Your job depends on you making design decisions every day. I'm not talking about the kind of design that uses color theory, typography, or spacer gifs (joking).
Here are the kinds of things that have made me a better designer. I think they'll help you, too:
• Pencils before pixels will save you tons of time.
• Understanding how to start design projects where the end result isn't quite defined yet.
• How to nurture (or destroy) relationships with your clients and colleagues.
• How to think in extremes to help you know where the boundaries are.
• Sketching is an activity, not a just deliverable.
• Asking the right questions tease out the most important details.
• How do you know when you're asking the wrong questions?
• And lots more...
"Draw More, Talk Less" was a hands-on sketching workshop for managers, developers, designers, and pretty much anybody with hands and eyes.
During the workshop we learned:
- Why sketching is so important
- More than just the basics of sketching interfaces and interactions
- Integrating sketching into your workflow
- How to get your colleagues to draw more (and talk less)
At the time of publishing this presentation, Jason is an independent designer and illustrator. He builds prototypes, designs websites and web apps, and creates large-scale visual notes at conferences. He's worked for a bunch of design agencies, startups, and businesses both big and small. And he thinks you're just swell.
"Draw More, Talk Less" was a hands-on sketching workshop for managers, developers, designers, and pretty much anybody with hands and eyes.
During the workshop we learned:
- Why sketching is so important
- More than just the basics of sketching interfaces and interactions
- Integrating sketching into your workflow
- How to get your colleagues to draw more (and talk less)
At the time of publishing this presentation, Jason is an independent designer and illustrator. He builds prototypes, designs websites and web apps, and creates large-scale visual notes at conferences. He's worked for a bunch of design agencies, startups, and businesses both big and small. And he thinks you're just swell.
My presentation and slides originally planned for the DevLearn 2010 General Session. I connect the use and the history of the hash-tag on Twitter to Design Thinking principles as expressions of liberty, freedom and joy (Democracy) that are paramount to successful "social learning."
Adopting early planning and architectural design strategies is essential to create scalable Enterprise apps that are ready to meet the demands of dynamic workforces, and can scale to meet future business needs. You'll learn how to leverage class-based UI development within evolving Agile/Waterfall development methodologies and how Ext.Direct, Connect, and Ext.data packages can assist with integration. We'll also review best practices for strong, unit-tested foundation classes that will support your 'next' enterprise solution.
If your software product were a film, which of its features would be a movie star, a supporting actor or an extra?
Should you invest more in the software design of star features, especially if they generate the most revenue? And if so, what level of design quality is sufficient forfeatures that are supporting actors or extras? Doesn't Software Craftsmanship tell us that we need to write clean and simple code, regardless of its role? Or, if we are Lean and focus on increasing the speed of concept to cash, will quality suffer?
Sufficient Design answers these questions and points the way towards how to blend Lean processes with Software Craftsmanship.
It doesn’t really matter how great you think your website is if your intended user thinks it’s a loser. There are some very easy methods to getting your website headed down the right track and creating a positive user experience (UX) for your target audience.
In this presentation I discuss the steps that lead up to a the launch or re-launch of your website from a down-to-earth UX perspective. Each site is different, so while there are fundamentals there is also a strong need for critical thinking and creative solutions.
Audio here: http://www.uxaustralia.com.au/conference-2010/how-to-express-your-ux-emotions
A 10 minute presentation on avoiding buzzwords, cliches and imaginary people when communicating your next user experience design concept.
My presentation and slides originally planned for the DevLearn 2010 General Session. I connect the use and the history of the hash-tag on Twitter to Design Thinking principles as expressions of liberty, freedom and joy (Democracy) that are paramount to successful "social learning."
Adopting early planning and architectural design strategies is essential to create scalable Enterprise apps that are ready to meet the demands of dynamic workforces, and can scale to meet future business needs. You'll learn how to leverage class-based UI development within evolving Agile/Waterfall development methodologies and how Ext.Direct, Connect, and Ext.data packages can assist with integration. We'll also review best practices for strong, unit-tested foundation classes that will support your 'next' enterprise solution.
If your software product were a film, which of its features would be a movie star, a supporting actor or an extra?
Should you invest more in the software design of star features, especially if they generate the most revenue? And if so, what level of design quality is sufficient forfeatures that are supporting actors or extras? Doesn't Software Craftsmanship tell us that we need to write clean and simple code, regardless of its role? Or, if we are Lean and focus on increasing the speed of concept to cash, will quality suffer?
Sufficient Design answers these questions and points the way towards how to blend Lean processes with Software Craftsmanship.
It doesn’t really matter how great you think your website is if your intended user thinks it’s a loser. There are some very easy methods to getting your website headed down the right track and creating a positive user experience (UX) for your target audience.
In this presentation I discuss the steps that lead up to a the launch or re-launch of your website from a down-to-earth UX perspective. Each site is different, so while there are fundamentals there is also a strong need for critical thinking and creative solutions.
Audio here: http://www.uxaustralia.com.au/conference-2010/how-to-express-your-ux-emotions
A 10 minute presentation on avoiding buzzwords, cliches and imaginary people when communicating your next user experience design concept.
White wonder, Work developed by Eva TschoppMansi Shah
White Wonder by Eva Tschopp
A tale about our culture around the use of fertilizers and pesticides visiting small farms around Ahmedabad in Matar and Shilaj.
EASY TUTORIAL OF HOW TO USE CAPCUT BY: FEBLESS HERNANEFebless Hernane
CapCut is an easy-to-use video editing app perfect for beginners. To start, download and open CapCut on your phone. Tap "New Project" and select the videos or photos you want to edit. You can trim clips by dragging the edges, add text by tapping "Text," and include music by selecting "Audio." Enhance your video with filters and effects from the "Effects" menu. When you're happy with your video, tap the export button to save and share it. CapCut makes video editing simple and fun for everyone!
Technoblade The Legacy of a Minecraft Legend.Techno Merch
Technoblade, born Alex on June 1, 1999, was a legendary Minecraft YouTuber known for his sharp wit and exceptional PvP skills. Starting his channel in 2013, he gained nearly 11 million subscribers. His private battle with metastatic sarcoma ended in June 2022, but his enduring legacy continues to inspire millions.
PDF SubmissionDigital Marketing Institute in NoidaPoojaSaini954651
https://www.safalta.com/online-digital-marketing/advance-digital-marketing-training-in-noidaTop Digital Marketing Institute in Noida: Boost Your Career Fast
[3:29 am, 30/05/2024] +91 83818 43552: Safalta Digital Marketing Institute in Noida also provides advanced classes for individuals seeking to develop their expertise and skills in this field. These classes, led by industry experts with vast experience, focus on specific aspects of digital marketing such as advanced SEO strategies, sophisticated content creation techniques, and data-driven analytics.
Connect Conference 2022: Passive House - Economic and Environmental Solution...TE Studio
Passive House: The Economic and Environmental Solution for Sustainable Real Estate. Lecture by Tim Eian of TE Studio Passive House Design in November 2022 in Minneapolis.
- The Built Environment
- Let's imagine the perfect building
- The Passive House standard
- Why Passive House targets
- Clean Energy Plans?!
- How does Passive House compare and fit in?
- The business case for Passive House real estate
- Tools to quantify the value of Passive House
- What can I do?
- Resources
Fonts play a crucial role in both User Interface (UI) and User Experience (UX) design. They affect readability, accessibility, aesthetics, and overall user perception.
1. How to be a
better designer
Jason Robb
Harvard Web Working Group
October 13, 2010
@jasonrobb • #designbetter
Wednesday, October 13, 2010
2. Design better
Jason Robb
Harvard Web Working Group
October 13, 2010
@jasonrobb • #designbetter
Wednesday, October 13, 2010
3. Agenda
Intro
Design
People
People + Design
Q&A
Wednesday, October 13, 2010
4. Introduction
@jasonrobb • #designbetter
Wednesday, October 13, 2010
5. Introduction
What I am
Visual thinker, User researcher,
Usability expert, Interaction
designer, Visual designer,
Front-end developer...
Wednesday, October 13, 2010
6. Introduction
What I am
Visual thinker, User researcher,
Usability expert, Interaction
Designer
designer, Visual designer,
Front-end developer...
Wednesday, October 13, 2010
7. Introduction
Who I work for
Small businesses, startups,
agencies, non-profits...
Wednesday, October 13, 2010
8. Introduction
Who I work for
Small businesses, startups,
People who need design
agencies, non-profits...
Wednesday, October 13, 2010
9. Introduction
What else?
UX Book Club, Boston
Next book: Gamestorming
Wednesday Nov. 3rd, 7pm
uxboston.com
Wednesday, October 13, 2010
10. Introduction
Why I’m here
Get people excited about design
Wednesday, October 13, 2010
11. Design
@jasonrobb • #designbetter
Wednesday, October 13, 2010
12. 1
Design
Designers
Creators of tangible or
intangible objects
Wednesday, October 13, 2010
13. 2
Design
Everyone is a
designer
Wednesday, October 13, 2010
14. 3
Design
Design (noun)
…is a plan for
the construction
of an object
Wednesday, October 13, 2010
17. Design
flickr.com/dragondrop/
Wednesday, October 13, 2010
18. 4
Design
Tools don’t
matter (much)
Use whatever medium and
fidelity that suits your practical
needs and design goals
http://dub.washington.edu:2007/projects/fidelity/pubs/
Walker_HFES_2002.pdf
Wednesday, October 13, 2010
19. Design
Mike Rohde - flickr.com/rohdesign
Wednesday, October 13, 2010
20. 5
Design
When to sketch
Wednesday, October 13, 2010
21. Design
Baking
Simple? Complex?
No sketch! Sketch!
Wednesday, October 13, 2010
27. 7
Design
Why?
How?
What?
Simon Sinek - startwithwhy.com
Wednesday, October 13, 2010
28. Design
What?
“We need a login form...”
Wednesday, October 13, 2010
29. Design
No context
Email
Password ttttttttttt
Remember me
Login Forgot password?
Wednesday, October 13, 2010
30. Design
Why?
“People need access to private
health-related data...”
Wednesday, October 13, 2010
31. 8
Design
Always get
context! Manage
Value
account
prop
Email
Update
Signup
form Password ttttttttttt your status
Remember me
How to get Import
started Login Forgot password?
data
Wednesday, October 13, 2010
34. Design
Contrast
Email Email
Password ttttttttttt Password ttttttttttt
Remember me Remember me
Login Forgot password? Login Forgot password?
Wednesday, October 13, 2010
35. Design
Contrast
Email Email
Password ttttttttttt Password ttttttttttt
Remember me Remember me
Login Forgot password? Login Forgot password?
Wednesday, October 13, 2010
36. Design
Everyone’s a designer
Tools: fit your needs
When to sketch; when not to
Always start with “Why?”
Learn the vocabulary
Wednesday, October 13, 2010
37. People
@jasonrobb • #designbetter
Wednesday, October 13, 2010
38. 10 Working
with people
This is your first priority, more
important than pixels or pencils.
Wednesday, October 13, 2010
39. 11
People
Who plays a role?
Wednesday, October 13, 2010