This document provides an assignment brief for a computer games design course. The assignment involves producing audio assets and a cut sequence for a computer game. It includes 11 tasks that cover sound design principles, script writing, recording audio, editing audio with effects, and implementing sounds into a game. The tasks assess learning outcomes related to understanding sound design, creating and applying sound assets, pre-production documentation and planning, and communication skills. Students will analyze game cut sequences, record a script, edit audio, create sound effects, program sounds into a game they developed, and pitch their audio production idea. The deadline for the assignment is June 5th, 2015.