This document announces an open competition hosted by LINE to spur the development of LINE chatbots. It offers up to JPY 10 million in prize money across several categories, including a grand prize of JPY 10 million, category awards of JPY 500,000 each, a student category prize of JPY 1,000,000, and a Microsoft award of JPY 1,000,000. The judges will consider factors like how helpful the bots are to users, how many LINE friends they help the developer make, how much they embody the LINE spirit, their potential impact, and long-term viability.
LINE : The Social Network success storyHUB INSTITUTE
With 230 millions users LINE is becoming one of the most successful social network, messenging app & social gaming platform in the world. After Japan (41M users), Thailand (18M users), Latin America or Spain (15M users in 3 months!), the platform is now arriving to Europe... More info : http://line.naver.jp/en
LINE engineers work across various teams and roles developing platforms, applications, games, and more. They use agile development practices and remote collaboration. Engineers at the LINE Fukuoka office make up half the engineers there and work with international colleagues developing services. They discuss their work at meetups and hackathons and present at conferences to share knowledge within the developer community.
The document summarizes the challenges faced by LINE TODAY in transitioning to continuous integration and automation testing. It discusses moving from a fast track to regular product release, supporting multiple countries/languages. It also covers setting up a CI pipeline with Jenkins, implementing unit, functional, and service monitoring tests with tools like Robot Framework and Selenium. The importance of quality and fixing pain points through retrospectives is emphasized.
This document announces an open competition hosted by LINE to spur the development of LINE chatbots. It offers up to JPY 10 million in prize money across several categories, including a grand prize of JPY 10 million, category awards of JPY 500,000 each, a student category prize of JPY 1,000,000, and a Microsoft award of JPY 1,000,000. The judges will consider factors like how helpful the bots are to users, how many LINE friends they help the developer make, how much they embody the LINE spirit, their potential impact, and long-term viability.
LINE : The Social Network success storyHUB INSTITUTE
With 230 millions users LINE is becoming one of the most successful social network, messenging app & social gaming platform in the world. After Japan (41M users), Thailand (18M users), Latin America or Spain (15M users in 3 months!), the platform is now arriving to Europe... More info : http://line.naver.jp/en
LINE engineers work across various teams and roles developing platforms, applications, games, and more. They use agile development practices and remote collaboration. Engineers at the LINE Fukuoka office make up half the engineers there and work with international colleagues developing services. They discuss their work at meetups and hackathons and present at conferences to share knowledge within the developer community.
The document summarizes the challenges faced by LINE TODAY in transitioning to continuous integration and automation testing. It discusses moving from a fast track to regular product release, supporting multiple countries/languages. It also covers setting up a CI pipeline with Jenkins, implementing unit, functional, and service monitoring tests with tools like Robot Framework and Selenium. The importance of quality and fixing pain points through retrospectives is emphasized.
The LINE Business Platform allows companies to integrate LINE services like LINE Login, Profile+, SMS, and Notify into their digital presence. It provides single sign-on via LINE Login and user profile data via Profile+. LINE SMS allows sending templated SMS messages to LINE users and receiving read callbacks. LINE Notify sends notifications to LINE users who have added the notifying account as a friend.
This document discusses LINE's group platform and introduces version 2.0 updates. It defines what a LINE group is as a closed set of friends and friends-of-friends that allows chat, notes, and albums sharing within one chat room. It outlines requests for improvements like more users per group, better member management, multiple chat rooms, chat search, and group application APIs. The new Group 2.0 platform is introduced with 3 member levels (admin, owner, normal), admission control types, and support for multiple sub-chat rooms within one group. An example funny text bot group application is demonstrated that uses APIs to automatically join chats and send messages in response to keywords.
The document discusses LINE's bot platform and how bots can interact with users. It provides examples of how bots can receive messages and events from users through APIs and webhooks, as well as send messages back. Bots can also integrate with features like beacons, stickers, and FAQ systems to enhance user experiences. Developing effective dialog and conversation design presents challenges for bot creation.
LINE is a Korean messaging app that has expanded successfully in other Asian markets. Its core product allows free chatting, calling, video calling and sending stickers. To enter the US market, LINE analyzed its target market of tech savvy 13-32 year olds interested in pop culture. The marketing objectives are to increase the US user base to 20 million and become a top 20 app. The strategies use celebrities, events, ads and stickers to create awareness of LINE as a lifestyle brand for social connection. The implementation includes a Katy Perry endorsement, YouTube ads, billboards, selfie contests and branded stickers.
This document summarizes a presentation on teaching Haskell without requiring an understanding of monads. It argues that emphasizing monads early on causes unnecessary confusion and frustration for beginners. Historically, Haskell was designed to be practical and used in applications, not just academia. However, referring to I/O as the "IO monad" has been hugely misleading and harmful to newcomers, as it leads them to obsess over understanding monads before they are ready. In reality, Haskell's I/O can be easily used without knowing anything about monads.
The LINE Business Platform allows companies to integrate LINE services like LINE Login, Profile+, SMS, and Notify into their digital presence. It provides single sign-on via LINE Login and user profile data via Profile+. LINE SMS allows sending templated SMS messages to LINE users and receiving read callbacks. LINE Notify sends notifications to LINE users who have added the notifying account as a friend.
This document discusses LINE's group platform and introduces version 2.0 updates. It defines what a LINE group is as a closed set of friends and friends-of-friends that allows chat, notes, and albums sharing within one chat room. It outlines requests for improvements like more users per group, better member management, multiple chat rooms, chat search, and group application APIs. The new Group 2.0 platform is introduced with 3 member levels (admin, owner, normal), admission control types, and support for multiple sub-chat rooms within one group. An example funny text bot group application is demonstrated that uses APIs to automatically join chats and send messages in response to keywords.
The document discusses LINE's bot platform and how bots can interact with users. It provides examples of how bots can receive messages and events from users through APIs and webhooks, as well as send messages back. Bots can also integrate with features like beacons, stickers, and FAQ systems to enhance user experiences. Developing effective dialog and conversation design presents challenges for bot creation.
LINE is a Korean messaging app that has expanded successfully in other Asian markets. Its core product allows free chatting, calling, video calling and sending stickers. To enter the US market, LINE analyzed its target market of tech savvy 13-32 year olds interested in pop culture. The marketing objectives are to increase the US user base to 20 million and become a top 20 app. The strategies use celebrities, events, ads and stickers to create awareness of LINE as a lifestyle brand for social connection. The implementation includes a Katy Perry endorsement, YouTube ads, billboards, selfie contests and branded stickers.
This document summarizes a presentation on teaching Haskell without requiring an understanding of monads. It argues that emphasizing monads early on causes unnecessary confusion and frustration for beginners. Historically, Haskell was designed to be practical and used in applications, not just academia. However, referring to I/O as the "IO monad" has been hugely misleading and harmful to newcomers, as it leads them to obsess over understanding monads before they are ready. In reality, Haskell's I/O can be easily used without knowing anything about monads.
7. 27 มีนาคม 2014 เปิดตัวสำนักงำน LINE
Plus Corporation สำขำประเทศไทย
พร้อมประกำศควำมสำเร็จของเกม
LINE Cookie Run
นโยบายหลักที่ LINE ประเทศไทยถือเป็นหลักสาคัญ คือ
กำรปรับใช้กลยุทธ์หรือนโยบำย จำกสำนักงำน
ใหญ่ให้เหมำะกับคนในท้องถิ่น
7
25. LINE
Gift shop
เช่น สั่ง Starbucks แล้วส่ง
LINE Coupon ให้แฟนเอำ
บำร์โค้ดไปสแกนรับฟรี
(ผู้ซื้อของขวัญ จ่ำยเงินผ่ำน
LINE Pay เรียบร้อยแล้ว)
ซื้อสินค้าได้จริง
ซื้อเป็นของขวัญ
25