This document discusses the negative effects of excessive smartphone and digital device usage. It notes that people now spend more time on their devices than sleeping, and feel panicked without their phones. Heavy usage can cause physical issues like bad posture and eye strain, as well as psychological dependence. While digital connectivity has benefits, the document advocates setting limits on screen time, turning off notifications, using password locks, and quitting apps to promote healthier habits and real-world social interaction instead of constant connectivity.
ICSC2015 KeyNote: Semantic links in visual webRamesh Jain
Photos and videos are new documents. They are independent of language and literacy. By linking photos with other photos as well as other sources of information, we can create a Web that will be a visual Web. This web may be accessible to people in every part of the world.
This presentation talks about how a mentoring program can be set up for health professionals and some of the things you have to think about when you are designing a mentoring program, especially if it is an e-mentoring scheme.
ICSC2015 KeyNote: Semantic links in visual webRamesh Jain
Photos and videos are new documents. They are independent of language and literacy. By linking photos with other photos as well as other sources of information, we can create a Web that will be a visual Web. This web may be accessible to people in every part of the world.
This presentation talks about how a mentoring program can be set up for health professionals and some of the things you have to think about when you are designing a mentoring program, especially if it is an e-mentoring scheme.
Slides from presentation at CHI2015:
Paper Title: Designing for Citizen Data Analysis: A Cross-Sectional Case Study of a Multi-Domain Citizen Science Platform
Abstract:
Designing an effective and sustainable citizen science (CS) project requires consideration of a great number of factors. This makes the overall process unpredictable, even when a sound, user-centred design approach is followed by an experienced team of UX designers. Moreover, when such systems are deployed, the complexity of the resulting interactions challenges any attempt to generalisation from retrospective analysis. In this paper, we present a case study of the largest single platform of citizen driven data analysis projects to date, the Zooniverse. By eliciting, through structured reflection, experiences of core members of its design team, our grounded analysis yielded four sets of themes, focusing on Task Specificity, Community Development, Task Design and Public Relations and Engagement. For each, we propose a set of design claims (DCs), drawing comparisons to the literature on crowdsourcing and online communities to contextualise our findings.
Social and Problem-Based Learning in Cyberspace: Tools, Techniques & Technolo...Simon Bignell
A conference presentation by Dr Simon Bignell.
Social and Problem-Based Learning in Cyberspace: Tools, Techniques & Technology in Multi-user Virtual World.
Mr. Nikky Kumar Jha, Young Scientist, gave presentation on innovative products for school applications at CII-IGBC's 15th green building congress 2017 event at Jaipur
Today, our technology is aiming to achieve IoT all around the world. The main focus of IoT is convenience through connectivity. From home security to your personal health management. However, before accepting this new exciting idea, we should be aware the reason why some people are hesitant of adopting it entirely.
The Deception of Privacy, The Truth About a Plugged in LifeCindy Beneteau
Privacy in the digital age is challenged on many levels. Areas you may not even know are compromised. This assignment gives some examples where privacy has changed.
Film260 - Flipbook Assignment
Slides from presentation at CHI2015:
Paper Title: Designing for Citizen Data Analysis: A Cross-Sectional Case Study of a Multi-Domain Citizen Science Platform
Abstract:
Designing an effective and sustainable citizen science (CS) project requires consideration of a great number of factors. This makes the overall process unpredictable, even when a sound, user-centred design approach is followed by an experienced team of UX designers. Moreover, when such systems are deployed, the complexity of the resulting interactions challenges any attempt to generalisation from retrospective analysis. In this paper, we present a case study of the largest single platform of citizen driven data analysis projects to date, the Zooniverse. By eliciting, through structured reflection, experiences of core members of its design team, our grounded analysis yielded four sets of themes, focusing on Task Specificity, Community Development, Task Design and Public Relations and Engagement. For each, we propose a set of design claims (DCs), drawing comparisons to the literature on crowdsourcing and online communities to contextualise our findings.
Social and Problem-Based Learning in Cyberspace: Tools, Techniques & Technolo...Simon Bignell
A conference presentation by Dr Simon Bignell.
Social and Problem-Based Learning in Cyberspace: Tools, Techniques & Technology in Multi-user Virtual World.
Mr. Nikky Kumar Jha, Young Scientist, gave presentation on innovative products for school applications at CII-IGBC's 15th green building congress 2017 event at Jaipur
Today, our technology is aiming to achieve IoT all around the world. The main focus of IoT is convenience through connectivity. From home security to your personal health management. However, before accepting this new exciting idea, we should be aware the reason why some people are hesitant of adopting it entirely.
The Deception of Privacy, The Truth About a Plugged in LifeCindy Beneteau
Privacy in the digital age is challenged on many levels. Areas you may not even know are compromised. This assignment gives some examples where privacy has changed.
Film260 - Flipbook Assignment
Private Is The New Public: How Society Is Ending PrivacyLin Ke
With our socially connected world today, we have given up a great deal of information in order the have the convenience and customization of services and products towards our liking. This has resulted in us ultimately accepting the fact that privacy has become just a word, and instead, we have moved into an age of public disclosure of all our personal information.
Private Is The New Public: How Society Is Ending PrivacyLin Ke
In our day and age, lack of privacy for individuals and the spread of basic information is becoming more common. It has become such an integral part of our lives that we have slowly but surely opened the door towards allowing government and corporation to take in what was once well guarded and personal information.
Private Is The New Public: How Society Is Ending PrivacyLin Ke
With our socially connected world today, we have given up a great deal of information in order the have the convenience and customization of services and products towards our liking. This has resulted in us ultimately accepting the fact that privacy has become just a word, and instead, we have moved into an age of public disclosure of all our personal information.
Hadj Ounis's most notable work is his sculpture titled "Metamorphosis." This piece showcases Ounis's mastery of form and texture, as he seamlessly combines metal and wood to create a dynamic and visually striking composition. The juxtaposition of the two materials creates a sense of tension and harmony, inviting viewers to contemplate the relationship between nature and industry.
Boudoir photography, a genre that captures intimate and sensual images of individuals, has experienced significant transformation over the years, particularly in New York City (NYC). Known for its diversity and vibrant arts scene, NYC has been a hub for the evolution of various art forms, including boudoir photography. This article delves into the historical background, cultural significance, technological advancements, and the contemporary landscape of boudoir photography in NYC.
Brushstrokes of Inspiration: Four Major Influences in Victor Gilbert’s Artist...KendraJohnson54
Throughout his career, Victor Gilbert was influenced heavily by various factors, the most notable being his upbringing and the artistic movements of his time. A rich tapestry of inspirations appears in Gilbert’s work, ranging from their own experiences to the art movements of that period.
Fashionista Chic Couture Maze & Coloring Adventures is a coloring and activity book filled with many maze games and coloring activities designed to delight and engage young fashion enthusiasts. Each page offers a unique blend of fashion-themed mazes and stylish illustrations to color, inspiring creativity and problem-solving skills in children.
This document announces the winners of the 2024 Youth Poster Contest organized by MATFORCE. It lists the grand prize and age category winners for grades K-6, 7-12, and individual age groups from 5 years old to 18 years old.
1. Photo by anieto2k - Creative Commons Attribution-ShareAlike License https://www.flickr.com/photos/49703021@N00 Created with Haiku Deck
2. Photo by x-ray delta one - Creative Commons Attribution-NonCommercial-ShareAlike License https://www.flickr.com/photos/40143737@N02 Created with Haiku Deck
Living in an Ubiquitous world, digital devices are slowly
taking over our lives, privacy, and humanity
3. Photo by andrewrennie - Creative Commons Attribution-ShareAlike License https://www.flickr.com/photos/29712408@N02 Created with Haiku Deck
We spend more time on our phone and laptop than
sleeping [1]
As an average person spends 8.5 hours on electronic
devices each day
4. Photo by Takashi(aes256) - Creative Commons Attribution-ShareAlike License https://www.flickr.com/photos/46151146@N04 Created with Haiku Deck
About 42% of the respondents in the survey, conducted
by Harris Decima, said their phone is kept on all day,
everyday. [7]
5. Photo by Boudewijn Berends - Creative Commons Attribution License https://www.flickr.com/photos/45823378@N07 Created with Haiku Deck
And…
Canadian children aged 3 to 5 learned how to navigate
through a tablet before learning to tie shoelaces or even
swim. [8]
6. Photo by slimninja - Creative Commons Attribution-NonCommercial-ShareAlike License https://www.flickr.com/photos/21092816@N00 Created with Haiku Deck
DOES THIS
LOOK
7. Photo by Camil Tulcan - Creative Commons Attribution-NonCommercial-ShareAlike License https://www.flickr.com/photos/75771006@N00 Created with Haiku Deck
Reaching for a device becomes so natural
that we start to forget that there is a reason
[9]
-Sherry Turkle
8. Photo by zubrow - Creative Commons Attribution-NonCommercial License https://www.flickr.com/photos/58980484@N08 Created with Haiku Deck
When we forget to bring our phone with us, we feel…
Panicked – 73%
Desperate – 14%
Sick - 7%
[2]
9. Photo by blentley - Creative Commons Attribution-NonCommercial License https://www.flickr.com/photos/8675898@N03 Created with Haiku Deck
We Also Spend Time Together..
#1. Lying in Bed
#2. Using Bathroom
#3. During Meals
#4. While Driving
[2]
10. Photo by somegeekintn - Creative Commons Attribution License https://www.flickr.com/photos/66335021@N00 Created with Haiku Deck
….DEFINETLY NORMAL
11. Photo by fPat - Creative Commons Attribution-NonCommercial-ShareAlike License https://www.flickr.com/photos/22729391@N03 Created with Haiku Deck
WAKE UP!
DIGITAL DEVICES ARE RUINING YOUR LIFE
12. Photo by MDMA. - Creative Commons Attribution-NonCommercial-ShareAlike License https://www.flickr.com/photos/46856546@N02 Created with Haiku Deck
Physical Effects
iPosture & Text Neck
Doctors say, excessive use of digital device can lead to permanent damage to our
overall posture
Computer Vision Syndrome
Staring at the tiny font in your texts and scrolling through dozens of tweets can lead
to eyestrain, blurred vision, dizziness, and dry eyes.
[3]
13. Photo by illuminaut - Creative Commons Attribution-NonCommercial-ShareAlike License https://www.flickr.com/photos/21611336@N00 Created with Haiku Deck
Psychological Effects[6]
14. Photo by Fey Ilyas - Creative Commons Attribution-ShareAlike License https://www.flickr.com/photos/28968923@N08 Created with Haiku Deck
“Social media has become
so deeply integrated across
multiple generations,
multiple platforms and
devices, multiple spheres
of public and private life”
-Pew Internet
15. Photo by William Brawley - Creative Commons Attribution License https://www.flickr.com/photos/93841400@N00 Created with Haiku Deck
Guess It’s Time to Say Good Bye
16. Photo by symphony of love - Creative Commons Attribution-ShareAlike License https://www.flickr.com/photos/85608594@N00 Created with Haiku Deck
BUT HOW?
17. Photo by Mor▲telli - Creative Commons Attribution-NonCommercial License https://www.flickr.com/photos/27512913@N03 Created with Haiku Deck
First! Learn How to Control Yourself
Studies found that recommended screen time is
only 2 hours per day
So set a LIMIT!
[10]
18. Photo by Johan Larsson - Creative Commons Attribution License https://www.flickr.com/photos/38305415@N00 Created with Haiku Deck
Second! Turn off Notifications
We check our phone 150 times a day…. [4]
19. Photo by Ervins Strauhmanis - Creative Commons Attribution License https://www.flickr.com/photos/76523360@N03 Created with Haiku Deck
Third! Lock Your Phone With a Long Password
If you find yourself breaking rules too often and
need a little extra help
Then an extremely long password can do the trick
[5]
20. Photo by Eva the Weaver - Creative Commons Attribution-NonCommercial-ShareAlike License https://www.flickr.com/photos/16324044@N00 Created with Haiku Deck
But, If You’re Still Struggling…
Try using a dedicated electronic device quitting
application!
Stay-On-Task App Detox
21. Photo by Nathan E Photography - Creative Commons Attribution License https://www.flickr.com/photos/7843389@N02 Created with Haiku Deck
Lastly… Don’t Expect Immediate Changes!
Don’t expect things to change overnight.
Take things slowly and be patient.
And most importantly, believe in yourself!
[4]
22. Photo by matea2506 - Creative Commons Attribution-NonCommercial-ShareAlike License https://www.flickr.com/photos/88394234@N04 Created with Haiku Deck
It’s Better Late Than NEVER,
So….
23. Photo by Jhong Dizon | Photography - Creative Commons Attribution License https://www.flickr.com/photos/27636029@N05 Created with Haiku Deck
24. Web Sources
1. Davies, Madlen. "Average Person Now Spends More Time on Their Phone and Laptop than SLEEPING, Study
Claims." Mail Online. Associated Newspapers, 11 Mar. 2015. Web. 12 June 2015.
2. Dales, John. "Lookout." - Welcome to. Web. 12 June 2015.
3. Hawkins, Amanda. "5 Seriously Bad Side Effects of Your Smartphone Addiction." Good Housekeeping. 26 June
2014. Web. 12 June 2015.
4. Nield, David. "How to Break Your Smartphone Addiction." Field Guide. 6 Aug. 2014. Web. 12 June 2015.
5. Dachis, Adam. "How Can I Stop Using My Phone All the Time and Actually Connect with People in the Real
World?" Lifehacker. 13 Jan. 2015. Web. 12 June 2015.
6. Archer, Dale. "Smartphone Addiction." Psychology Today. 5 July 2013. Web. 12 June 2015.
Lecture Readings
7. Pew. "Nearly 50% of Canadian Mobile Users Say Their Device Is on Hand 24/7: Poll - CityNews." CityNews
Nearly 50 of Canadian Mobile Users Say Their Device Is on Hand 247 Poll Comments. 27 Dec. 2013. Web. 12
June 2015.
8. "Digital Abilities Overtake Key Development Milestones for Today's Connected Children." AVG Now. 3 Feb.
2014. Web. 12 June 2015.
9. Turkle, Sherry. "The Documented Life." The New York Times. The New York Times, 15 Dec. 2013. Web. 12
June 2015.
10. Pew."Methods." Pew Research Center RSS. 1 Apr. 2015. Web. 12 June 2015.
11. Madden, Marry. "Teens Haven't Abandoned Facebook (Yet)." Pew Research Centers Internet American Life
Project RSS. 14 Aug. 2013. Web. 12 June 2015.