This document provides an assignment brief for a qualification in creative media production focusing on games design. The assignment involves producing audio assets for computer game cut sequences, including field recordings, script writing, sound editing, and implementing sounds into a game. It outlines 11 tasks to complete individual learning outcomes related to sound design, pre-production, and communication skills. The deadline for submission is June 5th, 2015.
Este documento habla sobre el software libre, software comercial y la historia de Linux. Explica que el software libre permite la libertad de usar, copiar, distribuir y modificar el código, mientras que el software de código abierto solo requiere acceso al código fuente. En 1991, Linus Torvalds empezó a trabajar en Linux como un reemplazo no comercial para Minix, y eventualmente llenó el espacio que faltaba en el sistema operativo GNU. Linux ha crecido mucho desde entonces y actualmente está trabajando en su próxima versión
In this file, you can ref interview thank you letter materials for Regional account manager position such as Regional account manager interview thank you letter samples, interview thank you letter tips, Regional account manager interview questions, Regional account manager resumes, Regional account manager cover letter …
RESULTADO DAS ELEIÇÕES 2014 PARA SENADOR EM PERNAMBUCOblogafraniope
Este documento apresenta os resultados da votação para senador no 1o turno na 107a zona eleitoral de Afrânio, Pernambuco. Fernando Bezerra Coelho, do PSB, recebeu 42,76% dos votos válidos. João Paulo, do PT, recebeu 57,08% dos votos válidos. Os demais candidatos receberam menos de 1% cada.
O currículo apresenta os dados pessoais e profissionais de Jhessica Ribeiro Cardoso. Ela se formou em engenharia ambiental em 2011 e possui especializações em construções sustentáveis e saneamento ambiental. Atualmente trabalha como responsável técnica de laboratório e diretora de projetos ambientais. Realizou projetos de pesquisa e extensão durante a graduação.
The student will create a 3D hack and slash fighting game for their final major project using the Unity engine. The game will feature a player character who fights through multiple levels of enemies to reach bosses, using various fighting moves and combos. Drawing inspiration from games like Shadow of Mordor, Devil May Cry, and Metal Gear Rising, the game will include stealth elements and combat systems. Levels will include puzzles, platforming, and boss battles against stronger enemies. As the player progresses, their character will level up and unlock new abilities, weapons, and combos to defeat stronger opponents.
The document provides weekly progress updates for a student's final major project creating a 3D game. Over several months, the student researches game design, learns coding in C# and uses Unity and other software. They create scripts for player movement, enemy AI and combat. The project hits a setback when the Unity project becomes corrupted, forcing a restart. The student then decides to make the game top-down instead of 3D. Recent work includes new enemy and combat scripts as well as planned assets and improvements to the combat system.
Este documento habla sobre el software libre, software comercial y la historia de Linux. Explica que el software libre permite la libertad de usar, copiar, distribuir y modificar el código, mientras que el software de código abierto solo requiere acceso al código fuente. En 1991, Linus Torvalds empezó a trabajar en Linux como un reemplazo no comercial para Minix, y eventualmente llenó el espacio que faltaba en el sistema operativo GNU. Linux ha crecido mucho desde entonces y actualmente está trabajando en su próxima versión
In this file, you can ref interview thank you letter materials for Regional account manager position such as Regional account manager interview thank you letter samples, interview thank you letter tips, Regional account manager interview questions, Regional account manager resumes, Regional account manager cover letter …
RESULTADO DAS ELEIÇÕES 2014 PARA SENADOR EM PERNAMBUCOblogafraniope
Este documento apresenta os resultados da votação para senador no 1o turno na 107a zona eleitoral de Afrânio, Pernambuco. Fernando Bezerra Coelho, do PSB, recebeu 42,76% dos votos válidos. João Paulo, do PT, recebeu 57,08% dos votos válidos. Os demais candidatos receberam menos de 1% cada.
O currículo apresenta os dados pessoais e profissionais de Jhessica Ribeiro Cardoso. Ela se formou em engenharia ambiental em 2011 e possui especializações em construções sustentáveis e saneamento ambiental. Atualmente trabalha como responsável técnica de laboratório e diretora de projetos ambientais. Realizou projetos de pesquisa e extensão durante a graduação.
The student will create a 3D hack and slash fighting game for their final major project using the Unity engine. The game will feature a player character who fights through multiple levels of enemies to reach bosses, using various fighting moves and combos. Drawing inspiration from games like Shadow of Mordor, Devil May Cry, and Metal Gear Rising, the game will include stealth elements and combat systems. Levels will include puzzles, platforming, and boss battles against stronger enemies. As the player progresses, their character will level up and unlock new abilities, weapons, and combos to defeat stronger opponents.
The document provides weekly progress updates for a student's final major project creating a 3D game. Over several months, the student researches game design, learns coding in C# and uses Unity and other software. They create scripts for player movement, enemy AI and combat. The project hits a setback when the Unity project becomes corrupted, forcing a restart. The student then decides to make the game top-down instead of 3D. Recent work includes new enemy and combat scripts as well as planned assets and improvements to the combat system.
Ha13 land e checklist template 050116 completedcrisgalliano
This document is a legal and ethical checklist agreement between Slide, represented by Andy Boyd, and Cristian Galliano regarding a work for a games design project. Cristian Galliano has checked that the work meets standards for decency and appropriate representation of race, gender, religion and sexuality. Both parties agree to and accept the terms of the checklist, protecting Slide's intellectual property, on February 12, 2016. Notes provide guidance on ensuring the work is ethical and legal, considering issues like privacy, representation, and intellectual property rights.
The document discusses several key hardware technologies for game platforms, including:
- The CPU, which runs most processes for the game.
- The GPU, which handles graphical demands like rendering graphics and textures.
- Interface devices, which allow users to control what happens on the computer through peripherals.
- Connectivity options, like Ethernet cables, that enable a computer to connect to the internet and other devices.
- The power supply, which converts mains power and regulates voltage to power the system components.
Cristian Galliano submitted evidence for assessment of 11 tasks across 3 units: Unit 1 Pre-Production Techniques, Unit 2 Communication Skills for the Creative Media Industries, and Unit 73 Sound for Computer Games. The evidence included blog posts describing methods of sound design and production, cut sequence analysis, scripts, costings, ideas, raw recordings, sound effects with VST tools, a produced audio cut sequence, programmed sounds, and sounds programmed into a game. Cristian signed a declaration confirming the work as his own.
The document describes three sounds that were programmed into a game: a bfb sound, pew sound, and enemy destroyed sound. The bfb sound was for a larger area of effect attack using the ESLine String plugin. The pew sound was for a smaller attack using the Ambience plugin to add delay and reverb. The enemy destroyed sound used the dub delay plugin to add a noticeable delay effect. The sounds were added to the game's sound library and assigned to play at specific events, such as the pew sound playing when a rocket is shot using audio code.
The document discusses the benefits of exercise for mental health. Regular physical activity can help reduce anxiety and depression and improve mood and cognitive function. Exercise causes chemical changes in the brain that may help protect against mental illness and improve symptoms.
This document is a script for a short film that tells the story of two former best friends, Marcy and Bonnie, reconnecting on their last day of high school. As they reminisce about their childhood memories together, including Bonnie carrying gum to share and an exploding science experiment, they discuss growing apart. Their conversation is interrupted when a character named Finn crashes through a wall and lands on Bonnie in a comical moment. The script explores themes of friendship, change, and nostalgia for childhood.
The document discusses aspects of an RPG/adventure and simulation game including that it begins with a flashback between two characters in the past who were once close but have drifted apart. It notes the game was influenced by Persona and Adventure Time and features stereotypical nerd and punk main characters with distinct voices. Details are provided about planning audio for the game, including dialogue recording and foley effects to add ambient sounds like a gentle breeze or rock hitting a bin. Cut scenes are also discussed including a sweet moment between the characters that is interrupted by the comic relief character screaming.
The document provides details about a presentation script for a game cut scene. The cut scene takes place near the beginning of the RPG/adventure and sim game and uses a flashback to show how two main characters who used to be close have drifted apart but want to reconnect. It draws influences from games like Persona, Adventure Time, and Final Fantasy Type-0. The cut scene aims to rekindle the closeness of the two main characters, who are stereotyped as a nerd and punk, but their moment is interrupted by a screaming flying character for comedic effect. Audio for the cut scene will include primarily dialogue but also background sounds created through field recording, foley artistry, and dialogue recording.
This document describes how various audio effects were applied to different sounds to alter them. For a bird squawk, delay and resonance effects were added. Two sounds were processed with granulator and glitch effects to create a distinctive static sound. A choir sample was transformed into something less recognizable by adding dub delay and modulating dry/wet levels. A car accident recording was given a real compressor effect to make it sound more distant.
Sound design pitch and playback analysiscrisgalliano
The document describes editing sounds by adjusting playback rate, adding volume envelopes, and using pitch envelopes. The author slowed one sound by lowering the playback rate, made another sound fade in and out using a volume envelope, lowered the pitch of a third sound by five semitones, and used a pitch envelope to gradually raise the pitch of a fourth sound over its duration.
This document is a script for a short film that tells the story of two former best friends, Marcy and Bonnie, reconnecting on their last day of high school. As they reminisce about their childhood memories together, including Bonnie carrying gum to share and an exploding science experiment, they discuss growing apart. Their conversation is interrupted when a character named Finn crashes through a wall and lands on Bonnie in a comical moment. The script explores themes of friendship, change, and nostalgia for childhood.
The document lists various pieces of sound equipment and their prices for renting or purchasing including:
1) A film studio that can be rented for £15 per hour, a microphone and stand for £199, and MIDI controller that can be rented for £50.
2) Software such as Steinberg Cubase Pro 8 that costs £399.99, microphone cables that are £3.79 each, and a boom pole that costs £82.99.
3) Additional equipment includes a Zoom H1 field recorder for £69, a Samsung monitor for £69.99, an Asus sound card for £114.99, and Duracell AA batteries for £5.79.
This document provides guidance for drafting a personal statement for a BTec Level 3 90 Credit Diploma in Creative Media Production in Games Design. It prompts the writer to answer questions about their dream jobs in the games industry, required qualifications and experience, skills both current and needing development, work experience, interests and hobbies to include in a personal statement. Specifically, it advises focusing on examples of skills used in subjects and activities rather than just listing qualifications, and to discuss skills like problem solving, communication, creativity and teamwork with examples from everyday experience.
This document provides instructions for editing sounds in the Reaper audio editing software. It explains that the green volume bar controls the decibel (dB) level and therefore the loudness of a sound. The orange pan bar controls the left-right positioning of a sound. Sounds can be inserted by dragging them from the media explorer window into the editing grid. Various effects like fading in/out and changing distance can be applied by editing the volume envelope. Merging and splitting sounds allows for smooth transitions between audio clips.
Cristian Galliano has provided his curriculum vitae for a 90 credit Diploma in Creative Media Production with a focus in Games Design at Salford City College Eccles Sixth Form Centre. He has a range of GCSE qualifications including distinctions in Creative Media and BTECs. Cristian has work experience at Tesco and lists skills like being hard working, reliable, and good at meeting deadlines. His interests include music, cinema, games and media.
A sound designer is responsible for recording, managing, and editing all audio elements for films, videos, and games. This includes ensuring high quality sound recordings, understanding various hardware and software, and balancing audio levels so voices are not drowned out by music. Sound designers must work closely with other teams like scriptwriters, artists, and developers to achieve the right audio experience matching the project's vibe. They sequence, integrate and edit sounds during post-production before a project is finalized.
Sound design in computer games the last of uscrisgalliano
This document analyzes the sounds used in a video game soundtrack clip from The Last of Us. It describes the sounds that establish the setting, mood, and narrative. It suggests that sounds like the wind were created using field recordings or a MIDI soundboard, while dialogue and fighting noises were recorded and edited in a studio. Musical instruments or an orchestra likely created the intense music. Foley artistry was used to capture sword clashing sounds clearly without ambient noise. All dialogue was recorded in a studio given its high audio quality.
Ha13 land e checklist template 050116 completedcrisgalliano
This document is a legal and ethical checklist agreement between Slide, represented by Andy Boyd, and Cristian Galliano regarding a work for a games design project. Cristian Galliano has checked that the work meets standards for decency and appropriate representation of race, gender, religion and sexuality. Both parties agree to and accept the terms of the checklist, protecting Slide's intellectual property, on February 12, 2016. Notes provide guidance on ensuring the work is ethical and legal, considering issues like privacy, representation, and intellectual property rights.
The document discusses several key hardware technologies for game platforms, including:
- The CPU, which runs most processes for the game.
- The GPU, which handles graphical demands like rendering graphics and textures.
- Interface devices, which allow users to control what happens on the computer through peripherals.
- Connectivity options, like Ethernet cables, that enable a computer to connect to the internet and other devices.
- The power supply, which converts mains power and regulates voltage to power the system components.
Cristian Galliano submitted evidence for assessment of 11 tasks across 3 units: Unit 1 Pre-Production Techniques, Unit 2 Communication Skills for the Creative Media Industries, and Unit 73 Sound for Computer Games. The evidence included blog posts describing methods of sound design and production, cut sequence analysis, scripts, costings, ideas, raw recordings, sound effects with VST tools, a produced audio cut sequence, programmed sounds, and sounds programmed into a game. Cristian signed a declaration confirming the work as his own.
The document describes three sounds that were programmed into a game: a bfb sound, pew sound, and enemy destroyed sound. The bfb sound was for a larger area of effect attack using the ESLine String plugin. The pew sound was for a smaller attack using the Ambience plugin to add delay and reverb. The enemy destroyed sound used the dub delay plugin to add a noticeable delay effect. The sounds were added to the game's sound library and assigned to play at specific events, such as the pew sound playing when a rocket is shot using audio code.
The document discusses the benefits of exercise for mental health. Regular physical activity can help reduce anxiety and depression and improve mood and cognitive function. Exercise causes chemical changes in the brain that may help protect against mental illness and improve symptoms.
This document is a script for a short film that tells the story of two former best friends, Marcy and Bonnie, reconnecting on their last day of high school. As they reminisce about their childhood memories together, including Bonnie carrying gum to share and an exploding science experiment, they discuss growing apart. Their conversation is interrupted when a character named Finn crashes through a wall and lands on Bonnie in a comical moment. The script explores themes of friendship, change, and nostalgia for childhood.
The document discusses aspects of an RPG/adventure and simulation game including that it begins with a flashback between two characters in the past who were once close but have drifted apart. It notes the game was influenced by Persona and Adventure Time and features stereotypical nerd and punk main characters with distinct voices. Details are provided about planning audio for the game, including dialogue recording and foley effects to add ambient sounds like a gentle breeze or rock hitting a bin. Cut scenes are also discussed including a sweet moment between the characters that is interrupted by the comic relief character screaming.
The document provides details about a presentation script for a game cut scene. The cut scene takes place near the beginning of the RPG/adventure and sim game and uses a flashback to show how two main characters who used to be close have drifted apart but want to reconnect. It draws influences from games like Persona, Adventure Time, and Final Fantasy Type-0. The cut scene aims to rekindle the closeness of the two main characters, who are stereotyped as a nerd and punk, but their moment is interrupted by a screaming flying character for comedic effect. Audio for the cut scene will include primarily dialogue but also background sounds created through field recording, foley artistry, and dialogue recording.
This document describes how various audio effects were applied to different sounds to alter them. For a bird squawk, delay and resonance effects were added. Two sounds were processed with granulator and glitch effects to create a distinctive static sound. A choir sample was transformed into something less recognizable by adding dub delay and modulating dry/wet levels. A car accident recording was given a real compressor effect to make it sound more distant.
Sound design pitch and playback analysiscrisgalliano
The document describes editing sounds by adjusting playback rate, adding volume envelopes, and using pitch envelopes. The author slowed one sound by lowering the playback rate, made another sound fade in and out using a volume envelope, lowered the pitch of a third sound by five semitones, and used a pitch envelope to gradually raise the pitch of a fourth sound over its duration.
This document is a script for a short film that tells the story of two former best friends, Marcy and Bonnie, reconnecting on their last day of high school. As they reminisce about their childhood memories together, including Bonnie carrying gum to share and an exploding science experiment, they discuss growing apart. Their conversation is interrupted when a character named Finn crashes through a wall and lands on Bonnie in a comical moment. The script explores themes of friendship, change, and nostalgia for childhood.
The document lists various pieces of sound equipment and their prices for renting or purchasing including:
1) A film studio that can be rented for £15 per hour, a microphone and stand for £199, and MIDI controller that can be rented for £50.
2) Software such as Steinberg Cubase Pro 8 that costs £399.99, microphone cables that are £3.79 each, and a boom pole that costs £82.99.
3) Additional equipment includes a Zoom H1 field recorder for £69, a Samsung monitor for £69.99, an Asus sound card for £114.99, and Duracell AA batteries for £5.79.
This document provides guidance for drafting a personal statement for a BTec Level 3 90 Credit Diploma in Creative Media Production in Games Design. It prompts the writer to answer questions about their dream jobs in the games industry, required qualifications and experience, skills both current and needing development, work experience, interests and hobbies to include in a personal statement. Specifically, it advises focusing on examples of skills used in subjects and activities rather than just listing qualifications, and to discuss skills like problem solving, communication, creativity and teamwork with examples from everyday experience.
This document provides instructions for editing sounds in the Reaper audio editing software. It explains that the green volume bar controls the decibel (dB) level and therefore the loudness of a sound. The orange pan bar controls the left-right positioning of a sound. Sounds can be inserted by dragging them from the media explorer window into the editing grid. Various effects like fading in/out and changing distance can be applied by editing the volume envelope. Merging and splitting sounds allows for smooth transitions between audio clips.
Cristian Galliano has provided his curriculum vitae for a 90 credit Diploma in Creative Media Production with a focus in Games Design at Salford City College Eccles Sixth Form Centre. He has a range of GCSE qualifications including distinctions in Creative Media and BTECs. Cristian has work experience at Tesco and lists skills like being hard working, reliable, and good at meeting deadlines. His interests include music, cinema, games and media.
A sound designer is responsible for recording, managing, and editing all audio elements for films, videos, and games. This includes ensuring high quality sound recordings, understanding various hardware and software, and balancing audio levels so voices are not drowned out by music. Sound designers must work closely with other teams like scriptwriters, artists, and developers to achieve the right audio experience matching the project's vibe. They sequence, integrate and edit sounds during post-production before a project is finalized.
Sound design in computer games the last of uscrisgalliano
This document analyzes the sounds used in a video game soundtrack clip from The Last of Us. It describes the sounds that establish the setting, mood, and narrative. It suggests that sounds like the wind were created using field recordings or a MIDI soundboard, while dialogue and fighting noises were recorded and edited in a studio. Musical instruments or an orchestra likely created the intense music. Foley artistry was used to capture sword clashing sounds clearly without ambient noise. All dialogue was recorded in a studio given its high audio quality.
06-04-2024 - NYC Tech Week - Discussion on Vector Databases, Unstructured Data and AI
Discussion on Vector Databases, Unstructured Data and AI
https://www.meetup.com/unstructured-data-meetup-new-york/
This meetup is for people working in unstructured data. Speakers will come present about related topics such as vector databases, LLMs, and managing data at scale. The intended audience of this group includes roles like machine learning engineers, data scientists, data engineers, software engineers, and PMs.This meetup was formerly Milvus Meetup, and is sponsored by Zilliz maintainers of Milvus.
Predictably Improve Your B2B Tech Company's Performance by Leveraging DataKiwi Creative
Harness the power of AI-backed reports, benchmarking and data analysis to predict trends and detect anomalies in your marketing efforts.
Peter Caputa, CEO at Databox, reveals how you can discover the strategies and tools to increase your growth rate (and margins!).
From metrics to track to data habits to pick up, enhance your reporting for powerful insights to improve your B2B tech company's marketing.
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This is the webinar recording from the June 2024 HubSpot User Group (HUG) for B2B Technology USA.
Watch the video recording at https://youtu.be/5vjwGfPN9lw
Sign up for future HUG events at https://events.hubspot.com/b2b-technology-usa/
Learn SQL from basic queries to Advance queriesmanishkhaire30
Dive into the world of data analysis with our comprehensive guide on mastering SQL! This presentation offers a practical approach to learning SQL, focusing on real-world applications and hands-on practice. Whether you're a beginner or looking to sharpen your skills, this guide provides the tools you need to extract, analyze, and interpret data effectively.
Key Highlights:
Foundations of SQL: Understand the basics of SQL, including data retrieval, filtering, and aggregation.
Advanced Queries: Learn to craft complex queries to uncover deep insights from your data.
Data Trends and Patterns: Discover how to identify and interpret trends and patterns in your datasets.
Practical Examples: Follow step-by-step examples to apply SQL techniques in real-world scenarios.
Actionable Insights: Gain the skills to derive actionable insights that drive informed decision-making.
Join us on this journey to enhance your data analysis capabilities and unlock the full potential of SQL. Perfect for data enthusiasts, analysts, and anyone eager to harness the power of data!
#DataAnalysis #SQL #LearningSQL #DataInsights #DataScience #Analytics
4th Modern Marketing Reckoner by MMA Global India & Group M: 60+ experts on W...Social Samosa
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State of Artificial intelligence Report 2023kuntobimo2016
Artificial intelligence (AI) is a multidisciplinary field of science and engineering whose goal is to create intelligent machines.
We believe that AI will be a force multiplier on technological progress in our increasingly digital, data-driven world. This is because everything around us today, ranging from culture to consumer products, is a product of intelligence.
The State of AI Report is now in its sixth year. Consider this report as a compilation of the most interesting things we’ve seen with a goal of triggering an informed conversation about the state of AI and its implication for the future.
We consider the following key dimensions in our report:
Research: Technology breakthroughs and their capabilities.
Industry: Areas of commercial application for AI and its business impact.
Politics: Regulation of AI, its economic implications and the evolving geopolitics of AI.
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The Building Blocks of QuestDB, a Time Series Databasejavier ramirez
Talk Delivered at Valencia Codes Meetup 2024-06.
Traditionally, databases have treated timestamps just as another data type. However, when performing real-time analytics, timestamps should be first class citizens and we need rich time semantics to get the most out of our data. We also need to deal with ever growing datasets while keeping performant, which is as fun as it sounds.
It is no wonder time-series databases are now more popular than ever before. Join me in this session to learn about the internal architecture and building blocks of QuestDB, an open source time-series database designed for speed. We will also review a history of some of the changes we have gone over the past two years to deal with late and unordered data, non-blocking writes, read-replicas, or faster batch ingestion.
_ ig2 game audio cut sequence production_2014 to 2015
1. 1
Assignment brief
Qualification Level 3 Extended Diploma in Creative Media Production – GAMES DESIGN Y1
Unit number and title
L3 Unit 73 Sound for Computer Games
L3 Unit 1 Pre Production Techniques
L3 Unit 2 Communication Skills for Creative Media Industries
Start date Monday 06/01/2015
Deadline Friday 05/06/2015
Assessor name Iain Goodyear
Assignment title IG2 – Computer Game Audio Cut Sequence Production
The purpose of this assignment is to:
Unit 73 Learning Outcome 1 – Understand the use of sound and music in games.
Unit 73 Learning Outcome 2 – Understand methods and principles of sound design and production.
Unit 73 Learning Outcome 3 – Be able to create sound assets for a computer game following industry practice.
Unit 73 Learning Outcome 4 – Be able to apply sound assets to a computer game following industry practice.
Unit 1 Learning Outcome 1 - Understand requirements for a specific media production.
Unit 1 Learning Outcome 2 – Be able to prepare pre-production documentation for a specific media production
Unit 1 Learning Outcome 3 – Be able to apply pre-production planning for a specific media production.
Unit 2 Learning Outcome 1 – Be able to extract information from written sources.
Unit 2 Learning Outcome 2 – Be able to create a report in a media production context.
Unit 2 Learning Outcome 3 – Be able to pitch a media production proposal using appropriate technology.
Scenario
Sound is an essential part of the computer game experience. Forming 50% of our sensory experience, and good game soundtrack
can enhance our pleasure of a computer game and help bridge the ever decreasing gap between games and more traditional
forms of storytelling such as films.
You have been commissioned by Sony Europe to produce the audio soundtracks for cut sequences that will be used in a series of
planned mission expansion packs for key game franchises due for release in 2015.
This assignment will introduce you to audio production and post-production technologies so that you will be able to produce
technically competent and professional sound assets that will used in the cut sequences of planned mission expansion packs.
You will produce voice recordings and sound assets using portable audio recording hardware, studio based production hardware
and post-production computer software using VST instruments and effects. This newly acquired audio production knowledge will
equip you with the skills needed to produce a cut sequence soundtrack.
This assignment will do the following:
Require pitching a group idea for a computer game audio cut sequence production.
Introduce portable audio field recording technology.
Require the use audio field recording techniques to capture sound assets.
Introduce studio dialogue recording technologies and techniques.
Require the use of studio recording technologies to produce clear voice recordings.
Introduce audio post production software and editing techniques.
Require the application of field recording and computer audio synthesis to create a computer game audio cut sequence.
2. 2
Tasks Grading Criteria Mapping
1.
Produce a glossary of terms specific to the methods and principles of sound design and production.
Using a provided template, you must research and gather definitions specific to provided glossary
terms. Any definitions must be referenced with the URL link of the website you have obtained the
definition.
As your practical audio production experience develops, by way of improving your initial report, you
must also provide specific details of how researched definitions relate to your own production
practice. This improved report must be uploaded in addition to your initial glossary research report.
Your completed glossary of terms and definitions must be uploaded to your Unit 73 IG2 assignment
blog with the title Methods and Principles of Sound Design and Production
Unit 73 P2/M2/D2
Unit 2 P1/M1/D1
Unit 2 P2/M2/D2
Unit 2 P3/M3/D3
2.
Analyse the sound design of a range of computer game cut sequences. You must gather video examples
and discuss how the sound design gives a sense of:
Setting
Mood
Game genre
Narrative
In addition, your analysis must explain how you think specific soundtrack assets have been produced
(with reference to production process):
VST instruments and effects
Studio recording
Use of traditional instruments
Audio field recordings
Your analysis must contain clear reference to specific sections of your chosen examples. Your
sequence analysis must be uploaded to a blog post on your IG1 blog using the title Computer Game
Cut Sequence Sound Design Analysis
Unit 73 P1/M1/D1
Unit 2 P2/M2/D2
3.
Use Celtx software to produce a 2 page script featuring two characters. This will form the narrative
basis for your audio cut sequence production. Your script pages must include correctly formatted
character names, character dialogue and action description that clearly indicates reference to
sounds that will feature in your audio cut sequence.
You must produce an initial draft and a final draft. Your final draft is expected to refine and improve
upon the initial draft you produce.
Your 2 page draft script and final draft script must be uploaded to a blog post on your IG2 blog using
the title Audio Cut Sequence Scripts
Unit 1 P2/M2/D2
Unit 2 P3/M3/D3
4.
Produce a report & a budget that outlines the specific requirements for an audio production with
supporting research & staff and equipment costs:
Describe the job role of the sound designer and be able to define the job responsibilities of
that role.
Equipment needed for sound recording and daily hire costs (researched with links and
Unit 1 P1/M1/D1
3. 3
equipment hire company quotes)
Produce a budget expenditure spread sheet in Excel that outlines expenditure to a budget of £1500
and what this will be spent on.
Your research and budget sheet must be uploaded to a blog post on your IG2 blog using the title Audio
Cut Sequence Production Costings
5.
Prepare a pitch
Finalise ideas for your media product
Prepare a project proposal in response to the brief
Prepare a presentation including visual aids, delegate notes and presenter’s notes
Give the presentation in the form of a pitch to the client
Your pitch materials and notes should be uploaded to your IG2 blog using the title Pitching an Audio
Cut Sequence Production Idea
Unit 2 P4/M4/D4
Unit 2 P5/M5/D5
6.
Record your audio cut sequence script in a recording studio environment. You must ensure that your
dialogue is clearly recorded to a good technical standard. You are free to record yourselves and/or
others when recording script dialogue.
All audio recordings must be renamed once produced to clearly indicate character names and
dialogue spoken.
Audio recordings must be uploaded to your SoundCloud account profile page and embedded into a blog
post in its unedited form with the title Audio Cut Sequence Raw Recordings
Unit 73 P3/M3/D3
Unit 1 P3/M3/D3
7.
Use Reaper post-production software to edit and manipulate produced audio recordings using VST
effects. You must use dialogue recorded for task 6 to produce variations that clearly demonstrate the
application and manipulation of a range of VST effects plugins.
This must be supported by annotated screen captures that show:
The effects plugins applied.
Clear explanations of what parameters have been adjusted.
Clear explanations of how effects applied have altered the sound of your original recordings.
Your effects manipulated dialogue recordings must be uploaded to your SoundCloud account profile
page. Accompanying screen grab annotations and produced sounds must be embedded into a blog post
with the title Audio Recording VST Effects Manipulation
Unit 73 P3/M3/D3
8.
Use Reaper post-production software to create audio using VST sound generating plugins. You must
produce sound effects for your 2 minute computer game cut sequence.
This must be supported by annotated screen captures that show:
The sound generating plugins used.
Clear explanations of what type of sound effects that you have created.
Clear explanations of what this sound will be used to depict in your computer game audio cut
sequence.
Your VST produced sounds must be uploaded to your SoundCloud account profile page. Accompanying
screen grab annotations and produced sounds must be embedded into a blog post with the title VST
Produced Sound Effects
Unit 73 P3/M3/D3
9. Unit 73 P3/M3/D3
4. 4
Use Reaper post-production software to create a 2 minute computer game audio cut sequence as per
the requirements of the brief
Your completed audio cut sequence must be uploaded to your SoundCloud account profile page and
must be embedded into a blog post with the title Computer Game Cut Sequence Audio Production
10.
Select sound effects and music that you have produced which you will programme into a game you
have produced as part of your Unit 70 Computer Game Engines unit.
Each sound must be blogged on your Unit 73 IG2 blog as an embedded SoundCloud file. Each uploaded
sound must be accompanied by a short explanation that describes what the sound will be used for
within your game i.e. an explosion.
For this blog post you must use the title Sounds I will Programme Into my Game
Unit 73 P4/M4/D4
11.
You must produce a series of annotated print screens that clearly describe the process you have
followed to program sounds that you have produced into your unit 70 computer game via either Unity
or Game Maker.
Your annotated process of programming sounds to your game must be uploaded to your Slide Share
account and embedded into a blog post on your Unit 73 IG3 blog using the title Programming My
Sounds Into my Game
Unit 73 P4/M4/D4
This brief has been verified as being fit for purpose
Assessor Iain Goodyear
Signature Date 03/01/2015
Internal verifier
Signature Date
5. 5
Unit 73 Sound forcomputer games
P1 describe uses of sound
and music in games using
some subject terminology
appropriately
M1 explain use of sound
and music in games with
reference to detailed
illustrative examples and
with generally correctuse of
subject terminology
D1 comprehensively explain use
of sound and music in games
with elucidated examples
and consistently using subject
terminology correctly
P2 describe methods and
principles of sound design
and production using
some subject terminology
appropriately
M2 explain methods and
principles of sound design and
production with reference to
detailed illustrative examples
and with generally correct
use of subject terminology
D2 comprehensively explain
methods and principles of
sound design and production
with elucidated examples
and consistently using subject
terminology correctly
P3 create sound assets for a
computer game following
industry practice, working
within appropriate
conventionsand with some
assistance
[CT; SM]
M3 create sound assetsfor a
computer game working to
a good technicalstandard
following industry practice,
showing some imagination
and with only occasional
assistance
D3 create sound assetsfor a
computer game working to a
technicalquality that reflects
near-professionalstandards
following industry practice,
showing creativityand flair
and working independently
to professionalexpectations
P4 apply sound assets to a
computer game following
industry practice, working
within appropriate
conventionsand with some
assistance.
[CT; RL]
M4 apply sound assetsto a
computer game working to
a good technicalstandard
following industry practice,
showing some imagination
and with only occasional
assistance.
D4 apply sound assets to a
computer game working to a
technicalquality that reflects
near-professionalstandards
following industry practice,
showing creativityand flair
and working independently
to professionalexpectations.
Unit 2 Communication Skills for Creative Media Production (Level 3)
P1: use appropriate techniquesto
extract relevant information from
written sources
M1: use appropriate techniquesto
extract information fromwritten
sources with some precision
D1: use appropriate techniques to
extract comprehensive information
from written sources
P2: present a media production
report which conveysrelevant
information [IE]
M2: present a structured and
detailed media production
report which conveys information and
explains conclusions with clarity
D2: present a well-structured and
substantialmedia production report
which conveys information with
precise exemplification and justifies
conclusions with supporting
arguments
P3: review reportsto make changes
with occasionalbeneficialeffects
[RL]
M3: review reportsto make
changes with frequent
beneficial effects
D3: review reports to make
changes with consistently
beneficial effects
P4: deploy and manage appropriate
technology to pitch a media
production proposal[SM]
M4: deploy and manage
technology to pitch a media
production proposaleffectively and
with some
imagination
D4: deploy and manage
technology to pitch a media
production proposalwith
creativityand flair and to
near-professionalstandards
P5: employ appropriate forms of
address in a media production pitch
to communicate ideas [CT]
M5: employ forms of address in a
media production pitch
to communicate ideas
effectively
D5: employ forms of address in a
media production pitch with flair to
communicate ideas with impact
Unit 1 Pre-Production Techniques for the Creative Media Industries (Level 3)
P1: outline requirements and sources
of requirements for a specific media
production [IE]
M1: explain in some detail
and competently present
requirements and sourcesof
requirements for a specific media
production
D1: comprehensively explain and
present to a quality that reflects
near-professionalstandardsfully
detailed requirements and sourcesof
requirements for a specific media
production
P2: generate outline preproduction
documentation for a specific media
production with some assistance
M2: generate competent, carefully
presented and detailed pre-
production documentation for a
specific media production with only
occasionalassistance
D2: generate thorough and
comprehensively detailed pre-
production documentation for a
specific media production, working
independently to professional
expectations
P3: apply pre-production
planning to a specific media
M3: apply pre-production planning to
a specific media production
D3: apply pre-production planning to
a specific media production to a
6. 6
production working with some
assistance. [TW, SM]
competently with only occasional
assistance.
quality that reflects near-professional
standards, working independently to
professionalexpectations.
:PLTS: This summary referenceswhere applicable, in the square brackets, the elements of the personal,
learning and thinking skills applicable in the pass criteria. Itidentifiesopportunitiesfor learners to demonstrate
effective application of the referenced elements of the skills.