribes observing the Barbie Review for a delightful and colorful cinematic involvement.https://theastras.com/hca-member-gradebooks/hca-gradebook-barbie/
Matt Rife Cancels Shows Due to Health Concerns, Reschedules Tour Dates.pdfAzura Everhart
Matt Rife's comedy tour took an unexpected turn. He had to cancel his Bloomington show due to a last-minute medical emergency. Fans in Chicago will also have to wait a bit longer for their laughs, as his shows there are postponed. Rife apologized and assured fans he'd be back on stage soon.
https://www.theurbancrews.com/celeb/matt-rife-cancels-bloomington-show/
Organizational culture includes values, norms, systems, symbols, language, assumptions, beliefs, and habits that influence employee behaviors and how people interpret those behaviors. It is important because culture can help or hinder a company's success. Some key aspects of Netflix's culture that help it achieve results include hiring smartly so every position has stars, focusing on attitude over just aptitude, and having a strict policy against peacocks, whiners, and jerks.
PEPSICO Presentation to CAGNY Conference Feb 2024Neil Kimberley
PepsiCo provided a safe harbor statement noting that any forward-looking statements are based on currently available information and are subject to risks and uncertainties. It also provided information on non-GAAP measures and directing readers to its website for disclosure and reconciliation. The document then discussed PepsiCo's business overview, including that it is a global beverage and convenient food company with iconic brands, $91 billion in net revenue in 2023, and nearly $14 billion in core operating profit. It operates through a divisional structure with a focus on local consumers.
Content Methodology: A Best Practices Report (Webinar)contently
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A report by thenetworkone and Kurio.
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Mordheim Empire in Flames parte 2
1. EMP_FLA_36_48 30/1/04 2:47 pm Page 36
Scenarios
In this, the third instalment of Empire in Flames,
we have some new scenarios exclusive to the
Scenarios
Use these Scenario tables instead of the one on page
Empire wilderness setting. Some of these
126 of the rulebook. There is a separate table for
scenarios specify the use of both mounted
multi-player scenarios. As usual, the winner of a
models and new models specific to the Empire in
scenario gets to roll one more Exploration dice than
Flames setting.
normal. Roll 2D6 to determine which scenario to
play. Obviously, terrain should be set up that should
reflect the wilderness nature of Empire in Flames
(see the new Empire in Flames scenarios for an idea
of what sort of terrain to set up).
TWO-PLAYER SCENARIOS
2D6 Result
2 The warband with the lower rating
chooses the scenario.
3 Breakthrough
4 The Thing in the Woods
5 Wyrdstone Hunt
6 Skirmish
7 Stagecoach Ambush
8 Bounty Hunting
9 Lost in the Bogs
10 Surprise Attack
11 Chance Encounter
12 The warband with the lower rating
chooses the scenario.
MULTI-PLAYER SCENARIOS
2D6 Result
2 The warband with the lower rating
chooses the scenario.
3 The Lost Prince
(Mordheim 2002 Annual, p30 or on
Mordheim website)
4 Monster Hunt
(Mordheim 2002 Annual, p33 or on
Mordheim website)
5 Treasure Hunt
(Mordheim 2002 Annual, p29 or on
Mordheim website)
6 Street Brawl
(Mordheim 2002 Annual, p29 or on
Mordheim website)
7 Stagecoach Ambush
8 Bounty Hunting
9 Lost in the Bogs
10 The Thing in the Woods
11 Ambush! (Mordheim 2002 Annual, p32 or
on Mordheim website)
12 The warband with the lower rating
chooses the scenario.
36
2. EMP_FLA_36_48 30/1/04 2:47 pm Page 37
Bounty Hunting
Your warband has tracked a notorious band of Set-up
outlaws to their lair, hoping to turn them in to All players roll a D6 to see who deploys first,
the authorities and collect the reward on their with the player rolling highest choosing a table
heads. Unfortunately, it appears that another edge and setting up first. If there are two
band of would-be bounty hunters is hot on their players, then the next player sets up on the
trail as well… opposite board edge. If there are more than
two players, the remaining players choose sides
Terrain and set up their warbands based on the order of
Each player takes it in turn to place a piece of
their dice rolls, highest to lowest. A player must
terrain, either a building, set of hedges or walls,
set up his warband within 8" of his table edge,
hill, section of forest, section of swamp, river or
but not within 4" of a side edge, and not within
stream, or similar item or terrain appropriate for
10" of another player’s warband. Keep in mind
Empire in Flames. There should be a large
that more than four players should be
building in the centre of the table to represent
accommodated with a larger battlefield than
the bandits’ hideout.
normal (see the ‘Chaos in the Streets’ article on
Sprcial Rule multi-player games in the Mordheim 2002
The bandits are inside their lair, and they aren’t Annual, page 26).
real anxious to be caught! At the end of each
game turn, D6 crossbow bolts shoot out of the
Starting the Game
Each player rolls a D6 to determine who goes
doors and windows of the hideout at the nearest
first. Play proceeds clockwise around the table
warband members (they’re not particular about
(based on where players placed their warbands)
which warbands they shoot at!). Each bolt will be
from there.
directed at a different target if possible. Crossbow
bolts are fired with a BS of 3, modified by range Ending the Game
and cover as normal (and, of course, the guys The game ends when all warbands but one have
inside must be able to trace a line of sight from a failed their Rout test. Warbands which rout
door or window to the warband member). automatically lose. If one or more warbands have
Warband members may not enter the building allied when the other warbands have all routed,
until the scenario is over. they may choose to share the victory and end the
game, or they may continue the game until one
warband is victorious.
As soon as there is a clear winner, the bandits give
up. They may be turned in to the authorities for
5+1D6 GC per head (roll separately for each
bandit), and there are 6+1 bandits per warband
involved in the game holed up in the hideout (so
if four warbands take part in the game, there are
10 bandits in the hideout). The winning
warband also captures the bandits’ equipment
(6 crossbows, D3 swords, 2D6 daggers, and a
bunch of wormy rations that are worth nothing).
Experience
+1 Survives. If a Hero or Henchman group
survives the battle they gain +1 Experience.
+1 Winning Leader. The leader of the winning
warband(s) gains +1 Experience.
+1 Per Enemy Out of Action. Any Hero earns
+1 Experience for each enemy he puts out of
action.
+1 Scratched by the Bandits. Any Hero
who gets wounded by a bandit crossbow
but not taken out of action gains +1
Experience.
37
3. EMP_FLA_36_48 22/1/04 8:48 am Page 38
Stagecoach Ambush
The roads of the Empire are very dangerous and the warband, and must also be facing this
teeming with all manner of bandits, Beastmen direction. Up to 50% of the attacking warband
and mutants. A warband has been paid to may be set-up in hiding anywhere on the
protect the local stage on a dangerous road to battlefield but no closer than 18" to any of the
the next coaching inn. A rival warband is laying defending warband. The rest of the attacking
in wait to ambush the stage on a particularly warband is set up 24" behind the defenders
secluded part of the route. When the stage and facing in the same direction – this part of the
its outriders turn a corner in the road the attacking warband must all be mounted.
ambush is sprung and the chase is on!
Special rules
Terrain The stage comes with its own driver (use the
Each player takes it in turn to place a piece of Muleskinner from ‘Blazing Saddles’ in the
terrain, either a stand of trees, a length of Mordheim 2002 Annual and replace his skills
hedgerow or a small rocky outcrop. There must with Ride and Drive Cart and his whip with a
be a distinct road marked on the battlefield for blunderbuss). For this scenario alone, the driver
the coach to follow. Both players should roll a counts as an additional member of the warband.
D6. The highest scoring player may place the
In addition, the defending warband is loaned
piece of terrain anywhere along the leading table
some horses (or other applicable steeds) for the
edge, creating a continuous stretch of the road.
warband members by the Imperial Stage (the
Set-up defending player may spend up to 250GCs on
The defenders may use as much of their riding beasts that must be returned at the end of
warband as they have mounts for. Only the game).
defending warriors on the stage and warriors A Roadwarden Hired Sword may be hired as a
riding on mounts may take part in the one off for the defenders in this scenario at half
scenario. The defending warband is deployed the usual cost.
facing the opposite short table edge and no
closer than 40" of that edge, (this edge The attackers are loaned enough horses (or
represents the escape route). The applicable alternative mounts for races that do
stagecoach must be placed with not use horses – eg. War Boars for Orcs) for their
38 warband (the attacking player may spend up to
4. EMP_FLA_36_48 22/1/04 8:48 am Page 39
T
400GCs on riding beasts only to be used in this D6 Result
scenario). 1-2 Steed Tiring – The steed is growing tired
Only warbands of a good alignment may protect – if the rider applies the spurs next turn
the stage (ie. Human Mercenaries, Elves, Dwarfs, you must halve the score rounding
etc) you cannot have a Possessed warband fractions up.
protecting the Imperial Stage! You can however, 3-4 Rider Shaken – Due to the mount’s
adapt this scenario if only evil warbands are speed the rider is thrown all over the
taking part and have an evil warband protecting place and may not apply the spurs next
the Carnival of Chaos Plague Cart from attack turn as he recovers his composure.
(you will have to wait for a later issue as this is a 5-6 Out of control – Make a roll on the Whoa
warband exclusive to Empire in Flames!) Boy! table from ‘Blazing Saddles’ in the
A Highwayman Hired Sword may be hired as a Mordheim 2002 Annual.
one off for the attackers in this scenario at half
the usual cost.
Ending the Game
The battle ends when one warband fails a Rout
The Chase – This is a special rule that only test or the stagecoach leaves the table by the
applies to riding mounts and for this scenario opposite edge it was facing when the game
only. Mounted warriors may always leave close started. Any warband which routs, loses
combat in their Movement phase if they desire automatically.
and because they are mounted are not
automatically hit by their enemies (this allows Experience
the scenario to move along at pace and not to get +1 Survives. If any Hero or Henchman group
too bogged down in fighting). survives the battle then they gain +1 Experience.
+1 Winning Leader. The leader of the winning
Dwarf Ingenuity – If the attacking warband is
warband gains +1 Experience.
Dwarf Treasure Hunters then they are allowed to
place a barricade across the road no closer than +1 Per enemy out of action. Any Hero earns
18" to the stagecoach. This makes up for the fact +1 Experience for each enemy he puts out of
that the short guys cannot ride mounts. If the action.
defending warband is Dwarf Treasure Hunters +1 Destroying the Stagecoach. If a Hero in the
then they are allowed to take a wagon in attacking warband destroys the stagecoach he
additional to the stagecoach for their warriors to earns +1 Experience.
ride upon. +2 Capturing the Stagecoach. If a Hero in the
Applying the Spurs! – This is a special rule that attacking warband captures the stagecoach intact
only applies to riding mounts and for this he earns +2 Experience.
scenario only. A rider may apply the spurs to his +2 Stagecoach escapes. If the stagecoach
mount to make it move faster in a similar way manages to survive and leaves the battlefield
that applying the lash works with the stagecoach. in the hands of the defending warband the
A rider may not charge and apply the spurs in the leader gains +2 Experience.
same turn. Roll a D6 and add this amount to the
rider’s move. If a 1 is rolled roll on the table
opposite:
39
5. EMP_FLA_36_48 22/1/04 8:49 am Page 40
Lost In The Bogs!
One of the warbands has become lost in the and set up their warbands based on the order
bogs and separated (obviously a change in of their dice rolls, highest to lowest. A player
leadership is required!). As they call to each must set up his warband within 8" of his table
other to try to link back up, other warriors hear edge, but not within 4" of a side edge. Keep in
them and decide to take advantage of their mind that more than four players setting up on
plight… table edges should be accommodated with a
larger battlefield than normal (see the ‘Chaos in
Terrain the Streets’ article on multi-player games in the
Each player takes it in turn to place a piece of Mordheim 2002 Annual, page 26).
terrain, either a building, set of hedges or walls,
hill, section of forest, section of swamp, river or Starting the Game
stream, or similar item or terrain appropriate Each player rolls a D6 to determine who goes
for Empire in Flames. At least half of the terrain first. Play proceeds clockwise around the table
placed should be sections of swamp or marshy (based on where players placed their warbands)
ground. from there. The lost warband automatically
goes last.
Special Rules
The warband with the highest rating is the one Ending the Game
that got lost. That player places each of his The game ends when all warbands but one have
warband members on the board, not within failed their Rout test. Warbands which rout
10" of a table edge, and not within 6" of each automatically lose. If one or more warbands
other. After that warband is placed, any other have allied when the other warbands have all
warbands set up their warbands as noted under routed, they may choose to share the victory
‘Set-up’, below. and end the game, or they may continue the
game until one warband is victorious.
Set-up
After the lost warband has been placed, any Experience
remaining players roll a D6 to see who +1 Survives. If a Hero or Henchman group
deploys first, with the player rolling highest survives the battle they gain +1 Experience.
choosing a table edge and setting up first. If
+1 Winning Leader. The leader of the winning
there are two players who are not lost, then
warband(s) gains +1 Experience.
the next player sets up on the opposite
board edge. If there are more than +1 Per Enemy Out of Action. Any Hero earns
two players who are not lost, the +1 Experience for each enemy he puts out of
40 remaining players choose sides action.
7. EMP_FLA_36_48 22/1/04 8:49 am Page 42
The Thing in The Woods
Your warband is travelling to the next town when with the player rolling highest choosing a table
suddenly you notice that the woods you have edge and setting up first. If there are two players,
been walking through have taken on a distinctly then the next player sets up on the opposite
more ominous feeling. The shadows are much board edge. If there are more than two players,
deeper here, and strange sounds may be heard. the remaining players choose sides and set up
Some of your warriors report seeing something their warbands based on the order of their dice
moving just out of sight as well. You had heard rolls, highest to lowest. A player must set up his
rumours about the woods in this area of the warband within 8" of his table edge, but not
Empire being haunted by malevolent spirits and within 4" of a side edge, and not within 10" of
creatures of the night, but you dismissed them as another player’s warband. Keep in mind that
old wives’ tales, until now. Then a piercing howl more than four players should be accommodated
breaks the silence… with a larger battlefield than normal (see the
‘Chaos in the Streets’ article on multi-player
Terrain games in the Mordheim 2002 Annual, page 26).
Each player takes it in turn to place a piece of
terrain, either a building, set of hedges or walls,
hill, section of forest, section of swamp, river or
stream, or similar item or terrain appropriate for
Empire in Flames. At least half of the terrain pieces
placed should be sections of woods.
Special Rules
Fear of the Dark – These woods are seriously
rattling the warbands. Any warband member in a
Wood section must take an All Alone test every
turn (even if there are other friendly warband
members nearby). Failure means that the
warband member flees 2D6" toward the
nearest table edge (warband members who
flee off the board are out of the game, though
they will not have to roll for Serious Injury
after the battle).
Thing in the Woods – There is one Thing
in the Woods for every warband involved
in the game (so a two-player game would
have two Things, a four-player game would
have four, etc). The Things are placed
within randomly selected forest sections
and start the game hidden. At the end of
every game turn (after all players have
taken their turns), there is a special
‘Thing turn’.
A Thing will automatically charge
any warband member that strays
into its charge range. Otherwise,
they move 2D6" in a random
direction unless there is another
forest section within range in
which case they will always move
into that. Just like any other player,
the Things have their own hand-to-
hand Combat phase, and a warrior
who is engaged in close combat with
a Thing will fight during his turn
and the Thing’s turn, just as if it
were engaged with a warrior
from another warband.
Set-up
All players roll a D6
to see who
42
deploys first,
8. EMP_FLA_36_48 22/1/04 8:49 am Page 43
Starting the Game or they may continue the game until one
The players each roll a D6 to determine who warband is victorious.
goes first. Play proceeds clockwise around the
table (based on where players placed their
Experience
+1 Survives. If a Hero or Henchman group
warbands) from there.
survives the battle they gain +1 Experience.
Ending the Game +1 Winning Leader. The leader of the winning
The game ends when all warbands but one warband(s) gains +1 Experience.
have failed their Rout test. Warbands which +1 Per Enemy Out of Action. Any Hero earns
rout automatically lose. If one or more +1 Experience for each enemy he puts out of
warbands have allied when the other action.
warbands have all routed, they may
+1 Takes a Thing in the Woods Out of Action.
choose to share the victory
Any Hero who takes a Thing out of action gets
and end the game,
+1 Experience (yes, this is cumulative for the
+1 for taking an enemy out of action!).
(Note: The rules for the Thing in the Woods can
be found on page 78.)
43
9. EMP_FLA_36_48 22/1/04 8:49 am Page 44
The Frenzied Mob
In the year following the comet that flattened the Despite all of this, the rural folk of the Empire are
hedonistic city of Mordheim, the Empire became a much exceptionally brave, to the point of reckless insanity, and
darker place. It is in the largely untamed wilderness of the have an incredible sense of community. They are also very
Empire, where hardy rural folk battle the elements and suspicious and wary of any strangers and can treat them
drag a living from the soil, that the most fearsome rumours sometimes with surprising hostility.
pervade. The farmsteaders and villagers of the Empire are a
Woe betide any who should attempt to raid or steal from
curious breed, somewhat backward in comparison to the
these strange folk!
relatively sophisticated city folk. They are a very
superstitious lot, zealously religious they pray to the gods Terrain
Sigmar, Ulric and Taal for a good harvest, fertility and Each player takes it in turn to place a piece of terrain, either
protection from the horrors of the dark. It is also said that a set of hedges, walls, hill, section of river, swamp, forest,
they pray to older gods, forgotten by the folk of the cities or other similar item. There should be D3+1 buildings
over the centuries. clustered in the centre of the battlefield to represent the
The peasantry are gruff, poorly educated but extremely farmstead. The battle is fought in an area roughly 4' x 4'.
hard working folk who have little time for outsiders,
especially those from the big cities whom they view as soft
Set-up
Players should roll a D6 and whoever rolls highest chooses
and effete. They often lead short and unfulfilling lives and
which warband goes first. This warband is deployed within
through back breaking hard work are bent double by
8" of any table edge the player chooses. The opponent (or
middle age.
opponents in the case of multi-player games) then set up
within 8" on the opposite side.
44
10. EMP_FLA_36_48 22/1/04 8:49 am Page 45
SPECIAL RULES Each member of the Frenzied Mob shares the same profile:
Buildings: The following rules for buildings from TC 24
Profile M WS BS S T W I A Ld
should be used here – Clutter, Combat through doorways
and stairs and such. 4 2 2 3 3 1 2 1 6
Looting a Building: Any Hero that spends an entire turn Weapons/Armour: Members of the Frenzied Mob are
within a building doing nothing else but stealing things that armed with an assortment of farming tools, makeshift
do not belong to him counts as having looted said building weapons and flaming torches. Each model counts as being
and may gain Experience (see below). A Hero cannot loot a armed with a club and a flaming torch. They do not wear
building if he is engaged in combat or the building is armour.
occupied. Each building may only be looted once.
Fanatical: Because they are defending their homes, the
The Frenzied Mob: As soon as a warrior from any warband villagers are filled with inhuman fury. They automatically
approaches within 8" of a building, place D3+1 Frenzied pass any Leadership-based tests they are required to take.
villagers outside of the building, no closer than within 5" of
the warrior. The Frenzied Mob(s) move in their own turn, Ending The Game:
which takes place after all warbands have moved. Count The game ends when all the warband have routed, bar one.
each Frenzied Mob as a separate group of Henchmen. At Experience
the start of its turn, the Frenzied Mob will automatically
+1 Survives. If a Hero or Henchman group survives
charge any warriors that are within charge range. If there
they gain +1 Experience.
are no warriors within charge range, the Mob will move so
that it is always within 5" of the building it came from (ie. If +1 Winning leader. The leader of the winning
a previous charge had taken it further than 5" from its warband gains +1 Experience.
parent building). +1 Looting a Building. If a Hero successfully loots a
building he receives +1 Experience.
+1 Per Enemy Out of Action. Any Hero earns +1
Experience for each enemy he puts out of action.
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11. EMP_FLA_36_48 22/1/04 8:50 am Page 46
Beastmen Scenarios
Using Beastmen Scenarios Starting the Game
If you or your opponent is using a Beastmen Sometimes a Beastman warband strikes their
warband, you might like to use one of these prey fully unaware. Other times, the prey will
special Beastmen scenarios. become aware of an ambush just before it is
Roll a D6 to see which scenario to fight launched. Roll a D6 to see who has the first
turn, though the Beastmen player gets to add
1-2 The Ambush
+1 to his dice roll (unless he has a minotaur in
2-4 The Raid
his warband!)
5-6 The Beast Hunt
Ending the Game
The game ends when one warband fails its
BeastMen Scenario One: Rout test. The routers automatically lose.
The Ambush
Ambushes by Beastmen warbands upon Experience
unwary travellers in the wilderness across the +1 Survives. If a Hero or Henchman group
Old World are common. They strike without survives the battle they gain +1 Experience.
warning, leaping from the dense and twisted
trees and brutally attacking those unfortunate +1 Winning Leader. The leader of the winning
enough to be treading the dark forgotten paths warband gains +1 Experience. If the Beastmen
of the Empire. win the scenario, their leader gains an
additional +1 Experience (so, +2), because of
the respect he gains for leading a successful
Terrain ambush.
Each player takes it in turn to place a piece of
terrain, either a wood, forest, swamp, rocky
+1 Per Enemy Out of Action. Any Her earns
outcrop or other piece of similar terrain to
+1 experience for each enemy he puts Out of
create a dense patch of wilderness. There
Action.
should be a clear area about 4” wide cutting
through the middle of the board, from one
board edge to the opposite side, to represent a
road. The battle is fought in an area roughly 4’ BeastMen Scenario Two: The Raid
by 4’. Beastmen often attack isolated villages and
farms. If a village or farm suspects they will be
Warbands raided, they may scrape together their coins to
The non-Beastmen warband should be set up secure the aid of a group of mercenaries to
first. The warband is strung out along the road, help defend their homes and families
unaware at first of the impending attack. The
members of this warband is placed anywhere Terrain
along the road. Each warband member must be Each player takes it in turn to place a piece of
placed at least 4” away from another warband terrain, either a wood, forest, swamp, rocky
member. Note that no model in this warband outcrop, fence, hedge or other piece of similar
is allowed to use any special deployment terrain the village or farm in the middle of the
rules (like Skaven Infiltration). After the wilderness. There should be D3+1 buildings
defending warband has been completely set clustered in the centre of the battlefield to
up, the ambushing Beastmen warband is set represent the village or farm. The battle is
up. The Beastmen are allowed to be set up fought in an area roughly 4’ by 4’.
anywhere on the board that is out of sight of a
defender, and at least 16” away from any
enemy model. Warbands
The defenders are set-up first. They are placed
anywhere within 3” of one of the buildings in
Special Rules the centre of the table. Once they are set-up,
The defending warband knows that to run the attackers are set-up. They may be placed
into the forest will almost certainly spell anywhere on the table, but no nearer than 20”
their doom. To represent this, the defending from any of the buildings in the centre of the
warband does not need to take a Rout Test table.
until 50% of their warband is Out of
Action rather than 25%.
Special Rules
The defending warband is being well paid, and
46 have no wish to give lose this payment! To
12. EMP_FLA_36_48 22/1/04 8:50 am Page 47
represent this, the defending warband does not Fanatical: Because they are defending their
need to take a Rout Test until 50% of their homes, the villagers are filled with inhuman
warband is Out of Action rather than 25%. fury. They automatically pass any Leadership-
based tests they are required to take.
The Frenzied Mob: Torch the Village!
Whene a Beastman moves to within 8” of one of Any member of the Beastmen warband that
the buildings for the first time, place D3 spends an entire turn touching a building
frenzied villagers outside the building, no closer without moving, fighting, shooting or casting a
than 5” from the Beastman. The frenzied mob(s) spell, may attempt to torch the building. The
moves in the defenders turn. Count each building is set ablaze on a 4+ on a D6.
frenzied mob as a separate group of Henchmen.
At the start of its turn, the frenzied mob will
automatically charge any Beastmen that are Starting the Game
within charge range. If there are no Beastmen The Attacker gets the first turn.
within charge range, the mob will move so that
it is always within 5” of the building it came
from. Ending the Game
The Beastmen automatically win the scenario if
Each member of the Frenzied Mob share the same all the building are torched (see Torch the
profile: Village, above). Otherwise, the game ends when
one warband fails its Rout test. The routers
Profile M WS BS S T W I A Ld automatically lose.
4 2 2 3 3 1 2 1 6
Experience
Weapons / Armour: Members of the frenzied +1 Survives. If a Hero or Henchman group
mob are armed with an assortment of farming survives the battle they gain +1 Experience.
tools, makeshift weapons and flaming torches. +1 Winning Leader. The leader of the winning
Each model counts as being armed with a club warband gains +1 Experience. If the Beastmen
and a flaming torch. They do not wear armour. win the scenario, their leader gains an
additional +1 Experience (so, +2), because of
the respect he gains for leading a successful
ambush.
+1 Per Enemy Out of Action. Any Her earns +1
experience for each enemy he puts Out of
Action.
The Spoils
The winning warband gains 5D6gc.
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13. EMP_FLA_36_48 22/1/04 8:50 am Page 48
BeastMen Scenario Three: The Beastmen are defending their herdstones,
and do not intend on being easily driven away
The Beast Hunt from it! To represent this, the Beastmen
Driven by revenge, local villagers have employed warband does not need to take a Rout Test until
a warband to hunt down a local marauding 50% of their warband is Out of Action rather
Beastmen warband, deep in the wild woods. than 25%.
They have even managed to secure the aid of a
famed Beast Hunter, in the hope that the Starting the Game
Beastmen menace will be driven from their The Attacker gets the first turn.
lands. They have tracked the foul creatures to
their encampment, clustered around some
herdstones.
Ending the Game
The game ends when one warband fails its Rout
test. The routers automatically lose.
Terrain
Each player takes it in turn to place a piece of
terrain, either a wood, forest, swamp, rocky
Experience
+1 Survives. If a Hero or Henchman group
outcrop, fence, hedge or other piece of similar
survives the battle they gain +1 Experience.
terrain to create the dense wilderness. A circle
of stones roughly 10” in diameter should be
+1 Winning Leader. The leader of the winning
placed in the centre of the table, with a larger
warband gains +1 Experience.
standing stone in its centre. The battle is fought
in an area roughly 4’ by 4’.
+1 Per Enemy Out of Action. Any Her earns +1
experience for each enemy he puts Out of
Warbands Action.
The Beastmen are set up first. They must all be
positioned within the herdstone circle. The
attacker then chooses a board edge, and may
The Spoils
If the attacking warband wins, then they gain
set up his entire warband (including the Beast
4D6 gc.
Hunter), within 8” of that board edge.
Special Rules
The attacking warband have a Beast Hunter join
their warband, without the need to pay for his
Hire Fee.
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Warbands
This section describes two new warbands - the Carnival of Chaos and
Beastmen Raiders for use in the Empire in Flames setting. These
warbands follow the rules for all warbands presented in the Mordheim
rulebook, which are summarised below.
Use the lists that follow to recruit and equip your The other type of Henchmen are those too dimwitted
warband. You have 500 gold crowns to spend. Each or primitive to gain experience.
model and their equipment (if you choose to buy any) Henchmen may never use any special equipment you
costs a set amount of money. As you make your acquire during their adventures (unless otherwise
choices, subtract the money you have “spent” from noted); only Heroes may do so.
your total until you have bought all you can. Any
unspent gold crowns are put into the warband’s All Henchmen belong to a Henchmen group, which
treasury and can be used later or hoarded to buy usually consists of between one and five individuals.
something more expensive. Henchmen groups gain experience collectively and
gain advances together.
To start with you must recruit at least three warriors
including a leader. The weapons, armour and
mutations you choose for your warriors must be
represented on the models themselves. The exceptions
weapons and armour
Each warrior you recruit can be armed with up to two
are knives and daggers, which you may assume are
close combat weapons, up to two different missile
tucked in boots or concealed in clothing if not
weapons and any armour chosen from the appropriate
represented on the model.
list. Warriors may be restricted in regard to which types
heroes and henchmen of weapons they can use. The warband’s equipment
lists tell you exactly what equipment is available. Note
that you may buy rare weapons and armour when
For game purposes the warriors in your warband are starting a warband, as indicated by the list in the
classified as Heroes and Henchmen. warband’s entry, but after playing the first game the
only way to get further rare weapons and armour is
heroes to roll to see if you can locate them (see the Trading
section).
These are exceptional individuals who have the
You may buy additional equipment between battles,
potential to become legends. Heroes can be armed
but your warriors can only use the weapons and
and equipped individually and may carry any special
armour listed in their warband entry. As they
equipment they might pick up during the campaign.
accumulate experience and gain skills, Heroes may
Leader: Every warband must have a leader. He learn to use weapons other than those initially
represents you, the player. He makes the decisions and available to them.
leads your warriors through the dark sand lonely
Every model in each Henchman group must be armed
places of the Empire.
and armoured in the same way. This means that if your
Other Heroes: Apart from its leader, your warband Henchman group has four warriors, and you want to
may include up to five other Heroes, who form the buy them swords, you must buy four swords.
core of your warband. A warband may never include
more Heroes of any specific type than the number
given in the Warband list.
calculate the warband rating
Each warband has a warband rating – the higher
henchmen the rating, the better the warband. The warband
rating is simply the number of warriors multiplied
Henchmen typically fall into two groups. There are by 5, plus their accumulated experience.
Henchmen who gain experience and become better as Large creatures such as Minotaurs are worth
time goes by (as explained in the campaign rules from 20 points plus the number of
the Mordheim rulebook). They are bought in groups Experience points they have
of one to five models. accumulated.
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The Carnival of Chaos
Another roar of laughter came from the crowd like muted performed acrobatics, tapping the village children’s
thunder as the mock Knight Panther, bedecked in armour of foreheads who sat transfixed in the front row as he sprang
tin and wielding a wooden sword, slipped upon some past with his tickle stick.
entrails. It was a battlefield scene; pig’s blood, uncoiled
A foul and repugnant odour filled Demitri’s nostrils as an
rope and animal intestine were strewn about the stage as
uncomfortable burning sensation grew upon his chest but he
mock carnage.
couldn’t take his eyes off the play, utterly lost in the
“A horse, a horse, the Emperor is a horse!” the Knight wailed unfolding drama. His wife and child, sitting at the front of
as his mind succumbed to Chaos. the stage, were a distant memory. Now only he and the
bizarrely macabre players existed. The Knight Panther
The travelling players had arrived in the village without
slipped again and Demitri laughed out loud. A plague
word or prior arrangement, replete with ramshackle cart
daemon bore down upon the play’s unlikely hero and the
that doubled as dressing room and makeshift theatre. A host
enraptured farmer marvelled at its realism. Eyes widening,
of colourful characters, loped and cavorted alongside, with
Demitri stared with incredulity as the plague creature
mesmerising wit and charm, announcing to all and sundry
swelled, stomach bloating as if filling with stagnant air. A
they would be performing a rendition of the play, ‘The
shape with what looked like arms and legs pawed within,
Emperor’s True Face.’
stretching the flesh thin like clinging mucous.
Crowds had gathered quickly, initially children, then
Something was wrong. The plague creature’s mouth
women and finally the men, and soon the entire village was
distended to agonising proportions but Demitri couldn’t
under the players’ spell. Demitri was one of the last to join
look away. It belched forth a tiny daemon creature that sat
the eager and enraptured throng, sceptical at first but in
wallowing amidst a foul miasma of vomit and pooling
moments he too was utterly engrossed.
slime from the creature’s stomach.
The play reached the ‘Northern Wastes’ scene, a rotted
wooden placard carried across the stage describing as much
by a robed daemon with a seemingly permanent grin.
Demitri marvelled as other daemonic characters, whose
costumes where uncannily realistic, danced and skipped
amongst the appreciative crowd. Chicken feathers thrown by
the daemons drifted down like snow. A
wonderfully macabre jester
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The charade was revealed for what it was; a conjuration of from Demitri’s left confirmed; a thin and short character,
Chaos. Slime trails left by the actors spat and bubbled. hunched over, face like some grim theatrical mask, split
Human eyeballs, heads; real corpses diseased and rotting down the forehead. An infestation of flies buzzed around
were strewn about the stage. These things wore no masks him as he fanned a set of tarot cards. “But your words
but were daemons themselves! wound me sir,” he continued with mock offence, slicing open
a cut in his wrist with one of the tarot cards. “We are but
A weight like a heavy millstone fell about his neck and
flesh like you,” he said, drawing closer, “if you prick us, do
shoulders as Demitri made to rise. He turned; panic welling
we not bleed?” With sniggering contempt, the tarot daemon
in his heart. The ruinous powers were roaming free and
squeezed the blood from his wound, which dripped down
unchecked in the Empire! He looked to his brothers for aid,
upon the Sigmarite talisman, dissolving it like acid.
trying to raise the alarm. But they were all dead, horribly
swollen with some unseen pestilence, pustules and boils on Instantly, Demitri could feel the effects of whatever malady
their flesh spilling over with all the fervour of a grotesque had overtaken his kinsmen. He was defenceless. Head
epidemic. Horrified, Demitri looked down to the burning at swimming, he whirled around drunkenly a myriad of
his chest, he ripped away his shirt in pain and saw an icon grinning faces surrounding him; a brutish-looking clown,
resting there, inscribed with the sigil of Sigmar. with daubed on face paint hideously joined with physical
mutation, a dark grinning jester with a daemonic hand-
Abruptly, a foul, filth-encrusted dagger came into view,
puppet that chattered in sync with its bearer, a host of
lifting the amulet from Demitri’s chest and leaving behind a
grinning, sneering faces awash with colour that was bright
red weal.
and dirty at the same time.
“Is this an icon of Sigmar I see before me?” a voice
Demitri felt the sickness overtake him and sank to his knees
reminiscent of bubbling flesh, asked. It was the head player,
in the dirt. The dark jester lifted his chin up to face him as
his moon-shaped face was covered in warts and boils and
his hand-puppet spoke for him.
he was dressed in thick gaudy robes.
“Why then,” it said, the talisman’s resistance ebbing, “Your
Demitri was terrified. “What have you done?” he
stomach is mine oyster,” he continued as a sudden silver
stammered, recoiling.
flash from a dagger caught Demitri’s eye, “which I, with
The head player moved forward a step, keeping pace as sword, shall open,” the jester himself concluded darkly.
Demitri lurched back.
As the blade slipped in and the Carnival players began their
“Foul worshippers of Chaos!” he cried defiantly, suddenly grisly work one last thought occurred to Demitri.
aware that he was surrounded.
“Helena!” he cried, with the last of his dying breath, “My
“Yes, alas, that is wife…”
true my noble
The head player loomed into view, his moon-like visage
lord,” a voice
blotting out Demitri’s sun for the last time.
“She’s my wife now Demitri…”
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No one knows from whence it came, the dreaded The Carnival of Chaos is the sick joke of the Great
Carnival of Chaos. Some have rumoured that it was Lord of Decay, the Chaos god known as Nurgle.
once a gypsy caravan from the east of the Empire, Thrice cursed Nurgle is also known as the
wandering folk that brought their colourful fare unspeakable Master of Plague and Pestilence and
from village to village entertaining the poor rural the players in the Carnival are his corrupt
folk of the Empire with their lavish shows and stage followers and worshippers. They are those who
plays. If this past is the truth then what it has have sold their souls for a twisted form of
become in the present is far more sinister and immortality through embracing death,
deadly. Still it wanders the rural backwaters of the destruction and decay – learning to love Nurgle’s
Empire, in a colourful cavalcade of wagons, its folk many and varied gifts. It is not known how many
dressed in the colourful finery of travelling players, Carnivals of Chaos there are or if the handful of
bringing sonnet and song to excitable villagers and reports from the lips of petrified witnesses all
peasants. refer to the same warband.
Upon reaching a new settlement, these The leader of the Carnival of Chaos is
outlandish showmen erect their stage and known as the Carnival Master and
entertain the poor rural folk with songs and plays is reputed to be a sorcerer of
of the dark days of the Empire. Tales such as: ‘The great power, wielding the
Emperor’s True Face’, ‘Orfeo and Pustulate’, unclean magic of his lord to
‘Papa Noigul’s Festering Children’ and ‘A cause suffering and death
Midsummer Nightmare’ wow the enraptured through disease and decay. Through
throng. dark ritual and sacrifice, the Carnival Master
summons forth the cackling, decaying Daemons
Strongmen perform feats of incredible prowess to
of his patron god to take part in the twisted
the adoration of the crowd, whilst players in
masquerade. His mortal followers carefully
garish, grinning masks juggle balls, knives and
nurture their newly acquired diseases, blessings
flaming brands. As the crowd’s numbers increase,
of their gregarious deity and vie for power and
a fool in bright jester’s garb with an inflated pig’s
advancement under his watchful gaze. The most
bladder on a stick leaps from one enthralled
blessed of these twisted, insane creatures are
watcher to the next joking and cackling, poking
those known as the Tainted Ones. These are often
and prodding.
the right-hand ‘men’ of the Carnival Master and
It is only when the show reaches its blasphemous their bodies are wracked with a multitude of foul
climax, as the sun begins to set, that the truth of diseases and mutation. The Carnival of Chaos is
the Carnival of Chaos is revealed in all its putrid, justly hunted by the many bands of zealous Witch
festering glory. For these are no mere wandering Hunters that traverse the lands but always seems
thespians and entertainers. When the players to be just one step ahead of the Sigmarites and
perform their final act, known as the ‘Dance of continues to follow its merry path, bringing the
Death’, the enchantments covering their true blessings of Nurgle to all.
visages slowly slip away revealing them to their
blissfully ignorant audience for they are Special Rules
cavorting, cyclopean daemons with rotting flesh Dangerous to Know: Because of its rather
hanging from yellowing bones. What were diseased nature a Carnival of Chaos warband
originally considered intricately decorated would find it very hard to keep any Hired Swords
masks and cleverly applied make-up is soon alive! Therefore, a Carnival of Chaos may never
revealed as the players’ true horribly mutated hire any type of Hired Sword.
faces, covered in pustules and pox-ridden
lesions. As the villagers’ expressions turn from
those of elation to abject terror at the sight of
these horrific visions the slaughter begins. By
now most of the folk who made up the cheering
audience would have already succumbed to the
virulent diseases spread by these malevolent
players. The insidious Carnival Master,
accompanied by his cackling fool, rounds up
those unfortunate women and children that
remain alive, taking a finger from each of his
new brides, exclaiming “You’re my wife now!”.
The survivors are then led away to an
unknown fate and the village is left
deserted, its inhabitants and livestock
killed by innumerable diseases and
plague.
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No one knows from whence it came, the dreaded The Carnival of Chaos is the sick joke of the Great
Carnival of Chaos. Some have rumoured that it was Lord of Decay, the Chaos god known as Nurgle.
once a gypsy caravan from the east of the Empire, Thrice cursed Nurgle is also known as the
wandering folk that brought their colourful fare unspeakable Master of Plague and Pestilence and
from village to village entertaining the poor rural the players in the Carnival are his corrupt
folk of the Empire with their lavish shows and stage followers and worshippers. They are those who
plays. If this past is the truth then what it has have sold their souls for a twisted form of
become in the present is far more sinister and immortality through embracing death,
deadly. Still it wanders the rural backwaters of the destruction and decay – learning to love Nurgle’s
Empire, in a colourful cavalcade of wagons, its folk many and varied gifts. It is not known how many
dressed in the colourful finery of travelling players, Carnivals of Chaos there are or if the handful of
bringing sonnet and song to excitable villagers and reports from the lips of petrified witnesses all
peasants. refer to the same warband.
Upon reaching a new settlement, these The leader of the Carnival of Chaos is
outlandish showmen erect their stage and known as the Carnival Master and
entertain the poor rural folk with songs and plays is reputed to be a sorcerer of
of the dark days of the Empire. Tales such as: ‘The great power, wielding the
Emperor’s True Face’, ‘Orfeo and Pustulate’, unclean magic of his lord to
‘Papa Noigul’s Festering Children’ and ‘A cause suffering and death
Midsummer Nightmare’ wow the enraptured through disease and decay. Through
throng. dark ritual and sacrifice, the Carnival Master
summons forth the cackling, decaying Daemons
Strongmen perform feats of incredible prowess to
of his patron god to take part in the twisted
the adoration of the crowd, whilst players in
masquerade. His mortal followers carefully
garish, grinning masks juggle balls, knives and
nurture their newly acquired diseases, blessings
flaming brands. As the crowd’s numbers increase,
of their gregarious deity and vie for power and
a fool in bright jester’s garb with an inflated pig’s
advancement under his watchful gaze. The most
bladder on a stick leaps from one enthralled
blessed of these twisted, insane creatures are
watcher to the next joking and cackling, poking
those known as the Tainted Ones. These are often
and prodding.
the right-hand ‘men’ of the Carnival Master and
It is only when the show reaches its blasphemous their bodies are wracked with a multitude of foul
climax, as the sun begins to set, that the truth of diseases and mutation. The Carnival of Chaos is
the Carnival of Chaos is revealed in all its putrid, justly hunted by the many bands of zealous Witch
festering glory. For these are no mere wandering Hunters that traverse the lands but always seems
thespians and entertainers. When the players to be just one step ahead of the Sigmarites and
perform their final act, known as the ‘Dance of continues to follow its merry path, bringing the
Death’, the enchantments covering their true blessings of Nurgle to all.
visages slowly slip away revealing them to their
blissfully ignorant audience for they are Special Rules
cavorting, cyclopean daemons with rotting flesh Dangerous to Know: Because of its rather
hanging from yellowing bones. What were diseased nature a Carnival of Chaos warband
originally considered intricately decorated would find it very hard to keep any Hired Swords
masks and cleverly applied make-up is soon alive! Therefore, a Carnival of Chaos may never
revealed as the players’ true horribly mutated hire any type of Hired Sword.
faces, covered in pustules and pox-ridden
lesions. As the villagers’ expressions turn from
those of elation to abject terror at the sight of
these horrific visions the slaughter begins. By
now most of the folk who made up the cheering
audience would have already succumbed to the
virulent diseases spread by these malevolent
players. The insidious Carnival Master,
accompanied by his cackling fool, rounds up
those unfortunate women and children that
remain alive, taking a finger from each of his
new brides, exclaiming “You’re my wife now!”.
The survivors are then led away to an
unknown fate and the village is left
deserted, its inhabitants and livestock
killed by innumerable diseases and
plague.
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Carnival of Chaos skill tables
Combat Shooting Academic Strength Speed
Master ✓ ✓ ✓ ✓ ✓
Brutes ✓ ✓ ✓
Tainted Ones ✓ ✓
Carnival equipment lists
The following lists are used by the Carnival of Chaos to pick their weapons:
Hand-to-hand Combat Weapons Armour
Dagger ........................................1st free/2 GC Light Armour .........................................20 GC
Mace.........................................................3 GC Heavy Armour........................................50 GC
Hammer ...................................................3 GC Shield .......................................................5 GC
Axe ...........................................................5 GC Helmet ...................................................10 GC
Sword.....................................................10 GC
Brute Equipment list
Double-handed Weapon........................15 GC
Double-handed Weapon........................15 GC
Spear ......................................................10 GC
Flail ........................................................10 GC
Halberd ..................................................10 GC
Morning Star..........................................15 GC
Missile Weapons
Bow........................................................15 GC
Short Bow ..............................................10 GC
Pistol ............................15 GC (30 for a brace)
Choice of Warriors Tainted Ones starts with 0 experience.
A Carnival of Chaos warband must include a Henchmen starts with 0 experience.
minimum of three models. You have 500 Gold
Crowns to recruit your initial warband. The Maximum Characteristics
maximum number of warriors in the warband With the exception of the Plague Bearers and
may never exceed 15. Nurglings which do not acrue experience all
other members of the Carnival of Chaos use the
Heroes maximum characteristics for Humans.
Carnival Master: The Carnival of Chaos must
have one Master to lead it – no more, no less.
Brutes: Your warband may include up to two
Brutes.
Tainted Ones: Your warband may include up to
two Tainted Ones.
Henchmen
Plague Bearers: Your warband may include up
to two Plague Bearers.
Brethren: Your warband may include any
number of Brethren.
Nurglings: Your warband may include any
number of Nurglings.
Starting Experience
Carnival Master starts with 20 Experience.
Brutes starts with 8 Experience.
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Heroes
1 Carnival Master Profile M WS BS S T W I A Ld
70 Gold Crowns to hire 4 4 0 4 4 1 2 2 7
These lead the diabolical Carnivals of Chaos. They Weapons/Armour: Brutes may be equipped with
are the chosen of Nurgle and wield sorcerous weapons and armour chosen from the Brute
powers gifted to them by their pestilential god. Equipment list.
The Master is a power-crazed individual that leads
his coven of Daemonic entertainers throughout SPECIAL RULES
the backwaters of the Empire, tainting villages and Unnatural Strength: Brutes start the game with
settlements with disease. To the backward the Strongman skill from the Strength skill list in
peasantry of the Empire’s rural settlements, the the Mordheim rulebook.
Master comes across as an exotic and charismatic
showman bringing outlandish entertainment into 0-2 Tainted Ones
their otherwise dreary lives. It is the Carnival
25 Gold Crowns to hire
Master’s cunning and clever enchantments that
(+Cost of Blessings of Nurgle)
help to keep his minions one step ahead of the
The Tainted Ones are those that are most blessed
patrols of the many Witch Hunter bands that
and favoured of Father Nurgle. They hold a
rove the land.
position of great importance within the hierarchy
of the Carnival. They are often heavily robed and
Profile M WS BS S T W I A Ld
protected by powerful enchantments, for beneath
4 4 4 3 3 1 3 1 8 their robes are unspeakable horrors. The bodies of
Weapons/Armour: The Master may be equipped the Tainted Ones are so wracked with disease and
mutation that it is unsafe for even the other mortal
with weapons and armour chosen from the
members of the warband to touch their bare skin.
Carnival of Chaos Equipment list.
Ironically, they take the most prestigious role in
SPECIAL RULES the Carnival – the fool. The Tainted Ones leap and
Leader: Any models in the warband within 6" of prance about the audience, dressed as jesters,
the Master may use his Leadership instead of their when the Carnival is performing, laughing and
own. joking with the gathered throng infecting them
with their multitude of horrendous maladies.
Wizard: The Master is a wizard and uses Nurgle These twisted creatures are exceptionally
Rituals. See the Magic section for details.
dangerous opponents in combat too, for it is said
that they carry the dreaded and incurable Nurgle’s
0-2 Brutes Rot.
60 Gold Crowns to hire Profile M WS BS S T W I A Ld
These are a very specific type of mutant that have
4 3 3 3 3 1 3 1 7
had their constitution bolstered by the unnatural
vitality of the Lord of Decay. Nurgle’s foul Weapons/Armour: Tainted Ones may be
attention has transformed what were once men equipped with weapons and armour chosen from
into massive, statuesque creatures rippling with the Carnival of Chaos Equipment list.
diseased muscles and a supernatural vigour.
Brutes are immensely strong individuals and SPECIAL RULES
their part in the masquerade that is the Nurgle’s Blessings: Tainted Ones must start the
Carnival of Chaos is as strongmen performing game with one or more Blessings of Nurgle. See
feats of strength to entertain the crowds. the Blessings of Nurgle that follow.
They are nearly always hooded in the nature
of executioners for although their bodies
appear outwardly strong and healthy, their
faces are often riddled with disease and are
half-decayed. In battle, they wield huge
hammers and flails with reckless abandon,
whirling them around their heads like
children’s toys.
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Henchmen (Bought in groups of 1-5)
0–2 Plague Bearers Plague Bearer but distract foes by buzzing into
eyes, nostrils and mouths. A Plague Bearer’s close
50 Gold Crowns to hire combat opponent suffers a -1 to hit modifier on all
Plague Bearers are daemons of the Chaos god attacks.
Nurgle, also known as the Lord of Decay. They can
be identified by their cyclopean faces and Stream of Corruption: Plague Bearers can
horrifically decayed bodies. Their entrails hang spew forth a grotesque stream of maggots, entrails
from tattered holes in their grey-green, pox- and filth. This is counted as a shooting attack with
ridden flesh and the aura of death and decay a range of 6" and is resolved at Strength 3 with no
surrounds them. They are sometimes known as saves for armour.
the Tallymen of Plagues or Maggotkin and are Demonic: Plague Bearers are Daemons of the
highly revered by the mortal members of the lord of disease, Nurgle, and are not made of living
warband. As with all Daemons they can never be flesh but the eternal and unchanging forces of
killed or destroyed for good so long as the power Chaos. Therefore they never gain Experience.
of their god prevails. However, their presence in
the mortal world is tenuous and can only be Immune to Poison: Plague Bearers are the
maintained for long periods by Dark Magic and Daemonic embodiment of disease and pestilence.
sacrifice. In the Carnival, the Plague Bearers revel They are totally immune to all poisons and
in their showy roles as stage actors and players, diseases.
dressing in filth encrusted but ostentatious
Immune to Psychology: Plague Bearers are
doublet and hose.
Daemons and do not know the concept of fear.
Profile M WS BS S T W I A Ld They automatically pass any Leadership-based test
4 4 3 4 4 1 4 2 10 they are required to take.
Weapons/Armour: None. Plague Bearers have Cause Fear: Plague Bearers are horrifying
huge filth encrusted claws, which they use to tear supernatural creatures and therefore cause fear.
and slash at their foes. They therefore neither Daemonic Aura: Due to the magical, intangible
need nor use weapons and cannot wear armour. nature of Daemons they have a special Armour
save of 5+. This is modified by the Strength of the
SPECIAL RULES attack as normal and is completely negated by
Cloud of Flies: Plague Bearers are surrounded magic weapons and spells. Plague Bearers’ attacks
by a cloud of flies, which buzz around them and are considered as magical also.
their combat opponent. They do not affect the
Daemonic Instability: Plague Bearers are
bound to the world by Dark Sorcery that is
highly volatile and unstable. If taken out of
action a Plague Bearer is banished and
effectively destroyed on a D6 roll of 1-3 (do not
roll for injury). In addition, if the warband routs
then every Plague Bearer in the warband must
take an immediate Leadership test. If this test is
failed, then the Plague Bearer counts as
destroyed.
Nurglings
15 Gold Crowns to hire
Nurglings are tiny Daemons of Nurgle and are
viewed by other followers of the pus god as akin to
his beloved children. They are like rotten boils
with legs and razor sharp teeth, that pick and tear
and infect their foes with filth-encrusted claws.
Nurglings are generally more of a nuisance in a
fight than any real threat but in sufficient
numbers can overwhelm even the toughest of
warriors. Nurglings are mischievous little
bundles of filth and pus and take great
delight in their part in the Carnival of
Chaos, not only as musicians but also
as fools and slapstick comedians.
Nurglings often befriend the
children of each village they
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