KES IIMSS 2009 presentation on the use of interactive genetic algorithms for document design. A pretest with three participants is presented with a discussion of affordance issues of interactive evolution.
Nicky, a Thai graphic designer in her mid-20s with no product design experience, is brainstorming concepts for an eco-friendly drinking bottle. She begins by listing concepts, terms, and characteristics related to the product and its target group. Nicky maps this information conceptually to connect ideas and understand them within the framework of Activity, Environment, Interactions, Objects, and User (AEIOU). Her process focuses on the economic benefits of the bottle and branding rather than defining what makes a product truly eco-friendly or considering the user experience. The observer notes Nicky could benefit from gathering more information on production methods, putting the product in broader context, and thinking beyond her usual graphic design specialties.
Johns Hopkins University partnered with MEMOTEXT to conduct a study called the Automated Dosing Reminder Study that tested whether automated reminders linked to a personal health record could improve adherence to daily glaucoma medications. The study involved 428 glaucoma patients who received reminders by SMS or IVR calls and were monitored electronically for 3 months. Preliminary results found that automated reminders significantly improved medication adherence by 16% compared to the control group, demonstrating their potential as a practical way to increase patient adherence. Lessons from the study suggested developing methods to predict non-adherent patients who could benefit most from reminder interventions.
The document presents a template from B.J. Fogg for conceptual designs. The template provides sections for describing the concept, target people, storyboards, sketches, features, theoretical justifications, user research, shortcomings, expansions, next steps, and a summary. It is intended to guide designers in documenting their conceptual designs.
This document discusses the principles of user-centered design. It emphasizes the importance of understanding users, conducting research to learn about their needs and tasks, and involving users throughout the design process. Some key user research methods mentioned include wants and needs analysis, card sorting, group task analysis, and contextual interviews. The document stresses that good design starts with the user, and that consulting with and keeping users as the central focus leads to designs that best solve the problems users face.
This document discusses the principles of user-centered design. It emphasizes the importance of understanding users, conducting research to learn about their needs and tasks, and involving users throughout the design process. Some key user research methods mentioned include wants and needs analysis, card sorting, group task analysis, and contextual interviews. The document stresses that good design starts with the user, and that innovation comes from addressing the right problems for the target users.
What is UX and Why should I care in Line of Business Applications?Will Tschumy
The document discusses user experience (UX) and its importance for software applications. UX seeks to understand user needs in order to improve productivity, reduce mistakes and training, and foster loyalty. Common UX techniques include user research through interviews and observations to develop personas and scenarios, as well as prototyping and collaborative design sessions. Prototyping solutions iteratively and testing them with users is important for refining the user experience. The document emphasizes understanding users and involving them in the design process.
The document provides a quick overview of human-computer interaction (HCI). It discusses who users are, what constitutes a user interface, the importance of usability, and why good usability and designing user interfaces is difficult. Key challenges include understanding users and their tasks, creating prototypes and iterating designs based on user testing, and analyzing systems to evaluate usability. HCI methods like contextual inquiry, prototyping, iterative design, and usability testing are recommended to develop systems with high usability.
Nicky, a Thai graphic designer in her mid-20s with no product design experience, is brainstorming concepts for an eco-friendly drinking bottle. She begins by listing concepts, terms, and characteristics related to the product and its target group. Nicky maps this information conceptually to connect ideas and understand them within the framework of Activity, Environment, Interactions, Objects, and User (AEIOU). Her process focuses on the economic benefits of the bottle and branding rather than defining what makes a product truly eco-friendly or considering the user experience. The observer notes Nicky could benefit from gathering more information on production methods, putting the product in broader context, and thinking beyond her usual graphic design specialties.
Johns Hopkins University partnered with MEMOTEXT to conduct a study called the Automated Dosing Reminder Study that tested whether automated reminders linked to a personal health record could improve adherence to daily glaucoma medications. The study involved 428 glaucoma patients who received reminders by SMS or IVR calls and were monitored electronically for 3 months. Preliminary results found that automated reminders significantly improved medication adherence by 16% compared to the control group, demonstrating their potential as a practical way to increase patient adherence. Lessons from the study suggested developing methods to predict non-adherent patients who could benefit most from reminder interventions.
The document presents a template from B.J. Fogg for conceptual designs. The template provides sections for describing the concept, target people, storyboards, sketches, features, theoretical justifications, user research, shortcomings, expansions, next steps, and a summary. It is intended to guide designers in documenting their conceptual designs.
This document discusses the principles of user-centered design. It emphasizes the importance of understanding users, conducting research to learn about their needs and tasks, and involving users throughout the design process. Some key user research methods mentioned include wants and needs analysis, card sorting, group task analysis, and contextual interviews. The document stresses that good design starts with the user, and that consulting with and keeping users as the central focus leads to designs that best solve the problems users face.
This document discusses the principles of user-centered design. It emphasizes the importance of understanding users, conducting research to learn about their needs and tasks, and involving users throughout the design process. Some key user research methods mentioned include wants and needs analysis, card sorting, group task analysis, and contextual interviews. The document stresses that good design starts with the user, and that innovation comes from addressing the right problems for the target users.
What is UX and Why should I care in Line of Business Applications?Will Tschumy
The document discusses user experience (UX) and its importance for software applications. UX seeks to understand user needs in order to improve productivity, reduce mistakes and training, and foster loyalty. Common UX techniques include user research through interviews and observations to develop personas and scenarios, as well as prototyping and collaborative design sessions. Prototyping solutions iteratively and testing them with users is important for refining the user experience. The document emphasizes understanding users and involving them in the design process.
The document provides a quick overview of human-computer interaction (HCI). It discusses who users are, what constitutes a user interface, the importance of usability, and why good usability and designing user interfaces is difficult. Key challenges include understanding users and their tasks, creating prototypes and iterating designs based on user testing, and analyzing systems to evaluate usability. HCI methods like contextual inquiry, prototyping, iterative design, and usability testing are recommended to develop systems with high usability.
Design thinking is a cooperative problem-solving framework based on observations and experiments. This is a short introduction to the methods and pocesses of design thinking, with practical examples of how it's used to create products, services and on-screen experiences.
Design & Evaluation of the Goal-Oriented Design Knowledge Libraryandrewhilts
The document presents the GO-DKL framework, which aims to extract, codify, and store relational excerpts of design knowledge from scholarly publications. It describes developing a knowledge base of codified design knowledge and a method for navigating relationships between goals and design features. Practitioner interviews found that designers primarily rely on experience over documentation, and the knowledge base could provide inspiration for potential solutions.
Top UX Deliverables : What will I make as a UX Designer?nariyaravi
A UX designer typically follows a design thinking process of 5 phases: empathize, define, ideate, prototype, and test. Key deliverables include personas, storyboards, customer journey maps to understand users; brainstorming and user flows to generate ideas; sitemaps, low- and high-fidelity prototypes to design interfaces; and usability reports and analytics to evaluate designs through user testing. These deliverables allow designers to understand users, solve problems creatively, and test solutions throughout the design process.
Gretchen Heath seeks a position applying her skills in user experience design and research. She has a Master's degree in Experimental Psychology with an emphasis in Human Factors from the University of Idaho. Her experience includes several user experience projects involving research methods like usability testing, interviews, and eye tracking analysis. She is proficient in UX design techniques, human factors principles, and research skills.
AI-Human Dialogue for Architectural Design Concept Generation presentation 26...Galala University
AI-Human Dialogue for Architectural Design Concept Generation presentation
Architectural design concept generation is the process of coming up with the initial ideas for a new building or structure.
It is an essential part of the architectural design process, as it provides the foundation for the rest of the design.
AI-human dialogue for architectural design concept generation is a process where an architect and an AI system collaborate to generate architectural design concepts.
The AI system can be used to:
Generate ideas: The AI system can be used to generate a wide range of design ideas
Evaluate ideas: The AI system can also be used to evaluate design ideas. This can be done by considering factors such as functionality, aesthetics, and sustainability. This can help the architect to make informed decisions about the design.
Collaborate with the architect: The AI system can also be used to collaborate with the architect. This can be done by providing feedback on the architect's ideas or by generating new ideas based on the architect's input.
AI-human dialogue for architectural design concept generation is a process where an architect and an AI system collaborate to generate architectural design concepts.
The AI system can be used to:
Generate ideas: The AI system can be used to generate a wide range of design ideas
Evaluate ideas: The AI system can also be used to evaluate design ideas. This can be done by considering factors such as functionality, aesthetics, and sustainability. This can help the architect to make informed decisions about the design.
Collaborate with the architect: The AI system can also be used to collaborate with the architect. This can be done by providing feedback on the architect's ideas or by generating new ideas based on the architect's input. AI-human dialogue for architectural design concept generation is a process where an architect and an AI system collaborate to generate architectural design concepts.
The AI system can be used to:
Generate ideas: The AI system can be used to generate a wide range of design ideas
Evaluate ideas: The AI system can also be used to evaluate design ideas. This can be done by considering factors such as functionality, aesthetics, and sustainability. This can help the architect to make informed decisions about the design.
Collaborate with the architect: The AI system can also be used to collaborate with the architect. This can be done by providing feedback on the architect's ideas or by generating new ideas based on the architect's input.
AI-human dialogue for architectural design concept generation is a process where an architect and an AI system collaborate to generate architectural design concepts.
As AI systems continue to develop, they are likely to play an increasingly important role in the design process.
AI is not an end …It is only another beginning.
Thank you.
Design Thinking and types of prototyping. The final testing phase frequently uses prototyping, which is a crucial step in the Design Thinking process. Every product has a target market and is created to in some manner address their needs. Designers build an almost-working model or mock-up of the product, known as a prototype, and test it with potential customers and stakeholders to see whether it truly answers the problems of its consumers.
Tackle the Problem with Design Thinking - GDSC UADgallangsadewa
The document discusses UX design processes and concepts. It covers empathizing with users to understand their needs, defining problems through research and personas, and ideating potential solutions through brainstorming and wireframing. Key aspects of UX design include ensuring solutions are usable, useful, and enjoyable for users. The document also discusses visual design foundations such as typography, color, and principles of contrast, repetition, alignment and proximity. UX designers work to create intuitive user interfaces that provide clear guidance and feedback to users.
A presentation I made for showing Alcatel-Lucent developers what usability is about and what simple techniques they could use in their development process.
User-generated content refers to various types of media created by users and shared online. There are both implicit and explicit incentives for users to generate content. Implicit incentives include social motivations like feeling like an active member of a community and connecting with other users. Explicit incentives are more tangible rewards provided by sites, such as points, badges, privileges or monetary compensation, to encourage user participation in generating content. Understanding what motivates users is important for designing sites that facilitate user-generated content.
The document discusses key concepts in web design including usability, user experience, and user-centered design. It defines usability as how easy a product is to use, user experience as encompassing all aspects of a user's interaction with a company or product, and user-centered design as optimizing a product around how users need or want to use it rather than forcing users to change their behavior. The document also provides examples of techniques for understanding users like personas, use cases, and usability testing to help ensure designs are focused on the user.
Creative Design Using Collaborative Interactive Genetic AlgorithmsJuan Quiroz
Dissertation defense. I propose a computational model of creative design based on collaborative interactive genetic algorithms. I test the computational model on two case studies: floorplanning and 3D modeling.
Anyone who is a ux designer and is or will be working in the design field related to user experience (which should be pretty much everything), should be able to refresh their memory and vocab regarding the process and techniques of UX design through this slide.
General UX activities & process overviewBen Melbourne
Here's a somewhat somewhat lengthy (by still far from comprehensive) presentation introducing and detailing the process and activities involved in Agile UX. The content focuses on introducing the basic steps of UX and explaining what they are.
It's liberally referenced from anywhere I could cut and paste from, and includes lots of links for more reading, where more comprehensive explanations of each activity can be found.
Design process interaction design basicsPreeti Mishra
This document provides an introduction to interaction design basics and terms. It discusses that interaction design involves creating technology-based interventions to achieve goals within constraints. The design process has several stages and is iterative. Interaction design starts with understanding users through methods like talking to and observing them. Scenarios are rich stories used throughout design to illustrate user interactions. Basic terms in interaction design include goals, constraints, trade-offs, and the design process. Usability and user-centered design are also discussed.
ICEM 2012 -The Application of Design Thinking Methodology on Research PracticesJoana Cerejo
The difficult task of innovation is a key facet of Research & Development (R&D) institutions. Innovation is also closely related with processes oriented to achieve solutions in design. By addressing this topic, we propose to research new emerging design methods and provide an overview of design thinking tools that can be applied in an early stage of the R&D research process in order to produce meaningful results. This research presents a set of experimental guidelines and an analysis method for the application of these tools.
Apply Funnel Model To Design Thinking ProcessSara Alvarez
The document summarizes an academic conference on design thinking and the application of the Funnel Model participatory research framework to the design process. It describes incorporating the Funnel Model into the design thinking process to better integrate user insights through four key steps: recruiting participants, selecting research tools, qualitative interpretation, and distilling insights. The model was applied to an in-home IoT product design project during the definition stage. The document reviews design thinking processes and participatory design tools, and discusses how the Funnel Model can increase user engagement and co-creation in product development.
Design and Implementation of a Procedural Content Generation Web Application ...Juan Quiroz
This paper was presented at the 25th International Conference on Software Engineering and Data Engineering (SEDE 2016) in Denver. We present a web application for the procedural generation of transformations of 3D models. We generate the transformations by algorithmically generating the vertex shaders of the 3D models. The vertex shaders are created with an interactive genetic algorithm, which displays to the user the visual effect caused by each vertex shader, allows the user to select the visual effect the user likes best, and produces a new generation of vertex shaders using the user feedback as the fitness measure of the genetic algorithm. We use genetic programming to represent each vertex shader as a computer program. This paper presents details of requirements specification, software architecture, high and low-level design, and prototype user interface. We discuss the project’s current status and development challenges.
The goal of our project is to improve creativity in design by using an interactive genetic algorithm in a group setting, where users can copy each other's solutions to explore a bigger search space. The case study is creating 3D models for a video game. Vertex programs are used to create transformations of the 3D models. This was presented at the Design Computing and Cognition Conference, June 2014.
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Design thinking is a cooperative problem-solving framework based on observations and experiments. This is a short introduction to the methods and pocesses of design thinking, with practical examples of how it's used to create products, services and on-screen experiences.
Design & Evaluation of the Goal-Oriented Design Knowledge Libraryandrewhilts
The document presents the GO-DKL framework, which aims to extract, codify, and store relational excerpts of design knowledge from scholarly publications. It describes developing a knowledge base of codified design knowledge and a method for navigating relationships between goals and design features. Practitioner interviews found that designers primarily rely on experience over documentation, and the knowledge base could provide inspiration for potential solutions.
Top UX Deliverables : What will I make as a UX Designer?nariyaravi
A UX designer typically follows a design thinking process of 5 phases: empathize, define, ideate, prototype, and test. Key deliverables include personas, storyboards, customer journey maps to understand users; brainstorming and user flows to generate ideas; sitemaps, low- and high-fidelity prototypes to design interfaces; and usability reports and analytics to evaluate designs through user testing. These deliverables allow designers to understand users, solve problems creatively, and test solutions throughout the design process.
Gretchen Heath seeks a position applying her skills in user experience design and research. She has a Master's degree in Experimental Psychology with an emphasis in Human Factors from the University of Idaho. Her experience includes several user experience projects involving research methods like usability testing, interviews, and eye tracking analysis. She is proficient in UX design techniques, human factors principles, and research skills.
AI-Human Dialogue for Architectural Design Concept Generation presentation 26...Galala University
AI-Human Dialogue for Architectural Design Concept Generation presentation
Architectural design concept generation is the process of coming up with the initial ideas for a new building or structure.
It is an essential part of the architectural design process, as it provides the foundation for the rest of the design.
AI-human dialogue for architectural design concept generation is a process where an architect and an AI system collaborate to generate architectural design concepts.
The AI system can be used to:
Generate ideas: The AI system can be used to generate a wide range of design ideas
Evaluate ideas: The AI system can also be used to evaluate design ideas. This can be done by considering factors such as functionality, aesthetics, and sustainability. This can help the architect to make informed decisions about the design.
Collaborate with the architect: The AI system can also be used to collaborate with the architect. This can be done by providing feedback on the architect's ideas or by generating new ideas based on the architect's input.
AI-human dialogue for architectural design concept generation is a process where an architect and an AI system collaborate to generate architectural design concepts.
The AI system can be used to:
Generate ideas: The AI system can be used to generate a wide range of design ideas
Evaluate ideas: The AI system can also be used to evaluate design ideas. This can be done by considering factors such as functionality, aesthetics, and sustainability. This can help the architect to make informed decisions about the design.
Collaborate with the architect: The AI system can also be used to collaborate with the architect. This can be done by providing feedback on the architect's ideas or by generating new ideas based on the architect's input. AI-human dialogue for architectural design concept generation is a process where an architect and an AI system collaborate to generate architectural design concepts.
The AI system can be used to:
Generate ideas: The AI system can be used to generate a wide range of design ideas
Evaluate ideas: The AI system can also be used to evaluate design ideas. This can be done by considering factors such as functionality, aesthetics, and sustainability. This can help the architect to make informed decisions about the design.
Collaborate with the architect: The AI system can also be used to collaborate with the architect. This can be done by providing feedback on the architect's ideas or by generating new ideas based on the architect's input.
AI-human dialogue for architectural design concept generation is a process where an architect and an AI system collaborate to generate architectural design concepts.
As AI systems continue to develop, they are likely to play an increasingly important role in the design process.
AI is not an end …It is only another beginning.
Thank you.
Design Thinking and types of prototyping. The final testing phase frequently uses prototyping, which is a crucial step in the Design Thinking process. Every product has a target market and is created to in some manner address their needs. Designers build an almost-working model or mock-up of the product, known as a prototype, and test it with potential customers and stakeholders to see whether it truly answers the problems of its consumers.
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The document discusses UX design processes and concepts. It covers empathizing with users to understand their needs, defining problems through research and personas, and ideating potential solutions through brainstorming and wireframing. Key aspects of UX design include ensuring solutions are usable, useful, and enjoyable for users. The document also discusses visual design foundations such as typography, color, and principles of contrast, repetition, alignment and proximity. UX designers work to create intuitive user interfaces that provide clear guidance and feedback to users.
A presentation I made for showing Alcatel-Lucent developers what usability is about and what simple techniques they could use in their development process.
User-generated content refers to various types of media created by users and shared online. There are both implicit and explicit incentives for users to generate content. Implicit incentives include social motivations like feeling like an active member of a community and connecting with other users. Explicit incentives are more tangible rewards provided by sites, such as points, badges, privileges or monetary compensation, to encourage user participation in generating content. Understanding what motivates users is important for designing sites that facilitate user-generated content.
The document discusses key concepts in web design including usability, user experience, and user-centered design. It defines usability as how easy a product is to use, user experience as encompassing all aspects of a user's interaction with a company or product, and user-centered design as optimizing a product around how users need or want to use it rather than forcing users to change their behavior. The document also provides examples of techniques for understanding users like personas, use cases, and usability testing to help ensure designs are focused on the user.
Creative Design Using Collaborative Interactive Genetic AlgorithmsJuan Quiroz
Dissertation defense. I propose a computational model of creative design based on collaborative interactive genetic algorithms. I test the computational model on two case studies: floorplanning and 3D modeling.
Anyone who is a ux designer and is or will be working in the design field related to user experience (which should be pretty much everything), should be able to refresh their memory and vocab regarding the process and techniques of UX design through this slide.
General UX activities & process overviewBen Melbourne
Here's a somewhat somewhat lengthy (by still far from comprehensive) presentation introducing and detailing the process and activities involved in Agile UX. The content focuses on introducing the basic steps of UX and explaining what they are.
It's liberally referenced from anywhere I could cut and paste from, and includes lots of links for more reading, where more comprehensive explanations of each activity can be found.
Design process interaction design basicsPreeti Mishra
This document provides an introduction to interaction design basics and terms. It discusses that interaction design involves creating technology-based interventions to achieve goals within constraints. The design process has several stages and is iterative. Interaction design starts with understanding users through methods like talking to and observing them. Scenarios are rich stories used throughout design to illustrate user interactions. Basic terms in interaction design include goals, constraints, trade-offs, and the design process. Usability and user-centered design are also discussed.
ICEM 2012 -The Application of Design Thinking Methodology on Research PracticesJoana Cerejo
The difficult task of innovation is a key facet of Research & Development (R&D) institutions. Innovation is also closely related with processes oriented to achieve solutions in design. By addressing this topic, we propose to research new emerging design methods and provide an overview of design thinking tools that can be applied in an early stage of the R&D research process in order to produce meaningful results. This research presents a set of experimental guidelines and an analysis method for the application of these tools.
Apply Funnel Model To Design Thinking ProcessSara Alvarez
The document summarizes an academic conference on design thinking and the application of the Funnel Model participatory research framework to the design process. It describes incorporating the Funnel Model into the design thinking process to better integrate user insights through four key steps: recruiting participants, selecting research tools, qualitative interpretation, and distilling insights. The model was applied to an in-home IoT product design project during the definition stage. The document reviews design thinking processes and participatory design tools, and discusses how the Funnel Model can increase user engagement and co-creation in product development.
Similar to KES IIMSS 2009: Document Design with Interactive Evolution (20)
Design and Implementation of a Procedural Content Generation Web Application ...Juan Quiroz
This paper was presented at the 25th International Conference on Software Engineering and Data Engineering (SEDE 2016) in Denver. We present a web application for the procedural generation of transformations of 3D models. We generate the transformations by algorithmically generating the vertex shaders of the 3D models. The vertex shaders are created with an interactive genetic algorithm, which displays to the user the visual effect caused by each vertex shader, allows the user to select the visual effect the user likes best, and produces a new generation of vertex shaders using the user feedback as the fitness measure of the genetic algorithm. We use genetic programming to represent each vertex shader as a computer program. This paper presents details of requirements specification, software architecture, high and low-level design, and prototype user interface. We discuss the project’s current status and development challenges.
The goal of our project is to improve creativity in design by using an interactive genetic algorithm in a group setting, where users can copy each other's solutions to explore a bigger search space. The case study is creating 3D models for a video game. Vertex programs are used to create transformations of the 3D models. This was presented at the Design Computing and Cognition Conference, June 2014.
CEC 2009: Towards Creative Design Using Collaborative Interactive Genetic Alg...Juan Quiroz
The document discusses a study that used collaborative interactive genetic algorithms (IGAs) to explore computational models of creative design. Groups of participants used an IGA tool to collaboratively design floor plans. While floor plans designed collaboratively scored higher on measures of originality and being revolutionary, the study found collaboration alone was not enough to clearly introduce creative potential. The graphical representation of designs and limitations of the single collaborative design created per group prevented determining if collaboration enhances creativity.
This is the poster presented at GECCO 08. It presents IGAP, a peer to peer interactive genetic algorithm, where case injection allows individuals to share ideas across multiple individual evolutionary sessions.
CHI 2007 - Human Guided Evolution of XUL UIsJuan Quiroz
CHI 2007 poster of the extended abstract paper on the human guided evolution of XUL UIs. Here we briefly present the overall approach, and the challenges of UI design.
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This document discusses a software environment for researching the evolution of user interfaces using interactive genetic algorithms. The environment aims to streamline the UI design process, improve research productivity, and facilitate the transition from research to an end-user tool. It uses genetic algorithms and interactive evolution to explore the space of user interfaces, guided by user preferences and metrics. The environment includes components for defining UIs, running experiments, and managing data to improve experimentation and reduce errors. It also includes modes for end-users and researchers to reduce technical complexity for users.
Interactive genetic algorithms are used to evolve user interface designs. We explore ways to mitigate user fatigue by asking for user input every n generations.
We attack the problem of user fatigue in using an interactive genetic algorithm to
evolve user interfaces in the XUL interface definition language. The genetic algorithm
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to guide the evolution of interfaces. User interface specifications are encoded as
individuals in a genetic algorithm’s population and their fitness is computed from a
weighted combination of user interface design guidelines and user input. We show
that we can reduce human fatigue in interactive genetic algorithms (the number of
choices needing to be made by the designer), by 1) only asking the user to pick
two user interfaces from among ten shown on the display and 2) by asking the user
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Discovering the Best Indian Architects A Spotlight on Design Forum Internatio...Designforuminternational
India’s architectural landscape is a vibrant tapestry that weaves together the country's rich cultural heritage and its modern aspirations. From majestic historical structures to cutting-edge contemporary designs, the work of Indian architects is celebrated worldwide. Among the many firms shaping this dynamic field, Design Forum International stands out as a leader in innovative and sustainable architecture. This blog explores some of the best Indian architects, highlighting their contributions and showcasing the most famous architects in India.
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Presentations of Bavo Raeymaekers (Project lead youth unemployment at the City of Antwerp), Suzan Martens (Service designer at Knight Moves) and Adriaan De Keersmaeker (Community manager at Talk to C)
during the 'Arena • Young adults in the workplace' conference hosted by Knight Moves.
International Upcycling Research Network advisory board meeting 4Kyungeun Sung
Slides used for the International Upcycling Research Network advisory board 4 (last one). The project is based at De Montfort University in Leicester, UK, and funded by the Arts and Humanities Research Council.
Architectural and constructions management experience since 2003 including 18 years located in UAE.
Coordinate and oversee all technical activities relating to architectural and construction projects,
including directing the design team, reviewing drafts and computer models, and approving design
changes.
Organize and typically develop, and review building plans, ensuring that a project meets all safety and
environmental standards.
Prepare feasibility studies, construction contracts, and tender documents with specifications and
tender analyses.
Consulting with clients, work on formulating equipment and labor cost estimates, ensuring a project
meets environmental, safety, structural, zoning, and aesthetic standards.
Monitoring the progress of a project to assess whether or not it is in compliance with building plans
and project deadlines.
Attention to detail, exceptional time management, and strong problem-solving and communication
skills are required for this role.
KES IIMSS 2009: Document Design with Interactive Evolution
1. Document Design with Interactive Evolution Juan C. Quiroz , Amit Banerjee, Sushil J. Louis, and Sergiu Dascalu Department of Computer Science & Engineering University of Nevada, Reno
What I’ll be covering today. First I’ll explain the motivation behind our work, why it is interesting and why this audience should care. We propose a computational model of creativity, we’ll see the potential for the model to be creative by looking at design space exploration. Then to test the model, we implemented a framework called IGAP, interactive genetic algorithm peer to peer. We conducted an experiment and evaluation using IGAP for floorplan design, with some interesting results. So the first question we must ask in a talk like this is, what is creativity?
The design process typically consists of these 4 phases: conceptual design, detailed design, evaluation, and iterative redesign. Computers have been used extensively for all these stages of design, except the creative conceptual design phase. So why is this the case?
Alternative design concepts during this design phase may need to be subjectively evaluated, especially when requirements include aesthetics and other subjective criteria. So how do designers evaluate subjective criteria? What’s the formula, or equation that we can code into an algorithm? It is very difficult if not impossible to do so. Finally, we are also interested in collaborative design, computer supported collaborative design. It has been argued that much of our intelligence and creativity results from interaction and collaboration with peers. We can question whether that if it had been the blue man instead of the blue man group, if the man would have been able to come up with the same creative stuff they do. So how do we propose to tackle these challenges?