rolijk kwetteren, overdreven krassen of glorie kraaien. Elke twitteraar probeert in een kakofonie van geluid zijn snaveltje te roeren. Welke vogeltjes zitten er op die elektriciteitskabels die ons op Twitter met elkaar verbinden? De hoogste tijd om mijn verrekijker en vangnet ter hand te nemen. Als amateur-ornitholoog heb ik de afgelopen week uitgevogeld welke vogels ik op Twitter tegenkom. Maar liefst 30 vogeltjes fladderen rond in mijn tijdslijn. Kijk maar eens of je jezelf herkent in deze gevleugelde vriendjes?Heb ik je nog niet gevangen? Als ik 50 vogels heb, schrijf ik hierover een e-book. Help je mee om dit idee vleugels te geven?V
The document discusses the "Parkiteer" program in Melbourne, Australia which installed secure bicycle parking cages ("Parkiteer cages") at public transport stations. The program was a response to overcrowding on trains causing bicycles to be banned during peak times. 23 Parkiteer cages were installed in 2008, providing electronic card access and solar power. This reduced bicycles on trains and increased public transport use. The cages show how different transportation actors can work together to improve the transportation system.
rolijk kwetteren, overdreven krassen of glorie kraaien. Elke twitteraar probeert in een kakofonie van geluid zijn snaveltje te roeren. Welke vogeltjes zitten er op die elektriciteitskabels die ons op Twitter met elkaar verbinden? De hoogste tijd om mijn verrekijker en vangnet ter hand te nemen. Als amateur-ornitholoog heb ik de afgelopen week uitgevogeld welke vogels ik op Twitter tegenkom. Maar liefst 30 vogeltjes fladderen rond in mijn tijdslijn. Kijk maar eens of je jezelf herkent in deze gevleugelde vriendjes?Heb ik je nog niet gevangen? Als ik 50 vogels heb, schrijf ik hierover een e-book. Help je mee om dit idee vleugels te geven?V
The document discusses the "Parkiteer" program in Melbourne, Australia which installed secure bicycle parking cages ("Parkiteer cages") at public transport stations. The program was a response to overcrowding on trains causing bicycles to be banned during peak times. 23 Parkiteer cages were installed in 2008, providing electronic card access and solar power. This reduced bicycles on trains and increased public transport use. The cages show how different transportation actors can work together to improve the transportation system.
A decade of Australasian Public Transport projects paper for ATRF 2011martinse
This paper outlines factors behind escalating costs for public transport projects in Australia and New Zealand along with indicative per-km costs for heavy rail, light rail and bus rapid transit.
Originally presented at LOGIN 2009, this is a fast-paced and colorful trip through PopCap's first year in China, with advice for any company considering the challenge of entering the Chinese market (or any developing country, for that matter).
Definitive Guide To Funding Your Video Game MasterpieceJames Gwertzman
Originally presented at the 2007 Casual Connect conference, this presentation delivers a quick tour through all the various funding mechanisms available to start-up video game studios to get their games funded.
Originally presented at GDC 2004, this was a candid, no-holds-barred look at why my first start-up company, Escape Factory, ultimately failed. There are plenty of stories out there about game studios that succeed, but not enough about studios that fail.
This presentation was also in part an attempt to make good on a promise to our angel investor to share all the lessons we learned setting up Escape Factory.
The Future is Operations: Why Mobile Games Need BackendsJames Gwertzman
The future of mobile gaming is in operations. It’s not enough to just have great gameplay — that’s table stakes now. Winning games need to be able to engage their players long after launch and keep them coming back for more. To do that you need a great live operations strategy and the backend tools to execute it. And while it used to be that if you wanted a backend for your game, you had to build it yourself, companies like PlayFab and others are now making it easy for everyone.
Social Games in China - The New Import/Export Business!James Gwertzman
The document discusses the Chinese social gaming market, providing examples of popular social network games in China along with screenshots and data on metrics like monthly active users and revenue. It also outlines some of the key differences in the Chinese market compared to Western markets and regulatory hurdles for foreign game developers looking to enter the Chinese market. Government agencies that oversee the game industry and a basic process for setting up an office in China are also summarized.
A decade of Australasian Public Transport projects paper for ATRF 2011martinse
This paper outlines factors behind escalating costs for public transport projects in Australia and New Zealand along with indicative per-km costs for heavy rail, light rail and bus rapid transit.
Originally presented at LOGIN 2009, this is a fast-paced and colorful trip through PopCap's first year in China, with advice for any company considering the challenge of entering the Chinese market (or any developing country, for that matter).
Definitive Guide To Funding Your Video Game MasterpieceJames Gwertzman
Originally presented at the 2007 Casual Connect conference, this presentation delivers a quick tour through all the various funding mechanisms available to start-up video game studios to get their games funded.
Originally presented at GDC 2004, this was a candid, no-holds-barred look at why my first start-up company, Escape Factory, ultimately failed. There are plenty of stories out there about game studios that succeed, but not enough about studios that fail.
This presentation was also in part an attempt to make good on a promise to our angel investor to share all the lessons we learned setting up Escape Factory.
The Future is Operations: Why Mobile Games Need BackendsJames Gwertzman
The future of mobile gaming is in operations. It’s not enough to just have great gameplay — that’s table stakes now. Winning games need to be able to engage their players long after launch and keep them coming back for more. To do that you need a great live operations strategy and the backend tools to execute it. And while it used to be that if you wanted a backend for your game, you had to build it yourself, companies like PlayFab and others are now making it easy for everyone.
Social Games in China - The New Import/Export Business!James Gwertzman
The document discusses the Chinese social gaming market, providing examples of popular social network games in China along with screenshots and data on metrics like monthly active users and revenue. It also outlines some of the key differences in the Chinese market compared to Western markets and regulatory hurdles for foreign game developers looking to enter the Chinese market. Government agencies that oversee the game industry and a basic process for setting up an office in China are also summarized.
2. Doelgroep
• Mensen van 50 t/m 64
• Man en vrouw
• Richting pensioen
• Middle class +
• Traditionele burgerij
• Betrokken bij het milieu
• Risicomijdend
• Introvent
• Mensen die geen tuin hebben.
3. Persona
Naam: Bep van Mokun
Leeftijd: 55 jaar
Werk: Deeltijd werk als secretaresse
Bezigheden: Piano spelen, woordpuzzels
Doelen: Genieten van vrije tijd.
Plezier hebben
Gedrag: Traditioneel ingesteld en introvert
Behoeftes: Relaxen, tuinieren als het kan.
Hobby’s: Sjoelen en bingo
4. Voordelen van het spel
• Het Spel is rustgevend
• Competitie gericht
• Actief worden
• Plezier geven
• Binnen tuinieren
• Kan continu gespeeld worden.
5. Doel van het spel
• Een zo groot en mooi mogelijke tuin te maken.
• Je bepaalt zelf wanneer je tevreden bent met je tuin.
• Je kan het spel niet “uitspelen”.
6. Benefits en features
• Je begint met een tutorial Tuinieren om het te leren
• Je begint daarna met een simpel tuintje en laag budget.
• Je kan vrij rondlopen in de virtuele wereld.
• Opdrachten krijgen van mensen om aan geld te komen.
• Vaardigheidspunten verdienen door tuin goed te
onderhouden.
• Tropische planten kunnen kopen.
• Online mode
• Multiplayer optie
7.
8. Prijs
Prijs van ons product: tussen 32,99 en 59,99 34,99
(advies)
34,99/1,19= 29,40(336) (retail prijs)
SRP: 29,40 x .32 = 9,408
TP: 29,40 – 9,408 = 19,99
9. Distributie
• Bij de V&D
• Bart Smit
• Intertoys
• Freerecord Shop
• Enz.
• In een bundelpakket met de Wii.