Mobile learning (mLearning) involves delivering training through mobile devices like phones, PDAs, and music players. It allows learners to access lessons in small, manageable formats when convenient. An effective mobile learning environment considers the variety of mobile content, delivery formats, devices, wireless carriers, data transfer methods, learning styles, and strategies for development that transcend specific devices.
Can WiMAX be the Broadband Solution for Underserved Areas?Dr. Mazlan Abbas
Dr. Mazlan Abbas is a senior director at MIMOS Berhad who specializes in wireless communications. He discussed how WiMAX technology, specifically IEEE 802.16e and 802.16j, can provide a broadband solution for underserved rural areas in a cost effective way by extending coverage and reducing infrastructure costs. WiMAX promises an all-IP network architecture from the start.
The document discusses enabling technology for connecting rural communities through broadband access. It outlines challenges in bridging the digital divide in rural areas such as lack of infrastructure and low incomes. The document proposes using WiMAX technology to provide affordable and reliable wireless broadband access to rural communities. Specifically, it presents MIMOS' WiWi Gen 1.5 solution, a hybrid WiMAX/WiFi system, as a means to deliver broadband connectivity and valuable online services to underserved areas.
The document discusses creating an ecosystem for next generation networks. It notes challenges telcos face in implementing IMS infrastructure due to a lack of users and applications, creating a "vicious cycle." It proposes MIMOS can help break this cycle by providing tools and infrastructure to application developers and content providers, while working with telcos to jointly offer a variety of applications and drive adoption of new services and networks.
The document discusses bridging the digital divide in Malaysia through the use of MIMOS' WiWi technology. It outlines MIMOS' goals of being a premier applied research center and pioneering ICT technologies. It then discusses Malaysia's target of 75% broadband household penetration by 2015. MIMOS proposes a holistic approach to bridging the digital divide by improving infrastructure access, driving adoption through relevant content and platforms, and increasing socio-economic value. WiWi aims to connect the unconnected through deploying affordable and easy to use wireless infrastructure and devices.
Definite And Indefinite: A Critical Perspective On Defining Mobile Learning a...Michael M Grant
Mobile learning, or mlearning, has become an umbrella, catch-all term for just about anything related to teaching and learning with mobile technologies. However, using the term dilutes the meaning, and it fails to recognize the inherent pedagogical stances that individuals are implementing. The purpose of this paper is to examination the definitions of mobile learning, identify their inadequacies, and propose components for a mobile learning environment with questions to consider for research and instructional design. Dr Michael M. Grant, PhD
The document discusses why mobile presence is important for businesses, introduces Hooduku's cross-platform mobile development framework that allows creating native apps using web technologies, and highlights that some apps developed with this framework are already live while inviting the reader to contact Hooduku for more information.
Emerginov, an open PHP PaaS for co-innovation, OW2con'12, ParisOW2
Emerginov is an open PHP PaaS that aims to stimulate local co-innovation in Africa. It provides a low-cost multimedia IP infrastructure and community of partners to incubate open source micro-services. Emerginov has been used since 2010 on various projects in Africa to develop services like voice recognition, mobile applications, and hackathons. An open source version will be released at the end of November 2012 to allow broader participation in the community.
This document provides an overview of graffiti, including its etymology and history. It discusses the earliest forms of graffiti dating back 30,000 years found in prehistoric cave paintings. Modern graffiti originated in ancient Greece and is often associated with hip hop culture. The document also briefly describes common graffiti styles like tags, and provides some examples of graffiti from different cities around the world.
Can WiMAX be the Broadband Solution for Underserved Areas?Dr. Mazlan Abbas
Dr. Mazlan Abbas is a senior director at MIMOS Berhad who specializes in wireless communications. He discussed how WiMAX technology, specifically IEEE 802.16e and 802.16j, can provide a broadband solution for underserved rural areas in a cost effective way by extending coverage and reducing infrastructure costs. WiMAX promises an all-IP network architecture from the start.
The document discusses enabling technology for connecting rural communities through broadband access. It outlines challenges in bridging the digital divide in rural areas such as lack of infrastructure and low incomes. The document proposes using WiMAX technology to provide affordable and reliable wireless broadband access to rural communities. Specifically, it presents MIMOS' WiWi Gen 1.5 solution, a hybrid WiMAX/WiFi system, as a means to deliver broadband connectivity and valuable online services to underserved areas.
The document discusses creating an ecosystem for next generation networks. It notes challenges telcos face in implementing IMS infrastructure due to a lack of users and applications, creating a "vicious cycle." It proposes MIMOS can help break this cycle by providing tools and infrastructure to application developers and content providers, while working with telcos to jointly offer a variety of applications and drive adoption of new services and networks.
The document discusses bridging the digital divide in Malaysia through the use of MIMOS' WiWi technology. It outlines MIMOS' goals of being a premier applied research center and pioneering ICT technologies. It then discusses Malaysia's target of 75% broadband household penetration by 2015. MIMOS proposes a holistic approach to bridging the digital divide by improving infrastructure access, driving adoption through relevant content and platforms, and increasing socio-economic value. WiWi aims to connect the unconnected through deploying affordable and easy to use wireless infrastructure and devices.
Definite And Indefinite: A Critical Perspective On Defining Mobile Learning a...Michael M Grant
Mobile learning, or mlearning, has become an umbrella, catch-all term for just about anything related to teaching and learning with mobile technologies. However, using the term dilutes the meaning, and it fails to recognize the inherent pedagogical stances that individuals are implementing. The purpose of this paper is to examination the definitions of mobile learning, identify their inadequacies, and propose components for a mobile learning environment with questions to consider for research and instructional design. Dr Michael M. Grant, PhD
The document discusses why mobile presence is important for businesses, introduces Hooduku's cross-platform mobile development framework that allows creating native apps using web technologies, and highlights that some apps developed with this framework are already live while inviting the reader to contact Hooduku for more information.
Emerginov, an open PHP PaaS for co-innovation, OW2con'12, ParisOW2
Emerginov is an open PHP PaaS that aims to stimulate local co-innovation in Africa. It provides a low-cost multimedia IP infrastructure and community of partners to incubate open source micro-services. Emerginov has been used since 2010 on various projects in Africa to develop services like voice recognition, mobile applications, and hackathons. An open source version will be released at the end of November 2012 to allow broader participation in the community.
This document provides an overview of graffiti, including its etymology and history. It discusses the earliest forms of graffiti dating back 30,000 years found in prehistoric cave paintings. Modern graffiti originated in ancient Greece and is often associated with hip hop culture. The document also briefly describes common graffiti styles like tags, and provides some examples of graffiti from different cities around the world.
The document discusses wikis, which are collaboratively edited bodies of work that can be created and edited in real time. Wikis are defined and examples are provided, including Wikipedia. Wikis have power for sharing information quickly, as was demonstrated by coverage of the 2004 tsunami. Wikis can be used for education purposes like constructing knowledge collaboratively and publishing student work. Challenges of wikis include questionable sources and potential for vandalism. Free wiki hosting sites and tools for using wikis in education are also mentioned.
The document discusses legal and safety issues related to technology integration in the classroom. It outlines the Children's Internet Protection Act (CIPA) which requires schools to filter internet access and have students sign acceptable use policies. It also discusses copyright and fair use guidelines for using multimedia in lessons. Lastly, it provides resources for internet safety best practices, parental controls, and developing student internet safety guidelines.
This document is a presentation by Deidre Milgate on digital citizenship in schools that was submitted on April 28, 2013. The presentation covers several key topics related to digital citizenship and digital literacy, including defining the concepts, practical tools that can help teach digital literacy like Wordle and Prezi, and questions around how schools can meet student needs for digital literacy without being overwhelmed. It references several other sources to support the concepts discussed.
This tutorial was developed by the SSU Library Instructional Unit. It lets you test your knowledge on what should be cited and what should not be cited.
Digital Citizenship & the Class Blog 2011 bkind2animals
The document provides guidelines for blogging and digital citizenship for students. It encourages students to blog to access class lessons, get caught up on missed work, and showcase student work. It emphasizes cyber safety and not posting personal information. Students are instructed to think carefully about their posts and ensure they are respectful, relevant, and follow school rules. Extra credit opportunities are provided for making connections between class content and pop culture or leaving comments that further discussion.
This document summarizes the languages other than English and English as a Second Language programs at Half Hollow Hills School District. It outlines the coordinator's experience and leadership roles. It describes the foreign language clubs, independent study programs, and high achievement on assessments. It also summarizes the ESL program's proficiency levels, use of technology, parent involvement, excursions, and presentations. Long term plans are discussed to improve articulation between grades and explore new textbooks and exchange programs.
This document discusses digital citizenship and its applications for English language teaching. It defines digital citizenship as the norms of behavior regarding technology use. The 9 elements of digital citizenship are outlined, including digital access, commerce, communication, literacy, etiquette, law, rights and responsibilities, and security. The role of teachers is to foster digital citizenship skills like critical thinking, ethical use, and understanding social reasons for technology policies. Examples of how to teach digital media safety, raise awareness of digital footprints and reputation, and foster literacy competencies like copyright are provided. Developing a culture of online interaction and sharing relevant experiences can help students become safe and effective digital communicators.
Tools, strategies and resource for digital citizenshipJune Wall
This document provides an overview of digital citizenship resources including websites, tools, strategies, and activities. It discusses the purpose of digital citizenship education in schools and outlines three webinars on the topic, including what digital citizenship is, engaging teaching resources and strategies, and how to design a digital citizenship program. The document then lists and provides links to numerous digital citizenship resources such as games, videos, lesson plans, and tips for staying safe online.
Slavery began in the colonies as a source of cheap labor. It was established in the South to support the plantation economy and grow cash crops like tobacco, rice and cotton. While slavery no longer exists legally, systemic racism and social inequities continue to negatively impact many minority communities similar to how slavery oppressed Africans in the past.
The document discusses the potential of mobile learning and how it differs from traditional e-learning. It notes that mobile learning allows learning to occur anywhere through portable devices and connectivity. The document also asks attendees at a faculty summer institute about their own use of mobile devices and thoughts on how mobile learning could support content delivery, interaction, and assessment in a just-in-time manner. Concerns about designing effective mobile teaching approaches are also addressed.
Challenges in creating interactive content for mobile devicesRaptivity
A presentation that briefs us about the challenges in creating interactive content for mobile devices in Government departments. This presentation speaks about what is the present mLearning scenario in Government, what are the challenges and concerns and what could be the solution. Interactivity in mLearning is the biggest challenge everywhere. Raptivity - a rapid interactivity builder tool helps in resolving this issue. Check the samples created by Raptivity.
As organizations implement their mobile strategy, testing teams must support new technologies while still maintaining existing systems. Melissa Tondi describes the major trends and innovations in mobile technology, usage, and equipment that you should consider when transitioning existing test teams or starting new ones. Based on a year of research with the ProtoTest Mobile team, Melissa focuses on areas that balance efficiency and productivity including using the Device Matrix technique to select devices to test against, and the appropriate use of emulators and simulators rather than physical devices. She offers solutions to ensure you have a comprehensive mobile test strategy and focuses on challenges that have inundated traditional test teams such as understanding mobile-specific integration testing and which automation tools to use. Melissa describes how to build a well-organized device lab and incorporate testing scenarios—such as gesture and interruption testing—unique to mobile.
The document outlines an agenda for a mobile marketing conference, including several sessions on mobile apps, localization, and monetization strategies. It also discusses 5 key trends in mobile marketing such as rising global smartphone usage, the growth of location-based services, and the variety of mobile product options available to marketers. Sponsorship and registration information is provided.
Opportunities in our Mobile World ~ MSC Malaysia InnoTech JBGerard K M Lim
The document discusses opportunities in the mobile app market. Some key points made include:
- There are over 3.8 billion mobile phone users globally, more than personal computers. The mobile phone market is huge.
- Demand for mobile apps is also huge, as shown by the success of Apple's App Store with over 1 billion downloads to date.
- The mobile phone is becoming the primary computing platform, replacing personal computers. This will further drive demand for mobile apps.
Learning interactions on mobile slideshareRaptivity
Designing and developing interactive mobile learning content presents device level challenges, such as small and varying screen sizes, limited processing power, variability of input mechanisms (keypad, keyboard, pointer, touch screen etc), variety of operating systems, battery life, and many more. This presentation will help you understand some various technical aspects and challenges to consider while developing mobile learning interactions.
This document discusses mobile social media and marketing. It provides an overview of mobile apps, mobile web, and SMS. It compares mobile and online services, noting how carriers control networks while aggregators connect to networks. It also discusses marketing strategies using mobile, including through apps, media, advertising, and consulting firms.
Mobile learning is becoming increasingly popular and with it, increasingly important.
This TMA World e-Class webinar will provides a whistle-stop tour of ideas and best practices for mobile learning, ensuring you and your organization start off on the right foot when it comes to taking your first step with phones, Smartphones and tablets.
•What do we all think we mean by mobile learning?
•The benefits of mobile learning
•Key considerations
•Blending mobile into your solutions
•Case study: The Global Collaboration app
•Key take aways
The document outlines 10 mobile marketing priorities for businesses in 2013. It emphasizes starting with understanding consumer mobile behaviors and creating personas. It stresses optimizing the mobile user experience on websites and apps. It also recommends integrating mobile into the customer journey and broader communications strategies, as well as focusing on personalization, convenience and loyalty. Continuous testing and improvement is advised to maximize results.
IBM Connect 2013 BP210 Using a Mobile ApproachGraham Acres
This session presents strategies to employ when planning to build a mobile application within an IBM Domino environment. Depending upon the need, whether it be mobilizing an existing Domino app, building a new Notes app with mobile components, or building an app that will support mobile first, we'll help you address the challenges that you will face in your project. What devices will I support? Does the business team understand mobile considerations when providing requirements? Does the admin team have the skills to support the mobile environment? Can I take advantage of my existing Domino infrastructure and skills? You'll leave with an understanding of the key considerations involved in building a mobile application strategy for your organization.
Mobile learning (m-learning) involves using mobile devices like smartphones and tablets for educational purposes. It began in the 1970s with Alan Kay's development of the portable Dynabook computer. M-learning allows faster access to information anywhere and has lower costs than other methods. It can be used for notes, research, discussions, and educational apps. While m-learning provides benefits like accessibility and engagement, it also faces challenges of screen size, connectivity, app quality, and assessing learning outside the classroom.
Social mobile usage Don't Leave Social at the OfficeHeath McCarthy
This document discusses a session on mobile collaboration usage patterns. It begins with an introduction by Heath McCarthy from IBM about social business and enterprise social media. The document then discusses changing trends around consumerization of IT, social media replacing email, mobilization of the workforce, and bring your own device policies. It also provides statistics on growth projections for tablets and smartphone usage. The document outlines IBM's bring your own device policy and supported mobile software. It defines social media and mobile collaboration as "SoMo" and discusses design considerations and segmenting users to define adoption plans and personas.
The document discusses wikis, which are collaboratively edited bodies of work that can be created and edited in real time. Wikis are defined and examples are provided, including Wikipedia. Wikis have power for sharing information quickly, as was demonstrated by coverage of the 2004 tsunami. Wikis can be used for education purposes like constructing knowledge collaboratively and publishing student work. Challenges of wikis include questionable sources and potential for vandalism. Free wiki hosting sites and tools for using wikis in education are also mentioned.
The document discusses legal and safety issues related to technology integration in the classroom. It outlines the Children's Internet Protection Act (CIPA) which requires schools to filter internet access and have students sign acceptable use policies. It also discusses copyright and fair use guidelines for using multimedia in lessons. Lastly, it provides resources for internet safety best practices, parental controls, and developing student internet safety guidelines.
This document is a presentation by Deidre Milgate on digital citizenship in schools that was submitted on April 28, 2013. The presentation covers several key topics related to digital citizenship and digital literacy, including defining the concepts, practical tools that can help teach digital literacy like Wordle and Prezi, and questions around how schools can meet student needs for digital literacy without being overwhelmed. It references several other sources to support the concepts discussed.
This tutorial was developed by the SSU Library Instructional Unit. It lets you test your knowledge on what should be cited and what should not be cited.
Digital Citizenship & the Class Blog 2011 bkind2animals
The document provides guidelines for blogging and digital citizenship for students. It encourages students to blog to access class lessons, get caught up on missed work, and showcase student work. It emphasizes cyber safety and not posting personal information. Students are instructed to think carefully about their posts and ensure they are respectful, relevant, and follow school rules. Extra credit opportunities are provided for making connections between class content and pop culture or leaving comments that further discussion.
This document summarizes the languages other than English and English as a Second Language programs at Half Hollow Hills School District. It outlines the coordinator's experience and leadership roles. It describes the foreign language clubs, independent study programs, and high achievement on assessments. It also summarizes the ESL program's proficiency levels, use of technology, parent involvement, excursions, and presentations. Long term plans are discussed to improve articulation between grades and explore new textbooks and exchange programs.
This document discusses digital citizenship and its applications for English language teaching. It defines digital citizenship as the norms of behavior regarding technology use. The 9 elements of digital citizenship are outlined, including digital access, commerce, communication, literacy, etiquette, law, rights and responsibilities, and security. The role of teachers is to foster digital citizenship skills like critical thinking, ethical use, and understanding social reasons for technology policies. Examples of how to teach digital media safety, raise awareness of digital footprints and reputation, and foster literacy competencies like copyright are provided. Developing a culture of online interaction and sharing relevant experiences can help students become safe and effective digital communicators.
Tools, strategies and resource for digital citizenshipJune Wall
This document provides an overview of digital citizenship resources including websites, tools, strategies, and activities. It discusses the purpose of digital citizenship education in schools and outlines three webinars on the topic, including what digital citizenship is, engaging teaching resources and strategies, and how to design a digital citizenship program. The document then lists and provides links to numerous digital citizenship resources such as games, videos, lesson plans, and tips for staying safe online.
Slavery began in the colonies as a source of cheap labor. It was established in the South to support the plantation economy and grow cash crops like tobacco, rice and cotton. While slavery no longer exists legally, systemic racism and social inequities continue to negatively impact many minority communities similar to how slavery oppressed Africans in the past.
The document discusses the potential of mobile learning and how it differs from traditional e-learning. It notes that mobile learning allows learning to occur anywhere through portable devices and connectivity. The document also asks attendees at a faculty summer institute about their own use of mobile devices and thoughts on how mobile learning could support content delivery, interaction, and assessment in a just-in-time manner. Concerns about designing effective mobile teaching approaches are also addressed.
Challenges in creating interactive content for mobile devicesRaptivity
A presentation that briefs us about the challenges in creating interactive content for mobile devices in Government departments. This presentation speaks about what is the present mLearning scenario in Government, what are the challenges and concerns and what could be the solution. Interactivity in mLearning is the biggest challenge everywhere. Raptivity - a rapid interactivity builder tool helps in resolving this issue. Check the samples created by Raptivity.
As organizations implement their mobile strategy, testing teams must support new technologies while still maintaining existing systems. Melissa Tondi describes the major trends and innovations in mobile technology, usage, and equipment that you should consider when transitioning existing test teams or starting new ones. Based on a year of research with the ProtoTest Mobile team, Melissa focuses on areas that balance efficiency and productivity including using the Device Matrix technique to select devices to test against, and the appropriate use of emulators and simulators rather than physical devices. She offers solutions to ensure you have a comprehensive mobile test strategy and focuses on challenges that have inundated traditional test teams such as understanding mobile-specific integration testing and which automation tools to use. Melissa describes how to build a well-organized device lab and incorporate testing scenarios—such as gesture and interruption testing—unique to mobile.
The document outlines an agenda for a mobile marketing conference, including several sessions on mobile apps, localization, and monetization strategies. It also discusses 5 key trends in mobile marketing such as rising global smartphone usage, the growth of location-based services, and the variety of mobile product options available to marketers. Sponsorship and registration information is provided.
Opportunities in our Mobile World ~ MSC Malaysia InnoTech JBGerard K M Lim
The document discusses opportunities in the mobile app market. Some key points made include:
- There are over 3.8 billion mobile phone users globally, more than personal computers. The mobile phone market is huge.
- Demand for mobile apps is also huge, as shown by the success of Apple's App Store with over 1 billion downloads to date.
- The mobile phone is becoming the primary computing platform, replacing personal computers. This will further drive demand for mobile apps.
Learning interactions on mobile slideshareRaptivity
Designing and developing interactive mobile learning content presents device level challenges, such as small and varying screen sizes, limited processing power, variability of input mechanisms (keypad, keyboard, pointer, touch screen etc), variety of operating systems, battery life, and many more. This presentation will help you understand some various technical aspects and challenges to consider while developing mobile learning interactions.
This document discusses mobile social media and marketing. It provides an overview of mobile apps, mobile web, and SMS. It compares mobile and online services, noting how carriers control networks while aggregators connect to networks. It also discusses marketing strategies using mobile, including through apps, media, advertising, and consulting firms.
Mobile learning is becoming increasingly popular and with it, increasingly important.
This TMA World e-Class webinar will provides a whistle-stop tour of ideas and best practices for mobile learning, ensuring you and your organization start off on the right foot when it comes to taking your first step with phones, Smartphones and tablets.
•What do we all think we mean by mobile learning?
•The benefits of mobile learning
•Key considerations
•Blending mobile into your solutions
•Case study: The Global Collaboration app
•Key take aways
The document outlines 10 mobile marketing priorities for businesses in 2013. It emphasizes starting with understanding consumer mobile behaviors and creating personas. It stresses optimizing the mobile user experience on websites and apps. It also recommends integrating mobile into the customer journey and broader communications strategies, as well as focusing on personalization, convenience and loyalty. Continuous testing and improvement is advised to maximize results.
IBM Connect 2013 BP210 Using a Mobile ApproachGraham Acres
This session presents strategies to employ when planning to build a mobile application within an IBM Domino environment. Depending upon the need, whether it be mobilizing an existing Domino app, building a new Notes app with mobile components, or building an app that will support mobile first, we'll help you address the challenges that you will face in your project. What devices will I support? Does the business team understand mobile considerations when providing requirements? Does the admin team have the skills to support the mobile environment? Can I take advantage of my existing Domino infrastructure and skills? You'll leave with an understanding of the key considerations involved in building a mobile application strategy for your organization.
Mobile learning (m-learning) involves using mobile devices like smartphones and tablets for educational purposes. It began in the 1970s with Alan Kay's development of the portable Dynabook computer. M-learning allows faster access to information anywhere and has lower costs than other methods. It can be used for notes, research, discussions, and educational apps. While m-learning provides benefits like accessibility and engagement, it also faces challenges of screen size, connectivity, app quality, and assessing learning outside the classroom.
Social mobile usage Don't Leave Social at the OfficeHeath McCarthy
This document discusses a session on mobile collaboration usage patterns. It begins with an introduction by Heath McCarthy from IBM about social business and enterprise social media. The document then discusses changing trends around consumerization of IT, social media replacing email, mobilization of the workforce, and bring your own device policies. It also provides statistics on growth projections for tablets and smartphone usage. The document outlines IBM's bring your own device policy and supported mobile software. It defines social media and mobile collaboration as "SoMo" and discusses design considerations and segmenting users to define adoption plans and personas.
ITS Mobile provides students with access to key information such as financial statements, class timetables, exam schedules, academic results, and admission statuses via smartphone apps or SMS/USSD/Mobi for non-smartphone users. This offers real-time access to information anywhere and anytime, reduces the administrative workload, and increases student engagement for higher education institutions. Students are able to access services branded for their specific institution and communicate securely with their school through a variety of mobile channels.
The document discusses mobile computing, web apps, and the learning management system Moodle. It concludes that web apps are currently better than native apps for maximum reach across platforms, and that Moodle is able to be used on mobile devices but may need improvements to optimize the user experience. User demand from students, staff and faculty is increasing as younger generations that grew up with technology enter universities.
The document discusses mobile computing, web apps, and the learning management system Moodle. It concludes that web apps are currently better than native apps for maximum reach across platforms, and that Moodle is able to be used on mobile devices but may need improvements to optimize the user experience. User demand from students is increasing as younger generations that grew up with technology enter universities.
The document discusses the benefits and management of mobile technology. It defines mobile technology and lists some of its benefits for businesses, such as improving customer service and enabling flexible working. It provides tips for securely managing mobile devices, such as using passwords, training staff, and tracking devices. Potential uses of mobile technology in education, social welfare, and connecting people are outlined. Future advances may include multitasking, high-speed browsing, and desktop-like capabilities on mobile devices.
Mobile Apps for Business Productivity The CircuitThe Circuit
Chief Information Officer, Northern Kentucky University, Presented for The Circuit and discussed the various mobile platforms and the pros and cons of each
The document discusses challenges in training a mobile workforce and proposes using Drona Mobile's enterprise learning and engagement platform. It notes that employees are too busy for long e-learning and organizing training in one location is difficult. Drona Mobile's solution leverages employees' smartphones and tablets to provide simple yet robust just-in-time learning and feedback. Case studies describe companies like Wipro and Airtel using it to boost executive engagement, learning, and business metrics.
2. Mobile Learning (mLearning)
Defined
M-learning is the term given to the delivery of
training by means of mobile devices such as
Mobile Phones, PDAs and digital audio players, as
well as digital cameras and voice recorders, pen
scanners etc.
M-learners are seeking lessons in small,
manageable formats that they can undertake
when it suits them.
http://en.wikipedia.org/wiki/Mobile_learning