This document discusses the potential for digital games and gamification in the European Union's Horizon 2020 program. It provides background on the speaker's research in persuasive gaming and identifies several Horizon 2020 topics related to digital gaming, including ICT 21 on advanced digital gaming technologies. ICT 21 aims to develop games for non-leisure contexts like education and skills training to better integrate excluded groups in society. Project ideas are presented, such as using games as interventions for health issues or developing digital literacy skills through game-based learning. The document concludes by inviting questions and discussion of additional ideas.
M. Paulino nasceu em 1952 no Recife em uma família pobre. Seu pai era violeiro e repentista, mas M. Paulino preferia a literatura de cordel. Ele começou a compor músicas em 1969 e criou seu próprio estilo musical chamado Pernambuxé, que mistura elementos do axé, maracatu, forró, reggae, frevo e coco para celebrar a cultura de Pernambuco.
The effect of ict and e business on eu tradeFelipe Schmidt
This document summarizes a study on the effects of information and communication technologies (ICT) and e-business on European retail firms. The study analyzed how retailers use ICT and e-business across their supply chains, including e-procurement, in-house operations, and e-sales. It also explored challenges to e-business adoption and opportunities for innovation. The study was based on telephone interviews with over 1,000 retail firms across Europe and the US. Key findings included that online procurement has increased but adoption varies by firm size, and ICT/e-business can offer benefits but also face challenges that must be overcome.
This document discusses the potential for digital games and gamification in the European Union's Horizon 2020 program. It provides background on the speaker's research in persuasive gaming and identifies several Horizon 2020 topics related to digital gaming, including ICT 21 on advanced digital gaming technologies. ICT 21 aims to develop games for non-leisure contexts like education and skills training to better integrate excluded groups in society. Project ideas are presented, such as using games as interventions for health issues or developing digital literacy skills through game-based learning. The document concludes by inviting questions and discussion of additional ideas.
M. Paulino nasceu em 1952 no Recife em uma família pobre. Seu pai era violeiro e repentista, mas M. Paulino preferia a literatura de cordel. Ele começou a compor músicas em 1969 e criou seu próprio estilo musical chamado Pernambuxé, que mistura elementos do axé, maracatu, forró, reggae, frevo e coco para celebrar a cultura de Pernambuco.
The effect of ict and e business on eu tradeFelipe Schmidt
This document summarizes a study on the effects of information and communication technologies (ICT) and e-business on European retail firms. The study analyzed how retailers use ICT and e-business across their supply chains, including e-procurement, in-house operations, and e-sales. It also explored challenges to e-business adoption and opportunities for innovation. The study was based on telephone interviews with over 1,000 retail firms across Europe and the US. Key findings included that online procurement has increased but adoption varies by firm size, and ICT/e-business can offer benefits but also face challenges that must be overcome.