Director of UX at Kobo, James Wu, presented 'Designing for Mobile' at The Mobile Learning Lab on August 7th in downtown Toronto. The talk focused on user experience on mobile devices.
Richard Bambridge provides a comparison of different tablet options. He begins with defining tablets and their main types (slate, convertible, hybrid). He then discusses typical tablet uses, key features to consider like screen size and resolution, and the main operating systems (iOS, Android, Windows). Richard provides advice on specifications to evaluate like storage, memory and battery life. He concludes by recommending several tablets as "best picks" for different categories, such as the iPad Air as best overall and Surface Pro 2 for business use.
HOW IS THE APPLE IPAD MINI FOR VIEWING MOVIES?legalface4964
The iPad Mini is generally fine for watching movies, though it lacks a Retina Display and the 16GB version may not have enough storage. While movies don't look as sharp without Retina, the 7-inch screen size makes the iPad Mini more comfortable to hold than larger tablets. However, its inability to play certain file types like DivX and AVI is the biggest downside for using it as a media device. Overall, the iPad Mini is acceptable for viewing movies if you go for more storage or keep in mind its limited file compatibility.
With the successes of applications like Instagram and Snapseed there's no arguing that photo applications are an interesting niche - Regardless, bringing and application to market with such an intense technical focus is no simple task.
B.J. Morden, former Director of IT and Business Transformation at Black's Photography delivered this presentation as part of the Mobile Learning Lab - a collaborative resource centre built to facilitate education and networking opportunities for mobile professionals in the greater Toronto area.
The event is fueled by Ward Technology Talent - www.WardTechTalent.com.
From Hack to Launch – Building Products in 24 HoursWardTechTalent
Jean-Luc David gave a talk about building products in 24 hours by focusing on real problems, using Maslow's hierarchy of needs to guide vision. He emphasized the importance of not overplanning, building something quickly to test assumptions, and finding the right team of a backend developer, frontend developer and designer. The talk provided advice on tools, naming the product carefully, deploying, crowdfunding, and growth hacking through homework and persistence. David took questions at the end of the talk.
The document provides instructions for checking whether a saddle fits a horse properly. It outlines several key checks that should be performed both with and without a rider in the saddle. The main checks include ensuring the saddle is positioned correctly on the horse's back behind the shoulder blades, that it has proper balance with the cantle higher than the pommel, sufficient clearance for the horse's spine, and that panels and contact feel even across the back. Additional weighted checks confirm stability when the rider stands in stirrups and their proper balance is maintained. The goal is to distribute the rider's weight comfortably and minimize pressure points or friction.
This document discusses saddle fitting for horses and signs that a saddle may not fit properly. It provides physical signs and behavioral signs a poorly fitted saddle can cause in horses, such as soreness, dry spots, white hairs, reluctance to perform, and bucking. The document emphasizes that a saddle needs to distribute a rider's weight comfortably while allowing freedom of movement. It outlines checks that can be done both with and without a rider to evaluate a saddle's fit, position, balance, clearance, stability and the horse's comfort.
Richard Bambridge provides a comparison of different tablet options. He begins with defining tablets and their main types (slate, convertible, hybrid). He then discusses typical tablet uses, key features to consider like screen size and resolution, and the main operating systems (iOS, Android, Windows). Richard provides advice on specifications to evaluate like storage, memory and battery life. He concludes by recommending several tablets as "best picks" for different categories, such as the iPad Air as best overall and Surface Pro 2 for business use.
HOW IS THE APPLE IPAD MINI FOR VIEWING MOVIES?legalface4964
The iPad Mini is generally fine for watching movies, though it lacks a Retina Display and the 16GB version may not have enough storage. While movies don't look as sharp without Retina, the 7-inch screen size makes the iPad Mini more comfortable to hold than larger tablets. However, its inability to play certain file types like DivX and AVI is the biggest downside for using it as a media device. Overall, the iPad Mini is acceptable for viewing movies if you go for more storage or keep in mind its limited file compatibility.
With the successes of applications like Instagram and Snapseed there's no arguing that photo applications are an interesting niche - Regardless, bringing and application to market with such an intense technical focus is no simple task.
B.J. Morden, former Director of IT and Business Transformation at Black's Photography delivered this presentation as part of the Mobile Learning Lab - a collaborative resource centre built to facilitate education and networking opportunities for mobile professionals in the greater Toronto area.
The event is fueled by Ward Technology Talent - www.WardTechTalent.com.
From Hack to Launch – Building Products in 24 HoursWardTechTalent
Jean-Luc David gave a talk about building products in 24 hours by focusing on real problems, using Maslow's hierarchy of needs to guide vision. He emphasized the importance of not overplanning, building something quickly to test assumptions, and finding the right team of a backend developer, frontend developer and designer. The talk provided advice on tools, naming the product carefully, deploying, crowdfunding, and growth hacking through homework and persistence. David took questions at the end of the talk.
The document provides instructions for checking whether a saddle fits a horse properly. It outlines several key checks that should be performed both with and without a rider in the saddle. The main checks include ensuring the saddle is positioned correctly on the horse's back behind the shoulder blades, that it has proper balance with the cantle higher than the pommel, sufficient clearance for the horse's spine, and that panels and contact feel even across the back. Additional weighted checks confirm stability when the rider stands in stirrups and their proper balance is maintained. The goal is to distribute the rider's weight comfortably and minimize pressure points or friction.
This document discusses saddle fitting for horses and signs that a saddle may not fit properly. It provides physical signs and behavioral signs a poorly fitted saddle can cause in horses, such as soreness, dry spots, white hairs, reluctance to perform, and bucking. The document emphasizes that a saddle needs to distribute a rider's weight comfortably while allowing freedom of movement. It outlines checks that can be done both with and without a rider to evaluate a saddle's fit, position, balance, clearance, stability and the horse's comfort.
This document provides an overview and recommendations for purchasing laptops, tablets, and interactive whiteboards for educational use. It includes terminology for key components and features of each technology. Reviews and specifications are given for sample products, such as the Apple iPad, HP Envy laptop, and MimioTeach interactive system. The document recommends the MacBook laptop for quality and software, waiting to purchase a tablet until updated models are released, and choosing the lower-cost Mimio system to outfit more classrooms with interactive whiteboards.
A comparison chart of the best tablets with display sizes between 7" and 8". Includes specs on the top tablets including the Google Nexus 7 FHD (2013), Apple iPad Mini, Samsung Galaxy Note 8, Samsung Galaxy Tab 3 8.0, Amazon Kindle Fire HD, Hisense Sero 7 Pro, ASUS MeMO Pad HD 7, and the Barnes & Noble Nook HD. Also includes final product ratings from RelevantRankings.com.
Casual games are growing rapidly on mobile platforms. They target mass audiences with simple gameplay that can be enjoyed in short bursts without long-term commitment. Developing casual games for the wide range of mobile devices is challenging due to variations in hardware specifications, platforms, and user preferences. Good game design, testing across platforms, and commercialization strategies are keys to success in the mobile casual games market.
This document discusses the top 5 Android-based phablets of 2013. It defines phablets as innovative devices with screen sizes between 5-7 inches that are not quite tablets or smartphones. The top 5 are listed as the Samsung Galaxy Note 3, LG G2, Samsung Galaxy Mega, Asus FonePad 7, and LG Optimus G Pro. Each device is summarized briefly, outlining its key specs like screen size, processor, storage, and camera details.
2013 is the year of phablets with every tech event showcasing some of them, or the other. Listing the top 5 android based Phablets of 2013. Phablets are so called “smartphones” in the avatar of tablets.
A comparison chart of the best tablets with display sizes between 9" and 10". Includes specs on the top tablets including the Apple iPad, Samsung Galaxy Note 10.1, Microsoft Surface with Windows 8 Pro, Google Nexus 10, Sony Xperia Tablet Z, Amazon Kindle Fire HD 8.9, Lenovo Ideatab S6000, Barnes & Noble Nook HD+, and the Samsung Galaxy Tab 3 10.1. Also includes final product ratings from RelevantRankings.com.
You will get combined and complete information to present the topic Google Glass. I have collected information after considering many presentations, so you don't have to download multiple presentations.
The document describes the features and specifications of the Jivi JSP 11 smartphone. It has a slim 9.4mm form factor, 3.5" bright touchscreen, 1GHz processor, dual cameras, dual SIM support, Bluetooth, WiFi, FM radio, expandable storage up to 32GB, and a 1350mAh battery providing long battery life. The phone runs the Android operating system and popular apps like WhatsApp and Facebook.
Cis1 204-project-ppt-ch6b - jaime mendoza & maxwell champlinMaxwellChamplin
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The Micromax Canvas Nitro A310 comes in Mesmerising Blue and Pristine White colors and is priced at Rs. 12990. It is available exclusively on Snapdeal Store.
The document discusses the history and features of smartphones. It notes that the first smartphone, the IBM Simon, was released in 1992. Smartphones combine the functions of a cellphone and a personal digital assistant (PDA) by allowing apps, internet access, and integration of phone and computing capabilities. The document lists the operating systems, processors, cameras, and other specs of 10 top smartphones in India and discusses potential future uses of smartphones like mobile banking and medical devices. It concludes by tracing the evolution of smartphones from early clunky models to today's powerful multimedia devices.
Open Device Labs for A Better User Experience (Mobilliance, Hong Kong)Holger Bartel
Slides from a short talk I did on why Open Device Lab are important to improve User Experience, including a few stats on the ever growing mobile web. Mobilliance at The Hive in Hong Kong.
UX and UI Designing for all android screenArnold Saputra
Understanding basic principle of designing for Android. It's 2015 presentation so, for recent documentation please check, Material design or android developer for better UX design. I hope this slide can make you get better understanding before designing product at Android platform.
Presentation from the Google Glass Denver Meetup on the features of explorer edition 9 (XE9).
Wearable technology is on the verge of putting our phones away and putting information there when we want it and out of the way when we don't.
The document proposes the PS47-2C tablet, summarizing its key specifications and features in 3 sentences:
The PS47-2C tablet has a slim 8.8mm design running Android 2.3 with a 1GHz CPU and front and rear cameras capable of 1080p playback and video chatting. It has 512MB RAM, 2GB storage, Bluetooth, WiFi, and a 7-inch capacitive touch screen supporting popular apps for work, entertainment, social media, and ebooks. Key specs also include a 3-axis accelerometer, up to 4 hours of battery life, microSD card support, and audio/video playback in various formats.
This document provides information on several popular tablets including specifications and key features:
- The Aakash 2 is one of the cheapest tablets available at about $40, produced in India and runs Android Ice Cream Sandwich. It has 1GHz speed, 3 hour battery life and is ideal for educational apps and games.
- The Inye tablet from Nigeria has 1GHz processor, 8GB storage, Android 4.0 and a starting price of £80.
- The Nexus 7 has a sharp 7 inch screen, dual core processor and runs Google's Android OS enabling fast browsing and app use.
- The iPad 3 has a high resolution 9.7 inch screen, A5X processor,
Let us look into microsoft surface pro 7 plusAryanali123
Microsoft Surface Pro 7+ has the flexibility users required. It’s a portable and lightweight 2-in-1 so you can take it with you to work anywhere. Microsoft Surface Pro 7+ price and the features in them allure people to buy them.
To know more about features and offers, visit https://www.xcite.com/7-5-11-8-128-12-3.html
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A little about me.A little about where this talk came from, and why I think it interesting. Reading anywhere, challenge of supporting multiple platforms
----- Meeting Notes (13-08-07 19:07) -----Probably the biggest and most obvious thing about the switch to mobile is the size of the screen you're designing for.
First, let’s talk about screen sizeA typical monitor might be anywhere from 22 to 27” in diagonal measurement, and mobile devices are coming out in all shapes and sizes.Smart phones are ranging from 3.2 for the new Blackberry storm, to 3.7 for larger Android devices, with the iphone in the mid range at around 3.5Tablets that I’m seeing are coalescing around 7”, but iPad being the biggest is at about 9.7”At CES this year, I saw 13 and 18” tablets!So even a small monitor of 22” (201 sq in) has about 3500% more screen real estate than an iPhone (5.76 sq in) and about 430 % more realestate than iPad (46.5 sq in). So you have less space, means less stuff, means more effort must be made for task analysis and prioritization. You won’t fit everything your product manager wants on the screen.
As many of you may have heard, it’s not all about size.screen resolution is another characteristic.Not just that it is less than a monitor. In many ways, especially for tablets, the relative resolution compared to a monitor really doesn’t have that big an impact.It’s the variety that must be considered when designing for mobile. With iPhone, iPad it isnt to bad – they are all the same. But at Kobo we want to try and provide a consistent ‘Kobo’ experience and architecure across all the platforms we support, so the variation becomes a tremendous challengeWe can’t use the same architecture and layout on iPad as we do on Samsung tab because of the resolution and size differences.But Android devices vary tremendously, so coming up with something that works well with a wide variety of screen resolutions, or understanding how android manages automatic scaling between device profiles is very important.And since I first gave a version of this talk (from which I deftly stole this slide rather than recreate its’ fantastic animations), sizes and resolutions have only grown
The next biggie is orientation. If screen size and resoltion variations across platform were not enough, you now have to consider the orientation that your device may be held in.With the twist of the hand, the entire canvas on which your UI is drawn changes, and you have to account for it. In some cases it is easier. Depending on the aspect ratio (yet another thing to consider), you may get a reasonable canvans in both orientations. Howvere many new tablets, and most phones have a widescreen aspect ratio, which means the nature of the canvas in portrait vs landscape is very very different.
Just when you thought you had it al lworked out across physical screen size, resolution , orentation you remember that very often some portion of screen is consumed by a softkeyboard.How much depends on the platform, device orientation etc. but you need to design for itAKA where the hell is the fold gonna be?
The last one I’ll take about in terms of real estate is paltform variations, specifically Android which is making up almost 80% of the smartphone market these days.Android devices vary tremendously, they can be tablets or phones, there are a wife variety of resolutions, screen sizes and aspect ratios that are supported.And obviously, your dev team and PM team won’t want to design and build to each variation.so coming up with something that works well with a wide variety of screen resolutions, or understanding how android manages automatic scaling between device profiles is very important.HDPI, MDPI, LDPI, Platform independent pixelsTablets that can run the as phones, phones that can run as tablets.
Just as an example of the impact that these variations can have, let’s walk through an exercise on pixel densityOne of the more interesting challenges with mobile hardware has to do with pixel density, which is really the combination of screen size, and resolution.Pixel density is expressed in terms of pixels per inch. So more dense displays show more pixels in less spaceLet’s take a look as some common onesNow lets consider a simple button, and think about what happens to that same graphical asset as it is rendered on multiple devices.Relative size.Don’t forget that these issues apply not only the graphical assets, but the spaces between graphical assets, which can lead to hotspots on a device where things are too close together.Gets worse – if you do the calculations on some devices, and look at the screen dimensions vs the claimed resolution, you find that some have non square pixels!
Variations in the types of tools you have at your disposal across different platforms.The most obvious characteristic of the hardware is the raw performance, which can vary tremendously between devices. TAPMobile apps are becoming increasingly complex. Despite the fact that an iphone probably has more computation power than the space shuttle, these apps are taxing on the hardware.So, they can load slowly, or taps don’t register while computation is being performed, or screens won’t scroll, or the device runs out of memory when loading large lists, or it can’t use both Bluetooth and wifi at the same time.Tremendous mismatch in the hardware available from various manufacturers means it is difficult to provide consistent experiences across device without resorting to the lowest common denominator
Removable SD StorageAnother issue is removable storage. Most devices these days use SD cards for expandable storage, and many of them support hotswapping.This means that many apps install their core foot print on internal memory which is stable and faster, and place their database on the SD card. Now we need to think about what happens if the user removes it. What it they format it? What if they get a new one? What if we run out of space?Internal memory, removable, expandable storage. What happens if it is removed? What if it is replaced?
Last thing I want to talk about with hardware is the just the wide variet of other interaction mechanisms you run into. I’ve focused on touch screen, but there are trackballs, hardkeyboards and touch sensitive strips. If you are designing for Blackberry Torch, you can hardleyingnore the track ball as a primary input mechanism.Same for Palm Pre or any phone with a hard keybaord.Track balls, slide out keyboards, offscreen touch areas.But increasingly, there are even more interesting kinds of interaction coming down the pipelineSpeech, but also sound and radar basedFacial recognition
Fundamental property of direct manipulations Uis!
Fundamental property of direct manipulations Uis!
In mobile, there is the ever present need to keep Uis simple – there is not enough space to add every feature you might dream of.Not every primary function necessarily deserves physical representation on the UI.Ever growing gestural language, but no standards.Apple is leading by example and emerging as defactoTap, double tap, triple tap, swipe, 2 finger swipe, 3 finger swipe, pinch, expandWhere do you stop? Crunch/stretch, scrunch, shake, figure 8, How do you keep them discoverable, learnable. How can you provide affordances for gestures?When is each appropraite, and when it too much?We experiment with first time experience instructional overlays, with ghosted UI elements that hint at the gesture then disappear after first time use. None are perfect approaches, and none are Another issue, which could be a presenation all unto itself – how do you express gestures in wireframes?
First and formost – Mobile - Not plugged in, so on battery which means power consumption is an issue. You can just cruch away without eating battery. Nickel storyAlso, people pay through the nose for mobile connectivity, so bandwidth is not just about reposnsiveness but cost. You can’t use someones data plan without considering the cost .Short covers vsePubs.Untethered – connections are low speed (relatively) and unreliableDesigning for intermittent connectivity. What happens if I log in, then the connection dies. What if they go into airplane mode while dowloading? Android storyDesigning for offline scenarios- what happens if they open your app while on the airplaneUnpredictable context – we are constantly thinking about subway stations, and airplane lounges and bathroom stalls as places people use our app.Changes in ambient noise, lighting. You don’t have the luxury of assuming a quite office, desktop environment.User attention – similarly, you don’t the the luxury of assuming you have your user’s undivided attention. task switching, backgrounding of apps, phones ring, emails come in. Talk about hiding the clock in the reading experience.I think the most important thing about context is that understanding it can help not only create a more usable app, it can help define new experiences.
Few formal standards, but strong expectations across platformsWhat is expected in iPhone may be unacceptable in Android.Pinch and zoomBack buttons
Lots of options these days, certainly many more than when I first started doing IA for mobile devices all of 3 years agoUserTesting.comMagiTest.comNone of these quite have the intimacy, nor the impact of watching users struggle live in person.Also, none seem to have the breadth or refinement of features that have existed with the old standby – Morae – for years.