This document summarizes the development of a web-based game called Junk: Battles. It discusses the game's prototype and launch timelines, technical details like languages used and code size, pre-launch goals and challenges, post-launch metrics showing popularity without marketing, ongoing issues like server problems, and lessons learned along with future plans. The game achieved popularity through word of mouth alone, with over 4,500 users in 80 countries playing 75,000 battles despite no marketing budget. However, developing a web game presented many technical problems to solve with a small team.