The document describes a board game called IMPACT that aims to educate players about environmental issues and solutions in a fun way. It discusses how the game was developed over 12 months with extensive playtesting. IMPACT brings to life a scientific model that the UN is using to ensure a sustainable future by defining planetary boundaries. It is hoped that IMPACT will give millions of people the motivation and knowledge to address the global environmental crisis through playing the game.
[Challenge:Future] Impact: a game that inspires planet saving passionChallenge:Future
The document summarizes a board game called "Impact" that aims to educate people about environmental sustainability through play. The game is designed to help players holistically understand how their actions impact the environment and encourage positive behaviors to protect it. Several teachers, entrepreneurs, and publishers provide endorsements for the game, stating it could introduce students to sustainability concepts in an engaging way and empower awareness of environmental issues. The creator of the game hopes it will challenge views and teach people to think more deeply about environmental challenges through a fun activity.
Impact - change the future by playing with it firstnathanielspohn
The document summarizes a board game called "Impact" that aims to educate people about environmental sustainability through play. The game is designed to help players holistically understand how their actions impact the environment and encourage positive behaviors to protect it. Several reviewers praise the game's potential to challenge views and introduce sustainability concepts to students in an engaging way. The creator's vision is to use games to enable discovery of how people can contribute to a happier planet.
Lack of play has negative effects on children's physical and mental health. It can lead to rising child obesity rates as playtime is replaced with sedentary activities like TV and video games. Play is also essential for developing important social and cognitive skills like leadership, self-esteem, empathy, creativity, and imagination. To help address this issue, parents should make play a priority by creating play spaces for children in their own backyards.
[Challenge:Future] Impact: a game that inspires planet saving passionChallenge:Future
The document discusses Nathaniel Spohn's vision for a family board game called "Impact" that combines competition and collaboration to teach players about solving global problems in an engaging way. The game is meant to give players a holistic understanding of their environmental impact and positively associate them with protecting the environment in a fun way, rather than being preachy. Several people who reviewed or played the game felt it has potential to challenge views on sustainability issues and increase understanding about these topics in an innovative way through play.
Small World Play involves providing children with small, beautiful natural or recycled objects to use their imagination in play. The child creates their own small world and transfers their thoughts and feelings onto the objects rather than themselves. The space for small world play is clearly defined and private, allowing the child to explore materials alone or in a small group. The role of the adult is to observe and support the play in a non-intrusive way. Materials are regularly rotated to regenerate interest and extend play.
Video games can create learning environments by modelling real-world situations virtually. An example is modelling disease spread through human interaction in games. This allows manipulation of scenarios that can't be implemented safely in real life. Games also boost cognitive function and brain efficiency in players. Teachers can use this by creating educational games or modifying existing ones to impart lessons. They can also use games to create desired emotional responses in students and teach social skills.
The document describes a board game called IMPACT that aims to educate players about environmental issues and solutions in a fun way. It discusses how the game was developed over 12 months with extensive playtesting. IMPACT brings to life a scientific model that the UN is using to ensure a sustainable future by defining planetary boundaries. It is hoped that IMPACT will give millions of people the motivation and knowledge to address the global environmental crisis through playing the game.
[Challenge:Future] Impact: a game that inspires planet saving passionChallenge:Future
The document summarizes a board game called "Impact" that aims to educate people about environmental sustainability through play. The game is designed to help players holistically understand how their actions impact the environment and encourage positive behaviors to protect it. Several teachers, entrepreneurs, and publishers provide endorsements for the game, stating it could introduce students to sustainability concepts in an engaging way and empower awareness of environmental issues. The creator of the game hopes it will challenge views and teach people to think more deeply about environmental challenges through a fun activity.
Impact - change the future by playing with it firstnathanielspohn
The document summarizes a board game called "Impact" that aims to educate people about environmental sustainability through play. The game is designed to help players holistically understand how their actions impact the environment and encourage positive behaviors to protect it. Several reviewers praise the game's potential to challenge views and introduce sustainability concepts to students in an engaging way. The creator's vision is to use games to enable discovery of how people can contribute to a happier planet.
Lack of play has negative effects on children's physical and mental health. It can lead to rising child obesity rates as playtime is replaced with sedentary activities like TV and video games. Play is also essential for developing important social and cognitive skills like leadership, self-esteem, empathy, creativity, and imagination. To help address this issue, parents should make play a priority by creating play spaces for children in their own backyards.
[Challenge:Future] Impact: a game that inspires planet saving passionChallenge:Future
The document discusses Nathaniel Spohn's vision for a family board game called "Impact" that combines competition and collaboration to teach players about solving global problems in an engaging way. The game is meant to give players a holistic understanding of their environmental impact and positively associate them with protecting the environment in a fun way, rather than being preachy. Several people who reviewed or played the game felt it has potential to challenge views on sustainability issues and increase understanding about these topics in an innovative way through play.
Small World Play involves providing children with small, beautiful natural or recycled objects to use their imagination in play. The child creates their own small world and transfers their thoughts and feelings onto the objects rather than themselves. The space for small world play is clearly defined and private, allowing the child to explore materials alone or in a small group. The role of the adult is to observe and support the play in a non-intrusive way. Materials are regularly rotated to regenerate interest and extend play.
Video games can create learning environments by modelling real-world situations virtually. An example is modelling disease spread through human interaction in games. This allows manipulation of scenarios that can't be implemented safely in real life. Games also boost cognitive function and brain efficiency in players. Teachers can use this by creating educational games or modifying existing ones to impart lessons. They can also use games to create desired emotional responses in students and teach social skills.
Does creativity lose out to fears about safety? Opportunity and Risk in Outdo...Iriss
Harry Harbottle.
* More than 25 years representing consumer interests on EU child safety committees
* Co-author, European playground safety standard and European guidebook on subject
* Former Head of Consumer Protection/Public Health/Regeneration, Leicester, UK
* Currently working establishing bespoke playgrounds around Europe with Richter Spielgeraete
* Partner, Rattlin’ Boag Play Company
* MD PlayfortheSenses GmbH
Curriculum for Excellence - A Creative Curriculum,Friday 24th & Saturday 25th April 2009, Crawfurd Theatre, Glasgow.
The team tested an early prototype of their "Green Challenge" board game with families and experts. Based on feedback, they decided to modify the online platform to provide environmental facts and measurements rather than competition. They will finalize the prototype by redesigning the game board and reaching out to environmental partners. The team then outlined plans to commercialize the game by launching a classroom version in schools to generate interest, followed by sales of family versions in local and chain stores. Revenue will come from selling multiple classroom and family versions, as well as editions focused on water, energy, and recycling.
The evaluation found that the Battlestorm social impact game in Biloxi, MS had mixed results in increasing hurricane preparedness. [1] The game engaged youth and sparked conversations about preparedness between players and their families, but had limited success in directly improving players' knowledge. [2] Parents of players did become more aware and take some preparedness actions after learning from their children. [3] The evaluation provided recommendations to strengthen community partnerships, game design, and implementation for replicating similar preparedness games in other locations.
Inspiring environmental citizenship by the learning escapeMark Brown, FRSA
A workshop given by The Learning Escape at the Eco Schools show 2012. Covering Nature Deficit Disorder, Outdoor Learning and Environmental Citizenship. Educators from Whitchurch and Danesfield Manor Schools also talk about how their Learning Escapes have inspired Outdoor Learning and help to promote Environmental Citizenship.
This document discusses the system requirements and resources for the Funschool.com educational website. It provides activities for students in grades K-6 that allow interactive learning in subjects like math, science, reading, and social studies. The website teaches recycling and environmental issues through games. It also features teacher and parent resources to make learning fun for young students.
What Kids Can Do to Make Mother Nature HappyFirst School
June 5th is World Environment Day. It is a day to promote global awareness about our environment. Here are some simple activities that kids can do to make our Mother Earth Happy!
Online games have both advantages and disadvantages. Some key advantages include learning and development benefits like improved memory, concentration, and multitasking skills. Online games can also foster social benefits through group play and teamwork building confidence. However, there are also risks like exposure to offensive content and bullying from playing with unknown people online. Children may also spend too much money on in-game purchases without realizing. Setting screen time limits and knowing what games a child plays can help parents guide healthy online habits.
This document discusses whether video games can be educational. It outlines several key elements that make a video game both fun and educational, including challenge/strategy, element of surprise, replayability, inclusion of new information, memorization, applying knowledge through context and cognition, and addressing gender and ethnic balance. It then provides examples of several game development companies that design video games to help kids learn, such as Big Fish Games, Broderbund, and Educational Insights, which create games around subjects like animal habitats, puzzles, word associations, history, and mathematics.
To enable discussion and creativity in an Early years team on how to develop an enabling learning environment for children outdoors with inspirations from Rudolf Steiner and Forest schools.
This document outlines an assignment for students to research ways to help slow down the greenhouse effect and save the planet. It instructs students to break into groups and each research a topic related to helping the environment, such as recycling, creating energy, carbon footprints, and changing everyday habits. Each group will create a poster presenting their findings and five things the school can do to help. Students will be evaluated on their presentation, information, spelling, and group work. The goal is for students to become experts on helping the environment and spread their knowledge.
The document describes the process used by Team Green of the Harvard Summer School Cross-Border Innovation program to develop a prototype for a new toy. This includes identifying an existing problem to address through stakeholder interviews and brainstorming sessions. Five prototype ideas are presented to solve the problem of teaching children environmental protection. These ideas are then evaluated against six objectives by team directors, with the "Family Challenge" board game receiving the highest overall score of 4.03.
Aqua Republica is a new online and offline strategic game platform that helps raise awareness and educate stakeholders about the importance and challenges of sustainably managing limited water resources. Players plan and develop a river basin facing multiple competing demands. Through experiencing decision-making and the impacts of their actions, players learn about balancing development with environmental protection and managing conflicts over water use. The game provides a flexible learning experience using realistic hydrological modeling to illustrate the relationships between human and natural systems.
The need to teach children about environmental care has become more urgent in our rapidly changing world. As parents, we hold a unique responsibility to nurture a generation of children who are aware of the environment and actively take on the role of Earth's stewards – individuals who safeguard and champion the planet's well-being.
Educational computer games can benefit children's development in several ways: 1) They engage children in a fun and motivating way while stimulating thinking and learning. 2) They reinforce cognitive, social, and physical skills. 3) When designed well, educational games form a connection between learning and enjoyment that raises children's learning levels. However, games also need to be used in moderation and parents should monitor content to avoid issues like excessive screen time, desensitization to violence, or reinforcement of the idea that mistakes have no real consequences.
Northern Engraving | Modern Metal Trim, Nameplates and Appliance PanelsNorthern Engraving
What began over 115 years ago as a supplier of precision gauges to the automotive industry has evolved into being an industry leader in the manufacture of product branding, automotive cockpit trim and decorative appliance trim. Value-added services include in-house Design, Engineering, Program Management, Test Lab and Tool Shops.
Conversational agents, or chatbots, are increasingly used to access all sorts of services using natural language. While open-domain chatbots - like ChatGPT - can converse on any topic, task-oriented chatbots - the focus of this paper - are designed for specific tasks, like booking a flight, obtaining customer support, or setting an appointment. Like any other software, task-oriented chatbots need to be properly tested, usually by defining and executing test scenarios (i.e., sequences of user-chatbot interactions). However, there is currently a lack of methods to quantify the completeness and strength of such test scenarios, which can lead to low-quality tests, and hence to buggy chatbots.
To fill this gap, we propose adapting mutation testing (MuT) for task-oriented chatbots. To this end, we introduce a set of mutation operators that emulate faults in chatbot designs, an architecture that enables MuT on chatbots built using heterogeneous technologies, and a practical realisation as an Eclipse plugin. Moreover, we evaluate the applicability, effectiveness and efficiency of our approach on open-source chatbots, with promising results.
"Scaling RAG Applications to serve millions of users", Kevin GoedeckeFwdays
How we managed to grow and scale a RAG application from zero to thousands of users in 7 months. Lessons from technical challenges around managing high load for LLMs, RAGs and Vector databases.
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In the first session, we will review the organization's vision and how this has an impact on the COE Structure.
Topics covered:
• The role of a steering committee
• How do the organization’s priorities determine CoE Structure?
Speaker:
Chris Bolin, Senior Intelligent Automation Architect Anika Systems
"Frontline Battles with DDoS: Best practices and Lessons Learned", Igor IvaniukFwdays
At this talk we will discuss DDoS protection tools and best practices, discuss network architectures and what AWS has to offer. Also, we will look into one of the largest DDoS attacks on Ukrainian infrastructure that happened in February 2022. We'll see, what techniques helped to keep the web resources available for Ukrainians and how AWS improved DDoS protection for all customers based on Ukraine experience
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Does creativity lose out to fears about safety? Opportunity and Risk in Outdo...Iriss
Harry Harbottle.
* More than 25 years representing consumer interests on EU child safety committees
* Co-author, European playground safety standard and European guidebook on subject
* Former Head of Consumer Protection/Public Health/Regeneration, Leicester, UK
* Currently working establishing bespoke playgrounds around Europe with Richter Spielgeraete
* Partner, Rattlin’ Boag Play Company
* MD PlayfortheSenses GmbH
Curriculum for Excellence - A Creative Curriculum,Friday 24th & Saturday 25th April 2009, Crawfurd Theatre, Glasgow.
The team tested an early prototype of their "Green Challenge" board game with families and experts. Based on feedback, they decided to modify the online platform to provide environmental facts and measurements rather than competition. They will finalize the prototype by redesigning the game board and reaching out to environmental partners. The team then outlined plans to commercialize the game by launching a classroom version in schools to generate interest, followed by sales of family versions in local and chain stores. Revenue will come from selling multiple classroom and family versions, as well as editions focused on water, energy, and recycling.
The evaluation found that the Battlestorm social impact game in Biloxi, MS had mixed results in increasing hurricane preparedness. [1] The game engaged youth and sparked conversations about preparedness between players and their families, but had limited success in directly improving players' knowledge. [2] Parents of players did become more aware and take some preparedness actions after learning from their children. [3] The evaluation provided recommendations to strengthen community partnerships, game design, and implementation for replicating similar preparedness games in other locations.
Inspiring environmental citizenship by the learning escapeMark Brown, FRSA
A workshop given by The Learning Escape at the Eco Schools show 2012. Covering Nature Deficit Disorder, Outdoor Learning and Environmental Citizenship. Educators from Whitchurch and Danesfield Manor Schools also talk about how their Learning Escapes have inspired Outdoor Learning and help to promote Environmental Citizenship.
This document discusses the system requirements and resources for the Funschool.com educational website. It provides activities for students in grades K-6 that allow interactive learning in subjects like math, science, reading, and social studies. The website teaches recycling and environmental issues through games. It also features teacher and parent resources to make learning fun for young students.
What Kids Can Do to Make Mother Nature HappyFirst School
June 5th is World Environment Day. It is a day to promote global awareness about our environment. Here are some simple activities that kids can do to make our Mother Earth Happy!
Online games have both advantages and disadvantages. Some key advantages include learning and development benefits like improved memory, concentration, and multitasking skills. Online games can also foster social benefits through group play and teamwork building confidence. However, there are also risks like exposure to offensive content and bullying from playing with unknown people online. Children may also spend too much money on in-game purchases without realizing. Setting screen time limits and knowing what games a child plays can help parents guide healthy online habits.
This document discusses whether video games can be educational. It outlines several key elements that make a video game both fun and educational, including challenge/strategy, element of surprise, replayability, inclusion of new information, memorization, applying knowledge through context and cognition, and addressing gender and ethnic balance. It then provides examples of several game development companies that design video games to help kids learn, such as Big Fish Games, Broderbund, and Educational Insights, which create games around subjects like animal habitats, puzzles, word associations, history, and mathematics.
To enable discussion and creativity in an Early years team on how to develop an enabling learning environment for children outdoors with inspirations from Rudolf Steiner and Forest schools.
This document outlines an assignment for students to research ways to help slow down the greenhouse effect and save the planet. It instructs students to break into groups and each research a topic related to helping the environment, such as recycling, creating energy, carbon footprints, and changing everyday habits. Each group will create a poster presenting their findings and five things the school can do to help. Students will be evaluated on their presentation, information, spelling, and group work. The goal is for students to become experts on helping the environment and spread their knowledge.
The document describes the process used by Team Green of the Harvard Summer School Cross-Border Innovation program to develop a prototype for a new toy. This includes identifying an existing problem to address through stakeholder interviews and brainstorming sessions. Five prototype ideas are presented to solve the problem of teaching children environmental protection. These ideas are then evaluated against six objectives by team directors, with the "Family Challenge" board game receiving the highest overall score of 4.03.
Aqua Republica is a new online and offline strategic game platform that helps raise awareness and educate stakeholders about the importance and challenges of sustainably managing limited water resources. Players plan and develop a river basin facing multiple competing demands. Through experiencing decision-making and the impacts of their actions, players learn about balancing development with environmental protection and managing conflicts over water use. The game provides a flexible learning experience using realistic hydrological modeling to illustrate the relationships between human and natural systems.
The need to teach children about environmental care has become more urgent in our rapidly changing world. As parents, we hold a unique responsibility to nurture a generation of children who are aware of the environment and actively take on the role of Earth's stewards – individuals who safeguard and champion the planet's well-being.
Educational computer games can benefit children's development in several ways: 1) They engage children in a fun and motivating way while stimulating thinking and learning. 2) They reinforce cognitive, social, and physical skills. 3) When designed well, educational games form a connection between learning and enjoyment that raises children's learning levels. However, games also need to be used in moderation and parents should monitor content to avoid issues like excessive screen time, desensitization to violence, or reinforcement of the idea that mistakes have no real consequences.
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What began over 115 years ago as a supplier of precision gauges to the automotive industry has evolved into being an industry leader in the manufacture of product branding, automotive cockpit trim and decorative appliance trim. Value-added services include in-house Design, Engineering, Program Management, Test Lab and Tool Shops.
Conversational agents, or chatbots, are increasingly used to access all sorts of services using natural language. While open-domain chatbots - like ChatGPT - can converse on any topic, task-oriented chatbots - the focus of this paper - are designed for specific tasks, like booking a flight, obtaining customer support, or setting an appointment. Like any other software, task-oriented chatbots need to be properly tested, usually by defining and executing test scenarios (i.e., sequences of user-chatbot interactions). However, there is currently a lack of methods to quantify the completeness and strength of such test scenarios, which can lead to low-quality tests, and hence to buggy chatbots.
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This study was my first introduction to using ML which has shown me the immense potential of ML in creating more secure digital environments!
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5. Environment Challenge:
This is another aspect that can encourage gamers to explore for more in
learning their lessons thoroughly. There can be different environmental
challenges that kids need to face to know about their grave impacts. Through
games, they will get multiple opportunities to assess the intensity better and it
will help them to minimize risks in the actual world. Thus will help them to retain
things better and for the long term because of the visually impressive content
and reciprocal gameplay.
For example, water pollution is a serious threat that can be overcome by
applying specific swiping movements in games. As a result, kids can enhance
their cognitive abilities along with thinking power to tackle disasters effectively
and with ease.