2. INTRODUCTION
● Before
● Storywriter
● Designer
● Producer
● Unfocused!
● Now
● Crossroads – Focus on one!
● Goal
● Focus on storywriting – become specialized.
● Other skills will help
3. INTRODUCTION
● Why this?
● Know many things – excel at none.
● More specialized – more valuable asset.
● Why now?
● Time is running out (CSN)
● Professional situation optimal.
● Must earn my place to keep it.
● Improve degree or waste it.
4. INTRODUCTION
● Important for my own sake...
● Explore and learn good practices.
● Growth – personal and professional.
● ...but also for employers, present and future!
● Specialized = Specialist.
● Good practices = Good employee.
● My target skillset makes me attractive on the market.
● Research.
● Wanted ads.
5. REWARDS
● Competative Advantages.
● New knowlege.
● New experience.
● Rare insights into the process.
● Good Practices.
● Reading.
● Writing.
● ..and more to come!
● The Screenwriter who works with games vs. The Gamewriter
who works with screenplays.
6. REWARDS
● What I can offer:
● High-quality storylines – adapted to fit seamlessly with game
mechanics.
● What collaboration will offer me:
● Experience.
– Working on other people's ideas.
– Working with industry-like pipelines.
7. REWARDS
● Best case scenario:
● Gain vital knowlege
● Gain additional experience
● Expanded portfolio
● Obtain advanced degree
● Become Employable in my desired role
8. CHALLENGES
● Requires very little in the way of resources, HOWEVER:
● Requires lots of invested (spare)time.
● Dicipline is a must!
● Requires at least one larger project.
● Limited window of opportunity!
● I have yet to put down a subject for my thesis.
9. CHALLENGES
● How can I tell?
● Sparetime – because I planned it that way.
– Good practices!
● Limited window for groups – I must...
– Identify sufficently challenging projects.
– Settle for and be accepted as part of one of the above
projects.
– ...and before my position is filled!
● Experience with courses of this nature tells me, the good
groups are formed early.
10. CHALLENGES
● Medium-term:
● Settling on a subject for my thesis.
– Limited previous experience.
– Will require guidance(!)
12. CHALLENGES
● Short-term:
● Finding a suitable group / project.
● (Already done!)
13. ABILITY
● Existing Skill set
● High stress-tolerance.
– Allows me to handle a greater workload.
● Proven record of work within my field.
– Helps in getting accepted into a dev-team.
● Motivations
● Most of the workload in highly creative.
● All of the work is certainly challenging!
● Good chanse for getting recognition.
● External Network
● IGPS Staff.
● Co-workers (12 O'clock Studios).
● Books(!).
14. ABILITIY
● Human Resources
● Mostly self-reliant
● Trusted Co-workers available for proof-reading, brainstorming,
etc.
● Logistical Resources
● Office
● The 4 Bs
–Bed
– Bar
– Bus
– Bathroom
● Financial Resources
● CSN
15. ABILITY
● External Factors
● Interactive stories – common and incredibly popular!
– Mass Effect
– Dragon Age
– Heavy Rain
● Screenwriters are common – training in interactive
storydesign isn't.
● Not an easy market – but certainly not an impossible one!
● Always opportunities for talented gamewriters.
16. STRATEGY
● Milestones
● 31/10/11
– Aquire Project.
– Set Goals.
● 28/11/11
– Quantify Goals.
– Set Title for Thesis.
● 01/06/12
– Thesis done.
– All required work / material for project done.
– Portfolio finished, active and up-to-date.
17. STRATEGY
● For my own goals:
● I will be responsible.
● In the project(s) I participate in:
● I will be responsible for...
– (coming up with story-ideas)
– Develop the story and characters.
– Writing any dialogue, notes, letters, trivia or other story-
related texts.
– Ensure that the story is well-adapted to the mechanics
and structure of the game.
18. STRATEGY
● Risks
● Time Consumption: MEDUIM.
– Always a risk.
– Extensive experience in planning
– Will only be planning for myself.
● Capacities: LOW.
– Small risk that my skills are not yet enough.
● Resources: NONE.
– I have all that I need.
● Validity of assumptions: MEDIUM.
– Situation in the industry might change.
– I may have misread signals.
– I may not have all the fact
– Always a risk(!).