K Cube Ventures is a Korean venture capital firm that has invested $12.6 million total to date in 28 portfolio companies across various sectors including beauty, kids products, finance, commerce, health, search, and games. The document provides details on 14 of K Cube's portfolio companies that are focused on consumer, mobile, and commerce technologies, including the company names, founders, services offered, and key metrics.
This document contains summaries of 14 Korean startup companies operating in the consumer/mobile/commerce sector that have received funding from K Cube Ventures. It provides details on each company's business model, product or service offered, team backgrounds and recent performance metrics. The companies represent a variety of sectors including social media, online shopping, finance, gaming, healthcare and more.
K Cube Ventures is the leading early stage venture capital firm in South Korea. Learn more about our portfolio companies and what we do by viewing our 2014 Media Kit.
Website: http://kcubeventures.co.kr/en/
This document provides information on K Cube Ventures' portfolio companies in the areas of consumer/mobile/commerce and games. It includes brief descriptions of 25 service companies and 10 game companies that K Cube has invested in. Details provided for each include the company name, founders and management team, services offered, and key metrics like number of users or downloads. The document also provides an overview of K Cube Ventures' investment areas, total investments to date, and partnership with Kakao Venture Fund.
WishLink founders launched KakaoStyle in Korea in 2013, which reached $1 million in monthly revenue within a year. They later launched the Chinese version called StyleDo in 2014. StyleDo provides fashion items from popular Korean retailers and offers easy purchasing and low delivery costs. Top Korean brands are listed on StyleDo. It aims to be a leading mobile fashion platform and trend information service.
K Cube Ventures is the leading venture capital firm in South Korea. Learn more about our portfolio companies and what we do by viewing our 2016 Media Kit.
These slides use concepts from my (Jeff Funk) course on Business Models at National University of Singapore to analyze the business model of Augmented Reality for travel. Augmented reality superimposes information on top of our sensory data. One way to do AR is to use a smart phone’s camera to view a world with information superimposed on the smart phone’s display. For travel, nearby places of interest can be provides along with ratings, reviews directions, public transport, and other information on them. This information can be obtained from Google Earth and other sources. The slides describe the value proposition, method of value capture, customers, scope of activities, and method of strategic control for two startups involved with AR and travel.
The document discusses personal media and how mobile technology can be used for personalized marketing. It provides examples of mobile campaigns by TigerSpike that drove engagement through MMS, mobile websites, and applications. These campaigns resulted in increased awareness, subscriptions, and revenue for clients. The document promotes TigerSpike's capabilities in mobile strategy, creative development, technical execution, and global campaign delivery through their proprietary Phoenix platform.
This document contains summaries of 14 Korean startup companies operating in the consumer/mobile/commerce sector that have received funding from K Cube Ventures. It provides details on each company's business model, product or service offered, team backgrounds and recent performance metrics. The companies represent a variety of sectors including social media, online shopping, finance, gaming, healthcare and more.
K Cube Ventures is the leading early stage venture capital firm in South Korea. Learn more about our portfolio companies and what we do by viewing our 2014 Media Kit.
Website: http://kcubeventures.co.kr/en/
This document provides information on K Cube Ventures' portfolio companies in the areas of consumer/mobile/commerce and games. It includes brief descriptions of 25 service companies and 10 game companies that K Cube has invested in. Details provided for each include the company name, founders and management team, services offered, and key metrics like number of users or downloads. The document also provides an overview of K Cube Ventures' investment areas, total investments to date, and partnership with Kakao Venture Fund.
WishLink founders launched KakaoStyle in Korea in 2013, which reached $1 million in monthly revenue within a year. They later launched the Chinese version called StyleDo in 2014. StyleDo provides fashion items from popular Korean retailers and offers easy purchasing and low delivery costs. Top Korean brands are listed on StyleDo. It aims to be a leading mobile fashion platform and trend information service.
K Cube Ventures is the leading venture capital firm in South Korea. Learn more about our portfolio companies and what we do by viewing our 2016 Media Kit.
These slides use concepts from my (Jeff Funk) course on Business Models at National University of Singapore to analyze the business model of Augmented Reality for travel. Augmented reality superimposes information on top of our sensory data. One way to do AR is to use a smart phone’s camera to view a world with information superimposed on the smart phone’s display. For travel, nearby places of interest can be provides along with ratings, reviews directions, public transport, and other information on them. This information can be obtained from Google Earth and other sources. The slides describe the value proposition, method of value capture, customers, scope of activities, and method of strategic control for two startups involved with AR and travel.
The document discusses personal media and how mobile technology can be used for personalized marketing. It provides examples of mobile campaigns by TigerSpike that drove engagement through MMS, mobile websites, and applications. These campaigns resulted in increased awareness, subscriptions, and revenue for clients. The document promotes TigerSpike's capabilities in mobile strategy, creative development, technical execution, and global campaign delivery through their proprietary Phoenix platform.
Digital and Social Media in Aesthetics MarketingVincent Teo
This is a presentation I gave at a Regional Aesthetics Marketing Workshop on how clinics in Asia can leverage on digital and social media to engage consumers and acquire new prospects.
Fresh Digital Group promotes the power of mobile video advertising. Mobile video consumption has increased significantly and now accounts for over 50% of digital video traffic. Marketers can create successful mobile video campaigns by focusing on high production value, customizing ads for different bandwidths, engaging audiences through interactivity, providing additional related content, and creating second-screen experiences to capitalize on social engagement. Measurement of mobile video success remains a challenge.
We are living in an era where data from multiple devices and connected objects and software systems are being intertwined to create a multitude of new services and performances– all without ruining the consumer experience.
If Apple Watch is successful, it will consolidate and standardize our expectations of wearable technology, in the same way that the iPhone did for the mobile market in 2007. This broad acceptance of the digitally-enhanced self will pave the way for other technologies that are still emerging at the fringes of the consumer domain.
Mobile retail summit 26 1-12 - incentivatedJason Cross
The document discusses how integrating mobile messaging and websites can help retailers reach shoppers. It notes that mobile users expect fast loading sites and are more likely to purchase from retailers with optimized mobile experiences. The company Incentivated is presented as a mobile marketing specialist that can help clients with acquisition, customer relationship management, and mobile commerce through technologies like SMS, mobile internet, apps, and location marketing.
Wearable technology is growing rapidly and being integrated into many areas of consumer products. Wearables can track health, fitness, and other personal data and connect to other devices and systems. This allows for new opportunities to combine data and create enhanced experiences for users. However, companies must address privacy and security challenges to gain users' trust. An enterprise data platform is needed to securely share data between devices and applications while giving users control over their personal information. As more devices connect, wearables have potential to deliver personalized services that improve areas like healthcare, retail, and work.
How Mobile Apps Can Be Used For Sales And BrandingVincent Teo
This is a presentation I gave at eTail Asia 2013 in Singapore that highlights the opportunities for brands to leverage on mobile devices and apps to drive sales and branding. There are interesting statistics that show how consumer behavior has shifted with mobile devices and insights from a survey I did on what makes a great mobile app. It also details three key rules when it comes to making mobile apps and some brand examples of great apps.
Mobile Applications – Market Evaluation and Opportunitiesb-to-v Partners AG
This document provides an overview and analysis of the mobile applications market and opportunities for investment. It discusses recent trends driving growth in mobile apps like open platforms and payment systems. The market size for smartphones and apps is growing rapidly. While many apps are downloaded, retention and monetization rates are still low. The document evaluates business models and investments in different app categories. It also provides considerations for making successful investments in mobile apps, focusing on social, entertainment, and viral features. In the last section, it introduces the investment firm b-to-v and their approach to investing in startups.
Mobile devices are increasingly becoming the central channel for digital marketing campaigns. Evidence shows that the number of smartphones shipped now exceeds PCs, people spend more time on mobile than any other media, and brands that utilize mobile are seen as more innovative and drive higher awareness and purchase intent. If marketers make mobile the focus of all customer research, insights and interactions, it will lead to improved product design, integrated marketing opportunities across channels, advanced campaign integrations online and offline, and help create broader cultural experiences, as shown by examples like Angry Birds.
This document discusses the growing importance and opportunities of mobile marketing. It notes that mobile phone and tablet usage is increasing dramatically, with nearly 200 million mobile internet users in the US by 2016. Effective mobile marketing requires a closed-loop approach of understanding audiences, engaging them with targeted mobile ads, and driving responses through mobile transactions. However, there are challenges in measurement, proving ROI, delivering engaging content, and enabling transactions on mobile. Carriers are developing solutions to help marketers with audience understanding, targeted engagement, and driving mobile transactions. Privacy is also a key consideration, with transparency, choice and control being important.
If 2014 was the year of mobile, 2015 is most definitely the year of Rich Media.
Mobile ad spend is expected to increase 77%, in 2015. We will see sophisticated and creative collaboration in 2015, as content creators build audiences that rival those of pop stars and brands grasp just how powerful mobile can be. In order for brands to get the most ROI for their mobile advertising spend, they need to invest in Rich Media, to create immersive experiences, transforming their level of engagement with consumers.
In FreshDigitalGroup’s “Rethink 2015,” we take an in-depth look at the following Rich Media predictions in addition to forecasts for digital, mobile and social industries.
This presentation goes through the past decade, 2008-2018, of how UX as a profession grew in the marketplace and pivotal digital shifts in the market. This was part of the Big Design 2018 conference in Dallas, Texas. Michael Vaughn is the author of this talk and presented it at the conference.
The document summarizes research from a survey of over 14,000 respondents across 14 global markets about mobile media consumption trends. Some key findings include:
- Mobile media usage has surpassed traditional media like TV and online access via desktop/laptop. On average, respondents spent 97 minutes per day on mobile compared to 81 minutes watching TV.
- Over 60% of mobile web users engage in mobile activities like social networking or messaging while watching TV, indicating widespread multi-screen behavior.
- Mobile is now the preferred medium for communication, entertainment, and finding information compared to desktop for many users. The shift to mobile is more pronounced in developing markets.
- Ease of use, constant accessibility, and
7 Inspiring Examples of Augmented Reality in the Business World Pixel Crayons
Many businesses are turning to augmented reality (AR) to reach new audiences, create immersive experiences, and boost sales. So, how can brands take advantage of an emerging trend like augmented reality (AR), which allows them to provide new customer experiences?
Let’s look at some of the most impressive examples of augmented reality in marketing to get you thinking about how you may use this technology to improve your consumers’ experiences in the future.
10 Reasons to Adopt HTML5 for Mobile AppsDoug Robinson
HTML5 offers several advantages over native mobile apps, including the ability to write code once and deploy it on any device, lower development and maintenance costs, and easier updating of apps without app store approval. HTML5 apps can also take advantage of rich media capabilities and may soon integrate with device hardware features through open standards and APIs. The multimedia and app capabilities of HTML5 are underrated despite examples that showcase interactive graphics and games.
Political, economic, social, and technological changes are creating an uncertain landscape for brands. To succeed, brands must (1) provide trusted tools and services that empower customers, (2) engage customers through social networks and mobile platforms, and (3) demonstrate that they care about environmental and social issues.
This document provides a monthly summary of mobile news, views, events, and developments locally and abroad. Some of the key highlights mentioned include:
- Tablets are expected to rapidly increase in emerging markets as affordable devices become more accessible.
- The "second screen" industry of mobile apps and sites that complement television content is growing as people increasingly use mobile devices while watching TV.
- A study found that mobile searches often trigger two follow-up actions like store visits or purchases within an hour due to convenience.
- The Lean Startup methodology of rapidly testing products with customers is being adopted by large brands to innovated more quickly in fast-paced markets.
- Large organizations are investing in
Internet Usage Trend in South Korea (2019) Najung Gim
No business can thrive without understanding their consumers.
The purpose of this slide is to help set up most effective business strategy for Korean market based on the solid understanding about the current status and behaviours of Internet Usage.
As one of the most digitally connected society in the world, diving into Korea’s Internet usage trend will provide essential insights to marketers and business development professionals to build digital strategies in the future.
Beacons use Bluetooth technology to detect when a mobile device is in proximity and send push notifications. Beacons have various applications including in retail to send coupons, payments, maps and sales notifications. They can also be used in transportation to provide travel updates, in homes for reminders, and in museums for audio tours. Beacons allow location-based messaging and can improve the customer experience for various industries including retail, travel, real estate, dining and media. Fresh Beacons is a platform that enables proximity-based messaging through geofencing, beacon detection, notifications and user profiling to engage customers.
K Cube Ventures is the leading early stage venture capital firm in South Korea. Learn more about our portfolio companies and what we do by viewing our 2014 Media Kit.
Website: http://kcubeventures.co.kr/en/
K Cube Ventures is the leading early stage venture capital firm in South Korea. Learn more about our portfolio companies and what we do by viewing our 2014 Media Kit.
Website: http://kcubeventures.co.kr/en/
K Cube Ventures is the leading early stage venture capital firm in South Korea. Learn more about our portfolio companies and what we do by viewing our 2014 Media Kit.
Website: http://kcubeventures.co.kr/en/
K Cube Ventures is the leading early stage venture capital firm in South Korea. Learn more about our portfolio companies and what we do by viewing our 2014 Media Kit.
Website: http://kcubeventures.co.kr/en/
Digital and Social Media in Aesthetics MarketingVincent Teo
This is a presentation I gave at a Regional Aesthetics Marketing Workshop on how clinics in Asia can leverage on digital and social media to engage consumers and acquire new prospects.
Fresh Digital Group promotes the power of mobile video advertising. Mobile video consumption has increased significantly and now accounts for over 50% of digital video traffic. Marketers can create successful mobile video campaigns by focusing on high production value, customizing ads for different bandwidths, engaging audiences through interactivity, providing additional related content, and creating second-screen experiences to capitalize on social engagement. Measurement of mobile video success remains a challenge.
We are living in an era where data from multiple devices and connected objects and software systems are being intertwined to create a multitude of new services and performances– all without ruining the consumer experience.
If Apple Watch is successful, it will consolidate and standardize our expectations of wearable technology, in the same way that the iPhone did for the mobile market in 2007. This broad acceptance of the digitally-enhanced self will pave the way for other technologies that are still emerging at the fringes of the consumer domain.
Mobile retail summit 26 1-12 - incentivatedJason Cross
The document discusses how integrating mobile messaging and websites can help retailers reach shoppers. It notes that mobile users expect fast loading sites and are more likely to purchase from retailers with optimized mobile experiences. The company Incentivated is presented as a mobile marketing specialist that can help clients with acquisition, customer relationship management, and mobile commerce through technologies like SMS, mobile internet, apps, and location marketing.
Wearable technology is growing rapidly and being integrated into many areas of consumer products. Wearables can track health, fitness, and other personal data and connect to other devices and systems. This allows for new opportunities to combine data and create enhanced experiences for users. However, companies must address privacy and security challenges to gain users' trust. An enterprise data platform is needed to securely share data between devices and applications while giving users control over their personal information. As more devices connect, wearables have potential to deliver personalized services that improve areas like healthcare, retail, and work.
How Mobile Apps Can Be Used For Sales And BrandingVincent Teo
This is a presentation I gave at eTail Asia 2013 in Singapore that highlights the opportunities for brands to leverage on mobile devices and apps to drive sales and branding. There are interesting statistics that show how consumer behavior has shifted with mobile devices and insights from a survey I did on what makes a great mobile app. It also details three key rules when it comes to making mobile apps and some brand examples of great apps.
Mobile Applications – Market Evaluation and Opportunitiesb-to-v Partners AG
This document provides an overview and analysis of the mobile applications market and opportunities for investment. It discusses recent trends driving growth in mobile apps like open platforms and payment systems. The market size for smartphones and apps is growing rapidly. While many apps are downloaded, retention and monetization rates are still low. The document evaluates business models and investments in different app categories. It also provides considerations for making successful investments in mobile apps, focusing on social, entertainment, and viral features. In the last section, it introduces the investment firm b-to-v and their approach to investing in startups.
Mobile devices are increasingly becoming the central channel for digital marketing campaigns. Evidence shows that the number of smartphones shipped now exceeds PCs, people spend more time on mobile than any other media, and brands that utilize mobile are seen as more innovative and drive higher awareness and purchase intent. If marketers make mobile the focus of all customer research, insights and interactions, it will lead to improved product design, integrated marketing opportunities across channels, advanced campaign integrations online and offline, and help create broader cultural experiences, as shown by examples like Angry Birds.
This document discusses the growing importance and opportunities of mobile marketing. It notes that mobile phone and tablet usage is increasing dramatically, with nearly 200 million mobile internet users in the US by 2016. Effective mobile marketing requires a closed-loop approach of understanding audiences, engaging them with targeted mobile ads, and driving responses through mobile transactions. However, there are challenges in measurement, proving ROI, delivering engaging content, and enabling transactions on mobile. Carriers are developing solutions to help marketers with audience understanding, targeted engagement, and driving mobile transactions. Privacy is also a key consideration, with transparency, choice and control being important.
If 2014 was the year of mobile, 2015 is most definitely the year of Rich Media.
Mobile ad spend is expected to increase 77%, in 2015. We will see sophisticated and creative collaboration in 2015, as content creators build audiences that rival those of pop stars and brands grasp just how powerful mobile can be. In order for brands to get the most ROI for their mobile advertising spend, they need to invest in Rich Media, to create immersive experiences, transforming their level of engagement with consumers.
In FreshDigitalGroup’s “Rethink 2015,” we take an in-depth look at the following Rich Media predictions in addition to forecasts for digital, mobile and social industries.
This presentation goes through the past decade, 2008-2018, of how UX as a profession grew in the marketplace and pivotal digital shifts in the market. This was part of the Big Design 2018 conference in Dallas, Texas. Michael Vaughn is the author of this talk and presented it at the conference.
The document summarizes research from a survey of over 14,000 respondents across 14 global markets about mobile media consumption trends. Some key findings include:
- Mobile media usage has surpassed traditional media like TV and online access via desktop/laptop. On average, respondents spent 97 minutes per day on mobile compared to 81 minutes watching TV.
- Over 60% of mobile web users engage in mobile activities like social networking or messaging while watching TV, indicating widespread multi-screen behavior.
- Mobile is now the preferred medium for communication, entertainment, and finding information compared to desktop for many users. The shift to mobile is more pronounced in developing markets.
- Ease of use, constant accessibility, and
7 Inspiring Examples of Augmented Reality in the Business World Pixel Crayons
Many businesses are turning to augmented reality (AR) to reach new audiences, create immersive experiences, and boost sales. So, how can brands take advantage of an emerging trend like augmented reality (AR), which allows them to provide new customer experiences?
Let’s look at some of the most impressive examples of augmented reality in marketing to get you thinking about how you may use this technology to improve your consumers’ experiences in the future.
10 Reasons to Adopt HTML5 for Mobile AppsDoug Robinson
HTML5 offers several advantages over native mobile apps, including the ability to write code once and deploy it on any device, lower development and maintenance costs, and easier updating of apps without app store approval. HTML5 apps can also take advantage of rich media capabilities and may soon integrate with device hardware features through open standards and APIs. The multimedia and app capabilities of HTML5 are underrated despite examples that showcase interactive graphics and games.
Political, economic, social, and technological changes are creating an uncertain landscape for brands. To succeed, brands must (1) provide trusted tools and services that empower customers, (2) engage customers through social networks and mobile platforms, and (3) demonstrate that they care about environmental and social issues.
This document provides a monthly summary of mobile news, views, events, and developments locally and abroad. Some of the key highlights mentioned include:
- Tablets are expected to rapidly increase in emerging markets as affordable devices become more accessible.
- The "second screen" industry of mobile apps and sites that complement television content is growing as people increasingly use mobile devices while watching TV.
- A study found that mobile searches often trigger two follow-up actions like store visits or purchases within an hour due to convenience.
- The Lean Startup methodology of rapidly testing products with customers is being adopted by large brands to innovated more quickly in fast-paced markets.
- Large organizations are investing in
Internet Usage Trend in South Korea (2019) Najung Gim
No business can thrive without understanding their consumers.
The purpose of this slide is to help set up most effective business strategy for Korean market based on the solid understanding about the current status and behaviours of Internet Usage.
As one of the most digitally connected society in the world, diving into Korea’s Internet usage trend will provide essential insights to marketers and business development professionals to build digital strategies in the future.
Beacons use Bluetooth technology to detect when a mobile device is in proximity and send push notifications. Beacons have various applications including in retail to send coupons, payments, maps and sales notifications. They can also be used in transportation to provide travel updates, in homes for reminders, and in museums for audio tours. Beacons allow location-based messaging and can improve the customer experience for various industries including retail, travel, real estate, dining and media. Fresh Beacons is a platform that enables proximity-based messaging through geofencing, beacon detection, notifications and user profiling to engage customers.
K Cube Ventures is the leading early stage venture capital firm in South Korea. Learn more about our portfolio companies and what we do by viewing our 2014 Media Kit.
Website: http://kcubeventures.co.kr/en/
K Cube Ventures is the leading early stage venture capital firm in South Korea. Learn more about our portfolio companies and what we do by viewing our 2014 Media Kit.
Website: http://kcubeventures.co.kr/en/
K Cube Ventures is the leading early stage venture capital firm in South Korea. Learn more about our portfolio companies and what we do by viewing our 2014 Media Kit.
Website: http://kcubeventures.co.kr/en/
K Cube Ventures is the leading early stage venture capital firm in South Korea. Learn more about our portfolio companies and what we do by viewing our 2014 Media Kit.
Website: http://kcubeventures.co.kr/en/
K Cube Ventures is the leading venture capital firm in South Korea. Learn more about our portfolio companies and what we do by viewing our 2016 Media Kit.
Published in: Small Business & Entrepreneurship
K Cube Ventures is the leading venture capital firm in South Korea. Learn more about our portfolio companies and what we do by viewing our 2016 Media Kit.
WishLink launched KakaoStyle in Korea in 2013 and the Chinese version StyleDo in 2014. StyleDo provides fashion items from popular Korean retailers and makes purchases and deliveries convenient. It has attracted brands like StyleNanda and Naning9. The service aims to be a mobile fashion platform and trend information service.
K Cube Ventures is the leading venture capital firm in South Korea. Learn more about our portfolio companies and what we do by viewing our 2015 Media Kit.
WishLink was founded by two Korean online shopping experts and launched KakaoStyle in 2013, generating almost $1 million in monthly revenue within a year. They later transferred the service rights to DaumKakao and launched the Chinese version StyleDo in late 2014. StyleDo provides fashion items from popular Korean shops and makes purchases and deliveries convenient for customers. Top Korean retailers are listed on the service. The goal is to establish StyleDo as a leading mobile fashion platform and trend information service for consumers in China.
K Cube Ventures is the leading venture capital firm in South Korea. Learn more about our portfolio companies and what we do by viewing our 2016 Media Kit.
WishLink was founded by two Korean online shopping experts and launched KakaoStyle in May 2013, which reached $1 million in monthly revenue within a year. They later terminated the KakaoStyle contract and launched the Chinese version, StyleDo, in late 2014. StyleDo provides fashion items from popular Korean shops with easy purchasing and low delivery costs. It surpassed 0.6 million registered users and $10 million in sales since launching.
K Cube Ventures is the leading venture capital firm in South Korea. Learn more about our portfolio companies and what we do by viewing our 2016 Media Kit.
K Cube Ventures is the leading venture capital firm in South Korea. Learn more about our portfolio companies and what we do by viewing our 2016 Media Kit.
WishLink was founded by two Korean online shopping experts and launched KakaoStyle in 2013, reaching $1 million in monthly revenue within a year. They later launched similar services in China and Korea under different names. The services provide fashion items from popular Korean retailers and offer easy purchasing and low delivery costs by bundling multiple orders into one box. WishLink has expanded to Taiwan and plans to enter Southeast Asian markets.
We deal in the abstract. In the space between Complicated and Chaotic.
We solve Complex problems in a digital world full of massive opportunity.
OUR APPROACH IS HUMAN CENTERED: We work with companies seeking to create new businesses and new products.
Then we probe, we test and we validate until we have a problem worth solving.
USER EXPERIENCE
We bring science to human understanding and apply that to business opportunities and service design. We create experiences which explore the conscious, subconscious, leverage human emotions and behaviours, and create delightful interfaces.
ENGINEERING
We create our technology in-house, employing the best Mobile and Wearable engineers. We move from research to tangible digital experiences in rapid succession, creating applications which respond to humans through exceptional design & excellence in engineering.
DATA
We use Data to create simple intelligent applications. Our methods leverage the latest in machine learning to detect patterns in user behaviour and create the ability to predict motivations and future events.
We deal in the abstract. In the space between Complicated and Chaotic.
We solve Complex problems in a digital world full of massive opportunity.
OUR APPROACH IS HUMAN CENTERED:
We work with companies seeking to create new businesses and new products.
Then we probe, we test and we validate until we have a problem worth solving.
Vivant
Banner-WhiteSpace-Final-1
WE ARE INNOVATION EXPERTS
We deal in the abstract. In the space between Complicated and Chaotic.
We solve Complex problems in a digital world full of massive opportunity.
OUR APPROACH IS HUMAN CENTERED
We work with companies seeking to create new businesses and new products.
Then we probe, we test and we validate until we have a problem worth solving.
WE THRIVE ON CREATING AWESOME
EXPERIENCES
USER EXPERIENCE
We bring science to human understanding and apply that to business opportunities and service design. We create experiences which explore the conscious, subconscious, leverage human emotions and behaviours, and create delightful interfaces.
ENGINEERING
We create our technology in-house, employing the best Mobile and Wearable engineers. We move from research to tangible digital experiences in rapid succession, creating applications which respond to humans through exceptional design & excellence in engineering.
DATA
We use Data to create simple intelligent applications. Our methods leverage the latest in machine learning to detect patterns in user behaviour and create the ability to predict motivations and future events.
WishLink was founded by two Korean online shopping experts and launched KakaoStyle in 2013, reaching $1 million in monthly revenue within a year. They later launched similar services in China and Korea. The services provide fashion items from popular Korean retailers and offer easy purchasing and low delivery costs by consolidating orders. WishLink plans to expand to other Asian markets.
Learning Experience Design (ATD 2016 ICE W316)Chan Lee
The document discusses learning experience design and learner behaviors based on a presentation by Jay Chon and Chan Lee. Some key points:
- Learners expect immersive, on-demand learning experiences like popular apps, but learning experiences are often lacking.
- Mobile apps see much higher engagement than mobile web. Learning needs a mobile presence.
- Popular apps are social, entertainment, or utility focused. Learning does not feature highly.
- Data from 400+ companies shows mobile learners spend more time and are more engaged than web learners.
- Experience design should understand learner personas, map the learning journey, and define metrics for improvement.
K Cube Ventures is an early-stage venture capital firm, founded in April 2012, with the vision of harnessing the power of startups to change our world. As an investment arm of Kakao Corporation, K Cube Ventures has focused on investing in promising ICT/SW startups, primarily in mobile, tech, and game categories, between $100,000 and $2 million per startup. K Cube Ventures believes that early-stage startups not only need financial support, but they also need experienced mentors. With this in mind, K Cube Ventures assists startups in the areas of business development, networking, team building, strategy consulting, investment and financial affairs, HR and PR, and management. K Cube Ventures will continue to contribute to the creation of the virtuous circulation of venture ecology by permanently supporting various resource projects as well as financial support to portfolio companies. For more information, visit http://kcubeventures.co.kr/en.
K Cube Ventures is an early-stage venture capital firm, founded in April 2012, with the vision of harnessing the power of startups to change our world. As an investment arm of Kakao Corporation, K Cube Ventures has focused on investing in promising ICT/SW startups, primarily in mobile, tech, and game categories, between $100,000 and $2 million per startup. K Cube Ventures believes that early-stage startups not only need financial support, but they also need experienced mentors. With this in mind, K Cube Ventures assists startups in the areas of business development, networking, team building, strategy consulting, investment and financial affairs, HR and PR, and management. K Cube Ventures will continue to contribute to the creation of the virtuous circulation of venture ecology by permanently supporting various resource projects as well as financial support to portfolio companies. For more information, visit http://kcubeventures.co.kr/en
2012년 4월 설립된 케이큐브벤처스는 ICT/SW 분야에 투자하는 카카오의 투자전문 계열사입니다. 케이큐브벤처스는 창업을 세상의 문제를 해결하는 과정이라 믿으며, 투자로 세상을 아름답게 만든다는 철학에 기반해 모바일, 게임, 기술기반 분야의 스타트업에 적극 투자해 오고 있습니다. 케이큐브벤처스는 투자한 패밀리 회사에 재무적 지원뿐 아니라, 다양한 리소스를 상시 지원하여 벤처 생태계 선 순환 구조를 만드는데 기여하고 있습니다. 2017년 6월 케이큐브와 함께하고 있는 스타트업 패밀리들의 신규 소식을 업데이트 하였으니 많은 관심 부탁드립니다.
기타 문의 : pr@kcubeventures.co.kr
KOR 홈페이지 : http://kcubeventures.co.kr
ENG 홈페이지 : http://kcubeventures.co.kr/en
K Cube Ventures is an early-stage venture capital firm, founded in April 2012, with the vision of harnessing the power of startups to change our world. As an investment arm of Kakao Corporation, K Cube Ventures has focused on investing in promising ICT/SW startups, primarily in mobile, tech, and game categories, between $100,000 and $2 million per startup. K Cube Ventures believes that early-stage startups not only need financial support, but they also need experienced mentors. With this in mind, K Cube Ventures assists startups in the areas of business development, networking, team building, strategy consulting, investment and financial affairs, HR and PR, and management. K Cube Ventures will continue to contribute to the creation of the virtuous circulation of venture ecology by permanently supporting various resource projects as well as financial support to portfolio companies. For more information, visit http://kcubeventures.co.kr/en.
2012년 4월 설립된 케이큐브벤처스는 ICT/SW 분야에 투자하는 카카오의 투자전문 계열사입니다. 케이큐브벤처스는 창업을 세상의 문제를 해결하는 과정이라 믿으며, 투자로 세상을 아름답게 만든다는 철학에 기반해 모바일, 게임, 기술기반 분야의 스타트업에 적극 투자해 오고 있습니다. 케이큐브벤처스는 투자한 패밀리 회사에 재무적 지원뿐 아니라, 다양한 리소스를 상시 지원하여 벤처 생태계 선 순환 구조를 만드는데 기여하고 있습니다. 2017년 5월 케이큐브와 함께하고 있는 스타트업 패밀리들의 신규 소식을 업데이트 하였으니 많은 관심 부탁드립니다.
기타 문의 : pr@kcubeventures.co.kr
KOR 홈페이지 : http://kcubeventures.co.kr
ENG 홈페이지 : http://kcubeventures.co.kr/en
K Cube Ventures is an early-stage venture capital firm, founded in April 2012, with the vision of harnessing the power of startups to change our world. As an investment arm of Kakao Corporation, K Cube Ventures has focused on investing in promising ICT/SW startups, primarily in mobile, tech, and game categories, between $100,000 and $2 million per startup. K Cube Ventures believes that early-stage startups not only need financial support, but they also need experienced mentors. With this in mind, K Cube Ventures assists startups in the areas of business development, networking, team building, strategy consulting, investment and financial affairs, HR and PR, and management. K Cube Ventures will continue to contribute to the creation of the virtuous circulation of venture ecology by permanently supporting various resource projects as well as financial support to portfolio companies. For more information, visit http://kcubeventures.co.kr/en.
2012년 4월 설립된 케이큐브벤처스는 ICT/SW 분야에 투자하는 카카오의 투자전문 계열사입니다. 케이큐브벤처스는 창업을 세상의 문제를 해결하는 과정이라 믿으며, 투자로 세상을 아름답게 만든다는 철학에 기반해 모바일, 게임, 기술기반 분야의 스타트업에 적극 투자해 오고 있습니다. 케이큐브벤처스는 투자한 패밀리 회사에 재무적 지원뿐 아니라, 다양한 리소스를 상시 지원하여 벤처 생태계 선 순환 구조를 만드는데 기여하고 있습니다. 2017년 4월 케이큐브와 함께하고 있는 스타트업 패밀리들의 신규 소식을 업데이트 하였으니 많은 관심 부탁드립니다.
기타 문의 : pr@kcubeventures.co.kr
KOR 홈페이지 : http://kcubeventures.co.kr
ENG 홈페이지 : http://kcubeventures.co.kr/en
WishLink was founded by two Korean online shopping experts in 2013. Their service 'KakaoStyle' reached almost $1 million in monthly revenue within 1 year of launching. In 2015, they terminated the KakaoStyle contract and launched similar services in China and Korea under different names. The services provide fashion items from popular Korean retailers and allow easy purchase and delivery of grouped items. WishLink plans to expand to other Asian markets.
2012년 4월 설립된 케이큐브벤처스는 ICT/SW 분야에 투자하는 카카오의 투자전문 계열사입니다. 케이큐브벤처스는 창업을 세상의 문제를 해결하는 과정이라 믿으며, 투자로 세상을 아름답게 만든다는 철학에 기반해 모바일, 게임, 기술기반 분야의 스타트업에 적극 투자해 오고 있습니다. 케이큐브벤처스는 투자한 패밀리 회사에 재무적 지원뿐 아니라, 다양한 리소스를 상시 지원하여 벤처 생태계 선 순환 구조를 만드는데 기여하고 있습니다. 2017년 3월 케이큐브와 함께하고 있는 스타트업 패밀리들의 신규 소식을 업데이트 하였으니 많은 관심 부탁드립니다.
기타 문의 : pr@kcubeventures.co.kr
KOR 홈페이지 : http://kcubeventures.co.kr
ENG 홈페이지 : http://kcubeventures.co.kr/en
K Cube Ventures is an early-stage venture capital firm, founded in April 2012, with the vision of harnessing the power of startups to change our world. As an investment arm of Kakao Corporation, K Cube Ventures has focused on investing in promising ICT/SW startups, primarily in mobile, tech, and game categories, between $100,000 and $2 million per startup. K Cube Ventures believes that early-stage startups not only need financial support, but they also need experienced mentors. With this in mind, K Cube Ventures assists startups in the areas of business development, networking, team building, strategy consulting, investment and financial affairs, HR and PR, and management. K Cube Ventures will continue to contribute to the creation of the virtuous circulation of venture ecology by permanently supporting various resource projects as well as financial support to portfolio companies. For more information, visit http://kcubeventures.co.kr/en.
2012년 4월 설립된 케이큐브벤처스는 ICT/SW 분야에 투자하는 카카오의 투자전문 계열사입니다. 케이큐브벤처스는 창업을 세상의 문제를 해결하는 과정이라 믿으며, 투자로 세상을 아름답게 만든다는 철학에 기반해 모바일, 게임, 기술기반 분야의 스타트업에 적극 투자해 오고 있습니다. 케이큐브벤처스는 투자한 패밀리 회사에 재무적 지원뿐 아니라, 다양한 리소스를 상시 지원하여 벤처 생태계 선 순환 구조를 만드는데 기여하고 있습니다. 2017년 2월 케이큐브와 함께하고 있는 스타트업 패밀리들의 신규 소식을 업데이트 하였으니 많은 관심 부탁드립니다.
기타 문의 : pr@kcubeventures.co.kr
KOR 홈페이지 : http://kcubeventures.co.kr
ENG 홈페이지 : http://kcubeventures.co.kr/en
2012년 4월 설립된 케이큐브벤처스는 ICT/SW 분야에 투자하는 카카오의 투자전문 계열사입니다.
케이큐브벤처스는 창업을 세상의 문제를 해결하는 과정이라 믿으며, 투자로 세상을 아름답게 만든다는 철학에 기반해 모바일, 게임, 기술기반 분야의 스타트업에 적극 투자해 오고 있습니다.
케이큐브벤처스는 투자한 패밀리 회사에 재무적 지원뿐 아니라, 다양한 리소스를 상시 지원하여 벤처 생태계 선 순환 구조를 만드는데 기여하고 있습니다.
2017년 1월 케이큐브와 함께하고 있는 스타트업 패밀리들의 신규 소식을 업데이트 하였으니 많은 관심 부탁드립니다.
기타 문의 : pr@kcubeventures.co.kr
KOR 홈페이지 : http://kcubeventures.co.kr
ENG 홈페이지 : http://kcubeventures.co.kr/en
2012년 4월 설립된 케이큐브벤처스는 ICT/SW 분야에 투자하는 카카오의 투자전문 계열사입니다.
케이큐브벤처스는 창업을 세상의 문제를 해결하는 과정이라 믿으며, 투자로 세상을 아름답게 만든다는 철학에 기반해 모바일, 게임, 기술기반 분야의 스타트업에 적극 투자해 오고 있습니다.
케이큐브벤처스는 투자한 패밀리 회사에 재무적 지원뿐 아니라, 다양한 리소스를 상시 지원하여 벤처 생태계 선 순환 구조를 만드는데 기여하고 있습니다.
2016년 12월 케이큐브와 함께하고 있는 스타트업 패밀리들의 신규 소식을 업데이트 하였으니 많은 관심 부탁드립니다.
기타 문의 : pr@kcubeventures.co.kr
KOR 홈페이지 : http://kcubeventures.co.kr
ENG 홈페이지 : http://kcubeventures.co.kr/en
2012년 4월 설립된 케이큐브벤처스는 ICT/SW 분야에 투자하는 카카오의 투자전문 계열사입니다.
케이큐브벤처스는 창업을 세상의 문제를 해결하는 과정이라 믿으며, 투자로 세상을 아름답게 만든다는 철학에 기반해 모바일, 게임, 기술기반 분야의 스타트업에 적극 투자해 오고 있습니다.
케이큐브벤처스는 투자한 패밀리 회사에 재무적 지원뿐 아니라, 다양한 리소스를 상시 지원하여 벤처 생태계 선 순환 구조를 만드는데 기여하고 있습니다.
2016년 10월 케이큐브와 함께하고 있는 스타트업 패밀리들의 신규 소식을 업데이트 하였으니 많은 관심 부탁드립니다.
기타 문의 : pr@kcubeventures.co.kr
KOR 홈페이지 : http://kcubeventures.co.kr
ENG 홈페이지 : http://kcubeventures.co.kr/en
2012년 4월 설립된 케이큐브벤처스는 ICT/SW 분야에 투자하는 카카오의 투자전문 계열사입니다.
케이큐브벤처스는 창업을 세상의 문제를 해결하는 과정이라 믿으며, 투자로 세상을 아름답게 만든다는 철학에 기반해 모바일, 게임, 기술기반 분야의 스타트업에 적극 투자해 오고 있습니다.
케이큐브벤처스는 투자한 패밀리 회사에 재무적 지원뿐 아니라, 다양한 리소스를 상시 지원하여 벤처 생태계 선 순환 구조를 만드는데 기여하고 있습니다.
2016년 10월 케이큐브와 함께하고 있는 스타트업 패밀리들의 신규 소식을 업데이트 하였으니 많은 관심 부탁드립니다.
기타 문의 : pr@kcubeventures.co.kr
KOR 홈페이지 : http://kcubeventures.co.kr
ENG 홈페이지 : http://kcubeventures.co.kr/en
2012년 4월 설립된 케이큐브벤처스는 ICT/SW 분야에 투자하고 있는 카카오의 투자전문 계열사입니다.
케이큐브벤처스는 창업을 세상의 문제를 해결하는 과정이라 믿으며, 투자로 세상을 아름답게 만든다는 철학에 기반해 모바일, 게임, 기술기반 등 관련 스타트업에 적극적으로 투자해 오고 있습니다.
케이큐브벤처스는 투자한 패밀리 회사에 재무적 지원뿐 아니라, 다양한 리소스를 상시 지원하여 벤처 생태계 선 순환 구조를 만드는데 기여하고 있습니다.
2016년 9월 케이큐브와 함께하고 있는 스타트업 패밀리들의 신규 소식을 업데이트 하였으니 많은 관심부탁드립니다.
기타 문의 : pr@kcubeventures.co.kr
KOR 홈페이지 : http://kcubeventures.co.kr
ENG 홈페이지 : http://kcubeventures.co.kr/en
2012년 4월 설립된 케이큐브벤처스는 ICT/SW 분야에 투자하고 있는 카카오의 투자전문 계열사입니다.
케이큐브벤처스는 창업을 세상의 문제를 해결하는 과정이라 믿으며, 투자로 세상을 아름답게 만든다는 철학에 기반해 모바일, 게임, 기술기반 등 관련 스타트업에 적극적으로 투자해 오고 있습니다.
케이큐브벤처스는 투자한 패밀리 회사에 재무적 지원뿐 아니라, 다양한 리소스를 상시 지원하여 벤처 생태계 선 순환 구조를 만드는데 기여하고 있습니다.
2016년 8월 케이큐브와 함께하고 있는 스타트업 패밀리들의 신규 소식을 업데이트 하였으니 많은 관심부탁드립니다.
기타 문의 : pr@kcubeventures.co.kr
KOR 홈페이지 : http://kcubeventures.co.kr
ENG 홈페이지 : http://kcubeventures.co.kr/en
2012년 4월 설립된 케이큐브벤처스는 ICT/SW 분야에 투자하고 있는 카카오의 투자전문 계열사입니다.
케이큐브벤처스는 창업을 세상의 문제를 해결하는 과정이라 믿으며, 투자로 세상을 아름답게 만든다는 철학에 기반해 모바일, 게임, 기술기반 등 관련 스타트업에 적극적으로 투자해 오고 있습니다.
케이큐브벤처스는 투자한 패밀리 회사에 재무적 지원뿐 아니라, 다양한 리소스를 상시 지원하여 벤처 생태계 선 순환 구조를 만드는데 기여하고 있습니다.
2016년 7월 케이큐브와 함께하고 있는 스타트업 패밀리들의 신규 소식을 업데이트 하였으니 많은 관심부탁드립니다.
기타 문의 : pr@kcubeventures.co.kr
KOR 홈페이지 : http://kcubeventures.co.kr
ENG 홈페이지 : http://kcubeventures.co.kr/en
2012년 4월 설립된 케이큐브벤처스는 ICT/SW 분야에 투자하고 있는 카카오의 투자전문 계열사입니다.
케이큐브벤처스는 창업을 세상의 문제를 해결하는 과정이라 믿으며, 투자로 세상을 아름답게 만든다는 철학에 기반해 모바일, 게임, 기술기반 등 관련 스타트업에 적극적으로 투자해 오고 있습니다.
케이큐브벤처스는 투자한 패밀리 회사에 재무적 지원뿐 아니라, 다양한 리소스를 상시 지원하여 벤처 생태계 선 순환 구조를 만드는데 기여하고 있습니다.
2016년 5월 케이큐브와 함께하고 있는 스타트업 패밀리들의 신규 소식을 업데이트 하였으니 많은 관심부탁드립니다.
기타 문의 : pr@kcubeventures.co.kr
KOR 홈페이지 : http://kcubeventures.co.kr
ENG 홈페이지 : http://kcubeventures.co.kr/en
2012년 4월 설립된 케이큐브벤처스는 ICT/SW 분야에 투자하고 있는 카카오의 투자전문 계열사입니다.
케이큐브벤처스는 창업을 세상의 문제를 해결하는 과정이라 믿으며, 투자로 세상을 아름답게 만든다는 철학에 기반해 모바일, 게임, 기술기반 등 관련 스타트업에 적극적으로 투자해 오고 있습니다.
케이큐브벤처스는 투자한 패밀리 회사에 재무적 지원뿐 아니라, 다양한 리소스를 상시 지원하여 벤처 생태계 선 순환 구조를 만드는데 기여하고 있습니다.
2016년 5월 케이큐브와 함께하고 있는 스타트업 패밀리들의 신규 소식을 업데이트 하였으니 많은 관심부탁드립니다.
기타 문의 : pr@kcubeventures.co.kr
KOR 홈페이지 : http://kcubeventures.co.kr
ENG 홈페이지 : http://kcubeventures.co.kr/en
2012년 4월 설립된 케이큐브벤처스는 ICT/SW 분야에 투자하고 있는 카카오의 투자전문 계열사입니다.
케이큐브벤처스는 창업을 세상의 문제를 해결하는 과정이라 믿으며, 투자로 세상을 아름답게 만든다는 철학에 기반해 모바일, 게임, 기술기반 등 관련 스타트업에 적극적으로 투자해 오고 있습니다.
케이큐브벤처스는 투자한 패밀리 회사에 재무적 지원뿐 아니라, 다양한 리소스를 상시 지원하여 벤처 생태계 선 순환 구조를 만드는데 기여하고 있습니다.
2016년 4월 케이큐브와 함께하고 있는 스타트업 패밀리들의 신규 소식을 업데이트 하였으니 많은 관심부탁드립니다.
기타 문의 : pr@kcubeventures.co.kr
KOR 홈페이지 : http://kcubeventures.co.kr
ENG 홈페이지 : http://kcubeventures.co.kr/en
Explore the key differences between silicone sponge rubber and foam rubber in this comprehensive presentation. Learn about their unique properties, manufacturing processes, and applications across various industries. Discover how each material performs in terms of temperature resistance, chemical resistance, and cost-effectiveness. Gain insights from real-world case studies and make informed decisions for your projects.
3. Portfolio
Companies
28
Service
18
Game
10
Total
Investment
Amt.*
$12.6M
2014
$4.3M
2013
$4.5M
* To date
2012
$3.8M
Content
Investment
Areas
Beauty
Kids Product SNS
Finance
Commerce
Health
Search
Game
K Cube
Venture Fund
$11.5M
Funds
Kakao
Venture Fund
$30M
Currency Rate: 1,000 KRW = 1 USD
Shopping
4. K Cube
Family
Consumer/Mobile/Commerce
Startup
Game Startup
6. Consumer/Mobile/Commerce
Company Service
Frograms
Watcha!
About
Frograms’ 19 award-winning engineers and data scientists are
recognized globally.
• Tae Hoon Park, CEO: Attended KAIST (“Korea’s MIT”); developed
new services at Korean game developer Nexon
• Kyung Yoon Oh, CTO: KAIST graduate; International Olympiad
in Informatics Gold Medal; ACM-ICPC World Finalist
• Choong Jae Lee: Computer Engineering Ph.D from POSTECH;
Korea Olympiad in Informatics Bronze Medal
• Ha Neul Choi: POSTECH graduate; DEF CON CTF 3rd Place
‘Watcha!’
• Watcha! has 100 million stars in ratings; Korea’s #1 internet
portal Naver’s movie section has 5 million stars in ratings
• Reaching one million users as of July 2014
• Frograms won the 2nd Place Prize in the Google K-Startup
Competition 2012 for Watcha!
• Pursuing global expansion and new content categories in
personalized recommendation
7. Consumer/Mobile/Commerce
Company Service
WishLink, Inc.
About
WishLink, Inc. was founded by two of Korea’s leading experts
in online shopping.
• Minuk Kim, CEO: Head of Sales Unit of NHN Shopping;
recognized by peers as the “most networked person” in
Korea’s online shopping industry
• Cheonju Seo, CTO: Team leader of the mobile platform
development for Korea’s #3 shopping site, 11street
Less than 1 year since its service launch, monthly revenue
reached nearly $1 million.
‘KakaoStyle’
‘KakaoStyle’ functions as a mobile fashion ad platform to
retailers and an information service on trends to fashion-forward
consumers.
• 100+ top class Korean retailers such as StyleNanda and
Naning9 are registered on KakaoStyle
• Available to Kakao’s 35 million users and as an app
(The number of the total users of Kakao is 130 million in
global.)
• Currently being launched in China
KakaoStyle
8. Consumer/Mobile/Commerce
Company Service
Mverse
About
The Mverse team:
Surprise
• Shi Hyun Joo, CEO: KAIST graduate; Consultant at Bain &
Company; Co-Founder of Silicon Valley startup ‘Style Says’
• Tae Eun Kim, Executive: KAIST graduate; Winner of the
Red Dot Award: Design Concept
‘Surprise’
The ‘Surprise’ app aggregates the latest announcements
about sales at major stores like Nike, Lacoste and Zara for
easy viewing.
Mverse plans to add location services to Surprise that will
recognize when a user is nearby or has entered a retailer and
automatically send coupons and new product info via mobile.
Achieved 0.3+million Download just for 2 months , and
the rate of revisiting approaches to 90%
9. Consumer/Mobile/Commerce
Company Service
Vingle
Vingle
About
Vingle was founded by serial entrepreneurs Changseong Ho and
Jiwon Moon, famous husband and wife entrepreneurs who
successfully founded the Silicon Valley startup, Viki, which in
2013 was acquired by Rakuten.
• Jiwon Moon, CEO: M.A. in Education from Harvard University
• Changseong Ho, COO: M.B.A. from Stanford University
‘Vingle’
‘Vingle,’ an interest-based community platform that allows people
to connect via their shared interest, already has 2 million monthly
visitors coming from over 105 nations, including the U.S., Japan,
Indonesia, and Mexico.
Accomplished 100 million page views as of May 2014
More Info: Website
Availability: Global (105 countries)
iTunes
Google Play
10. Consumer/Mobile/Commerce
Company Service
Kids Note
Kids Note
About
Two long-time colleagues at Korea’s largest antivirus software
firm, AhnLab, Inc., combined their technical & business
expertise to found Kids Note. Both are second-time
entrepreneurs.
• Jang Wook Choi, CEO: Technology Team of AhnLab;
Founder of Vault Micro Software
• Joon Yong Kim, CEO: Security Division of AhnLab;
Founder of The First Penguin
The ‘Kids Note’ app, a smart notification service, is the first of
its kind and a clear market leader in its category.
‘Kids Note’
Kids Note is a closed SNS service for real-time
communication between parents and nursery schools.
• 25% of all Korean nursery and preschools (12,000 out of
50,000) use Kids Note
• The second-place app in this category has less than 10%
of the number of downloads compared to Kids Note
• Inquiry for usage is constantly coming from abroad.
11. Consumer/Mobile/Commerce
Company Service
Dunamu
Stocks Plus
for Kakao
About
Dunamu Founder & CEO Chi Hyung Song is a nationally recognized
top-tier engineer. He was designated to teach Korea’s most talented
engineers as a Mentor in the Korea Software Maestro Program, a
prestigious training system operated by South Korea’s Ministry of
Trade, Industry & Energy. Only 100 of the best software engineers
are chosen annually to participate.
Dunamu CSO Hyung Nyun Kim is the former CEO of Futurewiz, a
mobile finance information and solution company based in Korea.
• Chi Hyung Song, CEO: B.S. in Computer Science & M.A. in
Economics from Seoul National University
• Hyung Nyun Kim, CSO: CEO, Futurewiz
‘Stocks Plus for Kakao’
‘Stocks Plus for Kakao’ allows users to easily check their stock
quotes in real-time through Kakao, Korea’s top mobile platform with
35million users. It has a social feature through which users can see
which stocks their friends are keeping track of.
Dunamu seeks to offer a one-stop mobile service for conducting all
stock-related activities.
Recently achieved +0.1 million downloads for 2 months
The partnership with Kiwoom and Mi-rae asset made it possible to
adopt the function to trade stocks directly, and discussion for more
partnership with other major stock company is still ongoing.
12. Consumer/Mobile/Commerce
Company Service
WIV Labs
Qaster
About
The WIV Labs team is made up of Korea’s definitive experts
in search engines. Its programmers developed Korea’s #2
search engine, Daum, end-to-end from scratch.
WIV Labs aims to become a leader in the social Q&A field by
providing a service capable of collecting and analyzing the
large-scale amounts of data produced by SNS.
Social Q&A Service, ‘Qaster’
Right now, a huge scope of significant information is produced
by users’ questions and answers on SNS, but it is difficult to
search and find the specific information that you want.
WIV Labs’ new service ‘Qaster’ solves this problem by
collecting and analyzing data from SNS and extracting the
meaningful information found in users’ questions and answers.
The beta version of Qaster was launched at the end of March
2014.
13. Consumer/Mobile/Commerce
Company Service
Seedpaper
Self Beauty
About
Seedpaper offers practical, mobile-based content that helps
regular women enhance their lifestyle. Its newly launched
content brand ‘Self Beauty’ offers easy-to-follow videos &
guides featuring renowned makeup & hair experts.
‘Self Beauty’
Self Beauty’s content is available on Kakao’s ‘Plus Friend’
feature, which allows users to receive special content from
artists, brands and publications. With content from prominent
experts such as hair designer Cha Hong and makeup artist
Jung Saem Mool, the response to Self Beauty has been
positive.
‘Kakao Page’ is an online marketplace for digital content and
Self Beauty’s ‘Kakao Page’ has also been popular with users.
• Self Beauty became available in Plus Friend in July 2012
and gained 250,000 subscribers within 2 months
• Current number of Plus Friend subscribers is 320,000
• 0.9 Million readers on Self Beauty’s Kakao Page
14. Consumer/Mobile/Commerce
Company Service
HealthWave
HiChart
About
HealthWave creates animations that make it easy for patients
and caretakers to understand complicated medical
procedures such as breast cancer surgery by watching them
on their smartphones.
• Dr. Hee Doo Chung, M.D., CEO: A general surgeon at Seoul
National University Hospital.
‘HiChart’
In 2011, HealthWave launched the world’s first information
prescription service called ‘HiChart.’ HiChart has hundreds of
animations that explain how complicated medical procedures
are performed as well as the risks & side effects.
In the past, it may have taken an hour for a doctor to explain
to a patient about a complex surgery with diagrams and
printed materials. In addition to the time this required, there
was often a gap between the understanding that the doctor
wanted to convey and the patient’s actual understanding of
the procedure.
Now when a doctor prescribes a HiChart animation for the
patient to watch on a smartphone, this not only helps the
patient to fully understand the procedure, closing the gap in
understanding, but it also saves time.
• HealthWave has created 900 animations (with exclusive
rights) and about 3,000 more subjects for animations exist
• HiChart is expanding globally through open beta services
in the U.S., Japan and Singapore
15. Consumer/Mobile/Commerce
Company Service
byBox byBox
About
One of Korea’s most recognized icons in fashion design and an
industry expert in digital content have teamed up to found byBox, the
curation commerce service for fashion.
• Se Woon Jurn, CEO: Producer at Cheil Worldwide Inc., where he
was recognized for his successful execution of IPTV content
services
• Ho Sub Kan, Chief Curator: Professor of Fashion Design at
Hongik University (Korea’s top arts school); Mentor on television
program ‘Project Runway Korea’
‘byBox’
byBox is a curation commerce service for boxes of jewelry and
accessories created by Korean designers and curated by major
celebrities and experts such as renowned fashion stylists.
Up-and-coming local designers collaborate with these influential
figures to introduce their products on byBox’s platform. This enables
customers to obtain unique fashion items that are not available
anywhere else, at reasonable prices.
From fashion, living to kids, byBox provides theme products
throughout life-style products.
‘byBox season2’ is opened with new contents and services of the
brand after large renewal of its online pages at August 2014.
16. Consumer/Mobile/Commerce
Company Service
Vius Korea Mr. Koon
About
Vius Korea is the creator of Mr. Koon, the curation commerce
service that sells high-tech digital & design products from around the
world to early adopter tech-lovers faster and at lower prices than any
other online commerce site.
The Mr. Koon team includes two Co-Founders of TicketMonster, the
online ticketing platform, and the CFO of Reebonz, the online luxury
goods retailer.
‘Mr. Koon’
Mr. Koon scours the globe for colorful and distinctive IT, design and
household items with high-tech features in categories ranging from
IT, camping, leisure and household. Mr. Koon has established a
unique market position in Korea by targeting male early tech
adopters (+70% of customers are male).
Mr. Koon’s reasonable prices, made possible by cutting out the
middleman and streamlining the buying process, have led to
significant customer growth.
• Monthly revenue has reached nearly $1 million (average amount
of each customer order is about $150 USD)
• +60,000 registered users (250% increase since September 2013)
• Its new distribution system delivers orders within 7 days
(domestically)
17. Consumer/Mobile/Commerce
Company Service
Qurion
Under
Development
About
Qurion creates Semantic Vertical Search Engine focused on
Summarization and Personalization of User-Generated Content
• Syung Lee, CEO: 20 years work experience in Sillicon Valley.
Joined Google at pre-IPO stage. Held various positions including an
experience as a technical account manager for ecommerce sites
(TripAdvisor, Shopping.com, Nextag)
• Woojoo Lee, CTO: Vast experience including semanti search at
Naver, #1 Search Engine at Korea.
•Sam Fung, Senior Engineer: Senior Web Solutions and
Applications Engineer at Google. Has 9+ years experience at
Google.
Problem Qurion tries to solve is as follows
• Existing search services for User-Generated Services and
Products Review Content still stuck at Search 1.0 technology that is
based on basic information retrieval technologies such as string
match and link analysis.
• User has to read too many reviews to get useful information.
• Wide variety of opinions expressed in the reviews makes it
confusing and hard to remember.
• Lacking next-generation search technology with semantics-based
relevancy models and analysis, clustering, summarization, and
personalization.
18. Consumer/Mobile/Commerce
Company Service
cldi
Under
Development
About
Cldi is a startup that uses image recognition technology and
machine learning to make visual browsing more easier for everyone.
The company aims to improve beyond current existing technologies
and make information searching from images more efficient.
• Anthony S. Baek, CEO : PhD at KAIST. Has various experience
(hardware – designing multi media processors, software – Samsung
Electronics, Gretech)
• Jungin Lee, CTO : participated in large-scaled image recognition
researches at KAIST and improving handwriting recognition
algorithms at ETRI. Devloped mobile games such as Mini Game
Paradise 5 and Homerun Battle 3D at Com2uS.
Focusing on Image Recognition Technology
Cldi is a technology-based venture that concentrates in image
recognition technology. By using neural network models for the
recognition process, Cldi claims to have the highest accuracy in
recognizing images.
19. Consumer/Mobile/Commerce
Company Service
Zai Seoul Zai Seoul
About
Zai Seoul has a team of which 35% of the employees are
Chinese. The company currently operates a traveling service
platform that targets Chinese tourists interested in visiting Korea.
Starting in 2010 by first creating coupon books, Zai Seoul got
into serious business by making monthly magazines in March of
2011. As the number of total prints reached a million in 2014, Zai
Seoul truly became the best Korean magazine for Chinese
tourists.
Backed with these unique experiences, Zai Seoul opened its
own portal website for Chinese tourists and is being well
received up to this day.
Zai Seoul: Chinese Tourist’s Gateway to Korea
The service accommodates traveling information that have been
produced in-house along with hotel related products. It also
cooperates with China’s largest OTA Qunar to provide a guide
matching service called ‘Ttainawal’.
By conveniently providing all services that a tourist might need
through an online medium, Zai Seoul’s ultimate goal is to
become the de facto online-to-offline platform for Chinese
tourists who wish to visit Korea.
20. Consumer/Mobile/Commerce
Company Service
Dining Code Dining Code
About
Dining Code is a startup that utilizes big data technologies,
which it has been building up for several years. The company
uses this technology to provide a reasonable restaurant ranking
system and restaurant reviews.
• Hyosup Shin, the founder and CTO : PhD in computer
engineering from Seoul National University. Has been
researching the fields of database, data search and data mining
for the past 20 years while holding numerous patents and
published papers.
Dining Code: Offering You the Real Data
The service analyzes millions of restaurant related blog entries
to bring out the best result for the user. With the companies own
big data analyzing system, advertisement and spams are filtered
from the search so that the result only contains genuine info.
With Dining Code, people no longer have to go back to a search
engine and check if a highly ranked blog entry is indeed telling
the truth. The link provided from Dining Code will direct you to a
blog post that contains real data about the restaurant that you’ve
been looking for.
Since the launch at December 2013, it grows consistently based
on the customers’ feedback, it’s planning to release an mobile
application with good response from the websites.
22. Game
Company Service
Fincon
Hello Hero
About
The heads of each department, including development, animation
and strategy, that created the hit online MMORPG ‘C9’ (which took
the Grand Prize at the 2009 Korea Game Awards) formed Fincon
together to make mobile RPGs.
• Choong Kil Yoo: Producer & Head of Strategy for C9
• Jung Hyun Kim: Head of Client Services for C9
• Jay Young Kim: Head of Servers for C9
• Sung Hwan Kim: Head of Characters for C9
• Ki Young Nam: Head of New Business at Webzen Games
• Fincon grew from 11 to 40 employees
• Tens of millions of dollars in revenue
‘Hello Hero’
Fincon’s first mobile RPG ‘Hello Hero’ was once ranked the #1 free
game in the iTunes App Store and #3 popular app in Google Play. It
also rose to the #5 game in the global Google Play ranking at one
point.
• 280+ diverse collectible characters
• Available in about 160 countries including the U.S., U.K. and
Brazil. (Excepting only 5 countries, it’s doing direct managing.)
• Once ranked as the #1 paid app in 18 countries including China.
• Achieved 11million downloads at August 2014.
Availability: Global (160 countries)
iTunes Google Play Facebook(PC ver.)
23. Game
Company Service
Neptune
Nexon Pro
Baseball Master
2014
About
Neptune’s CEO Wook Jung built his team with several
recognized leaders in Korea’s gaming industry.
• Wook Jung, CEO: CEO of NHN Entertainment
• Sang Hoon Kwon, CTO: CTO of NHN Japan
• Han Sang Cho, COO: COO of NHN Entertainment
Neptune released its first game ‘Nexon Pro Baseball Master’
in 2013 and launched its upgraded version in April 2014.
‘Nexon Pro Baseball Master 2014’
Nexon Pro Baseball Master 2014 is a strategic simulation
game for smartphones. Users become directors and make
tactic and strategy.
Renewal of ‘single mode’ and ‘player card’, various user
opinions are reflected in from former version adding perfection
of this game.
General graphic has been improved, as well as, various
movements of the players and even the colors of their
complexion have been applied. It also enhances the
convenience for the users, showing 10 kinds of information
including batting average, earned run, and etc.
24. Game
Company Service
Dryad
Legions
About
Dryad stands out among game startups for its strong team.
• Young Seo, CEO: Producer at Daum Mobile Games
• Jungdae Lee, Producer: Producer at Daum Mobile Games
• Hongmo Kim, CTO: Engineer at NC Soft and Daum
• Dohyung Ban, Art Director: M.F.A. in Computer Art from
the School of Visual Art
Dryad was founded in May 2012 with the aim of
developing mobile RPGs to introduce a brand new genre of c
ombined TCG/RPG.
Dryad plans to develop a TCG that reflects Korean gamers’ pr
eferences and is focused on creating one that’s unique
from the TCGs popular in Japan.
‘Legions’
‘Legions’ is a mobile strategic simulation game based on the
middle age fantasy being a lord of one city to grow the city by
nurturing heroes.
This mobile strategic game is a combination of trade card game
and RPG, getting attention from FGT even before its launching.
Especially it overcomes the flaw of TCG which is only focusing
on card collecting, and also existing PC uses can enjoy the
game just like online via mobile phone.
25. Game
Company Service
O’ol Blue
Mighty Quest
To Be
Released
About
O’ol Blue was started by CEO Nam Suk Kim and the key
developers who brought the award-winning MMORPG ‘C9’ to
Korean gamers in 2009.
O’ol Blue released ‘Mighty Quest,’ a game that combines the
fun of RPG and puzzles to a character collection game.
O’ol blue has a great development experience through ‘Mighty
Quest’ and is preparing for a new mobile action RPG for next
year.
26. Game
Company Service
Dubaki Soft
Monster
Doors
About
Dubaki means ‘two wheels’ in Korean, which represents the
founders’ philosophy that ‘performance’ and ‘the ability to
work well with others’ are the two elements that are essential
to a great team.
Dubaki was founded by the team behind successes including
the mobile 3D MMORPG ‘Dragon Mist’ and the large-scale
mobile shooting game ‘Air Hunter,’ which won praise when
WeMade Entertainment showcased it at the E3 Expo and the
G-Star Global Game Exhibition.
Dubaki released a casual shooting game, ‘Monstor Doors’ in
August 2014.
‘Monster Doors’
‘Monster Doors’ is a new type of shooting defense game
combining intuitive arcade shooting and defense elements.
It provides 6 types of playing manners by each 6 different
characters with an enjoyable graphic visual like an animation
movie.
Also depending on the growing strategy of each pet, weapon
and relic, the playing manner changes so that users can enjoy
new fun every time by it.
27. Game
Company Service
Valcon
To Be
Released
About
The Valcon team is made up of six game developers who
spent many years working together to develop MMORPG
titles at Nexon and XL Games.
• Woo Jun Jung, CEO: In charge of strategy & monetization
at ArcheAge and Nexon Live Game
• Hee Young Kim, Executive: Part Leader for Game Design
at XL Games
Valcon is set to release a new type of defense
game that combines social feedback and an online game
narrative in the autumn of 2014.
28. Game
Company Service
Cherry Bugs
To Be
Released
About
The Cherry Bugs team consists of six experienced developers
who worked together at WeMade Entertainment, one of Korea’s
top game companies, for many years and produced award-winning
games.
Team Member
• Chul Ho Jung, CEO : Section Chief of WeMade
Entertainment’s graphics department with 120 graphic designers.
His PC game ‘The Boss’ won the Grand Prize at the 2003 Korea
Game Awards
• Hyun Jin Jang, Producer : Globally recognized animator. Won
4th Place at Dominance War, the international game art
competition
• Min Soo Kang, developer : Over 10 years of experience in
creating large-scale MMORPGs, and other top-rated developers
round out the Cherry Bugs team.
29. Game
Company Service
Red Sahara
Immortal
Warrior
About
Red Sahara was founded by key members who formerly worked
together at Webzen Games, building a strong sense of
teamwork and creating successful large-scale games over the
course of 4 years.
‘Immortal Warrior’
Red Sahara launched a mobile strategy RPG game titled
‘Immortal Warrior’ in April 2014.
The game became instant success - Immortal Warrior was once
ranked the #8 top grossing game in the Kakao Game
Platform and the #6 top grossing app in the Google Play Store.
It is a remarkable feat considering that it released the game
without the help of a publisher and little in the way of marketing.
Korean gamers are giving Immortal Warrior high marks for
capturing the fun, immersive experience of a traditional RPG in a
mobile game. Players can collect and cultivate diverse 3-D
characters and employ differentiated fighting strategies with 4-
character groups. The growing popularity of Immortal Warrior
has also begun attracting attention from game publishers in the
neighboring Chinese market.
30. Game
Company Service
Howling Soft Sand Storm
About
Howling Soft was founded by key members who formerly
worked together at Game High, building a strong sense
of teamwork and creating successful #1 FPS Game in
Korea called ‘Sudden Attack”. Howling Soft is currently
recognized as the best FPS Game startup.
Howling Soft launched a mobile FPS game titled ‘Sand
Storm’ in August 2014.
‘Sand Storm’
Sand Storm is military defense FPS game based on 3D, and
has fascinating graphic created based on real weapon like
AKM, FAMAS, AWEM and great sound reminding of actual
warfare.
It maximizes convenience by using the mobile-optimized
interface and serves the same sense of immersion as online
FPS. So that users can enjoy the hitting sense and tension of
FPS by mobile phone which was formerly delivered only by
PC.
31. Game
Company Service
CoCoon Games Songs of War
(To Be Released)
About
CoCoon Games was founded by key members who formerly
worked together at Paprika Lab, acquired by GREE
• JeongWook Lee, CEO: former Paprika Lab COO
• Kimun Song, CTO : Former Paprika Lab CTO,
Lead Programmer at Nexon
• SangYub Lee, CPO : Former Liveops Manager at Kabam.
Paprika Lab Graphic Designer
CoCoon Games is slated to launch a mobile strategy RPG
(tribal wars) game titled ‘Songs of War’ at the second half of
this year .
‘Songs of War’
The Tribal war game, ‘Songs of war’ is a strategic fantasy
game with the concept of the middle age offering dynamic fun
of a hero system and tribe wars via mobile phone.
It’s setting a goal to be a representative tribe-war-type mobile
game nationally with the enforcement on the element
encouraging group competition of guilds satisfying national
users.
33. WE SHARE WHAT WE LEARN & GROW TOGETHER
K Cube Family
CEO Day
Family CEO Day is a monthly networking event for K Cube
Ventures’ family companies.
• Executives share advice & discuss opportunities for
cooperation
• Contributes to Korea’s startup ecosystem as a forum for
knowledge sharing & networking
Knowledge Sharing
Platform
K Cube family companies have access to an innovative
online & mobile platform where they can:
• Share their best practices and past experiences
• Make more efficient and effective executive decisions
through opinion sharing
34. HANDS-ON & PRACTICAL ASSISTANCE
Business
Development
& Mgmt. Support
K Cube Ventures provides our family with diverse
opportunities for business collaboration through our
wide network of industry experts including investors,
incubators, startups and media outlets. We also:
• Provide advice for expansion in Asia and overseas
networking
• Assist with HR, PR and management issues such as
tax, legal and accounting matters
K Cube
Conferences
K Cube Ventures regularly holds conferences to contribute to
the Korean startup ecosystem. Other events include:
• Shina Chung, Partner, gives one-on-one mentoring
sessions to entrepreneurs on a monthly basis at Korea’s
#1 co-working space for entrepreneurs, D.Camp
• We offer numerous lectures at universities such as KAIST
and Seoul National University as well as prominent
startup and IT events
36. Startup’s Best Friend – We Help Extraordinary Talents Take a Leap of Faith
K Cube Ventures is an early stage venture capital firm
founded in April 2012 with the vision of harnessing the power
of startups to change our world.
Brian Kim, the creator of Korea’s icon of innovation, Kakao,
founded K Cube Ventures together with Jimmy Rim, known
for his investments in internet, mobile and gaming startups
including SundayToz, the maker of Anipang.
K Cube Ventures believes that early stage startups not only
need financial support, but also experienced mentors. To this
end, K Cube Ventures assists startups in the areas of
business development, networking, team building, strategy
consulting, investment & financial affairs, HR & PR and
management.
Thus far, K Cube has invested in 20 companies and will
continue to invest in early stage startups in categories such
as data analysis technology, social and commerce. (Between
$100 thousand to $1 million per startup on average.)
In addition, K Cube is committed to sustaining the active
networking and knowledge sharing that exist among our
startups through our unique family culture and contributing to
the development of Korea’s startup ecosystem.
OUR VISION
37. FOUNDER & TEAM
Brian Kim
@profound
• Current: Chairman, K Cube Ventures
Chairman, Kakao
• Previous: CEO, NHN Corporation
Founder, Hangame
• B.S. and M.S. in Industrial Engineering from
Seoul National University
Jimmy Rim
@jimmyrim
• Current: CEO, K Cube Ventures
• Previous: Principal, Softbank Ventures
Consultant, Boston Consulting Group
Strategy Manager, NHN Corporation
• B.S. in Industrial Engineering from KAIST
Founders
Investment Team
Shina Chung, Partner
• General Manager, Naver Business
Platform
• Manager of Strategy and Business
Development, eBay Inc.
• Consultant, Boston Consultant Group
Jun Kim, Partner
• Co-Founder & Executive, Idea Works
(mobile service startup)
• Associate, VirtualTek
• Manager, SK Communication
• Manager, CJ Corporation
38. FAQ
1. Where do you invest?
K Cube Ventures invests in internet, mobile, game
and tech startups. We believe that we can provide
our best support to startups that are in our field of
expertise.
2. At which stage do you invest?
The seed stage to the growth stage. We also
invest in startups that do not have products or
services yet and those in the process of
assembling their teams.
3. How much do you invest?
Between $100 thousand and $1 million per startup
on average.
4. What are your investment criteria?
K Cube believes that people are the most
important element of startup success. We look for
entrepreneurs with a strong sense of mission and
startups that act like ‘painkillers’ that solve life’s
problems.
5. How do you support startups?
We not only provide financial investment, but also
give startups access to K Cube’s network and
business insights. We give assistance for needs
such as recruitment, entry into global markets,
creating partnerships with large companies and
public relations.
6. What are your exit criteria?
K Cube Ventures takes a minority stake in the
company without securities or guarantees. We
invest with the goal of a venture exit through an
IPO or M&A within 7-9 years.
7. What are your operational goals?
K Cube Ventures aims to become a startup’s best
friend. We want to be the first people that a gifted
entrepreneur or team will call when they consider
doing a startup. We also want to help cultivate the
Korean startup ecosystem through our active early
stage investment and our ultimate goal is to assist
startups that will create innovation on a global
scale.