The document profiles several British designers and their work. It discusses their approaches, which include experimentation with everyday materials, a focus on human interaction and relationships, using recycled materials in new ways, drawing inspiration from nature, and reducing designs to their basic functional forms. The designers explore ideas like humor, speed, and using technology and modern production methods. They create diverse objects, spaces, and structures that push design in new directions.
This document discusses various methods for forming and fabricating artworks and objects. It covers additive, subtractive, and constructive processes using materials like clay, wax, plaster, and metals. It also discusses found objects, readymades, and altered readymades. Modern methods like computer-aided design, 3D printing, laser cutting, and CNC routing are reviewed. Traditional techniques like casting, jigs, and molds are also summarized. The document bridges art and design by discussing how fabrication techniques can blur boundaries between disciplines.
This document provides an overview of ideas and approaches used in design. It discusses several topics:
1) Research methods like using libraries, traveling, asking questions, and testing prototypes. Biomimicry and emulating nature is also discussed.
2) Design processes like considering function, materials, fabrication, and values. Nature is seen as the ultimate source of design inspiration.
3) Tools that enable complex tasks and extend human capabilities. Transformation of materials from mere matter to something greater is explored.
4) Variation, deformation, and thinking in series to investigate themes through focused iterations that maintain similarities.
Ruby York is an artist who creates 3D assets and environments for video games. She enjoys digital art but finds the pay in the industry to be low. Notable works include creating assets for The Sims 2 game, which exposed her art to a huge audience. While she once worked for EA, she now teaches 3D modeling software and creates art independently. Her diverse cultural background and passion for digital creativity were evident from the interview.
This legal notice from BiblioFlip.Com discusses ownership and copyright of electronic documents. It states that BiblioFlip retains all ownership rights and reproduction or transmission of the information without permission is prohibited. The notice also disclaims all warranties and liability for any losses or damages from using the information. BiblioFlip trademarks and other product names belong to their respective holders.
11 Profound Influences on Steve Jobs’ Design PhilosophyProcessStreet
Do you want to be the next Steve Jobs? The creative force behind Apple’s ultra-minimal aesthetic has an incredibly diverse array of influences ranging from kitchen appliances to LSD trips.
Here are 11 of the biggest influences, most profound experiences and life lessons that formed Steve Jobs into the man who would go on to define UX and product design standards for years to come.
Charles and Ray Eames were pioneering American designers who had a profound influence on mid-20th century design. They met while studying at Cranbrook Academy of Art in Michigan and later established their own design firm. Known for their innovative furniture designs made of molded plywood, like the iconic Eames Lounge Chair, the Eameses brought high design to the masses. They also worked in architecture, film, and other fields. Their Case Study House No. 8, known as the Eames House, exemplified their architectural approach and philosophy of integrating interior and exterior spaces. Over 50 years after their deaths, the Eameses continue to inspire designers with their emphasis on simplicity, innovation, and bringing beauty to everyday objects.
This document is a presentation by Ziya Boyacigiller on creativity. It discusses the nature of creativity and provides tools and techniques to stimulate creative thinking. Some key points include: defining creativity as forming new patterns in the brain; using lateral thinking techniques like the creative pause and focusing to escape dominant patterns; and creating challenges or problems to solve as a way to improve skills and think creatively. The presentation provides examples and exercises to illustrate these concepts.
Conceptual integrity arises not (simply) from one mind or from a small number of agreeing resonant minds, but from sometimes hidden co-authors and the things designed themselves.
This presentation was created by Richard P Gabriel (www.dreamsongs.com) and presented at IME-USP - São Paulo on 30/Mar/2011 sponsored by CCSL (ccsl.ime.usp.br)
This document discusses various methods for forming and fabricating artworks and objects. It covers additive, subtractive, and constructive processes using materials like clay, wax, plaster, and metals. It also discusses found objects, readymades, and altered readymades. Modern methods like computer-aided design, 3D printing, laser cutting, and CNC routing are reviewed. Traditional techniques like casting, jigs, and molds are also summarized. The document bridges art and design by discussing how fabrication techniques can blur boundaries between disciplines.
This document provides an overview of ideas and approaches used in design. It discusses several topics:
1) Research methods like using libraries, traveling, asking questions, and testing prototypes. Biomimicry and emulating nature is also discussed.
2) Design processes like considering function, materials, fabrication, and values. Nature is seen as the ultimate source of design inspiration.
3) Tools that enable complex tasks and extend human capabilities. Transformation of materials from mere matter to something greater is explored.
4) Variation, deformation, and thinking in series to investigate themes through focused iterations that maintain similarities.
Ruby York is an artist who creates 3D assets and environments for video games. She enjoys digital art but finds the pay in the industry to be low. Notable works include creating assets for The Sims 2 game, which exposed her art to a huge audience. While she once worked for EA, she now teaches 3D modeling software and creates art independently. Her diverse cultural background and passion for digital creativity were evident from the interview.
This legal notice from BiblioFlip.Com discusses ownership and copyright of electronic documents. It states that BiblioFlip retains all ownership rights and reproduction or transmission of the information without permission is prohibited. The notice also disclaims all warranties and liability for any losses or damages from using the information. BiblioFlip trademarks and other product names belong to their respective holders.
11 Profound Influences on Steve Jobs’ Design PhilosophyProcessStreet
Do you want to be the next Steve Jobs? The creative force behind Apple’s ultra-minimal aesthetic has an incredibly diverse array of influences ranging from kitchen appliances to LSD trips.
Here are 11 of the biggest influences, most profound experiences and life lessons that formed Steve Jobs into the man who would go on to define UX and product design standards for years to come.
Charles and Ray Eames were pioneering American designers who had a profound influence on mid-20th century design. They met while studying at Cranbrook Academy of Art in Michigan and later established their own design firm. Known for their innovative furniture designs made of molded plywood, like the iconic Eames Lounge Chair, the Eameses brought high design to the masses. They also worked in architecture, film, and other fields. Their Case Study House No. 8, known as the Eames House, exemplified their architectural approach and philosophy of integrating interior and exterior spaces. Over 50 years after their deaths, the Eameses continue to inspire designers with their emphasis on simplicity, innovation, and bringing beauty to everyday objects.
This document is a presentation by Ziya Boyacigiller on creativity. It discusses the nature of creativity and provides tools and techniques to stimulate creative thinking. Some key points include: defining creativity as forming new patterns in the brain; using lateral thinking techniques like the creative pause and focusing to escape dominant patterns; and creating challenges or problems to solve as a way to improve skills and think creatively. The presentation provides examples and exercises to illustrate these concepts.
Conceptual integrity arises not (simply) from one mind or from a small number of agreeing resonant minds, but from sometimes hidden co-authors and the things designed themselves.
This presentation was created by Richard P Gabriel (www.dreamsongs.com) and presented at IME-USP - São Paulo on 30/Mar/2011 sponsored by CCSL (ccsl.ime.usp.br)
The document provides tips for creating sketches and illustrations, suggesting experimenting with unconventional materials and techniques. It recommends trying different media, layering drawings, combining visual elements in new ways, and taking images on journeys through different materials. The goal is to explore possibilities and communicate ideas through presentation.
This document is an exemplar exam sketch book for GCSE Art and Design students. It provides examples of sketches, drawings, and other visual work that students would include in their sketch books to demonstrate their ideas, experiments, and creative process for their GCSE Art and Design coursework and exams. The sketch book exemplar is intended to help students understand what is expected for their own sketch books to fully document their creative process and meet course requirements.
This document outlines the art projects completed for a 2009 GCSE course, including a plant structures project, human form project, and landscape project. It concludes with exam work to complete the course requirements.
This document provides guidance for art students on completing Easter homework assignments. It instructs students to finalize all previously assigned work and create at least one media experiments board over Easter break. The board should experiment with different materials and techniques, annotating what was used and how it relates to the project. A list of potential materials is provided, along with example slides of different media combinations to help students decide what to experiment with. Extra credit options include creating additional observational drawings and photographs or a board about a visited art exhibition.
This document provides information about the GCSE Art and Design course, which consists of portfolio work and a final exam project. The portfolio, accounting for 60% of the grade, includes work from years 10 and 11. Students select their best pieces for assessment. The exam project in year 11 accounts for 40% of the grade. Students will complete several projects exploring different mediums to meet the four assessment objectives: researching artists and themes, experimenting with materials, developing and presenting ideas, and creating a final piece. Regular homework and use of a sketchbook are required to document process and progress. Success requires annotating work to explain creative choices.
Emanuel Ologenau is an artist the student is researching to fuse with the theme of "FLIGHT" for their final piece. To fulfill Assessment Objective 1, the student needs to conduct research on Ologenau's photography, brainstorm ideas on the flight theme, create a mood board, experiment with print techniques like lino printing or working with clay or collage materials, and plan their final piece. The final piece can use lino printing with multiple colors, clay sculptures like small feathers, or a collage combining photos, prints, and found objects.
This document provides information for students taking the Year 10 GCSE Art course. It outlines the course content, which covers a range of disciplines and skills like drawing, painting, and photography. It emphasizes that art requires hard work and effort to succeed. Students must be punctual, meet all deadlines, and have the proper equipment for every lesson. The course will be assessed based on research, experimentation, recording ideas, and presenting a final piece with connections to artists. Homework will be posted online, and students are encouraged to use these resources for inspiration. The first project will focus on natural forms like leaves, flowers, shells, and animals.
The document discusses a design for a children's storage bench with a pirate theme for a classroom. It describes researching similar products available internationally and in the UAE to inform the design. Several potential clients are identified that could benefit from the product, including schools, hospitals, and families with young children. The design aims to provide functional storage while appealing to both boys and girls through its pirate-themed aesthetics.
This document discusses open design and citizen science. It explores how open design, which allows for public contribution and modification of design projects, can form an alliance with citizen science, where members of the public engage in scientific research. Open design has the potential to increase participation in data collection and experimentation for citizen science projects by enabling anyone to improve sensor designs or build tools for scientific investigation through open collaboration and peer review. Forming connections between open design and citizen science communities could lead to new approaches in collaborative research that harness public interest and creativity.
I am a friendly and enthusiastic multi-disciplinary designer who is dedicated and willing to learn new things. I am based in the UK and I am a graduate who has just finished studying my final year in BA Design at Goldsmiths University of London. I have gained a variety of skills from model making and prototyping to graphical programmes such as Illustrator, InDesign and Photoshop. I have a background in the arts and have had a love for drawing and painting for many years and have honed these skills. I am adaptable and love to learn new skills.
While studying design, I discovered how much I love how the subject crosses over many different disciplines and fields and I look forward to hopefully working alongside these many disciplines during my career.
I am a friendly and enthusiastic multi-disciplinary designer who is dedicated and willing to learn new things. I am based in the UK and I am a graduate who has just finished studying my final year in BA Design at Goldsmiths University of London. I have gained a variety of skills from model making and prototyping to graphical programmes such as Illustrator, InDesign and Photoshop. I have a background in the arts and have had a love for drawing and painting for many years and have honed these skills. I am adaptable and love to learn new skills.
While studying design, I discovered how much I love how the subject crosses over many different disciplines and fields and I look forward to hopefully working alongside these many disciplines during my career.
This document provides information about Shih-Yen Lo including his background, skills, education, experience and projects. It includes his contact information, languages spoken, computer skills, workshop skills, locations lived/worked, education history including degrees received from various institutions. It also lists several personal projects he has worked on including an exoskeleton accessory for tablets, a water harvesting device, and a phonograph-inspired candle recording device. Photos and diagrams are provided for some of the projects.
City hacking Presentation, by Mifactori, 2019Lars Zimmermann
Lars Zimmermann discusses how cities can be redesigned in a more sustainable and circular manner through hacking. Some ideas presented include turning buildings into urban farms, repurposing public spaces and infrastructure for new uses, emphasizing modularity and reusability of products, and using playful interventions to encourage creative thinking about sustainability. The goal is to break systems out of their existing limitations and imagine new possibilities by hacking at multiple levels from mobility to nature to buildings.
1. Guerrilla engineering relies on small, passionate groups using time, energy, imagination and personal investment to create unexpected, unconventional and often temporary projects with limited resources.
2. An example project described is a large glider called the Cullinan Bird that was assembled from scrap materials and flown in front of 80,000 people.
3. The goals of guerrilla engineering projects are to create buzz and transform spaces through grassroots initiatives.
The document discusses studies on producing a crackle finish on cowhide leather. It begins with acknowledgments and then defines what a crackle finish is, which creates a cracked paint effect. It discusses applying two paint colors - a base coat and top coat separated by a crackling medium. The top coat cracks to reveal the underlying base coat. The document outlines the aim of producing crackle finished leather, presents samples, and discusses physical and chemical test results. It concludes that crackle finish increases the value of lower grade leather and utilizes split leather byproducts.
The document discusses the challenges of designing interactive furniture. It explores how interactive elements can bring furniture to life but may distract from the object's core function if not implemented properly. Several examples of interactive furniture are provided. The document also raises questions around how technology, aesthetics, cost, complexity, and other factors should be balanced in interactive furniture design to have longevity and broad appeal. It provides some guidelines for interactive furniture focused on emphasizing the object's function and enhancing the user experience.
Slides from the "What Would Picasso Do?" panel session from Over The Air 2010 #ota10 featuring Mathias Dahlström, Jason Fields, Tom Hume, mills™ and Filip Visnjic - moderated by Franco Papeschi and Bryan Rieger.
This document provides information about Lorna McArdle's graphic design experience and services. It includes examples of packaging, POS displays, and large format graphics she has created. It also summarizes some of the project management work she has done for organizations. The document demonstrates Lorna's extensive experience across many areas of graphic design spanning over 30 years.
Solid Surface materials like Corian can be used for more than just flat countertops. Designers appreciate that it can be molded into complex shapes through thermoforming and machining, allowing for unique, sculptural designs. Solid Surface provides designers with almost limitless creative possibilities for abstract lighting fixtures, speakers, inlays, and other applications beyond traditional surfaces. To get involved in this type of specialized Solid Surface work, fabricators need to invest in CNC machines, ovens, and software while finding architects, designers, and shops interested in more experimental uses of the material.
The document describes several playground designs created by a designer for a playground equipment company. It includes sketches, 3D models, and descriptions of the design process for several playsets including a Hideaway Fort, Wind Rider swing, Discovery Mountain climber, and The Southampton playhouse. The designer worked to create compact designs that fit safety standards and explored modular concepts before arriving at final designs to address challenges like cost, safety, and manufacturability.
The document discusses several examples of 3D printed art, design, and functional objects:
- A 3D printed running cleat plate that is contoured to improve athletic performance.
- Sculptures made through 3D scanning, modeling, printing, and other techniques that explore the intersection of the body and objects.
- A 3D printed gown created through extensive collaboration between a designer and architect that demonstrates flexible articulation through its print structure.
- Several vehicles, including the world's first fully 3D printed car, demonstrating the capabilities of 3D printing for functional objects.
This portfolio contains examples of Noah Rodebaugh's industrial design work from Purdue University. It includes 7 projects showing various design processes from ideation to final models. The projects include a 3D printed and wood salt shaker, a laminated wood lamp, a wooden kitchen utensil, shoe designs, a 3D printed speaker, and an ice cream scoop made from resin casting. For each project, Noah documents inspiration sources, ideation sketches, 3D models, prototypes, and final products. The portfolio demonstrates his skills in areas such as 3D modeling, prototyping, woodworking, and rendering.
The document provides tips for creating sketches and illustrations, suggesting experimenting with unconventional materials and techniques. It recommends trying different media, layering drawings, combining visual elements in new ways, and taking images on journeys through different materials. The goal is to explore possibilities and communicate ideas through presentation.
This document is an exemplar exam sketch book for GCSE Art and Design students. It provides examples of sketches, drawings, and other visual work that students would include in their sketch books to demonstrate their ideas, experiments, and creative process for their GCSE Art and Design coursework and exams. The sketch book exemplar is intended to help students understand what is expected for their own sketch books to fully document their creative process and meet course requirements.
This document outlines the art projects completed for a 2009 GCSE course, including a plant structures project, human form project, and landscape project. It concludes with exam work to complete the course requirements.
This document provides guidance for art students on completing Easter homework assignments. It instructs students to finalize all previously assigned work and create at least one media experiments board over Easter break. The board should experiment with different materials and techniques, annotating what was used and how it relates to the project. A list of potential materials is provided, along with example slides of different media combinations to help students decide what to experiment with. Extra credit options include creating additional observational drawings and photographs or a board about a visited art exhibition.
This document provides information about the GCSE Art and Design course, which consists of portfolio work and a final exam project. The portfolio, accounting for 60% of the grade, includes work from years 10 and 11. Students select their best pieces for assessment. The exam project in year 11 accounts for 40% of the grade. Students will complete several projects exploring different mediums to meet the four assessment objectives: researching artists and themes, experimenting with materials, developing and presenting ideas, and creating a final piece. Regular homework and use of a sketchbook are required to document process and progress. Success requires annotating work to explain creative choices.
Emanuel Ologenau is an artist the student is researching to fuse with the theme of "FLIGHT" for their final piece. To fulfill Assessment Objective 1, the student needs to conduct research on Ologenau's photography, brainstorm ideas on the flight theme, create a mood board, experiment with print techniques like lino printing or working with clay or collage materials, and plan their final piece. The final piece can use lino printing with multiple colors, clay sculptures like small feathers, or a collage combining photos, prints, and found objects.
This document provides information for students taking the Year 10 GCSE Art course. It outlines the course content, which covers a range of disciplines and skills like drawing, painting, and photography. It emphasizes that art requires hard work and effort to succeed. Students must be punctual, meet all deadlines, and have the proper equipment for every lesson. The course will be assessed based on research, experimentation, recording ideas, and presenting a final piece with connections to artists. Homework will be posted online, and students are encouraged to use these resources for inspiration. The first project will focus on natural forms like leaves, flowers, shells, and animals.
The document discusses a design for a children's storage bench with a pirate theme for a classroom. It describes researching similar products available internationally and in the UAE to inform the design. Several potential clients are identified that could benefit from the product, including schools, hospitals, and families with young children. The design aims to provide functional storage while appealing to both boys and girls through its pirate-themed aesthetics.
This document discusses open design and citizen science. It explores how open design, which allows for public contribution and modification of design projects, can form an alliance with citizen science, where members of the public engage in scientific research. Open design has the potential to increase participation in data collection and experimentation for citizen science projects by enabling anyone to improve sensor designs or build tools for scientific investigation through open collaboration and peer review. Forming connections between open design and citizen science communities could lead to new approaches in collaborative research that harness public interest and creativity.
I am a friendly and enthusiastic multi-disciplinary designer who is dedicated and willing to learn new things. I am based in the UK and I am a graduate who has just finished studying my final year in BA Design at Goldsmiths University of London. I have gained a variety of skills from model making and prototyping to graphical programmes such as Illustrator, InDesign and Photoshop. I have a background in the arts and have had a love for drawing and painting for many years and have honed these skills. I am adaptable and love to learn new skills.
While studying design, I discovered how much I love how the subject crosses over many different disciplines and fields and I look forward to hopefully working alongside these many disciplines during my career.
I am a friendly and enthusiastic multi-disciplinary designer who is dedicated and willing to learn new things. I am based in the UK and I am a graduate who has just finished studying my final year in BA Design at Goldsmiths University of London. I have gained a variety of skills from model making and prototyping to graphical programmes such as Illustrator, InDesign and Photoshop. I have a background in the arts and have had a love for drawing and painting for many years and have honed these skills. I am adaptable and love to learn new skills.
While studying design, I discovered how much I love how the subject crosses over many different disciplines and fields and I look forward to hopefully working alongside these many disciplines during my career.
This document provides information about Shih-Yen Lo including his background, skills, education, experience and projects. It includes his contact information, languages spoken, computer skills, workshop skills, locations lived/worked, education history including degrees received from various institutions. It also lists several personal projects he has worked on including an exoskeleton accessory for tablets, a water harvesting device, and a phonograph-inspired candle recording device. Photos and diagrams are provided for some of the projects.
City hacking Presentation, by Mifactori, 2019Lars Zimmermann
Lars Zimmermann discusses how cities can be redesigned in a more sustainable and circular manner through hacking. Some ideas presented include turning buildings into urban farms, repurposing public spaces and infrastructure for new uses, emphasizing modularity and reusability of products, and using playful interventions to encourage creative thinking about sustainability. The goal is to break systems out of their existing limitations and imagine new possibilities by hacking at multiple levels from mobility to nature to buildings.
1. Guerrilla engineering relies on small, passionate groups using time, energy, imagination and personal investment to create unexpected, unconventional and often temporary projects with limited resources.
2. An example project described is a large glider called the Cullinan Bird that was assembled from scrap materials and flown in front of 80,000 people.
3. The goals of guerrilla engineering projects are to create buzz and transform spaces through grassroots initiatives.
The document discusses studies on producing a crackle finish on cowhide leather. It begins with acknowledgments and then defines what a crackle finish is, which creates a cracked paint effect. It discusses applying two paint colors - a base coat and top coat separated by a crackling medium. The top coat cracks to reveal the underlying base coat. The document outlines the aim of producing crackle finished leather, presents samples, and discusses physical and chemical test results. It concludes that crackle finish increases the value of lower grade leather and utilizes split leather byproducts.
The document discusses the challenges of designing interactive furniture. It explores how interactive elements can bring furniture to life but may distract from the object's core function if not implemented properly. Several examples of interactive furniture are provided. The document also raises questions around how technology, aesthetics, cost, complexity, and other factors should be balanced in interactive furniture design to have longevity and broad appeal. It provides some guidelines for interactive furniture focused on emphasizing the object's function and enhancing the user experience.
Slides from the "What Would Picasso Do?" panel session from Over The Air 2010 #ota10 featuring Mathias Dahlström, Jason Fields, Tom Hume, mills™ and Filip Visnjic - moderated by Franco Papeschi and Bryan Rieger.
This document provides information about Lorna McArdle's graphic design experience and services. It includes examples of packaging, POS displays, and large format graphics she has created. It also summarizes some of the project management work she has done for organizations. The document demonstrates Lorna's extensive experience across many areas of graphic design spanning over 30 years.
Solid Surface materials like Corian can be used for more than just flat countertops. Designers appreciate that it can be molded into complex shapes through thermoforming and machining, allowing for unique, sculptural designs. Solid Surface provides designers with almost limitless creative possibilities for abstract lighting fixtures, speakers, inlays, and other applications beyond traditional surfaces. To get involved in this type of specialized Solid Surface work, fabricators need to invest in CNC machines, ovens, and software while finding architects, designers, and shops interested in more experimental uses of the material.
The document describes several playground designs created by a designer for a playground equipment company. It includes sketches, 3D models, and descriptions of the design process for several playsets including a Hideaway Fort, Wind Rider swing, Discovery Mountain climber, and The Southampton playhouse. The designer worked to create compact designs that fit safety standards and explored modular concepts before arriving at final designs to address challenges like cost, safety, and manufacturability.
The document discusses several examples of 3D printed art, design, and functional objects:
- A 3D printed running cleat plate that is contoured to improve athletic performance.
- Sculptures made through 3D scanning, modeling, printing, and other techniques that explore the intersection of the body and objects.
- A 3D printed gown created through extensive collaboration between a designer and architect that demonstrates flexible articulation through its print structure.
- Several vehicles, including the world's first fully 3D printed car, demonstrating the capabilities of 3D printing for functional objects.
This portfolio contains examples of Noah Rodebaugh's industrial design work from Purdue University. It includes 7 projects showing various design processes from ideation to final models. The projects include a 3D printed and wood salt shaker, a laminated wood lamp, a wooden kitchen utensil, shoe designs, a 3D printed speaker, and an ice cream scoop made from resin casting. For each project, Noah documents inspiration sources, ideation sketches, 3D models, prototypes, and final products. The portfolio demonstrates his skills in areas such as 3D modeling, prototyping, woodworking, and rendering.
How can 3D printing make the economy more circular?Wiithaa
Here is a presentation about 3D printing and circular economy. With these slides, Wiithaa wants to highlight the different opportunites to make our economies more circular, resilient and local.
The design process consists of 5 stages: briefing, research, initial ideas, design development, and final outcome presentation. Research is an essential part of the creative process and design analysis. It provides inspiration, information, and direction for a design project. Research can take many forms, including primary sources like site visits and secondary sources like books and magazines. Both visual and written analysis of research findings are important for understanding and applying the information to a design project.
Initial ideas are generated through brainstorming and documented through sketches, models, and notes. At this early stage, all ideas are considered valid and useful. Key aspects of initial ideas include visualizing concepts in 2D sketches and 3D models to communicate creative thinking, and relating ideas back to research. A reflective evaluation of initial ideas prepares the designer for the next stage of the design process.
Design process whole design process used at chichester college - doneDaniel Freaker
The design process consists of 5 stages: briefing, research, initial ideas, design development, and final outcome presentation. Research involves both primary and secondary research to understand the problem. In initial ideas, designers brainstorm and create sketches and models without limitations. During design development, sketches and models are refined through modification and evaluation. Finally, the completed design solution is presented using visual, written, and verbal methods.
1) Digital artists must be vigilant about backing up their work to avoid losing it, known as the "Crash Beast".
2) Students who are prepared with necessary equipment like a digital camera and storage have better results than those who are unprepared.
3) Working digitally is a tool, not a replacement for generating original content through activities like drawing, photographing, and building first before using computers.
This document presents summaries of four case studies. Case Study 1 describes a student who used a book to outline their project, including promotional information and images from key elements. Case Study 2 discusses presenting work in a narrative environment rather than statically to showcase time-based or fashion products. Case Study 3 focuses on presenting the process of a project where key elements are not seen in the final outcome. Case Study 4 examines a student who abandoned creating a final outcome and instead produced a professional book, useful for those with multiple ideas or illustration collections.
The document discusses a costume project where students at Chichester College explored personal traumas by embodying them through costume design. Several examples of student costume designs are shown that addressed issues like self-consciousness, epilepsy, and confinement. The costumes aimed to draw attention to the issues in inventive ways. The document encourages students to try different, unusual designs and techniques even if they do not result in a final product, as it can help their work stand out.
The document outlines the process a student went through to hold an exhibition, including discussing dates and space, researching presentation techniques, creating advertising materials, agreeing on a title and branding, collecting audience feedback, considering ambiance, health and safety, personal marketing, refreshments, constructing presentation materials, and allocating space. Key aspects of the process included collaboration, ensuring fairness, and finding solutions to presentation and logistical challenges.
Paul Rand was a pioneering graphic designer who is renowned for his modernist and minimalist logo designs. Some of his most famous logos include those created for IBM, Next, and Westinghouse. Rand believed that effective design clearly and simply communicates its intended message through refined and reduced forms. He saw design as a way to convey complex ideas in a very simplified manner. Rand helped establish principles of logo design, teaching that an effective logo identifies rather than sells and derives meaning from the quality of what it represents.
The document provides instructions for building a wooden picture frame and stretching canvas over it. It states that you will need two long wooden pieces of equal length, three short wooden pieces of equal length, and six small triangular corner pieces made of plywood or MDF. It then gives directions to assemble the frame by connecting the corner pieces to the long and short wooden pieces with screws and connecting the triangular middle brace pieces. Finally, it provides instructions for stapling the stretched canvas tightly to the back of the frame, working from the middle outwards and leaving the corners for last.
Work inspired by tacita dean at the turbine hallDaniel Freaker
Looking at artists like Tacita Dean and David Batchelor can inspire students to create inventive work using unusual materials like found film or light collages. Teachers should have students explore constraints of simple collages over time and connect other artists' works to similar creative principles. Students can then turn their collages into low-tech movies using software or overhead projectors, and can even construct freestanding walls like Dean's to add sculptural depth to their videos.
The document discusses the relationship between painting and sculpture in several modern artworks. It describes how some sculptures, like Matthew Monaghan's, are literally folded drawings transformed into 3D shapes. Other sculptures, like Thomas Houseago's Joanne, retain painterly aspects while being sculptural in form. Many of the sculptures have raw, marked surfaces that communicate visually in a similar way to paintings and appear to extend painting into the third dimension.
This document provides instructions for completing an assessment feedback form by copying the assessment criteria, pasting it into the feedback section, and adding comments explaining how students have achieved or not achieved each criteria. Comments should include ticks next to achieved criteria and strikethroughs or underlines next to not achieved criteria. Additional development comments and actions for students should also be included to support their learning.
The document discusses using an empty gallery space for an exhibition design focused on drawing. The design would leave the gallery walls completely empty and bare, with no labels, information or artwork on display. Visitors would be invited to move through the empty space and add their own drawings directly onto the walls as an interactive experience.
The gallery space will be empty with no artworks on display. Instead, the walls will be covered with large sheets of paper for visitors to draw on using markers and pencils provided. This interactive exhibition invites the public to creatively contribute and leave their mark on the gallery, transforming it into a collaborative drawing.
Creating digital drafts is an important part of the creative process. It allows creators to experiment with different ideas and get feedback early in the development process before significant resources are invested. Digital tools like storyboards, wireframes, prototypes and animations can help visualize concepts and catch any issues that may arise before significant time and money is spent on production.
Creativity is key when annotating your art and design work. Consider using different colors, styles, and layouts to call out important elements and enhance understanding. Annotations should guide the viewer to the most pertinent information while keeping things visually interesting.
This document contains student work and examples created by artists. It provides samples for students to reference as they complete their own assignments. The artist exemplars show techniques, styles, or concepts that students can emulate or learn from in their own creative work.
Selection materials produced by Jessie Major for UCAS applicationDaniel Freaker
The document discusses the benefits of exercise for mental health. Regular physical activity can help reduce anxiety and depression and improve mood and cognitive functioning. Exercise causes chemical changes in the brain that may help protect against mental illness and improve symptoms.
1. When presenting a portfolio, clearly label and number items to make it easy for the reviewer to navigate.
2. Use large, high quality prints in vivid color when possible.
3. Include screenshots, details on format/length, and viewing instructions for video or animation work.
24. Michael Marriott
Simple /
Cheap /
Functional /
Funny /
Surprising / To be picked up
Different and moved like a
bowling ball.
25. Michael Marriott
Simple /
Cheap /
Functional /
Funny /
Surprising /
Different
Table lamp with changeable post-card as lampshade. This lets the user
customize the design.
26. Michael Marriot
Michael Marriott
doesn’t want to
design completely
Simple /
Cheap /
Functional /
Funny /
Surprising /
Different new objects, just to
see what we have
being used in a
different way.
27. Michael Marriott
Many would say that the design has no technique,
but the design is about the imagination, about play and fun.
40. The design will interact
with the space around
Richard Shed it. Almost becoming
Interaction /
Process /
Context /
part of the space,
rather than staying on
Function
its own.
41. Richard Shed
Interaction /
Process /
Context /
Function
The hook for jackets is two things combined. It is a sign for where to put
your jacket and the hook itself.
43. Richard Shed
Interaction /
Process /
Context /
Function
Richard Shed asks questions like:
how can an object work better and become two things at once?
44. Richard Shed
Interaction /
Process /
Context /
Function
Richard Shed asks questions like:
how can an something become adaptable to the space I am in?
47. Richard Shed
Interaction /
Process /
Context /
Function
Sometimes the design is completely functional, at other times the use of
image makes us feel more secure in a psychological way.
49. Richard Shed
Interaction /
Process /
Context /
Function
Solutions for spaces look at
real issues. This space had
issues with sound so the
design of the ceiling is
sound absorbing.
51. Richard Shed
Interaction /
Process /
Context /
Function
Exhibition space design
made it feel like the work
surrounded the viewer. But
the use of materials is
honest and cheap.
150. Dominic Wilcox
Speed /
Re-appropriation /
Tradition /
New
151. Each day for 30
consecutive days I
Dominic Wilcox
attempted to make
Speed /
Re-appropriation / something creative. I
Tradition /
New
hoped to force myself
into making quick
decisions, creating
things instinctively.
168. Industrial Facility
Kim Colin + Sam Hecht
Reduced /
Clean /
Functional Even the smallest
object in a space is
treated with the same
attention to detail.
178. While the form
looks patterned,
Norman Foster
Technology /
it actually
Machine /
Modernity serves to cool
the building by
moving fresh air
around.
191. Breaking up a space
and playing with the
Thomas Heatherwick
Nature /
dimensions means
Collection /
Celebration
we look at it afresh
and in a new way.