Jane Doe is a media personality and analyst who makes various predictions that are shared on social media and in different formats. Her predictions cover topics like awards winners, personnel changes, stock prices, celebrity relationships, and political issues. The document discusses ways to search, sort, and prioritize Jane's predictions. It also outlines ideas for games and challenges involving predictions that could engage Jane's audience and promote her work.
Week 4 Overview and Activities
This week, we are looking at ARGs and also features that can be part of an ARG or stand-alone game project. So we'll be discussing mysteries, puzzles and scavenger hunts.
http://gamesmooc.shivtr.com/pages/3week4activities
For their final project, second semester Northern Virginia Community College Composition students (ENG 112) work in groups to create presentations that introduce, analyze, and draw a conclusion about a significant American cultural artifact, (a trend, a celebrity, or anything that significantly impacts American culture). Students work together to build a persuasive argument using a combination of text, multimedia, and visual design. Students develop a claim about the negative or positive impact of the artifact on the demographic of American culture it affects. Alternatively, students may discuss what the artifact says about our culture.
These students are asked to explore a cultural artifact and determine its significance and/or role in our society. Students are encouraged to present their findings using any media they wish to implement.
Andrew shared his extensive knowledge about designing events that foster competition within a game. He also covered the nuances of balancing player feedback with design decisions during development.
Want to own a small time business that can earn big?
Wanna start a business with a small capital and a fast return on investment?
Yes, for only Php 4,999 you can run your own business
with VMobile.
Adam Kramarzewski is a Game Designer at Space Ape with 11 years of experience in the industry and a new book just about to be published. He gives students an unfiltered insight into the production practices, responsibilities, and challenges facing Game Designers in the modern game development scene.
Week 4 Overview and Activities
This week, we are looking at ARGs and also features that can be part of an ARG or stand-alone game project. So we'll be discussing mysteries, puzzles and scavenger hunts.
http://gamesmooc.shivtr.com/pages/3week4activities
For their final project, second semester Northern Virginia Community College Composition students (ENG 112) work in groups to create presentations that introduce, analyze, and draw a conclusion about a significant American cultural artifact, (a trend, a celebrity, or anything that significantly impacts American culture). Students work together to build a persuasive argument using a combination of text, multimedia, and visual design. Students develop a claim about the negative or positive impact of the artifact on the demographic of American culture it affects. Alternatively, students may discuss what the artifact says about our culture.
These students are asked to explore a cultural artifact and determine its significance and/or role in our society. Students are encouraged to present their findings using any media they wish to implement.
Andrew shared his extensive knowledge about designing events that foster competition within a game. He also covered the nuances of balancing player feedback with design decisions during development.
Want to own a small time business that can earn big?
Wanna start a business with a small capital and a fast return on investment?
Yes, for only Php 4,999 you can run your own business
with VMobile.
Adam Kramarzewski is a Game Designer at Space Ape with 11 years of experience in the industry and a new book just about to be published. He gives students an unfiltered insight into the production practices, responsibilities, and challenges facing Game Designers in the modern game development scene.
BANZAI! Joy and folly of setting up an Indie Games StartupGiuliano Cremaschi
WHO: Giuliano Cremaschi, Cute Attack Mobile Games' CEO and Creative Director (cuteattack.com)
WHAT: Giuliano shares his experiences on setting up a non-funded mobile gaming startup with an international Team and a distributed way of working.
WHERE: "Shared Gems 2012 -international Game Seminar", Metropolia, Helsinki (http://vyyhti.metropolia.fi/koulutukset/peliseminaari/)
Mobile Learning Academy - creating a great concept7scenes
Learn quickly how to design a great mobile learning concept. This tutorial guides you step by step through the design process, covering scope, narrative, gameplay, media at locations, interaction models and maps.
Tanner B. Engaging Tomorrow’s Learners with Impact Focused Virtual Reality Games. Serious Play Conference; 2018 July 18; Buffalo, New York, United States.
GGJ2013 Global Game Jam informational presentationRafael Fajardo
Informational presentation about Global Game Jam 2013 at the University of Denver, Colorado, USA. Information drawn from GlobalGameJam.org/faq. This information is intended for local consumption, but draws on the global wisdom.
Presentation to the World Innovation Conference in Cannes, France.
We argue that advocacy needs to be baked into the design of products and services from the beginning - identifying the moments that create evangelism.
Remarkable by Design: Story-led InnovationRobert Pratten
Presentation to the World Innovation Conference in Cannes, France.
We argue that advocacy needs to be baked into the design of products and services from the beginning - identifying the moments that create evangelism.
I was invited to speak about this and four other topics at the Kajaani University of Applied Sciences in Finland. This first lecture explains to the students how they should understand and treat the importance of pr & marketing in the creation of their games in order to one day turn them into products. The topics covered in part 1 are:
2.00 Traditional game marketing
2.45 Marketing basics
3.15 Why you need marketing
3.45 Why you need need it even more
4.00 Why you need it forever
4.40 The obvious chores
5.30 What you can do right away in four easy steps
6.00 Step 1: PR ≠ Marketing
9.00 Step 2: Create Assets
10.15 Step 3: Join (and participate in) Communities
11.00 Step 4: Understand how press works
13.45 Why you don't need marketing
14.30 Some handy tricks
14.45 #1 Use SEO and be unique
17.15 #2 Don't forget social media
I was invited to speak about this and four other topics at the Kajaani University of Applied Sciences in Finland. This first lecture explains to the students how they should understand and treat the importance of pr & marketing in the creation of their games in order to one day turn them into products. The topics covered in part 2 are:
0.00 #3 Having the look
1.10 #4 Find your champions
4.45 #5 Show your face
5.15 #6 Act like you're already successful
7.20 #7 Deal with the stress
10.45 Summary & Further reading
BANZAI! Joy and folly of setting up an Indie Games StartupGiuliano Cremaschi
WHO: Giuliano Cremaschi, Cute Attack Mobile Games' CEO and Creative Director (cuteattack.com)
WHAT: Giuliano shares his experiences on setting up a non-funded mobile gaming startup with an international Team and a distributed way of working.
WHERE: "Shared Gems 2012 -international Game Seminar", Metropolia, Helsinki (http://vyyhti.metropolia.fi/koulutukset/peliseminaari/)
Mobile Learning Academy - creating a great concept7scenes
Learn quickly how to design a great mobile learning concept. This tutorial guides you step by step through the design process, covering scope, narrative, gameplay, media at locations, interaction models and maps.
Tanner B. Engaging Tomorrow’s Learners with Impact Focused Virtual Reality Games. Serious Play Conference; 2018 July 18; Buffalo, New York, United States.
GGJ2013 Global Game Jam informational presentationRafael Fajardo
Informational presentation about Global Game Jam 2013 at the University of Denver, Colorado, USA. Information drawn from GlobalGameJam.org/faq. This information is intended for local consumption, but draws on the global wisdom.
Presentation to the World Innovation Conference in Cannes, France.
We argue that advocacy needs to be baked into the design of products and services from the beginning - identifying the moments that create evangelism.
Remarkable by Design: Story-led InnovationRobert Pratten
Presentation to the World Innovation Conference in Cannes, France.
We argue that advocacy needs to be baked into the design of products and services from the beginning - identifying the moments that create evangelism.
I was invited to speak about this and four other topics at the Kajaani University of Applied Sciences in Finland. This first lecture explains to the students how they should understand and treat the importance of pr & marketing in the creation of their games in order to one day turn them into products. The topics covered in part 1 are:
2.00 Traditional game marketing
2.45 Marketing basics
3.15 Why you need marketing
3.45 Why you need need it even more
4.00 Why you need it forever
4.40 The obvious chores
5.30 What you can do right away in four easy steps
6.00 Step 1: PR ≠ Marketing
9.00 Step 2: Create Assets
10.15 Step 3: Join (and participate in) Communities
11.00 Step 4: Understand how press works
13.45 Why you don't need marketing
14.30 Some handy tricks
14.45 #1 Use SEO and be unique
17.15 #2 Don't forget social media
I was invited to speak about this and four other topics at the Kajaani University of Applied Sciences in Finland. This first lecture explains to the students how they should understand and treat the importance of pr & marketing in the creation of their games in order to one day turn them into products. The topics covered in part 2 are:
0.00 #3 Having the look
1.10 #4 Find your champions
4.45 #5 Show your face
5.15 #6 Act like you're already successful
7.20 #7 Deal with the stress
10.45 Summary & Further reading
3. Colleagues
Strangers
Clients
Fans
Devotees
Family
Readers. Friends
4. Jane's predictions - dispersed
● “Daniel Day Lewis wins Oscar for Lincoln”
● “Trojans will fire Lane Kiffin”
● “Monsanto shares slide in 2013”
● “Katie and Lauren will hook up”
● “Elizabeth Warren will clarify doubts about
her heritage in the next video”
● “Kim goes home @ American Idol”
Various social media, locations, times, groups
6. Prediction Search
● How can I search all the
predictions by Jane Doe?
● How can I search all predictions about
Elizabeth Warren?
● How can I search all predictions about
Stock made to this day by Jane Doe?
7. Sort, Order, Prioritize?
● How does Jane showcase her foresight,
vision, accurate analysis - hits vs misses?
8. What do they think?
● She wants to engage her audience
● Attract more people to her vision.
● Engage them with a game.
● Promote her products, events using
interesting forecast, gossip, challenges
9. “I am so perceptive!”
● Social Network Users
typically use social
media for
communicating insight
● Everybody says, “I
told you so!”
10. ITOLDJASO!
● Makes Predictions
● Share on facebook
● Share on Twitter
● Embed in blogs
● Embed in news
articles
● Invite friends to
co-predict
● Set privacy options
● Search your predictions based on country, rating, category,
prediction date, title, tags, user names
11. Predict. Share. Invite.
● Make a prediction
● Keep prediction
secret
● Share prediction
with friends
● Only share title,
invite friends,
keep details
secret
13. Privacy
The Title available to “the world” or to a select group of friends.
The Actual prediction “details” available to the world, a select group of friends
or only to the Owner of Prediction
14. Co-prediction
● Others “co-predict”
● Deadline can be
set to prevent co-
prediction after a
date.
● Everyone allowed
to view prediction
title is allowed to
co-predict before
deadline.
● Co-predictors may
chose to keep their
predictions secret.
● Privacy options can be changed at any given time. A prediction
may be made unavailable or available at the owner's discretion.
23. Opinion Sale Platform
● Platform for the
sale of predictions,
forecasts and
prognostic opinion
● Payment Cart and
Gateway and/or
Paypal, Third Party
gateway access.
25. We sell
Social Networks
Experts
Digital Natives Access to Digital
Native Audience
Promotional
Campaigns
Vending
Platform for
Prediction
Sale
IToldjaSo Trivia Store Consultants and
Opinion Vendors
26. Brand Identity and Totem
● Groundhog
● Predicts the Spring
● ...could chuck wood
27. Primary Costs
● Marketing - Social Media marketing,
Campus marketing, Organization specific
Product Placement
● Technological Cost - Server space, server
configuration, cluster, development costs,
team building, testing, design review,
usability review.
● Legal Counsel
28. Development Phases
● Phase 1 - Website ready - working
website, demo available.
Phase 2
● Smart Phone - Android, iPhone apps.
● Exploring the domain of multimedia -
video predictions and annotations and
connecting to the social network of
youtube and vimeo.
● Game Plugins - Multiple Choice
Prediction Tussles, Sport
Charts/Brackets, Psephological Charts
and Automated validations.
● "Whispers of the Crowd" Mine
predictions through Social News
micrblogs and bulletins - Reddit, Digg,
Slashdot, Fark, Delicious. In addition to
Instagram, Twitter.
● #prediction #itoldjaso
29. Phase 3
● “The words of the prophet are written
on the subway walls and tenement
halls” - Augmented Reality Application
● Location inspired Predictions
● Separate syndicated column for selected
artists and writers featured talking about,
describing their vision of the future world.
30. Vision
● Seek out trends in predictions.
● Seek markets in the predictions
and expectations of 'people'
● Seek out trends in the predictions
that various locations inspire - Localized
product placement opportunity
● Natural Language Processing - Seek
“meaning”
● ONE STOP, GLOBAL, SUPER-CENTRE
for anything '-prediction'.