1. Nitin Dixit
Software Engineer,
IIIT-Hyderabad
nitindixit.iiit@gmail.com
9885994476
PROFILE
• Software Engineer having 3+ years of experience in developing games on iOS, Android and
Windows Platform.
• Front-end development on C++, Java and Android.
• Worked on internal tools to improve the overall development time and development quality
of the projects.
• Closely worked with many cross-functional teams(Art, Sound, Quality Analyst, UX,
Community Management) to design and develop new features for the game.
• Solid Software development background including Algorithms, Data Structures and Design
Patterns.
• Worked on multiple projects with teams following Agile and Scrum based development.
EDUCATION
IIIT-Hyderabad Hyderabad
B-Tech in Computer Science and Engineering 2009-2013
Atomic Energy Central School Mumbai
Secondary Education
TECHNICAL SKILLS
• LANGUAGES: C++, C, Java, OpenGL
• Algorithms, Data Structures, Design patterns
• DEVELOPMENT TOOLS: Xcode, Android Studio, Visual Studio, Eclipse, Unity, Cocos2D,
JIRA, Jenkins,
• SOURCE CONTROL: Perforce
• BUILD TOOLS: ANT, Gradle, Maven
2. WORK EXPERIENCE
Electronic Arts Hyderabad
Software Engineer 2013 – Present
e-Sagu Hyderabad
Internship 2012
PROJECTS
• BEJEWELED BLITZ:
It is an iOS, Android and Facebook based game which is based on Pattern-Matching.
The game was developed using C++, Java and ANT build System.
Worked on build systems of the project.
Worked on memory optimizations in the game.
Integrated external and internal frameworks into the game.
Worked on scripts to migrate older ANT build scripts to Gradle.
• TETRIS BLITZ
It is an iOS, Android and Windows based game.
The game was developed using C++, Java and ANT build System.
Worked on asset downloading architecture in the game.
Worked on UI revamp involving OpenGL and Cocos2D engines.
Worked as a part of Live monitoring team to address user reported issues immediately.
• THEMEPARK
It is an iOS, Android and Windows based game.
The game was developed using C++, Java and Gradle build System.
Worked as a single engineer and was responsible for regular updates across all platforms.
Worked on memory optimizations in the game
• E-SAGU
Developed a web-site used by internal and external users as a portal for data collection and
communication.