Talk given at Dubai World Game Summit about localization challenges faced while building Jawaker; an online multi-player card gaming website targeting the MENA region
Fouad Mardini
hi5 Case Study: Leveraging Virtual Goods for Viralityhi5
hi5 presentation from the Virtual Goods Conference 2010 (Engage Expo) regarding driving engagement in games through gifting. Presentation led by hi5 Executive Producer Dave Selle.
Katelyn O'Shaughnessy is the CEO and founder of TravelStore, a luxury travel planning agency in California. She has over 8 years of experience in the travel industry and has received several awards for her work. TripScope was booked by Katelyn O'Shaughnessy of TravelStore. The app was built by lead programmer Vince Venkatesh and it allows travel agents to create and share customized mobile itineraries with clients via the TripScope app. Travel agents pay $10 per app to access client itineraries and are able to turn over 5-10 itineraries per week on average. Marketing efforts include leveraging TravelStore's 600 agents, Millennials in Travel's membership
hi5 GDC Online 2010: Secrets Revealed: Exploring the Next Generation Online G...hi5
Secrets Revealed: Exploring the Next Generation Online Gaming Platform
Session description:
In the highly competitive landscape of online gaming, developers face a challenging set of hurdles on the road to success, such as driving promotion, user acquisition and monetization for their games. Alex St. John, hi5 President & CTO, will reveal the next generation platform technology that hi5 has designed to overcome these hurdles and drive success. Alex will showcase key aspects of this new platform including content virality, monetization and community features. Additionally, Alex will discuss how hi5's next generation platform can accelerate growth for online games distributed on hi5 as well as anywhere else developers publish their games online.
Organizaciones para la Objeción de ConcienciaAlberto Tarifa
Este documento proporciona una lista de asociaciones y plataformas en España que apoyan la objeción de conciencia a la educación para la ciudadanía. Incluye nombres de contacto, números de teléfono y sitios web de más de 50 organizaciones a favor de la libertad educativa y en contra de la imposición de una ideología en las escuelas.
Projekty mobilne - jak wszystkie projekty - mają swoje perypetie, trudne momenty, kompromisy i różnorodne scenariusze. Przypominają ścieranie się potęg w Grze o Tron :)
The document discusses the key roles of school libraries in supporting teaching and learning, developing independent learners, and promoting literacy and reading. It outlines strategies used at City of London Academy to create a reading culture, including reading programs, book events, and reading clubs. Research shows that reading for enjoyment improves educational outcomes more than socioeconomic background. The most effective school libraries have well-trained librarians who work closely with teachers, use pupil librarians, and evaluate the impact of the library on learning.
Creating A Dynamic Library At The Heart Of Your AcademyLTay007
This document discusses strategies for developing an effective school library that supports teaching, learning, and developing independent learners. It provides examples of how school librarians can create a dynamic library and reading culture through reading challenges, book awards, book fairs, reading clubs, and building links with primary schools. The document emphasizes the importance of collaboration between librarians, teachers, and school leadership to integrate the library into the curriculum and evaluate its impact on student learning.
hi5 Case Study: Leveraging Virtual Goods for Viralityhi5
hi5 presentation from the Virtual Goods Conference 2010 (Engage Expo) regarding driving engagement in games through gifting. Presentation led by hi5 Executive Producer Dave Selle.
Katelyn O'Shaughnessy is the CEO and founder of TravelStore, a luxury travel planning agency in California. She has over 8 years of experience in the travel industry and has received several awards for her work. TripScope was booked by Katelyn O'Shaughnessy of TravelStore. The app was built by lead programmer Vince Venkatesh and it allows travel agents to create and share customized mobile itineraries with clients via the TripScope app. Travel agents pay $10 per app to access client itineraries and are able to turn over 5-10 itineraries per week on average. Marketing efforts include leveraging TravelStore's 600 agents, Millennials in Travel's membership
hi5 GDC Online 2010: Secrets Revealed: Exploring the Next Generation Online G...hi5
Secrets Revealed: Exploring the Next Generation Online Gaming Platform
Session description:
In the highly competitive landscape of online gaming, developers face a challenging set of hurdles on the road to success, such as driving promotion, user acquisition and monetization for their games. Alex St. John, hi5 President & CTO, will reveal the next generation platform technology that hi5 has designed to overcome these hurdles and drive success. Alex will showcase key aspects of this new platform including content virality, monetization and community features. Additionally, Alex will discuss how hi5's next generation platform can accelerate growth for online games distributed on hi5 as well as anywhere else developers publish their games online.
Organizaciones para la Objeción de ConcienciaAlberto Tarifa
Este documento proporciona una lista de asociaciones y plataformas en España que apoyan la objeción de conciencia a la educación para la ciudadanía. Incluye nombres de contacto, números de teléfono y sitios web de más de 50 organizaciones a favor de la libertad educativa y en contra de la imposición de una ideología en las escuelas.
Projekty mobilne - jak wszystkie projekty - mają swoje perypetie, trudne momenty, kompromisy i różnorodne scenariusze. Przypominają ścieranie się potęg w Grze o Tron :)
The document discusses the key roles of school libraries in supporting teaching and learning, developing independent learners, and promoting literacy and reading. It outlines strategies used at City of London Academy to create a reading culture, including reading programs, book events, and reading clubs. Research shows that reading for enjoyment improves educational outcomes more than socioeconomic background. The most effective school libraries have well-trained librarians who work closely with teachers, use pupil librarians, and evaluate the impact of the library on learning.
Creating A Dynamic Library At The Heart Of Your AcademyLTay007
This document discusses strategies for developing an effective school library that supports teaching, learning, and developing independent learners. It provides examples of how school librarians can create a dynamic library and reading culture through reading challenges, book awards, book fairs, reading clubs, and building links with primary schools. The document emphasizes the importance of collaboration between librarians, teachers, and school leadership to integrate the library into the curriculum and evaluate its impact on student learning.
The document discusses the future of monetization in social games and gaming. It covers trends like freemium models with microtransactions and virtual goods becoming more popular. Hybrid models combining subscriptions, advertising, and microtransactions are also discussed. Maximizing lifetime user value through retention and monetization while keeping acquisition costs low is key to profitability. Understanding user demographics and testing various monetization strategies is important to find what works best. The social gaming industry is still growing and innovating with new models and markets emerging over time.
This document provides an overview of virtual worlds, specifically contrasting virtual world games and social spaces. It defines key terms and examples of each category. Virtual world games like World of Warcraft have over 60 million active users and $4.5 billion in revenue, while social spaces like Habbo Hotel and Webkinz have around 30 million active users and $400 million in revenue. The markets and business models for each category are compared, with games dominated by subscription and retail models while social spaces utilize free-to-play and virtual item sales models more. Trends are discussed including the growth of web-based and free-to-play virtual worlds and increasing focus on kids' spaces and Asia.
Understanding Players Who are Payers | Nick BerryJessica Tams
Delivered at Casual Connect USA 2018. The Lion's share of developer revenue comes from in-game micro transactions, with money being spent inside games that are free to download. What percentage of people pay? How often do they pay? What is the breakdown of whales and minnows? Nick has boiled the ocean and counted every penny spent on every web-based game on Facebook, around the world, for the last six years. In this presentation he will reveal what's behind the curtain and present this data.
This document discusses trends in mobile game development and monetization. It provides examples of how games have generated revenue from various sources like ads, in-app purchases, and licensing deals. Tips are given for optimizing mobile ads and bringing more players into games. Case studies examine download and revenue statistics for different games. The focus on monetization suggests this document comes from someone in the mobile games industry providing advice to developers.
This presentation discusses how to understand consumer discovery and engagement with mobile games. It finds that dual smartphone/tablet gamers spend the most, while segmentation is important. Heavier spending "whales" tend to be younger males who use both devices and are more committed to communities. Initial engagement comes from social channels and storefronts. The presentation advises focusing on loyal users who evangelize the game rather than just high spending whales.
This document discusses mobile and social game publishing and marketing. It provides information on monetization models including paid apps, freemium, and free-to-play. Charts show that free-to-play apps with in-app purchases generate the majority (71%) of revenue. Top-grossing games in different genres are listed with their average revenue per daily user. The document also outlines benefits publishers can provide such as marketing expertise, tools, and partnerships to help games succeed from idea to user acquisition.
Why You Should Replace Windows 11 with Nitrux Linux 3.5.0 for enhanced perfor...SOFTTECHHUB
The choice of an operating system plays a pivotal role in shaping our computing experience. For decades, Microsoft's Windows has dominated the market, offering a familiar and widely adopted platform for personal and professional use. However, as technological advancements continue to push the boundaries of innovation, alternative operating systems have emerged, challenging the status quo and offering users a fresh perspective on computing.
One such alternative that has garnered significant attention and acclaim is Nitrux Linux 3.5.0, a sleek, powerful, and user-friendly Linux distribution that promises to redefine the way we interact with our devices. With its focus on performance, security, and customization, Nitrux Linux presents a compelling case for those seeking to break free from the constraints of proprietary software and embrace the freedom and flexibility of open-source computing.
Unlock the Future of Search with MongoDB Atlas_ Vector Search Unleashed.pdfMalak Abu Hammad
Discover how MongoDB Atlas and vector search technology can revolutionize your application's search capabilities. This comprehensive presentation covers:
* What is Vector Search?
* Importance and benefits of vector search
* Practical use cases across various industries
* Step-by-step implementation guide
* Live demos with code snippets
* Enhancing LLM capabilities with vector search
* Best practices and optimization strategies
Perfect for developers, AI enthusiasts, and tech leaders. Learn how to leverage MongoDB Atlas to deliver highly relevant, context-aware search results, transforming your data retrieval process. Stay ahead in tech innovation and maximize the potential of your applications.
#MongoDB #VectorSearch #AI #SemanticSearch #TechInnovation #DataScience #LLM #MachineLearning #SearchTechnology
How to Get CNIC Information System with Paksim Ga.pptxdanishmna97
Pakdata Cf is a groundbreaking system designed to streamline and facilitate access to CNIC information. This innovative platform leverages advanced technology to provide users with efficient and secure access to their CNIC details.
Building Production Ready Search Pipelines with Spark and MilvusZilliz
Spark is the widely used ETL tool for processing, indexing and ingesting data to serving stack for search. Milvus is the production-ready open-source vector database. In this talk we will show how to use Spark to process unstructured data to extract vector representations, and push the vectors to Milvus vector database for search serving.
Unlocking Productivity: Leveraging the Potential of Copilot in Microsoft 365, a presentation by Christoforos Vlachos, Senior Solutions Manager – Modern Workplace, Uni Systems
Maruthi Prithivirajan, Head of ASEAN & IN Solution Architecture, Neo4j
Get an inside look at the latest Neo4j innovations that enable relationship-driven intelligence at scale. Learn more about the newest cloud integrations and product enhancements that make Neo4j an essential choice for developers building apps with interconnected data and generative AI.
Essentials of Automations: The Art of Triggers and Actions in FMESafe Software
In this second installment of our Essentials of Automations webinar series, we’ll explore the landscape of triggers and actions, guiding you through the nuances of authoring and adapting workspaces for seamless automations. Gain an understanding of the full spectrum of triggers and actions available in FME, empowering you to enhance your workspaces for efficient automation.
We’ll kick things off by showcasing the most commonly used event-based triggers, introducing you to various automation workflows like manual triggers, schedules, directory watchers, and more. Plus, see how these elements play out in real scenarios.
Whether you’re tweaking your current setup or building from the ground up, this session will arm you with the tools and insights needed to transform your FME usage into a powerhouse of productivity. Join us to discover effective strategies that simplify complex processes, enhancing your productivity and transforming your data management practices with FME. Let’s turn complexity into clarity and make your workspaces work wonders!
Communications Mining Series - Zero to Hero - Session 1DianaGray10
This session provides introduction to UiPath Communication Mining, importance and platform overview. You will acquire a good understand of the phases in Communication Mining as we go over the platform with you. Topics covered:
• Communication Mining Overview
• Why is it important?
• How can it help today’s business and the benefits
• Phases in Communication Mining
• Demo on Platform overview
• Q/A
UiPath Test Automation using UiPath Test Suite series, part 6DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 6. In this session, we will cover Test Automation with generative AI and Open AI.
UiPath Test Automation with generative AI and Open AI webinar offers an in-depth exploration of leveraging cutting-edge technologies for test automation within the UiPath platform. Attendees will delve into the integration of generative AI, a test automation solution, with Open AI advanced natural language processing capabilities.
Throughout the session, participants will discover how this synergy empowers testers to automate repetitive tasks, enhance testing accuracy, and expedite the software testing life cycle. Topics covered include the seamless integration process, practical use cases, and the benefits of harnessing AI-driven automation for UiPath testing initiatives. By attending this webinar, testers, and automation professionals can gain valuable insights into harnessing the power of AI to optimize their test automation workflows within the UiPath ecosystem, ultimately driving efficiency and quality in software development processes.
What will you get from this session?
1. Insights into integrating generative AI.
2. Understanding how this integration enhances test automation within the UiPath platform
3. Practical demonstrations
4. Exploration of real-world use cases illustrating the benefits of AI-driven test automation for UiPath
Topics covered:
What is generative AI
Test Automation with generative AI and Open AI.
UiPath integration with generative AI
Speaker:
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
Goodbye Windows 11: Make Way for Nitrux Linux 3.5.0!SOFTTECHHUB
As the digital landscape continually evolves, operating systems play a critical role in shaping user experiences and productivity. The launch of Nitrux Linux 3.5.0 marks a significant milestone, offering a robust alternative to traditional systems such as Windows 11. This article delves into the essence of Nitrux Linux 3.5.0, exploring its unique features, advantages, and how it stands as a compelling choice for both casual users and tech enthusiasts.
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This document provides an overview of virtual worlds, specifically contrasting virtual world games and social spaces. It defines key terms and examples of each category. Virtual world games like World of Warcraft have over 60 million active users and $4.5 billion in revenue, while social spaces like Habbo Hotel and Webkinz have around 30 million active users and $400 million in revenue. The markets and business models for each category are compared, with games dominated by subscription and retail models while social spaces utilize free-to-play and virtual item sales models more. Trends are discussed including the growth of web-based and free-to-play virtual worlds and increasing focus on kids' spaces and Asia.
Understanding Players Who are Payers | Nick BerryJessica Tams
Delivered at Casual Connect USA 2018. The Lion's share of developer revenue comes from in-game micro transactions, with money being spent inside games that are free to download. What percentage of people pay? How often do they pay? What is the breakdown of whales and minnows? Nick has boiled the ocean and counted every penny spent on every web-based game on Facebook, around the world, for the last six years. In this presentation he will reveal what's behind the curtain and present this data.
This document discusses trends in mobile game development and monetization. It provides examples of how games have generated revenue from various sources like ads, in-app purchases, and licensing deals. Tips are given for optimizing mobile ads and bringing more players into games. Case studies examine download and revenue statistics for different games. The focus on monetization suggests this document comes from someone in the mobile games industry providing advice to developers.
This presentation discusses how to understand consumer discovery and engagement with mobile games. It finds that dual smartphone/tablet gamers spend the most, while segmentation is important. Heavier spending "whales" tend to be younger males who use both devices and are more committed to communities. Initial engagement comes from social channels and storefronts. The presentation advises focusing on loyal users who evangelize the game rather than just high spending whales.
This document discusses mobile and social game publishing and marketing. It provides information on monetization models including paid apps, freemium, and free-to-play. Charts show that free-to-play apps with in-app purchases generate the majority (71%) of revenue. Top-grossing games in different genres are listed with their average revenue per daily user. The document also outlines benefits publishers can provide such as marketing expertise, tools, and partnerships to help games succeed from idea to user acquisition.
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* Best practices and optimization strategies
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In this second installment of our Essentials of Automations webinar series, we’ll explore the landscape of triggers and actions, guiding you through the nuances of authoring and adapting workspaces for seamless automations. Gain an understanding of the full spectrum of triggers and actions available in FME, empowering you to enhance your workspaces for efficient automation.
We’ll kick things off by showcasing the most commonly used event-based triggers, introducing you to various automation workflows like manual triggers, schedules, directory watchers, and more. Plus, see how these elements play out in real scenarios.
Whether you’re tweaking your current setup or building from the ground up, this session will arm you with the tools and insights needed to transform your FME usage into a powerhouse of productivity. Join us to discover effective strategies that simplify complex processes, enhancing your productivity and transforming your data management practices with FME. Let’s turn complexity into clarity and make your workspaces work wonders!
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What will you get from this session?
1. Insights into integrating generative AI.
2. Understanding how this integration enhances test automation within the UiPath platform
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Monitoring and observability aren’t traditionally found in software curriculums and many of us cobble this knowledge together from whatever vendor or ecosystem we were first introduced to and whatever is a part of your current company’s observability stack.
While the dev and ops silo continues to crumble….many organizations still relegate monitoring & observability as the purview of ops, infra and SRE teams. This is a mistake - achieving a highly observable system requires collaboration up and down the stack.
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