This document provides an overview of JavaFX and its capabilities for creating rich user interfaces. It discusses that JavaFX offers developers an attractive combination of cross-platform support, powerful features, and high performance. JavaFX allows creating interfaces for desktop, browser, and mobile applications using the same codebase and tools.
This document contains information about Raphael Marques, including his name, academic program, email address, and website. It also contains code snippets and instructions for setting up a multiplayer racing game using a client-server model over a network. The code defines classes for tracks, cars, checkpoints, and sockets for sending car data between clients and servers. Buttons are included for switching between local and networked play.
The document contains code snippets demonstrating the use of sequences in JavaFX. It shows how to create and initialize sequences of different types, perform operations on sequences like accessing elements, reversing, slicing, and modifying sequences by inserting, deleting, and replacing elements. It also demonstrates using sequences in for-loops and filters.
The document contains C code for implementing various computer graphics algorithms including line drawing algorithms like Bresenham's line drawing algorithm, DDA line drawing algorithm, and symmetrical DDA line drawing algorithm. It also contains circle drawing algorithms using trigonometric, polynomial, Bresenham's and mid-point circle algorithms. Further, it includes ellipse drawing algorithms using trigonometric and polynomial methods. Finally, it shows an implementation of the Liang-Barsky line clipping algorithm.
This program writes a C code to shear a cuboid. It includes graphics header files and uses the Bresenham's line algorithm to draw lines. The program defines a function called 'bress' to draw lines using the Bresenham algorithm. It takes coordinates of two points as input and uses conditions on the slope to determine the increment, endpoint and direction of line drawing. This function is used to draw the individual lines of the cuboid before and after shearing.
The document contains code snippets in C++ for graphics programs to draw various shapes and perform transformations like translation, rotation, and scaling using Turbo C++. It includes programs to draw a line, rotate a line, scale a line, display text horizontally and vertically, draw a house, fish, and man cartoon. Each code example contains functions for initialization, input, drawing objects using lines, circles, rectangles, and outputting text.
The document discusses various techniques for improving OpenGL application performance, including using vertex buffer objects (VBOs) and vertex array objects (VAOs) to store vertex data in graphics memory. It provides an example of creating a cube using VBOs and VAOs to initialize vertex position and color data and load it into a VBO. Display lists are described as allowing geometry to be defined once and executed multiple times to improve performance for redrawing the same geometry. Frustum culling and scissoring are introduced as clipping techniques. General memory management techniques like avoiding frequent memory allocations in loops are also covered.
This document contains information about Raphael Marques, including his name, academic program, email address, and website. It also contains code snippets and instructions for setting up a multiplayer racing game using a client-server model over a network. The code defines classes for tracks, cars, checkpoints, and sockets for sending car data between clients and servers. Buttons are included for switching between local and networked play.
The document contains code snippets demonstrating the use of sequences in JavaFX. It shows how to create and initialize sequences of different types, perform operations on sequences like accessing elements, reversing, slicing, and modifying sequences by inserting, deleting, and replacing elements. It also demonstrates using sequences in for-loops and filters.
The document contains C code for implementing various computer graphics algorithms including line drawing algorithms like Bresenham's line drawing algorithm, DDA line drawing algorithm, and symmetrical DDA line drawing algorithm. It also contains circle drawing algorithms using trigonometric, polynomial, Bresenham's and mid-point circle algorithms. Further, it includes ellipse drawing algorithms using trigonometric and polynomial methods. Finally, it shows an implementation of the Liang-Barsky line clipping algorithm.
This program writes a C code to shear a cuboid. It includes graphics header files and uses the Bresenham's line algorithm to draw lines. The program defines a function called 'bress' to draw lines using the Bresenham algorithm. It takes coordinates of two points as input and uses conditions on the slope to determine the increment, endpoint and direction of line drawing. This function is used to draw the individual lines of the cuboid before and after shearing.
The document contains code snippets in C++ for graphics programs to draw various shapes and perform transformations like translation, rotation, and scaling using Turbo C++. It includes programs to draw a line, rotate a line, scale a line, display text horizontally and vertically, draw a house, fish, and man cartoon. Each code example contains functions for initialization, input, drawing objects using lines, circles, rectangles, and outputting text.
The document discusses various techniques for improving OpenGL application performance, including using vertex buffer objects (VBOs) and vertex array objects (VAOs) to store vertex data in graphics memory. It provides an example of creating a cube using VBOs and VAOs to initialize vertex position and color data and load it into a VBO. Display lists are described as allowing geometry to be defined once and executed multiple times to improve performance for redrawing the same geometry. Frustum culling and scissoring are introduced as clipping techniques. General memory management techniques like avoiding frequent memory allocations in loops are also covered.
The document discusses collision detection in mobile games. It describes how collision detection works by checking if sprites moving in the game collide with other sprites. It provides code examples for creating a J2ME mobile game that detects collisions between two sprites and stops their movement when a collision occurs. The code uses classes like Sprite, GameCanvas, and Thread to manage the sprites and game loop.
The document discusses collision detection in mobile games. It describes how collision detection works by checking if sprites moving in the game collide with other sprites. It also discusses how the boundaries of each sprite are defined as rectangles, and how when sprites move and their rectangles overlap, a collision is detected. It then provides code examples for creating a simple game that detects collisions between two sprites and stops their movement when a collision occurs.
The document contains 10 programs for computer graphics operations including drawing graphics objects, 2D bars, pattern fills, pie charts, boundary fills, flood fills, translation, scaling, rotation, and window to viewport transformation. For each program, the code is provided to implement the specified graphics operation through functions like line(), circle(), rectangle(), bar(), pieslice(), bfill(), etc.
Rainer Grimm, “Functional Programming in C++11”Platonov Sergey
C++ это мультипарадигменный язык, поэтому программист сам может выбирать и совмещать структурный, объектно-ориентированный, обобщенный и функциональный подходы. Функциональный аспект C++ особенно расширился стандартом C++11: лямбда-функции, variadic templates, std::function, std::bind. (язык доклада: английский).
The document contains 10 programs written in C programming language to perform various 2D and 3D graphics operations like drawing lines, rectangles, circles, ellipses, torus, scaling, rotating, shearing and reflecting objects. Program 1-5 demonstrate drawing basic shapes like line, rectangle, circle and ellipse. Program 6 draws a 3D torus using OpenGL. Program 7-9 demonstrate transformations like scaling, rotating and shearing of objects. Program 10 shows reflection of an object about x-axis, y-axis and origin.
In the early days of computer science coding was viewed as an art. In the modern world of software engineering we may have lost the art to make way for rules and best practices. The International Obfuscated C Code Contest offers a chance for the coder to think beyond the rules of software engineering and unleash their creative side. We'll explore some of the more interesting entries in the past, take a closer look at some exotic C syntax, and finish up by exploring Bruce Holloway's 1986 entry.
From the Un-Distinguished Lecture Series (http://ws.cs.ubc.ca/~udls/). The talk was given Feb. 2, 2007
Bartosz Milewski, “Re-discovering Monads in C++”Platonov Sergey
Once you know what a monad is, you start seeing them everywhere. The std::future library of C++11 was an example of an incomplete design, which stopped short of recognizing the monadic nature of futures. This is now being remedied in C++17, and there are new library additions, like std::expected and the range library, that are much more monad-conscious. I’ll explain what a monad is using copious C++ examples.
Clojure was created by Rich Hickey in 2007 and was influenced by Lisp, functional programming principles, and dealing with concurrency challenges in Java. It aims to be a practical language with persistent data structures, software transactional memory for concurrency, and dynamic types while avoiding complexity through techniques like avoiding mutable state.
This document contains laboratory experiments on advanced Java programming concepts implemented using Java Server Pages (JSP) and Servlets. The experiments cover printing "Hello World", displaying system date and time, calculating factorials, addition of two numbers, simple interest calculation, solving quadratic equations, income tax calculation, and checking for prime numbers. Code snippets are provided for each experiment to accept user input, perform the given task on the server-side, and return output to the client. The directory structure and deployment details of sample JSP/Servlet programs are also included.
The document appears to be code or data that is not easily summarized due to its unstructured nature. It contains various symbols, brackets, and other characters with no clear meaning or context provided.
ACM Distinguished Program: Cooperative Testing and Analysis: Human-Tool, Tool...Tao Xie
Here are a few key points about coding duels:
- They encourage learning by having users write code to match secret implementations, getting automated feedback from Pex.
- The feedback loop of writing code -> running tests -> improving code is educational. Users learn by trial and error.
- It's gamified learning - there's a competitive element to match the secret behavior that some may find motivating.
- By generating tests automatically, Pex removes the tedium of manual testing so users can focus on the coding problem.
- Over time, as users get better at passing tests, the secret implementations get more complex, increasing the learning challenge.
- It's a human-centric approach where users are
This document contains code for a C++ program that manages traveler details. It includes functions for an administrator menu with options to display traveler lists, search, edit, and delete traveler details. There are also functions for a guest menu to input and display traveler details. Structures are used to store traveler information including name, destination, address, phone number, etc.
The openFrameworks utils documentation provides information on various utility functions for date/time, lists, strings, threading, system tools, noise generation, screenshots, remote loading, and logging, allowing developers to easily access common operations like sorting/randomizing lists, splitting/joining strings, loading URLs asynchronously, and logging messages.
This document contains slides from an introductory OpenGL course. It begins with an overview of OpenGL and 3D graphics concepts. It then demonstrates how to draw basic polygons like triangles and quads using OpenGL functions. It also discusses projection and camera concepts in OpenGL. The document contains code for a simple function that draws a triangle and quad as an example of drawing the first polygons in OpenGL.
The document discusses abstract classes and polymorphism in C++. It provides examples of:
1. Defining an abstract base class Linear Data Structure (LDS) with pure virtual functions like push() and having derived classes Stack and Queue implement these functions.
2. Using polymorphism through pointers and references to the base class to call push() on either Stack or Queue objects.
3. A similar example with an abstract base class Shape and derived classes Rectangle and Circle implementing the area() function polymorphically.
This document discusses code generation programs and macro systems in programming languages. It provides examples of macro systems in Lisp from the late 1950s and OCaml from the early 2000s that allow for abstraction and extension of programming languages through syntactic transformations of code. The examples demonstrate how macros can be used to create custom control structures, bindings, and other syntactic constructs to extend the expressiveness of a language.
The document discusses moving game elements that are not clearly code or data, like particle definitions and animations, into a data compilation (DC) system built in Scheme. It describes defining types like vectors and quaternions in Scheme and C++ for use in both languages. Game entities can then be defined as data in Scheme and accessed as data or used to generate code in C++. This allows game logic and tuning to be adapted by editing high-level data definitions rather than recompiling code.
Creating Custom Charts With Ruby Vector GraphicsDavid Keener
RVG is a drawing API modeled after the Scalable Vector Graphics (SVG) standard. RVG is bundled with RMagick, which is a Ruby interface to the ImageMagick library. Learn how to use RVG to create custom charts that can be integrated directly into web sites. The presentation provides a general introduction to RVG, then illustrates the use of RVG in a web application that displays nearby stars in a generated perspective diagram.
The document discusses why learning new programming languages is valuable. It summarizes the speaker's experience learning Ruby and Scheme and how that has influenced his work in C# and JavaScript. The speaker discusses concepts like higher-order functions, abstractions through functions, objects from closures, readability through internal DSLs and fluent interfaces, and monkey patching. Examples are provided in various languages to illustrate these concepts and how they have transferred between languages.
This contains all the slides used in Silicon Valley Code Camp presentation on Sunday Oct 4, 10:45 session on "Amazing new features in JavaScript". At the end ut also includes the last year presentation covering ES 5
JavaFX é uma plataforma para desenvolvimento de interfaces gráficas ricas baseada na linguagem Java. O documento apresenta os principais conceitos e recursos de JavaFX, como exemplos de código, tipos de dados suportados e animações. Também discute as vantagens e desafios de se usar JavaFX.
The document discusses collision detection in mobile games. It describes how collision detection works by checking if sprites moving in the game collide with other sprites. It provides code examples for creating a J2ME mobile game that detects collisions between two sprites and stops their movement when a collision occurs. The code uses classes like Sprite, GameCanvas, and Thread to manage the sprites and game loop.
The document discusses collision detection in mobile games. It describes how collision detection works by checking if sprites moving in the game collide with other sprites. It also discusses how the boundaries of each sprite are defined as rectangles, and how when sprites move and their rectangles overlap, a collision is detected. It then provides code examples for creating a simple game that detects collisions between two sprites and stops their movement when a collision occurs.
The document contains 10 programs for computer graphics operations including drawing graphics objects, 2D bars, pattern fills, pie charts, boundary fills, flood fills, translation, scaling, rotation, and window to viewport transformation. For each program, the code is provided to implement the specified graphics operation through functions like line(), circle(), rectangle(), bar(), pieslice(), bfill(), etc.
Rainer Grimm, “Functional Programming in C++11”Platonov Sergey
C++ это мультипарадигменный язык, поэтому программист сам может выбирать и совмещать структурный, объектно-ориентированный, обобщенный и функциональный подходы. Функциональный аспект C++ особенно расширился стандартом C++11: лямбда-функции, variadic templates, std::function, std::bind. (язык доклада: английский).
The document contains 10 programs written in C programming language to perform various 2D and 3D graphics operations like drawing lines, rectangles, circles, ellipses, torus, scaling, rotating, shearing and reflecting objects. Program 1-5 demonstrate drawing basic shapes like line, rectangle, circle and ellipse. Program 6 draws a 3D torus using OpenGL. Program 7-9 demonstrate transformations like scaling, rotating and shearing of objects. Program 10 shows reflection of an object about x-axis, y-axis and origin.
In the early days of computer science coding was viewed as an art. In the modern world of software engineering we may have lost the art to make way for rules and best practices. The International Obfuscated C Code Contest offers a chance for the coder to think beyond the rules of software engineering and unleash their creative side. We'll explore some of the more interesting entries in the past, take a closer look at some exotic C syntax, and finish up by exploring Bruce Holloway's 1986 entry.
From the Un-Distinguished Lecture Series (http://ws.cs.ubc.ca/~udls/). The talk was given Feb. 2, 2007
Bartosz Milewski, “Re-discovering Monads in C++”Platonov Sergey
Once you know what a monad is, you start seeing them everywhere. The std::future library of C++11 was an example of an incomplete design, which stopped short of recognizing the monadic nature of futures. This is now being remedied in C++17, and there are new library additions, like std::expected and the range library, that are much more monad-conscious. I’ll explain what a monad is using copious C++ examples.
Clojure was created by Rich Hickey in 2007 and was influenced by Lisp, functional programming principles, and dealing with concurrency challenges in Java. It aims to be a practical language with persistent data structures, software transactional memory for concurrency, and dynamic types while avoiding complexity through techniques like avoiding mutable state.
This document contains laboratory experiments on advanced Java programming concepts implemented using Java Server Pages (JSP) and Servlets. The experiments cover printing "Hello World", displaying system date and time, calculating factorials, addition of two numbers, simple interest calculation, solving quadratic equations, income tax calculation, and checking for prime numbers. Code snippets are provided for each experiment to accept user input, perform the given task on the server-side, and return output to the client. The directory structure and deployment details of sample JSP/Servlet programs are also included.
The document appears to be code or data that is not easily summarized due to its unstructured nature. It contains various symbols, brackets, and other characters with no clear meaning or context provided.
ACM Distinguished Program: Cooperative Testing and Analysis: Human-Tool, Tool...Tao Xie
Here are a few key points about coding duels:
- They encourage learning by having users write code to match secret implementations, getting automated feedback from Pex.
- The feedback loop of writing code -> running tests -> improving code is educational. Users learn by trial and error.
- It's gamified learning - there's a competitive element to match the secret behavior that some may find motivating.
- By generating tests automatically, Pex removes the tedium of manual testing so users can focus on the coding problem.
- Over time, as users get better at passing tests, the secret implementations get more complex, increasing the learning challenge.
- It's a human-centric approach where users are
This document contains code for a C++ program that manages traveler details. It includes functions for an administrator menu with options to display traveler lists, search, edit, and delete traveler details. There are also functions for a guest menu to input and display traveler details. Structures are used to store traveler information including name, destination, address, phone number, etc.
The openFrameworks utils documentation provides information on various utility functions for date/time, lists, strings, threading, system tools, noise generation, screenshots, remote loading, and logging, allowing developers to easily access common operations like sorting/randomizing lists, splitting/joining strings, loading URLs asynchronously, and logging messages.
This document contains slides from an introductory OpenGL course. It begins with an overview of OpenGL and 3D graphics concepts. It then demonstrates how to draw basic polygons like triangles and quads using OpenGL functions. It also discusses projection and camera concepts in OpenGL. The document contains code for a simple function that draws a triangle and quad as an example of drawing the first polygons in OpenGL.
The document discusses abstract classes and polymorphism in C++. It provides examples of:
1. Defining an abstract base class Linear Data Structure (LDS) with pure virtual functions like push() and having derived classes Stack and Queue implement these functions.
2. Using polymorphism through pointers and references to the base class to call push() on either Stack or Queue objects.
3. A similar example with an abstract base class Shape and derived classes Rectangle and Circle implementing the area() function polymorphically.
This document discusses code generation programs and macro systems in programming languages. It provides examples of macro systems in Lisp from the late 1950s and OCaml from the early 2000s that allow for abstraction and extension of programming languages through syntactic transformations of code. The examples demonstrate how macros can be used to create custom control structures, bindings, and other syntactic constructs to extend the expressiveness of a language.
The document discusses moving game elements that are not clearly code or data, like particle definitions and animations, into a data compilation (DC) system built in Scheme. It describes defining types like vectors and quaternions in Scheme and C++ for use in both languages. Game entities can then be defined as data in Scheme and accessed as data or used to generate code in C++. This allows game logic and tuning to be adapted by editing high-level data definitions rather than recompiling code.
Creating Custom Charts With Ruby Vector GraphicsDavid Keener
RVG is a drawing API modeled after the Scalable Vector Graphics (SVG) standard. RVG is bundled with RMagick, which is a Ruby interface to the ImageMagick library. Learn how to use RVG to create custom charts that can be integrated directly into web sites. The presentation provides a general introduction to RVG, then illustrates the use of RVG in a web application that displays nearby stars in a generated perspective diagram.
The document discusses why learning new programming languages is valuable. It summarizes the speaker's experience learning Ruby and Scheme and how that has influenced his work in C# and JavaScript. The speaker discusses concepts like higher-order functions, abstractions through functions, objects from closures, readability through internal DSLs and fluent interfaces, and monkey patching. Examples are provided in various languages to illustrate these concepts and how they have transferred between languages.
This contains all the slides used in Silicon Valley Code Camp presentation on Sunday Oct 4, 10:45 session on "Amazing new features in JavaScript". At the end ut also includes the last year presentation covering ES 5
JavaFX é uma plataforma para desenvolvimento de interfaces gráficas ricas baseada na linguagem Java. O documento apresenta os principais conceitos e recursos de JavaFX, como exemplos de código, tipos de dados suportados e animações. Também discute as vantagens e desafios de se usar JavaFX.
Aplicações desktop (GUI) e aplicações ricas para internet (RIA)Raphael Marques
O documento discute as plataformas Java e .NET para aplicações desktop e ricas para internet. Apresenta JavaFX como uma nova tecnologia da plataforma Java para criar interfaces gráficas em desktops e na web de forma mais poderosa do que Swing. Também discute os benefícios e problemas de JavaFX.
Palestra sobre JavaFX 1.2 apresentada no Sun Day da II Semana da Computação da UFPB. Apresenta uma introdução sobre JavaFX e as novidades do JavaFX 1.2.
José Raphael Teixeira Marques is a master's student in computer science at UFPB who discusses JavaFX, a platform for building rich internet applications that can run across devices and browsers. The document outlines JavaFX's capabilities for a single codebase across screens, wide market reach, designer-developer workflow, browser communication, browser independence, compatibility with Java technologies, and support on multiple platforms including mobile.
O documento discute sobre classes internas em Java, explicando que elas permitem criar uma classe dentro de outra e podem acessar membros da classe externa. São apresentados os tipos de classes internas (regular, local a método e anônima), regras para sua utilização, modificadores aplicáveis e cuidados na sintaxe.
Desenvolvimento rápido de aplicações com JEE e JavaFXjesuinoPower
O documento apresenta o desenvolvimento rápido de aplicações Java Enterprise Edition (JEE) utilizando JavaFX no cliente. Discute como JEE e JavaFX podem ser usados juntos para criar aplicações empresariais de forma ágil, mostrando ferramentas e conceitos como arquitetura, código de exemplo e conclusões sobre a alternativa proposta.
1) O documento discute os principais operadores da linguagem Java, incluindo operadores de atribuição, aritméticos, relacionais, lógicos e condicionais.
2) É explicado como cada operador funciona por meio de exemplos de código.
3) As diferenças entre os operadores de igualdade para tipos primitivos, wrappers e objetos são detalhadas.
O documento apresenta Bruno Henrique de Oliveira, um desenvolvedor Java/Android e entusiasta de JavaFX. Ele irá falar sobre o que é JavaFX e JavaFX Scene Builder, e mostrar como criar uma tela de login tanto programando diretamente quanto usando o Scene Builder.
O documento discute o conceito de meio ambiente e sua natureza jurídica, abordando suas diferentes dimensões (natural, artificial, cultural e do trabalho) e a autonomia do Direito Ambiental. Aponta que o meio ambiente deve ser protegido como um bem essencial à dignidade humana, com valor intrínseco, baseado em uma ética de solidariedade planetária. Defende o Estado de Direito Ambiental como forma de garantir o desenvolvimento sustentável com igualdade entre as pessoas e gerações presentes e futuras.
The document discusses JavaFX, which is Oracle's next-generation client application platform. It provides a summary of JavaFX's architecture, including its rendering engine, effects, transformations, scene graph, animation capabilities, properties and binding features, support for multimedia, HTML5 integration, and UI controls API. It also outlines Oracle's general direction with JavaFX and what is new in version 2.1, such as support for Mac OS, beta support for Linux, and new formats like H.264 and AAC.
Лекция для студентов АлтГТУ, проведенная 26.02.2015. В ходе лекции рассматривались следующие ключевые моменты:
1) Что такое JavaFX
2) Особенности архитектуры
3) Построение GUI
4) Возможности JavaFX API
5) JavaFx RIA
JavaFX на практике
This document provides an introduction and overview of JavaFX. It discusses what JavaFX is, its scene graph and stack, scripting language features, basic data types, and animation framework. It also provides resources for downloading JavaFX, tutorials, forums and projects.
Presentation about the features of JavaFX. See how to use video, different deployment types, JavaScript integration, annimations and more. Demo's not included.
This document provides an introduction to JavaFX 2. It discusses the history of desktop applications in Java, including AWT, Swing, and issues with the old approaches. It then summarizes the announcement and initial challenges of JavaFX 1. It outlines the core concepts of JavaFX 2, including the architecture with Application, Scene, Stage, and FXML. It also briefly discusses controllers, properties, bindings, collections, charts, animation, effects, media, and tools like SceneBuilder and Scenic View.
Refatoração: Como deixar seu código livre de maus CheirosPedro Hos
O documento discute técnicas para refatorar código e mantê-lo limpo, incluindo identificar cheiros ruins no código, dar nomes significativos às variáveis e métodos, escrever métodos pequenos que fazem uma única tarefa, usar padrões de projeto para reduzir repetição, e formatar o código de acordo com um padrão de equipe.
Here are the key points about closure arguments in Groovy:
- Closures can take arguments like regular methods
- Arguments are specified inside the closure definition between parentheses ()
- Argument names are specified like method parameters (e.g. num, id)
- If no arguments are needed, the parentheses can be omitted
- The last argument can optionally be a special variable called "it" which represents the argument passed to the closure
- Closures are first-class and can be passed to methods like regular arguments
So in summary:
Closures in Groovy allow defining inline anonymous functions that can take arguments like regular methods. The arguments are specified in the closure definition between parentheses and represent the values passed when calling
Effective Java with Groovy & Kotlin - How Languages Influence Adoption of Goo...Naresha K
There are several instances where Groovy and Kotlin take different approaches to implement Effective Java. As a participant, you walk away appreciating the simplicity with which these JVM languages empower the developers. The talk also provides food for thought - how languages can influence its users to adopt good practices.
This document provides an overview of JavaFX and its capabilities for building rich internet applications (RIAs). It discusses things that can be built with JavaFX including sample apps. It also covers JavaFX script which uses a declarative syntax, the scene graph structure, effects, interactions, transformations, binding, and drag and drop. The document contains code examples for many of these concepts.
This document discusses JavaFX and building rich internet applications. It covers topics like things that can be built with JavaFX, the JavaFX script overview, declarative GUI building using the scene graph, animation, media, deployment, JavaFX Mobile, and web services. Specific techniques covered include JavaFX script features, object literals, data binding, effects like drop shadows, transformations, transitions, keyframe animation, and creating custom nodes.
This document discusses JavaFX and building rich internet applications. It covers topics like things that can be built with JavaFX, the JavaFX script overview, declarative GUI building using the scene graph, animation, media, deployment, JavaFX Mobile, and web services. Specific techniques covered include JavaFX script features, object literals, data binding, effects like drop shadows, transformations, transitions, keyframe animation, and creating custom nodes.
The document provides source code for generating and manipulating computer graphics using various algorithms. It includes algorithms for drawing lines, circles and curves, as well as algorithms for translating, rotating, and scaling two-dimensional and three-dimensional objects. The source code is written in C/C++ and uses graphics libraries to output the results. Various input parameters are taken from the user and output is displayed to demonstrate the algorithms.
The document contains instructions for 15 computer graphics experiments to be completed in a Computer Graphics lab course. The experiments include programs to draw lines and shapes using algorithms like DDA, Bresenham, midpoint circle and ellipse algorithms. Programs for transformations like rotation, translation, scaling and shearing of shapes are also included. Boundary fill and flood fill algorithms are among the programs listed.
JavaFX 2.0 With Alternative Languages - Groovy, Clojure, Scala, Fantom, and V...Stephen Chin
Presented at GeeCON 2011: JavaFX Script is going away, but the JavaFX Platform is getting a new face with pure Java APIs. In this session, you will see how you can leverage the new JavaFX 2.0 APIs from a host of different JVM languages, including JRuby, Clojure, Groovy, and Scala.
This document summarizes the key concepts and components of Gremlin's graph traversal machinery:
- Gremlin uses a traversal language to express graph queries via step composition, with steps mapping traversers between domains.
- Traversals are compiled to bytecode and optimized by traversal strategies before being executed by the Gremlin machine.
- The Gremlin machine consists of steps implementing functions that process traverser streams. Their composition forms the traversal.
- Gremlin is language-agnostic, with language variants translating to a shared bytecode that interacts with the Java-based implementation.
Apache TinkerPop serves as an Apache governed, vendor-agnostic, open source initiative providing a standard interface and query language for both OLTP- and OLAP-based graph systems. This presentation will outline the means by which vendors implement TinkerPop and then, in turn, how the Gremlin graph traversal language is able to process the vendor's underlying graph structure. The material will be presented from the perspective of the DSEGraph team's use of Apache TinkerPop in enabling graph computing features for DataStax Enterprise customers.
About the Speaker
Marko Rodriguez Director of Engineering, DataStax
Dr. Marko A. Rodriguez is the co-founder of Apache TinkerPop and creator of the Gremlin graph traversal language. Gremlin is leveraged by numerous graph system vendors including DataStax's DSEGraph. Currently, Marko is a Director of Engineering at DataStax focusing his time and effort on graphs in general and Apache TinkerPop in particular.
This document provides examples of functional JavaScript code using point-free style and typeclasses. It includes code snippets demonstrating:
- Composing functions using point-free style to remove unnecessary variables
- Implementing common typeclass methods like map, chain, and ap for a Container type
- Deriving typeclass instances for custom types to gain functionality like Functor, Applicative, Foldable
- Using typeclasses to compose functions operating on different container types in a uniform way
The document provides code samples but does not explain concepts in detail. It focuses on demonstrating point-free code and typeclass patterns through examples rather than performing in-depth explanations or performance analysis. Questions are provided at the end to prompt
The document provides an overview of JavaFX, a platform for building rich internet applications. It discusses JavaFX's scripting language, graphical elements like text, shapes and images, effects, user interactions, and animation capabilities. Transitions and keyframe animation are described as two approaches for animating nodes over time in JavaFX applications. Examples are given for common tasks like handling events, dragging objects, and animating property changes.
The document provides documentation for an SVG generation library in Go. It describes functions for reading Flickr photo data, parsing it into structures, and drawing an image grid. Key functions include flickrAPI to call the Flickr API, makeURI to convert photo details to URLs, and imageGrid to read the response, create an SVG group, and add linked image elements in a grid layout.
Kotlin is a JVM language developed by Jetbrains. Its version 1.0 (production ready) was released at the beginning of the year and made some buzz within the android community. This session proposes to discover this language, which takes up some aspects of groovy or scala, and that is very close to swift in syntax and concepts. We will see how Kotlin boosts the productivity of Java & Android application development and how well it accompanies reactive development.
The document discusses Go's approach to object-oriented programming and concurrency. It explains that Go uses composition over inheritance, and supports polymorphism through interfaces. Goroutines allow for lightweight concurrency, and channels provide a way for goroutines to communicate by sharing memory safely. Examples show how to write concurrent code using goroutines and channels to improve performance over synchronous approaches. Real-world applications of Go discussed include messaging systems and caching to improve response times.
The document discusses concurrency in Go. It begins by explaining that goroutines in Go allow for independent function execution and lightweight parallelism. Channels are then introduced as a means for goroutines to communicate by sending and receiving values. An example is shown where two goroutines communicate completion to the main function over a channel. The document promotes Go's concurrency features as being easy to understand, use, and not requiring expert-level knowledge.
Este documento resume os principais sistemas numéricos, como o decimal e o binário. Explica que o sistema decimal tem como base 10 dígitos de 0 a 9, enquanto o binário tem base 2 com dígitos 0 e 1. Detalha como converter números entre esses sistemas, incluindo decompor em potências da base e somar números nos diferentes sistemas.
O documento descreve as funções e ferramentas do Windows Explorer para gerenciamento de arquivos e pastas, incluindo como criar, renomear e navegar entre pastas, além de operações básicas como copiar, colar e excluir arquivos. Também menciona alguns programas que lidam com arquivos, como Bloco de Notas e Paint.
O documento descreve a interface do Windows, incluindo a área de trabalho, menu iniciar, barra de ícones, relógio, barra de inicialização rápida, barra de tarefas, janelas e atalhos. Ele também explica como configurar a área de trabalho, proteção de tela, opções de energia e resolução de vídeo.
O documento descreve a história e o desenvolvimento da Internet, desde suas origens militares nos anos 1960 até a atual Web 3.0. Detalha os principais serviços e recursos disponíveis na Internet hoje em dia, como e-mail, WWW e redes sociais. Também aborda brevemente a descentralização do controle da rede e os conflitos entre hackers e empresas na chamada "guerra virtual".
O documento descreve os principais componentes de um computador, incluindo hardware como placa-mãe, CPU, memória RAM e HD, e software como sistema operacional e programas. Ele explica como esses componentes trabalham juntos para executar instruções de programas armazenados na memória RAM pela CPU.
O documento discute como estudantes de computação podem aprender mais além do que é ensinado em sala de aula. Sugere que os estudantes criem projetos pessoais para aplicar os conhecimentos adquiridos e desenvolver novas habilidades, e que divulguem esses projetos para inspirar outras pessoas.
Aplicações desktop (GUI) e aplicações ricas para internet (RIA)Raphael Marques
O documento discute as plataformas JavaFX e .NET para aplicações desktop e web, comparando ferramentas como AWT, Swing e JavaFX. Apresenta as vantagens da plataforma JavaFX ao fornecer uma única solução RIA para todos os dispositivos, além de permitir design visual e código em JavaFX Script. Discutem-se também os desafios atuais de JavaFX e as perspectivas futuras com o lançamento de novas versões.
Este documento apresenta um resumo sobre processamento digital de imagens, abordando tópicos como filtros de suavização e detecção de bordas, histograma, equalização de histograma, controle de contraste adaptativo e outros filtros.
Este documento introduz o Processamento Digital de Imagens, definindo-o como a modelagem, análise, projeto e implementação de sistemas voltados ao tratamento de informação pictórica com fins estéticos ou de eficiência. Em seguida, apresenta as áreas correlatas ao PDI e exemplos de aplicações de imagens digitais antes de explicar conceitos-chave como amostragem, quantização, sistemas de cores e estrutura do olho humano.
O documento apresenta uma introdução aos principais conceitos e técnicas de processamento digital de imagens, incluindo filtros de suavização, detecção de bordas, histograma, equalização de histograma e controle de contraste adaptativo.
O documento discute as linguagens de programação Java e C. Apresenta características e funcionalidades básicas de cada linguagem, como tipos de dados, estruturas de controle, arrays, funções/métodos e entrada/saída. Realiza também comparações entre os conceitos em cada linguagem.
How to Get CNIC Information System with Paksim Ga.pptxdanishmna97
Pakdata Cf is a groundbreaking system designed to streamline and facilitate access to CNIC information. This innovative platform leverages advanced technology to provide users with efficient and secure access to their CNIC details.
“An Outlook of the Ongoing and Future Relationship between Blockchain Technologies and Process-aware Information Systems.” Invited talk at the joint workshop on Blockchain for Information Systems (BC4IS) and Blockchain for Trusted Data Sharing (B4TDS), co-located with with the 36th International Conference on Advanced Information Systems Engineering (CAiSE), 3 June 2024, Limassol, Cyprus.
Essentials of Automations: The Art of Triggers and Actions in FMESafe Software
In this second installment of our Essentials of Automations webinar series, we’ll explore the landscape of triggers and actions, guiding you through the nuances of authoring and adapting workspaces for seamless automations. Gain an understanding of the full spectrum of triggers and actions available in FME, empowering you to enhance your workspaces for efficient automation.
We’ll kick things off by showcasing the most commonly used event-based triggers, introducing you to various automation workflows like manual triggers, schedules, directory watchers, and more. Plus, see how these elements play out in real scenarios.
Whether you’re tweaking your current setup or building from the ground up, this session will arm you with the tools and insights needed to transform your FME usage into a powerhouse of productivity. Join us to discover effective strategies that simplify complex processes, enhancing your productivity and transforming your data management practices with FME. Let’s turn complexity into clarity and make your workspaces work wonders!
A tale of scale & speed: How the US Navy is enabling software delivery from l...sonjaschweigert1
Rapid and secure feature delivery is a goal across every application team and every branch of the DoD. The Navy’s DevSecOps platform, Party Barge, has achieved:
- Reduction in onboarding time from 5 weeks to 1 day
- Improved developer experience and productivity through actionable findings and reduction of false positives
- Maintenance of superior security standards and inherent policy enforcement with Authorization to Operate (ATO)
Development teams can ship efficiently and ensure applications are cyber ready for Navy Authorizing Officials (AOs). In this webinar, Sigma Defense and Anchore will give attendees a look behind the scenes and demo secure pipeline automation and security artifacts that speed up application ATO and time to production.
We will cover:
- How to remove silos in DevSecOps
- How to build efficient development pipeline roles and component templates
- How to deliver security artifacts that matter for ATO’s (SBOMs, vulnerability reports, and policy evidence)
- How to streamline operations with automated policy checks on container images
GridMate - End to end testing is a critical piece to ensure quality and avoid...ThomasParaiso2
End to end testing is a critical piece to ensure quality and avoid regressions. In this session, we share our journey building an E2E testing pipeline for GridMate components (LWC and Aura) using Cypress, JSForce, FakerJS…
Unlock the Future of Search with MongoDB Atlas_ Vector Search Unleashed.pdfMalak Abu Hammad
Discover how MongoDB Atlas and vector search technology can revolutionize your application's search capabilities. This comprehensive presentation covers:
* What is Vector Search?
* Importance and benefits of vector search
* Practical use cases across various industries
* Step-by-step implementation guide
* Live demos with code snippets
* Enhancing LLM capabilities with vector search
* Best practices and optimization strategies
Perfect for developers, AI enthusiasts, and tech leaders. Learn how to leverage MongoDB Atlas to deliver highly relevant, context-aware search results, transforming your data retrieval process. Stay ahead in tech innovation and maximize the potential of your applications.
#MongoDB #VectorSearch #AI #SemanticSearch #TechInnovation #DataScience #LLM #MachineLearning #SearchTechnology
UiPath Test Automation using UiPath Test Suite series, part 6DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 6. In this session, we will cover Test Automation with generative AI and Open AI.
UiPath Test Automation with generative AI and Open AI webinar offers an in-depth exploration of leveraging cutting-edge technologies for test automation within the UiPath platform. Attendees will delve into the integration of generative AI, a test automation solution, with Open AI advanced natural language processing capabilities.
Throughout the session, participants will discover how this synergy empowers testers to automate repetitive tasks, enhance testing accuracy, and expedite the software testing life cycle. Topics covered include the seamless integration process, practical use cases, and the benefits of harnessing AI-driven automation for UiPath testing initiatives. By attending this webinar, testers, and automation professionals can gain valuable insights into harnessing the power of AI to optimize their test automation workflows within the UiPath ecosystem, ultimately driving efficiency and quality in software development processes.
What will you get from this session?
1. Insights into integrating generative AI.
2. Understanding how this integration enhances test automation within the UiPath platform
3. Practical demonstrations
4. Exploration of real-world use cases illustrating the benefits of AI-driven test automation for UiPath
Topics covered:
What is generative AI
Test Automation with generative AI and Open AI.
UiPath integration with generative AI
Speaker:
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
Pushing the limits of ePRTC: 100ns holdover for 100 daysAdtran
At WSTS 2024, Alon Stern explored the topic of parametric holdover and explained how recent research findings can be implemented in real-world PNT networks to achieve 100 nanoseconds of accuracy for up to 100 days.
Unlocking Productivity: Leveraging the Potential of Copilot in Microsoft 365, a presentation by Christoforos Vlachos, Senior Solutions Manager – Modern Workplace, Uni Systems
Generative AI Deep Dive: Advancing from Proof of Concept to ProductionAggregage
Join Maher Hanafi, VP of Engineering at Betterworks, in this new session where he'll share a practical framework to transform Gen AI prototypes into impactful products! He'll delve into the complexities of data collection and management, model selection and optimization, and ensuring security, scalability, and responsible use.
In the rapidly evolving landscape of technologies, XML continues to play a vital role in structuring, storing, and transporting data across diverse systems. The recent advancements in artificial intelligence (AI) present new methodologies for enhancing XML development workflows, introducing efficiency, automation, and intelligent capabilities. This presentation will outline the scope and perspective of utilizing AI in XML development. The potential benefits and the possible pitfalls will be highlighted, providing a balanced view of the subject.
We will explore the capabilities of AI in understanding XML markup languages and autonomously creating structured XML content. Additionally, we will examine the capacity of AI to enrich plain text with appropriate XML markup. Practical examples and methodological guidelines will be provided to elucidate how AI can be effectively prompted to interpret and generate accurate XML markup.
Further emphasis will be placed on the role of AI in developing XSLT, or schemas such as XSD and Schematron. We will address the techniques and strategies adopted to create prompts for generating code, explaining code, or refactoring the code, and the results achieved.
The discussion will extend to how AI can be used to transform XML content. In particular, the focus will be on the use of AI XPath extension functions in XSLT, Schematron, Schematron Quick Fixes, or for XML content refactoring.
The presentation aims to deliver a comprehensive overview of AI usage in XML development, providing attendees with the necessary knowledge to make informed decisions. Whether you’re at the early stages of adopting AI or considering integrating it in advanced XML development, this presentation will cover all levels of expertise.
By highlighting the potential advantages and challenges of integrating AI with XML development tools and languages, the presentation seeks to inspire thoughtful conversation around the future of XML development. We’ll not only delve into the technical aspects of AI-powered XML development but also discuss practical implications and possible future directions.
Communications Mining Series - Zero to Hero - Session 1DianaGray10
This session provides introduction to UiPath Communication Mining, importance and platform overview. You will acquire a good understand of the phases in Communication Mining as we go over the platform with you. Topics covered:
• Communication Mining Overview
• Why is it important?
• How can it help today’s business and the benefits
• Phases in Communication Mining
• Demo on Platform overview
• Q/A
Dr. Sean Tan, Head of Data Science, Changi Airport Group
Discover how Changi Airport Group (CAG) leverages graph technologies and generative AI to revolutionize their search capabilities. This session delves into the unique search needs of CAG’s diverse passengers and customers, showcasing how graph data structures enhance the accuracy and relevance of AI-generated search results, mitigating the risk of “hallucinations” and improving the overall customer journey.
DevOps and Testing slides at DASA ConnectKari Kakkonen
My and Rik Marselis slides at 30.5.2024 DASA Connect conference. We discuss about what is testing, then what is agile testing and finally what is Testing in DevOps. Finally we had lovely workshop with the participants trying to find out different ways to think about quality and testing in different parts of the DevOps infinity loop.
3. JavaFX é a melhor forma para criar conteúdo
rico expressivo. Baseado na Plataforma Java,
JavaFX oferece uma atraente combinação de
onipresença, capacidade, expressividade e
performance.
3
20. Uma única plataforma RIA para todas as telas
Mercado de amplo alcance
Fluxo de trabalho designer-desenvolvedor
Runtime poderoso
Liberdade do browser
Compatibilidade com tecnologias Java
20
21.
22. Tipos de dados básicos (não podem ser null)
Integer
Number
Boolean
Duration
String
Sequence
Function
22
23. var string1 = "raphael";
var string2 : String = "raphael";
var integer1 = 3;
var integer2 : Integer = 3;
var number1 = 3.0;
var number2 : Number = 3;
var number3 = 3 as Number;
var number4 = integer1 + number1;
23
26. var s1 = "raphael";
var s2 = "marques";
println("{s1} {s2}");
//raphael marques
"o valor de x eh: {x}"
"o valor de x eh: {objeto.getX()}"
26
27. var x = 3; var x : Integer = 3;
var y = 3.0; var y : Number = 3.0;
var z: Integer; var z: Integer = 0;
var w = x + y; var w: Number = x + y;
var a = false; var a : Boolean = false;
var b = x < y; var b : Boolean = x < y;
27
28. Integer e Number: Boolean:
+ and
- or
* not
/
mod
28
29. var t1 : Duration = 1ms;
var t2 = 1s;
var t3 = 1m;
var t4 = 1h;
println("{t1} {t2} {t3} {t4}");
//1ms 500ms 60000ms 3600000ms
println(1s + 500ms); //1500.0ms
println(1s / 500ms); //2.0
println(1s*2); //2000.0ms
println(1s/2); //500.0ms
29
31. def PI = 3.1416;
function calcArea(raio: Number): Number{
return PI * raio * raio;
}
var raio = 5;
var area = calcArea(raio);
31
32. def PI = 3.1416;
function calcArea(raio: Number) {
return PI * raio * raio;
}
var raio = 5;
var area = calcArea(raio);
32
33. def PI = 3.1416;
function calcArea(raio: Number) {
PI * raio * raio;
}
var raio = 5;
var area = calcArea(raio);
33
34. def PI = 3.1416;
var calcArea = function (raio: Number){
PI * raio * raio;
};
var calcPerimetro = function(raio: Number){
2 * PI * raio;
};
var calc = calcArea;
println(calc(5));
calc = calcPerimetro;
println(calc(5));
34
35. def PI = 3.1416;
var calcArea = function (raio: Number){
PI * raio * raio;
};
var calcPerimetro = function(raio: Number){
2 * PI * raio;
};
var calc: function (Number): Number = calcArea;
println(calc(5));
calc = calcPerimetro;
println(calc(5));
35
36. class A{
var x = 0;
function getx(){
x;
}
}
var a = A{x:1};
var b = A{x:2};
var f = a.getx;
var g = b.getx;
println(f()); //1
println(g()); //2
36
39. Windows, Linux, Mac OS X e Solaris x86
JavaFX 1.2 SDK
Netbeans IDE 6.5.1 para JavaFX 1.2
JavaFX 1.2 Production Suite
Plugin para Adobe Illustrator e Adobe Photoshop
Media Factory
▪ JavaFX Graphics Viewer e SVG Converter
39
42. var x = 1;
var y = bind x;
var z = bind y * 2;
println("{x} {y} {z}"); //1 1 2
x = 2;
println("{x} {y} {z}"); //2 2 4
42
43. var a = 1;
var b = bind a with inverse;
println("{a} {b}"); //1 1
a = 2;
println("{a} {b}"); //2 2
b = 3;
println("{a} {b}"); //3 3
43
44. var x = 10;
var y = 20;
var rect1 = Rectangle{
x: bind x;
y: bind y;
};
var rect2 = bind Rectangle{
x: x;
y: y;
};
44
45. var x = 10;
var y = 20;
var lado = 100; lado
y
var rect = Rectangle{
x: bind x
lado
y: bind y
width: bind lado
height: bind lado
} x
45
46. var x = 10; lado/2
var y = 20;
var lado = 100;
y
lado
var rect = Rectangle{
x: bind x – lado/2
y: bind y – lado/2
width: bind lado
height: bind lado
} x
46
47. var x = 10;
var y = 20; lado/2
var lado = 50;
y
lado
var rect = Rectangle{
x: bind x – lado/2
y: bind y – lado/2
width: bind lado
height: bind lado
} x
47
48. def PI = 3.1416;
var raio = 5;
bound function calcArea(){
PI * raio * raio;
}
var area = bind calcArea();
println(area); // 78.53999
raio = 10;
println(area); // 314.15997
48
49. var a = 1 on replace old{
println("changing");
println("old: {old}");
println("new: {a}");
};
a = 3;
//changing
//old: 0
//new: 1
//changing
//old: 1
//new: 3
49
50.
51. public class HelloWorldSwing{
public static void main(String[] args){
JFrame frame =
new JFrame("HelloWorld Swing");
JLabel label =
new JLabel("Hello World");
frame.getContentPane().add(label);
frame.setDefaultCloseOperation(
JFrame.EXIT_ON_CLOSE);
frame.pack();
frame.setVisible(true);
}
}
51
52. Stage {
title: "Hello World em JavaFX"
width: 250 height: 80
scene: Scene {
content: Text {
content: "Hello World!"
x: 10 y: 30
font : Font {
size : 24
}
}
}
}
52
53. Stage {
title: "Hello World em JavaFX"
width: 250 height: 80
scene: Scene {
content: Text {
content: "Hello World!"
x: 10 y: 30
font : Font {
size : 24
}
}
}
}
53
54. Stage {
title: "Hello World em JavaFX"
width: 250 height: 80
scene: Scene {
content: Text {
content: "Hello World!"
x: 10 y: 30
font : Font {
size : 24
}
}
}
}
54
55. Stage {
title: "Hello World em JavaFX"
width: 250 height: 80
scene: Scene {
content: Text {
content: "Hello World!"
x: 10 y: 30
font : Font {
size : 24
}
}
}
}
55
56. Stage {
title: "Hello World em JavaFX"
width: 250 height: 80
scene: Scene {
content: Text {
content: "Hello World!"
x: 10 y: 30
font : Font {
size : 24
}
}
}
}
56