Digital Storytelling	Amanda, Claudia & Nicole
SAND CASTLES GO DIGITAL!Harel, I. (2003). Sand castles go digital. Retrieved August 4, 2006 at: http://www.mamamedia.com/areas/grownups/new/21_learning/sand_castles.html
A quick clip: http://vodpod.com/watch/5657196-digital-media-new-learners-of-the-21st-century-full-showExcerpt from 7.00-8.00 min.
Play is… CONSTRUCTIONIST LEARNING!“children learn best when they are in the active roles of designer and constructor”
Always be aware of opportunities to integrate learning into play
CARPE DIEM! When children are engaged in play (big ears) parent/teacher can use it as an opportunity to widen the learning experience.
Example: at the beach.How is this related to ICT?Teachers need to bring play to the classroomHow can you create ‘big ear’ moments?  with TECHNOLOGY! Beach example cont… can’t always take students to the beach, so teachers can utilise technology such as the internet and videos to create “more opportunities and contexts for constructionist learning”
“You and I started learning at the same age, and I learned the same way that you did. The difference is that you stopped” – Pablo Picasso
Digital Storytelling Finds Its Place in the ClassroomBanaszewski, T. (2002). Digital storytelling finds its place in the classroom. Multimedia Schools, 32-41. focuses on the ‘story’ bringing generic English lessons of story writing to life. The digital narrative is a powerful medium to enhance learning.Fundamental to effective storytelling is understanding that the story comes first,thenthe technology!	Making digital stories in class develops trustas teachers and students are sharing personal experiences with each other.
- “Every wise teacher knows it's important to create a model of what you expect the students to complete”	This not only develops your knowledge as teacher, but shows students what the intended learning outcome is. 	TEACH: how to tell stories; not just how to use digital storytelling programs
Using & Teaching Educational Technology: A Practical Classroom Management Strategy De Craene, M. (2006). Digital Storytelling: A Practical Classroom Management StrategyConsider: Pre-production
Production
Post-production

Literature Circle Week 6

  • 1.
  • 2.
    SAND CASTLES GODIGITAL!Harel, I. (2003). Sand castles go digital. Retrieved August 4, 2006 at: http://www.mamamedia.com/areas/grownups/new/21_learning/sand_castles.html
  • 3.
    A quick clip:http://vodpod.com/watch/5657196-digital-media-new-learners-of-the-21st-century-full-showExcerpt from 7.00-8.00 min.
  • 4.
    Play is… CONSTRUCTIONISTLEARNING!“children learn best when they are in the active roles of designer and constructor”
  • 5.
    Always be awareof opportunities to integrate learning into play
  • 6.
    CARPE DIEM! Whenchildren are engaged in play (big ears) parent/teacher can use it as an opportunity to widen the learning experience.
  • 7.
    Example: at thebeach.How is this related to ICT?Teachers need to bring play to the classroomHow can you create ‘big ear’ moments? with TECHNOLOGY! Beach example cont… can’t always take students to the beach, so teachers can utilise technology such as the internet and videos to create “more opportunities and contexts for constructionist learning”
  • 8.
    “You and Istarted learning at the same age, and I learned the same way that you did. The difference is that you stopped” – Pablo Picasso
  • 9.
    Digital Storytelling FindsIts Place in the ClassroomBanaszewski, T. (2002). Digital storytelling finds its place in the classroom. Multimedia Schools, 32-41. focuses on the ‘story’ bringing generic English lessons of story writing to life. The digital narrative is a powerful medium to enhance learning.Fundamental to effective storytelling is understanding that the story comes first,thenthe technology! Making digital stories in class develops trustas teachers and students are sharing personal experiences with each other.
  • 10.
    - “Every wiseteacher knows it's important to create a model of what you expect the students to complete” This not only develops your knowledge as teacher, but shows students what the intended learning outcome is. TEACH: how to tell stories; not just how to use digital storytelling programs
  • 11.
    Using & TeachingEducational Technology: A Practical Classroom Management Strategy De Craene, M. (2006). Digital Storytelling: A Practical Classroom Management StrategyConsider: Pre-production
  • 12.
  • 13.