The document introduces the Aurora Game Development Club at Georgia Southern University. It summarizes the club's purpose of teaching game development processes and facilitating the creation of video games. Key information provided includes the club president and vice president, that the club helps members create over 20 video games for an annual showcase, and that all new members must participate in an introductory training group to learn game development.
As SCRUM is the current way of creating software, this talk outlines the basic principles of agile software-development. Furthermore it will discussed a way how to work in cross-functional teams.
The term SPARKS- Professional Software Development for Students is understood to mean free talks for students who are interested in computer science, software engineering or how we work at LMI. This is an opportunity for students talking to professional software engineers to get further information about the topics of the talks.
Photo Exhibition About Turkey’s Biodiversity in Turkey meetingilhan tr
We prepared a Photo Exhibition About Biodiversity in Turkey. There were many photos and information about the endemic and endangered fauna and flora species. We have made examinations with project partners on the biodiversity of Turkey.
They are convinced that; how much ever monotonous, repetitive and propagandist it may appear; NAMASMARAN being the fountainhead of individual and universal welfare; and already being prevalent world over in most religions; has to be promoted, popularized and universalized; with top priority; while being in its practice.
As SCRUM is the current way of creating software, this talk outlines the basic principles of agile software-development. Furthermore it will discussed a way how to work in cross-functional teams.
The term SPARKS- Professional Software Development for Students is understood to mean free talks for students who are interested in computer science, software engineering or how we work at LMI. This is an opportunity for students talking to professional software engineers to get further information about the topics of the talks.
Photo Exhibition About Turkey’s Biodiversity in Turkey meetingilhan tr
We prepared a Photo Exhibition About Biodiversity in Turkey. There were many photos and information about the endemic and endangered fauna and flora species. We have made examinations with project partners on the biodiversity of Turkey.
They are convinced that; how much ever monotonous, repetitive and propagandist it may appear; NAMASMARAN being the fountainhead of individual and universal welfare; and already being prevalent world over in most religions; has to be promoted, popularized and universalized; with top priority; while being in its practice.
Batch and Real-time EHR updates into Hadoop - StampedeCon 2015StampedeCon
At the StampedeCon 2015 Big Data Conference: Mercy has built a system using batch and streaming technology to allow batch and near real-time updates to flow from its Epic EHR (Electronic Health Records) system into our Hadoop cluster. Mercy is using this system to provide reporting and analytics capabilities to its researchers, business owners, and physicians. The system uses Sqoop, Flume, Pig, Hive, Oozie, and Storm. As part of this system, Mercy developed a generic database replication utility that makes it a one-line configuration change to add new tables and relational data sources.
This session will describe the batch and streaming engines that Mercy uses to integrate the patient data. Adam will talk about how the system came together and where it is headed in the future.
Building sustainable indie studio in 2018Kris Nurwono
The games industry ecosystem has changed a lot since 2009, to survive as an indie game developer/studio you need to adapt. Here are some survival tips on how to manage your studio and projects in 2018.
Crowdfunding: Strategies for Startups, Businesses, & Cause ActivistsBarkWorld Expo
Speaker: Pirate Epstein
What does it take to raise money through crowd funding? What can you do to increase the chances that you will successfully reach your funding goal? Come learn the answers to these questions and more as Elliot Pirate Epstein, CEO of SqueePlay, guides you through his experience raising money and and navigating the complex world of crowdfunding.
Takeaways:
Getting your project up on a crowdfunding site is just the beginning
You have to bring the crowd to your crowdfunding project
Once you reach critical mass (~ 30%-50% funded), the rest of your goal becomes much easier to achieve
Stanislav Novokhatko: Building your indie studio’s media presenceLviv Startup Club
Stanislav Novokhatko: Building your indie studio’s media presence
UA Online GameCraft Conference 2021
Website - https://gamecraftconf.com/online
Youtube - https://www.youtube.com/startuplviv
FB - https://www.facebook.com/GameCraftConference
Adam Kramarzewski is a Game Designer at Space Ape with 11 years of experience in the industry and a new book just about to be published. He gives students an unfiltered insight into the production practices, responsibilities, and challenges facing Game Designers in the modern game development scene.
GGJ2013 Global Game Jam informational presentationRafael Fajardo
Informational presentation about Global Game Jam 2013 at the University of Denver, Colorado, USA. Information drawn from GlobalGameJam.org/faq. This information is intended for local consumption, but draws on the global wisdom.
Batch and Real-time EHR updates into Hadoop - StampedeCon 2015StampedeCon
At the StampedeCon 2015 Big Data Conference: Mercy has built a system using batch and streaming technology to allow batch and near real-time updates to flow from its Epic EHR (Electronic Health Records) system into our Hadoop cluster. Mercy is using this system to provide reporting and analytics capabilities to its researchers, business owners, and physicians. The system uses Sqoop, Flume, Pig, Hive, Oozie, and Storm. As part of this system, Mercy developed a generic database replication utility that makes it a one-line configuration change to add new tables and relational data sources.
This session will describe the batch and streaming engines that Mercy uses to integrate the patient data. Adam will talk about how the system came together and where it is headed in the future.
Building sustainable indie studio in 2018Kris Nurwono
The games industry ecosystem has changed a lot since 2009, to survive as an indie game developer/studio you need to adapt. Here are some survival tips on how to manage your studio and projects in 2018.
Crowdfunding: Strategies for Startups, Businesses, & Cause ActivistsBarkWorld Expo
Speaker: Pirate Epstein
What does it take to raise money through crowd funding? What can you do to increase the chances that you will successfully reach your funding goal? Come learn the answers to these questions and more as Elliot Pirate Epstein, CEO of SqueePlay, guides you through his experience raising money and and navigating the complex world of crowdfunding.
Takeaways:
Getting your project up on a crowdfunding site is just the beginning
You have to bring the crowd to your crowdfunding project
Once you reach critical mass (~ 30%-50% funded), the rest of your goal becomes much easier to achieve
Stanislav Novokhatko: Building your indie studio’s media presenceLviv Startup Club
Stanislav Novokhatko: Building your indie studio’s media presence
UA Online GameCraft Conference 2021
Website - https://gamecraftconf.com/online
Youtube - https://www.youtube.com/startuplviv
FB - https://www.facebook.com/GameCraftConference
Adam Kramarzewski is a Game Designer at Space Ape with 11 years of experience in the industry and a new book just about to be published. He gives students an unfiltered insight into the production practices, responsibilities, and challenges facing Game Designers in the modern game development scene.
GGJ2013 Global Game Jam informational presentationRafael Fajardo
Informational presentation about Global Game Jam 2013 at the University of Denver, Colorado, USA. Information drawn from GlobalGameJam.org/faq. This information is intended for local consumption, but draws on the global wisdom.
Andrew shared his extensive knowledge about designing events that foster competition within a game. He also covered the nuances of balancing player feedback with design decisions during development.
January 2012 GameSalad's Billy Garretsen, Manager Game Development taught us how to build a game and publish it to our fav iOS, Android platforms.
Ck out UW Bothell Center for Serious Play: http://uwbcsp.com/
1. Welcome to Aurora!
President: Amber Gordon
Vice President: Robert McLaughlin
Faculty Advisor: Dr. Jim Harris
2.
3.
4.
5. What is Aurora GDC?
● Aurora is multifaceted. We:
○ Teach about the game dev. process
■ Different roles in the industry
■ Guest speakers
■ Documentation
○ Develop video games
■ Training Group
■ Team Projects
6. In the past...
● What have we accomplished?
○ We’ve helped facilitate the creation of
many video games
■ 20+ video games were on display at
the showcase
● Attended conferences
○ SIEGECON (Atlanta)
○ GDC (San Francisco)
● Attended Global Game Jams
7. How do our meetings
work?
● Articles of the Week
○ Gives us insight into the industry
● Checkpoint Presentations/ Peer Reviews
○ Allows the club to see your progress/ give
you helpful feedback
● Guest Speakers
● Showcase
8. Who can join?
● Aurora Game Development Club is open to
all GSU Students, regardless of major
● However, it is recommended that youhave
an interest in:
○ Programming
○ Art
○ Design
○ Sound
● Don’t be deterred, it’s easy to learn!
9. Training Group
● Lead by Robby
● Introduces you to GameMaker
○ Drag and Drop functionality
● All new members must participate in training
group first!
● Robby’s comments
10. Why a training group?
● Provides you with an introduction to the
design process
● Allows you to see what facet of game dev
you like the most
● Prepares you for team projects next
semester
● Shows the club that you are driven and
committed
● Some of our best games have come from
the training group!
11. Team Projects
● How does it work?
○ Each team is an indie dev. studio!
○ Follows along the same design process
as training group
○ Roles may include:
■ Project Lead
■ Artist
■ Audio Engineer
■ Writers and Designers
■ Programmers
*Members are not limited to just one role.
12. Project Leads
● There will be a Project Lead for each team
● Leads are responsible for:
○ Delegating tasks
○ Facilitating and ensuring the completion of
a project
○ Representing the project
● Good forethought and planning are key to
not being bogged down later on in the
semester!
13. What are the goals?
● To gain invaluable experience in game dev.
● To have effectively created a video game
experience for the AGDC Showcase
○ It may not be polished…
○ It may have a bug or two…
○ It may not have come out exactly how you
envisioned it…
○ But it’s your video game creation!
■ And other people will get to experience
something that you made!
14. Club Dues
● What do dues go towards?
● How much are dues?
● Different ways to pay
● Members should have their dues paid by
September 15, the beginning of the project
cycle
15. Looking ahead...
● General Game Jam/Meet & Greet
○ This weekend: August 29 - 30
● Project Lead Applications due Sunday!
○ You can bring them to the game jam
● Next Monday: no meeting due to Labor Day
● Georgia Fall Game Jam 2014 - SPSU
○ September 26-28
○ Jam’s theme: Health and Well-being
○ May still be free admission tickets left!
16. Returning Members
● Project Lead applications
● Being a resource to the new members
17. General Game Jam
● What is a Game Jam?
● Why do we do it?
○ Allows members to prototype new game
ideas
○ Gives you a chance to get to know other
members in the club