Jim saves a girl he likes from an evil mastermind seeking revenge against his father. The comic explores five psychological concepts: pluralistic ignorance, where people do not respond to danger assuming there is none; impression management, where people try to influence others' perceptions; extrinsic motivation, which drives people by rewards rather than enjoyment; self-efficacy, referring to one's belief in their abilities; and accommodation, modifying existing beliefs with new information. The group members who created the comic are listed.