What is Junk: Battles?
 
 
 
 
 
 
 
Post-mortem (pōst-môr ' təm)  adj.  Latin; “after-death” A method of getting free publicity for your game at conferences and in Game Developer Magazine.
Post-vitam (pōst-vī′tăm)  adj.  Latin; “after-life” A method of getting free publicity for your game at conferences and in Game Developer Magazine.
 
Timeline 2008| 2009 Prototype June November Product August Open ß Launch September Closed ß June
Game Data 4 Languages (at least) 154 Database Tables 79,200 lines of code 68 man months (30 production & design) (as of last week)
Pre-Launch
The Good Unified Vision Fun Creative Original Small scale Hardcore games For casual play
 
The Good Unified Vision Battle Track System
+ =
The Good Unified Vision Battle Track System Tracking everything
 
The Bad When do we launch?
 
The Bad When do we launch? Javascript
 
The Bad When do we launch? Javascript
The Ugly Multiple Technologies
 
Post-Launch
The Good People love it! 4500+ users 80 countries 75,000+ battles $0 Marketing!
 
The Good People Love it! Community Involvement
 
The Good People Love it! Community Involvement Evolve & adjust
Biweekly Update Breakdown
The Bad Apache Web Server
PAIN
The Bad Apache Web Server So many features, so little programmers
 
The Ugly The Internet
 
In Conclusion… Webgame = Easy? NO! Just different types of problems Huge opportunity Lots of lessons learned
What’s next? World Map Quests Story Part Mods … .?
 
Contact & Questions E-mail:  [email_address] Follow my coding adventures at:  http://www.twitter.com/bluntcoder

Junk Battles - A Post Vitam

Editor's Notes

  • #2 Don’t worry don’t know what that means – I will explain
  • #5 Web browser game – 4 popular browsers
  • #6 Inspired by movies like mad max,
  • #7 But quirky, comedic, flare..
  • #8 COLLECT
  • #10 For demos please visit out booth where our beautiful and friendly Junk Girls would be happy to give you a demo Check out the game zone DIG coming up… Talk about a post mortem of Junk battles…
  • #11 Say: High-level analysis of your game’s production after development has been completed.
  • #12 High-level analysis of your game’s production after it has been launched, but development continues.
  • #14 Little over a year development Launch late august Business london
  • #15 Depends on what you consider to be a language!
  • #18 Not epic – just a bunch of post it notes on the whiteboard
  • #19 Tried to make a spreadsheet game – but it wasn’t fun..
  • #20 New and original Technical standpoint = lag friendly
  • #21 Everthing from the basics – country, browser, etc… To advanced currency
  • #24 Window of opportunity is not so small anymore 1.6 BILLION Hard to get used to it
  • #25 2 months? This is going to be easy…
  • #26 Browser incompatibility Resource hog Stutturing animation
  • #31 80 countires – 4000 users
  • #42 It’s a mess Latency – proxies Software is a service