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Balochistan University of Engineering &
Technology
(UET)
Sub-Campus Turbat
B.Ed. (Hon’s) 2 Semester Session (2023-2025)
Course: Information & Communication Technology (ICT)
Course Instructor: Hammal Khan
Students Name: Imran Khan
Department: Education
Topics: 1. Explain computer based education technology (CBE)
2. Define virtual reality simulation games
3. Teleconference
Assignment No: 2nd
Date: 14/12/2023
1. Computer Based Education Technology
Computer-based education technology refers to the use of computers and related technologies
to enhance and support the process of learning and education. This approach gives digital tools,
software, and internet resources to facilitate and improve the educational experience for
students, teachers, and administrators. Here are some key
Computer-based education technology includes things like interactive educational software,
online learning platforms, virtual classrooms, digital textbooks, and educational apps.
Computer-based education technology can provide personalized learning experiences, increase
student engagement, and offer access to a wide range of educational resources. It's a great way
to make learning more interactive and accessible.
Components of computer-based education technology;
Hardware:
1. Computers and laptops: Devices that serve as the primary interface for accessing digital
educational content.
2. Tablets and smartphones: Portable devices that allow for more flexible learning
experiences.
3. Interactive whiteboards: Large touch-sensitive displays that enable interactive lessons
and presentations.
Software:
1. Learning Management Systems (LMS): Platforms that help manage, deliver, and track
educational content and assessments.
2. Educational software: Applications designed specifically for teaching and learning
purposes, ranging from interactive simulations to subject-specific programs.
3. Productivity tools: Applications like word processors, spreadsheets, and presentation
software that facilitate various educational tasks.
Internet-Based Resources:
1. Online courses and e-learning platforms: Platforms that offer courses and educational
content over the internet, often asynchronously.
2. Web-based research tools: Access to online libraries, databases, and resources for
research purposes.
3. Collaborative tools: Platforms that enable students and educators to work together in
real-time, fostering collaboration.
Multimedia Content:
1. Audio and video resources: Educational content delivered in the form of podcasts,
videos, and interactive multimedia presentations.
2. Simulations and virtual labs: Computer-based environments that allow students to
explore and experiment in a safe and controlled manner.
2. Virtual reality simulation games
Virtual Reality (VR) simulation games are a type of video game that assists virtual reality
technology to create an immersive and realistic interactive experience for players. In these
games, players are transported to a simulated environment that is typically generated by
computer software. The goal is to provide a sense of presence and engagement by allowing
players to interact with the virtual world using specialized VR hardware.
Characteristics of virtual reality simulation games:
Immersive Environments:
VR simulation games aim to create highly immersive and convincing virtual worlds. The
environments often replicate real-world settings or fantastical landscapes, allowing players to
feel as if they are physically present in the game.
Realistic Interaction:
Players can interact with the virtual environment using motion controllers, haptic feedback
devices, and other input devices. This allows for a more natural and realistic gaming experience,
as players can reach, grab, and manipulate objects within the virtual space.
Head Tracking:
VR games typically use head-tracking technology to monitor the player's head movements. This
enables the in-game perspective to change in real-time as the player looks around, enhancing
the feeling of being present in the virtual world.
Spatial Audio:
VR simulation games often incorporate spatial audio technology to create a 3D audio
experience. This means that sounds come from specific directions, enhancing the overall sense
of immersion and realism.
Presence:
One of the primary goals of virtual reality simulation games is to create a sense of presence,
where players feel like they are actually inside the virtual environment rather than just
observing it. This is achieved through a combination of realistic graphics, responsive controls,
and immersive audio.
Diverse Genres:
Virtual reality simulation games cover a wide range of genres, including but not limited to
action, adventure, sports, simulation, and horror. Whether exploring a virtual world, solving
puzzles, engaging in combat, or participating in sports, the immersive nature of VR enhances
the gaming experience.
3. Teleconference
A teleconference, short for "telecommunications conference," is a meeting or conference that
takes place using telecommunications equipment. It allows participants to interact with each
other from different locations, often using audio and video communication technologies.
Teleconferences are commonly used in business, education, and other fields to facilitate
communication among individuals who may be geographically dispersed.
Teleconferences can be conducted through various platforms and technologies, such as
dedicated teleconferencing systems, web conferencing tools, and video conferencing software.
The use of teleconferences has become increasingly common, especially as remote work and
virtual collaboration have gained prominence.
Features of teleconferences:
Audio Conferencing:
Participants can join a teleconference by dialing a phone number and using their telephones or
speakerphones to listen and speak to others.
Video Conferencing:
In addition to audio, participants may use webcams and video technology to see each other
during the conference, adding a visual element to the communication.
Screen Sharing:
Participants can share their computer screens with others, enabling collaborative work and
presentations.
Document Sharing:
Files and documents can be shared electronically during the teleconference, allowing
participants to collaborate in real-time.
Chat and Messaging:
Some teleconferencing platforms include chat features that allow participants to send text
messages to the entire group or privately to specific individuals.
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ICT.pdf introduction to communication Technology

  • 1. Balochistan University of Engineering & Technology (UET) Sub-Campus Turbat B.Ed. (Hon’s) 2 Semester Session (2023-2025) Course: Information & Communication Technology (ICT) Course Instructor: Hammal Khan Students Name: Imran Khan Department: Education Topics: 1. Explain computer based education technology (CBE) 2. Define virtual reality simulation games 3. Teleconference Assignment No: 2nd Date: 14/12/2023
  • 2. 1. Computer Based Education Technology Computer-based education technology refers to the use of computers and related technologies to enhance and support the process of learning and education. This approach gives digital tools, software, and internet resources to facilitate and improve the educational experience for students, teachers, and administrators. Here are some key Computer-based education technology includes things like interactive educational software, online learning platforms, virtual classrooms, digital textbooks, and educational apps. Computer-based education technology can provide personalized learning experiences, increase student engagement, and offer access to a wide range of educational resources. It's a great way to make learning more interactive and accessible. Components of computer-based education technology; Hardware: 1. Computers and laptops: Devices that serve as the primary interface for accessing digital educational content. 2. Tablets and smartphones: Portable devices that allow for more flexible learning experiences. 3. Interactive whiteboards: Large touch-sensitive displays that enable interactive lessons and presentations. Software: 1. Learning Management Systems (LMS): Platforms that help manage, deliver, and track educational content and assessments. 2. Educational software: Applications designed specifically for teaching and learning purposes, ranging from interactive simulations to subject-specific programs. 3. Productivity tools: Applications like word processors, spreadsheets, and presentation software that facilitate various educational tasks. Internet-Based Resources: 1. Online courses and e-learning platforms: Platforms that offer courses and educational content over the internet, often asynchronously. 2. Web-based research tools: Access to online libraries, databases, and resources for research purposes. 3. Collaborative tools: Platforms that enable students and educators to work together in real-time, fostering collaboration.
  • 3. Multimedia Content: 1. Audio and video resources: Educational content delivered in the form of podcasts, videos, and interactive multimedia presentations. 2. Simulations and virtual labs: Computer-based environments that allow students to explore and experiment in a safe and controlled manner. 2. Virtual reality simulation games Virtual Reality (VR) simulation games are a type of video game that assists virtual reality technology to create an immersive and realistic interactive experience for players. In these games, players are transported to a simulated environment that is typically generated by computer software. The goal is to provide a sense of presence and engagement by allowing players to interact with the virtual world using specialized VR hardware. Characteristics of virtual reality simulation games: Immersive Environments: VR simulation games aim to create highly immersive and convincing virtual worlds. The environments often replicate real-world settings or fantastical landscapes, allowing players to feel as if they are physically present in the game. Realistic Interaction: Players can interact with the virtual environment using motion controllers, haptic feedback devices, and other input devices. This allows for a more natural and realistic gaming experience, as players can reach, grab, and manipulate objects within the virtual space. Head Tracking: VR games typically use head-tracking technology to monitor the player's head movements. This enables the in-game perspective to change in real-time as the player looks around, enhancing the feeling of being present in the virtual world. Spatial Audio: VR simulation games often incorporate spatial audio technology to create a 3D audio experience. This means that sounds come from specific directions, enhancing the overall sense of immersion and realism.
  • 4. Presence: One of the primary goals of virtual reality simulation games is to create a sense of presence, where players feel like they are actually inside the virtual environment rather than just observing it. This is achieved through a combination of realistic graphics, responsive controls, and immersive audio. Diverse Genres: Virtual reality simulation games cover a wide range of genres, including but not limited to action, adventure, sports, simulation, and horror. Whether exploring a virtual world, solving puzzles, engaging in combat, or participating in sports, the immersive nature of VR enhances the gaming experience. 3. Teleconference A teleconference, short for "telecommunications conference," is a meeting or conference that takes place using telecommunications equipment. It allows participants to interact with each other from different locations, often using audio and video communication technologies. Teleconferences are commonly used in business, education, and other fields to facilitate communication among individuals who may be geographically dispersed. Teleconferences can be conducted through various platforms and technologies, such as dedicated teleconferencing systems, web conferencing tools, and video conferencing software. The use of teleconferences has become increasingly common, especially as remote work and virtual collaboration have gained prominence. Features of teleconferences: Audio Conferencing: Participants can join a teleconference by dialing a phone number and using their telephones or speakerphones to listen and speak to others. Video Conferencing: In addition to audio, participants may use webcams and video technology to see each other during the conference, adding a visual element to the communication. Screen Sharing: Participants can share their computer screens with others, enabling collaborative work and presentations.
  • 5. Document Sharing: Files and documents can be shared electronically during the teleconference, allowing participants to collaborate in real-time. Chat and Messaging: Some teleconferencing platforms include chat features that allow participants to send text messages to the entire group or privately to specific individuals.