Learn to Play &
Play to Learn!
Alan Taylor & Julian Clark
WHY GAMES CAN BE EFFECTIVE
• Fun
• Increase engagement
• Learning by doing
• Sticky ideas
FOUR AREAS WE WILL COVER
• Teamwork & Trust
• Breaking the Rules
• Deliver Value
• Unlock the Mind
HOW TO SUCCEED!
• Explain the purpose
• Gain Buy-in
• Get permission
Rabbit time
TEAMWORK & TRUST
TEAMWORK & TRUST – PICTURE OF YOU
Purpose
● Icebreaker, enabler & clear the mind
What / How
● Quick drawing of/about you
Benefits
● Icebreaker
● Light start to meeting
Unexpected Result
● Who’s who is more memorable
5
mins
TEAMWORK & TRUST - JOURNEY LINES
Purpose
● Team bonding; know your colleagues
What / How
● Draw life’s highs and lows
Considerations:
● Safe space
● Personal comfort zones
Benefits
● Empathy building
Unexpected Result
● Identify similar experiences
15+
mins
TEAMWORK & TRUST
ICEBREAKER
● Icebreaker, enabler & clear the mind
Benefits
● Who’s who is more memorable
● Light start sets good tone
● Relaxed and open minded
JOURNEY LINES
● Team bonding; know your colleagues
Benefits
● Learn about your colleagues
5
mins
15+
mins
BREAKING RULES & SILOS
BREAKING RULES & SILOS - BALL GAME
Purpose
● Teamwork, implicit boundaries & continuous
improvement
What / How
● Pass ball through entire team
● How many circuits
● 3-4 Iterations with retrospectives
Benefits
● Learn to challenge implicit rules &
assumptions
● Continuous improvement
● Teamwork
30
mins
BREAKING RULES & SILOS - CHAIR GAME
Manager Purpose
● Autonomy, removing blockers
What / How
● Teams of 2; manager and minion
● Fixed blockers & moving impediments
● How many squares in 1 minutes
Benefit
● Learn to challenge explicit rules &
assumptions
● Eliminating blockers & recurring issues
● Understand effectiveness of autonomy
Unexpected Result
● Good workout
Minion
30
mins
BREAKING RULES & SILOS
BALL GAME
● Teamwork, implicit boundaries & continuous
improvement
● Pass ball(s) between group members
Benefits
● Challenge implicit rules & assumptions
● Remove recurring blockers
● Teamwork
Unexpected Result
● Learning from other teams
CHAIR GAME
● Autonomy, removing blockers
● How many squares per minute?
Benefits
● Challenge explicit rules & assumptions
● Understand effectiveness of autonomy
Unexpected Result
● Good workout
30
mins
30
mins
VALUE DELIVERY
VALUE DELIVERY - COIN GAME
Purpose
● Frequent delivery & highest value first
What / How
● Measure time passing coins start to end
● Multiple iterations
Benefits
● Cost of WIP
● Understand benefit of “value first”
30
mins
VALUE DELIVERY - FRUIT GAME
Purpose
● Estimates can be way off actuals!
What / How
● Plan eating a variety of fruit
Benefits
● Understand difficulty in estimation
● Appreciate scope validation
Unexpected Result
● Get to eat fruit!
60
mins
VALUE DELIVERY - DOG SIZING
Purpose
● Agile principles & changing situations
What / How
● Plan iterative delivery
● Planning based on value criteria & CFRs
● Sizing
Benefits
● Impact of CFRs
● Benefit of ability to change plan
● Understanding of why we work as we do
90
mins
VALUE DELIVERY
COIN GAME
● Measure time passing
coins start to end
Benefits
● Cost of WIP
● Understand benefit of
“value first"
FRUIT GAME
● Plan eating a variety of fruit
Benefits
● Understanding of difficulty in
estimation
● Appreciate scope validation
DOG GAME
● Entire end to end metaphor
of Agile delivery
Benefits
● Impact of CFRs
● Benefit of ability to change
plan
● Understanding of why we
work as we do
30
mins
60
mins
90
mins
UNLOCK THE MIND
UNLOCK THE MIND - DRAW A RABBIT
Purpose
● Creativity exercise with facilitation tool
What / How
● Draw a rabbit!
Benefits
● Icebreaker
Unexpected Result
● Facilitation tool – anyone can call out Rabbit
Holes
1
min
UNLOCK THE MIND - SILLY COW
Purpose
● Encourages divergent thinking
What / How
● Draw out a marketing strategy for a cow
Benefits
● Sparks imagination for problem solving
Unexpected Result
● Fun
● Originality
30-60
mins
UNLOCK THE MIND - PRODUCT BOX
Purpose
● Tangible focal point, convergent thinking
What / How
● Design hypothetical box for product
Benefits
● Focal point for design decisions
● Sparks imagination for problem solving
● Appreciation of end user in product design
1-2
Hours
UNLOCK THE MIND
SILLY COW
● Encourages divergent
thinking
● Draw out a marketing
strategy for a cow
Benefits
● Sparks imagination
PRODUCT BOX
● What sells this to customers
● Design hypothetical box for
product
Benefits
● Focal point for design
decisions
● Sparks imagination for
problem solving
● Appreciation of end user in
product design
DRAW RABBIT
● Free the mind & team
facilitation tool
● Quick drawing exercise
Benefit
● Icebreaker
Unexpected Result
● Facilitation tool - all can call
out Rabbit Hole
1
min
30-60
mins
1-2
hours
RECAP
EFFECTIVE GAMES
WHY
Fun
Increase engagement
Learning by doing
HOW
Explain the purpose
Gain Buy-in
Get permission
GAMES SUMMARY
VALUE DELIVERY
● COIN GAME
○ Frequent delivery & highest value first
● FRUIT GAME
○ Estimates can be way off actuals!
● DOG GAME
○ Agile principles & changing situations
UNLOCK THE MIND
● DRAW A RABBIT
○ Free the mind & team facilitation tool
● SILLY COW
○ Imagination
● PRODUCT BOX
○ What sells this to customers
TEAMWORK & TRUST
● DRAW YOU
○ Icebreaker, enabler & clear the mind
● JOURNEY LINES
○ Team bonding; know your colleagues
BREAKING RULES & SILOS
● BALL GAME
○ Challenge Implicit Assumptions
● CHAIR GAME
○ Challenge Explicit Assumptions
INFORMATION SOURCES
● Picture Game :
Imagination!
● Journey Lines:
http://www.coachingagileteams.com/2009/08/30/agile/agile-team-start-up/attachment/journey-
lines-activity/
● Ball Point Game : Easy to find. Here is one example :
https://scrumology.com/from-the-archives-the-ball-point-game/
● Chair Game :
Unknown Source!
● Coin Game : Easy to find. Here is one example :
https://scrumcoaching.wordpress.com/2010/04/19/the-scrum-penny-game-a-modification
INFORMATION SOURCES
● Dog Game :
http://tastycupcakes.org/2009/06/doggy-planning/
● Fruit Game :
https://info.thoughtworks.com/rs/thoughtworks2/images/twebook-perspectives-estimation_1.pdf
● Silly Cow : Business Model Generation by Alexander Osterwalder & Yves Pigneur
● Draw a Rabbit :
Imagination!
● Product Box : Easy to find. Here is one example : Innovation Games by Luke Hohmann
http://www.innovationgames.com/the-innovation-games/
Alan Taylor
adtaylor@thoughtworks.com
Julian Clark
jclark@seek.com.au
This deck is available at :
www.adtaylor.id.au/last-melbourne-2017
We are all on an
exciting
journey of
learning, best
experienced
when we stick
together and
share
by @fryer

Learn to Play & Play to Learn

  • 1.
    Learn to Play& Play to Learn! Alan Taylor & Julian Clark
  • 2.
    WHY GAMES CANBE EFFECTIVE • Fun • Increase engagement • Learning by doing • Sticky ideas
  • 3.
    FOUR AREAS WEWILL COVER • Teamwork & Trust • Breaking the Rules • Deliver Value • Unlock the Mind
  • 4.
    HOW TO SUCCEED! •Explain the purpose • Gain Buy-in • Get permission
  • 5.
  • 6.
  • 7.
    TEAMWORK & TRUST– PICTURE OF YOU Purpose ● Icebreaker, enabler & clear the mind What / How ● Quick drawing of/about you Benefits ● Icebreaker ● Light start to meeting Unexpected Result ● Who’s who is more memorable 5 mins
  • 8.
    TEAMWORK & TRUST- JOURNEY LINES Purpose ● Team bonding; know your colleagues What / How ● Draw life’s highs and lows Considerations: ● Safe space ● Personal comfort zones Benefits ● Empathy building Unexpected Result ● Identify similar experiences 15+ mins
  • 9.
    TEAMWORK & TRUST ICEBREAKER ●Icebreaker, enabler & clear the mind Benefits ● Who’s who is more memorable ● Light start sets good tone ● Relaxed and open minded JOURNEY LINES ● Team bonding; know your colleagues Benefits ● Learn about your colleagues 5 mins 15+ mins
  • 10.
  • 11.
    BREAKING RULES &SILOS - BALL GAME Purpose ● Teamwork, implicit boundaries & continuous improvement What / How ● Pass ball through entire team ● How many circuits ● 3-4 Iterations with retrospectives Benefits ● Learn to challenge implicit rules & assumptions ● Continuous improvement ● Teamwork 30 mins
  • 12.
    BREAKING RULES &SILOS - CHAIR GAME Manager Purpose ● Autonomy, removing blockers What / How ● Teams of 2; manager and minion ● Fixed blockers & moving impediments ● How many squares in 1 minutes Benefit ● Learn to challenge explicit rules & assumptions ● Eliminating blockers & recurring issues ● Understand effectiveness of autonomy Unexpected Result ● Good workout Minion 30 mins
  • 13.
    BREAKING RULES &SILOS BALL GAME ● Teamwork, implicit boundaries & continuous improvement ● Pass ball(s) between group members Benefits ● Challenge implicit rules & assumptions ● Remove recurring blockers ● Teamwork Unexpected Result ● Learning from other teams CHAIR GAME ● Autonomy, removing blockers ● How many squares per minute? Benefits ● Challenge explicit rules & assumptions ● Understand effectiveness of autonomy Unexpected Result ● Good workout 30 mins 30 mins
  • 14.
  • 15.
    VALUE DELIVERY -COIN GAME Purpose ● Frequent delivery & highest value first What / How ● Measure time passing coins start to end ● Multiple iterations Benefits ● Cost of WIP ● Understand benefit of “value first” 30 mins
  • 16.
    VALUE DELIVERY -FRUIT GAME Purpose ● Estimates can be way off actuals! What / How ● Plan eating a variety of fruit Benefits ● Understand difficulty in estimation ● Appreciate scope validation Unexpected Result ● Get to eat fruit! 60 mins
  • 17.
    VALUE DELIVERY -DOG SIZING Purpose ● Agile principles & changing situations What / How ● Plan iterative delivery ● Planning based on value criteria & CFRs ● Sizing Benefits ● Impact of CFRs ● Benefit of ability to change plan ● Understanding of why we work as we do 90 mins
  • 18.
    VALUE DELIVERY COIN GAME ●Measure time passing coins start to end Benefits ● Cost of WIP ● Understand benefit of “value first" FRUIT GAME ● Plan eating a variety of fruit Benefits ● Understanding of difficulty in estimation ● Appreciate scope validation DOG GAME ● Entire end to end metaphor of Agile delivery Benefits ● Impact of CFRs ● Benefit of ability to change plan ● Understanding of why we work as we do 30 mins 60 mins 90 mins
  • 19.
  • 20.
    UNLOCK THE MIND- DRAW A RABBIT Purpose ● Creativity exercise with facilitation tool What / How ● Draw a rabbit! Benefits ● Icebreaker Unexpected Result ● Facilitation tool – anyone can call out Rabbit Holes 1 min
  • 21.
    UNLOCK THE MIND- SILLY COW Purpose ● Encourages divergent thinking What / How ● Draw out a marketing strategy for a cow Benefits ● Sparks imagination for problem solving Unexpected Result ● Fun ● Originality 30-60 mins
  • 22.
    UNLOCK THE MIND- PRODUCT BOX Purpose ● Tangible focal point, convergent thinking What / How ● Design hypothetical box for product Benefits ● Focal point for design decisions ● Sparks imagination for problem solving ● Appreciation of end user in product design 1-2 Hours
  • 23.
    UNLOCK THE MIND SILLYCOW ● Encourages divergent thinking ● Draw out a marketing strategy for a cow Benefits ● Sparks imagination PRODUCT BOX ● What sells this to customers ● Design hypothetical box for product Benefits ● Focal point for design decisions ● Sparks imagination for problem solving ● Appreciation of end user in product design DRAW RABBIT ● Free the mind & team facilitation tool ● Quick drawing exercise Benefit ● Icebreaker Unexpected Result ● Facilitation tool - all can call out Rabbit Hole 1 min 30-60 mins 1-2 hours
  • 24.
  • 25.
    EFFECTIVE GAMES WHY Fun Increase engagement Learningby doing HOW Explain the purpose Gain Buy-in Get permission
  • 26.
    GAMES SUMMARY VALUE DELIVERY ●COIN GAME ○ Frequent delivery & highest value first ● FRUIT GAME ○ Estimates can be way off actuals! ● DOG GAME ○ Agile principles & changing situations UNLOCK THE MIND ● DRAW A RABBIT ○ Free the mind & team facilitation tool ● SILLY COW ○ Imagination ● PRODUCT BOX ○ What sells this to customers TEAMWORK & TRUST ● DRAW YOU ○ Icebreaker, enabler & clear the mind ● JOURNEY LINES ○ Team bonding; know your colleagues BREAKING RULES & SILOS ● BALL GAME ○ Challenge Implicit Assumptions ● CHAIR GAME ○ Challenge Explicit Assumptions
  • 27.
    INFORMATION SOURCES ● PictureGame : Imagination! ● Journey Lines: http://www.coachingagileteams.com/2009/08/30/agile/agile-team-start-up/attachment/journey- lines-activity/ ● Ball Point Game : Easy to find. Here is one example : https://scrumology.com/from-the-archives-the-ball-point-game/ ● Chair Game : Unknown Source! ● Coin Game : Easy to find. Here is one example : https://scrumcoaching.wordpress.com/2010/04/19/the-scrum-penny-game-a-modification
  • 28.
    INFORMATION SOURCES ● DogGame : http://tastycupcakes.org/2009/06/doggy-planning/ ● Fruit Game : https://info.thoughtworks.com/rs/thoughtworks2/images/twebook-perspectives-estimation_1.pdf ● Silly Cow : Business Model Generation by Alexander Osterwalder & Yves Pigneur ● Draw a Rabbit : Imagination! ● Product Box : Easy to find. Here is one example : Innovation Games by Luke Hohmann http://www.innovationgames.com/the-innovation-games/
  • 29.
    Alan Taylor adtaylor@thoughtworks.com Julian Clark jclark@seek.com.au Thisdeck is available at : www.adtaylor.id.au/last-melbourne-2017 We are all on an exciting journey of learning, best experienced when we stick together and share by @fryer