1. Homework- Case Study Representation
Due: 17th March 2014
Can you either make a mind map or a list
analysing the representation in a video game
of your choice?
E.G. WHO/WHERE/HOW/WHAT is being
represented?
2. It is important for you to be able to explain how video-game
advertising may represent a particular gender, e.g. male and female
characters. There may be other issues such as sexuality, disability and
race and how these are presented to us. You should also consider
whether the representation is of stereotypical characters and thus
predictable.
WHO/WHERE/HOW/WHAT is being represented?
You will be using the same two games to present your case study.
My examples are going to be Roman Realms and Company of Heroes.
It is up to you how you present your case study. You may like to
produce a mind map or written information.
Case Study 2: Representation
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4. Who: Allies v Axis (Americans v Germans)
Able Company of the 29th Infantry Division's 116th Infantry, or Fox
Company of the 101st Airborne Division's 506th PIR
What: World War II – Battle of Normandy and Allied liberation of France
Where: Different parts of the region of Normandy, France – represented
by particular battles
How: Allies are good – Axis are bad – seen from Allied point of view.
Dark and gloomy as you would expect battle areas to look.
Bombed buildings, blood and warfare.
Stereotypes: Soldiers shown to be brave as would be expected
Example of a list case study
Case Study 2: Representation
Company of Heroes
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5. Misrepresentation: Biased towards Allies. Could be misrepresentation of Axis dependent
on audience.
Gender bias towards men – but unlikely to be women involved in
warfare in WWII.
Possible racial issues – no ethnic minorities represented.
Historical accuracy may be in question.
May be an offensive depiction of war to some people.
Case Study 2: Representation
Company of Heroes
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