The document describes several MyPBX PBX models:
1) MyPBX Standard supports up to 100 users, 22 concurrent calls, 4000 voicemail minutes, and interfaces including analog, GSM and BRI ports.
2) MyPBX SOHO supports up to 32 users, 8 concurrent calls, and 4000 voicemail minutes over 4 analog ports.
3) MyPBX Standard (1U) is rack-mountable with similar specs to the Standard model.
4) MyPBX E1 interfaces with E1/T1/J1 trunks and supports up to 100 users and 22 concurrent calls.
The document summarizes Sheri Jacobs' presentation on how to write effective marketing copy that sells. Some of the key points discussed include understanding your target audience and product, using stories and benefits to appeal to emotions, addressing objections with logic, employing triggers like curiosity and urgency to capture attention, and testing variables in marketing messages. Specific tactics are provided like using questions, numbers and "how to" in titles and keeping copy short with an emphasis on benefits.
O documento descreve um empreendimento imobiliário com uma infraestrutura completa planejada incluindo ruas, redes de drenagem, água, esgoto e energia. O empreendimento oferece condomínios residenciais e comerciais, além de uma área de lazer com piscinas, saunas e academia ao ar livre. As casas e lotes estão sendo vendidos em diferentes prazos.
A agência Oxygen Marketing Solutions cria ideias que inspiram crenças duradouras nos consumidores e gera soluções combinando percepção de negócio e alto poder criativo. Ela constrói marcas capazes de seduzir legiões de seguidores por meio de planejamento estratégico de marketing e desenvolvimento de ideias criativas.
The document discusses branding strategies for a publishing house called BookTree Publications. It analyzes customers, competitors and the company. It segments the target audience as tech-savvy readers open to new authors. The positioning positions BookTree as innovative, focusing on quality over known authors. The launch plan details pre-launch, launch and post-launch activities over 12 months to build the brand through author workshops, competitions and an initial book of short stories.
La Unión Europea ha acordado un embargo petrolero contra Rusia en respuesta a la invasión de Ucrania. El embargo prohibirá las importaciones marítimas de petróleo ruso a la UE y pondrá fin a las entregas a través de oleoductos dentro de seis meses. Esta medida forma parte de un sexto paquete de sanciones de la UE destinadas a aumentar la presión económica sobre Moscú y privar al Kremlin de fondos para financiar su guerra.
The document describes several MyPBX PBX models:
1) MyPBX Standard supports up to 100 users, 22 concurrent calls, 4000 voicemail minutes, and interfaces including analog, GSM and BRI ports.
2) MyPBX SOHO supports up to 32 users, 8 concurrent calls, and 4000 voicemail minutes over 4 analog ports.
3) MyPBX Standard (1U) is rack-mountable with similar specs to the Standard model.
4) MyPBX E1 interfaces with E1/T1/J1 trunks and supports up to 100 users and 22 concurrent calls.
The document summarizes Sheri Jacobs' presentation on how to write effective marketing copy that sells. Some of the key points discussed include understanding your target audience and product, using stories and benefits to appeal to emotions, addressing objections with logic, employing triggers like curiosity and urgency to capture attention, and testing variables in marketing messages. Specific tactics are provided like using questions, numbers and "how to" in titles and keeping copy short with an emphasis on benefits.
O documento descreve um empreendimento imobiliário com uma infraestrutura completa planejada incluindo ruas, redes de drenagem, água, esgoto e energia. O empreendimento oferece condomínios residenciais e comerciais, além de uma área de lazer com piscinas, saunas e academia ao ar livre. As casas e lotes estão sendo vendidos em diferentes prazos.
A agência Oxygen Marketing Solutions cria ideias que inspiram crenças duradouras nos consumidores e gera soluções combinando percepção de negócio e alto poder criativo. Ela constrói marcas capazes de seduzir legiões de seguidores por meio de planejamento estratégico de marketing e desenvolvimento de ideias criativas.
The document discusses branding strategies for a publishing house called BookTree Publications. It analyzes customers, competitors and the company. It segments the target audience as tech-savvy readers open to new authors. The positioning positions BookTree as innovative, focusing on quality over known authors. The launch plan details pre-launch, launch and post-launch activities over 12 months to build the brand through author workshops, competitions and an initial book of short stories.
La Unión Europea ha acordado un embargo petrolero contra Rusia en respuesta a la invasión de Ucrania. El embargo prohibirá las importaciones marítimas de petróleo ruso a la UE y pondrá fin a las entregas a través de oleoductos dentro de seis meses. Esta medida forma parte de un sexto paquete de sanciones de la UE destinadas a aumentar la presión económica sobre Moscú y privar al Kremlin de fondos para financiar su guerra.
This document provides a scoring rubric for evaluating a web page created by Abeer Al-Hosni for Sohar University. The rubric contains 5 levels to evaluate the writing process, HTML skills, page layout, navigation, and marketing of the school. Abeer Al-Hosni's web page scored 22 out of a possible 25 points based on this rubric.
This document discusses e-learning using the WebCT platform at Sultan Qaboos University in Oman. It outlines some of the key tools available in WebCT, including email, discussion forums, chat, and presentations. However, it notes that some tools function independently rather than cohesively to support learning. The document also identifies limitations of the existing WebCT-based environment and issues implementing e-learning, such as students lacking cognitive skills and instructors primarily using instruction-based approaches. It concludes that facilitating e-learning requires instructors to take on multiple roles beyond simple instruction to help students develop independent learning abilities.
The document provides a scoring rubric for evaluating web Olympics projects on writing process, web page creation skills, web page layout, navigation, and marketing of a university. It outlines criteria for each category at different performance levels from 1 to 5. Key aspects evaluated include clarity, formatting with HTML tags, organization, navigation paths, and creating a positive image of a university through multimedia content and a sense of community.
This study investigated the gap between preservice teachers' technological knowledge and skills versus their confidence in using technology for classroom instruction. The study involved 26 preservice teachers who completed surveys on their proficiency with technology, confidence in integrating it, and actual use of technology applications during student teaching. A second study examined the benefits of interactive whiteboards for manipulating text and images, taking digital notes, viewing websites as a group, demonstrating software untethered from a computer, creating digital lessons, annotating videos, using presentation tools, and showcasing student work.
This document summarizes and compares two studies on the differences between distance education and face-to-face course formats. The first study found a statistically significant difference in academic performance between the two groups, while the second study found no significant difference in student achievement. The document concludes that while the formats may lead to different achievement levels, both can be effective ways to learn as technology is not the primary factor in student performance.
This document summarizes and compares two studies on the differences between distance education and face-to-face course formats. The first study found a statistically significant difference in academic performance between the two groups, while the second study found no significant difference in student achievement. The document concludes that while the formats may lead to different achievement levels, both can be effective ways to learn as technology is not the primary factor in student performance.
The document defines distance education and distance learning. Distance education is defined as an interactive field of education that focuses on pedagogy, technology, and instructional design to deliver education to students who are not physically on-site. Distance learning refers to a more individualized process of creating an equal educational experience for learners outside the classroom. The history of distance education involved the use of early technologies like radio and more modern technologies including audio, video, and computer tools to enable remote learning.
Mobile learning allows for easy access to educational content anywhere and anytime through mobile devices. While the upfront costs of equipping learners with devices and maintaining the technology can be high, mobile learning is appropriate for distance and e-learning by enabling student-student, student-teacher, and student-content interactions both synchronously and asynchronously. Materials can be quickly created, distributed, changed, updated and modified through mobile phones, PDAs, or other mobile devices, allowing instructors to provide content in various formats like text, audio, images and video. Organizational support is needed for financial, technical, and maintenance requirements to fully leverage mobile learning.
Web conferencing allows for both synchronous interactions through live meetings and presentations as well as asynchronous interactions through recorded videos. It supports various types of interactions including student-student, student-teacher, and student-content. Web conferencing is flexible as it allows learning from any place with an internet connection and easy to use software, though developing courses can be difficult for instructors. It provides immediate feedback and delivers course materials directly to learners.
The document outlines the fixed and variable costs of a course to teach Photoshop using webex. It lists the title, production costs including computers, internet connection, browser, webex, photoshop software, and staff. It then lists the delivery costs which vary based on the number of students (20, 40, 60) including computers, internet connection, webex, and audio equipment. Finally it lists the support costs and calculates the total costs for each level of students (20, 40, 60).
The document outlines the costs for a course teaching Photoshop using webex. It includes fixed costs like computers and an internet connection for production. Variable costs increase with student count and include items like additional computers, more bandwidth, and staff. The total cost rises from $1521 for 20 students to $17940 for 60 students. Costs are broken into categories of production, delivery, and support.
Web conferencing is used to conduct live meetings, training, or presentations via the Internet. In a web conference, each participant sits at his or her own computer and is connected to other participants via the internet.
Web conferencing allows for live meetings, training, and presentations over the Internet. Participants connect to each other via their computers through video and audio. It provides two-way communication and allows for sharing of presentations and applications. While it provides conveniences like eliminating travel, high quality technical content can be difficult over web conferencing and installing software may be time consuming. A study found that most viewed it positively as an enabler for communication, though some had technical concerns and preferred face-to-face interaction. Training and technical support were seen as important for successful implementation.
The document summarizes two studies that compare distance learning to traditional in-person learning. The first study found that achievement levels of military students who took distance courses via video were as high or higher than students who received in-person training. The second study found little to no difference in student outcomes between online and on-campus graduate programs. However, the commenter notes that face-to-face training may be better than distance learning for certain topics like military training that requires hands-on experience with equipment under guidance.
Distance education is defined as a formal educational process where the majority of instruction occurs when the student and instructor are not in the same place. It employs technologies like correspondence, audio, video, or computers to communicate instruction remotely. Distance education offers opportunities for learners to overcome time and place barriers to education by communicating and evaluating learning through specialized individuals remotely. It began in the 1700s through printed materials and letters, and now uses technologies like videoconferencing to provide remote instruction.
The document defines games as systems with rules, conflict, and quantifiable outcomes that motivate players to achieve goals. Educational games are a subset of games that are designed for learning by blending educational content with game elements like voluntary participation, rules, goals, feedback, interactions, and representations. Educational games can increase student motivation and understanding while accommodating different learning styles.
The document defines games as voluntary activities with rules and goals that involve conflict or competition. Educational games are a type of game designed for learning that incorporate educational content and gameplay. They contain elements like voluntary participation, rules, goals, feedback, interactions that involve conflict or competition, and representations that separate the game from reality. Educational games aim to increase student motivation, understanding, participation, and attention while meeting different learning styles.
Educational games are activities that provide both entertainment and teaching on a subject. They can help students with school work in a fun and engaging way. Educational games combine learning and play, using interactivity and imaginative scenarios to explain complex subjects safely and enhance the learning experience.
This report discusses the Windows Movie Maker video editing program. It allows users to easily create and edit movies by bringing together video, audio, and other multimedia content. Teachers can use it to present information in an engaging way and students can add elements like pictures, video clips, titles and transitions to create professional-looking movies. The software has pedagogical features like allowing students to create presentations and activities, and technical features such as help menus and save options. Overall, it is an easy to use tool that can enhance learning by engaging multiple senses and facilitating understanding through customized movie projects.
This document provides a scoring rubric for evaluating a web page created by Abeer Al-Hosni for Sohar University. The rubric contains 5 levels to evaluate the writing process, HTML skills, page layout, navigation, and marketing of the school. Abeer Al-Hosni's web page scored 22 out of a possible 25 points based on this rubric.
This document discusses e-learning using the WebCT platform at Sultan Qaboos University in Oman. It outlines some of the key tools available in WebCT, including email, discussion forums, chat, and presentations. However, it notes that some tools function independently rather than cohesively to support learning. The document also identifies limitations of the existing WebCT-based environment and issues implementing e-learning, such as students lacking cognitive skills and instructors primarily using instruction-based approaches. It concludes that facilitating e-learning requires instructors to take on multiple roles beyond simple instruction to help students develop independent learning abilities.
The document provides a scoring rubric for evaluating web Olympics projects on writing process, web page creation skills, web page layout, navigation, and marketing of a university. It outlines criteria for each category at different performance levels from 1 to 5. Key aspects evaluated include clarity, formatting with HTML tags, organization, navigation paths, and creating a positive image of a university through multimedia content and a sense of community.
This study investigated the gap between preservice teachers' technological knowledge and skills versus their confidence in using technology for classroom instruction. The study involved 26 preservice teachers who completed surveys on their proficiency with technology, confidence in integrating it, and actual use of technology applications during student teaching. A second study examined the benefits of interactive whiteboards for manipulating text and images, taking digital notes, viewing websites as a group, demonstrating software untethered from a computer, creating digital lessons, annotating videos, using presentation tools, and showcasing student work.
This document summarizes and compares two studies on the differences between distance education and face-to-face course formats. The first study found a statistically significant difference in academic performance between the two groups, while the second study found no significant difference in student achievement. The document concludes that while the formats may lead to different achievement levels, both can be effective ways to learn as technology is not the primary factor in student performance.
This document summarizes and compares two studies on the differences between distance education and face-to-face course formats. The first study found a statistically significant difference in academic performance between the two groups, while the second study found no significant difference in student achievement. The document concludes that while the formats may lead to different achievement levels, both can be effective ways to learn as technology is not the primary factor in student performance.
The document defines distance education and distance learning. Distance education is defined as an interactive field of education that focuses on pedagogy, technology, and instructional design to deliver education to students who are not physically on-site. Distance learning refers to a more individualized process of creating an equal educational experience for learners outside the classroom. The history of distance education involved the use of early technologies like radio and more modern technologies including audio, video, and computer tools to enable remote learning.
Mobile learning allows for easy access to educational content anywhere and anytime through mobile devices. While the upfront costs of equipping learners with devices and maintaining the technology can be high, mobile learning is appropriate for distance and e-learning by enabling student-student, student-teacher, and student-content interactions both synchronously and asynchronously. Materials can be quickly created, distributed, changed, updated and modified through mobile phones, PDAs, or other mobile devices, allowing instructors to provide content in various formats like text, audio, images and video. Organizational support is needed for financial, technical, and maintenance requirements to fully leverage mobile learning.
Web conferencing allows for both synchronous interactions through live meetings and presentations as well as asynchronous interactions through recorded videos. It supports various types of interactions including student-student, student-teacher, and student-content. Web conferencing is flexible as it allows learning from any place with an internet connection and easy to use software, though developing courses can be difficult for instructors. It provides immediate feedback and delivers course materials directly to learners.
The document outlines the fixed and variable costs of a course to teach Photoshop using webex. It lists the title, production costs including computers, internet connection, browser, webex, photoshop software, and staff. It then lists the delivery costs which vary based on the number of students (20, 40, 60) including computers, internet connection, webex, and audio equipment. Finally it lists the support costs and calculates the total costs for each level of students (20, 40, 60).
The document outlines the costs for a course teaching Photoshop using webex. It includes fixed costs like computers and an internet connection for production. Variable costs increase with student count and include items like additional computers, more bandwidth, and staff. The total cost rises from $1521 for 20 students to $17940 for 60 students. Costs are broken into categories of production, delivery, and support.
Web conferencing is used to conduct live meetings, training, or presentations via the Internet. In a web conference, each participant sits at his or her own computer and is connected to other participants via the internet.
Web conferencing allows for live meetings, training, and presentations over the Internet. Participants connect to each other via their computers through video and audio. It provides two-way communication and allows for sharing of presentations and applications. While it provides conveniences like eliminating travel, high quality technical content can be difficult over web conferencing and installing software may be time consuming. A study found that most viewed it positively as an enabler for communication, though some had technical concerns and preferred face-to-face interaction. Training and technical support were seen as important for successful implementation.
The document summarizes two studies that compare distance learning to traditional in-person learning. The first study found that achievement levels of military students who took distance courses via video were as high or higher than students who received in-person training. The second study found little to no difference in student outcomes between online and on-campus graduate programs. However, the commenter notes that face-to-face training may be better than distance learning for certain topics like military training that requires hands-on experience with equipment under guidance.
Distance education is defined as a formal educational process where the majority of instruction occurs when the student and instructor are not in the same place. It employs technologies like correspondence, audio, video, or computers to communicate instruction remotely. Distance education offers opportunities for learners to overcome time and place barriers to education by communicating and evaluating learning through specialized individuals remotely. It began in the 1700s through printed materials and letters, and now uses technologies like videoconferencing to provide remote instruction.
The document defines games as systems with rules, conflict, and quantifiable outcomes that motivate players to achieve goals. Educational games are a subset of games that are designed for learning by blending educational content with game elements like voluntary participation, rules, goals, feedback, interactions, and representations. Educational games can increase student motivation and understanding while accommodating different learning styles.
The document defines games as voluntary activities with rules and goals that involve conflict or competition. Educational games are a type of game designed for learning that incorporate educational content and gameplay. They contain elements like voluntary participation, rules, goals, feedback, interactions that involve conflict or competition, and representations that separate the game from reality. Educational games aim to increase student motivation, understanding, participation, and attention while meeting different learning styles.
Educational games are activities that provide both entertainment and teaching on a subject. They can help students with school work in a fun and engaging way. Educational games combine learning and play, using interactivity and imaginative scenarios to explain complex subjects safely and enhance the learning experience.
This report discusses the Windows Movie Maker video editing program. It allows users to easily create and edit movies by bringing together video, audio, and other multimedia content. Teachers can use it to present information in an engaging way and students can add elements like pictures, video clips, titles and transitions to create professional-looking movies. The software has pedagogical features like allowing students to create presentations and activities, and technical features such as help menus and save options. Overall, it is an easy to use tool that can enhance learning by engaging multiple senses and facilitating understanding through customized movie projects.