Lorelei

Acoustic&Sound Design Agency
Lorelei is a sound &
acoustic design
agency focused on
sonic interaction
design

A qualified team
   sound designers
   engineers
   researchers
   musicians
We work on:
   sonification of private and public places
   product sound design
Methodology
Context analysis
                market review&competitors
                history of product
                social meaning
                cultural meaning
                economic meaning
                public debate
                media coverage review

http://www.flickr.com/photos/aarongstock/43807845/
Brand analysis
       brand values, competitors,
        datas, goals, history and
        scenarios
       interactive sound branding
        guidelines
       product sound branding
        guidelines


http://www.flickr.com/photos/pazca/4391269931/
Product analisys
           testing the current sound interaction
            with the product
           testing the current user
            experience
           testing the current solutions for
            sound diffusion


http://www.flickr.com/photos/kungfubonanza/2821645016/
Sound content analysis
                sound archetypes
                psychology of perception
                cross-modal interactions
                psychoacoustics and acoustics
                music: culture, tradition, history



http://www.flickr.com/photos/harshapvss/3187186423/
Sonic sketching
            based on background, brand, product
             and sonic content analysis
            provisional sound content design in
             agreement with the client




http://www.flickr.com/photos/jz909/2076688571
Sound content
                                       design&production
               recording
               sampling&sinthesizing
               editing&equalising
               mixing
               mastering
               optimization&delivery


http://www.flickr.com/photos/jagolive/1543833695/
Software&Hardware
                                       prototyping
  testing of the sound content in
  a virtual interactive environment
   testing of the sound content in
  the product
   adjustment of the sound
  content



http://www.flickr.com/photos/gnackgnackgnack/3952746782/
Dissemination

         testing of the new product with
        costumers in a real environment
         dissemination of results for
        research, marketing,
        communication


http://www.flickr.com/photos/crystal-com/3308252331/
Fields of application
•   Food
•   Wellness&Health
•   Consumer products&appliances
•   Domotics&Multisensory spaces
Food&Sound




Photo from “Synesthesia” http://www.youtube.com/watch?v=aIEiOrxhtNQdir.Terry Timely USA 2009
http://www.territimely.com
 Soundscape&Identity: listening to the original
  sound of food and ingredients amplifies their
  perceived qualities and pleasure of + 15%*
 Frequency&tastes: there’s a precise relationship
  between the perception of basic tastes and
  frequency range*
 Instruments&tastes: there’s a precise relationship
  between musical instruments and the perception
  of basic tastes*
* Crossmodal Research Lab - Oxford
Wellness,Health&Sound




Architects of Air temporary structure. Sound design by Lorelei, Nottingham, UK, 2010
• The brainwave entrainment principle
• Sound and memory in the Alzheimer
  therapy: 76% of familiar sounds
  stimulate precise associated
  memories*

* http://www.sciencedaily.com/releases/2009/02/090223221230.htm
Sound appliances
• Kitchen stories: using soundscape to
  stimulate a positive relationship with food*
• Analogic vs digital slot machines:                                                                         -24%
  revenues without sound
• Whirlpool and the semantic qualities of
  sounds for products: elegance, sturdiness,
  complexity, activity **

* Andrea Grimes, Martin Bednar, Jay David Bolter, Rebecca E. Grinter, EatWell: Sharing Nutrition-Related Memories in a Low-
     Income Community, CSCW’08

** Characterizing and Differentiating the Semantic Qualities of Auditory Tones for Products, J.A. Kleiss, Whirlpool
     Corporation, www.2octaves.com
Sound&Retail




Architects of Air temporary structure. Sound design vy Lorelei, Nottingham, UK, 2010
• The French-German Winery
  experiment: 1:3 with German music
  diffusion in-store*
• +17% of buying attitude in the
  bread corner if associated with a
  purposely designed sound logo**
* North, Hargreaves and McKendrick, “Music and on-hold waiting time”The British Journal of Psychology 90, Fall 1999;

** Soundseller Blog
Case Histories

 Sound for electric cars
 Foneydia the sonic bed
 Soundscape for the Luminarium
Sound for Electric cars




           • Electric and Hybrid cars are silent
           • The lack of sound implies the lack of sonic cues to
             detect the vehicle
           • A legislation is foreseen that will oblige car
             manufacturer to create a new sound for electric cars
http://www.flickr.com/photos/crystiancruz/sets/72157604628157665/with/3371239405/
• The client: FIAMM s.p.a., world leader
  in Horns manufacturing
• The request:
  – to design sound contents for providing
    external sonic cues
  – to design a prototype of a device to control
    and diffuse sound contents
Foneydia       -       the sonic bed




 • The client: Hypnos, a SME bed
   manufacturer for hotels&wellness
 • The request:
   • developing a new product
   • using sound to enhance relaxation
The solution
• using the bed as a sounding board: the
  sound is diffused by the bed wooden
  structure itself through a specific
  technology
• using infrasound to enhance relaxation
• using pleasant music according to the
  target to convey and mask infrasound
Soundscape for the Luminarium
• The client: Architects of Air, a
  Franco-English architecture studio
  that creates temporary structures to
  be visited as a multisensory
  experience
• The request: to create a new
  soundscape for the structures
The solution
• The sound content is based on sounds
  recorded from the structure itsef (air,
  pvc) to enhance the tactile/multisensory
  experience
• The sound moves through the space
  following specific trajectories to enhance
  light and color
• Affordability: using the original sound
  system without additional costs
Contacts


www.loreleiproject.com/




       @ loreleisound
Lorelei - Acoustic&Sound design agency
Lorelei - Acoustic&Sound design agency
Lorelei - Acoustic&Sound design agency
Lorelei - Acoustic&Sound design agency
Lorelei - Acoustic&Sound design agency
Lorelei - Acoustic&Sound design agency
Lorelei - Acoustic&Sound design agency

Lorelei - Acoustic&Sound design agency

  • 1.
  • 2.
    Lorelei is asound & acoustic design agency focused on sonic interaction design A qualified team  sound designers  engineers  researchers  musicians
  • 3.
    We work on:  sonification of private and public places  product sound design
  • 4.
  • 5.
    Context analysis  market review&competitors  history of product  social meaning  cultural meaning  economic meaning  public debate  media coverage review http://www.flickr.com/photos/aarongstock/43807845/
  • 6.
    Brand analysis  brand values, competitors, datas, goals, history and scenarios  interactive sound branding guidelines  product sound branding guidelines http://www.flickr.com/photos/pazca/4391269931/
  • 7.
    Product analisys  testing the current sound interaction with the product  testing the current user experience  testing the current solutions for sound diffusion http://www.flickr.com/photos/kungfubonanza/2821645016/
  • 8.
    Sound content analysis  sound archetypes  psychology of perception  cross-modal interactions  psychoacoustics and acoustics  music: culture, tradition, history http://www.flickr.com/photos/harshapvss/3187186423/
  • 9.
    Sonic sketching  based on background, brand, product and sonic content analysis  provisional sound content design in agreement with the client http://www.flickr.com/photos/jz909/2076688571
  • 10.
    Sound content design&production  recording  sampling&sinthesizing  editing&equalising  mixing  mastering  optimization&delivery http://www.flickr.com/photos/jagolive/1543833695/
  • 11.
    Software&Hardware prototyping testing of the sound content in a virtual interactive environment  testing of the sound content in the product  adjustment of the sound content http://www.flickr.com/photos/gnackgnackgnack/3952746782/
  • 12.
    Dissemination  testing of the new product with costumers in a real environment  dissemination of results for research, marketing, communication http://www.flickr.com/photos/crystal-com/3308252331/
  • 13.
    Fields of application • Food • Wellness&Health • Consumer products&appliances • Domotics&Multisensory spaces
  • 14.
    Food&Sound Photo from “Synesthesia”http://www.youtube.com/watch?v=aIEiOrxhtNQdir.Terry Timely USA 2009 http://www.territimely.com
  • 15.
     Soundscape&Identity: listeningto the original sound of food and ingredients amplifies their perceived qualities and pleasure of + 15%*  Frequency&tastes: there’s a precise relationship between the perception of basic tastes and frequency range*  Instruments&tastes: there’s a precise relationship between musical instruments and the perception of basic tastes* * Crossmodal Research Lab - Oxford
  • 16.
    Wellness,Health&Sound Architects of Airtemporary structure. Sound design by Lorelei, Nottingham, UK, 2010
  • 17.
    • The brainwaveentrainment principle • Sound and memory in the Alzheimer therapy: 76% of familiar sounds stimulate precise associated memories* * http://www.sciencedaily.com/releases/2009/02/090223221230.htm
  • 18.
  • 19.
    • Kitchen stories:using soundscape to stimulate a positive relationship with food* • Analogic vs digital slot machines: -24% revenues without sound • Whirlpool and the semantic qualities of sounds for products: elegance, sturdiness, complexity, activity ** * Andrea Grimes, Martin Bednar, Jay David Bolter, Rebecca E. Grinter, EatWell: Sharing Nutrition-Related Memories in a Low- Income Community, CSCW’08 ** Characterizing and Differentiating the Semantic Qualities of Auditory Tones for Products, J.A. Kleiss, Whirlpool Corporation, www.2octaves.com
  • 20.
    Sound&Retail Architects of Airtemporary structure. Sound design vy Lorelei, Nottingham, UK, 2010
  • 21.
    • The French-GermanWinery experiment: 1:3 with German music diffusion in-store* • +17% of buying attitude in the bread corner if associated with a purposely designed sound logo** * North, Hargreaves and McKendrick, “Music and on-hold waiting time”The British Journal of Psychology 90, Fall 1999; ** Soundseller Blog
  • 22.
    Case Histories  Soundfor electric cars  Foneydia the sonic bed  Soundscape for the Luminarium
  • 23.
    Sound for Electriccars • Electric and Hybrid cars are silent • The lack of sound implies the lack of sonic cues to detect the vehicle • A legislation is foreseen that will oblige car manufacturer to create a new sound for electric cars http://www.flickr.com/photos/crystiancruz/sets/72157604628157665/with/3371239405/
  • 24.
    • The client:FIAMM s.p.a., world leader in Horns manufacturing • The request: – to design sound contents for providing external sonic cues – to design a prototype of a device to control and diffuse sound contents
  • 25.
    Foneydia - the sonic bed • The client: Hypnos, a SME bed manufacturer for hotels&wellness • The request: • developing a new product • using sound to enhance relaxation
  • 26.
    The solution • usingthe bed as a sounding board: the sound is diffused by the bed wooden structure itself through a specific technology • using infrasound to enhance relaxation • using pleasant music according to the target to convey and mask infrasound
  • 27.
    Soundscape for theLuminarium • The client: Architects of Air, a Franco-English architecture studio that creates temporary structures to be visited as a multisensory experience • The request: to create a new soundscape for the structures
  • 28.
    The solution • Thesound content is based on sounds recorded from the structure itsef (air, pvc) to enhance the tactile/multisensory experience • The sound moves through the space following specific trajectories to enhance light and color • Affordability: using the original sound system without additional costs
  • 29.