Este documento presenta los objetivos, pre-laboratorio y datos experimentales de una práctica de laboratorio sobre el uso de instrumentos de medición. Los objetivos incluyen aprender a usar un multímetro y medir resistencias y voltaje. En el pre-laboratorio, el estudiante responde preguntas sobre cómo conectar voltímetros y amperímetros. Luego, en la sección de datos experimentales, el estudiante mide varias resistencias usando códigos de colores y un multímetro, y mide voltajes DC y AC, registrando los valores ob
Las personas utilizaban cestas para transportar plantas con las que fabricaban más cestas. Hacían cestas de una forma particular, y había un tipo de vaso conocido como "vaso de ojos de sol" que tenía dos ojos característicos y era muy peculiar.
Este decreto establece la creación de la Superintendencia Nacional para la Defensa de los Derechos Socio Económicos (SUNDDE) en Venezuela. La SUNDDE será responsable de regular los precios de bienes y servicios a través del análisis de costos y márgenes de ganancia. El decreto también describe los objetivos y principios de la ley, como proteger los ingresos de los ciudadanos y promover la producción nacional.
Este documento presenta los objetivos, pre-laboratorio y datos experimentales de una práctica de laboratorio sobre el uso de instrumentos de medición. Los objetivos incluyen aprender a usar un multímetro y medir resistencias y voltaje. En el pre-laboratorio, el estudiante responde preguntas sobre cómo conectar voltímetros y amperímetros. Luego, en la sección de datos experimentales, el estudiante mide varias resistencias usando códigos de colores y un multímetro, y mide voltajes DC y AC, registrando los valores ob
Las personas utilizaban cestas para transportar plantas con las que fabricaban más cestas. Hacían cestas de una forma particular, y había un tipo de vaso conocido como "vaso de ojos de sol" que tenía dos ojos característicos y era muy peculiar.
Este decreto establece la creación de la Superintendencia Nacional para la Defensa de los Derechos Socio Económicos (SUNDDE) en Venezuela. La SUNDDE será responsable de regular los precios de bienes y servicios a través del análisis de costos y márgenes de ganancia. El decreto también describe los objetivos y principios de la ley, como proteger los ingresos de los ciudadanos y promover la producción nacional.
This document is a script for a short film that tells the story of two former best friends, Marcy and Bonnie, reconnecting on their last day of high school. As they reminisce about their childhood memories together, including Bonnie carrying gum to share and an exploding science experiment, they discuss growing apart. Their conversation is interrupted when a character named Finn crashes through a wall and lands on Bonnie in a comical moment. The script explores themes of friendship, change, and nostalgia for childhood.
Este documento proporciona instrucciones paso a paso para crear un objeto de circulo en ActionScript y mostrar su nombre en la salida. Explica cómo agregar código para mostrar el número 1, convertir el circulo en un símbolo, exportarlo para ActionScript, y luego modificar el código para mostrar el nombre del objeto circulo.
Kanserli Çocuklara Umut Vakfı, Özellikle LÖSEV ve Türkiye Kanserle Savaş Vakfı'na oranla diğer kanserle savaşan vakıflara göre daha az tanınıyor. Daha az tanınması demek, daha az gönüllüye sahip olduğuna ve daha az bağış aldığı anlamına da geliyor. Bu yüzden bir farkındalık projesine ihtiyacı var diye düşündüm. Bu projede hedef kitlemiz çocuklar değil, onların aileleri. Her ebeveyn etrafındaki çocuğu korumak ister, kendi akrabası olsun ya da olmasın. Çocuklar onların gözünde masumdur ve eğer tehlike anındalarsa onlara karşı duyarlılığımız daha da artar. Bu nedenle Ebeveynlerin yalnızca bu testi kendi çocukları için değil, bu tesi görmeyen ailelere de göndereceği ve bu sayede projenin büyük bir viral etkiye sahip olacağını ön görüyorum. Ayrıca bu projeyle birlikte, insanların erken yaştan itibaren kansere karşı duyarlılıkları da artacaktır.
Kanserde erken teşhisin önemi büyük, erken teşhis tanısı koyulan hastaların yaşama oranları çok yüksek. Yani şimdiden yapılacak bir erken teşhis çocuklarımızı kurtaracak. Bu yüzden projenin adını "Gelecek İçin Erken Teşhis." koydum. Proje bir grup sunumu, fakat ben sadece kendi bölümümü koyabildim.
Proje Tarihi: 12.2012
El documento presenta la metodología PACIE para el uso de herramientas virtuales como soporte para la educación. La metodología incluye 5 fases: presencia, alcance, capacitación, interacción y e-learning. Cada fase se enfoca en un aspecto diferente como la presentación inicial, organización de contenidos, habilidades del docente, participación de estudiantes y el aprendizaje en línea. Además, describe las secciones clave de un curso virtual como información, comunicación e interacción.
Smallpox is an airborne and highly contagious virus, with one infected person able to spread it to 15-20 others. It infects through the air and can infect anyone. While it caused devastating effects, there is now a cure and smallpox has been eradicated, thanks to an effective global vaccination program.
Cristian galliano 3D game engine workflowcrisgalliano
Cristian Galliano created a 3D level in Unity by first making a playable character and then building up the terrain using tools to create a mountainous island with grassland, beach, and forest areas, adding textures and smoothing heights. He continued developing the level by adding a second island with a lake and pier, then removing planned elements like a volcano and instead adding rock formations and detail like trees and rocks. The level included two islands connected by a pier and had varied biomes, but he noted areas that could use more detail.
This document outlines the tasks and assessment criteria for a student's final major project. The project requires the student to:
1) Independently devise and manage a creative media production from pre-production to post-production. The project must relate to at least one discipline such as video, audio, motion graphics, photography or graphic design.
2) Develop initial ideas using techniques like mind maps and pitch a proposal for their chosen project.
3) Conduct research and pre-production planning including risk assessments, storyboards, schedules and test materials.
4) Produce the final media product according to their proposal and brief.
5) Evaluate their work by gathering audience feedback and analyzing the technical
The student will create a 3D hack and slash fighting game for their final major project using the Unity engine. The game will feature a player character who fights through multiple levels of enemies to reach bosses, using various fighting moves and combos. Drawing inspiration from games like Shadow of Mordor, Devil May Cry, and Metal Gear Rising, the game will include stealth elements and combat systems. Levels will include puzzles, platforming, and boss battles against stronger enemies. As the player progresses, their character will level up and unlock new abilities, weapons, and combos to defeat stronger opponents.
The document provides weekly progress updates for a student's final major project creating a 3D game. Over several months, the student researches game design, learns coding in C# and uses Unity and other software. They create scripts for player movement, enemy AI and combat. The project hits a setback when the Unity project becomes corrupted, forcing a restart. The student then decides to make the game top-down instead of 3D. Recent work includes new enemy and combat scripts as well as planned assets and improvements to the combat system.
Ha13 land e checklist template 050116 completedcrisgalliano
This document is a legal and ethical checklist agreement between Slide, represented by Andy Boyd, and Cristian Galliano regarding a work for a games design project. Cristian Galliano has checked that the work meets standards for decency and appropriate representation of race, gender, religion and sexuality. Both parties agree to and accept the terms of the checklist, protecting Slide's intellectual property, on February 12, 2016. Notes provide guidance on ensuring the work is ethical and legal, considering issues like privacy, representation, and intellectual property rights.
The document discusses several key hardware technologies for game platforms, including:
- The CPU, which runs most processes for the game.
- The GPU, which handles graphical demands like rendering graphics and textures.
- Interface devices, which allow users to control what happens on the computer through peripherals.
- Connectivity options, like Ethernet cables, that enable a computer to connect to the internet and other devices.
- The power supply, which converts mains power and regulates voltage to power the system components.
Cristian Galliano submitted evidence for assessment of 11 tasks across 3 units: Unit 1 Pre-Production Techniques, Unit 2 Communication Skills for the Creative Media Industries, and Unit 73 Sound for Computer Games. The evidence included blog posts describing methods of sound design and production, cut sequence analysis, scripts, costings, ideas, raw recordings, sound effects with VST tools, a produced audio cut sequence, programmed sounds, and sounds programmed into a game. Cristian signed a declaration confirming the work as his own.
The document describes three sounds that were programmed into a game: a bfb sound, pew sound, and enemy destroyed sound. The bfb sound was for a larger area of effect attack using the ESLine String plugin. The pew sound was for a smaller attack using the Ambience plugin to add delay and reverb. The enemy destroyed sound used the dub delay plugin to add a noticeable delay effect. The sounds were added to the game's sound library and assigned to play at specific events, such as the pew sound playing when a rocket is shot using audio code.
The document discusses the benefits of exercise for mental health. Regular physical activity can help reduce anxiety and depression and improve mood and cognitive function. Exercise causes chemical changes in the brain that may help protect against mental illness and improve symptoms.
This document is a script for a short film that tells the story of two former best friends, Marcy and Bonnie, reconnecting on their last day of high school. As they reminisce about their childhood memories together, including Bonnie carrying gum to share and an exploding science experiment, they discuss growing apart. Their conversation is interrupted when a character named Finn crashes through a wall and lands on Bonnie in a comical moment. The script explores themes of friendship, change, and nostalgia for childhood.
The document discusses aspects of an RPG/adventure and simulation game including that it begins with a flashback between two characters in the past who were once close but have drifted apart. It notes the game was influenced by Persona and Adventure Time and features stereotypical nerd and punk main characters with distinct voices. Details are provided about planning audio for the game, including dialogue recording and foley effects to add ambient sounds like a gentle breeze or rock hitting a bin. Cut scenes are also discussed including a sweet moment between the characters that is interrupted by the comic relief character screaming.
The document provides details about a presentation script for a game cut scene. The cut scene takes place near the beginning of the RPG/adventure and sim game and uses a flashback to show how two main characters who used to be close have drifted apart but want to reconnect. It draws influences from games like Persona, Adventure Time, and Final Fantasy Type-0. The cut scene aims to rekindle the closeness of the two main characters, who are stereotyped as a nerd and punk, but their moment is interrupted by a screaming flying character for comedic effect. Audio for the cut scene will include primarily dialogue but also background sounds created through field recording, foley artistry, and dialogue recording.
This document describes how various audio effects were applied to different sounds to alter them. For a bird squawk, delay and resonance effects were added. Two sounds were processed with granulator and glitch effects to create a distinctive static sound. A choir sample was transformed into something less recognizable by adding dub delay and modulating dry/wet levels. A car accident recording was given a real compressor effect to make it sound more distant.
This document is a script for a short film that tells the story of two former best friends, Marcy and Bonnie, reconnecting on their last day of high school. As they reminisce about their childhood memories together, including Bonnie carrying gum to share and an exploding science experiment, they discuss growing apart. Their conversation is interrupted when a character named Finn crashes through a wall and lands on Bonnie in a comical moment. The script explores themes of friendship, change, and nostalgia for childhood.
Este documento proporciona instrucciones paso a paso para crear un objeto de circulo en ActionScript y mostrar su nombre en la salida. Explica cómo agregar código para mostrar el número 1, convertir el circulo en un símbolo, exportarlo para ActionScript, y luego modificar el código para mostrar el nombre del objeto circulo.
Kanserli Çocuklara Umut Vakfı, Özellikle LÖSEV ve Türkiye Kanserle Savaş Vakfı'na oranla diğer kanserle savaşan vakıflara göre daha az tanınıyor. Daha az tanınması demek, daha az gönüllüye sahip olduğuna ve daha az bağış aldığı anlamına da geliyor. Bu yüzden bir farkındalık projesine ihtiyacı var diye düşündüm. Bu projede hedef kitlemiz çocuklar değil, onların aileleri. Her ebeveyn etrafındaki çocuğu korumak ister, kendi akrabası olsun ya da olmasın. Çocuklar onların gözünde masumdur ve eğer tehlike anındalarsa onlara karşı duyarlılığımız daha da artar. Bu nedenle Ebeveynlerin yalnızca bu testi kendi çocukları için değil, bu tesi görmeyen ailelere de göndereceği ve bu sayede projenin büyük bir viral etkiye sahip olacağını ön görüyorum. Ayrıca bu projeyle birlikte, insanların erken yaştan itibaren kansere karşı duyarlılıkları da artacaktır.
Kanserde erken teşhisin önemi büyük, erken teşhis tanısı koyulan hastaların yaşama oranları çok yüksek. Yani şimdiden yapılacak bir erken teşhis çocuklarımızı kurtaracak. Bu yüzden projenin adını "Gelecek İçin Erken Teşhis." koydum. Proje bir grup sunumu, fakat ben sadece kendi bölümümü koyabildim.
Proje Tarihi: 12.2012
El documento presenta la metodología PACIE para el uso de herramientas virtuales como soporte para la educación. La metodología incluye 5 fases: presencia, alcance, capacitación, interacción y e-learning. Cada fase se enfoca en un aspecto diferente como la presentación inicial, organización de contenidos, habilidades del docente, participación de estudiantes y el aprendizaje en línea. Además, describe las secciones clave de un curso virtual como información, comunicación e interacción.
Smallpox is an airborne and highly contagious virus, with one infected person able to spread it to 15-20 others. It infects through the air and can infect anyone. While it caused devastating effects, there is now a cure and smallpox has been eradicated, thanks to an effective global vaccination program.
Cristian galliano 3D game engine workflowcrisgalliano
Cristian Galliano created a 3D level in Unity by first making a playable character and then building up the terrain using tools to create a mountainous island with grassland, beach, and forest areas, adding textures and smoothing heights. He continued developing the level by adding a second island with a lake and pier, then removing planned elements like a volcano and instead adding rock formations and detail like trees and rocks. The level included two islands connected by a pier and had varied biomes, but he noted areas that could use more detail.
This document outlines the tasks and assessment criteria for a student's final major project. The project requires the student to:
1) Independently devise and manage a creative media production from pre-production to post-production. The project must relate to at least one discipline such as video, audio, motion graphics, photography or graphic design.
2) Develop initial ideas using techniques like mind maps and pitch a proposal for their chosen project.
3) Conduct research and pre-production planning including risk assessments, storyboards, schedules and test materials.
4) Produce the final media product according to their proposal and brief.
5) Evaluate their work by gathering audience feedback and analyzing the technical
The student will create a 3D hack and slash fighting game for their final major project using the Unity engine. The game will feature a player character who fights through multiple levels of enemies to reach bosses, using various fighting moves and combos. Drawing inspiration from games like Shadow of Mordor, Devil May Cry, and Metal Gear Rising, the game will include stealth elements and combat systems. Levels will include puzzles, platforming, and boss battles against stronger enemies. As the player progresses, their character will level up and unlock new abilities, weapons, and combos to defeat stronger opponents.
The document provides weekly progress updates for a student's final major project creating a 3D game. Over several months, the student researches game design, learns coding in C# and uses Unity and other software. They create scripts for player movement, enemy AI and combat. The project hits a setback when the Unity project becomes corrupted, forcing a restart. The student then decides to make the game top-down instead of 3D. Recent work includes new enemy and combat scripts as well as planned assets and improvements to the combat system.
Ha13 land e checklist template 050116 completedcrisgalliano
This document is a legal and ethical checklist agreement between Slide, represented by Andy Boyd, and Cristian Galliano regarding a work for a games design project. Cristian Galliano has checked that the work meets standards for decency and appropriate representation of race, gender, religion and sexuality. Both parties agree to and accept the terms of the checklist, protecting Slide's intellectual property, on February 12, 2016. Notes provide guidance on ensuring the work is ethical and legal, considering issues like privacy, representation, and intellectual property rights.
The document discusses several key hardware technologies for game platforms, including:
- The CPU, which runs most processes for the game.
- The GPU, which handles graphical demands like rendering graphics and textures.
- Interface devices, which allow users to control what happens on the computer through peripherals.
- Connectivity options, like Ethernet cables, that enable a computer to connect to the internet and other devices.
- The power supply, which converts mains power and regulates voltage to power the system components.
Cristian Galliano submitted evidence for assessment of 11 tasks across 3 units: Unit 1 Pre-Production Techniques, Unit 2 Communication Skills for the Creative Media Industries, and Unit 73 Sound for Computer Games. The evidence included blog posts describing methods of sound design and production, cut sequence analysis, scripts, costings, ideas, raw recordings, sound effects with VST tools, a produced audio cut sequence, programmed sounds, and sounds programmed into a game. Cristian signed a declaration confirming the work as his own.
The document describes three sounds that were programmed into a game: a bfb sound, pew sound, and enemy destroyed sound. The bfb sound was for a larger area of effect attack using the ESLine String plugin. The pew sound was for a smaller attack using the Ambience plugin to add delay and reverb. The enemy destroyed sound used the dub delay plugin to add a noticeable delay effect. The sounds were added to the game's sound library and assigned to play at specific events, such as the pew sound playing when a rocket is shot using audio code.
The document discusses the benefits of exercise for mental health. Regular physical activity can help reduce anxiety and depression and improve mood and cognitive function. Exercise causes chemical changes in the brain that may help protect against mental illness and improve symptoms.
This document is a script for a short film that tells the story of two former best friends, Marcy and Bonnie, reconnecting on their last day of high school. As they reminisce about their childhood memories together, including Bonnie carrying gum to share and an exploding science experiment, they discuss growing apart. Their conversation is interrupted when a character named Finn crashes through a wall and lands on Bonnie in a comical moment. The script explores themes of friendship, change, and nostalgia for childhood.
The document discusses aspects of an RPG/adventure and simulation game including that it begins with a flashback between two characters in the past who were once close but have drifted apart. It notes the game was influenced by Persona and Adventure Time and features stereotypical nerd and punk main characters with distinct voices. Details are provided about planning audio for the game, including dialogue recording and foley effects to add ambient sounds like a gentle breeze or rock hitting a bin. Cut scenes are also discussed including a sweet moment between the characters that is interrupted by the comic relief character screaming.
The document provides details about a presentation script for a game cut scene. The cut scene takes place near the beginning of the RPG/adventure and sim game and uses a flashback to show how two main characters who used to be close have drifted apart but want to reconnect. It draws influences from games like Persona, Adventure Time, and Final Fantasy Type-0. The cut scene aims to rekindle the closeness of the two main characters, who are stereotyped as a nerd and punk, but their moment is interrupted by a screaming flying character for comedic effect. Audio for the cut scene will include primarily dialogue but also background sounds created through field recording, foley artistry, and dialogue recording.
This document describes how various audio effects were applied to different sounds to alter them. For a bird squawk, delay and resonance effects were added. Two sounds were processed with granulator and glitch effects to create a distinctive static sound. A choir sample was transformed into something less recognizable by adding dub delay and modulating dry/wet levels. A car accident recording was given a real compressor effect to make it sound more distant.
Sound design pitch and playback analysiscrisgalliano
The document describes editing sounds by adjusting playback rate, adding volume envelopes, and using pitch envelopes. The author slowed one sound by lowering the playback rate, made another sound fade in and out using a volume envelope, lowered the pitch of a third sound by five semitones, and used a pitch envelope to gradually raise the pitch of a fourth sound over its duration.
The document lists various pieces of sound equipment and their prices for renting or purchasing including:
1) A film studio that can be rented for £15 per hour, a microphone and stand for £199, and MIDI controller that can be rented for £50.
2) Software such as Steinberg Cubase Pro 8 that costs £399.99, microphone cables that are £3.79 each, and a boom pole that costs £82.99.
3) Additional equipment includes a Zoom H1 field recorder for £69, a Samsung monitor for £69.99, an Asus sound card for £114.99, and Duracell AA batteries for £5.79.
This document provides guidance for drafting a personal statement for a BTec Level 3 90 Credit Diploma in Creative Media Production in Games Design. It prompts the writer to answer questions about their dream jobs in the games industry, required qualifications and experience, skills both current and needing development, work experience, interests and hobbies to include in a personal statement. Specifically, it advises focusing on examples of skills used in subjects and activities rather than just listing qualifications, and to discuss skills like problem solving, communication, creativity and teamwork with examples from everyday experience.
This document provides instructions for editing sounds in the Reaper audio editing software. It explains that the green volume bar controls the decibel (dB) level and therefore the loudness of a sound. The orange pan bar controls the left-right positioning of a sound. Sounds can be inserted by dragging them from the media explorer window into the editing grid. Various effects like fading in/out and changing distance can be applied by editing the volume envelope. Merging and splitting sounds allows for smooth transitions between audio clips.
Cristian Galliano has provided his curriculum vitae for a 90 credit Diploma in Creative Media Production with a focus in Games Design at Salford City College Eccles Sixth Form Centre. He has a range of GCSE qualifications including distinctions in Creative Media and BTECs. Cristian has work experience at Tesco and lists skills like being hard working, reliable, and good at meeting deadlines. His interests include music, cinema, games and media.
A sound designer is responsible for recording, managing, and editing all audio elements for films, videos, and games. This includes ensuring high quality sound recordings, understanding various hardware and software, and balancing audio levels so voices are not drowned out by music. Sound designers must work closely with other teams like scriptwriters, artists, and developers to achieve the right audio experience matching the project's vibe. They sequence, integrate and edit sounds during post-production before a project is finalized.
_ ig2 game audio cut sequence production_2014 to 2015crisgalliano
This document provides an assignment brief for a qualification in creative media production focusing on games design. The assignment involves producing audio assets for computer game cut sequences, including field recordings, script writing, sound editing, and implementing sounds into a game. It outlines 11 tasks to complete individual learning outcomes related to sound design, pre-production, and communication skills. The deadline for submission is June 5th, 2015.
Welcome to ASP Cranes, your trusted partner for crane solutions in Raipur, Chhattisgarh! With years of experience and a commitment to excellence, we offer a comprehensive range of crane services tailored to meet your lifting and material handling needs.
At ASP Cranes, we understand the importance of reliable and efficient crane operations in various industries, from construction and manufacturing to logistics and infrastructure development. That's why we strive to deliver top-notch solutions that enhance productivity, safety, and cost-effectiveness for our clients.
Our services include:
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At ASP Cranes, customer satisfaction is our top priority. We are dedicated to delivering reliable, cost-effective, and innovative crane solutions that exceed expectations. Contact us today to learn more about our services and how we can support your project in Raipur, Chhattisgarh, and beyond. Let ASP Cranes be your trusted partner for all your crane needs!
Implementing ELDs or Electronic Logging Devices is slowly but surely becoming the norm in fleet management. Why? Well, integrating ELDs and associated connected vehicle solutions like fleet tracking devices lets businesses and their in-house fleet managers reap several benefits. Check out the post below to learn more.
What Could Be Behind Your Mercedes Sprinter's Power Loss on Uphill RoadsSprinter Gurus
Unlock the secrets behind your Mercedes Sprinter's uphill power loss with our comprehensive presentation. From fuel filter blockages to turbocharger troubles, we uncover the culprits and empower you to reclaim your vehicle's peak performance. Conquer every ascent with confidence and ensure a thrilling journey every time.
Understanding Catalytic Converter Theft:
What is a Catalytic Converter?: Learn about the function of catalytic converters in vehicles and why they are targeted by thieves.
Why are They Stolen?: Discover the valuable metals inside catalytic converters (such as platinum, palladium, and rhodium) that make them attractive to criminals.
Steps to Prevent Catalytic Converter Theft:
Parking Strategies: Tips on where and how to park your vehicle to reduce the risk of theft, such as parking in well-lit areas or secure garages.
Protective Devices: Overview of various anti-theft devices available, including catalytic converter locks, shields, and alarms.
Etching and Marking: The benefits of etching your vehicle’s VIN on the catalytic converter or using a catalytic converter marking kit to make it traceable and less appealing to thieves.
Surveillance and Monitoring: Recommendations for using security cameras and motion-sensor lights to deter thieves.
Statistics and Insights:
Theft Rates by Borough: Analysis of data to determine which borough in NYC experiences the highest rate of catalytic converter thefts.
Recent Trends: Current trends and patterns in catalytic converter thefts to help you stay aware of emerging hotspots and tactics used by thieves.
Benefits of This Presentation:
Awareness: Increase your awareness about catalytic converter theft and its impact on vehicle owners.
Practical Tips: Gain actionable insights and tips to effectively prevent catalytic converter theft.
Local Insights: Understand the specific risks in different NYC boroughs, helping you take targeted preventive measures.
This presentation aims to equip you with the knowledge and tools needed to protect your vehicle from catalytic converter theft, ensuring you are prepared and proactive in safeguarding your property.
Expanding Access to Affordable At-Home EV Charging by Vanessa WarheitForth
Vanessa Warheit, Co-Founder of EV Charging for All, gave this presentation at the Forth Addressing The Challenges of Charging at Multi-Family Housing webinar on June 11, 2024.
Ever been troubled by the blinking sign and didn’t know what to do?
Here’s a handy guide to dashboard symbols so that you’ll never be confused again!
Save them for later and save the trouble!
EV Charging at MFH Properties by Whitaker JamiesonForth
Whitaker Jamieson, Senior Specialist at Forth, gave this presentation at the Forth Addressing The Challenges of Charging at Multi-Family Housing webinar on June 11, 2024.