The document contains links to multiple video files hosted on Google servers. The videos are children's nursery rhymes sung in Hindi, including Ding Dong Bell, Baa Baa Black Sheep, Hickory Dickory Dock, Ringa Ringa Roses, Humpty Dumpty, Incy Wincy Spider, and Goosey Goosey Gander. The links provide parameters for playback including video format, quality, encryption keys, and expiration dates.
The document contains over 60 links to videos in a YouTube playlist. The videos are part of a coding tutorial playlist on YouTube that covers multiple coding topics over several hours of video content. Each link includes the video title, playlist information, and sequential index number within the playlist.
The document contains over 60 hyperlinks to YouTube videos. The hyperlinks are part of a YouTube playlist where each video is sequentially numbered and linked in the playlist. The playlist suggests it contains over 60 music or audio related videos.
The document contains over 60 hyperlinks to videos that are part of a YouTube playlist on a specific topic. The videos are sequentially numbered and cover various aspects of the overall subject matter through short video presentations.
The document is a collection of 83 YouTube video links that are part of a playlist. The videos cover a range of topics from business, marketing, self-improvement and more based on their titles and descriptions in the playlist.
The document discusses digital rights management (DRM) techniques for streaming media, including HTTP Live Streaming (HLS) and encryption. It provides examples of using MP42HLS to generate encrypted HLS streams using AES-128 and SAMPLE-AES encryption with keys delivered via FairPlay Streaming. The document also discusses using Encrypted Media Extensions (EME) and content decryption modules (CDMs) to integrate DRM into JavaScript applications for decrypting encrypted media streams in the browser.
The document discusses different adaptive streaming technologies including HLS, MPEG-DASH, and MSE. It provides code examples for segmenting a video file into HLS segments and generating a DASH MPD file. It also discusses common streaming protocols and formats used by different services like Twitch, YouTube, Netflix and more.
The document contains a list of 79 YouTube video URLs that are part of a playlist. The videos are likely related to a common topic or theme based on their inclusion in the same playlist, but the individual video titles and contents are not provided in the document.
Las elecciones federales de México son los procesos electorales mediante los cuales se renuevan los poderes federales de elección popular, que son el Poder Ejecutivo y el Poder Legislativo. En el Poder Ejecutivo se renueva el cargo de Presidente de la República, y en el Legislativo los miembros del Senado de la República y de la Cámara de Diputados.
The document contains over 60 links to videos in a YouTube playlist. The videos are part of a coding tutorial playlist on YouTube that covers multiple coding topics over several hours of video content. Each link includes the video title, playlist information, and sequential index number within the playlist.
The document contains over 60 hyperlinks to YouTube videos. The hyperlinks are part of a YouTube playlist where each video is sequentially numbered and linked in the playlist. The playlist suggests it contains over 60 music or audio related videos.
The document contains over 60 hyperlinks to videos that are part of a YouTube playlist on a specific topic. The videos are sequentially numbered and cover various aspects of the overall subject matter through short video presentations.
The document is a collection of 83 YouTube video links that are part of a playlist. The videos cover a range of topics from business, marketing, self-improvement and more based on their titles and descriptions in the playlist.
The document discusses digital rights management (DRM) techniques for streaming media, including HTTP Live Streaming (HLS) and encryption. It provides examples of using MP42HLS to generate encrypted HLS streams using AES-128 and SAMPLE-AES encryption with keys delivered via FairPlay Streaming. The document also discusses using Encrypted Media Extensions (EME) and content decryption modules (CDMs) to integrate DRM into JavaScript applications for decrypting encrypted media streams in the browser.
The document discusses different adaptive streaming technologies including HLS, MPEG-DASH, and MSE. It provides code examples for segmenting a video file into HLS segments and generating a DASH MPD file. It also discusses common streaming protocols and formats used by different services like Twitch, YouTube, Netflix and more.
The document contains a list of 79 YouTube video URLs that are part of a playlist. The videos are likely related to a common topic or theme based on their inclusion in the same playlist, but the individual video titles and contents are not provided in the document.
Las elecciones federales de México son los procesos electorales mediante los cuales se renuevan los poderes federales de elección popular, que son el Poder Ejecutivo y el Poder Legislativo. En el Poder Ejecutivo se renueva el cargo de Presidente de la República, y en el Legislativo los miembros del Senado de la República y de la Cámara de Diputados.
La World Wide Web fue inventada en 1989 por Tim Berners-Lee en el CERN para compartir información entre científicos. Desde entonces, la web ha evolucionado a través de las versiones 1.0, 2.0 y 3.0, permitiendo una mayor participación de los usuarios y el desarrollo de nuevas tecnologías como blogs, redes sociales e inteligencia colectiva. Se espera que la web 4.0 integre objetos y sistemas para una comunicación más avanzada entre personas y máquinas.
Este documento presenta los conceptos clave de la evaluación desde la socioformación, incluyendo que se centra en la formación integral de las personas más que en el aprendizaje como meta. Explica que la evaluación tiene tres ejes: criterios, evidencias y rúbricas. Además, proporciona detalles sobre cómo crear problemas de contexto ricos y generar rúbricas efectivas.
La evolución de la Web se ha dado en diferentes etapas (Web 1.0, 2.0, 3.0 y 4.0) a medida que avanzaba la tecnología. Tim Berners-Lee creó la World Wide Web en 1989 al combinar hipertexto e Internet, revolucionando el acceso a la información. La Web ha pasado de ser solo un medio de información a permitir la comunicación y participación de los usuarios. En el futuro, la Web 4.0 integrará a las personas y objetos para generar toma de decisiones basadas en la inteligencia colectiva.
This document provides advice from experts on planning and grading writing assignments. It suggests that assignments focus on analytical thinking about topics that interest students rather than memorization of details. Potential topics include oneself or raising awareness of issues. Grading approaches discussed are meticulous grading, which produces better writing but stresses students, and low-stakes or ungraded writing to encourage revision from multiple perspectives without stressing about grades. Works consulted are also cited.
As part of a Grabcad Challenge, I was encouraged to design a device that is able to reduce hand tremors in patients. The conceptual idea focuses on reducing vibration amplitudes with flexible and small dampers that are within a hand glove.
Cyborgs are a combination of living organism and machine. A cyborg is used to repair or overcome physical and mental constraints, unlike a robot which is a purely mechanical machine. The presentation provides examples of early cyborg experiments on humans in the 1960s and discusses current cyborg applications in medicine, the military, art, marine biology and popular culture. Cyborg technology can enable people to lead normal lives but also presents risks like physical limitations, rejection, and high costs. The future may see more artificial body parts improving lives but could also act as a "curse".
The document discusses cyborgs, which are humans enhanced by technology. It defines cyborgs as beings that are part biological and part mechanical. The term was coined in 1960 to describe humans aided by technology. Examples provided include pacemakers and prosthetics. The document then discusses the history of cyborgs, types like convenient and conditional cyborgs, current technologies used in cyborgology like prosthetic limbs, and applications in medicine, military, sports and popular culture. Advantages are given as prolonging life and enabling normal function, while disadvantages include costs and psychological impacts.
Webvisions 2009 - A Short Introduction to Cyborg AnthropologyAmber Case
Cyborg Anthropology is the study of the interaction between humans and computers, and how the capabilities of our bodies are extended externally and uploaded into hypertext.
We are all Cyborgs. Increasingly, we are purchasing and discarding extensions to our selves. We're also becoming an interface culture.
How we interact with machines and technology in many ways defines who we are. Cyborg Anthropology is a lens with which to understand what's happening to us in a world mediated by dynamic objects, processes and change.
An entirely new set of social roles have developed around the use of technology. Erving Goffman's The Presentation of Self in Everyday Life relates directly to this.
The shape of a site's architecture makes people move, and the flow of people shapes how a site transforms over time. Profiles and avatars allow users to represent themselves asynchronously—that is, they are another extension of connection and etiquette that can be optimized or used poorly. These extensions of presence allow people to be accessed when they aren't even there.
In a frictionless economy, the concepts of physics are even more prevalent. Digital products often take less time and space to create and distribute.
Definition of a the prosthetic: a technology/device we use -- and must cooperate with -- to achieve a goal.
Apple and the iPhone store are currently the leaders of the most fashionable, cutting edge prosthetic devices. Attach to yourself, extend yourself.
Turned off, an iPhone looks like a oracle pool from mythology. Like magic: turn it on, "tell me about China." Done. In the same way, those who can write a line of code are magicians, in that they can write spells to make certain things happen.
In a short period of time, mind-extension prosthetics have become fluid. They change constantly. A new computer comes out every few months. Design upgrades for iPods and Phones make our proesthetic extensions lighter and faster. Our attractiveness is often measured by the ease that we exist with our external objects.
We are gods (unless we forget to charge our batteries).
Good design reduces friction: If you make users wait when coming to homepage, like having to wait for bus at bus stop.
Twitter evolves naturally (like tribobyte), adds functions organically, through interaction: @replies, tinyurl/bit.ly.
Data aggregation is evolving, digital objects sort and organize.
O'Reilly Webinar - Cyborg Anthropology: A Short IntroductionAmber Case
Cyborg Anthropology is a way of understanding how we live as technosocially connected citizens in the modern era. Our cell phones, cars and laptops have turned us into cyborgs. What does it mean to extend the body into hyperspace? What are the implications to privacy, information and the formation of identity? Now that we have a second self, how do we protect it? This presentation will cover aspects of time and space compression, communication in the mobile era, evaporating interfaces and how to approach a rapidly changing information spaces.
Webinar Address: http://oreillynet.com/pub/e/1679
Trends allow training programs to stay relevant. Learn what L&D experts think of some of the most prominent trends to shape the industry in the last 5 years.
Infographic: DC vs Marvel – The Battle of Brandsdomain .ME
Generations of comic book fans have argued over which superhero would come out on top in the ultimate superhero battle between DC and Marvel universe. That is one argument that we cannot resolve, but what we offer instead is a look at the battle of the brands, and seeing who is currently winning the everlasting war.
Looking back at the very beginning, DC has dominated the comic book world from the 1930s to 1960s. Slowly but surely Marvel has taken over the lead, currently holding around 47% of the total comic book market, while DC commands around 27%.
Both companies have branched out their brands into movies. With DC again paving the path with its 1966 Batman the Movie. Marvel followed 20 years later with 1986’s Howard the Duck. The new millennium saw a significant increase in interest for superhero movies and Marvel was yet again able to surpass DC, having the 3rd biggest box office hit of all-times with The Avengers franchise, while DC had the 7th biggest with The Dark Knight Rises.
The video gaming world was the next natural step for both franchisees. With yet again DC pioneering the genre with Supermen in 1979 and Marvel following shortly after with Spider-Man in 1982. DC has held the lead in this industry so far with Batman: Arkham Knight selling over 5 million copies in 2015, while Marvel’s last release The Amazing Spider-Man 2 scored only 52/100 on Metacritic.
With the arrival of the digital era, both brands moved their battlefield from newsstands to the digital marketing arena. So far Marvel has been a clear winner, generating 3.9 million in organic keyword search, in comparison to DC’s 1 million. In the social media ring, Marvel still keeps knocking DC out with a Twitter following of over 3 million, while DC was able to generate around 1.5 million followers so far. On Facebook there is no contest, Marvel’s 21 million likes pulverizes DC’s 3 million.
We will definitely keep an eye on this ongoing battle of the brands and its possible future developments. But for now, have a look at our Battle of the Brands infographic and choose for yourself which brand, Marvel or DC, is the safest bet.
10 Ways Your Boss Kills Employee MotivationOfficevibe
This document outlines 10 ways that bosses can kill employee motivation, including micromanaging employees, focusing only on mistakes, dismissing new ideas, holding useless meetings, making empty promises, telling inappropriate jokes, not keeping their word, measuring employee success in the wrong way, setting unrealistic deadlines, and playing favorites. The document encourages bosses to listen to employee concerns to better motivate them.
Designing the Future: When Fact Meets FictionDean Johnson
Updated version now available > http://www.slideshare.net/activrightbrain/designing-the-future-when-fact-meets-fiction-updated
From Hoverboards to smartwatches, Jetpacks to autonomous cars, AI, AR and VR. Hollywood sets the bar high, then we try to deliver against this with real design, technology and innovation.
First presented at Smart IoT London, April 2016. This keynote references:
Apple
FBI
Her
The Terminator
I, Robot
2001: A Space Odyssey
Back To The Future
Tomorrowland
Minority Report
Lawnmower Man
The Void
Star Wars
Demolition Man
Disclosure
Johnny Mnemonic
Star Trek
Murder She Wrote
Mission Impossible
TRON: Legacy
Oblivion
BMW
Lotus
Roborace
James Bond
Total Recall
Tesla
Dick Tracy
Knight Rider
Iron Man
PYRO
Oculus Rift
How does this help you? Watch the presentation...
This document contains links to 21 YouTube video files related to using the Primavera Risk (Pertmaster) software. The videos discuss various functions and steps for importing data, editing the program menu, running risk analyses, and quantitative risk registers. The files are in MP4 format and range in length from 98 to 803 seconds.
This document contains links to 21 YouTube video files related to using the Primavera Risk (Pertmaster) software. The videos discuss various functions and steps for importing data, editing the program menu, running risk analyses, and quantitative risk registers. The files are in MP4 format and range in length from 98 to 803 seconds.
This document contains links to 21 YouTube video files related to using the Primavera Risk (Pertmaster) software. The videos discuss various functions and steps for importing data, editing the program menu, running risk analyses, and quantitative risk registers. The files are in MP4 format and range in length from 98 to 803 seconds.
The document contains links to multiple YouTube video files. The videos are related to tutorials on using Primavera P6 project management software. Specifically, the videos provide guidance on tasks like filtering activities, removing actual progress, highlighting activities, identifying out-of-baseline activities, and exporting schedules to Microsoft Project format.
La World Wide Web fue inventada en 1989 por Tim Berners-Lee en el CERN para compartir información entre científicos. Desde entonces, la web ha evolucionado a través de las versiones 1.0, 2.0 y 3.0, permitiendo una mayor participación de los usuarios y el desarrollo de nuevas tecnologías como blogs, redes sociales e inteligencia colectiva. Se espera que la web 4.0 integre objetos y sistemas para una comunicación más avanzada entre personas y máquinas.
Este documento presenta los conceptos clave de la evaluación desde la socioformación, incluyendo que se centra en la formación integral de las personas más que en el aprendizaje como meta. Explica que la evaluación tiene tres ejes: criterios, evidencias y rúbricas. Además, proporciona detalles sobre cómo crear problemas de contexto ricos y generar rúbricas efectivas.
La evolución de la Web se ha dado en diferentes etapas (Web 1.0, 2.0, 3.0 y 4.0) a medida que avanzaba la tecnología. Tim Berners-Lee creó la World Wide Web en 1989 al combinar hipertexto e Internet, revolucionando el acceso a la información. La Web ha pasado de ser solo un medio de información a permitir la comunicación y participación de los usuarios. En el futuro, la Web 4.0 integrará a las personas y objetos para generar toma de decisiones basadas en la inteligencia colectiva.
This document provides advice from experts on planning and grading writing assignments. It suggests that assignments focus on analytical thinking about topics that interest students rather than memorization of details. Potential topics include oneself or raising awareness of issues. Grading approaches discussed are meticulous grading, which produces better writing but stresses students, and low-stakes or ungraded writing to encourage revision from multiple perspectives without stressing about grades. Works consulted are also cited.
As part of a Grabcad Challenge, I was encouraged to design a device that is able to reduce hand tremors in patients. The conceptual idea focuses on reducing vibration amplitudes with flexible and small dampers that are within a hand glove.
Cyborgs are a combination of living organism and machine. A cyborg is used to repair or overcome physical and mental constraints, unlike a robot which is a purely mechanical machine. The presentation provides examples of early cyborg experiments on humans in the 1960s and discusses current cyborg applications in medicine, the military, art, marine biology and popular culture. Cyborg technology can enable people to lead normal lives but also presents risks like physical limitations, rejection, and high costs. The future may see more artificial body parts improving lives but could also act as a "curse".
The document discusses cyborgs, which are humans enhanced by technology. It defines cyborgs as beings that are part biological and part mechanical. The term was coined in 1960 to describe humans aided by technology. Examples provided include pacemakers and prosthetics. The document then discusses the history of cyborgs, types like convenient and conditional cyborgs, current technologies used in cyborgology like prosthetic limbs, and applications in medicine, military, sports and popular culture. Advantages are given as prolonging life and enabling normal function, while disadvantages include costs and psychological impacts.
Webvisions 2009 - A Short Introduction to Cyborg AnthropologyAmber Case
Cyborg Anthropology is the study of the interaction between humans and computers, and how the capabilities of our bodies are extended externally and uploaded into hypertext.
We are all Cyborgs. Increasingly, we are purchasing and discarding extensions to our selves. We're also becoming an interface culture.
How we interact with machines and technology in many ways defines who we are. Cyborg Anthropology is a lens with which to understand what's happening to us in a world mediated by dynamic objects, processes and change.
An entirely new set of social roles have developed around the use of technology. Erving Goffman's The Presentation of Self in Everyday Life relates directly to this.
The shape of a site's architecture makes people move, and the flow of people shapes how a site transforms over time. Profiles and avatars allow users to represent themselves asynchronously—that is, they are another extension of connection and etiquette that can be optimized or used poorly. These extensions of presence allow people to be accessed when they aren't even there.
In a frictionless economy, the concepts of physics are even more prevalent. Digital products often take less time and space to create and distribute.
Definition of a the prosthetic: a technology/device we use -- and must cooperate with -- to achieve a goal.
Apple and the iPhone store are currently the leaders of the most fashionable, cutting edge prosthetic devices. Attach to yourself, extend yourself.
Turned off, an iPhone looks like a oracle pool from mythology. Like magic: turn it on, "tell me about China." Done. In the same way, those who can write a line of code are magicians, in that they can write spells to make certain things happen.
In a short period of time, mind-extension prosthetics have become fluid. They change constantly. A new computer comes out every few months. Design upgrades for iPods and Phones make our proesthetic extensions lighter and faster. Our attractiveness is often measured by the ease that we exist with our external objects.
We are gods (unless we forget to charge our batteries).
Good design reduces friction: If you make users wait when coming to homepage, like having to wait for bus at bus stop.
Twitter evolves naturally (like tribobyte), adds functions organically, through interaction: @replies, tinyurl/bit.ly.
Data aggregation is evolving, digital objects sort and organize.
O'Reilly Webinar - Cyborg Anthropology: A Short IntroductionAmber Case
Cyborg Anthropology is a way of understanding how we live as technosocially connected citizens in the modern era. Our cell phones, cars and laptops have turned us into cyborgs. What does it mean to extend the body into hyperspace? What are the implications to privacy, information and the formation of identity? Now that we have a second self, how do we protect it? This presentation will cover aspects of time and space compression, communication in the mobile era, evaporating interfaces and how to approach a rapidly changing information spaces.
Webinar Address: http://oreillynet.com/pub/e/1679
Trends allow training programs to stay relevant. Learn what L&D experts think of some of the most prominent trends to shape the industry in the last 5 years.
Infographic: DC vs Marvel – The Battle of Brandsdomain .ME
Generations of comic book fans have argued over which superhero would come out on top in the ultimate superhero battle between DC and Marvel universe. That is one argument that we cannot resolve, but what we offer instead is a look at the battle of the brands, and seeing who is currently winning the everlasting war.
Looking back at the very beginning, DC has dominated the comic book world from the 1930s to 1960s. Slowly but surely Marvel has taken over the lead, currently holding around 47% of the total comic book market, while DC commands around 27%.
Both companies have branched out their brands into movies. With DC again paving the path with its 1966 Batman the Movie. Marvel followed 20 years later with 1986’s Howard the Duck. The new millennium saw a significant increase in interest for superhero movies and Marvel was yet again able to surpass DC, having the 3rd biggest box office hit of all-times with The Avengers franchise, while DC had the 7th biggest with The Dark Knight Rises.
The video gaming world was the next natural step for both franchisees. With yet again DC pioneering the genre with Supermen in 1979 and Marvel following shortly after with Spider-Man in 1982. DC has held the lead in this industry so far with Batman: Arkham Knight selling over 5 million copies in 2015, while Marvel’s last release The Amazing Spider-Man 2 scored only 52/100 on Metacritic.
With the arrival of the digital era, both brands moved their battlefield from newsstands to the digital marketing arena. So far Marvel has been a clear winner, generating 3.9 million in organic keyword search, in comparison to DC’s 1 million. In the social media ring, Marvel still keeps knocking DC out with a Twitter following of over 3 million, while DC was able to generate around 1.5 million followers so far. On Facebook there is no contest, Marvel’s 21 million likes pulverizes DC’s 3 million.
We will definitely keep an eye on this ongoing battle of the brands and its possible future developments. But for now, have a look at our Battle of the Brands infographic and choose for yourself which brand, Marvel or DC, is the safest bet.
10 Ways Your Boss Kills Employee MotivationOfficevibe
This document outlines 10 ways that bosses can kill employee motivation, including micromanaging employees, focusing only on mistakes, dismissing new ideas, holding useless meetings, making empty promises, telling inappropriate jokes, not keeping their word, measuring employee success in the wrong way, setting unrealistic deadlines, and playing favorites. The document encourages bosses to listen to employee concerns to better motivate them.
Designing the Future: When Fact Meets FictionDean Johnson
Updated version now available > http://www.slideshare.net/activrightbrain/designing-the-future-when-fact-meets-fiction-updated
From Hoverboards to smartwatches, Jetpacks to autonomous cars, AI, AR and VR. Hollywood sets the bar high, then we try to deliver against this with real design, technology and innovation.
First presented at Smart IoT London, April 2016. This keynote references:
Apple
FBI
Her
The Terminator
I, Robot
2001: A Space Odyssey
Back To The Future
Tomorrowland
Minority Report
Lawnmower Man
The Void
Star Wars
Demolition Man
Disclosure
Johnny Mnemonic
Star Trek
Murder She Wrote
Mission Impossible
TRON: Legacy
Oblivion
BMW
Lotus
Roborace
James Bond
Total Recall
Tesla
Dick Tracy
Knight Rider
Iron Man
PYRO
Oculus Rift
How does this help you? Watch the presentation...
This document contains links to 21 YouTube video files related to using the Primavera Risk (Pertmaster) software. The videos discuss various functions and steps for importing data, editing the program menu, running risk analyses, and quantitative risk registers. The files are in MP4 format and range in length from 98 to 803 seconds.
This document contains links to 21 YouTube video files related to using the Primavera Risk (Pertmaster) software. The videos discuss various functions and steps for importing data, editing the program menu, running risk analyses, and quantitative risk registers. The files are in MP4 format and range in length from 98 to 803 seconds.
This document contains links to 21 YouTube video files related to using the Primavera Risk (Pertmaster) software. The videos discuss various functions and steps for importing data, editing the program menu, running risk analyses, and quantitative risk registers. The files are in MP4 format and range in length from 98 to 803 seconds.
The document contains links to multiple YouTube video files. The videos are related to tutorials on using Primavera P6 project management software. Specifically, the videos provide guidance on tasks like filtering activities, removing actual progress, highlighting activities, identifying out-of-baseline activities, and exporting schedules to Microsoft Project format.
The document contains a long URL linking to a zip file attachment on a Hotmail server. The URL parameters provide details such as the file name and size, login credentials, timestamps, and a cryptographic hash for authentication.
The document contains links to several YouTube videos related to induction motors and their operation. The videos discuss topics like braking, speed control, torque-speed characteristics, and approximate analysis of induction motors. They appear to be educational resources for exam preparation.
The document discusses various modifications that can be made to improve car performance, including changes to the intake, exhaust, engine components like cams and pistons, and use of high-octane fuels and oils. Different engine types such as I4, V6, V8 are also covered. Regular maintenance like tire rotation and tune-ups are recommended to optimize performance.
The document contains links to several video tutorials related to Oracle Financials Accounts Payable. The videos discuss topics such as manual invoice entry, accounts payable classes, go paperless automation with AP imaging, and more. They range from a few minutes to over an hour and provide instruction on various aspects of configuring and using Oracle's accounts payable module.
This document contains links to multiple Revit tutorial videos on YouTube. The videos discuss topics like rendering, roofs, massing, rebar detailing, and shared parameters. They range in length from around 1 to 4.5 hours and cover techniques for modeling, drafting, and using Revit for architectural and structural design.
A local area network (LAN) is a computer network that interconnects computers within a limited area such as a residence, school, laboratory, university campus or office building. A LAN provides shared access to files and peripheral devices such as printers. It allows easier collaboration between users on the same network. LANs can be connected to other LANs or to the Internet.
The document discusses ancient Greek sculptures known as kouroi and korai. Kouroi were sculptures of young men that followed a rigid formula - standing upright with one foot slightly forward and arms at their sides. Korai were sculptures of young women, usually depicted wearing a dress and holding their hands in front of their body. These life-size sculptures were mass produced between 620-480 BC to honor gods or the dead and represent the ideal forms of the human body during this period in ancient Greece.
A perspective on why innovation is so brutal for companies, through the double crunch of the "uncanny valley of tech" and the "market hype cycles", and why training killer rabbits is key to reboot your company's DNA.
This document provides a series of commands and instructions in both French and English. It tells the reader to talk to their mother, finish sandwiches and eat grapes. It also instructs the reader to listen to Spanish CDs, go to the kitchen and living room, and finish homework. Additional commands advise not dancing in class, playing tennis in their room, or eating too much pizza. The reader is also told to clean up, take out the trash, eat, cook, and do the dishes. Various images provide examples of these activities.
The document is a collection of images from an online search for "handicap sport" that depict people with disabilities participating in various sports. The images show things like athletes in wheelchairs playing goalball, a man skiing with outriggers to assist with balance, and a track athlete running with prosthetic legs. The images collectively illustrate how sports can provide opportunities for physical activity, competition, and social engagement for people with disabilities.
The document is a collection of images from an online search for "handicap sport". It shows people with disabilities participating in various sports like track and field, swimming, wheelchair basketball, and goalball. The images highlight how sports can enable inclusion and participation for those with physical or mental impairments.
The document discusses the evolution of the World Wide Web from Web 1.0 to Web 2.0. Web 1.0 focused on static web pages where users passively consumed information. Web 2.0 is characterized by more dynamic and interactive websites where users actively participate through social media, user-generated content, and collaboration. Key aspects of Web 2.0 include blogs, wikis, folksonomies, social bookmarking, social networks, and Web applications.
This document contains vocabulary words and their definitions for Week 13. It includes 12 words: raze, rebuff, recalcitrant, recluse, redundant, refurbish, rejuvenate, relegate, relic, remorse, refurbish, and relegate. Each word has a brief text definition and an accompanying image link.
Web 2.0 refers to World Wide Web sites that emphasize user-generated content, usability, and interoperability. Key aspects of Web 2.0 include blogs, wikis, folksonomies, video sharing, and social networking sites. Web 2.0 aims to facilitate collaboration and sharing between users. It has transformed the Web from a platform consumed to one that is also created and edited by users. Web 2.0 has significant potential for education by supporting interactive, collaborative learning experiences.
Sears reported a narrower loss for the fourth quarter of 2014 as Chairman Eddie Lampert's asset sales have helped shrink the retailer. Lampert has been selling off pieces of Sears to generate cash for the business, including lands and stores, and plans to continue restructuring the company to return it to profitability. However, Sears still faces major challenges to turn around its business as its stores and brands have lost favor with customers.
This document discusses the author's journey with digital tools and online learning. It mentions the author's early personal learning network and updated network. It also discusses stepping out of one's comfort zone and exploring various digital tools like Twitter, blogs, podcasts, web apps, videos, infographics, filters, and attributing information online. The document explores concepts like digital footprint, 21st century learning, teaching 21st century learners, BYOD, Google, Google Drive, Google Blogspot, bookmarking with Diigo, presentations, inclusive classrooms, and international education resources from UNESCO.
Discover the benefits of outsourcing SEO to Indiadavidjhones387
"Discover the benefits of outsourcing SEO to India! From cost-effective services and expert professionals to round-the-clock work advantages, learn how your business can achieve digital success with Indian SEO solutions.
Ready to Unlock the Power of Blockchain!Toptal Tech
Imagine a world where data flows freely, yet remains secure. A world where trust is built into the fabric of every transaction. This is the promise of blockchain, a revolutionary technology poised to reshape our digital landscape.
Toptal Tech is at the forefront of this innovation, connecting you with the brightest minds in blockchain development. Together, we can unlock the potential of this transformative technology, building a future of transparency, security, and endless possibilities.
HijackLoader Evolution: Interactive Process HollowingDonato Onofri
CrowdStrike researchers have identified a HijackLoader (aka IDAT Loader) sample that employs sophisticated evasion techniques to enhance the complexity of the threat. HijackLoader, an increasingly popular tool among adversaries for deploying additional payloads and tooling, continues to evolve as its developers experiment and enhance its capabilities.
In their analysis of a recent HijackLoader sample, CrowdStrike researchers discovered new techniques designed to increase the defense evasion capabilities of the loader. The malware developer used a standard process hollowing technique coupled with an additional trigger that was activated by the parent process writing to a pipe. This new approach, called "Interactive Process Hollowing", has the potential to make defense evasion stealthier.