Gackenbach, J.I., Masiuk, K. & Sample, T. (2010, June). Long Term Online Dream Diary of an OCD Individual. Paper presented as part of a symposium Research into the Dreams of Several Clinical Groups, at the annual meeting of the International Association for the Study of Dreams, Ashville, North Carolina.
Dream and Blog Content Analysis of a Video Gamers Long Term Diary jgackenb
Gackenbach, J.I., Sample, T., Mandel, G., Tomashewsky, M., Kuchinsky, M. & Masliuk, K. (2010, June). Dream and Blog Content Analysis of a Video Gamers Long Term Diary. Poster presented at the annual meeting of the the International Association for the Study of Dreams, Ashville, North Carolina.
Presence in Dreams and Video Games: What Does the Dreamer Think? jgackenb
Gackenbach, J.I. & Osborn, T. & Petriuk, C. (2017, June). Presence in Dreams and Video Games: What Does the Dreamer Think? Poster presented at IASD conference, Anaheim, CA.
Video game play and nightmare protection hypothesis a cross cultural analysis.jgackenb
Ditner, A. Gackenbach, J.I., & Hakopdjanian, S. (2015, June). Video Game Play and Nightmare Protection Hypothesis: A Cross Cultural Analysis. Poster presented at International Association for the Study of Dreams, Virginia Beach, VA. Abstract published in the International Journal of Dream Research, 8(supplement 1), July 2015, Retrieved http://journals.ub.uni-heidelberg.de/index.php/IJoDR.
Dream and Blog Content Analysis of a Video Gamers Long Term Diary jgackenb
Gackenbach, J.I., Sample, T., Mandel, G., Tomashewsky, M., Kuchinsky, M. & Masliuk, K. (2010, June). Dream and Blog Content Analysis of a Video Gamers Long Term Diary. Poster presented at the annual meeting of the the International Association for the Study of Dreams, Ashville, North Carolina.
Presence in Dreams and Video Games: What Does the Dreamer Think? jgackenb
Gackenbach, J.I. & Osborn, T. & Petriuk, C. (2017, June). Presence in Dreams and Video Games: What Does the Dreamer Think? Poster presented at IASD conference, Anaheim, CA.
Video game play and nightmare protection hypothesis a cross cultural analysis.jgackenb
Ditner, A. Gackenbach, J.I., & Hakopdjanian, S. (2015, June). Video Game Play and Nightmare Protection Hypothesis: A Cross Cultural Analysis. Poster presented at International Association for the Study of Dreams, Virginia Beach, VA. Abstract published in the International Journal of Dream Research, 8(supplement 1), July 2015, Retrieved http://journals.ub.uni-heidelberg.de/index.php/IJoDR.
Self-compassion and adolescent dating violence in a sample of child welfare-i...Christine Wekerle
Self-compassion and adolescent dating violence in a sample of child welfare-involved youth: Preliminary findings from the Maltreatment and Adolescent Pathways (MAP) Longitudinal Study
A hall and van de castle analysis of chinese versus canadian dreams as a func...jgackenb
Gahr, S., Ditner, A., Gackenbach, J.I., & Yue, Y. (2015, June). A Hall and Van de Castle Analysis of Chinese versus Canadian Dreams as a Function of Sex and Video Game Play. Poster presented at International Association for the Study of Dreams, Virginia Beach, VA. Abstract published in the International Journal of Dream Research, 8(supplement 1), July 2015, Retrieved http://journals.ub.uni-heidelberg.de/index.php/IJoDR.
History of gaming and gaming daily activities associated with nightmaresjgackenb
Gackenbach, J.I., Ferguson, M., Mathewson, K., & Darlington, M. (2012, June). History of gaming and daily activities as predictors of nightmares. Poster presented at the annual meeting of the International Association for the Study of Dreams, Berkeley, CA.
China and canada a comparison of media use and dream intensityjgackenb
Gackenbach, J.I., Lee, M., Zhou, Z. & Yu, G. (2015, June). China and Canada: A Comparison of Media Use and Dream Intensity. Paper presented at International Association for the Study of Dreams, Virginia Beach, VA. Abstract published in the International Journal of Dream Research, 8(supplement 1), July 2015, Retrieved http://journals.ub.uni-heidelberg.de/index.php/IJoDR.
These are the slides from my invited address on Dreams and Art given at the annual conference of the International Association for the Study of Dreams, Ashland, OR, June 2023. It is a first person account of a seven year dream diary and art journal using both quantitative and qualitative methods.
Gackenbach, J.I. (2009, June). Dreams and Video Game Play. Planary Session paper presented at Toward a Science of Consciousness : Investigating Inner Experience – Brain, Mind, Technology, Hong Kong, China
More Related Content
Similar to Long term online dream diary of an OCD gamer
Self-compassion and adolescent dating violence in a sample of child welfare-i...Christine Wekerle
Self-compassion and adolescent dating violence in a sample of child welfare-involved youth: Preliminary findings from the Maltreatment and Adolescent Pathways (MAP) Longitudinal Study
A hall and van de castle analysis of chinese versus canadian dreams as a func...jgackenb
Gahr, S., Ditner, A., Gackenbach, J.I., & Yue, Y. (2015, June). A Hall and Van de Castle Analysis of Chinese versus Canadian Dreams as a Function of Sex and Video Game Play. Poster presented at International Association for the Study of Dreams, Virginia Beach, VA. Abstract published in the International Journal of Dream Research, 8(supplement 1), July 2015, Retrieved http://journals.ub.uni-heidelberg.de/index.php/IJoDR.
History of gaming and gaming daily activities associated with nightmaresjgackenb
Gackenbach, J.I., Ferguson, M., Mathewson, K., & Darlington, M. (2012, June). History of gaming and daily activities as predictors of nightmares. Poster presented at the annual meeting of the International Association for the Study of Dreams, Berkeley, CA.
China and canada a comparison of media use and dream intensityjgackenb
Gackenbach, J.I., Lee, M., Zhou, Z. & Yu, G. (2015, June). China and Canada: A Comparison of Media Use and Dream Intensity. Paper presented at International Association for the Study of Dreams, Virginia Beach, VA. Abstract published in the International Journal of Dream Research, 8(supplement 1), July 2015, Retrieved http://journals.ub.uni-heidelberg.de/index.php/IJoDR.
These are the slides from my invited address on Dreams and Art given at the annual conference of the International Association for the Study of Dreams, Ashland, OR, June 2023. It is a first person account of a seven year dream diary and art journal using both quantitative and qualitative methods.
Gackenbach, J.I. (2009, June). Dreams and Video Game Play. Planary Session paper presented at Toward a Science of Consciousness : Investigating Inner Experience – Brain, Mind, Technology, Hong Kong, China
Cognitive Evaluation of Video Games: Players' Perceptions jgackenb
Gackenbach, J.I. & Rosie, M. (2009, May). Cognitive Evaluation of Video Games: Players Perceptions. Poster presented at Future Play 2009, Vancouver, BC.
Dream Incorporation of Video Game Play: Interactivity, Fidelity and Presence. jgackenb
Rosie, M., Gackenbach, J.I., Bown, J. & Sample, T. (2010, June). Dream Incorporation of Video Game Play: Interactivity, Fidelity and Presence. Poster presented at the annual meeting of the International Association for the Study of Dreams, Ashville, North Carolina.
Dream use in various courses to various cultural groupsjgackenb
Gackenbach, J.I. (2010, June). Dream Use in Various Courses to Various Cultural Groups. Paper presented at the annual meeting of the International Association for the Study of Dreams, Ashville, North Carolina.
Video game play as nightmare protection a preliminary inquiry on military gam...jgackenb
Gackenbach, J.I., Hall, C. & Ellerman, E. (2011, June). Video Game Play as Nightmare Protection: A Preliminary Inquiry on Military Gamers. Paper presented at the annual meeting of the International Association for the Study of Dreams, The Netherlands.
Morning After Dreams of Video Game Play versus Meditation/Prayerjgackenb
Swanston, D. & Gackenbach, J.I. (2011, June). Morning After Dreams of Video Game Play versus Meditation/Prayer. Paper presented at the annual meeting of the International Association for the Study of Dreams, The Netherlands.
Experts versus trained dream coders does it make a differencejgackenb
Gackenbach, J.I., Ferguson, M., Darlington, M., Flockhart, C., Swanson, D. & Ahlswede, S. (2012, June). Experts versus trained dream coders: Does it make a difference? Poster presented at the annual meeting of the International Association for the Study of Dreams, Berkeley, CA.
Threat and central image in dreams student and soldier gamersjgackenb
Gackenbach, J.I., Darlington, M., & Ferguson, M. (2012, June). Threat and Central Image in Dreams: Student and Soldier Gamers. Paper presented at the annual meeting of the International Association for the Study of Dreams, Berkeley, CA.
Gackenbach, J.I. (2012, April). Video Game Play and Consciousness. Presentation in the form of a talk and two posters at the biannual Towards a Science of Consciousness conference, Tucson, AZ.
Gackenbach, J.I., Darlington, M. & Ferguson, M. (2012, April). Video Game Play as Nightmare Protection. Paper presented at the biannual Towards a Science of Consciousness conference, Tucson, AZ.
Nightmare protection as motivation to play video gamesjgackenb
Gackenbach, J.I. (2013, June). Nightmare protection as motivation to play video games. Paper presented at the preconference of the game studies division of the International Communication Association, London, England.
Gackenbach, J.I. (2014, June). Role of Dreaming in AI-Human Interactions (Presentation within symposium “Machine Dreaming “).Paper presented at the annual meeting of the International Association for the Study of Dreams, Berkley, CA. Abstract published in the International Journal of Dream Research, http://journals.ub.uni-heidelberg.de/index.php/IJoDR/issue/view/1703.
From lucid to gaming dreams: So what is the fabric of reality?jgackenb
Gackenbach, J.I. (2014, June). From Lucid to Gaming Dreams: So What Is the Fabric of Reality? (Presentation within symposium “Being Transformed by Lucid Dreaming Research”). Paper presented at the annual meeting of the International Association for the Study of Dreams, Berkley, CA. Abstract published in the International Journal of Dream Research, http://journals.ub.uni-heidelberg.de/index.php/IJoDR/issue/view/1703.
Self-Construal, Media Use and Dreams between Canadians of Differing Cultural ...jgackenb
Gahr, S. & Gackenbach, J.I. (2014, June). Self-Construal, Media Use and Dreams between Canadians of Differing Cultural Backgrounds. Poster presented at the annual meeting of the International Association for the Study of Dreams, Berkley, CA. Abstract published in the International Journal of Dream Research, http://journals.ub.uni-heidelberg.de/index.php/IJoDR/issue/view/1703.
Video Game Nightmare Protection: An Experimental Inquiry. jgackenb
Flockhart, C. Gackenbach, J.I. & Ditner, A. (2014, June). Video Game Nightmare Protection: An Experimental Inquiry. Poster presented at the annual meeting of the International Association for the Study of Dreams, Berkley, CA. Abstract published in the International Journal of Dream Research, http://journals.ub.uni-heidelberg.de/index.php/IJoDR/issue/view/1703.
Nightmare protection hypothesis and female gamersjgackenb
Boyes, A. & Gackenbach, J.I. (2014, June). Nightmare Protection Hypothesis and Female Gamers. Paper presented at the annual meeting of the International Association for the Study of Dreams, Berkley, CA. Abstract published in the International Journal of Dream Research, http://journals.ub.uni-heidelberg.de/index.php/IJoDR/issue/view/1703.
An inquiry into the lack of nightmare protection associated with video game p...jgackenb
Boyes, A. & Gackenbach, J.I. (2015, May). An Inquiry into the Lack of Nightmare Protection Associated with Video Game Play by Female Gamers, Paper presented at Digital Diversity: Writing, Feminism and Culure, Edmonton, AB.
1.Wireless Communication System_Wireless communication is a broad term that i...JeyaPerumal1
Wireless communication involves the transmission of information over a distance without the help of wires, cables or any other forms of electrical conductors.
Wireless communication is a broad term that incorporates all procedures and forms of connecting and communicating between two or more devices using a wireless signal through wireless communication technologies and devices.
Features of Wireless Communication
The evolution of wireless technology has brought many advancements with its effective features.
The transmitted distance can be anywhere between a few meters (for example, a television's remote control) and thousands of kilometers (for example, radio communication).
Wireless communication can be used for cellular telephony, wireless access to the internet, wireless home networking, and so on.
ER(Entity Relationship) Diagram for online shopping - TAEHimani415946
https://bit.ly/3KACoyV
The ER diagram for the project is the foundation for the building of the database of the project. The properties, datatypes, and attributes are defined by the ER diagram.
This 7-second Brain Wave Ritual Attracts Money To You.!nirahealhty
Discover the power of a simple 7-second brain wave ritual that can attract wealth and abundance into your life. By tapping into specific brain frequencies, this technique helps you manifest financial success effortlessly. Ready to transform your financial future? Try this powerful ritual and start attracting money today!
Multi-cluster Kubernetes Networking- Patterns, Projects and GuidelinesSanjeev Rampal
Talk presented at Kubernetes Community Day, New York, May 2024.
Technical summary of Multi-Cluster Kubernetes Networking architectures with focus on 4 key topics.
1) Key patterns for Multi-cluster architectures
2) Architectural comparison of several OSS/ CNCF projects to address these patterns
3) Evolution trends for the APIs of these projects
4) Some design recommendations & guidelines for adopting/ deploying these solutions.
1. Jayne Gackenbach, Kimberly Masiuk, and
Tyler Sample
Grant MacEwan University
Gackenbach, J.I., Masiuk, K. & Sample, T. (2010, June). Long Term Online Dream
Diary of an OCD Individual. Paper presented as part of a symposium Research into
the Dreams of Several Clinical Groups, at the annual meeting of the International
Association for the Study of Dreams, Ashville, North Carolina.
2. previous study dreams of Obsessive-
Compulsive (OCD) suffers (Sauteraud, et al.
2001).
compared to the studies controls, OCD
reported no group differences in anxiety,
failure, sadness, and obsessive-compulsive
themes.
Concluded that lives of OCD patients do not
effect the content of their dreams
3. The current study is a content analysis of a
eight year dream diary of a self identified
OCD individual, NS
online and publicly available
archival research
Currently 23 years old
Almost 1000 pages on website
10% are dreams (n=831 as of July 2009)
Chosen cause a longtime video game player
4. NS has self identified himself as “living with
Obsessive-Compulsive Disorder” (OCD) on
hisWikipedia user page
Also confirmed this in private
correspondence with the first author.
Additionally……
Borderline schizophrenia - diagnosed
Bipolar disorder - diagnosed
Asperger’s Syndrome – NS suspects this
5. He was on a variety of medications for his
conditions until age 18 when medications
were stopped.
Insurance ran out
Two antipsychotics (Risperdal, Geodon)
Two antidepressents (Paxil, Prozac)
“I started taking meds for this back when I was 10
(about 1994).”
6. There have been no inducements offered, nor
promises made to the research participant.
Despite being archival data, ethics approval
has been obtained from our university.
7. Non-medication dreams (N = 447)
Over 50 words but less than 700 words,
With a clear date as to when the dream occurred,
With an activity blog entry from the night before the
dream, (Oct. 2004 – July 2009) (examined in IASD poster)
From any of the clearly defined dream categories (i.e.,
mud, video game, water, nightmares, travel, weird, fun,
computer, school and exploration), thus the "other"
category dreams were deleted from subsequent analysis.
9. pre-2004 dreams (1998ish – Dec. 2003)
N=109
find as many as possible with 50 words or
more.
not reliably associated with specific dates,
other than year,
No reliable association with blog entries.
10. Characters
HVDC male
norms no drug dreams drug dreams
Male/Female Percent 67%a 59%b 61%ab
Familiarity Percent 45%a 36%b 17%c
Friends Percent 31%a 05%b 06%b
Family Percent 12%a 27%b 06%a
Dead & Imaginary
Percent 00%a 08%b 05%b
Animal Percent 06%a 11%b 08%ab
11. Animal (game)
“it features mainly the first cavern in the game, the
one with the green frogs and snails”
Family (mechanical)
fan hangs from the ceiling by a rope. I recall my
parents asking me to increase the speed. Beforehand,
they were worried about its design.
Imaginary (computer)
Santa told me to just press F17 on the key pad.
first known dream to feature any of my "guardian
spirits" as I called my long-survived "imaginary
friends". He looked and behaved the same way too!
12. HVDC male
norms no drug dreams drug dreams
Aggression/Friendline
ss Percent 59%a 71%b 54%ab
Befriender Percent 50%a 51%b 17%b
Aggressor Percent 40%a 44%a 00%b
Physical Aggression
Percent 50%a 74%b 63%ab
Social Interactions
13. Physical aggression
Suddenly, I saw a dog running toward me. It was a
big dog. It started a fight with me so I had to fight
back. I managed to grab its mouth and hold it
shut. It was a very vicious and mean dog.
14. HVDC male
norms no drug dreams drug dreams
A/C Index .34 .23 .21
F/C Index .21 .09 .17
S/C Index .06 .00 .00
Social Interaction Ratios
15. HVDC male
norms no drug dreams drug dreams
Indoor Setting
Percent 48% a 49% a 46% a
Familiar
Setting Percent 62% a 32% b 23% b
Settings
16. HVDC male
norms no drug dreams drug dreams
Self-Negativity
Percent 65% a 55% b 51% b
Bodily Misfortunes
Percent 29% a 17% b 00% c
Negative Emotions
Percent 80% a 90% b 94% b
Self-Concept Percents
17. Self-negativity (fewer)
The hunters searched the entire building for me
and I had to be careful.
Negative Emotions (more)
Since I hate frosted cinnamon rolls, I asked if I
could have some without the frosting.
I then told them about the tornadoes and they
just told us that we're safe in here. I didn't feel
safe.
18. Dreams with at
Least One
HVDC male
norms no drug dreams drug dreams
Aggression 47% a 28% b 12% c
Friendliness 38% a 15% b 11% b
Sexuality 12% a 00% b 00% b
Misfortune 36% a 11% b 09% b
Good Fortune 06% a 12% b 00% c
Success 15% a 12% a 13% a
Failure 15% a 09% b 04% c
Striving 27% a 18% b 14% b
19. Good Fortune
It was getting bad or dangerous and someone
who looked a lot likeTigerWoods came and told
me to escape while I had the chance. I did escape.
Striving
I tried to return but I had troubles casting. I tried
many times, but around the fifth try, it worked.
20. Every drug/no drug dream content difference
was less during the drug years than during
the no drug years.
differences are unfortunately confounded
with age.
drug years were ages 14 to 17, a time of peak
adolescent developmental changes in males
no drug years occurred from 18 to 23.
21. Compared NS’s dreams to other gamers
dreams of his generation and sex
mixed pattern
some implying an adjusted individual, less
misfortune, more good fortune, less aggression,
less body misfortunes, less self-negativity, and
more family
on the negative side are more negative emotions,
more aggressor, and less familiarity and friends.
22. Sauteraud et al (2001) on OCD versus controls
some similarities, more negative emotions than
norms
some differences, less failure than the norms
but no difference from NS’s cohorts.
may be due to the success experienced in video game
play.
▪ At first, it was my sister getting stuck on this part. I wasn't
familiar with the game so it was tricky for me to help with
this.That's when I played through the game to familiarize
myself with it. I played until I reached this spot then from
there kept on playing in this nonscrolling area scoring big
constantly.