Presented at Mob X Conference on September 13th 2013 in Berlin:
http://2013.mobxcon.com/schedule/
Find a version of this slide deck with speaker notes here:
http://precious-forever.com/behave-well/
This presentation is part of the resources for the 2-day “Understanding Social Media for the Arts” course funded by Arts Council England, and delivered at MDDA in November 2009 and January 2010 by Adrian Slatcher. This presentation was prepared and presented by Alan Holding and Paul Spensley.
Safety and Rigging Techniques for Construction Electrician Foundation Program...Vancouver Career College
The demand for qualified electricians continues to grow. Vancouver Career College's Construction Electrician Foundation program prepares students to enter an electrical apprenticeship with the skills and knowledge they need to succeed.
This intensive program teaches students the principles of electrical work and about common topics like heating, alarms and lighting. Students learn essential math and physics, equipment testing, electrical code, interpreting sketches and power tool use. Safety practices and regulations are also covered and students learn about Workers' Compensation Board and Safe Work Practices.
Students learn in labs and shops and then put their training into practice during the course of an on-the-job practicum placement.
Subscribe to Vancouver Career College: http://youtube.com/subscription_center?add_user=VCCollege
A talk about the broken communication between the accessibility world and the developer world and a few ideas how to break down the wall between the two.
A collage of slides for our Design Tools Workshop we did for The Conference in Malmö (at ustwo Malmö, August 2016) and NEXT Conference in Hamburg (at German Wahnsinn Recording Studio, September 2016).
Adapting Linear Content to Interactive Games - Jackie TurnureGary Hayes
Jackie talks about taking a familiar linear story and adapting it to non-linear format. She discusses a range of media options available and most importantly, the questions to ask when choosing the most appropriate media for your project.
Second Screen Strategy: Planning For (And Against) A Multi-Screen WorldBen Grossman
Today, 90% of media consumption is screen based. In 2014, the number of mobile devices in the world will exceed the global population. By 2018, there will be 1.4 connected mobile devices per person. That means that, as people move through the world, they will increasingly move with at least one other screen in hand (and even more devices on hand).
While the Second Screen revolution may have started with distracted television viewers, today, the multi-screen world demands marketers who know how to plan for it. This presentation breaks down second screen strategy into actionable advice for brands and marketers. These trends in consumer behavior apply to all brands that seek to connect with the people who matter most to them in an increasingly screen-based world. It has been presented at the Nordic Media Summit (Copenhagen) and the Event Marketing Summit (Salt Lake City).
Second screen strategy: Digital, social & mobile best practices for conferenc...Jack Morton Worldwide
Today, 90% of media consumption is screen based. In 2014, the number of mobile devices in the world will exceed the global population. By 2018, there will be 1.4 connected mobile devices per person. That means that, as people move through the world, they will increasingly move with at least one other screen in hand (and even more devices on hand).
While the Second Screen revolution may have started with distracted television viewers, today, the multi-screen world demands marketers who know how to plan for it. This presentation breaks down second screen strategy into actionable advice specifically for event marketers. Yet the trends in consumer behavior apply to all brands that seek to connect with the people who matter most to them in an increasingly screen-based world.
This is Service Design Thinking @ UXCamp CPH 4-2014Jakob Schneider
This is the keynote presentation I gave at the UXCamp Copenhagen in April 2014. It is a modified version of the deck @MrStickdorn and I (@jakoblies) use. Thank you for having me and for that brilliantly organized event.
#Artisan: a few thoughts to weave together while thinking about makers and in...Sylvain Carle
It's not about ideas, it's about making ideas happen.
Video of my talk (in French with English subtitles) available at https://www.youtube.com/watch?v=dHVqoIHb57U
Everything You Were Afraid To Ask About Digital MarketingPiaras Kelly
Presentation delivered by Colin Hetherington of Zoo and Piaras Kelly of Edelman on 15 April 2009. Practical guide on how to effectively use digitial marketing tools like Twitter, Facebook or Blogs.
This presentation is part of the resources for the 2-day “Understanding Social Media for the Arts” course funded by Arts Council England, and delivered at MDDA in November 2009 and January 2010 by Adrian Slatcher. This presentation was prepared and presented by Alan Holding and Paul Spensley.
Safety and Rigging Techniques for Construction Electrician Foundation Program...Vancouver Career College
The demand for qualified electricians continues to grow. Vancouver Career College's Construction Electrician Foundation program prepares students to enter an electrical apprenticeship with the skills and knowledge they need to succeed.
This intensive program teaches students the principles of electrical work and about common topics like heating, alarms and lighting. Students learn essential math and physics, equipment testing, electrical code, interpreting sketches and power tool use. Safety practices and regulations are also covered and students learn about Workers' Compensation Board and Safe Work Practices.
Students learn in labs and shops and then put their training into practice during the course of an on-the-job practicum placement.
Subscribe to Vancouver Career College: http://youtube.com/subscription_center?add_user=VCCollege
A talk about the broken communication between the accessibility world and the developer world and a few ideas how to break down the wall between the two.
A collage of slides for our Design Tools Workshop we did for The Conference in Malmö (at ustwo Malmö, August 2016) and NEXT Conference in Hamburg (at German Wahnsinn Recording Studio, September 2016).
Adapting Linear Content to Interactive Games - Jackie TurnureGary Hayes
Jackie talks about taking a familiar linear story and adapting it to non-linear format. She discusses a range of media options available and most importantly, the questions to ask when choosing the most appropriate media for your project.
Second Screen Strategy: Planning For (And Against) A Multi-Screen WorldBen Grossman
Today, 90% of media consumption is screen based. In 2014, the number of mobile devices in the world will exceed the global population. By 2018, there will be 1.4 connected mobile devices per person. That means that, as people move through the world, they will increasingly move with at least one other screen in hand (and even more devices on hand).
While the Second Screen revolution may have started with distracted television viewers, today, the multi-screen world demands marketers who know how to plan for it. This presentation breaks down second screen strategy into actionable advice for brands and marketers. These trends in consumer behavior apply to all brands that seek to connect with the people who matter most to them in an increasingly screen-based world. It has been presented at the Nordic Media Summit (Copenhagen) and the Event Marketing Summit (Salt Lake City).
Second screen strategy: Digital, social & mobile best practices for conferenc...Jack Morton Worldwide
Today, 90% of media consumption is screen based. In 2014, the number of mobile devices in the world will exceed the global population. By 2018, there will be 1.4 connected mobile devices per person. That means that, as people move through the world, they will increasingly move with at least one other screen in hand (and even more devices on hand).
While the Second Screen revolution may have started with distracted television viewers, today, the multi-screen world demands marketers who know how to plan for it. This presentation breaks down second screen strategy into actionable advice specifically for event marketers. Yet the trends in consumer behavior apply to all brands that seek to connect with the people who matter most to them in an increasingly screen-based world.
This is Service Design Thinking @ UXCamp CPH 4-2014Jakob Schneider
This is the keynote presentation I gave at the UXCamp Copenhagen in April 2014. It is a modified version of the deck @MrStickdorn and I (@jakoblies) use. Thank you for having me and for that brilliantly organized event.
#Artisan: a few thoughts to weave together while thinking about makers and in...Sylvain Carle
It's not about ideas, it's about making ideas happen.
Video of my talk (in French with English subtitles) available at https://www.youtube.com/watch?v=dHVqoIHb57U
Everything You Were Afraid To Ask About Digital MarketingPiaras Kelly
Presentation delivered by Colin Hetherington of Zoo and Piaras Kelly of Edelman on 15 April 2009. Practical guide on how to effectively use digitial marketing tools like Twitter, Facebook or Blogs.
Our presentation for the May 5th Ignite event at Lisbon, dedicated to Portuguese technology.
http://igniteportugal.blogspot.com/2010/05/programa-ignite-portugal-tecnologico.html
Today's students and families are immersed in a digital media world - via the Internet, iPods, computers, and more! How can we use these tools in school or parish settings with low-end or high end tech environments for faith formation?
Conteúdos AV - Novos formatos narrativosPedro Almeida
Módulo de novos formatos narrativos nos conteúdos audiovisuais para novos media. No âmbito da UC de Conteúdos AV para Novos Media do Mestrado em Comunicação Multimédia - Universidade de Aveiro
White wonder, Work developed by Eva TschoppMansi Shah
White Wonder by Eva Tschopp
A tale about our culture around the use of fertilizers and pesticides visiting small farms around Ahmedabad in Matar and Shilaj.
Dive into the innovative world of smart garages with our insightful presentation, "Exploring the Future of Smart Garages." This comprehensive guide covers the latest advancements in garage technology, including automated systems, smart security features, energy efficiency solutions, and seamless integration with smart home ecosystems. Learn how these technologies are transforming traditional garages into high-tech, efficient spaces that enhance convenience, safety, and sustainability.
Ideal for homeowners, tech enthusiasts, and industry professionals, this presentation provides valuable insights into the trends, benefits, and future developments in smart garage technology. Stay ahead of the curve with our expert analysis and practical tips on implementing smart garage solutions.
Expert Accessory Dwelling Unit (ADU) Drafting ServicesResDraft
Whether you’re looking to create a guest house, a rental unit, or a private retreat, our experienced team will design a space that complements your existing home and maximizes your investment. We provide personalized, comprehensive expert accessory dwelling unit (ADU)drafting solutions tailored to your needs, ensuring a seamless process from concept to completion.
Book Formatting: Quality Control Checks for DesignersConfidence Ago
This presentation was made to help designers who work in publishing houses or format books for printing ensure quality.
Quality control is vital to every industry. This is why every department in a company need create a method they use in ensuring quality. This, perhaps, will not only improve the quality of products and bring errors to the barest minimum, but take it to a near perfect finish.
It is beyond a moot point that a good book will somewhat be judged by its cover, but the content of the book remains king. No matter how beautiful the cover, if the quality of writing or presentation is off, that will be a reason for readers not to come back to the book or recommend it.
So, this presentation points designers to some important things that may be missed by an editor that they could eventually discover and call the attention of the editor.
You could be a professional graphic designer and still make mistakes. There is always the possibility of human error. On the other hand if you’re not a designer, the chances of making some common graphic design mistakes are even higher. Because you don’t know what you don’t know. That’s where this blog comes in. To make your job easier and help you create better designs, we have put together a list of common graphic design mistakes that you need to avoid.
Hello everyone! I am thrilled to present my latest portfolio on LinkedIn, marking the culmination of my architectural journey thus far. Over the span of five years, I've been fortunate to acquire a wealth of knowledge under the guidance of esteemed professors and industry mentors. From rigorous academic pursuits to practical engagements, each experience has contributed to my growth and refinement as an architecture student. This portfolio not only showcases my projects but also underscores my attention to detail and to innovative architecture as a profession.
Transforming Brand Perception and Boosting Profitabilityaaryangarg12
In today's digital era, the dynamics of brand perception, consumer behavior, and profitability have been profoundly reshaped by the synergy of branding, social media, and website design. This research paper investigates the transformative power of these elements in influencing how individuals perceive brands and products and how this transformation can be harnessed to drive sales and profitability for businesses.
Through an exploration of brand psychology and consumer behavior, this study sheds light on the intricate ways in which effective branding strategies, strategic social media engagement, and user-centric website design contribute to altering consumers' perceptions. We delve into the principles that underlie successful brand transformations, examining how visual identity, messaging, and storytelling can captivate and resonate with target audiences.
Methodologically, this research employs a comprehensive approach, combining qualitative and quantitative analyses. Real-world case studies illustrate the impact of branding, social media campaigns, and website redesigns on consumer perception, sales figures, and profitability. We assess the various metrics, including brand awareness, customer engagement, conversion rates, and revenue growth, to measure the effectiveness of these strategies.
The results underscore the pivotal role of cohesive branding, social media influence, and website usability in shaping positive brand perceptions, influencing consumer decisions, and ultimately bolstering sales and profitability. This paper provides actionable insights and strategic recommendations for businesses seeking to leverage branding, social media, and website design as potent tools to enhance their market position and financial success.
14. Even the Tech Elites leave Gadgets Behind New York Times Bits Blog
No-Tech Sundays Geekwire
Simplify your TechLife,
Thoreau Style Wall Street Journal
How to #unplug in 6 steps Fast Company
4 signs you're addicted
to your cellphone Men's Health
16. At least once a month my wife
and I jump in our car and drive
until cell service drops off (yes,
this is possible) and spend the
weekend engaged with all things
analog. Evan Sharp, a founder of Pinterest
19. digital detox (n): a period of time during which a person refrains from using
electronic devices such as smartphones or computers, regarded as an
opportunity to reduce stress or focus on social interaction in the physical world:
break free of your devices and go on a digital detox
http://www.huffingtonpost.com/2013/08/29/digital-detox_n_3836583.html
42. In 2011, there were about
1,100 people treated in
hospital emergency
departments reported while
walking and using a cellphone
or some other handheld
electronic device … forbes.com
44. CrashAlert: Enhancing Peripheral Alertness for Eyes-Busy Mobile Interaction while Walking
http://jhincapier.files.wordpress.com/2010/02/crashalert-v13-jdhr.pdf
53. The manual act of wrapping
your phone up creates a new
ritual; embedding the
awareness of a newly formed
‘digital etiquette’ within its use.
Ingrid Zweifel, The Way We See The World
["I Forgot My Phone" video playing as an intro]
Who had seen this video before? Uploaded to YouTube a few weeks ago and already has more than 20 million views. So who does recognize herself or himself in this video? We usually start talks and workshops about multi-device design with a few questions …
Does this feel like home? My personal answer is a clear yes! Who does NOT use a mobile device during watching TV?
Here's a last picture – a new favorite from a newspaper in Hamburg: The caption reads "although this guy's hurt, he's staring into his smartphone".
During these talks and workshops, the recurring question almost always is: What do all these new devices and services do to us – to our behavior and social interaction? This is the point where very excited discussions start to emerge.
But there are typically around 130 slides on multi-device design to go and the discussion needs to be postponed, unfortunately. Today we're going to skip these slides … [5 sec hi speed animation of 133 slides] … so we can now concentrate on the implications of the multi-device world — and the opportunities for design.
If you do some research on the topic, you'll find a lot of chatter and reflection. In movies or TV shows, for instance. Let's have a look at some examples.
"Black Mirror", a mini TV series, started in 2011 on Channel 4. According to Wikipedia, it "shows the dark side of life and technology".
Spike Jonze seems to be thinking about the implications technology has on our relationships. Here's an excerpt of the trailer for his upcoming movie "Her". [Character has an "intimate" conversation with device on nightstand]
And here's the intro sequence of a "Horseland" episode called "TalkTalk" (it's a kids program). [Narrator talking about one of the characters that neglects the horses and might lose close friends due to her new cellphone]
It's also in newspapers, magazines, blogs and on social networks.
There's a lot of buzz going on!
There are plenty of articles telling you how to "unplug", to spend "tech free" time – or enlighten you about your "smartphone addiction". Try searching Twitter for #unplug, it's very lively and interesting to observe.
There's now even "#unplug: The complete, printable guide" by FastCompany.
I found this quote in the "New York Times" Bits Blog especially intruiging: "At least once a month my wife and I jump in our car and drive until cell service drops off (yes, this is possible) and spend the weekend engaged with all things analog".
… and have you heard about "The national day of unplugging"?
or about "Camp Grounded"? It's a summer camp for adults – feat. Yoga, Meditation, Hiking, Art, Baking, Organic Meals and other "analog things" …
Since a few days, "Digital Detox" is part of the Oxford Dictionary (online only, of course).
Two new and related books: "The Distraction Addiction" and "The Big Disconnect".
So this multi-device reality seems to introduce a few challenges.
Our devices have become extensions of our minds and bodies. We use them unconsciously, almost mechanically. We don't think about it much, we just do it.
The average smartphone user checks her or his device every six and a half minutes , which works out to around 150 times a day. A study lead by Helsinki Institute for Information Technology and Intel Labs in 2011 identified something they call a "checking habit".
You might have heard of "ringxiety", also known as "Phantom vibration syndrome". People diagnose themselves with "Fear of Missing Out" (#fomo) and post their experiences on Twitter.
So what can design do? That's the question we should think about. What can design do to help people better understand their behavior and the implications? And ultimately support them to find a balanced and mindful use of technology?
Let's have a look at some well known everyday situations. For each context, I will take you through a few design driven examples that try to tackle a problem.
You all know this: You're trying to focus on something like reading a book, but permanently get distracted by notifications on your device. You could surely just turn it off – but you usually don't.
"Do not disturb" modes are an important step for smartphones – you can disconnect, but still be available for the ones you love (by "whitelisting" them).
"Pause" is an app that aims to help you disconnect. You choose an activity like "read a book" or "go for a walk", set a time span and start a countdown by enabling "Airplane Mode". If you're cheating, you need to try again. The idea is to "compete others to see who can stay ‘offline’ the longest"
Or think of glanceable interfaces, that don't require your full attention. Like the public transportation schedules by James Darling of BERG fame. A screen that doesn't glow and distract, just sits somewhere in your kitchen. Or "Moves App", that sends you summaries of your last day's activity as push notifications every morning and you actually never need to open the app.
And in the work context: You have to finish something, so you really need to get productive. There are a lot of Books, Methods and Tools on "Productivity" …
One example is "SelfControl" – you set a time span, add domains to a blacklist and press "Start".
Until that timer expires, you will be unable to access blacklisted sites – even if you restart your computer or delete the application.
My dear colleage Henryk has built a browser extension for himself called "Self.Glitch". This is what it does to blacklisted websites.
There's a great plugin for "Ableton Live", an audio production tool: You push a button and get freed from a busy and distracting user interface …
… being able to focus on what really matters when working on music: listening to it.
We need to be in the right "flow" to be really productive. But it can also be the other way around – we're totally lost in an activity and don't recognize we need some break.
There's a BenQ Monitor that has "smart reminders" built into the hardware, asking for a rest every now and then. Also, Wii Sports occasionally reminds you to take a break.
A new technology by Volvo analyzes your driving data and reminds you when it's better to stop for a while. In this case, it's not just based on time, but on your actual driving behavior.
That's something everybody knows – and for sure more than just texting. Go out, it takes only a minute until you see somebody doing it (it might be you).
(It has drawbacks, actually.)
The numbers speak volumes: In 2011, 1.100 people were treated in hospital emergency departments across the US (national estimate through extrapolated data from 100 US Emergency Departments). That's old numbers, and there are for sure a lot of people that won't admit their injuries are from texting while walking.
One approach to tackle this is called "Type n Walk": you can see through the device while typing and catch sight of potential obstacles.
There's also an academic concept called "CrashAlert", exploring ways to alert people through sensors and visual feedback. People will keep using their devices while walking, or even on their bikes. So it makes sense to address this with design solutions.
This is not funny and very dangerous. Car manufacturers for sure take care of driver and passenger safety in their vehicles. But what happens if you bring your own devices and don't connect them to the car? There are laws in some countries that prohibit any kind of device use while driving – but will this solve the problem?
Since this is mainly an issue with young adults, there's a product called "CellControl": parents can mount a little hardware into their kids' car that …
… blocks their smartphones while the vehicle is moving.
And last, not least: the screenlight dinner. Sounds familiar?
I'm sure you have heard of "The Phone Stack" ( http://www.getkempt.com/the-code/the-phone-stack.php ). In a restaurant or bar, people agree on putting their phones face down on a stack. The person pulling their phone first pays the bill.
Somebody turned this idea into an app – it's called "Downside". You connect with people around you, turn your phones face down. The person turning their phone first loses the game.
Blokket is a simple, analogue object that blocks phone signals using a smart material made of nylon and silver, like a soft Faraday cage.
The Way We See The World, a NYC based design studio with a mission to design for a better world, describe the concept of Blokket like this: "The manual act of wrapping your phone up creates a new ritual; embedding the awareness of a newly formed ‘digital etiquette’ within its use."
Without doubt, the topic is quite omnipresent – even if you didn't think about it much, you all know the everyday situations we've just seen, I guess. Let me finish with a conclusion.
We need to find meaningful ways to orchestrate our use of information technology. The frog in our smartphone game is as much reality as is the frog in the woods. Today, "The real world" and "the digital world" inseparably coexist in our everyday lifes. We need to understand this world better and find the right balance. We need to find out how to behave well in this multi device world.
In the past, we "went on the internet" alone, at stationary places. And we were sort of swamped and did not fully understand how to behave towards all these other people on the internet! But over time, a "netiquette" emerged. People agreed on certain "online behavior" rules.
Today, we're constantly connected, wherever we go and whatever we do. Our devices augment and overcharge our human capacities at the same time. So we need an updated etiquette that deals with information technology being much more present in all kinds of situations of our everyday lives. And today, our devices are mostly recognizable. They have screens and explicit input and output. What happens if they become wearable and embedded, or connected things without screens? We have developed from "internet users" to something like "multi-device cyborgs" and we still have to learn how to handle it.
We can probably start by observing and challenging our own behavior and habits around information technology. As parents, we need to think not just about our own behavior, but also how it influences our kids. They're born into another world than we are. How can we convey "good manners" without old world finger-wagging? Anyway, it's not about what we tell our kids, it's what they see us do …
As designers, we have been tasked to shape this world in big and small ways. We have a hunger for better behavior, and we are, if nothing else, optimistic! We envision better behavior and decide to work towards it by shaping the world around us with every process we are involved in, every project we do and every product we design.