Lecture at ICTAC School 2021: 18th International Colloquium on Theoretical Aspects of Computing, Nazarbayev University, Nur-Sultan, Kazakhstan, 1st September 2021.
https://www.alandix.com/academic/talks/ICTCS-School-2021/
The second part focuses on a specific area, the formal specification and analysis of systems that have both physical and digital aspects. This will incude using physigrams, a extension of finite state networks for describing interactions with physical devices such hand-held controllers. We will also look at the ways formal analuysis contributed to the design of a internet-enabled ‘cafe open’ sign – IoT in action!
A flexible QR-code infrastructure for heritageAlan Dix
Paper presented at AVICH 2024: Workshop on Advanced Visual Interfaces and Interactions in Cultural Heritage. AVI 2024 at Arenzano (Genoa), Italy, 4th June 2024
https://alandix.com/academic/papers/AVI2CH2024-qrarch/
QR codes are often used in outdoor cultural heritage settings. They are an established technology but inflexible, especially if the websites to which they point change their structure, or even disappear. This paper describes a web infrastructure for deploying QR codes that can be remapped dynamically, both as web resources move or change, but also to allow personalized and adaptable content. This is a small change in the underlying technology, but radically change potential applications. It can be used to personalise content to viewer’s preferences such as language choices, but could be used to support bespoke events or applications such as school visits or treasure hunts. The infrastructure has been deployed at the Memorial Gardens in the lost village of Troedrhiwfuwch, to enable the stories of fallen WWI and II service men to be retold for the current generation
Epistemic Interaction - tuning interfaces to provide information for AI supportAlan Dix
Paper presented at SYNERGY workshop at AVI 2024, Genoa, Italy. 3rd June 2024
https://alandix.com/academic/papers/synergy2024-epistemic/
As machine learning integrates deeper into human-computer interactions, the concept of epistemic interaction emerges, aiming to refine these interactions to enhance system adaptability. This approach encourages minor, intentional adjustments in user behaviour to enrich the data available for system learning. This paper introduces epistemic interaction within the context of human-system communication, illustrating how deliberate interaction design can improve system understanding and adaptation. Through concrete examples, we demonstrate the potential of epistemic interaction to significantly advance human-computer interaction by leveraging intuitive human communication strategies to inform system design and functionality, offering a novel pathway for enriching user-system engagements.
AI and the Humanities – provocations – The Arts, Humanities & Responsible AI...Alan Dix
Keynote at The Arts, Humanities & Responsible AI Symposium Aberystwyth University, Wales, 29th June 2024
https://www.alandix.com/academic/talks/AHRAI-2024/
The talk takes an excursion through several frameworks or ways of looking at the way artificial intelligence impacts:
* humanities and social science research
* social justice
* fundamental changes in society
Can AI do good? at 'offtheCanvas' India HCI preludeAlan Dix
Invited talk at 'offtheCanvas' IndiaHCI prelude, 29th June 2024.
https://www.alandix.com/academic/talks/offtheCanvas-IndiaHCI2024/
The world is being changed fundamentally by AI and we are constantly faced with newspaper headlines about its harmful effects. However, there is also the potential to both ameliorate theses harms and use the new abilities of AI to transform society for the good. Can you make the difference?
CDT Away Day Talk: Qualitative–Quantitative reasoning and lightweight numbersAlan Dix
Talk at EPIC CDT Away Day, St Davids Hotel, Cardiff, 11th April 2024.
https://alandix.com/academic/talks/CDT-away-day-April-2024-QQ/
As academics we need to deal with numbers including project management spreadsheets and student marks. In addition, they are part of day-to-day life whether household budgeting or working out how many socks to pack for a journey. Perhaps most crucially, many national and global issues require an understanding of numeric information from climate change to tax rates, and of course the Covid-19 pandemic. If citizens are not able to make sense of this, democracy fails. Of course, many are not only uncertain when dealing with numbers, but suffer more or less extreme maths anxiety. Indeed a recent UK survey found that, “over a third of adults (35%) say that doing maths makes them feel anxious, while one in five are so fearful it even makes them feel physically sick”. Sometimes detailed calculations are necessary, but often the critical skill is qualitative–quantitative reasoning, that is a qualitative understanding of quantitative phenomena. This can after be aided by the ability to use back-of-the-envelope calculations and dealing with lightweight numeric information. This talk discusses these issues and presents some prototype tools to explore the design space for personal numeric information.
This talk is largely the same as the one of the same name given at Ulster University in February. However, the slides have been updated to correct web material misattributed to BBC which was actually Guardian. An eagle-eyed member of the audience spotted that the font in the screenshot was one found in the Guardian online web and not the BBC.
Swan(sea) Song – personal research during my six years at Swansea ... and bey...Alan Dix
Talk at the Computational Foundry, Swansea University, 24th April 2024.
https://alandix.com/academic/talks/Swansea-song-April-2024/
This talk was my last formal act as Director of the Computational Foundry, before retiring from Swansea University at the end of April 2024. It was the last part in a research afternoon of the School of Mathematics and Computer Science, during which there were talks by other members of the school including a wonderful potted history of Maths and CS in the University and the Computational Foundry by John Tucker and Matt Jones.
This talk is a summary (partial) of more personal research through my time at Swansea, some in collaboration with others across the university, some with those external to Swansea, and some more individual. The talk used a number of web-based prototypes and systems that I've developed, many as weekend projects, to look at areas including AI, digital humanities and heritage, qualitative-quantitative reasoning, statistics and maths education, physical prototyping and UX tools. The talk included work inspired by teaching, consultancy and other real-world problems, but almost always also including a strong theoretical dimension. This reflects my personal background, as the son of a carpenter, but where mathematics was my academic 'first love' -- always seeking out ways in which practical making and fundamental knowledge interact. A theme that runs through many of the examples is the way in which many if the things that were completed while at Swansea had roots before, and also things I started here will continue on the future. And now I look forward to the coming years; although my employment at Swansea has ended, I will continue to collaborate with many in the University, both those I have met since being in Swansea and those I know before.
From Family Reminiscence to Scholarly Archive .Alan Dix
, digital economy, human-computer interaction, design thinking, computational thinking
Keynote at Transforming Heritage Research in a Transforming World, the
International Hellenic University, Serres, Greece, 16-17 April 2024.
https://alandix.com/academic/talks/CAA-GR-2024/
A flexible QR-code infrastructure for heritageAlan Dix
Paper presented at AVICH 2024: Workshop on Advanced Visual Interfaces and Interactions in Cultural Heritage. AVI 2024 at Arenzano (Genoa), Italy, 4th June 2024
https://alandix.com/academic/papers/AVI2CH2024-qrarch/
QR codes are often used in outdoor cultural heritage settings. They are an established technology but inflexible, especially if the websites to which they point change their structure, or even disappear. This paper describes a web infrastructure for deploying QR codes that can be remapped dynamically, both as web resources move or change, but also to allow personalized and adaptable content. This is a small change in the underlying technology, but radically change potential applications. It can be used to personalise content to viewer’s preferences such as language choices, but could be used to support bespoke events or applications such as school visits or treasure hunts. The infrastructure has been deployed at the Memorial Gardens in the lost village of Troedrhiwfuwch, to enable the stories of fallen WWI and II service men to be retold for the current generation
Epistemic Interaction - tuning interfaces to provide information for AI supportAlan Dix
Paper presented at SYNERGY workshop at AVI 2024, Genoa, Italy. 3rd June 2024
https://alandix.com/academic/papers/synergy2024-epistemic/
As machine learning integrates deeper into human-computer interactions, the concept of epistemic interaction emerges, aiming to refine these interactions to enhance system adaptability. This approach encourages minor, intentional adjustments in user behaviour to enrich the data available for system learning. This paper introduces epistemic interaction within the context of human-system communication, illustrating how deliberate interaction design can improve system understanding and adaptation. Through concrete examples, we demonstrate the potential of epistemic interaction to significantly advance human-computer interaction by leveraging intuitive human communication strategies to inform system design and functionality, offering a novel pathway for enriching user-system engagements.
AI and the Humanities – provocations – The Arts, Humanities & Responsible AI...Alan Dix
Keynote at The Arts, Humanities & Responsible AI Symposium Aberystwyth University, Wales, 29th June 2024
https://www.alandix.com/academic/talks/AHRAI-2024/
The talk takes an excursion through several frameworks or ways of looking at the way artificial intelligence impacts:
* humanities and social science research
* social justice
* fundamental changes in society
Can AI do good? at 'offtheCanvas' India HCI preludeAlan Dix
Invited talk at 'offtheCanvas' IndiaHCI prelude, 29th June 2024.
https://www.alandix.com/academic/talks/offtheCanvas-IndiaHCI2024/
The world is being changed fundamentally by AI and we are constantly faced with newspaper headlines about its harmful effects. However, there is also the potential to both ameliorate theses harms and use the new abilities of AI to transform society for the good. Can you make the difference?
CDT Away Day Talk: Qualitative–Quantitative reasoning and lightweight numbersAlan Dix
Talk at EPIC CDT Away Day, St Davids Hotel, Cardiff, 11th April 2024.
https://alandix.com/academic/talks/CDT-away-day-April-2024-QQ/
As academics we need to deal with numbers including project management spreadsheets and student marks. In addition, they are part of day-to-day life whether household budgeting or working out how many socks to pack for a journey. Perhaps most crucially, many national and global issues require an understanding of numeric information from climate change to tax rates, and of course the Covid-19 pandemic. If citizens are not able to make sense of this, democracy fails. Of course, many are not only uncertain when dealing with numbers, but suffer more or less extreme maths anxiety. Indeed a recent UK survey found that, “over a third of adults (35%) say that doing maths makes them feel anxious, while one in five are so fearful it even makes them feel physically sick”. Sometimes detailed calculations are necessary, but often the critical skill is qualitative–quantitative reasoning, that is a qualitative understanding of quantitative phenomena. This can after be aided by the ability to use back-of-the-envelope calculations and dealing with lightweight numeric information. This talk discusses these issues and presents some prototype tools to explore the design space for personal numeric information.
This talk is largely the same as the one of the same name given at Ulster University in February. However, the slides have been updated to correct web material misattributed to BBC which was actually Guardian. An eagle-eyed member of the audience spotted that the font in the screenshot was one found in the Guardian online web and not the BBC.
Swan(sea) Song – personal research during my six years at Swansea ... and bey...Alan Dix
Talk at the Computational Foundry, Swansea University, 24th April 2024.
https://alandix.com/academic/talks/Swansea-song-April-2024/
This talk was my last formal act as Director of the Computational Foundry, before retiring from Swansea University at the end of April 2024. It was the last part in a research afternoon of the School of Mathematics and Computer Science, during which there were talks by other members of the school including a wonderful potted history of Maths and CS in the University and the Computational Foundry by John Tucker and Matt Jones.
This talk is a summary (partial) of more personal research through my time at Swansea, some in collaboration with others across the university, some with those external to Swansea, and some more individual. The talk used a number of web-based prototypes and systems that I've developed, many as weekend projects, to look at areas including AI, digital humanities and heritage, qualitative-quantitative reasoning, statistics and maths education, physical prototyping and UX tools. The talk included work inspired by teaching, consultancy and other real-world problems, but almost always also including a strong theoretical dimension. This reflects my personal background, as the son of a carpenter, but where mathematics was my academic 'first love' -- always seeking out ways in which practical making and fundamental knowledge interact. A theme that runs through many of the examples is the way in which many if the things that were completed while at Swansea had roots before, and also things I started here will continue on the future. And now I look forward to the coming years; although my employment at Swansea has ended, I will continue to collaborate with many in the University, both those I have met since being in Swansea and those I know before.
From Family Reminiscence to Scholarly Archive .Alan Dix
, digital economy, human-computer interaction, design thinking, computational thinking
Keynote at Transforming Heritage Research in a Transforming World, the
International Hellenic University, Serres, Greece, 16-17 April 2024.
https://alandix.com/academic/talks/CAA-GR-2024/
Human-Centred Artificial Intelligence – Malta 2024Alan Dix
Rarely a day goes by without an AI story in the news. Sometimes, there is good news, such as the use of AI to discover a new pharmaceutical, but often more dark, about AI bias or the way it may rob us of jobs, privacy or autonomy. The human impact of AI is of two kinds. First, what AI does directly - systems that we use and can design better or worse. Second, how AI shapes society, the way AI can create mismatches of power between large corporations and nation states, and between organisations and individuals. Recent advances in large-langage models in particular may mean that AI is only in the hands of those who can afford massive computational power and technical expertise. However, there are signs of hope, in particular the way that generative AI might enable niches applications that would otherwise be impossible. In education this may allow personalised tuition, bit also changes what needs to be learnt ... not necessarily digital; the ability of LLMs to generalise may offer ways for minority languages to survive; and in health there is the possibility of personalised medicine, and affordable ways to help well-being and mental health.
The future of UX design support tools - talk Paris March 2024Alan Dix
talk to ACM SIGCHI Paris Chapter at Université Paris-Saclay, 19th March 2024.
https://alandix.com/academic/talks/Paris-UX-2024/
From the 1980s graphical interfaces have dominated the way we envisage user interactions. While we know and teach our students about the importance of taking a wider perspective, the vast majority of tools used in practical UX (user experience) design are dominated by screens. In this talk I will explore ways in which future design can step beyond the pixelated surface.
One strand is understanding the physical nature of devices, human bodies, and the environments within which they engage; this is addressed in my 2022 book “TouchIT – Understanding Design in a Physical-Digital World” co-authored with Steve Gill, Jo Hare, and Devina Ramduny-Ellis.
The other strand is work over the last few years with Miriam Sturdee and Anna Carter, collectively entitled InContext, in which we have been exploring next generation UX tools, including investigative workshops and focus groups. While not a major issue, AI was mentioned in these workshops, but they were before the recent rise in awareness fostered by ChatGPT. I will contextualise this building on two other books that I am completing relating to AI and Human–Computer Interaction.
I will demonstrate two tools that explore the space of design beyond the screen. One, ScenarioViewer enables screen-based prototypes, at various levels of fidelity, to be embedded within story-board-like contextual images. The other, PhysProto, allows physical prototypes to be interactively explored remotely using video clips and Physigrams, executable models of the physical behaviour of the device. These are prototypes of prototyping tools, but also provotypes, designed to provoke you to consider for yourself the future of UX design support tools.
Qualitative–Quantitative reasoning and lightweight numbersAlan Dix
Seminar at University of Ulster, 21st February 2024.
https://alandix.com/academic/talks/Ulster-2024-QQ/
As academics we need to deal with numbers including project management spreadsheets and student marks. In addition, they are part of day-to-day life whether household budgeting or working out how many socks to pack for a journey. Perhaps most crucially, many national and global issues require an understanding of numeric information from climate change to tax rates, and of course the Covid-19 pandemic. If citizens are not able to make sense of this, democracy fails.
Of course, many are not only uncertain when dealing with numbers, but suffer more or less extreme maths anxiety. Indeed a recent UK survey found that, “over a third of adults (35%) say that doing maths makes them feel anxious, while one in five are so fearful it even makes them feel physically sick”.
Sometimes detailed calculations are necessary, but often the critical skill is qualitative–quantitative reasoning, that is a qualitative understanding of quantitative phenomena. This can after be aided by the ability to use back-of-the-envelope calculations and dealing with lightweight numeric information.
This talk discusses these issues and presents some prototype tools to explore the design space for personal numeric information.
Invited talk at Diversifying Knowledge Production in HCIAlan Dix
Invited talk at workshop on Diversifying Knowledge Production in HCI: Exploring Materiality and Novel Formats for Scholarly Expression.
TEI'24, Cork, 11th Feb 2024
https://alandix.com/academic/talks/TEI-workshop-2024/
Invited talk at AMID 2023 – 1st International Workshop on Accessibility and Multimodal Interaction Design Approaches in Museums for People with Impairments, in conjunction with MoileHCI Conference, 26 Sept. 2023.
https://alandix.com/academic/talks/AMID2023-exceptional/
Often accessibility is an afterthought or sticking plaster to fix the holes in an experience that was designed with a central audience in mind: maybe middle-aged, fully abled, well educated. Ideally we would have user experiences designed specifically for different kinds of modalities and in different tyles, not just because of the wide diversity of users, but also because any one user has varying needs and varying abilities at different times. In the context of a large museum or cultural institution this is already challenging, but appears impossible for smaller archives, or local community heritage. Yet if heritage and history is to be accessible this also applies to production, democratising digitisation and empowering marginalised groups.. We need appropriate architectures, tools, technology infrastructure and platforms, that make this not just possible, but simple. In this talk I offer some insights, some examples and many research challenges towards the goal of enabling exceptional experiences for everyone.
Keynote at 9th International Conference on Computing and Informatics (ICOCI 2023), "Nurturing an inclusive digital society for a sustainable nation", 13-14 September 2023, Kuala Lumpur, Malaysia
https://alandix.com/academic/talks/ICOCI2023-keynote/
AI is transforming many sectors of the economy and our day-today lives. We hear of success stories including medical advances, but also worries that AI will destroy jobs or even be an existential threat to humanity. We also know that for previous waves of technology – mechanical, electronic and digital – the costs and benefits do not fall equally to everyone in society. There are clear dangers that AI will further entrench existing power and deepen the digital divide: both at an individual level and globally. For example, training foundation models, such as GPT-4, requires enormous computational power and massive data sets accessible only to the largest corporations. However, the ways in which these can be used generatively in more niche areas, offers potential for minority languages and individualised learning that was previously only accessible to the rich. Whether the threats of AI or its opportunities dominate is not simply an abstract question, but one that impacts the most disadvantaged around us, and one that, as researchers and practitioners in digital technology, we can affect. If we truly want an inclusive digital society, then we need to make it happen.
Hidden Figures architectural challenges to expose parameters lost in codeAlan Dix
Position paper presented at Engineering Interactive Systems Embedding AI Technologies at EICS 2023, Swansea, Wales, UK. 27 June. 2023.
https://alandix.com/academic/papers/EISEAIT2023-hidden/
Many critical user interaction design decisions are made in the heat of detailed development. These include simple parameter choices or more complex weightings in intelligent algorithms. Many would be appropriate for expert design review, user-preference choices or optimisation by machine learning, but they are buried deep in the code. Although the developer may realise this potential, the location of the decision is far removed in the code from where user feedback occurs, data can be collected and machine learning could be applied. This position paper describes several case studies and use them to frame an architectural challenge for tools and infrastructure to uncover these hidden variables to make them available for machine learning and user inspection.
ChatGPT, Culture and Creativity simulacrum and alterityAlan Dix
Keynote at Creative AI Research Conference 2023
https://alandix.com/academic/talks/CAR2023-keynote/
Over the years many of the ‘red lines’ of artificial intelligence have been crossed: challenges that were deemed to require uniquely human understanding. In 1997, chess fell as Deep Blue defeated Kasparov; then, twenty years later, AlphaGo beat Ke Jie, the world’s top Go player. Arguably, game playing can be considered artificial and formal, not representing the rich nuanced nature of human intelligence embodied in the real world. However, large language models have challenged these assumptions producing dialogue and texts that appear human – passing the Turing test . Furthermore, the text, and poems generated by ChatGPT and images created by DALL-E appear almost creative.
Has the last bastion fallen or is it merely the babbling of ‘stochastic parrots’? Is AI the ultimate charlatan peddling plagiarism or instead the child’s cry that reveals the emperor’s cloths of human creativity are sham? And what does it mean to be creative anyway?
I will attempt, if not to answer these deep questions, at least lay down some pointers. We will test the limits of the myth of the individual innate genius with inspiration gifted by the muses; and explore the way creativity is always embodied in culture and technology. Yet, while artists and philosophers debate, the child draws on.
Why pandemics and climate change are hard to understand and make decision mak...Alan Dix
Talk given as part of Online Seminars on Human Computer Interaction and User Experience
Presented by British Computer Society Interaction Group
and Interacting with Computers, 27 February 2023
https://alandix.com/academic/talks/BCS-IwC-Covid-Feb-2023/
This talk draws on diverse psychological, behavioural and numerical literature to understand some of the challenges we all face in making sense of large-scale phenomena and use this to create a roadmap for HCI responses. This body of research points the way toward current challenges and equips us with tools and principles that can help HCI researchers deliver value. The talk is framed by looking at patterns and information that highlight some of the common misunderstandings that arise – not just for politicians and the general public but also for those in the academic community’s heart. This talk does not have all the answers to this, but we hope it provides some and, perhaps more importantly, raises questions that we need to address as scientific and technical communities.
Beyond the Wireframe: tools to design, analyse and prototype physical devicesAlan Dix
Keynote at Fifth European Tangible Interaction Studio, ENAC Toulouse. Nov. 7-10 2022.
https://alandix.com/academic/talks/ETIS2022-keynote/
For many years interaction design was driven by the abstractions of WIMP (windows, icons, menus, pointer). The details differ on desktop applications, web pages or smart-phones and the ‘pointer’ has evolved from mice to trackpad and touch-based interactions, however, for many digital applications, the central aspects are unchanged. What is different is that the screens we encounter, as Weiser predicted, are everywhere: embedded in physical appliances such as showers and toasters and situated in office walls and building facades. Furthermore, we are often engaging with digital applications that have no obvious screen or where the screen if present is only a small part of the interaction; these include voice assistants, semi-autonomous vehicles, and smart cities.
Even where the dominant interaction is focused on a screen, the places where we use them and the physical activities, we are doing fundamentally affect the nature of the interactive experience: using a smartphone while sitting in an armchair and watching television, is very different from thumbing a quick message whilst walking down a busy city road on a rainy night.
In this talk I will describe several design techniques and prototype tools that seek to address the physicality of digital interactions including the physical nature of the device itself and the physical context in which it is placed. This will include ‘soft’ formal methods to describe physical aspects of devices, ways to use video to model physical prototypes during early design and tools to encourage designers to keep the context of use in mind even when working on largely screen-based interactions.
The talk draws on some long-standing work, parts of the recently published book 'TouchIT: Understanding Design in a Physical-Digital World' (co-authored with Steve Gill, Devina Ramduny-Ellis, and Jo Hare) and the InContext project (in collaboration with Miriam Sturdee and Anna Carter). The latter arose from the realisation that despite the vast number of design tools available, nearly all focus entirely on the screen and wireframes. We are asking "what is the Next Generation of UX design tool?" – perhaps you would like to join this conversation.
Forever Cyborgs – a long view on physical-digital interactionAlan Dix
Keynote at the European Conference on Cognitive Ergonomics (ECCE 2022), Kaiserslautern, Germany, 7th Oct 2022.
https://alandix.com/academic/talks/ECCE2022-keynote/
From prehistory to the internet age, humans have always lived as part of a technologically mediated world. Knapped flints have given way to touch-screens, cuneiform to CSS, but in both rapid hand-eye coordination and long-term social interactions, our experiences and actions in the world are embedded in a physical, mechanical, symbolic and digital nexus. After far too long in the writing, my co-authors and I are delighted that "TouchIT: Understanding Design in a Physical-Digital World" is finally published – symbolic words, recorded in digital media and printed on physical paper. This book covers established and emergent digital technology, but repeatedly the continuity of current and past technology, physical and digital worlds is evident. The fundamental cognitive resources that enable our digital existence in an age of constant flux are the result of aeons of development in a physical world that we remake and reimagine. In this talk I will explore multiple scales of digital interaction from seconds to years, informed by and illuminating what it means to be a fully embodied and richly reflective human.
Keynote at International Conference on Computer-Human Interaction Research and Applications (CHIRA 2022), Malta, 27-28 Oct 2022.
https://alandix.com/academic/talks/CHIRA2022-keynote/
Politicians have always been economical with the truth and newspapers have toed an editorial line. However, never in recent times does it seem that confidence in our media has been lower. From the Brexit battle bus in the UK to suspected Russian meddling in US elections, fake news to alternative facts – it seems impossible for the general public to make sense of the contradictory arguments and suspect evidence presented both in social media and traditional channels. Even seasoned journalists and editors seem unable to keep up with the pace and complexity of news.
These problems were highlighted during Covid when understanding of complex epidemiological data was essential for effective government policy and individual responses.
If democracy is to survive and nations coordinate to address global crises, we desperately need tools and methods to help ordinary people make sense of the extraordinary events around them: to sift fact from surmise, lies from mistakes, and reason from rhetoric. Similarly, journalists need the means to help them keep track of the surfeit of data and information so that the stories they tell us are rooted in solid evidence.
Crucially in increasingly politically fragmented societies, we need to help citizens explore their conflicts and disagreements, not so that they will necessarily agree, but so that they can more clearly understand their differences.
These are not easy problems and do not admit trite solutions. However, there is existing work that offers hope: tracing the provenance of press images, ways to expose the arguments in political debate, tracking the influence of news on electoral opinion.
I hope that this talk will give hope that we can make a difference and offer challenges for future research.
Rome Seminar: Designing User Interactions with AIAlan Dix
Seminar in University of Rome "La Sapienza", Friday, October 14th 2022.
(Extended version of talk at AI Summit London 2021)
All AI ultimately affects people, in some cases deeply buried, in others interacting directly with users, whether physically, such as autonomous vehicles, or virtually, such as recommender systems. In these interactions, AI may be a servant, such as Alexa operating on command; or AI may be the master, such as gig-work platforms telling workers what to do. However, potentially the most productive interactions are a symbiosis, human and AI complementing one another. Designing human-in-the-loop systems changes the requirements of both AI algorithms and user interfaces. This talk will explore some design principles and examples in this exciting area.
Tools and technology to support rich community heritageAlan Dix
Paper presented at British HCI Conference (BHCI2022), Keele, UK. 11-13 July 2022.
https://www.alandix.com/academic/papers/BHCI2022-community/
This paper explores ways in which scholarly skill and expertise might be embodied in tools and sustainable practices that enable communities to create and manage their own digital archives. We focus particularly on tools and practices related to the recording and annotation of digitised materials. The paper is based on co-production practice in two very different kinds of community. Although the communities are different we find that tools designed specifically for one are valuable for others, thus offering the promise of general tools to support community-centred digitisation and potentially also traditional archival practice.
Presented at MAPII 2022 -- Map-based Interfaces and Interactions. 7th June 2022, Rome, Italy.
https://www.alandix.com/academic/papers/MAPII-2022/
Maps are not mere simulacra of the ground, but imbued with meaning. This is true at a geopolitical scale, but even more so for local community mapping. However, whilst digital mapping has made it easy to embed and customise maps in local websites or printed resources, it also runs the risk of de-humanising these resources, replacing rich meaning with unnecessary precision. This paper explores examples of how meaning can sit alongside the digital in map-based interactions. It then uses this backdrop to consider new challenges to help a living community where their physical village has been all but obliterated.
Democratising Digitisation Tools to Support Small Community ArchivesAlan Dix
Invited talk at AVI2CH 2022: Workshop on Advanced Visual Interfaces and Interactions in Cultural Heritage , Rome, Italy, 6th June
https://alandix.com/academic/talks/AVI2CH-2022/
Local communities across the world have documents, artefacts and crucially memories that are precious but precarious. Digital tools to help communities record, curate and present their own heritage are important both for the life and empowerment of each community, and also to add to a broader historical body of knowledge. When designing digital interventions, there is an apparent tension between co-creating tools and processes that are meaningful for a particular community and creating generic tools that can be reused at scale. Tools created as part of ongoing engagements with two very different communities has shown that this apparent tension may be an illusion. Indeed, tools created very specifically for the local circumstances of one are also well-suited to the other. This is promising and suggests that it is possible to create human and technical infrastructure to democratise digitisation for cultural heritage in the small that has broad impact.
Follow your nose: history frames the futureAlan Dix
Keynote at AVI 2022: Advanced Visual Interfaces, Rome, Italy, 6-10 June 2022
https://alandix.com/academic/talks/
AVI2022-keynote/
As cultures and individuals, we look back to look forward, explicitly using lessons of the past to guide our future decisions. In this 30th anniversary of the AVI conference we can also look back in order to make the next 30 years even better.
In 1996 I gave a keynote at the third AVI, both describing my own work in formal modelling of user interactions, and also pondering variations of ‘advanced visual interfaces’, imagining advanced aural and advanced nasal interfaces. This was part playful but also serious, uncovering the way our different senses give us different cuts through space and time. In particular, smell is deeply associated with memory both personal and spatial – that is history. In the meantime, scent has been used as a metaphor for information seeking, and now long-promised smell-based interfaces are beginning to emerge; we are about to enter an exciting world of multi-sensory experiences.
However, it is on the metaphoric sense of advanced visual and nasal interaction that I want to focus now. The importance of tracing what is past and planning what is to come. This is true for our discipline as a whole, but also in moment-to-moment digital interactions. On the first of April this year, Nielsen Norman Group posted an article entitled “Support Recall Instead of Recognition in UI Design”. It was meant as an April Fool’s Day joke, but in fact the move towards gesture-based touch interactions means this is precisely how many feel today. This has exacerbated the long-term weaknesses of visual interaction heuristics and guidance when it comes to looking back, making it hard to ask, “why did that happen?”, or “how did I manage that?”, especially for older users or those who are less confident with digital technology. Finally, as we move forwards to tackle these and new issues, we need to constantly question what constitutes ‘advanced’: a fast-moving highway for a few or a wider frontier for everyone. The latter often poses the hardest design challenges but is most critical in a world where being digital is central to being a citizen.
What Next for UX Tools: from screens to smells, from sketch to code, supporti...Alan Dix
Online HCI and UX Online Seminars organised by Interacting with Computers and British Computer Society Interaction Specialist Group, 23rd May 2022
https://alandix.com/academic/talks/HCIUXseminar-2022/
Every interaction with a digital device is set in some form of physical and human context, and yet the most commonly used tools for UX design are focused purely on the screen. Rather than being a scaffold to build better interfaces, wireframes can feel like the barriers in a cattle ranch, herding us towards a small range of design options, looking inwards towards the device rather than outwards towards our users. The situation is even more difficult when we want to design interactions that involve other senses, such as sound, smells, and touch; or new forms of interaction, such as flexible displays, autonomous cars, smart buildings, and digital fabrication. In this talk I’ll describe both some of my own personal journey and the InContext project that is thinking about more wholistic tools for design that incorporate rich context, multiple modalities, and end-to-end connections between design and development. The talk will outline both our own thinking and outcomes from a series of InContext workshops, most recently at CHI 2022. We do not have answers to all the open questions, but I will also demonstrate several early prototypes addressing different facets of design that are underrepresented in current generation design tools. Most important, I hope that this will open up a roadmap of ideas that others may also follow to create better tools for the next generation of UX designers and developers.
Apply for 2022 Cohort – Centre for Doctoral Training in Enhancing Human Inter...Alan Dix
Building a community that embraces diversity
https://www.swansea.ac.uk/science/epsrc-centre-for-doctoral-training/
Recruiting now for 2022 Intake.
Deadline for applications 25th March
Join us and change the world
* Creative training to help you achieve your academic potential•Collaboration with industry partners on people-first research projects to solve real-world problems
• Support from world-leading academics in fields of Computational Science and Mathematical excellence
• Gain an MSc in your first year of study, going on to achieve a PhD by fourth year of study
• Fully funded places available (fees plus maintenance stipend set at the UKRI rate, currently £15,609 per annum for 2021/22 for full-time students, updated each year)
Based at the Computational Foundry, Swansea's £32.5 million state of the art research centre a stone's throw from the beautiful beaches of the Gower.
We welcome applications from anyone who can
help in the mission of the Centre
• You should have an aptitude in computational thinking including the ability to write software (or enthusiasm to learn)
• This may be evidenced by a degree in Computer Science, Physics, Engineering or Mathematics
• Arts and Humanities, Social Sciences, Law, and Management graduates are also encouraged to apply
Visit our website to find out application details, videos from our
students, staff and academic partners on what life is like at the
EPSRC Centre for Doctoral Training in Enhancing Human Interactions and Collaborations with Data and Intelligence Driven Systems:
https://www.swansea.ac.uk/science/epsrc-centre-for-doctoral-training/
The idea for the Alien Presence Detector dates back to the mid-2000s. Hermes II, a system of small door-side screens had been placed around InfoLab21 in Lancaster University. Each unit also had a camera and microphone which could be used for video/audio messages as well as hand-written notes. This pervasive network of devices was an unusual, perhaps unique, research platform at the time, so we were looking for other research opportunities for this flexible infrastructure. We wanted to use the sensing potential of the system, but in ways that respected privacy and did something a little different.
From this the idea of the Alien Presence Detector was born!
Read more at: https://alandix.com/labs/alien-presence/
UiPath Test Automation using UiPath Test Suite series, part 4DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 4. In this session, we will cover Test Manager overview along with SAP heatmap.
The UiPath Test Manager overview with SAP heatmap webinar offers a concise yet comprehensive exploration of the role of a Test Manager within SAP environments, coupled with the utilization of heatmaps for effective testing strategies.
Participants will gain insights into the responsibilities, challenges, and best practices associated with test management in SAP projects. Additionally, the webinar delves into the significance of heatmaps as a visual aid for identifying testing priorities, areas of risk, and resource allocation within SAP landscapes. Through this session, attendees can expect to enhance their understanding of test management principles while learning practical approaches to optimize testing processes in SAP environments using heatmap visualization techniques
What will you get from this session?
1. Insights into SAP testing best practices
2. Heatmap utilization for testing
3. Optimization of testing processes
4. Demo
Topics covered:
Execution from the test manager
Orchestrator execution result
Defect reporting
SAP heatmap example with demo
Speaker:
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
Elevating Tactical DDD Patterns Through Object CalisthenicsDorra BARTAGUIZ
After immersing yourself in the blue book and its red counterpart, attending DDD-focused conferences, and applying tactical patterns, you're left with a crucial question: How do I ensure my design is effective? Tactical patterns within Domain-Driven Design (DDD) serve as guiding principles for creating clear and manageable domain models. However, achieving success with these patterns requires additional guidance. Interestingly, we've observed that a set of constraints initially designed for training purposes remarkably aligns with effective pattern implementation, offering a more ‘mechanical’ approach. Let's explore together how Object Calisthenics can elevate the design of your tactical DDD patterns, offering concrete help for those venturing into DDD for the first time!
Human-Centred Artificial Intelligence – Malta 2024Alan Dix
Rarely a day goes by without an AI story in the news. Sometimes, there is good news, such as the use of AI to discover a new pharmaceutical, but often more dark, about AI bias or the way it may rob us of jobs, privacy or autonomy. The human impact of AI is of two kinds. First, what AI does directly - systems that we use and can design better or worse. Second, how AI shapes society, the way AI can create mismatches of power between large corporations and nation states, and between organisations and individuals. Recent advances in large-langage models in particular may mean that AI is only in the hands of those who can afford massive computational power and technical expertise. However, there are signs of hope, in particular the way that generative AI might enable niches applications that would otherwise be impossible. In education this may allow personalised tuition, bit also changes what needs to be learnt ... not necessarily digital; the ability of LLMs to generalise may offer ways for minority languages to survive; and in health there is the possibility of personalised medicine, and affordable ways to help well-being and mental health.
The future of UX design support tools - talk Paris March 2024Alan Dix
talk to ACM SIGCHI Paris Chapter at Université Paris-Saclay, 19th March 2024.
https://alandix.com/academic/talks/Paris-UX-2024/
From the 1980s graphical interfaces have dominated the way we envisage user interactions. While we know and teach our students about the importance of taking a wider perspective, the vast majority of tools used in practical UX (user experience) design are dominated by screens. In this talk I will explore ways in which future design can step beyond the pixelated surface.
One strand is understanding the physical nature of devices, human bodies, and the environments within which they engage; this is addressed in my 2022 book “TouchIT – Understanding Design in a Physical-Digital World” co-authored with Steve Gill, Jo Hare, and Devina Ramduny-Ellis.
The other strand is work over the last few years with Miriam Sturdee and Anna Carter, collectively entitled InContext, in which we have been exploring next generation UX tools, including investigative workshops and focus groups. While not a major issue, AI was mentioned in these workshops, but they were before the recent rise in awareness fostered by ChatGPT. I will contextualise this building on two other books that I am completing relating to AI and Human–Computer Interaction.
I will demonstrate two tools that explore the space of design beyond the screen. One, ScenarioViewer enables screen-based prototypes, at various levels of fidelity, to be embedded within story-board-like contextual images. The other, PhysProto, allows physical prototypes to be interactively explored remotely using video clips and Physigrams, executable models of the physical behaviour of the device. These are prototypes of prototyping tools, but also provotypes, designed to provoke you to consider for yourself the future of UX design support tools.
Qualitative–Quantitative reasoning and lightweight numbersAlan Dix
Seminar at University of Ulster, 21st February 2024.
https://alandix.com/academic/talks/Ulster-2024-QQ/
As academics we need to deal with numbers including project management spreadsheets and student marks. In addition, they are part of day-to-day life whether household budgeting or working out how many socks to pack for a journey. Perhaps most crucially, many national and global issues require an understanding of numeric information from climate change to tax rates, and of course the Covid-19 pandemic. If citizens are not able to make sense of this, democracy fails.
Of course, many are not only uncertain when dealing with numbers, but suffer more or less extreme maths anxiety. Indeed a recent UK survey found that, “over a third of adults (35%) say that doing maths makes them feel anxious, while one in five are so fearful it even makes them feel physically sick”.
Sometimes detailed calculations are necessary, but often the critical skill is qualitative–quantitative reasoning, that is a qualitative understanding of quantitative phenomena. This can after be aided by the ability to use back-of-the-envelope calculations and dealing with lightweight numeric information.
This talk discusses these issues and presents some prototype tools to explore the design space for personal numeric information.
Invited talk at Diversifying Knowledge Production in HCIAlan Dix
Invited talk at workshop on Diversifying Knowledge Production in HCI: Exploring Materiality and Novel Formats for Scholarly Expression.
TEI'24, Cork, 11th Feb 2024
https://alandix.com/academic/talks/TEI-workshop-2024/
Invited talk at AMID 2023 – 1st International Workshop on Accessibility and Multimodal Interaction Design Approaches in Museums for People with Impairments, in conjunction with MoileHCI Conference, 26 Sept. 2023.
https://alandix.com/academic/talks/AMID2023-exceptional/
Often accessibility is an afterthought or sticking plaster to fix the holes in an experience that was designed with a central audience in mind: maybe middle-aged, fully abled, well educated. Ideally we would have user experiences designed specifically for different kinds of modalities and in different tyles, not just because of the wide diversity of users, but also because any one user has varying needs and varying abilities at different times. In the context of a large museum or cultural institution this is already challenging, but appears impossible for smaller archives, or local community heritage. Yet if heritage and history is to be accessible this also applies to production, democratising digitisation and empowering marginalised groups.. We need appropriate architectures, tools, technology infrastructure and platforms, that make this not just possible, but simple. In this talk I offer some insights, some examples and many research challenges towards the goal of enabling exceptional experiences for everyone.
Keynote at 9th International Conference on Computing and Informatics (ICOCI 2023), "Nurturing an inclusive digital society for a sustainable nation", 13-14 September 2023, Kuala Lumpur, Malaysia
https://alandix.com/academic/talks/ICOCI2023-keynote/
AI is transforming many sectors of the economy and our day-today lives. We hear of success stories including medical advances, but also worries that AI will destroy jobs or even be an existential threat to humanity. We also know that for previous waves of technology – mechanical, electronic and digital – the costs and benefits do not fall equally to everyone in society. There are clear dangers that AI will further entrench existing power and deepen the digital divide: both at an individual level and globally. For example, training foundation models, such as GPT-4, requires enormous computational power and massive data sets accessible only to the largest corporations. However, the ways in which these can be used generatively in more niche areas, offers potential for minority languages and individualised learning that was previously only accessible to the rich. Whether the threats of AI or its opportunities dominate is not simply an abstract question, but one that impacts the most disadvantaged around us, and one that, as researchers and practitioners in digital technology, we can affect. If we truly want an inclusive digital society, then we need to make it happen.
Hidden Figures architectural challenges to expose parameters lost in codeAlan Dix
Position paper presented at Engineering Interactive Systems Embedding AI Technologies at EICS 2023, Swansea, Wales, UK. 27 June. 2023.
https://alandix.com/academic/papers/EISEAIT2023-hidden/
Many critical user interaction design decisions are made in the heat of detailed development. These include simple parameter choices or more complex weightings in intelligent algorithms. Many would be appropriate for expert design review, user-preference choices or optimisation by machine learning, but they are buried deep in the code. Although the developer may realise this potential, the location of the decision is far removed in the code from where user feedback occurs, data can be collected and machine learning could be applied. This position paper describes several case studies and use them to frame an architectural challenge for tools and infrastructure to uncover these hidden variables to make them available for machine learning and user inspection.
ChatGPT, Culture and Creativity simulacrum and alterityAlan Dix
Keynote at Creative AI Research Conference 2023
https://alandix.com/academic/talks/CAR2023-keynote/
Over the years many of the ‘red lines’ of artificial intelligence have been crossed: challenges that were deemed to require uniquely human understanding. In 1997, chess fell as Deep Blue defeated Kasparov; then, twenty years later, AlphaGo beat Ke Jie, the world’s top Go player. Arguably, game playing can be considered artificial and formal, not representing the rich nuanced nature of human intelligence embodied in the real world. However, large language models have challenged these assumptions producing dialogue and texts that appear human – passing the Turing test . Furthermore, the text, and poems generated by ChatGPT and images created by DALL-E appear almost creative.
Has the last bastion fallen or is it merely the babbling of ‘stochastic parrots’? Is AI the ultimate charlatan peddling plagiarism or instead the child’s cry that reveals the emperor’s cloths of human creativity are sham? And what does it mean to be creative anyway?
I will attempt, if not to answer these deep questions, at least lay down some pointers. We will test the limits of the myth of the individual innate genius with inspiration gifted by the muses; and explore the way creativity is always embodied in culture and technology. Yet, while artists and philosophers debate, the child draws on.
Why pandemics and climate change are hard to understand and make decision mak...Alan Dix
Talk given as part of Online Seminars on Human Computer Interaction and User Experience
Presented by British Computer Society Interaction Group
and Interacting with Computers, 27 February 2023
https://alandix.com/academic/talks/BCS-IwC-Covid-Feb-2023/
This talk draws on diverse psychological, behavioural and numerical literature to understand some of the challenges we all face in making sense of large-scale phenomena and use this to create a roadmap for HCI responses. This body of research points the way toward current challenges and equips us with tools and principles that can help HCI researchers deliver value. The talk is framed by looking at patterns and information that highlight some of the common misunderstandings that arise – not just for politicians and the general public but also for those in the academic community’s heart. This talk does not have all the answers to this, but we hope it provides some and, perhaps more importantly, raises questions that we need to address as scientific and technical communities.
Beyond the Wireframe: tools to design, analyse and prototype physical devicesAlan Dix
Keynote at Fifth European Tangible Interaction Studio, ENAC Toulouse. Nov. 7-10 2022.
https://alandix.com/academic/talks/ETIS2022-keynote/
For many years interaction design was driven by the abstractions of WIMP (windows, icons, menus, pointer). The details differ on desktop applications, web pages or smart-phones and the ‘pointer’ has evolved from mice to trackpad and touch-based interactions, however, for many digital applications, the central aspects are unchanged. What is different is that the screens we encounter, as Weiser predicted, are everywhere: embedded in physical appliances such as showers and toasters and situated in office walls and building facades. Furthermore, we are often engaging with digital applications that have no obvious screen or where the screen if present is only a small part of the interaction; these include voice assistants, semi-autonomous vehicles, and smart cities.
Even where the dominant interaction is focused on a screen, the places where we use them and the physical activities, we are doing fundamentally affect the nature of the interactive experience: using a smartphone while sitting in an armchair and watching television, is very different from thumbing a quick message whilst walking down a busy city road on a rainy night.
In this talk I will describe several design techniques and prototype tools that seek to address the physicality of digital interactions including the physical nature of the device itself and the physical context in which it is placed. This will include ‘soft’ formal methods to describe physical aspects of devices, ways to use video to model physical prototypes during early design and tools to encourage designers to keep the context of use in mind even when working on largely screen-based interactions.
The talk draws on some long-standing work, parts of the recently published book 'TouchIT: Understanding Design in a Physical-Digital World' (co-authored with Steve Gill, Devina Ramduny-Ellis, and Jo Hare) and the InContext project (in collaboration with Miriam Sturdee and Anna Carter). The latter arose from the realisation that despite the vast number of design tools available, nearly all focus entirely on the screen and wireframes. We are asking "what is the Next Generation of UX design tool?" – perhaps you would like to join this conversation.
Forever Cyborgs – a long view on physical-digital interactionAlan Dix
Keynote at the European Conference on Cognitive Ergonomics (ECCE 2022), Kaiserslautern, Germany, 7th Oct 2022.
https://alandix.com/academic/talks/ECCE2022-keynote/
From prehistory to the internet age, humans have always lived as part of a technologically mediated world. Knapped flints have given way to touch-screens, cuneiform to CSS, but in both rapid hand-eye coordination and long-term social interactions, our experiences and actions in the world are embedded in a physical, mechanical, symbolic and digital nexus. After far too long in the writing, my co-authors and I are delighted that "TouchIT: Understanding Design in a Physical-Digital World" is finally published – symbolic words, recorded in digital media and printed on physical paper. This book covers established and emergent digital technology, but repeatedly the continuity of current and past technology, physical and digital worlds is evident. The fundamental cognitive resources that enable our digital existence in an age of constant flux are the result of aeons of development in a physical world that we remake and reimagine. In this talk I will explore multiple scales of digital interaction from seconds to years, informed by and illuminating what it means to be a fully embodied and richly reflective human.
Keynote at International Conference on Computer-Human Interaction Research and Applications (CHIRA 2022), Malta, 27-28 Oct 2022.
https://alandix.com/academic/talks/CHIRA2022-keynote/
Politicians have always been economical with the truth and newspapers have toed an editorial line. However, never in recent times does it seem that confidence in our media has been lower. From the Brexit battle bus in the UK to suspected Russian meddling in US elections, fake news to alternative facts – it seems impossible for the general public to make sense of the contradictory arguments and suspect evidence presented both in social media and traditional channels. Even seasoned journalists and editors seem unable to keep up with the pace and complexity of news.
These problems were highlighted during Covid when understanding of complex epidemiological data was essential for effective government policy and individual responses.
If democracy is to survive and nations coordinate to address global crises, we desperately need tools and methods to help ordinary people make sense of the extraordinary events around them: to sift fact from surmise, lies from mistakes, and reason from rhetoric. Similarly, journalists need the means to help them keep track of the surfeit of data and information so that the stories they tell us are rooted in solid evidence.
Crucially in increasingly politically fragmented societies, we need to help citizens explore their conflicts and disagreements, not so that they will necessarily agree, but so that they can more clearly understand their differences.
These are not easy problems and do not admit trite solutions. However, there is existing work that offers hope: tracing the provenance of press images, ways to expose the arguments in political debate, tracking the influence of news on electoral opinion.
I hope that this talk will give hope that we can make a difference and offer challenges for future research.
Rome Seminar: Designing User Interactions with AIAlan Dix
Seminar in University of Rome "La Sapienza", Friday, October 14th 2022.
(Extended version of talk at AI Summit London 2021)
All AI ultimately affects people, in some cases deeply buried, in others interacting directly with users, whether physically, such as autonomous vehicles, or virtually, such as recommender systems. In these interactions, AI may be a servant, such as Alexa operating on command; or AI may be the master, such as gig-work platforms telling workers what to do. However, potentially the most productive interactions are a symbiosis, human and AI complementing one another. Designing human-in-the-loop systems changes the requirements of both AI algorithms and user interfaces. This talk will explore some design principles and examples in this exciting area.
Tools and technology to support rich community heritageAlan Dix
Paper presented at British HCI Conference (BHCI2022), Keele, UK. 11-13 July 2022.
https://www.alandix.com/academic/papers/BHCI2022-community/
This paper explores ways in which scholarly skill and expertise might be embodied in tools and sustainable practices that enable communities to create and manage their own digital archives. We focus particularly on tools and practices related to the recording and annotation of digitised materials. The paper is based on co-production practice in two very different kinds of community. Although the communities are different we find that tools designed specifically for one are valuable for others, thus offering the promise of general tools to support community-centred digitisation and potentially also traditional archival practice.
Presented at MAPII 2022 -- Map-based Interfaces and Interactions. 7th June 2022, Rome, Italy.
https://www.alandix.com/academic/papers/MAPII-2022/
Maps are not mere simulacra of the ground, but imbued with meaning. This is true at a geopolitical scale, but even more so for local community mapping. However, whilst digital mapping has made it easy to embed and customise maps in local websites or printed resources, it also runs the risk of de-humanising these resources, replacing rich meaning with unnecessary precision. This paper explores examples of how meaning can sit alongside the digital in map-based interactions. It then uses this backdrop to consider new challenges to help a living community where their physical village has been all but obliterated.
Democratising Digitisation Tools to Support Small Community ArchivesAlan Dix
Invited talk at AVI2CH 2022: Workshop on Advanced Visual Interfaces and Interactions in Cultural Heritage , Rome, Italy, 6th June
https://alandix.com/academic/talks/AVI2CH-2022/
Local communities across the world have documents, artefacts and crucially memories that are precious but precarious. Digital tools to help communities record, curate and present their own heritage are important both for the life and empowerment of each community, and also to add to a broader historical body of knowledge. When designing digital interventions, there is an apparent tension between co-creating tools and processes that are meaningful for a particular community and creating generic tools that can be reused at scale. Tools created as part of ongoing engagements with two very different communities has shown that this apparent tension may be an illusion. Indeed, tools created very specifically for the local circumstances of one are also well-suited to the other. This is promising and suggests that it is possible to create human and technical infrastructure to democratise digitisation for cultural heritage in the small that has broad impact.
Follow your nose: history frames the futureAlan Dix
Keynote at AVI 2022: Advanced Visual Interfaces, Rome, Italy, 6-10 June 2022
https://alandix.com/academic/talks/
AVI2022-keynote/
As cultures and individuals, we look back to look forward, explicitly using lessons of the past to guide our future decisions. In this 30th anniversary of the AVI conference we can also look back in order to make the next 30 years even better.
In 1996 I gave a keynote at the third AVI, both describing my own work in formal modelling of user interactions, and also pondering variations of ‘advanced visual interfaces’, imagining advanced aural and advanced nasal interfaces. This was part playful but also serious, uncovering the way our different senses give us different cuts through space and time. In particular, smell is deeply associated with memory both personal and spatial – that is history. In the meantime, scent has been used as a metaphor for information seeking, and now long-promised smell-based interfaces are beginning to emerge; we are about to enter an exciting world of multi-sensory experiences.
However, it is on the metaphoric sense of advanced visual and nasal interaction that I want to focus now. The importance of tracing what is past and planning what is to come. This is true for our discipline as a whole, but also in moment-to-moment digital interactions. On the first of April this year, Nielsen Norman Group posted an article entitled “Support Recall Instead of Recognition in UI Design”. It was meant as an April Fool’s Day joke, but in fact the move towards gesture-based touch interactions means this is precisely how many feel today. This has exacerbated the long-term weaknesses of visual interaction heuristics and guidance when it comes to looking back, making it hard to ask, “why did that happen?”, or “how did I manage that?”, especially for older users or those who are less confident with digital technology. Finally, as we move forwards to tackle these and new issues, we need to constantly question what constitutes ‘advanced’: a fast-moving highway for a few or a wider frontier for everyone. The latter often poses the hardest design challenges but is most critical in a world where being digital is central to being a citizen.
What Next for UX Tools: from screens to smells, from sketch to code, supporti...Alan Dix
Online HCI and UX Online Seminars organised by Interacting with Computers and British Computer Society Interaction Specialist Group, 23rd May 2022
https://alandix.com/academic/talks/HCIUXseminar-2022/
Every interaction with a digital device is set in some form of physical and human context, and yet the most commonly used tools for UX design are focused purely on the screen. Rather than being a scaffold to build better interfaces, wireframes can feel like the barriers in a cattle ranch, herding us towards a small range of design options, looking inwards towards the device rather than outwards towards our users. The situation is even more difficult when we want to design interactions that involve other senses, such as sound, smells, and touch; or new forms of interaction, such as flexible displays, autonomous cars, smart buildings, and digital fabrication. In this talk I’ll describe both some of my own personal journey and the InContext project that is thinking about more wholistic tools for design that incorporate rich context, multiple modalities, and end-to-end connections between design and development. The talk will outline both our own thinking and outcomes from a series of InContext workshops, most recently at CHI 2022. We do not have answers to all the open questions, but I will also demonstrate several early prototypes addressing different facets of design that are underrepresented in current generation design tools. Most important, I hope that this will open up a roadmap of ideas that others may also follow to create better tools for the next generation of UX designers and developers.
Apply for 2022 Cohort – Centre for Doctoral Training in Enhancing Human Inter...Alan Dix
Building a community that embraces diversity
https://www.swansea.ac.uk/science/epsrc-centre-for-doctoral-training/
Recruiting now for 2022 Intake.
Deadline for applications 25th March
Join us and change the world
* Creative training to help you achieve your academic potential•Collaboration with industry partners on people-first research projects to solve real-world problems
• Support from world-leading academics in fields of Computational Science and Mathematical excellence
• Gain an MSc in your first year of study, going on to achieve a PhD by fourth year of study
• Fully funded places available (fees plus maintenance stipend set at the UKRI rate, currently £15,609 per annum for 2021/22 for full-time students, updated each year)
Based at the Computational Foundry, Swansea's £32.5 million state of the art research centre a stone's throw from the beautiful beaches of the Gower.
We welcome applications from anyone who can
help in the mission of the Centre
• You should have an aptitude in computational thinking including the ability to write software (or enthusiasm to learn)
• This may be evidenced by a degree in Computer Science, Physics, Engineering or Mathematics
• Arts and Humanities, Social Sciences, Law, and Management graduates are also encouraged to apply
Visit our website to find out application details, videos from our
students, staff and academic partners on what life is like at the
EPSRC Centre for Doctoral Training in Enhancing Human Interactions and Collaborations with Data and Intelligence Driven Systems:
https://www.swansea.ac.uk/science/epsrc-centre-for-doctoral-training/
The idea for the Alien Presence Detector dates back to the mid-2000s. Hermes II, a system of small door-side screens had been placed around InfoLab21 in Lancaster University. Each unit also had a camera and microphone which could be used for video/audio messages as well as hand-written notes. This pervasive network of devices was an unusual, perhaps unique, research platform at the time, so we were looking for other research opportunities for this flexible infrastructure. We wanted to use the sensing potential of the system, but in ways that respected privacy and did something a little different.
From this the idea of the Alien Presence Detector was born!
Read more at: https://alandix.com/labs/alien-presence/
UiPath Test Automation using UiPath Test Suite series, part 4DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 4. In this session, we will cover Test Manager overview along with SAP heatmap.
The UiPath Test Manager overview with SAP heatmap webinar offers a concise yet comprehensive exploration of the role of a Test Manager within SAP environments, coupled with the utilization of heatmaps for effective testing strategies.
Participants will gain insights into the responsibilities, challenges, and best practices associated with test management in SAP projects. Additionally, the webinar delves into the significance of heatmaps as a visual aid for identifying testing priorities, areas of risk, and resource allocation within SAP landscapes. Through this session, attendees can expect to enhance their understanding of test management principles while learning practical approaches to optimize testing processes in SAP environments using heatmap visualization techniques
What will you get from this session?
1. Insights into SAP testing best practices
2. Heatmap utilization for testing
3. Optimization of testing processes
4. Demo
Topics covered:
Execution from the test manager
Orchestrator execution result
Defect reporting
SAP heatmap example with demo
Speaker:
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
Elevating Tactical DDD Patterns Through Object CalisthenicsDorra BARTAGUIZ
After immersing yourself in the blue book and its red counterpart, attending DDD-focused conferences, and applying tactical patterns, you're left with a crucial question: How do I ensure my design is effective? Tactical patterns within Domain-Driven Design (DDD) serve as guiding principles for creating clear and manageable domain models. However, achieving success with these patterns requires additional guidance. Interestingly, we've observed that a set of constraints initially designed for training purposes remarkably aligns with effective pattern implementation, offering a more ‘mechanical’ approach. Let's explore together how Object Calisthenics can elevate the design of your tactical DDD patterns, offering concrete help for those venturing into DDD for the first time!
Kubernetes & AI - Beauty and the Beast !?! @KCD Istanbul 2024Tobias Schneck
As AI technology is pushing into IT I was wondering myself, as an “infrastructure container kubernetes guy”, how get this fancy AI technology get managed from an infrastructure operational view? Is it possible to apply our lovely cloud native principals as well? What benefit’s both technologies could bring to each other?
Let me take this questions and provide you a short journey through existing deployment models and use cases for AI software. On practical examples, we discuss what cloud/on-premise strategy we may need for applying it to our own infrastructure to get it to work from an enterprise perspective. I want to give an overview about infrastructure requirements and technologies, what could be beneficial or limiting your AI use cases in an enterprise environment. An interactive Demo will give you some insides, what approaches I got already working for real.
GraphRAG is All You need? LLM & Knowledge GraphGuy Korland
Guy Korland, CEO and Co-founder of FalkorDB, will review two articles on the integration of language models with knowledge graphs.
1. Unifying Large Language Models and Knowledge Graphs: A Roadmap.
https://arxiv.org/abs/2306.08302
2. Microsoft Research's GraphRAG paper and a review paper on various uses of knowledge graphs:
https://www.microsoft.com/en-us/research/blog/graphrag-unlocking-llm-discovery-on-narrative-private-data/
Securing your Kubernetes cluster_ a step-by-step guide to success !KatiaHIMEUR1
Today, after several years of existence, an extremely active community and an ultra-dynamic ecosystem, Kubernetes has established itself as the de facto standard in container orchestration. Thanks to a wide range of managed services, it has never been so easy to set up a ready-to-use Kubernetes cluster.
However, this ease of use means that the subject of security in Kubernetes is often left for later, or even neglected. This exposes companies to significant risks.
In this talk, I'll show you step-by-step how to secure your Kubernetes cluster for greater peace of mind and reliability.
UiPath Test Automation using UiPath Test Suite series, part 3DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 3. In this session, we will cover desktop automation along with UI automation.
Topics covered:
UI automation Introduction,
UI automation Sample
Desktop automation flow
Pradeep Chinnala, Senior Consultant Automation Developer @WonderBotz and UiPath MVP
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
JMeter webinar - integration with InfluxDB and GrafanaRTTS
Watch this recorded webinar about real-time monitoring of application performance. See how to integrate Apache JMeter, the open-source leader in performance testing, with InfluxDB, the open-source time-series database, and Grafana, the open-source analytics and visualization application.
In this webinar, we will review the benefits of leveraging InfluxDB and Grafana when executing load tests and demonstrate how these tools are used to visualize performance metrics.
Length: 30 minutes
Session Overview
-------------------------------------------
During this webinar, we will cover the following topics while demonstrating the integrations of JMeter, InfluxDB and Grafana:
- What out-of-the-box solutions are available for real-time monitoring JMeter tests?
- What are the benefits of integrating InfluxDB and Grafana into the load testing stack?
- Which features are provided by Grafana?
- Demonstration of InfluxDB and Grafana using a practice web application
To view the webinar recording, go to:
https://www.rttsweb.com/jmeter-integration-webinar
Transcript: Selling digital books in 2024: Insights from industry leaders - T...BookNet Canada
The publishing industry has been selling digital audiobooks and ebooks for over a decade and has found its groove. What’s changed? What has stayed the same? Where do we go from here? Join a group of leading sales peers from across the industry for a conversation about the lessons learned since the popularization of digital books, best practices, digital book supply chain management, and more.
Link to video recording: https://bnctechforum.ca/sessions/selling-digital-books-in-2024-insights-from-industry-leaders/
Presented by BookNet Canada on May 28, 2024, with support from the Department of Canadian Heritage.
Essentials of Automations: Optimizing FME Workflows with ParametersSafe Software
Are you looking to streamline your workflows and boost your projects’ efficiency? Do you find yourself searching for ways to add flexibility and control over your FME workflows? If so, you’re in the right place.
Join us for an insightful dive into the world of FME parameters, a critical element in optimizing workflow efficiency. This webinar marks the beginning of our three-part “Essentials of Automation” series. This first webinar is designed to equip you with the knowledge and skills to utilize parameters effectively: enhancing the flexibility, maintainability, and user control of your FME projects.
Here’s what you’ll gain:
- Essentials of FME Parameters: Understand the pivotal role of parameters, including Reader/Writer, Transformer, User, and FME Flow categories. Discover how they are the key to unlocking automation and optimization within your workflows.
- Practical Applications in FME Form: Delve into key user parameter types including choice, connections, and file URLs. Allow users to control how a workflow runs, making your workflows more reusable. Learn to import values and deliver the best user experience for your workflows while enhancing accuracy.
- Optimization Strategies in FME Flow: Explore the creation and strategic deployment of parameters in FME Flow, including the use of deployment and geometry parameters, to maximize workflow efficiency.
- Pro Tips for Success: Gain insights on parameterizing connections and leveraging new features like Conditional Visibility for clarity and simplicity.
We’ll wrap up with a glimpse into future webinars, followed by a Q&A session to address your specific questions surrounding this topic.
Don’t miss this opportunity to elevate your FME expertise and drive your projects to new heights of efficiency.
State of ICS and IoT Cyber Threat Landscape Report 2024 previewPrayukth K V
The IoT and OT threat landscape report has been prepared by the Threat Research Team at Sectrio using data from Sectrio, cyber threat intelligence farming facilities spread across over 85 cities around the world. In addition, Sectrio also runs AI-based advanced threat and payload engagement facilities that serve as sinks to attract and engage sophisticated threat actors, and newer malware including new variants and latent threats that are at an earlier stage of development.
The latest edition of the OT/ICS and IoT security Threat Landscape Report 2024 also covers:
State of global ICS asset and network exposure
Sectoral targets and attacks as well as the cost of ransom
Global APT activity, AI usage, actor and tactic profiles, and implications
Rise in volumes of AI-powered cyberattacks
Major cyber events in 2024
Malware and malicious payload trends
Cyberattack types and targets
Vulnerability exploit attempts on CVEs
Attacks on counties – USA
Expansion of bot farms – how, where, and why
In-depth analysis of the cyber threat landscape across North America, South America, Europe, APAC, and the Middle East
Why are attacks on smart factories rising?
Cyber risk predictions
Axis of attacks – Europe
Systemic attacks in the Middle East
Download the full report from here:
https://sectrio.com/resources/ot-threat-landscape-reports/sectrio-releases-ot-ics-and-iot-security-threat-landscape-report-2024/
2.
Part II – getting physical
physigrams
sensor-rich interactions and IoT
ICTAC 2021
3. modelling physical things
have a go …
– what was hard or easy?
– did you need to include the environment?
physigrams
– modelling the device ‘unplugged’
– connecting digital and physical
IoT shop open sign
– modelling human processes
… including uncertainty
4.
5. multiple feedback loops physical–logical
mappings
physical aspects
knobs, dials,
buttons, location,
orientation
virtual aspects
screens,
lights,
buzzers, speakers
(ii) physical effects
(iii) virtual effects
show message,
turn light on
motors, effectors
(a) physical manipulation (i) sensed inputs
logical
system
A B
C
(c) felt feedback
(d)‘electronic’feedback
(b) perceived state
see message on screen
resistance,
? physical sounds ?
turn knob, press button
effects on
logical objects
device
physical
environment
D
(iv) physical effects
controlling
external things
(e) physical feedback
notice light is on,
kettle boils
semantic
feedback
7. multiple feedback loops
physical aspects
knobs, dials,
buttons, location,
orientation
virtual aspects
screens,
lights,
buzzers, speakers
logical
system
A
(ii) physical effects
motors, effectors
(i) sensed inputs
B
(c) felt feedback
physical–logical
mappings
(b) perceived state
(a) physical manipulation
turn knob, press button
device
8. multiple feedback loops physical–logical
mappings
physical aspects
knobs, dials,
buttons, location,
orientation
virtual aspects
screens,
lights,
buzzers, speakers
(ii) physical effects
motors, effectors
(a) physical manipulation (i) sensed inputs
logical
system
A B
(iii) virtual effects
show message,
turn light on
C
(c) felt feedback
(b) perceived state
(d)‘electronic’feedback
see message on screen
resistance,
? physical sounds ?
turn knob, press button
device
9. multiple feedback loops physical–logical
mappings
physical aspects
knobs, dials,
buttons, location,
orientation
virtual aspects
screens,
lights,
buzzers, speakers
(ii) physical effects
(iii) virtual effects
show message,
turn light on
motors, effectors
(a) physical manipulation (i) sensed inputs
logical
system
A B
C
(c) felt feedback
(d)‘electronic’feedback
(b) perceived state
see message on screen
resistance,
? physical sounds ?
turn knob, press button
effects on
logical objects
device
physical
environment
D
(iv) physical effects
controlling
external things
(e) physical feedback
notice light is on,
kettle boils
10. multiple feedback loops
the GUI fallacy … semantic feedback is NOT enough
physical–logical
mappings
physical aspects
virtual aspects
screens,
lights,
buzzers, speakers
(ii) physical effects
(iii) virtual effects
show message,
turn light on
motors, effectors
(a) physical manipulation (i) sensed inputs
logical
system
A B
C
(c) felt feedback
(d)‘electronic’feedback
(b) perceived state
see message on screen
resistance,
? physical sounds ?
turn knob, press button
effects on
logical objects
device
physical
environment
D
(iv) physical effects
controlling
external things
(e) physical feedback
notice light is on,
kettle boils
semantic
feedback
knobs, dials,
buttons, location,
orientation
11. multiple feedback loops physical–logical
mappings
physical aspects
knobs, dials,
buttons, location,
orientation
virtual aspects
screens,
lights,
buzzers, speakers
(ii) physical effects
(iii) virtual effects
show message,
turn light on
motors, effectors
(i) sensed inputs
logical
system
B
C
(d)‘electronic’feedback
see message on screen
resistance,
? physical sounds ?
(a) physical manipulation
A
(c) felt feedback
(b) perceived state
turn knob, press button
effects on
logical objects
device
physical
environment
D
(iv) physical effects
controlling
external things
(e) physical feedback
notice light is on,
kettle boils
semantic
feedback
the GUI fallacy … semantic feedback is NOT enough
12.
13. model physical device states
the device ‘unplugged’
the device ‘unplugged’
switch
UP
DOWN
user pushes
switch up
and down
two visible …
and feelable …
states
physigram
18. compliant interaction
(1) system state visible through control
(2) system and user have similar effects
press
down
UP
DOWN
press
up
kettle switch
system
down
system
down
BOILING
Temp
< 100
POWER
OFF
POWER
ON
system state
20. 20
initial pressure on exposed state switch
UP
DOWN
PART
DOWN
PART
UP
press
down
press
down
press
up
press
up
switch
‘gives’
switch
‘gives’
press
down
UP
DOWN
press
up
shorthand
21. time-dependent devices (continued pressure)
21
CENTRE
IN
LEFT
IN
RIGHT
IN
twist
left
twist
right
CENTRE
OUT
LEFT
OUT
RIGHT
OUT
twist
left
twist
right
pull out
pull out
pull out
minidisk
27. island projects – slow research
Frasan - mobile heritage app
OnSupply – renewable energy awareness
Projected touch-table
TireeConnect – island communication
gossip is not enough!
TireeDashboard
General pattern
understand – act – reflect
… takes time
28. the chip van that tweets …
… and the internet connected Open sign
31. tidying
up
prepare
to open
prepare
to open
open sign off
open sign on
café
open
café
open
tidying
up
café
empty
(i) arrive
at café
café
empty
(a) forget
sign
(iii) open
café doors
(ii) switch
on sign
(b) remember
sign
(iv) switch
off sign
(v) close
café doors
(d) remember
sign
(c) forget
sign
(vi) go home
33. tidying
up
prepare
to open
prepare
to open
open sign off
open sign on
café
open
café
open
tidying
up
café
empty
(i) arrive
at café
café
empty
(a) forget
sign
(iii) open
café doors
(ii) switch
on sign
(b) remember
sign
(iv) switch
off sign
(v) close
café doors
(d) remember
sign
(c) forget
sign
(vi) go home
34.
35. takeaways – physical–digital systems
you can model them
models need to encompass
– physical interactions
– digital interactions
– aspects of external context (physical and social)
embrace and understand uncertainty