What are institutions?
• Media institutions can be company that control or 
regulate the media
• What was the last film you watched? The last 
game you played? The last magazine you read? 
Do you know who made it?
Typical Film 
• What institutions were involved 
in getting it to the audience? 
Make a flowchart 
• Who owns it? 
• What else do they produce? 
• Why might it be important to 
know this? 
• What is the box office figures 
for the film?
Conglomeration 
• Conglomeration is the process 
whereby several institutions 
join together (either willingly or 
otherwise to form a larger 
institution). 
• What do these things have in 
common? And what’s the 
exception
Video of Marvel Film Credits
Vertical Integration 
• Commercial institutions try to 
combat the power of the BBC 
by becoming larger and 
creating vertical integration. 
• Where an institution has shares 
owns each part of the 
production and distribution 
process.
Horizontal and Vertical 
Integration 
• Horizontal integration is where 
an organisation develops by 
buying up competitors in the 
same sector of the market e.g. 
one music publisher buys out 
other smaller music publishes
What are the advantages and 
disadvantages of these sorts of integration 
and of conglomeration as a whole?
How are video games 
promoted and marketed? 
• print advertisements 
• large posters/billboards 
• trailers 
• television advertisements 
• websites 
• use of social networking 
• merchandise 
• press releases 
• previews/reviews 
• public appearances/premieres 
• celebrity endorsement
Synergy 
• In media economics, synergy is the promotion and sale of 
a product (and all it’s versions) throughout the various 
subsidiaries of a media conglomerate 
• films 
• soundtracks 
• video games 
• merchandise 
• product placement 
• tie-ins 
• spin-offs 
• vertical integration 
• Walt Disney pioneered synergistic marketing techniques 
in the 1930s by granting dozen of firms the right to use his 
Mickey Mouse character in products and ads, and 
continued to market Disney media through licensing 
arrangements. These products can help advertise the film 
itself and thus help to increase the films sales.
Cross Promotion
Cross Promotion 
• EA launched their World Cup 2014 game with 
cross promotion with Coca Cola. 
• As Coca Cola gets exposure as the World Cup 
choice of drinks and EA get spread the word 
about their game.
Can you identify any video games 
originally that were made into Movies? 
MACHINIMA
Machinima 
• Creating films using a game engine - Film 
industry and video games industry working 
together 
• If film is based on the video game - cross 
promotion 
• If released at the same time simultaneous release
Identify a media product that 
uses all the aspects of synergy 
• films 
• soundtracks 
• video games 
• merchandise 
• product placement 
• tie-ins 
• spin-offs 
• vertical integration
What are the major video game 
publishers? (NOT CONSOLES)
Find out the publisher and the consoles the 
following video games are available for 
Publisher Consoles / Devices 
GTA V 
Batman: Arkham Origins 
Call of Duty 
Lego Marvel Super Heroes 
Metal Gear Solid 
Injustice: God Among Us 
Assassins Creed IV: Black FLag 
Beyond Two Souls 
Mario Kart 8
Saturated Distribution of 
Mainstream Games 
• Sony 
• EA 
• Rockstars - GTA games, genre specific 
• 2K Games (Borderlands 2 and X Com Enemny 
Unknown) 
• THQ Publisher (Saints Row III
So what do we mean by 
mainstream gaming? 
• Equivalent of Hollywood mainstream films include COD, 
Halo, GTA 
• Mainstream take less time to develop e.g. COD (2 years) 
and lack sophistication in terms of complexity and graphics 
• Big budgets, focus on profits and appeal to mass markets 
• Mainstream games - safe genres e.g. Action, First Person 
Shooter (FPS): audience expectation 
• Mainstream games - sequel common
Assassin’s Creed Case Study - 
Identify the advertising techniques that 
have been used
The Results 
• Ubisoft has estimated that Assassin's Creed III 
has sold over 3.5 million units in its first week of 
release, more than doubling that of Assassin's 
Creed: Revelations. 
http://www.thinkwithgoogle.com/campaigns/ubisoft-assassins- 
creed-iii.html
• Visit the Ubisoft website look at the banners and 
pop up adverts on the site and then discuss how 
they might attract their target audience?
• Find a print/online ad for a game which is 
effective. Write a brief analysis/annotate ad to 
explain why it is effective in Media terms (chance 
to recap on representation, media language, 
audience).

Institutions

  • 1.
  • 2.
    • Media institutionscan be company that control or regulate the media
  • 3.
    • What wasthe last film you watched? The last game you played? The last magazine you read? Do you know who made it?
  • 4.
    Typical Film •What institutions were involved in getting it to the audience? Make a flowchart • Who owns it? • What else do they produce? • Why might it be important to know this? • What is the box office figures for the film?
  • 5.
    Conglomeration • Conglomerationis the process whereby several institutions join together (either willingly or otherwise to form a larger institution). • What do these things have in common? And what’s the exception
  • 7.
    Video of MarvelFilm Credits
  • 8.
    Vertical Integration •Commercial institutions try to combat the power of the BBC by becoming larger and creating vertical integration. • Where an institution has shares owns each part of the production and distribution process.
  • 10.
    Horizontal and Vertical Integration • Horizontal integration is where an organisation develops by buying up competitors in the same sector of the market e.g. one music publisher buys out other smaller music publishes
  • 11.
    What are theadvantages and disadvantages of these sorts of integration and of conglomeration as a whole?
  • 12.
    How are videogames promoted and marketed? • print advertisements • large posters/billboards • trailers • television advertisements • websites • use of social networking • merchandise • press releases • previews/reviews • public appearances/premieres • celebrity endorsement
  • 13.
    Synergy • Inmedia economics, synergy is the promotion and sale of a product (and all it’s versions) throughout the various subsidiaries of a media conglomerate • films • soundtracks • video games • merchandise • product placement • tie-ins • spin-offs • vertical integration • Walt Disney pioneered synergistic marketing techniques in the 1930s by granting dozen of firms the right to use his Mickey Mouse character in products and ads, and continued to market Disney media through licensing arrangements. These products can help advertise the film itself and thus help to increase the films sales.
  • 14.
  • 15.
    Cross Promotion •EA launched their World Cup 2014 game with cross promotion with Coca Cola. • As Coca Cola gets exposure as the World Cup choice of drinks and EA get spread the word about their game.
  • 16.
    Can you identifyany video games originally that were made into Movies? MACHINIMA
  • 17.
    Machinima • Creatingfilms using a game engine - Film industry and video games industry working together • If film is based on the video game - cross promotion • If released at the same time simultaneous release
  • 18.
    Identify a mediaproduct that uses all the aspects of synergy • films • soundtracks • video games • merchandise • product placement • tie-ins • spin-offs • vertical integration
  • 19.
    What are themajor video game publishers? (NOT CONSOLES)
  • 21.
    Find out thepublisher and the consoles the following video games are available for Publisher Consoles / Devices GTA V Batman: Arkham Origins Call of Duty Lego Marvel Super Heroes Metal Gear Solid Injustice: God Among Us Assassins Creed IV: Black FLag Beyond Two Souls Mario Kart 8
  • 22.
    Saturated Distribution of Mainstream Games • Sony • EA • Rockstars - GTA games, genre specific • 2K Games (Borderlands 2 and X Com Enemny Unknown) • THQ Publisher (Saints Row III
  • 23.
    So what dowe mean by mainstream gaming? • Equivalent of Hollywood mainstream films include COD, Halo, GTA • Mainstream take less time to develop e.g. COD (2 years) and lack sophistication in terms of complexity and graphics • Big budgets, focus on profits and appeal to mass markets • Mainstream games - safe genres e.g. Action, First Person Shooter (FPS): audience expectation • Mainstream games - sequel common
  • 24.
    Assassin’s Creed CaseStudy - Identify the advertising techniques that have been used
  • 27.
    The Results •Ubisoft has estimated that Assassin's Creed III has sold over 3.5 million units in its first week of release, more than doubling that of Assassin's Creed: Revelations. http://www.thinkwithgoogle.com/campaigns/ubisoft-assassins- creed-iii.html
  • 28.
    • Visit theUbisoft website look at the banners and pop up adverts on the site and then discuss how they might attract their target audience?
  • 29.
    • Find aprint/online ad for a game which is effective. Write a brief analysis/annotate ad to explain why it is effective in Media terms (chance to recap on representation, media language, audience).