Mixtu - A toy designed to invite children to create their own home-made paper-toy.
Designed during the the course:
Design for Children Play and Learning (ID5182)
Tutor: Mathieu A. Gielen (M.A.Gielen@tudelft.nl)
TU Delft – Faculty of Industrial Design Engineering
Conceived by
Ana Laura Santos // Integrated Product Design Master
Bernardo van de Schepop // Design for Interaction Master
1. Designed during the the course: Design for Children Play and Learning (ID5182) Tutor: Mathieu A. Gielen ( [email_address] ) – Faculty of Industrial Design Engineering Conceived by Ana Laura Santos / / Integrated Product Design Master Bernardo van de Schepop // Design for Interaction Master A toy designed to invite children to built their own home-made paper-toy
2. Inspiration • Emphasize that playful toys can born from everything around, even from scrap materials; The toy should • Be a tool that implies the learning process; • Could contribute to economic and social development; • Stimulates environmental conscience; Designers should • Provide as much fun as possible during all play phases; • Make-playing becomes a learning activity; • Offer a self-explanatory toy design (avoid instructions); Design Goal // Problem definition Design Goal // Concept Development // Final Concept
3. Development // First Ideas Design Goal // Concept Development // Final Concept Starting points • Use raw-disposable materials (PET, Paper, aluminum cans); • Offer a set of shapes that could compound a home-made building kit; Early Stages • How to offer a mixer that is not dangerous or powered ? • How to not give instructions?
4. Development // Trials Experiential prototype • The paper got stuck in small shapes; • The free-from shape do not work during the drying process; Recommendations • Bucket should help the grabbing and the mixing process; • Mixer should have feet/support; • Shapes should be simplified; • Extra tool s might help the child; • To be hand-mixed the pulp receipt should be fluid and easy to mix; • Inside shapes migh help to press the water out.
6. Final Concept // Target group • 06 - 12 years old: Use environment • Home or outdoors; Materials involved • Parts: plastic; • Mixture: paper and water (no glue or chemicals involved); Type of play involved (in order) • Sensopatic: preparing the mixture; • Construction: making “paper-cookies”; • thus, Role and fantasy play; Design Goal // Concept Development // Final Concept
7. Final Concept // Less is more • One spatula was designed in a way that it can help to press the water out without demanding inside shapes originally used in the first trials; • The mixer and the spatula showed to be enough, no extra tools were needed. • The toy offers complementary shapes; Design Goal // Concept Development // Final Concept
8. A self-explanatory toy • Arrows blades designed to invite movement; • Paper quantity pre-defined in the top; • Water level marked inside; Bucket-Shape • Finger path to help on grabbing the pulp inside the bucket; • Swing to easily take out not used pulp; Final Concept // Design Goal // Concept Development // Final Concept
9. Design Goal // Concept Development // Final Concept The toy perfectly fits to Falomir’s catalogue because • It involves educational activities, inviting to recycle paper, increasing the awareness about environmental issues; • It stimulates construction-play activity as other manufacture’s toys; • It requires manual skills involved in a pleasurable materials playing activity as SuperTorno does. • Strategically it also could offer extra sets with shapes and paint to help the kid to finalize their home-made paper-toys; Juegos Falomir and
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11. Thank you! Team Ana Laura Santos / / Integrated Product Design Master Bernardo van de Schepop // Design for Interaction Master