Medusa splash art
Medusa’s Labyrinth
• IntroducingMythologicalHorror
• Ancient Greece come to life
• Temples, Minotaurs and Catacombs
• Combineshorror andstealth
• Generates tension
Gameplay
• Immersionis Everything
• No distractions
• Vulnerability
• Desperation
• Sneak, hide,run
• Choose your own playstyle
The state of the Horror Genre
• Amnesia 1,700 000 copies on Steam
• Alien Isolation over 1 million salesafter 3 months
• Outlast just broke 1 million copies
• Among the Sleep 130 000 copies (sofar)
• Loyal fanbase hungry for more
They like to watch
• Strong Audience Culture
• We aim to be these youtubers next favorite game!
Funding and state of development
• Dev-cost:$XXX
• XXX months of production time
• Multi-platform (PC, Xbox 1, PS4)
• What we have:
• Playable demo
• Gameplay trailer
• A greatdev team
Sales and research
• Marketresearch
• 388 out of 400 would buy the game
• Greece and Stealth most popular
• Consumer Estimate:
• price range: $xx - $xx
• Salesgoal
• XXXcopies in the first year on Steam
• +Consoles
Who we are
• Awardwinningstudio
• Magnetic:CageClosed
• Crazy SortingFactory
• KeyPartners
• Microsoft, Devolver, Gambitious
In conclusion
• Ride the horror wave
• Mythological setting
• They wantwhat we have
Video
Questions?
• Emailme: daniel.strom@gurugames.se
Guru games medusa Gamescom pitch 2015, adapted for gamasutra
Guru games medusa Gamescom pitch 2015, adapted for gamasutra
Guru games medusa Gamescom pitch 2015, adapted for gamasutra

Guru games medusa Gamescom pitch 2015, adapted for gamasutra

  • 2.
  • 3.
    Medusa’s Labyrinth • IntroducingMythologicalHorror •Ancient Greece come to life • Temples, Minotaurs and Catacombs • Combineshorror andstealth • Generates tension
  • 4.
    Gameplay • Immersionis Everything •No distractions • Vulnerability • Desperation • Sneak, hide,run • Choose your own playstyle
  • 6.
    The state ofthe Horror Genre • Amnesia 1,700 000 copies on Steam • Alien Isolation over 1 million salesafter 3 months • Outlast just broke 1 million copies • Among the Sleep 130 000 copies (sofar) • Loyal fanbase hungry for more
  • 7.
    They like towatch • Strong Audience Culture • We aim to be these youtubers next favorite game!
  • 8.
    Funding and stateof development • Dev-cost:$XXX • XXX months of production time • Multi-platform (PC, Xbox 1, PS4) • What we have: • Playable demo • Gameplay trailer • A greatdev team
  • 9.
    Sales and research •Marketresearch • 388 out of 400 would buy the game • Greece and Stealth most popular • Consumer Estimate: • price range: $xx - $xx • Salesgoal • XXXcopies in the first year on Steam • +Consoles
  • 10.
    Who we are •Awardwinningstudio • Magnetic:CageClosed • Crazy SortingFactory • KeyPartners • Microsoft, Devolver, Gambitious
  • 11.
    In conclusion • Ridethe horror wave • Mythological setting • They wantwhat we have
  • 12.
  • 13.