The document provides details on the design process for various icons, logos, and images created for an Eyewire summer camp theme. It describes an iterative process of sketching ideas by hand, creating digital versions, getting feedback, and refining designs. Key aspects include developing a grid system to organize badges, designing icons for different activities like trivia and superpowers, and creating promo images and logos. The goal was to develop a cohesive visual identity that captured the summer camp theme in a simple, vintage style.
This document is a collection of photo credits from various photographers used in a Haiku Deck presentation on SlideShare. The photos were taken by photographers named Anxo Resúa, Leo Reynolds, Great Beyond, somegeekintn, atlnav, Laura Ngo, cmaccubbin, ashraful kadir, RLHyde, battlecreekcvb, UrsOnMac, fisharepeopletoo, and sunshinecity. The document encourages the reader to get started creating their own Haiku Deck presentation.
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Kiwi fuits diseases A lecture By Allah Dad Khan Provincial Coordinator IPM KP...Mr.Allah Dad Khan
This document discusses several diseases that affect kiwi fruit plants:
1. Root rot is caused by a fungus and results in collapsed vines with mycelial mats under the bark. It is favored by continually damp soil. Management involves clearing roots from new planting areas and proper irrigation.
2. Phytophthora root rot is caused by an oomycete and leads to chlorotic leaves and collapsed vines. It is favored by poorly drained soils. Management focuses on good water management and fungicides.
3. Bacterial flower spot causes brown lesions on petals. It enters through wounds. Avoiding plant injuries is the only recommended control.
4. Bacterial gall causes reduced growth and
La hidráulica en plantas carnívoras se fundamenta en el sistema vascular, que consta del xilema y el floema. El xilema transporta agua y minerales hacia las partes de la planta, mientras que el floema extrae y transporta nutrientes hacia la raíz. Estos tejidos permiten que plantas como la venus atrapamoscas realicen movimientos de contracción y relajación para capturar presas.
El documento analiza el cuento "El Hombre Bicentenario" de Isaac Asimov. Resume que la historia trata de un robot que fue construido con un error en su programación que le permite tomar decisiones independientes y aprender. A lo largo de 200 años, el robot busca ser reconocido como un hombre a pesar de tener un cuerpo robótico, haciendo contribuciones científicas. Sin embargo, no puede cambiar sus células de positrones por un cerebro humano, por lo que decide "morir" para demostrar su humanidad.
The Maldives is made up of 26 coral atolls consisting of 1192 small islands and is the lowest country in the world, making it very vulnerable to rising sea levels. Tourism is the main industry in the Maldives, centered around the beaches and ocean activities that attract many visitors. As the sea level continues to rise due to climate change, many of the low-lying islands of the Maldives are at risk of being completely submerged.
5G Emergence and Regulatory Challenges - DG PPI - Prof. KalamullahMastel Indonesia
The document discusses 5G emergence and regulatory challenges, including:
1) 5G will require new technologies like flexible resource allocation, new waveforms, and network function virtualization to meet increased demands for bandwidth and lower latency.
2) 5G networks will require wide contiguous carrier bandwidth in the hundreds of MHz to GHz range to provide high overall system capacity. They will rely on technologies like massive MIMO and small cells to use new spectrum bands above 6 GHz.
3) Regulatory issues for 5G include dynamic spectrum sharing, potential security threats from increased connectivity, and ensuring public acceptance of new wireless technologies. Standards will need to address uncertainties around these challenges.
This document provides instructions for creating different types of charts and graphs in Adobe Illustrator, including pie charts, bar graphs, and icons. It outlines 19 steps for making a bar graph using Excel data on non-family households by census tract. It also provides 14 steps for tracing a photograph to create a vector icon, and 15 steps for converting a typographic icon to vectors that can be edited. The document demonstrates various Illustrator tools for shaping, styling and coloring the visual elements.
This document is a collection of photo credits from various photographers used in a Haiku Deck presentation on SlideShare. The photos were taken by photographers named Anxo Resúa, Leo Reynolds, Great Beyond, somegeekintn, atlnav, Laura Ngo, cmaccubbin, ashraful kadir, RLHyde, battlecreekcvb, UrsOnMac, fisharepeopletoo, and sunshinecity. The document encourages the reader to get started creating their own Haiku Deck presentation.
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O relatório apresenta as rentabilidades de vários fundos imobiliários nos segmentos de imóveis comerciais, CRI/LCI, hospitais, industriais, logística, shopping centers e residencial no período de outubro de 2013. Os fundos são listados com suas rentabilidades nos últimos 12 meses e no acumulado do ano.
Kiwi fuits diseases A lecture By Allah Dad Khan Provincial Coordinator IPM KP...Mr.Allah Dad Khan
This document discusses several diseases that affect kiwi fruit plants:
1. Root rot is caused by a fungus and results in collapsed vines with mycelial mats under the bark. It is favored by continually damp soil. Management involves clearing roots from new planting areas and proper irrigation.
2. Phytophthora root rot is caused by an oomycete and leads to chlorotic leaves and collapsed vines. It is favored by poorly drained soils. Management focuses on good water management and fungicides.
3. Bacterial flower spot causes brown lesions on petals. It enters through wounds. Avoiding plant injuries is the only recommended control.
4. Bacterial gall causes reduced growth and
La hidráulica en plantas carnívoras se fundamenta en el sistema vascular, que consta del xilema y el floema. El xilema transporta agua y minerales hacia las partes de la planta, mientras que el floema extrae y transporta nutrientes hacia la raíz. Estos tejidos permiten que plantas como la venus atrapamoscas realicen movimientos de contracción y relajación para capturar presas.
El documento analiza el cuento "El Hombre Bicentenario" de Isaac Asimov. Resume que la historia trata de un robot que fue construido con un error en su programación que le permite tomar decisiones independientes y aprender. A lo largo de 200 años, el robot busca ser reconocido como un hombre a pesar de tener un cuerpo robótico, haciendo contribuciones científicas. Sin embargo, no puede cambiar sus células de positrones por un cerebro humano, por lo que decide "morir" para demostrar su humanidad.
The Maldives is made up of 26 coral atolls consisting of 1192 small islands and is the lowest country in the world, making it very vulnerable to rising sea levels. Tourism is the main industry in the Maldives, centered around the beaches and ocean activities that attract many visitors. As the sea level continues to rise due to climate change, many of the low-lying islands of the Maldives are at risk of being completely submerged.
5G Emergence and Regulatory Challenges - DG PPI - Prof. KalamullahMastel Indonesia
The document discusses 5G emergence and regulatory challenges, including:
1) 5G will require new technologies like flexible resource allocation, new waveforms, and network function virtualization to meet increased demands for bandwidth and lower latency.
2) 5G networks will require wide contiguous carrier bandwidth in the hundreds of MHz to GHz range to provide high overall system capacity. They will rely on technologies like massive MIMO and small cells to use new spectrum bands above 6 GHz.
3) Regulatory issues for 5G include dynamic spectrum sharing, potential security threats from increased connectivity, and ensuring public acceptance of new wireless technologies. Standards will need to address uncertainties around these challenges.
This document provides instructions for creating different types of charts and graphs in Adobe Illustrator, including pie charts, bar graphs, and icons. It outlines 19 steps for making a bar graph using Excel data on non-family households by census tract. It also provides 14 steps for tracing a photograph to create a vector icon, and 15 steps for converting a typographic icon to vectors that can be edited. The document demonstrates various Illustrator tools for shaping, styling and coloring the visual elements.
Liz Myers gives a presentation on designing mobile icons. She discusses her background in icon design for Windows 3.1 applications and how the process has improved with vector graphics. Myers recommends sketching ideas with paper and pencil before using tools like Illustrator and Photoshop. She demonstrates techniques for pixel-perfect icons, including using basic shapes, negative space, and templates from the BlackBerry style guide. Myers concludes by sharing her top ten tips and doing a live demo of the icon design process.
This document provides instructions for creating different types of charts and graphs in Adobe Illustrator, including pie charts, bar graphs, and icons. It outlines 19 steps for making a bar graph using Excel data on non-family households by census tract. It also provides 14 steps for tracing a photograph to create an icon, and 15 steps for converting a typographic icon into vectors that can be edited. The document demonstrates various Illustrator tools for manipulating and styling the visual elements.
This document contains a student's progress report for a 3D modeling assignment. It outlines the 7 tasks completed: 1) creating a project charter, 2) schedule, 3) research, 4) ideas generation, 5) design pack, 6) production of the 3D model through modeling various components, and 7) presentation including rendering and positioning cameras. The student created a robot sidekick model with details like legs, arms, missiles, wires and panels through modeling primitives and editing shapes in LightWave Modeller and Layout.
The document provides details on the processes Jay-Birkin used to create various products in Adobe Photoshop CS6 for their game brand. Key tools used included the magnetic lasso tool, paint bucket, text tool, pencil tool, and magic wand tool. Projects created included a logo designed in pixels, posters with silhouettes and text, unique keychains featuring characters, t-shirt designs uploaded to Redbubble, a skateboard deck with a dragon graphic, and Xbox controller art with a fire background. For each product, the document outlines the steps taken to design and finalize the graphics in Photoshop.
This document summarizes the tasks completed for a 3D modeling unit. It outlines creating a project charter, light bot model, schedule, production log, mood board with images of robotic sidekicks, design pack describing a character's personality and skills, drawings of the character from multiple angles to aid the 3D design, and finally using modeling software to create the 3D character. The summary concludes that while some parts were difficult, the final 3D character design was successful overall.
This document provides instructions for creating various types of charts, graphs and icons using Adobe Illustrator. It begins with steps for making pie charts and bar charts using Excel data. It then provides directions for tracing images and photographs to create icons, converting typographic icons to vectors, and downloading icons under Creative Commons. The document demonstrates how to color, edit and integrate the visual elements in documents like PDFs and InDesign files.
This document provides steps for creating different types of visualizations and icons in Adobe Illustrator. It outlines 16 steps for creating a pie chart, 17 steps for creating a bar graph with census data, and 15 steps for creating icons by tracing photographs, converting JPEG files to vectors, or converting typographic icons from fonts. The document recommends some free icon libraries as additional resources.
Design porfolio for design innovation management and apparel design.whitee8
The document summarizes Elijah White's design portfolio, which includes projects from business and entrepreneurship classes. The portfolio showcases branding and design work for the mock brands "Whatever Leather" and "BetterSupps." For Whatever Leather, Elijah created branding elements including a minimalist bull logo and earth tone color palette. For BetterSupps, a supplement vending machine business, he designed the simple cup logo and created technical drawings of the machine from different angles.
Ryan Worcester created various marketing assets for the mobile game "Snake Escape" over the course of several months. This included designing an app icon, t-shirt, stickers, poster, and Twitter page. Worcester researched existing designs and gained feedback on initial drafts. Based on feedback, adjustments were made such as adding color, unifying elements, and including gameplay screenshots. The final assets were evaluated against similar existing products and for fitness of purpose. Worcester also created box art and additional graphic designs.
The document describes concepts for clothing designs using the author's personal "J" logo. The logo comes in two versions - a simple pink version and a more complex version featuring characters from the author's childhood. Designs were created in the Krita art app and combined with clothing templates in Photoshop. The author plans to refine the concepts into cleaner, more finished designs for the final product, focusing on full sleeve designs and placing designs on the back of clothing.
This document outlines the tasks and planning for an adventure project involving creating a video game. It describes developing ideas and storylines, researching existing products, planning layouts and designs, creating a demo level of the game with background streets and a character, designing menu screens and cut scenes, and integrating audio. The planning includes style sheets, advertisements, scripts, sounds, and contingencies. It shows progress on designing game elements in Photoshop and editing them together in Premiere Pro, while refining the design and adding power-ups to break up gameplay.
This document provides instructions for creating charts, graphs and icons in Adobe Illustrator. It demonstrates how to make pie charts and bar graphs using Excel data. It shows how to trace images and photographs to create icons, convert typographic icons to vectors, and how to use icons from websites under Creative Commons licenses. The techniques covered include using the chart and pen tools, ungrouping objects, editing colors and styles, and pasting icons into InDesign.
1) The document discusses a 3D modeling assignment where students were tasked with creating their own unique sidekick character using the software Lightwave.
2) It describes the process the student took, including researching existing sidekick examples, designing an ideas map, creating design pack drawings, and then producing the 3D model while tracking progress.
3) The student reflects that while the final product was an improvement, better planning such as with the design pack could have made the process smoother, and stresses the importance of project management for meeting deadlines.
This document summarizes the tasks completed for two assignments (HA1 and HA2) in a motion graphics unit. For HA1, the tasks involved researching key terms, finding examples of different types of motion graphics, and analyzing title sequences for three horror films. For HA2, the tasks involved learning Adobe Illustrator, sketching logo ideas, developing a logo for a sports academy based on client feedback, researching other sports logos, designing the logo in Illustrator, and storyboarding and creating motion graphics using Adobe After Effects, which the author found challenging initially but was able to complete.
The document summarizes tasks completed for two assignments (HA1 and HA2) for a motion graphics unit. For HA1, the tasks involved researching key terms, finding examples of different types of motion graphics, and analyzing title sequences for three horror films. For HA2, tasks included learning Adobe Illustrator, creating a logo, generating ideas for a sports academy logo through sketches, reviewing client requirements, researching other sports logos, designing the logo in Illustrator, and learning Adobe After Effects through tutorials and exercises to create vector artwork and combine video and images. The final and most complex task was to storyboard, prepare artwork, and build sequences using After Effects to create motion graphics incorporating logos and video footage.
The document provides a review of the author's project to create a robotic sidekick. Some of the key tasks included filling out a project charter detailing their skills, collecting research on existing robots, designing the sidekick through sketches and mind maps, and modeling the sidekick using 3D software. The author notes strengths in character creation but acknowledges getting set on ideas. They found the 3D modeling software challenging to use initially but was able to complete the robotic sidekick model with some assistance. Overall, the author feels the project was a success.
This document provides instructions for creating charts, graphs, and icons in Adobe Illustrator. It includes steps for making pie charts and bar graphs using Excel data. For pie charts, it describes ungrouping the chart multiple times and using the eyedropper tool to color sections. For bar graphs, it outlines sorting data, calculating percentages, and customizing the graph layout. The document also presents three approaches to creating icons: tracing a JPEG, tracing a photograph, and converting a typographic icon to vectors.
This document provides instructions for creating various charts, graphs and icons using Adobe Illustrator. It includes steps for making pie charts and bar graphs using Excel data, tracing images to create vectors, and converting typographic icons. The document demonstrates how to organize and visually represent data, build color palettes, edit objects, add labels and modify styles. Students are directed to relevant course materials and assignments involving integrating charts/graphs with icons in an Adobe PDF.
Nathan West created a 3D animation of a jigsaw puzzle coming together with an e6 logo. He began by designing the 2D pieces in Adobe Illustrator and extruding them into 3D polygons in Lightwave. He assembled the 3D puzzle by placing each piece on its own layer and adding movement through scaling and collisions. Finally, he added the e6 logo and animated the puzzle assembling in reverse order to reveal the logo.
Liz Myers gives a presentation on designing mobile icons. She discusses her background in icon design for Windows 3.1 applications and how the process has improved with vector graphics. Myers recommends sketching ideas with paper and pencil before using tools like Illustrator and Photoshop. She demonstrates techniques for pixel-perfect icons, including using basic shapes, negative space, and templates from the BlackBerry style guide. Myers concludes by sharing her top ten tips and doing a live demo of the icon design process.
This document provides instructions for creating different types of charts and graphs in Adobe Illustrator, including pie charts, bar graphs, and icons. It outlines 19 steps for making a bar graph using Excel data on non-family households by census tract. It also provides 14 steps for tracing a photograph to create an icon, and 15 steps for converting a typographic icon into vectors that can be edited. The document demonstrates various Illustrator tools for manipulating and styling the visual elements.
This document contains a student's progress report for a 3D modeling assignment. It outlines the 7 tasks completed: 1) creating a project charter, 2) schedule, 3) research, 4) ideas generation, 5) design pack, 6) production of the 3D model through modeling various components, and 7) presentation including rendering and positioning cameras. The student created a robot sidekick model with details like legs, arms, missiles, wires and panels through modeling primitives and editing shapes in LightWave Modeller and Layout.
The document provides details on the processes Jay-Birkin used to create various products in Adobe Photoshop CS6 for their game brand. Key tools used included the magnetic lasso tool, paint bucket, text tool, pencil tool, and magic wand tool. Projects created included a logo designed in pixels, posters with silhouettes and text, unique keychains featuring characters, t-shirt designs uploaded to Redbubble, a skateboard deck with a dragon graphic, and Xbox controller art with a fire background. For each product, the document outlines the steps taken to design and finalize the graphics in Photoshop.
This document summarizes the tasks completed for a 3D modeling unit. It outlines creating a project charter, light bot model, schedule, production log, mood board with images of robotic sidekicks, design pack describing a character's personality and skills, drawings of the character from multiple angles to aid the 3D design, and finally using modeling software to create the 3D character. The summary concludes that while some parts were difficult, the final 3D character design was successful overall.
This document provides instructions for creating various types of charts, graphs and icons using Adobe Illustrator. It begins with steps for making pie charts and bar charts using Excel data. It then provides directions for tracing images and photographs to create icons, converting typographic icons to vectors, and downloading icons under Creative Commons. The document demonstrates how to color, edit and integrate the visual elements in documents like PDFs and InDesign files.
This document provides steps for creating different types of visualizations and icons in Adobe Illustrator. It outlines 16 steps for creating a pie chart, 17 steps for creating a bar graph with census data, and 15 steps for creating icons by tracing photographs, converting JPEG files to vectors, or converting typographic icons from fonts. The document recommends some free icon libraries as additional resources.
Design porfolio for design innovation management and apparel design.whitee8
The document summarizes Elijah White's design portfolio, which includes projects from business and entrepreneurship classes. The portfolio showcases branding and design work for the mock brands "Whatever Leather" and "BetterSupps." For Whatever Leather, Elijah created branding elements including a minimalist bull logo and earth tone color palette. For BetterSupps, a supplement vending machine business, he designed the simple cup logo and created technical drawings of the machine from different angles.
Ryan Worcester created various marketing assets for the mobile game "Snake Escape" over the course of several months. This included designing an app icon, t-shirt, stickers, poster, and Twitter page. Worcester researched existing designs and gained feedback on initial drafts. Based on feedback, adjustments were made such as adding color, unifying elements, and including gameplay screenshots. The final assets were evaluated against similar existing products and for fitness of purpose. Worcester also created box art and additional graphic designs.
The document describes concepts for clothing designs using the author's personal "J" logo. The logo comes in two versions - a simple pink version and a more complex version featuring characters from the author's childhood. Designs were created in the Krita art app and combined with clothing templates in Photoshop. The author plans to refine the concepts into cleaner, more finished designs for the final product, focusing on full sleeve designs and placing designs on the back of clothing.
This document outlines the tasks and planning for an adventure project involving creating a video game. It describes developing ideas and storylines, researching existing products, planning layouts and designs, creating a demo level of the game with background streets and a character, designing menu screens and cut scenes, and integrating audio. The planning includes style sheets, advertisements, scripts, sounds, and contingencies. It shows progress on designing game elements in Photoshop and editing them together in Premiere Pro, while refining the design and adding power-ups to break up gameplay.
This document provides instructions for creating charts, graphs and icons in Adobe Illustrator. It demonstrates how to make pie charts and bar graphs using Excel data. It shows how to trace images and photographs to create icons, convert typographic icons to vectors, and how to use icons from websites under Creative Commons licenses. The techniques covered include using the chart and pen tools, ungrouping objects, editing colors and styles, and pasting icons into InDesign.
1) The document discusses a 3D modeling assignment where students were tasked with creating their own unique sidekick character using the software Lightwave.
2) It describes the process the student took, including researching existing sidekick examples, designing an ideas map, creating design pack drawings, and then producing the 3D model while tracking progress.
3) The student reflects that while the final product was an improvement, better planning such as with the design pack could have made the process smoother, and stresses the importance of project management for meeting deadlines.
This document summarizes the tasks completed for two assignments (HA1 and HA2) in a motion graphics unit. For HA1, the tasks involved researching key terms, finding examples of different types of motion graphics, and analyzing title sequences for three horror films. For HA2, the tasks involved learning Adobe Illustrator, sketching logo ideas, developing a logo for a sports academy based on client feedback, researching other sports logos, designing the logo in Illustrator, and storyboarding and creating motion graphics using Adobe After Effects, which the author found challenging initially but was able to complete.
The document summarizes tasks completed for two assignments (HA1 and HA2) for a motion graphics unit. For HA1, the tasks involved researching key terms, finding examples of different types of motion graphics, and analyzing title sequences for three horror films. For HA2, tasks included learning Adobe Illustrator, creating a logo, generating ideas for a sports academy logo through sketches, reviewing client requirements, researching other sports logos, designing the logo in Illustrator, and learning Adobe After Effects through tutorials and exercises to create vector artwork and combine video and images. The final and most complex task was to storyboard, prepare artwork, and build sequences using After Effects to create motion graphics incorporating logos and video footage.
The document provides a review of the author's project to create a robotic sidekick. Some of the key tasks included filling out a project charter detailing their skills, collecting research on existing robots, designing the sidekick through sketches and mind maps, and modeling the sidekick using 3D software. The author notes strengths in character creation but acknowledges getting set on ideas. They found the 3D modeling software challenging to use initially but was able to complete the robotic sidekick model with some assistance. Overall, the author feels the project was a success.
This document provides instructions for creating charts, graphs, and icons in Adobe Illustrator. It includes steps for making pie charts and bar graphs using Excel data. For pie charts, it describes ungrouping the chart multiple times and using the eyedropper tool to color sections. For bar graphs, it outlines sorting data, calculating percentages, and customizing the graph layout. The document also presents three approaches to creating icons: tracing a JPEG, tracing a photograph, and converting a typographic icon to vectors.
This document provides instructions for creating various charts, graphs and icons using Adobe Illustrator. It includes steps for making pie charts and bar graphs using Excel data, tracing images to create vectors, and converting typographic icons. The document demonstrates how to organize and visually represent data, build color palettes, edit objects, add labels and modify styles. Students are directed to relevant course materials and assignments involving integrating charts/graphs with icons in an Adobe PDF.
Nathan West created a 3D animation of a jigsaw puzzle coming together with an e6 logo. He began by designing the 2D pieces in Adobe Illustrator and extruding them into 3D polygons in Lightwave. He assembled the 3D puzzle by placing each piece on its own layer and adding movement through scaling and collisions. Finally, he added the e6 logo and animated the puzzle assembling in reverse order to reveal the logo.
2. 3
TABLE OF
CONTENTS
Badge Grid System 06
Camp Eyewire Logo 14
Camp Eyewire Badge 22
Camp Eyewire Promo Image 30
Badge Grid System Continued 36
SWAG 38
Marathon & Winning Badges 54
Trivia Badge 56
Superpower Badges 58
Superpower Promo Image 68
Millionaire Badges 72
Sythe Menu Bar 76
3. 5
BADGE GRID SYSTEM DESIGN
Existing color system
Experience/ status/ other/
competition
(If based on points, cubes,
trailblazes then use respect-
ed color)
Scythe Locked
Points Cubes Traiblaze
4. Sketches
76
Upon research, we started sketching possible ideas for a
grid system. The existing icons had the influence of cir-
cles and sharp angles. Through many sketches, we played
around with the relationship of the angles and circles to-
gether until we decided upon a possible few grid systems.
5. Digital sketches
Through the series of pencil sketches, we were able to
begin the creation of the digital sketches. This meant that
we took the elements of our hand drawn sketches that
we agreed on and used them in the digital versions. Af-
ter this step, we again, picked the strongest and tried to
simplify it into a solid grid system.
98
6. Final Badge System
1
2
3
The final grid system was heavily in-
fluenced by three last iterations. These
iterations encompassed the use of a box,
to show the angles, as well as circles to
show the bounding area. In figure 1, we
took the angles into consideration for
out final design. In figure 2, we simpli-
fied the design it further decided that
there were extra lines that did not pro-
vide any needed information. In addi-
tion, we refined the emphasize on the
angles by making a divided box with 40
degree angles. Lastly, in figure three we
played around with circles again decid-
ing that the center and outside bounding
area is very important and planned ways
to show it by still remaining simplistic.
1110
7. Our final badge icon system uses three
circles, one of which is inside a box.
This keeps the objects in proportion to
the rest of the area within the badge.
Also, we added lines going through
more than just the box to help guide
some of the objects with angles that
would be a little bigger. Overall, this
system is complex in a simplistic way.
It shows why an object is placed where
and how the grid affect the placement
of an icon on the badge.
1312
8. sketches
Through a series of many sketches, the EyeWire team
wanted icons that went along with the theme of a vintage
summer camp. After research was made, a dozen sketch-
es were completed along with colors that would fit along
with the theme of summer camp.
1514
9. Digital sketches
After the sketches were completed, the most successful
and vintage looking icons were selected to be created
digitally. I chose nine of the twelve sketches to vector-
ize. After this step, I picked the two that the team most
liked and added color to them as well as played around
with the alignment of some of the elements in each icon,
which can be shown on the next page.
1716
W
Eyewire
camp
11. Final PROMO LOGO
1
2
3
2120
20 15
20 15
20 15
The final promo logo was heavily influ-
enced by three of the color-vectorized
sketches. I took away from the first fig-
ure that it needed to have the logo some-
where on it. The second figure shown
was the most successful of arrangements
done. Lastly, the third icon shows the
colors that fit best with the layout that
worked well for the design.
12. sketches
Making badge icons for a summer camp themed game,
I thought of simple images (because the promo icon
was simple) that would fit with the theme. These images
included camping things like fires, compasses, tents, and
trees.
2322
13. Digital sketches
After I decided what objects shown camping the best, I
vectorized a handful of them to see them more clearly.
After they were vectorized, I reiterated them multiple
times using the real badge colors to see what design
worked best with the grid system created before hand.
These icons were made with size in mind meaning that
they would be able to be seen really small or larger, de-
pending on screen.
2524
15. Final Badge
Actual size icon:
2928
W
The final promo logo was made after a
handful of iterations done on the most
successful versions of the icon. After
the picture I created was voted on, the
team thought the fire ones fit most and
conveyed a the theme they wanted re-
ally well. After that, I took that icon
and changed it up a few times using the
previous grid system to decide what way
showed the icon best in its given space.
The final icon had it lying, centred, be-
tween the second ring and aligned with
the vertical and horizontal alignments.
16. 3130
sketches
For Facebook, the blog, and other social media sites a
promo image would need to be made. These promo im-
ages would hold the promo icon as well as information
about the summer camp competitions.
17. 3332
Digital sketches
Rough digital sketches were done exploring three possi-
ble ideas, one was an 8-bit woods to show vintage camp-
ing. The second was a more mystical route to show it
was video game like. Lastly, the third and most solid idea
was keeping it simple, like the icon, so that everything
meshed together well and still exemplified camping.
W
1
2
3
18. 3534
Final PROMO IMAGES
W
The final social media image consist-
ed of a gradient from the first image I
made except to stay with the geometrics,
I made the gradient in bars. The trees
were first triangles but did not look like
trees so I redrew them so be more tree
like! After the background was taken
care of, I then decided how I would
place the text on page. The box is a gra-
dient with the badge shape in the back-
ground. The fonts used were the same as
the ones in the promo logo.
25. SWAG PRODUCTION
When creating the SWAG, they said the old icons were too big to fit on the
mugs so I redesigned the template. This new template included icons I pre-
viously edited/recreated using the grid system. Other icons included new
icons (the Eyewire logo in badge form) that I created also. These were being
sent directly to KT (a funder of Eyewire) as well as posted to the store
(a funder of Eyewire), but the Summer Camp SWAG was only done to be
put in the store.
4948
after
Before
29. Trivia badge
5756
W
1
2
3
On the left page, is the final trivia badge
chosen to represent trivia competitions
throughout Eyewire. On this page are
three possible trivia designs I went
trough after my team wanted me to use
a question mark in the design.
30. 5958
Sythe/ Scouting
& Completed
The new Sythe/ Scouting and Completed badges were
made with the idea of Superpowers in mind. Through
group brainstorming, we were able to collectively get
a handful of Superpowers through this. I then divided
those powers into more categories and sub categories.
For example, I broke alchemy into many levels ranging
from types of alchemy to skill level used to complete a
move. After these initial levels were then created, a mem-
ber and I teamed up to mind map again and reorganize
all the data into the two categories. We organized Sythe
and Scouting by grouping Mental and Physical powers
together, and then used Completed badges as Elemental
Powers.
32. sketches
Through the series of super powers created, I begun to
sketch possible concepts for each super power.
6362
33. Digital sketches
After the sketches were completed, the most successful
and vintage looking icons were selected to be created
digitally. I chose nine of the twelve sketches to vector-
ize. After this step, I picked the two that the team most
liked and added color to them as well as played around
with the alignment of some of the elements in each icon,
which can be shown on the next page.
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Digital sketches
Rough digital sketches were done exploring three possi-
ble ideas about comic book pop culture. With the main
game badge designed, I tried to keep that element the
most important while also keeping with the spirit of
comic book culture throughout my designs.
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1
2
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Digital sketches
Rough sketches were created in preperation for rede-
signing the icons on the menu bar. The menu had a color
scheme that did not fit with the rest of the website and
badges as well as icons that did not fit together as a set.
My job in designing this set was to use the color scheme
used in the badges while also using a simple design to
join them all together.
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New icon set
1
2
In figure I and 2, are the
previous icon set and
color scehme used within
the menu bar.